Keep the pipes

This commit is contained in:
Garry Newman 2016-10-28 12:30:12 +01:00
parent 1aeeb6b932
commit 8d605e99fa

View File

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using SteamNative;
namespace Facepunch.Steamworks.Interop namespace Facepunch.Steamworks.Interop
{ {
@ -26,6 +27,9 @@ namespace Facepunch.Steamworks.Interop
private bool isServer; private bool isServer;
private HSteamUser hUser;
private HSteamPipe hPipe;
internal bool InitClient() internal bool InitClient()
{ {
isServer = false; isServer = false;
@ -35,12 +39,12 @@ namespace Facepunch.Steamworks.Interop
if ( !api.SteamAPI_Init() ) if ( !api.SteamAPI_Init() )
return false; return false;
var huser = api.SteamAPI_GetHSteamUser(); hUser = api.SteamAPI_GetHSteamUser();
var hpipe = api.SteamAPI_GetHSteamPipe(); hPipe = api.SteamAPI_GetHSteamPipe();
if ( hpipe == 0 ) if ( hPipe == 0 )
return false; return false;
FillInterfaces( huser, hpipe ); FillInterfaces( hUser, hPipe );
// Ensure that the user has logged into Steam. This will always return true if the game is launched // Ensure that the user has logged into Steam. This will always return true if the game is launched
// from Steam, but if Steam is at the login prompt when you run your game it will return false. // from Steam, but if Steam is at the login prompt when you run your game it will return false.
@ -61,12 +65,12 @@ namespace Facepunch.Steamworks.Interop
return false; return false;
} }
var user = api.SteamGameServer_GetHSteamUser(); hUser = api.SteamGameServer_GetHSteamUser();
var pipe = api.SteamGameServer_GetHSteamPipe(); hPipe = api.SteamGameServer_GetHSteamPipe();
if ( pipe == 0 ) if ( hPipe == 0 )
return false; return false;
FillInterfaces( pipe, user ); FillInterfaces( hPipe, hUser );
if ( !gameServer.IsValid ) if ( !gameServer.IsValid )
{ {
@ -107,6 +111,21 @@ namespace Facepunch.Steamworks.Interop
{ {
if ( client != null ) if ( client != null )
{ {
if ( hPipe != 0 )
{
if ( hUser != 0 )
{
client.ReleaseUser( hPipe, hUser );
hUser = 0;
}
client.BReleaseSteamPipe( hPipe );
hPipe = 0;
}
if ( !client.BShutdownIfAllPipesClosed() )
Console.WriteLine( "BShutdownIfAllPipesClosed returned false" );
client.Dispose(); client.Dispose();
client = null; client = null;
} }