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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-26 05:28:07 +03:00
Try to define whether interfaces are shared/client/server only a bit better
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@ -11,7 +11,7 @@ namespace Steamworks
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/// <summary>
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/// Exposes a wide range of information and actions for applications and Downloadable Content (DLC).
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/// </summary>
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public class SteamApps : SteamClass<SteamApps>
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public class SteamApps : SteamSharedClass<SteamApps>
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{
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internal static ISteamApps Internal => Interface as ISteamApps;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamFriends : SteamClass<SteamFriends>
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public class SteamFriends : SteamClientClass<SteamFriends>
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{
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internal static ISteamFriends Internal => Interface as ISteamFriends;
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Steamworks
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{
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public class SteamInput : SteamClass<SteamInput>
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public class SteamInput : SteamClientClass<SteamInput>
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{
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internal static ISteamInput Internal => Interface as ISteamInput;
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@ -12,7 +12,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamInventory : SteamClass<SteamInventory>
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public class SteamInventory : SteamSharedClass<SteamInventory>
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{
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internal static ISteamInventory Internal => Interface as ISteamInventory;
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@ -28,12 +28,9 @@ namespace Steamworks
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if ( !server )
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{
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Dispatch.Install<SteamInventoryFullUpdate_t>( x => InventoryUpdated( x ) );
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Dispatch.Install<SteamInventoryDefinitionUpdate_t>( x => LoadDefinitions() );
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}
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else
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{
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Dispatch.Install<SteamInventoryDefinitionUpdate_t>( x => LoadDefinitions(), true );
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}
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Dispatch.Install<SteamInventoryDefinitionUpdate_t>( x => LoadDefinitions(), server );
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}
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private static void InventoryUpdated( SteamInventoryFullUpdate_t x )
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
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/// </summary>
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public class SteamMatchmaking : SteamClass<SteamMatchmaking>
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public class SteamMatchmaking : SteamClientClass<SteamMatchmaking>
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{
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internal static ISteamMatchmaking Internal => Interface as ISteamMatchmaking;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
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/// </summary>
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public class SteamMatchmakingServers : SteamClass<SteamMatchmakingServers>
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public class SteamMatchmakingServers : SteamClientClass<SteamMatchmakingServers>
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{
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internal static ISteamMatchmakingServers Internal => Interface as ISteamMatchmakingServers;
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@ -13,7 +13,7 @@ namespace Steamworks
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/// when an important cut scene is shown, and start playing afterwards.
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/// Nothing uses Steam Music though so this can probably get fucked
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/// </summary>
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public class SteamMusic : SteamClass<SteamMusic>
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public class SteamMusic : SteamClientClass<SteamMusic>
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{
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internal static ISteamMusic Internal => Interface as ISteamMusic;
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@ -8,7 +8,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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public class SteamNetworking : SteamClass<SteamNetworking>
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public class SteamNetworking : SteamSharedClass<SteamNetworking>
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{
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internal static ISteamNetworking Internal => Interface as ISteamNetworking;
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@ -8,7 +8,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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public class SteamNetworkingSockets : SteamClass<SteamNetworkingSockets>
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public class SteamNetworkingSockets : SteamSharedClass<SteamNetworkingSockets>
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{
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internal static ISteamNetworkingSockets Internal => Interface as ISteamNetworkingSockets;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamNetworkingUtils : SteamClass<SteamNetworkingUtils>
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public class SteamNetworkingUtils : SteamSharedClass<SteamNetworkingUtils>
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{
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internal static ISteamNetworkingUtils Internal => Interface as ISteamNetworkingUtils;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamParental : SteamClass<SteamParental>
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public class SteamParental : SteamSharedClass<SteamParental>
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{
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internal static ISteamParentalSettings Internal => Interface as ISteamParentalSettings;
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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public class SteamParties : SteamClass<SteamParties>
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public class SteamParties : SteamClientClass<SteamParties>
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{
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internal static ISteamParties Internal => Interface as ISteamParties;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamRemoteStorage : SteamClass<SteamRemoteStorage>
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public class SteamRemoteStorage : SteamClientClass<SteamRemoteStorage>
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{
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internal static ISteamRemoteStorage Internal => Interface as ISteamRemoteStorage;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamScreenshots : SteamClass<SteamScreenshots>
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public class SteamScreenshots : SteamClientClass<SteamScreenshots>
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{
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internal static ISteamScreenshots Internal => Interface as ISteamScreenshots;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Provides the core of the Steam Game Servers API
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/// </summary>
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public partial class SteamServer : SteamClass<SteamServer>
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public partial class SteamServer : SteamServerClass<SteamServer>
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{
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internal static ISteamGameServer Internal => Interface as ISteamGameServer;
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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public class SteamServerStats : SteamClass<SteamServerStats>
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public class SteamServerStats : SteamServerClass<SteamServerStats>
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{
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internal static ISteamGameServerStats Internal => Interface as ISteamGameServerStats;
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@ -12,7 +12,7 @@ namespace Steamworks
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/// Functions for accessing and manipulating Steam user information.
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/// This is also where the APIs for Steam Voice are exposed.
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/// </summary>
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public class SteamUGC : SteamClass<SteamUGC>
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public class SteamUGC : SteamSharedClass<SteamUGC>
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{
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internal static ISteamUGC Internal => Interface as ISteamUGC;
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@ -13,7 +13,7 @@ namespace Steamworks
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/// Functions for accessing and manipulating Steam user information.
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/// This is also where the APIs for Steam Voice are exposed.
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/// </summary>
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public class SteamUser : SteamClass<SteamUser>
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public class SteamUser : SteamClientClass<SteamUser>
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{
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internal static ISteamUser Internal => Interface as ISteamUser;
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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public class SteamUserStats : SteamClass<SteamUserStats>
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public class SteamUserStats : SteamClientClass<SteamUserStats>
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{
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internal static ISteamUserStats Internal => Interface as ISteamUserStats;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Interface which provides access to a range of miscellaneous utility functions
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/// </summary>
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public class SteamUtils : SteamClass<SteamUtils>
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public class SteamUtils : SteamSharedClass<SteamUtils>
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{
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internal static ISteamUtils Internal => Interface as ISteamUtils;
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@ -10,7 +10,7 @@ namespace Steamworks
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/// <summary>
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/// Undocumented Parental Settings
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/// </summary>
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public class SteamVideo : SteamClass<SteamVideo>
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public class SteamVideo : SteamClientClass<SteamVideo>
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{
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internal static ISteamVideo Internal => Interface as ISteamVideo;
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@ -59,7 +59,7 @@ namespace Steamworks
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internal abstract void DestroyInterface( bool server );
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}
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public class SteamClass<T> : SteamClass
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public class SteamSharedClass<T> : SteamClass
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{
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internal static SteamInterface Interface => InterfaceClient != null ? InterfaceClient : InterfaceServer;
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internal static SteamInterface InterfaceClient;
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@ -90,4 +90,52 @@ namespace Steamworks
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}
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}
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public class SteamClientClass<T> : SteamClass
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{
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internal static SteamInterface Interface => InterfaceClient;
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internal static SteamInterface InterfaceClient;
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internal override void InitializeInterface( bool server )
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{
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}
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internal virtual void SetInterface( bool server, SteamInterface iface )
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{
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if ( server )
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throw new System.NotSupportedException();
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InterfaceClient = iface;
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}
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internal override void DestroyInterface( bool server )
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{
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InterfaceClient = null;
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}
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}
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public class SteamServerClass<T> : SteamClass
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{
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internal static SteamInterface Interface => InterfaceServer;
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internal static SteamInterface InterfaceServer;
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internal override void InitializeInterface( bool server )
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{
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}
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internal virtual void SetInterface( bool server, SteamInterface iface )
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{
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if ( !server )
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throw new System.NotSupportedException();
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InterfaceServer = iface;
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}
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internal override void DestroyInterface( bool server )
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{
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InterfaceServer = null;
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}
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}
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}
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