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README.md
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# Facepunch.Steamworks
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Another fucking c# Steamworks implementation
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## Why
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The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons.
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* They're not C#, they're just a collection of functions.
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* They're not up to date.
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* They require a 3rd party native dll.
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* They can't be compiled into a standalone dll (in Unity).
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* They have a license.
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C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier.
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## What
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So say you want to print a list of your friends?
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```csharp
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foreach ( var friend in client.Friends.All )
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{
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Console.WriteLine( "{0}: {1}", friend.Id, friend.Name );
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}
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```
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But what if you want to get a list of friends playing the same game that we're playing?
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```csharp
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foreach ( var friend in client.Friends.All.Where( x => x.IsPlayingThisGame ) )
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{
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Console.WriteLine( "{0}: {1}", friend.Id, friend.Name );
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}
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```
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You can view examples of everything in the Facepunch.Steamworks.Test project.
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# Usage
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## Client
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Compile and add the library to your project. To create a client you can do this.
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```csharp
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var client = new Facepunch.Steamworks.Client( 252490 );
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```
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Replace 252490 with the appid of your game. The client is disposable, so when you're done you should probably call..
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```csharp
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client.Dispose();
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```
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Or use it in a using block if you can.
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## Server
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To create a server do this.
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```csharp
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var server = new Facepunch.Steamworks.Server( 252490, 0, 28015, true, "MyGame453" );
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```
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This will register a secure server for game 252490, any ip, port 28015. Again, more usage in the Facepunch.Steamworks.Test project.
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# Help
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Wanna help? Go for it, pull requests, bug reports, yes, do it.
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# License
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MIT - do whatever you want.
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