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https://github.com/Facepunch/Facepunch.Steamworks.git
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ISteamGameServerStats
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360645962f
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamGameServerStats : SteamInterface
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{
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public override string InterfaceName => "SteamGameServerStats001";
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public override void InitInternals()
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{
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_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, 0) );
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_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, 8) );
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_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, 16) );
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_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, 24) );
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_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, 32) );
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_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, 40) );
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_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, 48) );
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_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, 56) );
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_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, 64) );
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_StoreUserStats = Marshal.GetDelegateForFunctionPointer<FStoreUserStats>( Marshal.ReadIntPtr( VTable, 72) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
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private FRequestUserStats _RequestUserStats;
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#endregion
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internal async Task<GSStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
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{
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return await GSStatsReceived_t.GetResultAsync( _RequestUserStats( Self, steamIDUser ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, string pchName, ref int pData );
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private FGetUserStat1 _GetUserStat1;
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#endregion
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internal bool GetUserStat1( SteamId steamIDUser, string pchName, ref int pData )
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{
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return _GetUserStat1( Self, steamIDUser, pchName, ref pData );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, string pchName, ref float pData );
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private FGetUserStat2 _GetUserStat2;
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#endregion
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internal bool GetUserStat2( SteamId steamIDUser, string pchName, ref float pData )
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{
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return _GetUserStat2( Self, steamIDUser, pchName, ref pData );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
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private FGetUserAchievement _GetUserAchievement;
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#endregion
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internal bool GetUserAchievement( SteamId steamIDUser, string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
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{
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return _GetUserAchievement( Self, steamIDUser, pchName, ref pbAchieved );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSetUserStat1( IntPtr self, SteamId steamIDUser, string pchName, int nData );
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private FSetUserStat1 _SetUserStat1;
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#endregion
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internal bool SetUserStat1( SteamId steamIDUser, string pchName, int nData )
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{
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return _SetUserStat1( Self, steamIDUser, pchName, nData );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSetUserStat2( IntPtr self, SteamId steamIDUser, string pchName, float fData );
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private FSetUserStat2 _SetUserStat2;
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#endregion
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internal bool SetUserStat2( SteamId steamIDUser, string pchName, float fData )
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{
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return _SetUserStat2( Self, steamIDUser, pchName, fData );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FUpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, string pchName, float flCountThisSession, double dSessionLength );
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private FUpdateUserAvgRateStat _UpdateUserAvgRateStat;
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#endregion
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internal bool UpdateUserAvgRateStat( SteamId steamIDUser, string pchName, float flCountThisSession, double dSessionLength )
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{
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return _UpdateUserAvgRateStat( Self, steamIDUser, pchName, flCountThisSession, dSessionLength );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSetUserAchievement( IntPtr self, SteamId steamIDUser, string pchName );
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private FSetUserAchievement _SetUserAchievement;
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#endregion
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internal bool SetUserAchievement( SteamId steamIDUser, string pchName )
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{
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return _SetUserAchievement( Self, steamIDUser, pchName );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FClearUserAchievement( IntPtr self, SteamId steamIDUser, string pchName );
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private FClearUserAchievement _ClearUserAchievement;
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#endregion
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internal bool ClearUserAchievement( SteamId steamIDUser, string pchName )
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{
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return _ClearUserAchievement( Self, steamIDUser, pchName );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FStoreUserStats( IntPtr self, SteamId steamIDUser );
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private FStoreUserStats _StoreUserStats;
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#endregion
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internal async Task<GSStatsStored_t?> StoreUserStats( SteamId steamIDUser )
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{
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return await GSStatsStored_t.GetResultAsync( _StoreUserStats( Self, steamIDUser ) );
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}
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}
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}
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GenerateVTableClass( "ISteamMatchmakingServers", $"{folder}../Generated/Interfaces/ISteamMatchmakingServers.cs" );
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GenerateVTableClass( "ISteamMatchmakingServers", $"{folder}../Generated/Interfaces/ISteamMatchmakingServers.cs" );
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GenerateVTableClass( "ISteamFriends", $"{folder}../Generated/Interfaces/ISteamFriends.cs" );
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GenerateVTableClass( "ISteamFriends", $"{folder}../Generated/Interfaces/ISteamFriends.cs" );
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GenerateVTableClass( "ISteamGameServer", $"{folder}../Generated/Interfaces/ISteamGameServer.cs" );
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GenerateVTableClass( "ISteamGameServer", $"{folder}../Generated/Interfaces/ISteamGameServer.cs" );
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GenerateVTableClass( "ISteamGameServer", $"{folder}../Generated/Interfaces/ISteamGameServer.cs" );
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GenerateVTableClass( "ISteamScreenshots", $"{folder}../Generated/Interfaces/ISteamScreenshots.cs" );
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GenerateVTableClass( "ISteamScreenshots", $"{folder}../Generated/Interfaces/ISteamScreenshots.cs" );
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GenerateVTableClass( "ISteamUserStats", $"{folder}../Generated/Interfaces/ISteamUserStats.cs" );
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GenerateVTableClass( "ISteamUserStats", $"{folder}../Generated/Interfaces/ISteamUserStats.cs" );
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GenerateVTableClass( "ISteamUGC", $"{folder}../Generated/Interfaces/ISteamUGC.cs" );
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GenerateVTableClass( "ISteamUGC", $"{folder}../Generated/Interfaces/ISteamUGC.cs" );
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GenerateVTableClass( "ISteamParties", $"{folder}../Generated/Interfaces/ISteamParties.cs" );
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GenerateVTableClass( "ISteamParties", $"{folder}../Generated/Interfaces/ISteamParties.cs" );
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GenerateVTableClass( "ISteamNetworkingUtils", $"{folder}../Generated/Interfaces/ISteamNetworkingUtils.cs" );
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GenerateVTableClass( "ISteamNetworkingUtils", $"{folder}../Generated/Interfaces/ISteamNetworkingUtils.cs" );
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GenerateVTableClass( "ISteamNetworkingSockets", $"{folder}../Generated/Interfaces/ISteamNetworkingSockets.cs" );
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GenerateVTableClass( "ISteamNetworkingSockets", $"{folder}../Generated/Interfaces/ISteamNetworkingSockets.cs" );
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GenerateVTableClass( "ISteamGameServerStats", $"{folder}../Generated/Interfaces/ISteamGameServerStats.cs" );
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}
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}
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}
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}
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