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https://github.com/Facepunch/Facepunch.Steamworks.git
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Added SteamMatchmaking.GetFavoriteServers()
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@ -143,5 +143,28 @@ static private unsafe void OnLobbyChatMessageRecievedAPI( LobbyChatMsg_t callbac
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return new Lobby { Id = lobby.Value.SteamIDLobby };
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return new Lobby { Id = lobby.Value.SteamIDLobby };
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}
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}
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/// <summary>
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/// Get a list of servers that are on your favorites list
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/// </summary>
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public static IEnumerable<ServerInfo> GetFavoriteServers()
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{
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var count = Internal.GetFavoriteGameCount();
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for( int i=0; i<count; i++ )
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{
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uint timeplayed = 0;
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uint flags = 0;
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ushort qport = 0;
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ushort cport = 0;
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uint ip = 0;
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AppId appid = default;
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if ( Internal.GetFavoriteGame( i, ref appid, ref ip, ref cport, ref qport, ref flags, ref timeplayed ) )
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{
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yield return new ServerInfo( ip, cport, qport, timeplayed );
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}
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}
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}
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}
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}
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}
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}
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@ -78,10 +78,21 @@ internal static ServerInfo From( gameserveritem_t item )
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};
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};
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}
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}
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public ServerInfo( uint ip, ushort cport, ushort qport, uint timeplayed ) : this()
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{
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AddressRaw = ip;
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Address = Utility.Int32ToIp( ip );
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ConnectionPort = cport;
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QueryPort = qport;
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LastTimePlayed = timeplayed;
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}
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internal const uint k_unFavoriteFlagNone = 0x00;
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internal const uint k_unFavoriteFlagNone = 0x00;
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internal const uint k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
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internal const uint k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
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internal const uint k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
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internal const uint k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
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/// <summary>
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/// <summary>
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/// Add this server to our history list
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/// Add this server to our history list
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/// If we're already in the history list, weill set the last played time to now
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/// If we're already in the history list, weill set the last played time to now
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