mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-26 05:28:07 +03:00
Steamworks.Data
This commit is contained in:
parent
51b2b7dee2
commit
8e97489def
@ -22,7 +22,7 @@ namespace Steamworks
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//
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//
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// Init Server
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// Init Server
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//
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//
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var serverInit = new ServerInit( "gmod", "Garry Mode" )
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var serverInit = new SteamServerInit( "gmod", "Garry Mode" )
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{
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{
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GamePort = 28015,
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GamePort = 28015,
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Secure = true,
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Secure = true,
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamApps : BaseSteamInterface
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internal class ISteamApps : BaseSteamInterface
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{
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{
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public ISteamApps( bool server = false ) : base( server )
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public ISteamApps( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamFriends : BaseSteamInterface
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internal class ISteamFriends : BaseSteamInterface
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{
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{
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public ISteamFriends( bool server = false ) : base( server )
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public ISteamFriends( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamGameServer : BaseSteamInterface
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internal class ISteamGameServer : BaseSteamInterface
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{
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{
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public ISteamGameServer( bool server = false ) : base( server )
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public ISteamGameServer( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamMatchmakingServers : BaseSteamInterface
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internal class ISteamMatchmakingServers : BaseSteamInterface
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{
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{
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public ISteamMatchmakingServers( bool server = false ) : base( server )
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public ISteamMatchmakingServers( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamMusic : BaseSteamInterface
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internal class ISteamMusic : BaseSteamInterface
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{
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{
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public ISteamMusic( bool server = false ) : base( server )
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public ISteamMusic( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamParentalSettings : BaseSteamInterface
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internal class ISteamParentalSettings : BaseSteamInterface
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{
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{
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public ISteamParentalSettings( bool server = false ) : base( server )
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public ISteamParentalSettings( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamUser : BaseSteamInterface
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internal class ISteamUser : BaseSteamInterface
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{
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{
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public ISteamUser( bool server = false ) : base( server )
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public ISteamUser( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamUtils : BaseSteamInterface
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internal class ISteamUtils : BaseSteamInterface
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{
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{
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public ISteamUtils( bool server = false ) : base( server )
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public ISteamUtils( bool server = false ) : base( server )
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{
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{
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@ -2,11 +2,12 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks.Internal
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namespace Steamworks
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{
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{
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public class ISteamVideo : BaseSteamInterface
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internal class ISteamVideo : BaseSteamInterface
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{
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{
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public ISteamVideo( bool server = false ) : base( server )
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public ISteamVideo( bool server = false ) : base( server )
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{
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{
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Linq;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Linq;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Linq;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Linq;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -14,13 +15,13 @@ namespace Steamworks
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#region ISteamMatchmakingServers
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#region ISteamMatchmakingServers
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static Internal.ISteamMatchmakingServers _internal;
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static ISteamMatchmakingServers _internal;
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internal static Internal.ISteamMatchmakingServers Internal
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internal static ISteamMatchmakingServers Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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_internal = new Internal.ISteamMatchmakingServers();
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_internal = new ISteamMatchmakingServers();
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return _internal;
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return _internal;
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}
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}
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -12,13 +13,13 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamApps
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public static class SteamApps
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{
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{
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static Internal.ISteamApps _internal;
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static ISteamApps _internal;
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internal static Internal.ISteamApps Internal
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internal static ISteamApps Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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_internal = new Internal.ISteamApps();
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_internal = new ISteamApps();
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return _internal;
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return _internal;
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}
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}
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@ -11,14 +11,14 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamFriends
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public static class SteamFriends
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{
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{
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static Internal.ISteamFriends _internal;
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static ISteamFriends _internal;
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internal static Internal.ISteamFriends Internal
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internal static ISteamFriends Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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{
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{
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_internal = new Internal.ISteamFriends();
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_internal = new ISteamFriends();
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richPresence = new Dictionary<string, string>();
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richPresence = new Dictionary<string, string>();
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}
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}
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@ -193,19 +193,19 @@ namespace Steamworks
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await Task.Delay( 500 );
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await Task.Delay( 500 );
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}
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}
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public static async Task<Image?> GetSmallAvatarAsync( SteamId steamid )
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public static async Task<Data.Image?> GetSmallAvatarAsync( SteamId steamid )
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{
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{
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await CacheUserInformationAsync( steamid, false );
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await CacheUserInformationAsync( steamid, false );
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return SteamUtils.GetImage( Internal.GetSmallFriendAvatar( steamid ) );
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return SteamUtils.GetImage( Internal.GetSmallFriendAvatar( steamid ) );
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}
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}
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public static async Task<Image?> GetMediumAvatarAsync( SteamId steamid )
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public static async Task<Data.Image?> GetMediumAvatarAsync( SteamId steamid )
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{
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{
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await CacheUserInformationAsync( steamid, false );
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await CacheUserInformationAsync( steamid, false );
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return SteamUtils.GetImage( Internal.GetMediumFriendAvatar( steamid ) );
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return SteamUtils.GetImage( Internal.GetMediumFriendAvatar( steamid ) );
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}
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}
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public static async Task<Image?> GetLargeAvatarAsync( SteamId steamid )
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public static async Task<Data.Image?> GetLargeAvatarAsync( SteamId steamid )
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{
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{
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await CacheUserInformationAsync( steamid, false );
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await CacheUserInformationAsync( steamid, false );
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@ -11,13 +11,13 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamMusic
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public static class SteamMusic
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{
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{
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static Internal.ISteamMusic _internal;
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static ISteamMusic _internal;
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internal static Internal.ISteamMusic Internal
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internal static ISteamMusic Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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_internal = new Internal.ISteamMusic();
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_internal = new ISteamMusic();
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return _internal;
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return _internal;
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}
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}
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@ -11,13 +11,13 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamParental
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public static class SteamParental
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{
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{
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static Internal.ISteamParentalSettings _internal;
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static ISteamParentalSettings _internal;
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internal static Internal.ISteamParentalSettings Internal
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internal static ISteamParentalSettings Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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_internal = new Internal.ISteamParentalSettings();
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_internal = new ISteamParentalSettings();
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return _internal;
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return _internal;
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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@ -13,13 +14,13 @@ namespace Steamworks
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{
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{
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static bool initialized;
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static bool initialized;
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static Internal.ISteamGameServer _internal;
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static ISteamGameServer _internal;
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internal static Internal.ISteamGameServer Internal
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internal static ISteamGameServer Internal
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{
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{
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get
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get
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{
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{
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if ( _internal == null )
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if ( _internal == null )
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_internal = new Internal.ISteamGameServer( true );
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_internal = new ISteamGameServer( true );
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return _internal;
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return _internal;
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}
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}
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@ -37,7 +38,7 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static event Action<SteamId, SteamId, AuthResponse> OnValidateAuthTicketResponse;
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public static event Action<SteamId, SteamId, AuthResponse> OnValidateAuthTicketResponse;
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public static void Init( AppId appid, ServerInit init )
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public static void Init( AppId appid, SteamServerInit init )
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{
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{
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uint ipaddress = 0; // Any Port
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uint ipaddress = 0; // Any Port
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@ -13,14 +13,14 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamUser
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public static class SteamUser
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{
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{
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static Internal.ISteamUser _internal;
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static ISteamUser _internal;
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internal static Internal.ISteamUser Internal
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internal static ISteamUser Internal
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||||||
{
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{
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||||||
get
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get
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||||||
{
|
{
|
||||||
if ( _internal == null )
|
if ( _internal == null )
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||||||
{
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{
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_internal = new Internal.ISteamUser();
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_internal = new ISteamUser();
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richPresence = new Dictionary<string, string>();
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richPresence = new Dictionary<string, string>();
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@ -11,13 +11,13 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamUtils
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public static class SteamUtils
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{
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{
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static Internal.ISteamUtils _internal;
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static ISteamUtils _internal;
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internal static Internal.ISteamUtils Internal
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internal static ISteamUtils Internal
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{
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{
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get
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get
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{
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{
|
||||||
if ( _internal == null )
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if ( _internal == null )
|
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_internal = new Internal.ISteamUtils();
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_internal = new ISteamUtils();
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return _internal;
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return _internal;
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}
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}
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@ -91,9 +91,9 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// returns the image in RGBA format
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/// returns the image in RGBA format
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/// </summary>
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/// </summary>
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public static Image? GetImage( int image )
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public static Data.Image? GetImage( int image )
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{
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{
|
||||||
var i = new Image();
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var i = new Data.Image();
|
||||||
|
|
||||||
if ( !GetImageSize( image, out i.Width, out i.Height ) )
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if ( !GetImageSize( image, out i.Width, out i.Height ) )
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||||||
return null;
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return null;
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||||||
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@ -11,13 +11,13 @@ namespace Steamworks
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/// </summary>
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/// </summary>
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public static class SteamVideo
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public static class SteamVideo
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||||||
{
|
{
|
||||||
static Internal.ISteamVideo _internal;
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static ISteamVideo _internal;
|
||||||
internal static Internal.ISteamVideo Internal
|
internal static ISteamVideo Internal
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if ( _internal == null )
|
if ( _internal == null )
|
||||||
_internal = new Internal.ISteamVideo();
|
_internal = new ISteamVideo();
|
||||||
|
|
||||||
return _internal;
|
return _internal;
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct DlcInformation
|
public struct DlcInformation
|
||||||
{
|
{
|
||||||
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct DownloadProgress
|
public struct DownloadProgress
|
||||||
{
|
{
|
||||||
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct FileDetails
|
public struct FileDetails
|
||||||
{
|
{
|
||||||
|
@ -101,17 +101,17 @@ namespace Steamworks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<Image?> GetSmallAvatarAsync()
|
public async Task<Data.Image?> GetSmallAvatarAsync()
|
||||||
{
|
{
|
||||||
return await SteamFriends.GetSmallAvatarAsync( Id );
|
return await SteamFriends.GetSmallAvatarAsync( Id );
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<Image?> GetMediumAvatarAsync()
|
public async Task<Data.Image?> GetMediumAvatarAsync()
|
||||||
{
|
{
|
||||||
return await SteamFriends.GetMediumAvatarAsync( Id );
|
return await SteamFriends.GetMediumAvatarAsync( Id );
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<Image?> GetLargeAvatarAsync()
|
public async Task<Data.Image?> GetLargeAvatarAsync()
|
||||||
{
|
{
|
||||||
return await SteamFriends.GetLargeAvatarAsync( Id );
|
return await SteamFriends.GetLargeAvatarAsync( Id );
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct GameId
|
public struct GameId
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct Image
|
public struct Image
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A server query packet.
|
/// A server query packet.
|
||||||
|
@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
||||||
namespace Steamworks
|
namespace Steamworks.Data
|
||||||
{
|
{
|
||||||
public struct ServerInfo
|
public struct ServerInfo
|
||||||
{
|
{
|
||||||
|
@ -11,7 +11,7 @@ namespace Steamworks
|
|||||||
/// Used to set up the server.
|
/// Used to set up the server.
|
||||||
/// The variables in here are all required to be set, and can't be changed once the server is created.
|
/// The variables in here are all required to be set, and can't be changed once the server is created.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct ServerInit
|
public struct SteamServerInit
|
||||||
{
|
{
|
||||||
public IPAddress IpAddress;
|
public IPAddress IpAddress;
|
||||||
public ushort SteamPort;
|
public ushort SteamPort;
|
||||||
@ -37,7 +37,7 @@ namespace Steamworks
|
|||||||
public string GameDescription;
|
public string GameDescription;
|
||||||
|
|
||||||
|
|
||||||
public ServerInit( string modDir, string gameDesc )
|
public SteamServerInit( string modDir, string gameDesc )
|
||||||
{
|
{
|
||||||
ModDir = modDir;
|
ModDir = modDir;
|
||||||
GameDescription = gameDesc;
|
GameDescription = gameDesc;
|
||||||
@ -54,7 +54,7 @@ namespace Steamworks
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set the Steam quert port
|
/// Set the Steam quert port
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ServerInit WithRandomSteamPort()
|
public SteamServerInit WithRandomSteamPort()
|
||||||
{
|
{
|
||||||
SteamPort = (ushort)new Random().Next( 10000, 60000 );
|
SteamPort = (ushort)new Random().Next( 10000, 60000 );
|
||||||
return this;
|
return this;
|
||||||
@ -67,7 +67,7 @@ namespace Steamworks
|
|||||||
///
|
///
|
||||||
/// More info about this here: https://partner.steamgames.com/doc/api/ISteamGameServer#HandleIncomingPacket
|
/// More info about this here: https://partner.steamgames.com/doc/api/ISteamGameServer#HandleIncomingPacket
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ServerInit WithQueryShareGamePort()
|
public SteamServerInit WithQueryShareGamePort()
|
||||||
{
|
{
|
||||||
QueryPort = 0xFFFF;
|
QueryPort = 0xFFFF;
|
||||||
return this;
|
return this;
|
||||||
|
@ -7,9 +7,9 @@ using System.Net.Sockets;
|
|||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace Steamworks.Internal
|
namespace Steamworks
|
||||||
{
|
{
|
||||||
public abstract class BaseSteamInterface
|
internal abstract class BaseSteamInterface
|
||||||
{
|
{
|
||||||
public IntPtr Self;
|
public IntPtr Self;
|
||||||
public IntPtr VTable;
|
public IntPtr VTable;
|
||||||
|
@ -18,13 +18,14 @@ namespace Generator
|
|||||||
WriteLine( $"using System.Runtime.InteropServices;" );
|
WriteLine( $"using System.Runtime.InteropServices;" );
|
||||||
WriteLine( $"using System.Text;" );
|
WriteLine( $"using System.Text;" );
|
||||||
WriteLine( $"using System.Threading.Tasks;" );
|
WriteLine( $"using System.Threading.Tasks;" );
|
||||||
|
WriteLine( $"using Steamworks.Data;" );
|
||||||
WriteLine();
|
WriteLine();
|
||||||
|
|
||||||
WriteLine();
|
WriteLine();
|
||||||
|
|
||||||
StartBlock( $"namespace Steamworks.Internal" );
|
StartBlock( $"namespace Steamworks" );
|
||||||
{
|
{
|
||||||
StartBlock( $"public class {clss.Name} : BaseSteamInterface" );
|
StartBlock( $"internal class {clss.Name} : BaseSteamInterface" );
|
||||||
{
|
{
|
||||||
StartBlock( $"public {clss.Name}( bool server = false ) : base( server )" );
|
StartBlock( $"public {clss.Name}( bool server = false ) : base( server )" );
|
||||||
{
|
{
|
||||||
|
@ -111,6 +111,7 @@ namespace Generator
|
|||||||
WriteLine( "using System;" );
|
WriteLine( "using System;" );
|
||||||
WriteLine( "using System.Runtime.InteropServices;" );
|
WriteLine( "using System.Runtime.InteropServices;" );
|
||||||
WriteLine( "using System.Linq;" );
|
WriteLine( "using System.Linq;" );
|
||||||
|
WriteLine( "using Steamworks.Data;" );
|
||||||
WriteLine();
|
WriteLine();
|
||||||
StartBlock( "namespace " + NamespaceName );
|
StartBlock( "namespace " + NamespaceName );
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user