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# Facepunch.Steamworks
Another fucking c# Steamworks implementation
## Why
The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons.
* They're not C#, they're just a collection of functions.
* They're not up to date.
* They require a 3rd party native dll.
* They can't be compiled into a standalone dll (in Unity).
* They have a license.
C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier.
## What
So say you want to print a list of your friends?
```csharp
foreach ( var friend in client.Friends.All )
{
Console.WriteLine( "{0}: {1}", friend.Id, friend.Name );
}
```
But what if you want to get a list of friends playing the same game that we're playing?
```csharp
foreach ( var friend in client.Friends.All.Where( x => x.IsPlayingThisGame ) )
{
Console.WriteLine( "{0}: {1}", friend.Id, friend.Name );
}
```
You can view examples of everything in the Facepunch.Steamworks.Test project.
# Usage
## Client
Compile and add the library to your project. To create a client you can do this.
```csharp
var client = new Facepunch.Steamworks.Client( 252490 );
```
Replace 252490 with the appid of your game. The client is disposable, so when you're done you should probably call..
```csharp
client.Dispose();
```
Or use it in a using block if you can.
## Server
To create a server do this.
```csharp
var server = new Facepunch.Steamworks.Server( 252490, 0, 28015, true, "MyGame453" );
```
This will register a secure server for game 252490, any ip, port 28015. Again, more usage in the Facepunch.Steamworks.Test project.
# Help
Wanna help? Go for it, pull requests, bug reports, yes, do it.
# License
MIT - do whatever you want.