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Update README.md
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README.md
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README.md
@ -3,6 +3,22 @@ Another fucking c# Steamworks implementation
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[![Build Status](http://build.facepunch.com/buildStatus/icon?job=Facepunch/Facepunch.Steamworks/master)](http://build.facepunch.com/job/Facepunch/job/Facepunch.Steamworks/job/master/)
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[![Build Status](http://build.facepunch.com/buildStatus/icon?job=Facepunch/Facepunch.Steamworks/master)](http://build.facepunch.com/job/Facepunch/job/Facepunch.Steamworks/job/master/)
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## Features
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| Feature | Supported |
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|----------|------------ |
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| Windows | ✔ |
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| Linux | ✔ |
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| MacOS | ✔ |
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| Unity Support | ✔ |
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| Unity IL2CPP Support | ✔ |
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| Async Callbacks (steam callresults) | ✔ |
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| Events (steam callbacks) | ✔ |
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| Single C# dll (no native requirements apart from Steam) | ✔ |
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| Open Source | ✔ |
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| MIT license | ✔ |
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| Any 32bit OS | ❌ |
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## Why
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## Why
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The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons.
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The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons.
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@ -11,7 +27,8 @@ The Steamworks C# implementations I found that were compatible with Unity have w
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* They're not up to date.
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* They're not up to date.
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* They require a 3rd party native dll.
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* They require a 3rd party native dll.
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* They can't be compiled into a standalone dll (in Unity).
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* They can't be compiled into a standalone dll (in Unity).
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* They have a license.
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* They're not free
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* They have a restrictive license.
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C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier.
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C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier.
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