Latest Generated

This commit is contained in:
Garry Newman 2020-02-22 20:18:07 +00:00
parent ed96cafbe4
commit 92b45c7596
45 changed files with 8425 additions and 14897 deletions

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@ -0,0 +1,217 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
using Steamworks.Data;
using System.Threading.Tasks;
namespace Steamworks
{
enum CallbackType
{
SteamServersConnected = 101,
SteamServerConnectFailure = 102,
SteamServersDisconnected = 103,
ClientGameServerDeny = 113,
GSPolicyResponse = 115,
IPCFailure = 117,
LicensesUpdated = 125,
ValidateAuthTicketResponse = 143,
MicroTxnAuthorizationResponse = 152,
EncryptedAppTicketResponse = 154,
GetAuthSessionTicketResponse = 163,
GameWebCallback = 164,
StoreAuthURLResponse = 165,
MarketEligibilityResponse = 166,
DurationControl = 167,
GSClientApprove = 201,
GSClientDeny = 202,
GSClientKick = 203,
GSClientAchievementStatus = 206,
GSGameplayStats = 207,
GSClientGroupStatus = 208,
GSReputation = 209,
AssociateWithClanResult = 210,
ComputeNewPlayerCompatibilityResult = 211,
PersonaStateChange = 304,
GameOverlayActivated = 331,
GameServerChangeRequested = 332,
GameLobbyJoinRequested = 333,
AvatarImageLoaded = 334,
ClanOfficerListResponse = 335,
FriendRichPresenceUpdate = 336,
GameRichPresenceJoinRequested = 337,
GameConnectedClanChatMsg = 338,
GameConnectedChatJoin = 339,
GameConnectedChatLeave = 340,
DownloadClanActivityCountsResult = 341,
JoinClanChatRoomCompletionResult = 342,
GameConnectedFriendChatMsg = 343,
FriendsGetFollowerCount = 344,
FriendsIsFollowing = 345,
FriendsEnumerateFollowingList = 346,
SetPersonaNameResponse = 347,
UnreadChatMessagesChanged = 348,
FavoritesListChanged = 502,
LobbyInvite = 503,
LobbyEnter = 504,
LobbyDataUpdate = 505,
LobbyChatUpdate = 506,
LobbyChatMsg = 507,
LobbyGameCreated = 509,
LobbyMatchList = 510,
LobbyKicked = 512,
LobbyCreated = 513,
PSNGameBootInviteResult = 515,
FavoritesListAccountsUpdated = 516,
IPCountry = 701,
LowBatteryPower = 702,
SteamAPICallCompleted = 703,
SteamShutdown = 704,
CheckFileSignature = 705,
GamepadTextInputDismissed = 714,
DlcInstalled = 1005,
RegisterActivationCodeResponse = 1008,
NewUrlLaunchParameters = 1014,
AppProofOfPurchaseKeyResponse = 1021,
FileDetailsResult = 1023,
UserStatsReceived = 1101,
UserStatsStored = 1102,
UserAchievementStored = 1103,
LeaderboardFindResult = 1104,
LeaderboardScoresDownloaded = 1105,
LeaderboardScoreUploaded = 1106,
NumberOfCurrentPlayers = 1107,
UserStatsUnloaded = 1108,
GSStatsUnloaded = 1108,
UserAchievementIconFetched = 1109,
GlobalAchievementPercentagesReady = 1110,
LeaderboardUGCSet = 1111,
PS3TrophiesInstalled = 1112,
GlobalStatsReceived = 1112,
SocketStatusCallback = 1201,
P2PSessionRequest = 1202,
P2PSessionConnectFail = 1203,
SteamNetConnectionStatusChangedCallback = 1221,
SteamNetAuthenticationStatus = 1222,
SteamRelayNetworkStatus = 1281,
RemoteStorageAppSyncedClient = 1301,
RemoteStorageAppSyncedServer = 1302,
RemoteStorageAppSyncProgress = 1303,
RemoteStorageAppSyncStatusCheck = 1305,
RemoteStorageFileShareResult = 1307,
RemoteStoragePublishFileResult = 1309,
RemoteStorageDeletePublishedFileResult = 1311,
RemoteStorageEnumerateUserPublishedFilesResult = 1312,
RemoteStorageSubscribePublishedFileResult = 1313,
RemoteStorageEnumerateUserSubscribedFilesResult = 1314,
RemoteStorageUnsubscribePublishedFileResult = 1315,
RemoteStorageUpdatePublishedFileResult = 1316,
RemoteStorageDownloadUGCResult = 1317,
RemoteStorageGetPublishedFileDetailsResult = 1318,
RemoteStorageEnumerateWorkshopFilesResult = 1319,
RemoteStorageGetPublishedItemVoteDetailsResult = 1320,
RemoteStoragePublishedFileSubscribed = 1321,
RemoteStoragePublishedFileUnsubscribed = 1322,
RemoteStoragePublishedFileDeleted = 1323,
RemoteStorageUpdateUserPublishedItemVoteResult = 1324,
RemoteStorageUserVoteDetails = 1325,
RemoteStorageEnumerateUserSharedWorkshopFilesResult = 1326,
RemoteStorageSetUserPublishedFileActionResult = 1327,
RemoteStorageEnumeratePublishedFilesByUserActionResult = 1328,
RemoteStoragePublishFileProgress = 1329,
RemoteStoragePublishedFileUpdated = 1330,
RemoteStorageFileWriteAsyncComplete = 1331,
RemoteStorageFileReadAsyncComplete = 1332,
GSStatsReceived = 1800,
GSStatsStored = 1801,
HTTPRequestCompleted = 2101,
HTTPRequestHeadersReceived = 2102,
HTTPRequestDataReceived = 2103,
ScreenshotReady = 2301,
ScreenshotRequested = 2302,
SteamUGCQueryCompleted = 3401,
SteamUGCRequestUGCDetailsResult = 3402,
CreateItemResult = 3403,
SubmitItemUpdateResult = 3404,
ItemInstalled = 3405,
DownloadItemResult = 3406,
UserFavoriteItemsListChanged = 3407,
SetUserItemVoteResult = 3408,
GetUserItemVoteResult = 3409,
StartPlaytimeTrackingResult = 3410,
StopPlaytimeTrackingResult = 3411,
AddUGCDependencyResult = 3412,
RemoveUGCDependencyResult = 3413,
AddAppDependencyResult = 3414,
RemoveAppDependencyResult = 3415,
GetAppDependenciesResult = 3416,
DeleteItemResult = 3417,
SteamAppInstalled = 3901,
SteamAppUninstalled = 3902,
PlaybackStatusHasChanged = 4001,
VolumeHasChanged = 4002,
MusicPlayerWantsVolume = 4011,
MusicPlayerSelectsQueueEntry = 4012,
MusicPlayerSelectsPlaylistEntry = 4013,
MusicPlayerRemoteWillActivate = 4101,
MusicPlayerRemoteWillDeactivate = 4102,
MusicPlayerRemoteToFront = 4103,
MusicPlayerWillQuit = 4104,
MusicPlayerWantsPlay = 4105,
MusicPlayerWantsPause = 4106,
MusicPlayerWantsPlayPrevious = 4107,
MusicPlayerWantsPlayNext = 4108,
MusicPlayerWantsShuffled = 4109,
MusicPlayerWantsLooped = 4110,
MusicPlayerWantsPlayingRepeatStatus = 4114,
HTML_BrowserReady = 4501,
HTML_NeedsPaint = 4502,
HTML_StartRequest = 4503,
HTML_CloseBrowser = 4504,
HTML_URLChanged = 4505,
HTML_FinishedRequest = 4506,
HTML_OpenLinkInNewTab = 4507,
HTML_ChangedTitle = 4508,
HTML_SearchResults = 4509,
HTML_CanGoBackAndForward = 4510,
HTML_HorizontalScroll = 4511,
HTML_VerticalScroll = 4512,
HTML_LinkAtPosition = 4513,
HTML_JSAlert = 4514,
HTML_JSConfirm = 4515,
HTML_FileOpenDialog = 4516,
HTML_NewWindow = 4521,
HTML_SetCursor = 4522,
HTML_StatusText = 4523,
HTML_ShowToolTip = 4524,
HTML_UpdateToolTip = 4525,
HTML_HideToolTip = 4526,
HTML_BrowserRestarted = 4527,
BroadcastUploadStart = 4604,
BroadcastUploadStop = 4605,
GetVideoURLResult = 4611,
GetOPFSettingsResult = 4624,
SteamInventoryResultReady = 4700,
SteamInventoryFullUpdate = 4701,
SteamInventoryDefinitionUpdate = 4702,
SteamInventoryEligiblePromoItemDefIDs = 4703,
SteamInventoryStartPurchaseResult = 4704,
SteamInventoryRequestPricesResult = 4705,
SteamParentalSettingsChanged = 5001,
SearchForGameProgressCallback = 5201,
SearchForGameResultCallback = 5202,
RequestPlayersForGameProgressCallback = 5211,
RequestPlayersForGameResultCallback = 5212,
RequestPlayersForGameFinalResultCallback = 5213,
SubmitPlayerResultResultCallback = 5214,
EndGameResultCallback = 5215,
JoinPartyCallback = 5301,
CreateBeaconCallback = 5302,
ReservationNotificationCallback = 5303,
ChangeNumOpenSlotsCallback = 5304,
AvailableBeaconLocationsUpdated = 5305,
ActiveBeaconsUpdated = 5306,
SteamRemotePlaySessionConnected = 5701,
SteamRemotePlaySessionDisconnected = 5702,
}
}

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@ -0,0 +1,83 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamAppList : SteamInterface
{
internal ISteamAppList( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamAppList_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamAppList_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamAppList_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetNumInstalledApps", CallingConvention = Platform.CC)]
private static extern uint _GetNumInstalledApps( IntPtr self );
#endregion
internal uint GetNumInstalledApps()
{
var returnValue = _GetNumInstalledApps( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetInstalledApps", CallingConvention = Platform.CC)]
private static extern uint _GetInstalledApps( IntPtr self, [In,Out] AppId[] pvecAppID, uint unMaxAppIDs );
#endregion
internal uint GetInstalledApps( [In,Out] AppId[] pvecAppID, uint unMaxAppIDs )
{
var returnValue = _GetInstalledApps( Self, pvecAppID, unMaxAppIDs );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppName", CallingConvention = Platform.CC)]
private static extern int _GetAppName( IntPtr self, AppId nAppID, IntPtr pchName, int cchNameMax );
#endregion
internal int GetAppName( AppId nAppID, out string pchName )
{
IntPtr mempchName = Helpers.TakeMemory();
var returnValue = _GetAppName( Self, nAppID, mempchName, (1024 * 32) );
pchName = Helpers.MemoryToString( mempchName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppInstallDir", CallingConvention = Platform.CC)]
private static extern int _GetAppInstallDir( IntPtr self, AppId nAppID, IntPtr pchDirectory, int cchNameMax );
#endregion
internal int GetAppInstallDir( AppId nAppID, out string pchDirectory )
{
IntPtr mempchDirectory = Helpers.TakeMemory();
var returnValue = _GetAppInstallDir( Self, nAppID, mempchDirectory, (1024 * 32) );
pchDirectory = Helpers.MemoryToString( mempchDirectory );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppBuildId", CallingConvention = Platform.CC)]
private static extern int _GetAppBuildId( IntPtr self, AppId nAppID );
#endregion
internal int GetAppBuildId( AppId nAppID )
{
var returnValue = _GetAppBuildId( Self, nAppID );
return returnValue;
}
}
}

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@ -9,78 +9,24 @@ namespace Steamworks
{
internal class ISteamApps : SteamInterface
{
public override string InterfaceName => "STEAMAPPS_INTERFACE_VERSION008";
public override void InitInternals()
internal ISteamApps( bool IsGameServer )
{
_BIsSubscribed = Marshal.GetDelegateForFunctionPointer<FBIsSubscribed>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BIsLowViolence = Marshal.GetDelegateForFunctionPointer<FBIsLowViolence>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_BIsCybercafe = Marshal.GetDelegateForFunctionPointer<FBIsCybercafe>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_BIsVACBanned = Marshal.GetDelegateForFunctionPointer<FBIsVACBanned>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_GetCurrentGameLanguage = Marshal.GetDelegateForFunctionPointer<FGetCurrentGameLanguage>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_GetAvailableGameLanguages = Marshal.GetDelegateForFunctionPointer<FGetAvailableGameLanguages>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_BIsSubscribedApp = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_BIsDlcInstalled = Marshal.GetDelegateForFunctionPointer<FBIsDlcInstalled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetEarliestPurchaseUnixTime = Marshal.GetDelegateForFunctionPointer<FGetEarliestPurchaseUnixTime>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_BIsSubscribedFromFreeWeekend = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFreeWeekend>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetDLCCount = Marshal.GetDelegateForFunctionPointer<FGetDLCCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_BGetDLCDataByIndex = Marshal.GetDelegateForFunctionPointer<FBGetDLCDataByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_InstallDLC = Marshal.GetDelegateForFunctionPointer<FInstallDLC>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_UninstallDLC = Marshal.GetDelegateForFunctionPointer<FUninstallDLC>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_RequestAppProofOfPurchaseKey = Marshal.GetDelegateForFunctionPointer<FRequestAppProofOfPurchaseKey>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetCurrentBetaName = Marshal.GetDelegateForFunctionPointer<FGetCurrentBetaName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_MarkContentCorrupt = Marshal.GetDelegateForFunctionPointer<FMarkContentCorrupt>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetInstalledDepots = Marshal.GetDelegateForFunctionPointer<FGetInstalledDepots>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetAppInstallDir = Marshal.GetDelegateForFunctionPointer<FGetAppInstallDir>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_BIsAppInstalled = Marshal.GetDelegateForFunctionPointer<FBIsAppInstalled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetAppOwner = Marshal.GetDelegateForFunctionPointer<FGetAppOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetLaunchQueryParam = Marshal.GetDelegateForFunctionPointer<FGetLaunchQueryParam>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetDlcDownloadProgress = Marshal.GetDelegateForFunctionPointer<FGetDlcDownloadProgress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_GetAppBuildId = Marshal.GetDelegateForFunctionPointer<FGetAppBuildId>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_RequestAllProofOfPurchaseKeys = Marshal.GetDelegateForFunctionPointer<FRequestAllProofOfPurchaseKeys>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_GetFileDetails = Marshal.GetDelegateForFunctionPointer<FGetFileDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_GetLaunchCommandLine = Marshal.GetDelegateForFunctionPointer<FGetLaunchCommandLine>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_BIsSubscribedFromFamilySharing = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFamilySharing>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_BIsSubscribed = null;
_BIsLowViolence = null;
_BIsCybercafe = null;
_BIsVACBanned = null;
_GetCurrentGameLanguage = null;
_GetAvailableGameLanguages = null;
_BIsSubscribedApp = null;
_BIsDlcInstalled = null;
_GetEarliestPurchaseUnixTime = null;
_BIsSubscribedFromFreeWeekend = null;
_GetDLCCount = null;
_BGetDLCDataByIndex = null;
_InstallDLC = null;
_UninstallDLC = null;
_RequestAppProofOfPurchaseKey = null;
_GetCurrentBetaName = null;
_MarkContentCorrupt = null;
_GetInstalledDepots = null;
_GetAppInstallDir = null;
_BIsAppInstalled = null;
_GetAppOwner = null;
_GetLaunchQueryParam = null;
_GetDlcDownloadProgress = null;
_GetAppBuildId = null;
_RequestAllProofOfPurchaseKeys = null;
_GetFileDetails = null;
_GetLaunchCommandLine = null;
_BIsSubscribedFromFamilySharing = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamApps_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamApps_v008();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamApps_v008();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerApps_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerApps_v008();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerApps_v008();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribed", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsSubscribed( IntPtr self );
private FBIsSubscribed _BIsSubscribed;
private static extern bool _BIsSubscribed( IntPtr self );
#endregion
internal bool BIsSubscribed()
@ -90,10 +36,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsLowViolence", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsLowViolence( IntPtr self );
private FBIsLowViolence _BIsLowViolence;
private static extern bool _BIsLowViolence( IntPtr self );
#endregion
internal bool BIsLowViolence()
@ -103,10 +48,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsCybercafe", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsCybercafe( IntPtr self );
private FBIsCybercafe _BIsCybercafe;
private static extern bool _BIsCybercafe( IntPtr self );
#endregion
internal bool BIsCybercafe()
@ -116,10 +60,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsVACBanned", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsVACBanned( IntPtr self );
private FBIsVACBanned _BIsVACBanned;
private static extern bool _BIsVACBanned( IntPtr self );
#endregion
internal bool BIsVACBanned()
@ -129,9 +72,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetCurrentGameLanguage( IntPtr self );
private FGetCurrentGameLanguage _GetCurrentGameLanguage;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentGameLanguage", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetCurrentGameLanguage( IntPtr self );
#endregion
internal string GetCurrentGameLanguage()
@ -141,9 +83,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetAvailableGameLanguages( IntPtr self );
private FGetAvailableGameLanguages _GetAvailableGameLanguages;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAvailableGameLanguages", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetAvailableGameLanguages( IntPtr self );
#endregion
internal string GetAvailableGameLanguages()
@ -153,10 +94,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedApp", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsSubscribedApp( IntPtr self, AppId appID );
private FBIsSubscribedApp _BIsSubscribedApp;
private static extern bool _BIsSubscribedApp( IntPtr self, AppId appID );
#endregion
internal bool BIsSubscribedApp( AppId appID )
@ -166,10 +106,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsDlcInstalled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsDlcInstalled( IntPtr self, AppId appID );
private FBIsDlcInstalled _BIsDlcInstalled;
private static extern bool _BIsDlcInstalled( IntPtr self, AppId appID );
#endregion
internal bool BIsDlcInstalled( AppId appID )
@ -179,9 +118,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID );
private FGetEarliestPurchaseUnixTime _GetEarliestPurchaseUnixTime;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime", CallingConvention = Platform.CC)]
private static extern uint _GetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID );
#endregion
internal uint GetEarliestPurchaseUnixTime( AppId nAppID )
@ -191,10 +129,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsSubscribedFromFreeWeekend( IntPtr self );
private FBIsSubscribedFromFreeWeekend _BIsSubscribedFromFreeWeekend;
private static extern bool _BIsSubscribedFromFreeWeekend( IntPtr self );
#endregion
internal bool BIsSubscribedFromFreeWeekend()
@ -204,9 +141,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetDLCCount( IntPtr self );
private FGetDLCCount _GetDLCCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDLCCount", CallingConvention = Platform.CC)]
private static extern int _GetDLCCount( IntPtr self );
#endregion
internal int GetDLCCount()
@ -216,10 +152,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BGetDLCDataByIndex", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, IntPtr pchName, int cchNameBufferSize );
private FBGetDLCDataByIndex _BGetDLCDataByIndex;
private static extern bool _BGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, IntPtr pchName, int cchNameBufferSize );
#endregion
internal bool BGetDLCDataByIndex( int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, out string pchName )
@ -231,9 +166,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FInstallDLC( IntPtr self, AppId nAppID );
private FInstallDLC _InstallDLC;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_InstallDLC", CallingConvention = Platform.CC)]
private static extern void _InstallDLC( IntPtr self, AppId nAppID );
#endregion
internal void InstallDLC( AppId nAppID )
@ -242,9 +176,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FUninstallDLC( IntPtr self, AppId nAppID );
private FUninstallDLC _UninstallDLC;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_UninstallDLC", CallingConvention = Platform.CC)]
private static extern void _UninstallDLC( IntPtr self, AppId nAppID );
#endregion
internal void UninstallDLC( AppId nAppID )
@ -253,9 +186,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID );
private FRequestAppProofOfPurchaseKey _RequestAppProofOfPurchaseKey;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey", CallingConvention = Platform.CC)]
private static extern void _RequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID );
#endregion
internal void RequestAppProofOfPurchaseKey( AppId nAppID )
@ -264,10 +196,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentBetaName", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetCurrentBetaName( IntPtr self, IntPtr pchName, int cchNameBufferSize );
private FGetCurrentBetaName _GetCurrentBetaName;
private static extern bool _GetCurrentBetaName( IntPtr self, IntPtr pchName, int cchNameBufferSize );
#endregion
internal bool GetCurrentBetaName( out string pchName )
@ -279,10 +210,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_MarkContentCorrupt", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FMarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly );
private FMarkContentCorrupt _MarkContentCorrupt;
private static extern bool _MarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly );
#endregion
internal bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly )
@ -292,9 +222,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
private FGetInstalledDepots _GetInstalledDepots;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetInstalledDepots", CallingConvention = Platform.CC)]
private static extern uint _GetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
#endregion
internal uint GetInstalledDepots( AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots )
@ -304,9 +233,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetAppInstallDir( IntPtr self, AppId appID, IntPtr pchFolder, uint cchFolderBufferSize );
private FGetAppInstallDir _GetAppInstallDir;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppInstallDir", CallingConvention = Platform.CC)]
private static extern uint _GetAppInstallDir( IntPtr self, AppId appID, IntPtr pchFolder, uint cchFolderBufferSize );
#endregion
internal uint GetAppInstallDir( AppId appID, out string pchFolder )
@ -318,10 +246,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsAppInstalled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsAppInstalled( IntPtr self, AppId appID );
private FBIsAppInstalled _BIsAppInstalled;
private static extern bool _BIsAppInstalled( IntPtr self, AppId appID );
#endregion
internal bool BIsAppInstalled( AppId appID )
@ -331,31 +258,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetAppOwner( IntPtr self, ref SteamId retVal );
#else
private delegate SteamId FGetAppOwner( IntPtr self );
#endif
private FGetAppOwner _GetAppOwner;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppOwner", CallingConvention = Platform.CC)]
private static extern SteamId _GetAppOwner( IntPtr self );
#endregion
internal SteamId GetAppOwner()
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetAppOwner( Self, ref retVal );
return retVal;
#else
var returnValue = _GetAppOwner( Self );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLaunchQueryParam( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetLaunchQueryParam _GetLaunchQueryParam;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchQueryParam", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLaunchQueryParam( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal string GetLaunchQueryParam( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
@ -365,10 +280,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDlcDownloadProgress", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal );
private FGetDlcDownloadProgress _GetDlcDownloadProgress;
private static extern bool _GetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal );
#endregion
internal bool GetDlcDownloadProgress( AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal )
@ -378,9 +292,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetAppBuildId( IntPtr self );
private FGetAppBuildId _GetAppBuildId;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppBuildId", CallingConvention = Platform.CC)]
private static extern int _GetAppBuildId( IntPtr self );
#endregion
internal int GetAppBuildId()
@ -390,9 +303,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRequestAllProofOfPurchaseKeys( IntPtr self );
private FRequestAllProofOfPurchaseKeys _RequestAllProofOfPurchaseKeys;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys", CallingConvention = Platform.CC)]
private static extern void _RequestAllProofOfPurchaseKeys( IntPtr self );
#endregion
internal void RequestAllProofOfPurchaseKeys()
@ -401,21 +313,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FGetFileDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName );
private FGetFileDetails _GetFileDetails;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetFileDetails", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetFileDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName );
#endregion
internal async Task<FileDetailsResult_t?> GetFileDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName )
internal CallResult<FileDetailsResult_t> GetFileDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName )
{
var returnValue = _GetFileDetails( Self, pszFileName );
return await FileDetailsResult_t.GetResultAsync( returnValue );
return new CallResult<FileDetailsResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLaunchCommandLine( IntPtr self, IntPtr pszCommandLine, int cubCommandLine );
private FGetLaunchCommandLine _GetLaunchCommandLine;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchCommandLine", CallingConvention = Platform.CC)]
private static extern int _GetLaunchCommandLine( IntPtr self, IntPtr pszCommandLine, int cubCommandLine );
#endregion
internal int GetLaunchCommandLine( out string pszCommandLine )
@ -427,10 +337,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsSubscribedFromFamilySharing( IntPtr self );
private FBIsSubscribedFromFamilySharing _BIsSubscribedFromFamilySharing;
private static extern bool _BIsSubscribedFromFamilySharing( IntPtr self );
#endregion
internal bool BIsSubscribedFromFamilySharing()

View File

@ -0,0 +1,414 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamClient : SteamInterface
{
internal ISteamClient( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe", CallingConvention = Platform.CC)]
private static extern HSteamPipe _CreateSteamPipe( IntPtr self );
#endregion
internal HSteamPipe CreateSteamPipe()
{
var returnValue = _CreateSteamPipe( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BReleaseSteamPipe( IntPtr self, HSteamPipe hSteamPipe );
#endregion
internal bool BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
var returnValue = _BReleaseSteamPipe( Self, hSteamPipe );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ConnectToGlobalUser", CallingConvention = Platform.CC)]
private static extern HSteamUser _ConnectToGlobalUser( IntPtr self, HSteamPipe hSteamPipe );
#endregion
internal HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
var returnValue = _ConnectToGlobalUser( Self, hSteamPipe );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateLocalUser", CallingConvention = Platform.CC)]
private static extern HSteamUser _CreateLocalUser( IntPtr self, ref HSteamPipe phSteamPipe, AccountType eAccountType );
#endregion
internal HSteamUser CreateLocalUser( ref HSteamPipe phSteamPipe, AccountType eAccountType )
{
var returnValue = _CreateLocalUser( Self, ref phSteamPipe, eAccountType );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ReleaseUser", CallingConvention = Platform.CC)]
private static extern void _ReleaseUser( IntPtr self, HSteamPipe hSteamPipe, HSteamUser hUser );
#endregion
internal void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
_ReleaseUser( Self, hSteamPipe, hUser );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUser", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUser( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamUser( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServer", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameServer( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamGameServer( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetLocalIPBinding", CallingConvention = Platform.CC)]
private static extern void _SetLocalIPBinding( IntPtr self, ref SteamIPAddress unIP, ushort usPort );
#endregion
internal void SetLocalIPBinding( ref SteamIPAddress unIP, ushort usPort )
{
_SetLocalIPBinding( Self, ref unIP, usPort );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamFriends", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamFriends( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamFriends( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUtils", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUtils( IntPtr self, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamUtils( HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamUtils( Self, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmaking", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMatchmaking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamMatchmaking( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmakingServers", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMatchmakingServers( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamMatchmakingServers( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGenericInterface", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGenericInterface( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamGenericInterface( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUserStats", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUserStats( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamUserStats( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServerStats", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameServerStats( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamGameServerStats( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamApps", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamApps( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamApps( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamNetworking", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamNetworking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamNetworking( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemoteStorage", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamRemoteStorage( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamRemoteStorage( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamScreenshots", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamScreenshots( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamScreenshots( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameSearch", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameSearch( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamGameSearch( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetIPCCallCount", CallingConvention = Platform.CC)]
private static extern uint _GetIPCCallCount( IntPtr self );
#endregion
internal uint GetIPCCallCount()
{
var returnValue = _GetIPCCallCount( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetWarningMessageHook", CallingConvention = Platform.CC)]
private static extern void _SetWarningMessageHook( IntPtr self, IntPtr pFunction );
#endregion
internal void SetWarningMessageHook( IntPtr pFunction )
{
_SetWarningMessageHook( Self, pFunction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BShutdownIfAllPipesClosed", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BShutdownIfAllPipesClosed( IntPtr self );
#endregion
internal bool BShutdownIfAllPipesClosed()
{
var returnValue = _BShutdownIfAllPipesClosed( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTTP", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamHTTP( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamHTTP( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamController", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamController( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamController( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUGC", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUGC( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamUGC( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamAppList", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamAppList( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamAppList( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusic", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMusic( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamMusic( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusicRemote", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMusicRemote( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamMusicRemote( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamMusicRemote( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTMLSurface", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamHTMLSurface( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamHTMLSurface( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamHTMLSurface( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInventory", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamInventory( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamInventory( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamVideo", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamVideo( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamVideo( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParentalSettings", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamParentalSettings( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamParentalSettings( Self, hSteamuser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInput", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamInput( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamInput( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParties", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamParties( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamParties( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemotePlay", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamRemotePlay( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
#endregion
internal IntPtr GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
{
var returnValue = _GetISteamRemotePlay( Self, hSteamUser, hSteamPipe, pchVersion );
return returnValue;
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamController : SteamInterface
{
internal ISteamController( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v007", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamController_v007();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v007();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self );
#endregion
internal bool Init()
{
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self );
#endregion
internal void RunFrame()
{
_RunFrame( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] ControllerHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] ControllerHandle_t[] handlesOut )
{
var returnValue = _GetConnectedControllers( Self, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
#endregion
internal ControllerActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
{
var returnValue = _GetActionSetHandle( Self, pszActionSetName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
{
_ActivateActionSet( Self, controllerHandle, actionSetHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetCurrentActionSet( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
{
var returnValue = _GetCurrentActionSet( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_ActivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_DeactivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
{
_DeactivateAllActionSetLayers( Self, controllerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut )
{
var returnValue = _GetActiveActionSetLayers( Self, controllerHandle, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal ControllerDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
{
var returnValue = _GetDigitalActionHandle( Self, pszActionName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
{
var returnValue = _GetDigitalActionData( Self, controllerHandle, digitalActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetDigitalActionOrigins( Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal ControllerAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
{
var returnValue = _GetAnalogActionHandle( Self, pszActionName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
{
var returnValue = _GetAnalogActionData( Self, controllerHandle, analogActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetAnalogActionOrigins( Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{
_StopAnalogActionMomentum( Self, controllerHandle, eAction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal MotionState GetMotionData( ControllerHandle_t controllerHandle )
{
var returnValue = _GetMotionData( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void TriggerHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
{
_TriggerHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerRepeatedHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
{
_TriggerRepeatedHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed )
{
_TriggerVibration( Self, controllerHandle, usLeftSpeed, usRightSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
{
_SetLEDColor( Self, controllerHandle, nColorR, nColorG, nColorB, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowBindingPanel( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal bool ShowBindingPanel( ControllerHandle_t controllerHandle )
{
var returnValue = _ShowBindingPanel( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal InputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
{
var returnValue = _GetInputTypeForHandle( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern ControllerHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
{
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, ControllerHandle_t ulControllerHandle );
#endregion
internal int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
{
var returnValue = _GetGamepadIndexForController( Self, ulControllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, ControllerHandle_t controllerHandle, XboxOrigin eOrigin );
#endregion
internal ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, XboxOrigin eOrigin )
{
var returnValue = _GetActionOriginFromXboxOrigin( Self, controllerHandle, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin );
#endregion
internal ControllerActionOrigin TranslateActionOrigin( InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin )
{
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetControllerBindingRevision( IntPtr self, ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetControllerBindingRevision( Self, controllerHandle, ref pMajor, ref pMinor );
return returnValue;
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamGameSearch : SteamInterface
{
internal ISteamGameSearch( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameSearch_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameSearch_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamGameSearch_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AddGameSearchParams", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _AddGameSearchParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind );
#endregion
internal GameSearchErrorCode_t AddGameSearchParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind )
{
var returnValue = _AddGameSearchParams( Self, pchKeyToFind, pchValuesToFind );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameWithLobby", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
#endregion
internal GameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
{
var returnValue = _SearchForGameWithLobby( Self, steamIDLobby, nPlayerMin, nPlayerMax );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameSolo", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
#endregion
internal GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
{
var returnValue = _SearchForGameSolo( Self, nPlayerMin, nPlayerMax );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AcceptGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _AcceptGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t AcceptGame()
{
var returnValue = _AcceptGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_DeclineGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _DeclineGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t DeclineGame()
{
var returnValue = _DeclineGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RetrieveConnectionDetails", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
#endregion
internal GameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
{
IntPtr mempchConnectionDetails = Helpers.TakeMemory();
var returnValue = _RetrieveConnectionDetails( Self, steamIDHost, mempchConnectionDetails, (1024 * 32) );
pchConnectionDetails = Helpers.MemoryToString( mempchConnectionDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGameSearch", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _EndGameSearch( IntPtr self );
#endregion
internal GameSearchErrorCode_t EndGameSearch()
{
var returnValue = _EndGameSearch( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetGameHostParams", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SetGameHostParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal GameSearchErrorCode_t SetGameHostParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
var returnValue = _SetGameHostParams( Self, pchKey, pchValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetConnectionDetails", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SetConnectionDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails );
#endregion
internal GameSearchErrorCode_t SetConnectionDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails )
{
var returnValue = _SetConnectionDetails( Self, pchConnectionDetails, cubConnectionDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RequestPlayersForGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
#endregion
internal GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
{
var returnValue = _RequestPlayersForGame( Self, nPlayerMin, nPlayerMax, nMaxTeamSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_HostConfirmGameStart", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
#endregion
internal GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
{
var returnValue = _HostConfirmGameStart( Self, ullUniqueGameID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t CancelRequestPlayersForGame()
{
var returnValue = _CancelRequestPlayersForGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SubmitPlayerResult", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult );
#endregion
internal GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult )
{
var returnValue = _SubmitPlayerResult( Self, ullUniqueGameID, steamIDPlayer, EPlayerResult );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
#endregion
internal GameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
{
var returnValue = _EndGame( Self, ullUniqueGameID );
return returnValue;
}
}
}

View File

@ -9,122 +9,20 @@ namespace Steamworks
{
internal class ISteamGameServer : SteamInterface
{
public override string InterfaceName => "SteamGameServer012";
public override void InitInternals()
internal ISteamGameServer( bool IsGameServer )
{
_InitGameServer = Marshal.GetDelegateForFunctionPointer<FInitGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_SetProduct = Marshal.GetDelegateForFunctionPointer<FSetProduct>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_SetGameDescription = Marshal.GetDelegateForFunctionPointer<FSetGameDescription>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_SetModDir = Marshal.GetDelegateForFunctionPointer<FSetModDir>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_SetDedicatedServer = Marshal.GetDelegateForFunctionPointer<FSetDedicatedServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_LogOn = Marshal.GetDelegateForFunctionPointer<FLogOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_LogOnAnonymous = Marshal.GetDelegateForFunctionPointer<FLogOnAnonymous>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_LogOff = Marshal.GetDelegateForFunctionPointer<FLogOff>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_BLoggedOn = Marshal.GetDelegateForFunctionPointer<FBLoggedOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_BSecure = Marshal.GetDelegateForFunctionPointer<FBSecure>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetSteamID = Marshal.GetDelegateForFunctionPointer<FGetSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_WasRestartRequested = Marshal.GetDelegateForFunctionPointer<FWasRestartRequested>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_SetMaxPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetMaxPlayerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_SetBotPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetBotPlayerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_SetServerName = Marshal.GetDelegateForFunctionPointer<FSetServerName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_SetMapName = Marshal.GetDelegateForFunctionPointer<FSetMapName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_SetPasswordProtected = Marshal.GetDelegateForFunctionPointer<FSetPasswordProtected>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_SetSpectatorPort = Marshal.GetDelegateForFunctionPointer<FSetSpectatorPort>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_SetSpectatorServerName = Marshal.GetDelegateForFunctionPointer<FSetSpectatorServerName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_ClearAllKeyValues = Marshal.GetDelegateForFunctionPointer<FClearAllKeyValues>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_SetKeyValue = Marshal.GetDelegateForFunctionPointer<FSetKeyValue>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_SetGameTags = Marshal.GetDelegateForFunctionPointer<FSetGameTags>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_SetGameData = Marshal.GetDelegateForFunctionPointer<FSetGameData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_SetRegion = Marshal.GetDelegateForFunctionPointer<FSetRegion>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_SendUserConnectAndAuthenticate = Marshal.GetDelegateForFunctionPointer<FSendUserConnectAndAuthenticate>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_CreateUnauthenticatedUserConnection = Marshal.GetDelegateForFunctionPointer<FCreateUnauthenticatedUserConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_SendUserDisconnect = Marshal.GetDelegateForFunctionPointer<FSendUserDisconnect>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_BUpdateUserData = Marshal.GetDelegateForFunctionPointer<FBUpdateUserData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_GetAuthSessionTicket = Marshal.GetDelegateForFunctionPointer<FGetAuthSessionTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_BeginAuthSession = Marshal.GetDelegateForFunctionPointer<FBeginAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_EndAuthSession = Marshal.GetDelegateForFunctionPointer<FEndAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_CancelAuthTicket = Marshal.GetDelegateForFunctionPointer<FCancelAuthTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_UserHasLicenseForApp = Marshal.GetDelegateForFunctionPointer<FUserHasLicenseForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_RequestUserGroupStatus = Marshal.GetDelegateForFunctionPointer<FRequestUserGroupStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_GetGameplayStats = Marshal.GetDelegateForFunctionPointer<FGetGameplayStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_GetServerReputation = Marshal.GetDelegateForFunctionPointer<FGetServerReputation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_GetPublicIP = Marshal.GetDelegateForFunctionPointer<FGetPublicIP>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
_HandleIncomingPacket = Marshal.GetDelegateForFunctionPointer<FHandleIncomingPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
_GetNextOutgoingPacket = Marshal.GetDelegateForFunctionPointer<FGetNextOutgoingPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 304 ) ) );
_EnableHeartbeats = Marshal.GetDelegateForFunctionPointer<FEnableHeartbeats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 312 ) ) );
_SetHeartbeatInterval = Marshal.GetDelegateForFunctionPointer<FSetHeartbeatInterval>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 320 ) ) );
_ForceHeartbeat = Marshal.GetDelegateForFunctionPointer<FForceHeartbeat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 328 ) ) );
_AssociateWithClan = Marshal.GetDelegateForFunctionPointer<FAssociateWithClan>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 336 ) ) );
_ComputeNewPlayerCompatibility = Marshal.GetDelegateForFunctionPointer<FComputeNewPlayerCompatibility>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 344 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_InitGameServer = null;
_SetProduct = null;
_SetGameDescription = null;
_SetModDir = null;
_SetDedicatedServer = null;
_LogOn = null;
_LogOnAnonymous = null;
_LogOff = null;
_BLoggedOn = null;
_BSecure = null;
_GetSteamID = null;
_WasRestartRequested = null;
_SetMaxPlayerCount = null;
_SetBotPlayerCount = null;
_SetServerName = null;
_SetMapName = null;
_SetPasswordProtected = null;
_SetSpectatorPort = null;
_SetSpectatorServerName = null;
_ClearAllKeyValues = null;
_SetKeyValue = null;
_SetGameTags = null;
_SetGameData = null;
_SetRegion = null;
_SendUserConnectAndAuthenticate = null;
_CreateUnauthenticatedUserConnection = null;
_SendUserDisconnect = null;
_BUpdateUserData = null;
_GetAuthSessionTicket = null;
_BeginAuthSession = null;
_EndAuthSession = null;
_CancelAuthTicket = null;
_UserHasLicenseForApp = null;
_RequestUserGroupStatus = null;
_GetGameplayStats = null;
_GetServerReputation = null;
_GetPublicIP = null;
_HandleIncomingPacket = null;
_GetNextOutgoingPacket = null;
_EnableHeartbeats = null;
_SetHeartbeatInterval = null;
_ForceHeartbeat = null;
_AssociateWithClan = null;
_ComputeNewPlayerCompatibility = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v013", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServer_v013();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v013();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FInitGameServer( IntPtr self, uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
private FInitGameServer _InitGameServer;
#endregion
internal bool InitGameServer( uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
{
var returnValue = _InitGameServer( Self, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetProduct( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct );
private FSetProduct _SetProduct;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetProduct", CallingConvention = Platform.CC)]
private static extern void _SetProduct( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct );
#endregion
internal void SetProduct( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct )
@ -133,9 +31,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetGameDescription( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription );
private FSetGameDescription _SetGameDescription;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription", CallingConvention = Platform.CC)]
private static extern void _SetGameDescription( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription );
#endregion
internal void SetGameDescription( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription )
@ -144,9 +41,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetModDir( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir );
private FSetModDir _SetModDir;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetModDir", CallingConvention = Platform.CC)]
private static extern void _SetModDir( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir );
#endregion
internal void SetModDir( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir )
@ -155,9 +51,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
private FSetDedicatedServer _SetDedicatedServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer", CallingConvention = Platform.CC)]
private static extern void _SetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
#endregion
internal void SetDedicatedServer( [MarshalAs( UnmanagedType.U1 )] bool bDedicated )
@ -166,9 +61,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FLogOn( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken );
private FLogOn _LogOn;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOn", CallingConvention = Platform.CC)]
private static extern void _LogOn( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken );
#endregion
internal void LogOn( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken )
@ -177,9 +71,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FLogOnAnonymous( IntPtr self );
private FLogOnAnonymous _LogOnAnonymous;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous", CallingConvention = Platform.CC)]
private static extern void _LogOnAnonymous( IntPtr self );
#endregion
internal void LogOnAnonymous()
@ -188,9 +81,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FLogOff( IntPtr self );
private FLogOff _LogOff;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOff", CallingConvention = Platform.CC)]
private static extern void _LogOff( IntPtr self );
#endregion
internal void LogOff()
@ -199,10 +91,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBLoggedOn( IntPtr self );
private FBLoggedOn _BLoggedOn;
private static extern bool _BLoggedOn( IntPtr self );
#endregion
internal bool BLoggedOn()
@ -212,10 +103,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BSecure", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBSecure( IntPtr self );
private FBSecure _BSecure;
private static extern bool _BSecure( IntPtr self );
#endregion
internal bool BSecure()
@ -225,32 +115,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetSteamID( IntPtr self, ref SteamId retVal );
#else
private delegate SteamId FGetSteamID( IntPtr self );
#endif
private FGetSteamID _GetSteamID;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID", CallingConvention = Platform.CC)]
private static extern SteamId _GetSteamID( IntPtr self );
#endregion
internal SteamId GetSteamID()
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetSteamID( Self, ref retVal );
return retVal;
#else
var returnValue = _GetSteamID( Self );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FWasRestartRequested( IntPtr self );
private FWasRestartRequested _WasRestartRequested;
private static extern bool _WasRestartRequested( IntPtr self );
#endregion
internal bool WasRestartRequested()
@ -260,9 +138,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetMaxPlayerCount( IntPtr self, int cPlayersMax );
private FSetMaxPlayerCount _SetMaxPlayerCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount", CallingConvention = Platform.CC)]
private static extern void _SetMaxPlayerCount( IntPtr self, int cPlayersMax );
#endregion
internal void SetMaxPlayerCount( int cPlayersMax )
@ -271,9 +148,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetBotPlayerCount( IntPtr self, int cBotplayers );
private FSetBotPlayerCount _SetBotPlayerCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount", CallingConvention = Platform.CC)]
private static extern void _SetBotPlayerCount( IntPtr self, int cBotplayers );
#endregion
internal void SetBotPlayerCount( int cBotplayers )
@ -282,9 +158,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName );
private FSetServerName _SetServerName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetServerName", CallingConvention = Platform.CC)]
private static extern void _SetServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName );
#endregion
internal void SetServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName )
@ -293,9 +168,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetMapName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName );
private FSetMapName _SetMapName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMapName", CallingConvention = Platform.CC)]
private static extern void _SetMapName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName );
#endregion
internal void SetMapName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName )
@ -304,9 +178,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
private FSetPasswordProtected _SetPasswordProtected;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected", CallingConvention = Platform.CC)]
private static extern void _SetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
#endregion
internal void SetPasswordProtected( [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected )
@ -315,9 +188,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetSpectatorPort( IntPtr self, ushort unSpectatorPort );
private FSetSpectatorPort _SetSpectatorPort;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort", CallingConvention = Platform.CC)]
private static extern void _SetSpectatorPort( IntPtr self, ushort unSpectatorPort );
#endregion
internal void SetSpectatorPort( ushort unSpectatorPort )
@ -326,9 +198,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetSpectatorServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName );
private FSetSpectatorServerName _SetSpectatorServerName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName", CallingConvention = Platform.CC)]
private static extern void _SetSpectatorServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName );
#endregion
internal void SetSpectatorServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName )
@ -337,9 +208,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FClearAllKeyValues( IntPtr self );
private FClearAllKeyValues _ClearAllKeyValues;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues", CallingConvention = Platform.CC)]
private static extern void _ClearAllKeyValues( IntPtr self );
#endregion
internal void ClearAllKeyValues()
@ -348,9 +218,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetKeyValue( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue );
private FSetKeyValue _SetKeyValue;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue", CallingConvention = Platform.CC)]
private static extern void _SetKeyValue( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue );
#endregion
internal void SetKeyValue( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue )
@ -359,9 +228,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetGameTags( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags );
private FSetGameTags _SetGameTags;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags", CallingConvention = Platform.CC)]
private static extern void _SetGameTags( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags );
#endregion
internal void SetGameTags( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags )
@ -370,9 +238,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData );
private FSetGameData _SetGameData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameData", CallingConvention = Platform.CC)]
private static extern void _SetGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData );
#endregion
internal void SetGameData( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData )
@ -381,9 +248,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion );
private FSetRegion _SetRegion;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetRegion", CallingConvention = Platform.CC)]
private static extern void _SetRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion );
#endregion
internal void SetRegion( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion )
@ -392,10 +258,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
private FSendUserConnectAndAuthenticate _SendUserConnectAndAuthenticate;
private static extern bool _SendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
#endregion
internal bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
@ -405,31 +270,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FCreateUnauthenticatedUserConnection( IntPtr self, ref SteamId retVal );
#else
private delegate SteamId FCreateUnauthenticatedUserConnection( IntPtr self );
#endif
private FCreateUnauthenticatedUserConnection _CreateUnauthenticatedUserConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)]
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self );
#endregion
internal SteamId CreateUnauthenticatedUserConnection()
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_CreateUnauthenticatedUserConnection( Self, ref retVal );
return retVal;
#else
var returnValue = _CreateUnauthenticatedUserConnection( Self );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSendUserDisconnect( IntPtr self, SteamId steamIDUser );
private FSendUserDisconnect _SendUserDisconnect;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect", CallingConvention = Platform.CC)]
private static extern void _SendUserDisconnect( IntPtr self, SteamId steamIDUser );
#endregion
internal void SendUserDisconnect( SteamId steamIDUser )
@ -438,10 +291,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
private FBUpdateUserData _BUpdateUserData;
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
@ -451,9 +303,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HAuthTicket FGetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetAuthSessionTicket _GetAuthSessionTicket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket", CallingConvention = Platform.CC)]
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
@ -463,9 +314,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate BeginAuthResult FBeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private FBeginAuthSession _BeginAuthSession;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession", CallingConvention = Platform.CC)]
private static extern BeginAuthResult _BeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
#endregion
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
@ -475,9 +325,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FEndAuthSession( IntPtr self, SteamId steamID );
private FEndAuthSession _EndAuthSession;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession", CallingConvention = Platform.CC)]
private static extern void _EndAuthSession( IntPtr self, SteamId steamID );
#endregion
internal void EndAuthSession( SteamId steamID )
@ -486,9 +335,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
private FCancelAuthTicket _CancelAuthTicket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket", CallingConvention = Platform.CC)]
private static extern void _CancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
#endregion
internal void CancelAuthTicket( HAuthTicket hAuthTicket )
@ -497,9 +345,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate UserHasLicenseForAppResult FUserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
private FUserHasLicenseForApp _UserHasLicenseForApp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp", CallingConvention = Platform.CC)]
private static extern UserHasLicenseForAppResult _UserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
#endregion
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
@ -509,10 +356,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
private FRequestUserGroupStatus _RequestUserGroupStatus;
private static extern bool _RequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
#endregion
internal bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup )
@ -522,9 +368,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FGetGameplayStats( IntPtr self );
private FGetGameplayStats _GetGameplayStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats", CallingConvention = Platform.CC)]
private static extern void _GetGameplayStats( IntPtr self );
#endregion
internal void GetGameplayStats()
@ -533,34 +378,31 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FGetServerReputation( IntPtr self );
private FGetServerReputation _GetServerReputation;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetServerReputation( IntPtr self );
#endregion
internal async Task<GSReputation_t?> GetServerReputation()
internal CallResult<GSReputation_t> GetServerReputation()
{
var returnValue = _GetServerReputation( Self );
return await GSReputation_t.GetResultAsync( returnValue );
return new CallResult<GSReputation_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetPublicIP( IntPtr self );
private FGetPublicIP _GetPublicIP;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP", CallingConvention = Platform.CC)]
private static extern SteamIPAddress _GetPublicIP( IntPtr self );
#endregion
internal uint GetPublicIP()
internal SteamIPAddress GetPublicIP()
{
var returnValue = _GetPublicIP( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FHandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
private FHandleIncomingPacket _HandleIncomingPacket;
private static extern bool _HandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
#endregion
internal bool HandleIncomingPacket( IntPtr pData, int cbData, uint srcIP, ushort srcPort )
@ -570,9 +412,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
private FGetNextOutgoingPacket _GetNextOutgoingPacket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket", CallingConvention = Platform.CC)]
private static extern int _GetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
#endregion
internal int GetNextOutgoingPacket( IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort )
@ -582,9 +423,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FEnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
private FEnableHeartbeats _EnableHeartbeats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EnableHeartbeats", CallingConvention = Platform.CC)]
private static extern void _EnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
#endregion
internal void EnableHeartbeats( [MarshalAs( UnmanagedType.U1 )] bool bActive )
@ -593,9 +433,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
private FSetHeartbeatInterval _SetHeartbeatInterval;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetHeartbeatInterval", CallingConvention = Platform.CC)]
private static extern void _SetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
#endregion
internal void SetHeartbeatInterval( int iHeartbeatInterval )
@ -604,9 +443,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FForceHeartbeat( IntPtr self );
private FForceHeartbeat _ForceHeartbeat;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ForceHeartbeat", CallingConvention = Platform.CC)]
private static extern void _ForceHeartbeat( IntPtr self );
#endregion
internal void ForceHeartbeat()
@ -615,27 +453,25 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FAssociateWithClan( IntPtr self, SteamId steamIDClan );
private FAssociateWithClan _AssociateWithClan;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _AssociateWithClan( IntPtr self, SteamId steamIDClan );
#endregion
internal async Task<AssociateWithClanResult_t?> AssociateWithClan( SteamId steamIDClan )
internal CallResult<AssociateWithClanResult_t> AssociateWithClan( SteamId steamIDClan )
{
var returnValue = _AssociateWithClan( Self, steamIDClan );
return await AssociateWithClanResult_t.GetResultAsync( returnValue );
return new CallResult<AssociateWithClanResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
private FComputeNewPlayerCompatibility _ComputeNewPlayerCompatibility;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _ComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
#endregion
internal async Task<ComputeNewPlayerCompatibilityResult_t?> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
internal CallResult<ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
{
var returnValue = _ComputeNewPlayerCompatibility( Self, steamIDNewPlayer );
return await ComputeNewPlayerCompatibilityResult_t.GetResultAsync( returnValue );
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( returnValue );
}
}

View File

@ -9,88 +9,56 @@ namespace Steamworks
{
internal class ISteamGameServerStats : SteamInterface
{
public override string InterfaceName => "SteamGameServerStats001";
public override void InitInternals()
internal ISteamGameServerStats( bool IsGameServer )
{
_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_StoreUserStats = Marshal.GetDelegateForFunctionPointer<FStoreUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
#if PLATFORM_WIN
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
#else
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
#endif
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_RequestUserStats = null;
_GetUserStat1 = null;
_GetUserStat2 = null;
_GetUserAchievement = null;
_SetUserStat1 = null;
_SetUserStat2 = null;
_UpdateUserAvgRateStat = null;
_SetUserAchievement = null;
_ClearUserAchievement = null;
_StoreUserStats = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerStats_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerStats_v001();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerStats_v001();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
private FRequestUserStats _RequestUserStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal async Task<GSStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
internal CallResult<GSStatsReceived_t> RequestUserStats( SteamId steamIDUser )
{
var returnValue = _RequestUserStats( Self, steamIDUser );
return await GSStatsReceived_t.GetResultAsync( returnValue );
return new CallResult<GSStatsReceived_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
private FGetUserStat1 _GetUserStat1;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
#endregion
internal bool GetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
{
var returnValue = _GetUserStat1( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
private FGetUserStat2 _GetUserStat2;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
#endregion
internal bool GetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
{
var returnValue = _GetUserStat2( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetUserAchievement _GetUserAchievement;
private static extern bool _GetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal bool GetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@ -100,36 +68,33 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
private FSetUserStat1 _SetUserStat1;
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
#endregion
internal bool SetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
{
var returnValue = _SetUserStat1( Self, steamIDUser, pchName, nData );
var returnValue = _SetUserStat( Self, steamIDUser, pchName, nData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
private FSetUserStat2 _SetUserStat2;
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
#endregion
internal bool SetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
{
var returnValue = _SetUserStat2( Self, steamIDUser, pchName, fData );
var returnValue = _SetUserStat( Self, steamIDUser, pchName, fData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FUpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
private FUpdateUserAvgRateStat _UpdateUserAvgRateStat;
private static extern bool _UpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
#endregion
internal bool UpdateUserAvgRateStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength )
@ -139,10 +104,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FSetUserAchievement _SetUserAchievement;
private static extern bool _SetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool SetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@ -152,10 +116,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FClearUserAchievement _ClearUserAchievement;
private static extern bool _ClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool ClearUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@ -165,15 +128,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FStoreUserStats( IntPtr self, SteamId steamIDUser );
private FStoreUserStats _StoreUserStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _StoreUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal async Task<GSStatsStored_t?> StoreUserStats( SteamId steamIDUser )
internal CallResult<GSStatsStored_t> StoreUserStats( SteamId steamIDUser )
{
var returnValue = _StoreUserStats( Self, steamIDUser );
return await GSStatsStored_t.GetResultAsync( returnValue );
return new CallResult<GSStatsStored_t>( returnValue );
}
}

View File

@ -0,0 +1,399 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamHTMLSurface : SteamInterface
{
internal ISteamHTMLSurface( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTMLSurface_v005", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamHTMLSurface_v005();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTMLSurface_v005();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self );
#endregion
internal bool Init()
{
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CreateBrowser", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CreateBrowser( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserCSS );
#endregion
internal CallResult<HTML_BrowserReady_t> CreateBrowser( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserCSS )
{
var returnValue = _CreateBrowser( Self, pchUserAgent, pchUserCSS );
return new CallResult<HTML_BrowserReady_t>( returnValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_RemoveBrowser", CallingConvention = Platform.CC)]
private static extern void _RemoveBrowser( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void RemoveBrowser( HHTMLBrowser unBrowserHandle )
{
_RemoveBrowser( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_LoadURL", CallingConvention = Platform.CC)]
private static extern void _LoadURL( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchURL, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPostData );
#endregion
internal void LoadURL( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchURL, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPostData )
{
_LoadURL( Self, unBrowserHandle, pchURL, pchPostData );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetSize", CallingConvention = Platform.CC)]
private static extern void _SetSize( IntPtr self, HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight );
#endregion
internal void SetSize( HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight )
{
_SetSize( Self, unBrowserHandle, unWidth, unHeight );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopLoad", CallingConvention = Platform.CC)]
private static extern void _StopLoad( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void StopLoad( HHTMLBrowser unBrowserHandle )
{
_StopLoad( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Reload", CallingConvention = Platform.CC)]
private static extern void _Reload( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void Reload( HHTMLBrowser unBrowserHandle )
{
_Reload( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoBack", CallingConvention = Platform.CC)]
private static extern void _GoBack( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void GoBack( HHTMLBrowser unBrowserHandle )
{
_GoBack( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoForward", CallingConvention = Platform.CC)]
private static extern void _GoForward( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void GoForward( HHTMLBrowser unBrowserHandle )
{
_GoForward( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AddHeader", CallingConvention = Platform.CC)]
private static extern void _AddHeader( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal void AddHeader( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
_AddHeader( Self, unBrowserHandle, pchKey, pchValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ExecuteJavascript", CallingConvention = Platform.CC)]
private static extern void _ExecuteJavascript( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchScript );
#endregion
internal void ExecuteJavascript( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchScript )
{
_ExecuteJavascript( Self, unBrowserHandle, pchScript );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseUp", CallingConvention = Platform.CC)]
private static extern void _MouseUp( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseUp( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseUp( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDown", CallingConvention = Platform.CC)]
private static extern void _MouseDown( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseDown( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseDown( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDoubleClick", CallingConvention = Platform.CC)]
private static extern void _MouseDoubleClick( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseDoubleClick( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseDoubleClick( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseMove", CallingConvention = Platform.CC)]
private static extern void _MouseMove( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
#endregion
internal void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y )
{
_MouseMove( Self, unBrowserHandle, x, y );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseWheel", CallingConvention = Platform.CC)]
private static extern void _MouseWheel( IntPtr self, HHTMLBrowser unBrowserHandle, int nDelta );
#endregion
internal void MouseWheel( HHTMLBrowser unBrowserHandle, int nDelta )
{
_MouseWheel( Self, unBrowserHandle, nDelta );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyDown", CallingConvention = Platform.CC)]
private static extern void _KeyDown( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey );
#endregion
internal void KeyDown( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey )
{
_KeyDown( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers, bIsSystemKey );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyUp", CallingConvention = Platform.CC)]
private static extern void _KeyUp( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers );
#endregion
internal void KeyUp( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers )
{
_KeyUp( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyChar", CallingConvention = Platform.CC)]
private static extern void _KeyChar( IntPtr self, HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers );
#endregion
internal void KeyChar( HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers )
{
_KeyChar( Self, unBrowserHandle, cUnicodeChar, eHTMLKeyModifiers );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetHorizontalScroll", CallingConvention = Platform.CC)]
private static extern void _SetHorizontalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
#endregion
internal void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
{
_SetHorizontalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetVerticalScroll", CallingConvention = Platform.CC)]
private static extern void _SetVerticalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
#endregion
internal void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
{
_SetVerticalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetKeyFocus", CallingConvention = Platform.CC)]
private static extern void _SetKeyFocus( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus );
#endregion
internal void SetKeyFocus( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus )
{
_SetKeyFocus( Self, unBrowserHandle, bHasKeyFocus );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ViewSource", CallingConvention = Platform.CC)]
private static extern void _ViewSource( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void ViewSource( HHTMLBrowser unBrowserHandle )
{
_ViewSource( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CopyToClipboard", CallingConvention = Platform.CC)]
private static extern void _CopyToClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void CopyToClipboard( HHTMLBrowser unBrowserHandle )
{
_CopyToClipboard( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_PasteFromClipboard", CallingConvention = Platform.CC)]
private static extern void _PasteFromClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void PasteFromClipboard( HHTMLBrowser unBrowserHandle )
{
_PasteFromClipboard( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Find", CallingConvention = Platform.CC)]
private static extern void _Find( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse );
#endregion
internal void Find( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse )
{
_Find( Self, unBrowserHandle, pchSearchStr, bCurrentlyInFind, bReverse );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopFind", CallingConvention = Platform.CC)]
private static extern void _StopFind( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void StopFind( HHTMLBrowser unBrowserHandle )
{
_StopFind( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GetLinkAtPosition", CallingConvention = Platform.CC)]
private static extern void _GetLinkAtPosition( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
#endregion
internal void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y )
{
_GetLinkAtPosition( Self, unBrowserHandle, x, y );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetCookie", CallingConvention = Platform.CC)]
private static extern void _SetCookie( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHostname, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly );
#endregion
internal void SetCookie( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHostname, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly )
{
_SetCookie( Self, pchHostname, pchKey, pchValue, pchPath, nExpires, bSecure, bHTTPOnly );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetPageScaleFactor", CallingConvention = Platform.CC)]
private static extern void _SetPageScaleFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY );
#endregion
internal void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY )
{
_SetPageScaleFactor( Self, unBrowserHandle, flZoom, nPointX, nPointY );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetBackgroundMode", CallingConvention = Platform.CC)]
private static extern void _SetBackgroundMode( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode );
#endregion
internal void SetBackgroundMode( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode )
{
_SetBackgroundMode( Self, unBrowserHandle, bBackgroundMode );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor", CallingConvention = Platform.CC)]
private static extern void _SetDPIScalingFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flDPIScaling );
#endregion
internal void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling )
{
_SetDPIScalingFactor( Self, unBrowserHandle, flDPIScaling );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_OpenDeveloperTools", CallingConvention = Platform.CC)]
private static extern void _OpenDeveloperTools( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void OpenDeveloperTools( HHTMLBrowser unBrowserHandle )
{
_OpenDeveloperTools( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AllowStartRequest", CallingConvention = Platform.CC)]
private static extern void _AllowStartRequest( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed );
#endregion
internal void AllowStartRequest( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed )
{
_AllowStartRequest( Self, unBrowserHandle, bAllowed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_JSDialogResponse", CallingConvention = Platform.CC)]
private static extern void _JSDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult );
#endregion
internal void JSDialogResponse( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult )
{
_JSDialogResponse( Self, unBrowserHandle, bResult );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse", CallingConvention = Platform.CC)]
private static extern void _FileLoadDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSelectedFiles );
#endregion
internal void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSelectedFiles )
{
_FileLoadDialogResponse( Self, unBrowserHandle, pchSelectedFiles );
}
}
}

View File

@ -0,0 +1,325 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamHTTP : SteamInterface
{
internal ISteamHTTP( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTTP_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamHTTP_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTTP_v003();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerHTTP_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerHTTP_v003();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerHTTP_v003();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateHTTPRequest", CallingConvention = Platform.CC)]
private static extern HTTPRequestHandle _CreateHTTPRequest( IntPtr self, HTTPMethod eHTTPRequestMethod, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchAbsoluteURL );
#endregion
internal HTTPRequestHandle CreateHTTPRequest( HTTPMethod eHTTPRequestMethod, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchAbsoluteURL )
{
var returnValue = _CreateHTTPRequest( Self, eHTTPRequestMethod, pchAbsoluteURL );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestContextValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestContextValue( IntPtr self, HTTPRequestHandle hRequest, ulong ulContextValue );
#endregion
internal bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, ulong ulContextValue )
{
var returnValue = _SetHTTPRequestContextValue( Self, hRequest, ulContextValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestNetworkActivityTimeout( IntPtr self, HTTPRequestHandle hRequest, uint unTimeoutSeconds );
#endregion
internal bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint unTimeoutSeconds )
{
var returnValue = _SetHTTPRequestNetworkActivityTimeout( Self, hRequest, unTimeoutSeconds );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestHeaderValue( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderValue );
#endregion
internal bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderValue )
{
var returnValue = _SetHTTPRequestHeaderValue( Self, hRequest, pchHeaderName, pchHeaderValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestGetOrPostParameter( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamValue );
#endregion
internal bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamValue )
{
var returnValue = _SetHTTPRequestGetOrPostParameter( Self, hRequest, pchParamName, pchParamValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendHTTPRequest( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
#endregion
internal bool SendHTTPRequest( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
{
var returnValue = _SendHTTPRequest( Self, hRequest, ref pCallHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendHTTPRequestAndStreamResponse( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
#endregion
internal bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
{
var returnValue = _SendHTTPRequestAndStreamResponse( Self, hRequest, ref pCallHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_DeferHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeferHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool DeferHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _DeferHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_PrioritizeHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _PrioritizeHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _PrioritizeHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseHeaderSize( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref uint unResponseHeaderSize );
#endregion
internal bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref uint unResponseHeaderSize )
{
var returnValue = _GetHTTPResponseHeaderSize( Self, hRequest, pchHeaderName, ref unResponseHeaderSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseHeaderValue( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize )
{
var returnValue = _GetHTTPResponseHeaderValue( Self, hRequest, pchHeaderName, ref pHeaderValueBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodySize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseBodySize( IntPtr self, HTTPRequestHandle hRequest, ref uint unBodySize );
#endregion
internal bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, ref uint unBodySize )
{
var returnValue = _GetHTTPResponseBodySize( Self, hRequest, ref unBodySize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize )
{
var returnValue = _GetHTTPResponseBodyData( Self, hRequest, ref pBodyDataBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPStreamingResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize )
{
var returnValue = _GetHTTPStreamingResponseBodyData( Self, hRequest, cOffset, ref pBodyDataBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReleaseHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool ReleaseHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _ReleaseHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPDownloadProgressPct( IntPtr self, HTTPRequestHandle hRequest, ref float pflPercentOut );
#endregion
internal bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, ref float pflPercentOut )
{
var returnValue = _GetHTTPDownloadProgressPct( Self, hRequest, ref pflPercentOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestRawPostBody( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchContentType, [In,Out] byte[] pubBody, uint unBodyLen );
#endregion
internal bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchContentType, [In,Out] byte[] pubBody, uint unBodyLen )
{
var returnValue = _SetHTTPRequestRawPostBody( Self, hRequest, pchContentType, pubBody, unBodyLen );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateCookieContainer", CallingConvention = Platform.CC)]
private static extern HTTPCookieContainerHandle _CreateCookieContainer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify );
#endregion
internal HTTPCookieContainerHandle CreateCookieContainer( [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify )
{
var returnValue = _CreateCookieContainer( Self, bAllowResponsesToModify );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseCookieContainer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReleaseCookieContainer( IntPtr self, HTTPCookieContainerHandle hCookieContainer );
#endregion
internal bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer )
{
var returnValue = _ReleaseCookieContainer( Self, hCookieContainer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetCookie", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetCookie( IntPtr self, HTTPCookieContainerHandle hCookieContainer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHost, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUrl, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchCookie );
#endregion
internal bool SetCookie( HTTPCookieContainerHandle hCookieContainer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHost, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUrl, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchCookie )
{
var returnValue = _SetCookie( Self, hCookieContainer, pchHost, pchUrl, pchCookie );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestCookieContainer( IntPtr self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer );
#endregion
internal bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer )
{
var returnValue = _SetHTTPRequestCookieContainer( Self, hRequest, hCookieContainer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestUserAgentInfo( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgentInfo );
#endregion
internal bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgentInfo )
{
var returnValue = _SetHTTPRequestUserAgentInfo( Self, hRequest, pchUserAgentInfo );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestRequiresVerifiedCertificate( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate );
#endregion
internal bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate )
{
var returnValue = _SetHTTPRequestRequiresVerifiedCertificate( Self, hRequest, bRequireVerifiedCertificate );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestAbsoluteTimeoutMS( IntPtr self, HTTPRequestHandle hRequest, uint unMilliseconds );
#endregion
internal bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint unMilliseconds )
{
var returnValue = _SetHTTPRequestAbsoluteTimeoutMS( Self, hRequest, unMilliseconds );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPRequestWasTimedOut( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut );
#endregion
internal bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut )
{
var returnValue = _GetHTTPRequestWasTimedOut( Self, hRequest, ref pbWasTimedOut );
return returnValue;
}
}
}

View File

@ -9,113 +9,44 @@ namespace Steamworks
{
internal class ISteamInput : SteamInterface
{
public override string InterfaceName => "SteamInput001";
public override void InitInternals()
internal ISteamInput( bool IsGameServer )
{
_DoInit = Marshal.GetDelegateForFunctionPointer<FDoInit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_DoShutdown = Marshal.GetDelegateForFunctionPointer<FDoShutdown>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_RunFrame = Marshal.GetDelegateForFunctionPointer<FRunFrame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetConnectedControllers = Marshal.GetDelegateForFunctionPointer<FGetConnectedControllers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_GetActionSetHandle = Marshal.GetDelegateForFunctionPointer<FGetActionSetHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_ActivateActionSet = Marshal.GetDelegateForFunctionPointer<FActivateActionSet>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetCurrentActionSet = Marshal.GetDelegateForFunctionPointer<FGetCurrentActionSet>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_ActivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FActivateActionSetLayer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_DeactivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FDeactivateActionSetLayer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_DeactivateAllActionSetLayers = Marshal.GetDelegateForFunctionPointer<FDeactivateAllActionSetLayers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetActiveActionSetLayers = Marshal.GetDelegateForFunctionPointer<FGetActiveActionSetLayers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GetDigitalActionHandle = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetDigitalActionData = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_GetDigitalActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionOrigins>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_GetAnalogActionHandle = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetAnalogActionData = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_GetAnalogActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionOrigins>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetGlyphForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetStringForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_StopAnalogActionMomentum = Marshal.GetDelegateForFunctionPointer<FStopAnalogActionMomentum>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetMotionData = Marshal.GetDelegateForFunctionPointer<FGetMotionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_TriggerVibration = Marshal.GetDelegateForFunctionPointer<FTriggerVibration>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_SetLEDColor = Marshal.GetDelegateForFunctionPointer<FSetLEDColor>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_TriggerHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerHapticPulse>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_TriggerRepeatedHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerRepeatedHapticPulse>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_ShowBindingPanel = Marshal.GetDelegateForFunctionPointer<FShowBindingPanel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_GetInputTypeForHandle = Marshal.GetDelegateForFunctionPointer<FGetInputTypeForHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetControllerForGamepadIndex = Marshal.GetDelegateForFunctionPointer<FGetControllerForGamepadIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_GetGamepadIndexForController = Marshal.GetDelegateForFunctionPointer<FGetGamepadIndexForController>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_GetStringForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_GetGlyphForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_GetActionOriginFromXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetActionOriginFromXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_TranslateActionOrigin = Marshal.GetDelegateForFunctionPointer<FTranslateActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_DoInit = null;
_DoShutdown = null;
_RunFrame = null;
_GetConnectedControllers = null;
_GetActionSetHandle = null;
_ActivateActionSet = null;
_GetCurrentActionSet = null;
_ActivateActionSetLayer = null;
_DeactivateActionSetLayer = null;
_DeactivateAllActionSetLayers = null;
_GetActiveActionSetLayers = null;
_GetDigitalActionHandle = null;
_GetDigitalActionData = null;
_GetDigitalActionOrigins = null;
_GetAnalogActionHandle = null;
_GetAnalogActionData = null;
_GetAnalogActionOrigins = null;
_GetGlyphForActionOrigin = null;
_GetStringForActionOrigin = null;
_StopAnalogActionMomentum = null;
_GetMotionData = null;
_TriggerVibration = null;
_SetLEDColor = null;
_TriggerHapticPulse = null;
_TriggerRepeatedHapticPulse = null;
_ShowBindingPanel = null;
_GetInputTypeForHandle = null;
_GetControllerForGamepadIndex = null;
_GetGamepadIndexForController = null;
_GetStringForXboxOrigin = null;
_GetGlyphForXboxOrigin = null;
_GetActionOriginFromXboxOrigin = null;
_TranslateActionOrigin = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamInput_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v001();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDoInit( IntPtr self );
private FDoInit _DoInit;
private static extern bool _Init( IntPtr self );
#endregion
internal bool DoInit()
internal bool Init()
{
var returnValue = _DoInit( Self );
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDoShutdown( IntPtr self );
private FDoShutdown _DoShutdown;
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool DoShutdown()
internal bool Shutdown()
{
var returnValue = _DoShutdown( Self );
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRunFrame( IntPtr self );
private FRunFrame _RunFrame;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self );
#endregion
internal void RunFrame()
@ -124,9 +55,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
private FGetConnectedControllers _GetConnectedControllers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] InputHandle_t[] handlesOut )
@ -136,9 +66,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputActionSetHandle_t FGetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
private FGetActionSetHandle _GetActionSetHandle;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
#endregion
internal InputActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
@ -148,9 +77,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
private FActivateActionSet _ActivateActionSet;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle )
@ -159,9 +87,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputActionSetHandle_t FGetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
private FGetCurrentActionSet _GetCurrentActionSet;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle )
@ -171,9 +98,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
private FActivateActionSetLayer _ActivateActionSetLayer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
@ -182,9 +108,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FDeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
private FDeactivateActionSetLayer _DeactivateActionSetLayer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
@ -193,9 +118,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FDeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
private FDeactivateAllActionSetLayers _DeactivateAllActionSetLayers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
#endregion
internal void DeactivateAllActionSetLayers( InputHandle_t inputHandle )
@ -204,9 +128,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
private FGetActiveActionSetLayers _GetActiveActionSetLayers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut )
@ -216,9 +139,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputDigitalActionHandle_t FGetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
private FGetDigitalActionHandle _GetDigitalActionHandle;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern InputDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal InputDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
@ -228,31 +150,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetDigitalActionData( IntPtr self, ref DigitalState retVal, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
#else
private delegate DigitalState FGetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
#endif
private FGetDigitalActionData _GetDigitalActionData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle )
{
#if PLATFORM_WIN
var retVal = default( DigitalState );
_GetDigitalActionData( Self, ref retVal, inputHandle, digitalActionHandle );
return retVal;
#else
var returnValue = _GetDigitalActionData( Self, inputHandle, digitalActionHandle );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
private FGetDigitalActionOrigins _GetDigitalActionOrigins;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut )
@ -262,9 +172,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputAnalogActionHandle_t FGetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
private FGetAnalogActionHandle _GetAnalogActionHandle;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern InputAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
#endregion
internal InputAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
@ -274,31 +183,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetAnalogActionData( IntPtr self, ref AnalogState retVal, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
#else
private delegate AnalogState FGetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
#endif
private FGetAnalogActionData _GetAnalogActionData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle )
{
#if PLATFORM_WIN
var retVal = default( AnalogState );
_GetAnalogActionData( Self, ref retVal, inputHandle, analogActionHandle );
return retVal;
#else
var returnValue = _GetAnalogActionData( Self, inputHandle, analogActionHandle );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
private FGetAnalogActionOrigins _GetAnalogActionOrigins;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut )
@ -308,9 +205,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetGlyphForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
private FGetGlyphForActionOrigin _GetGlyphForActionOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin( InputActionOrigin eOrigin )
@ -320,9 +216,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
private FGetStringForActionOrigin _GetStringForActionOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( InputActionOrigin eOrigin )
@ -332,9 +227,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
private FStopAnalogActionMomentum _StopAnalogActionMomentum;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( InputHandle_t inputHandle, InputAnalogActionHandle_t eAction )
@ -343,31 +237,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetMotionData( IntPtr self, ref MotionState retVal, InputHandle_t inputHandle );
#else
private delegate MotionState FGetMotionData( IntPtr self, InputHandle_t inputHandle );
#endif
private FGetMotionData _GetMotionData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, InputHandle_t inputHandle );
#endregion
internal MotionState GetMotionData( InputHandle_t inputHandle )
{
#if PLATFORM_WIN
var retVal = default( MotionState );
_GetMotionData( Self, ref retVal, inputHandle );
return retVal;
#else
var returnValue = _GetMotionData( Self, inputHandle );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
private FTriggerVibration _TriggerVibration;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed )
@ -376,9 +258,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
private FSetLEDColor _SetLEDColor;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
@ -387,9 +268,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
private FTriggerHapticPulse _TriggerHapticPulse;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
@ -398,9 +278,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
private FTriggerRepeatedHapticPulse _TriggerRepeatedHapticPulse;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
@ -409,10 +288,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
private FShowBindingPanel _ShowBindingPanel;
private static extern bool _ShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
#endregion
internal bool ShowBindingPanel( InputHandle_t inputHandle )
@ -422,9 +300,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputType FGetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
private FGetInputTypeForHandle _GetInputTypeForHandle;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputType GetInputTypeForHandle( InputHandle_t inputHandle )
@ -434,9 +311,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputHandle_t FGetControllerForGamepadIndex( IntPtr self, int nIndex );
private FGetControllerForGamepadIndex _GetControllerForGamepadIndex;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern InputHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal InputHandle_t GetControllerForGamepadIndex( int nIndex )
@ -446,9 +322,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
private FGetGamepadIndexForController _GetGamepadIndexForController;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
#endregion
internal int GetGamepadIndexForController( InputHandle_t ulinputHandle )
@ -458,9 +333,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
private FGetStringForXboxOrigin _GetStringForXboxOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
@ -470,9 +344,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
private FGetGlyphForXboxOrigin _GetGlyphForXboxOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
@ -482,9 +355,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputActionOrigin FGetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
private FGetActionOriginFromXboxOrigin _GetActionOriginFromXboxOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
#endregion
internal InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, XboxOrigin eOrigin )
@ -494,9 +366,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate InputActionOrigin FTranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
private FTranslateActionOrigin _TranslateActionOrigin;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
#endregion
internal InputActionOrigin TranslateActionOrigin( InputType eDestinationInputType, InputActionOrigin eSourceOrigin )
@ -505,5 +376,28 @@ namespace Steamworks
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDeviceBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetDeviceBindingRevision( IntPtr self, InputHandle_t inputHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetDeviceBindingRevision( InputHandle_t inputHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetDeviceBindingRevision( Self, inputHandle, ref pMajor, ref pMinor );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetRemotePlaySessionID", CallingConvention = Platform.CC)]
private static extern uint _GetRemotePlaySessionID( IntPtr self, InputHandle_t inputHandle );
#endregion
internal uint GetRemotePlaySessionID( InputHandle_t inputHandle )
{
var returnValue = _GetRemotePlaySessionID( Self, inputHandle );
return returnValue;
}
}
}

View File

@ -9,97 +9,28 @@ namespace Steamworks
{
internal class ISteamInventory : SteamInterface
{
public override string InterfaceName => "STEAMINVENTORY_INTERFACE_V003";
public override void InitInternals()
internal ISteamInventory( bool IsGameServer )
{
_GetResultStatus = Marshal.GetDelegateForFunctionPointer<FGetResultStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetResultItems = Marshal.GetDelegateForFunctionPointer<FGetResultItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetResultItemProperty = Marshal.GetDelegateForFunctionPointer<FGetResultItemProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetResultTimestamp = Marshal.GetDelegateForFunctionPointer<FGetResultTimestamp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_CheckResultSteamID = Marshal.GetDelegateForFunctionPointer<FCheckResultSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_DestroyResult = Marshal.GetDelegateForFunctionPointer<FDestroyResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetAllItems = Marshal.GetDelegateForFunctionPointer<FGetAllItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_GetItemsByID = Marshal.GetDelegateForFunctionPointer<FGetItemsByID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_SerializeResult = Marshal.GetDelegateForFunctionPointer<FSerializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_DeserializeResult = Marshal.GetDelegateForFunctionPointer<FDeserializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GenerateItems = Marshal.GetDelegateForFunctionPointer<FGenerateItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GrantPromoItems = Marshal.GetDelegateForFunctionPointer<FGrantPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_AddPromoItem = Marshal.GetDelegateForFunctionPointer<FAddPromoItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_AddPromoItems = Marshal.GetDelegateForFunctionPointer<FAddPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_ConsumeItem = Marshal.GetDelegateForFunctionPointer<FConsumeItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_ExchangeItems = Marshal.GetDelegateForFunctionPointer<FExchangeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_TransferItemQuantity = Marshal.GetDelegateForFunctionPointer<FTransferItemQuantity>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_SendItemDropHeartbeat = Marshal.GetDelegateForFunctionPointer<FSendItemDropHeartbeat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_TriggerItemDrop = Marshal.GetDelegateForFunctionPointer<FTriggerItemDrop>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_TradeItems = Marshal.GetDelegateForFunctionPointer<FTradeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_LoadItemDefinitions = Marshal.GetDelegateForFunctionPointer<FLoadItemDefinitions>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetItemDefinitionProperty = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_RequestEligiblePromoItemDefinitionsIDs = Marshal.GetDelegateForFunctionPointer<FRequestEligiblePromoItemDefinitionsIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetEligiblePromoItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetEligiblePromoItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_StartPurchase = Marshal.GetDelegateForFunctionPointer<FStartPurchase>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_RequestPrices = Marshal.GetDelegateForFunctionPointer<FRequestPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetNumItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetNumItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_GetItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_GetItemPrice = Marshal.GetDelegateForFunctionPointer<FGetItemPrice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_StartUpdateProperties = Marshal.GetDelegateForFunctionPointer<FStartUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_RemoveProperty = Marshal.GetDelegateForFunctionPointer<FRemoveProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_SetProperty1 = Marshal.GetDelegateForFunctionPointer<FSetProperty1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_SetProperty2 = Marshal.GetDelegateForFunctionPointer<FSetProperty2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_SetProperty3 = Marshal.GetDelegateForFunctionPointer<FSetProperty3>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_SetProperty4 = Marshal.GetDelegateForFunctionPointer<FSetProperty4>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_SubmitUpdateProperties = Marshal.GetDelegateForFunctionPointer<FSubmitUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetResultStatus = null;
_GetResultItems = null;
_GetResultItemProperty = null;
_GetResultTimestamp = null;
_CheckResultSteamID = null;
_DestroyResult = null;
_GetAllItems = null;
_GetItemsByID = null;
_SerializeResult = null;
_DeserializeResult = null;
_GenerateItems = null;
_GrantPromoItems = null;
_AddPromoItem = null;
_AddPromoItems = null;
_ConsumeItem = null;
_ExchangeItems = null;
_TransferItemQuantity = null;
_SendItemDropHeartbeat = null;
_TriggerItemDrop = null;
_TradeItems = null;
_LoadItemDefinitions = null;
_GetItemDefinitionIDs = null;
_GetItemDefinitionProperty = null;
_RequestEligiblePromoItemDefinitionsIDs = null;
_GetEligiblePromoItemDefinitionIDs = null;
_StartPurchase = null;
_RequestPrices = null;
_GetNumItemsWithPrices = null;
_GetItemsWithPrices = null;
_GetItemPrice = null;
_StartUpdateProperties = null;
_RemoveProperty = null;
_SetProperty1 = null;
_SetProperty2 = null;
_SetProperty3 = null;
_SetProperty4 = null;
_SubmitUpdateProperties = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInventory_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamInventory_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInventory_v003();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerInventory_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerInventory_v003();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerInventory_v003();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Result FGetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultStatus _GetResultStatus;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus", CallingConvention = Platform.CC)]
private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Find out the status of an asynchronous inventory result handle.
/// </summary>
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultStatus( Self, resultHandle );
@ -107,12 +38,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
private FGetResultItems _GetResultItems;
private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
#endregion
/// <summary>
/// Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.
/// </summary>
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
{
var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
@ -120,10 +53,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItemProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetResultItemProperty _GetResultItemProperty;
private static extern bool _GetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
#endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
@ -135,11 +67,13 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultTimestamp _GetResultTimestamp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp", CallingConvention = Platform.CC)]
private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.
/// </summary>
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultTimestamp( Self, resultHandle );
@ -147,12 +81,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
private FCheckResultSteamID _CheckResultSteamID;
private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
#endregion
/// <summary>
/// Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.
/// </summary>
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{
var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected );
@ -160,23 +96,27 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FDestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
private FDestroyResult _DestroyResult;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DestroyResult", CallingConvention = Platform.CC)]
private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Destroys a result handle and frees all associated memory.
/// </summary>
internal void DestroyResult( SteamInventoryResult_t resultHandle )
{
_DestroyResult( Self, resultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetAllItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGetAllItems _GetAllItems;
private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
/// <summary>
/// Captures the entire state of the current users Steam inventory.
/// </summary>
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GetAllItems( Self, ref pResultHandle );
@ -184,12 +124,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
private FGetItemsByID _GetItemsByID;
private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
#endregion
/// <summary>
/// Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.
/// </summary>
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
{
var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
@ -197,10 +139,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SerializeResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
private FSerializeResult _SerializeResult;
private static extern bool _SerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
#endregion
internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize )
@ -210,10 +151,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
private FDeserializeResult _DeserializeResult;
private static extern bool _DeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
#endregion
internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
@ -223,10 +163,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GenerateItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FGenerateItems _GenerateItems;
private static extern bool _GenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
#endregion
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
@ -236,12 +175,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGrantPromoItems _GrantPromoItems;
private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
/// <summary>
/// GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).
/// </summary>
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GrantPromoItems( Self, ref pResultHandle );
@ -249,10 +190,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
private FAddPromoItem _AddPromoItem;
private static extern bool _AddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
#endregion
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef )
@ -262,10 +202,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
private FAddPromoItems _AddPromoItems;
private static extern bool _AddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
#endregion
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength )
@ -275,12 +214,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
private FConsumeItem _ConsumeItem;
private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
#endregion
/// <summary>
/// ConsumeItem() removes items from the inventory permanently.
/// </summary>
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
{
var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
@ -288,10 +229,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
private FExchangeItems _ExchangeItems;
private static extern bool _ExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
#endregion
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength )
@ -301,10 +241,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
private FTransferItemQuantity _TransferItemQuantity;
private static extern bool _TransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
#endregion
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest )
@ -314,23 +253,27 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSendItemDropHeartbeat( IntPtr self );
private FSendItemDropHeartbeat _SendItemDropHeartbeat;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat", CallingConvention = Platform.CC)]
private static extern void _SendItemDropHeartbeat( IntPtr self );
#endregion
/// <summary>
/// Deprecated method. Playtime accounting is performed on the Steam servers.
/// </summary>
internal void SendItemDropHeartbeat()
{
_SendItemDropHeartbeat( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
private FTriggerItemDrop _TriggerItemDrop;
private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
#endregion
/// <summary>
/// Playtime credit must be consumed and turned into item drops by your game.
/// </summary>
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
{
var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
@ -338,10 +281,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TradeItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
private FTradeItems _TradeItems;
private static extern bool _TradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
#endregion
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength )
@ -351,12 +293,14 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FLoadItemDefinitions( IntPtr self );
private FLoadItemDefinitions _LoadItemDefinitions;
private static extern bool _LoadItemDefinitions( IntPtr self );
#endregion
/// <summary>
/// LoadItemDefinitions triggers the automatic load and refresh of item definitions.
/// </summary>
internal bool LoadItemDefinitions()
{
var returnValue = _LoadItemDefinitions( Self );
@ -364,10 +308,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetItemDefinitionIDs _GetItemDefinitionIDs;
private static extern bool _GetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
#endregion
internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
@ -377,10 +320,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetItemDefinitionProperty _GetItemDefinitionProperty;
private static extern bool _GetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
#endregion
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
@ -392,22 +334,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
private FRequestEligiblePromoItemDefinitionsIDs _RequestEligiblePromoItemDefinitionsIDs;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
#endregion
internal async Task<SteamInventoryEligiblePromoItemDefIDs_t?> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
internal CallResult<SteamInventoryEligiblePromoItemDefIDs_t> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
{
var returnValue = _RequestEligiblePromoItemDefinitionsIDs( Self, steamID );
return await SteamInventoryEligiblePromoItemDefIDs_t.GetResultAsync( returnValue );
return new CallResult<SteamInventoryEligiblePromoItemDefIDs_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetEligiblePromoItemDefinitionIDs _GetEligiblePromoItemDefinitionIDs;
private static extern bool _GetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
#endregion
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
@ -417,33 +357,30 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FStartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FStartPurchase _StartPurchase;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartPurchase", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _StartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
#endregion
internal async Task<SteamInventoryStartPurchaseResult_t?> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
internal CallResult<SteamInventoryStartPurchaseResult_t> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
var returnValue = _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength );
return await SteamInventoryStartPurchaseResult_t.GetResultAsync( returnValue );
return new CallResult<SteamInventoryStartPurchaseResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestPrices( IntPtr self );
private FRequestPrices _RequestPrices;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestPrices", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestPrices( IntPtr self );
#endregion
internal async Task<SteamInventoryRequestPricesResult_t?> RequestPrices()
internal CallResult<SteamInventoryRequestPricesResult_t> RequestPrices()
{
var returnValue = _RequestPrices( Self );
return await SteamInventoryRequestPricesResult_t.GetResultAsync( returnValue );
return new CallResult<SteamInventoryRequestPricesResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetNumItemsWithPrices( IntPtr self );
private FGetNumItemsWithPrices _GetNumItemsWithPrices;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetNumItemsWithPrices", CallingConvention = Platform.CC)]
private static extern uint _GetNumItemsWithPrices( IntPtr self );
#endregion
internal uint GetNumItemsWithPrices()
@ -453,10 +390,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsWithPrices", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
private FGetItemsWithPrices _GetItemsWithPrices;
private static extern bool _GetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
#endregion
internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength )
@ -466,10 +402,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemPrice", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
private FGetItemPrice _GetItemPrice;
private static extern bool _GetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
#endregion
internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
@ -479,9 +414,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamInventoryUpdateHandle_t FStartUpdateProperties( IntPtr self );
private FStartUpdateProperties _StartUpdateProperties;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartUpdateProperties", CallingConvention = Platform.CC)]
private static extern SteamInventoryUpdateHandle_t _StartUpdateProperties( IntPtr self );
#endregion
internal SteamInventoryUpdateHandle_t StartUpdateProperties()
@ -491,10 +425,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RemoveProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
private FRemoveProperty _RemoveProperty;
private static extern bool _RemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
#endregion
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName )
@ -504,62 +437,57 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty1( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
private FSetProperty1 _SetProperty1;
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
#endregion
internal bool SetProperty1( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
{
var returnValue = _SetProperty1( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyBool", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty2( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
private FSetProperty2 _SetProperty2;
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool SetProperty2( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _SetProperty2( Self, handle, nItemID, pchPropertyName, bValue );
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, bValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyInt64", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty3( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
private FSetProperty3 _SetProperty3;
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
#endregion
internal bool SetProperty3( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
{
var returnValue = _SetProperty3( Self, handle, nItemID, pchPropertyName, nValue );
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, nValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty4( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
private FSetProperty4 _SetProperty4;
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
#endregion
internal bool SetProperty4( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
{
var returnValue = _SetProperty4( Self, handle, nItemID, pchPropertyName, flValue );
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, flValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SubmitUpdateProperties", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
private FSubmitUpdateProperties _SubmitUpdateProperties;
private static extern bool _SubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
#endregion
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )

View File

@ -9,97 +9,20 @@ namespace Steamworks
{
internal class ISteamMatchmaking : SteamInterface
{
public override string InterfaceName => "SteamMatchMaking009";
public override void InitInternals()
internal ISteamMatchmaking( bool IsGameServer )
{
_GetFavoriteGameCount = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGameCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetFavoriteGame = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_AddFavoriteGame = Marshal.GetDelegateForFunctionPointer<FAddFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_RemoveFavoriteGame = Marshal.GetDelegateForFunctionPointer<FRemoveFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_RequestLobbyList = Marshal.GetDelegateForFunctionPointer<FRequestLobbyList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_AddRequestLobbyListStringFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListStringFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_AddRequestLobbyListNumericalFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNumericalFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_AddRequestLobbyListNearValueFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNearValueFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_AddRequestLobbyListFilterSlotsAvailable = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListFilterSlotsAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_AddRequestLobbyListDistanceFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListDistanceFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_AddRequestLobbyListResultCountFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListResultCountFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_AddRequestLobbyListCompatibleMembersFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListCompatibleMembersFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetLobbyByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_CreateLobby = Marshal.GetDelegateForFunctionPointer<FCreateLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_JoinLobby = Marshal.GetDelegateForFunctionPointer<FJoinLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_LeaveLobby = Marshal.GetDelegateForFunctionPointer<FLeaveLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_InviteUserToLobby = Marshal.GetDelegateForFunctionPointer<FInviteUserToLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetNumLobbyMembers = Marshal.GetDelegateForFunctionPointer<FGetNumLobbyMembers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetLobbyMemberByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetLobbyData = Marshal.GetDelegateForFunctionPointer<FGetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_SetLobbyData = Marshal.GetDelegateForFunctionPointer<FSetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetLobbyDataCount = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetLobbyDataByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_DeleteLobbyData = Marshal.GetDelegateForFunctionPointer<FDeleteLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_SetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_SendLobbyChatMsg = Marshal.GetDelegateForFunctionPointer<FSendLobbyChatMsg>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetLobbyChatEntry = Marshal.GetDelegateForFunctionPointer<FGetLobbyChatEntry>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_RequestLobbyData = Marshal.GetDelegateForFunctionPointer<FRequestLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_SetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FSetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_GetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FGetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_SetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_GetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_SetLobbyType = Marshal.GetDelegateForFunctionPointer<FSetLobbyType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_SetLobbyJoinable = Marshal.GetDelegateForFunctionPointer<FSetLobbyJoinable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_GetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FGetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_SetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FSetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
_SetLinkedLobby = Marshal.GetDelegateForFunctionPointer<FSetLinkedLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetFavoriteGameCount = null;
_GetFavoriteGame = null;
_AddFavoriteGame = null;
_RemoveFavoriteGame = null;
_RequestLobbyList = null;
_AddRequestLobbyListStringFilter = null;
_AddRequestLobbyListNumericalFilter = null;
_AddRequestLobbyListNearValueFilter = null;
_AddRequestLobbyListFilterSlotsAvailable = null;
_AddRequestLobbyListDistanceFilter = null;
_AddRequestLobbyListResultCountFilter = null;
_AddRequestLobbyListCompatibleMembersFilter = null;
_GetLobbyByIndex = null;
_CreateLobby = null;
_JoinLobby = null;
_LeaveLobby = null;
_InviteUserToLobby = null;
_GetNumLobbyMembers = null;
_GetLobbyMemberByIndex = null;
_GetLobbyData = null;
_SetLobbyData = null;
_GetLobbyDataCount = null;
_GetLobbyDataByIndex = null;
_DeleteLobbyData = null;
_GetLobbyMemberData = null;
_SetLobbyMemberData = null;
_SendLobbyChatMsg = null;
_GetLobbyChatEntry = null;
_RequestLobbyData = null;
_SetLobbyGameServer = null;
_GetLobbyGameServer = null;
_SetLobbyMemberLimit = null;
_GetLobbyMemberLimit = null;
_SetLobbyType = null;
_SetLobbyJoinable = null;
_GetLobbyOwner = null;
_SetLobbyOwner = null;
_SetLinkedLobby = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmaking_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMatchmaking_v009();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmaking_v009();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetFavoriteGameCount( IntPtr self );
private FGetFavoriteGameCount _GetFavoriteGameCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount", CallingConvention = Platform.CC)]
private static extern int _GetFavoriteGameCount( IntPtr self );
#endregion
internal int GetFavoriteGameCount()
@ -109,10 +32,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
private FGetFavoriteGame _GetFavoriteGame;
private static extern bool _GetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
#endregion
internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
@ -122,9 +44,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FAddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
private FAddFavoriteGame _AddFavoriteGame;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame", CallingConvention = Platform.CC)]
private static extern int _AddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
#endregion
internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
@ -134,10 +55,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
private FRemoveFavoriteGame _RemoveFavoriteGame;
private static extern bool _RemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
#endregion
internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
@ -147,21 +67,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestLobbyList( IntPtr self );
private FRequestLobbyList _RequestLobbyList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestLobbyList( IntPtr self );
#endregion
internal async Task<LobbyMatchList_t?> RequestLobbyList()
internal CallResult<LobbyMatchList_t> RequestLobbyList()
{
var returnValue = _RequestLobbyList( Self );
return await LobbyMatchList_t.GetResultAsync( returnValue );
return new CallResult<LobbyMatchList_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
private FAddRequestLobbyListStringFilter _AddRequestLobbyListStringFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
#endregion
internal void AddRequestLobbyListStringFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType )
@ -170,9 +88,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
private FAddRequestLobbyListNumericalFilter _AddRequestLobbyListNumericalFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
#endregion
internal void AddRequestLobbyListNumericalFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
@ -181,9 +98,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
private FAddRequestLobbyListNearValueFilter _AddRequestLobbyListNearValueFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
#endregion
internal void AddRequestLobbyListNearValueFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo )
@ -192,9 +108,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
private FAddRequestLobbyListFilterSlotsAvailable _AddRequestLobbyListFilterSlotsAvailable;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
#endregion
internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
@ -203,9 +118,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
private FAddRequestLobbyListDistanceFilter _AddRequestLobbyListDistanceFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
#endregion
internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
@ -214,9 +128,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
private FAddRequestLobbyListResultCountFilter _AddRequestLobbyListResultCountFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
#endregion
internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
@ -225,9 +138,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
private FAddRequestLobbyListCompatibleMembersFilter _AddRequestLobbyListCompatibleMembersFilter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
#endregion
internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
@ -236,55 +148,41 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyByIndex( IntPtr self, ref SteamId retVal, int iLobby );
#else
private delegate SteamId FGetLobbyByIndex( IntPtr self, int iLobby );
#endif
private FGetLobbyByIndex _GetLobbyByIndex;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyByIndex( IntPtr self, int iLobby );
#endregion
internal SteamId GetLobbyByIndex( int iLobby )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyByIndex( Self, ref retVal, iLobby );
return retVal;
#else
var returnValue = _GetLobbyByIndex( Self, iLobby );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FCreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
private FCreateLobby _CreateLobby;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
#endregion
internal async Task<LobbyCreated_t?> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
internal CallResult<LobbyCreated_t> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
{
var returnValue = _CreateLobby( Self, eLobbyType, cMaxMembers );
return await LobbyCreated_t.GetResultAsync( returnValue );
return new CallResult<LobbyCreated_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FJoinLobby( IntPtr self, SteamId steamIDLobby );
private FJoinLobby _JoinLobby;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _JoinLobby( IntPtr self, SteamId steamIDLobby );
#endregion
internal async Task<LobbyEnter_t?> JoinLobby( SteamId steamIDLobby )
internal CallResult<LobbyEnter_t> JoinLobby( SteamId steamIDLobby )
{
var returnValue = _JoinLobby( Self, steamIDLobby );
return await LobbyEnter_t.GetResultAsync( returnValue );
return new CallResult<LobbyEnter_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FLeaveLobby( IntPtr self, SteamId steamIDLobby );
private FLeaveLobby _LeaveLobby;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby", CallingConvention = Platform.CC)]
private static extern void _LeaveLobby( IntPtr self, SteamId steamIDLobby );
#endregion
internal void LeaveLobby( SteamId steamIDLobby )
@ -293,10 +191,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FInviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
private FInviteUserToLobby _InviteUserToLobby;
private static extern bool _InviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
#endregion
internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
@ -306,9 +203,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
private FGetNumLobbyMembers _GetNumLobbyMembers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers", CallingConvention = Platform.CC)]
private static extern int _GetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetNumLobbyMembers( SteamId steamIDLobby )
@ -318,31 +214,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyMemberByIndex( IntPtr self, ref SteamId retVal, SteamId steamIDLobby, int iMember );
#else
private delegate SteamId FGetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
#endif
private FGetLobbyMemberByIndex _GetLobbyMemberByIndex;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
#endregion
internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyMemberByIndex( Self, ref retVal, steamIDLobby, iMember );
return retVal;
#else
var returnValue = _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetLobbyData _GetLobbyData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal string GetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
@ -352,10 +236,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
private FSetLobbyData _SetLobbyData;
private static extern bool _SetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal bool SetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
@ -365,9 +248,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
private FGetLobbyDataCount _GetLobbyDataCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount", CallingConvention = Platform.CC)]
private static extern int _GetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetLobbyDataCount( SteamId steamIDLobby )
@ -377,10 +259,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
private FGetLobbyDataByIndex _GetLobbyDataByIndex;
private static extern bool _GetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
#endregion
internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, out string pchKey, out string pchValue )
@ -394,10 +275,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FDeleteLobbyData _DeleteLobbyData;
private static extern bool _DeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal bool DeleteLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
@ -407,9 +287,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetLobbyMemberData _GetLobbyMemberData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
@ -419,9 +298,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
private FSetLobbyMemberData _SetLobbyMemberData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData", CallingConvention = Platform.CC)]
private static extern void _SetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal void SetLobbyMemberData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
@ -430,10 +308,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
private FSendLobbyChatMsg _SendLobbyChatMsg;
private static extern bool _SendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
#endregion
internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
@ -443,9 +320,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
private FGetLobbyChatEntry _GetLobbyChatEntry;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry", CallingConvention = Platform.CC)]
private static extern int _GetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
#endregion
internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
@ -455,10 +331,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRequestLobbyData( IntPtr self, SteamId steamIDLobby );
private FRequestLobbyData _RequestLobbyData;
private static extern bool _RequestLobbyData( IntPtr self, SteamId steamIDLobby );
#endregion
internal bool RequestLobbyData( SteamId steamIDLobby )
@ -468,9 +343,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
private FSetLobbyGameServer _SetLobbyGameServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer", CallingConvention = Platform.CC)]
private static extern void _SetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
#endregion
internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
@ -479,10 +353,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
private FGetLobbyGameServer _GetLobbyGameServer;
private static extern bool _GetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
#endregion
internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
@ -492,10 +365,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
private FSetLobbyMemberLimit _SetLobbyMemberLimit;
private static extern bool _SetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
#endregion
internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
@ -505,9 +377,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
private FGetLobbyMemberLimit _GetLobbyMemberLimit;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit", CallingConvention = Platform.CC)]
private static extern int _GetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetLobbyMemberLimit( SteamId steamIDLobby )
@ -517,10 +388,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
private FSetLobbyType _SetLobbyType;
private static extern bool _SetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
#endregion
internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
@ -530,10 +400,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
private FSetLobbyJoinable _SetLobbyJoinable;
private static extern bool _SetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
#endregion
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
@ -543,32 +412,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyOwner( IntPtr self, ref SteamId retVal, SteamId steamIDLobby );
#else
private delegate SteamId FGetLobbyOwner( IntPtr self, SteamId steamIDLobby );
#endif
private FGetLobbyOwner _GetLobbyOwner;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyOwner( IntPtr self, SteamId steamIDLobby );
#endregion
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyOwner( Self, ref retVal, steamIDLobby );
return retVal;
#else
var returnValue = _GetLobbyOwner( Self, steamIDLobby );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
private FSetLobbyOwner _SetLobbyOwner;
private static extern bool _SetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
#endregion
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
@ -578,10 +435,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
private FSetLinkedLobby _SetLinkedLobby;
private static extern bool _SetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
#endregion
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )

View File

@ -0,0 +1,39 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMatchmakingPingResponse : SteamInterface
{
internal ISteamMatchmakingPingResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, ref gameserveritem_t server );
#endregion
internal void ServerResponded( ref gameserveritem_t server )
{
_ServerResponded( Self, ref server );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self );
#endregion
internal void ServerFailedToRespond()
{
_ServerFailedToRespond( Self );
}
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMatchmakingPlayersResponse : SteamInterface
{
internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList", CallingConvention = Platform.CC)]
private static extern void _AddPlayerToList( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nScore, float flTimePlayed );
#endregion
internal void AddPlayerToList( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nScore, float flTimePlayed )
{
_AddPlayerToList( Self, pchName, nScore, flTimePlayed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _PlayersFailedToRespond( IntPtr self );
#endregion
internal void PlayersFailedToRespond()
{
_PlayersFailedToRespond( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete", CallingConvention = Platform.CC)]
private static extern void _PlayersRefreshComplete( IntPtr self );
#endregion
internal void PlayersRefreshComplete()
{
_PlayersRefreshComplete( Self );
}
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMatchmakingRulesResponse : SteamInterface
{
internal ISteamMatchmakingRulesResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded", CallingConvention = Platform.CC)]
private static extern void _RulesResponded( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal void RulesResponded( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
_RulesResponded( Self, pchRule, pchValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _RulesFailedToRespond( IntPtr self );
#endregion
internal void RulesFailedToRespond()
{
_RulesFailedToRespond( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RulesRefreshComplete( IntPtr self );
#endregion
internal void RulesRefreshComplete()
{
_RulesRefreshComplete( Self );
}
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMatchmakingServerListResponse : SteamInterface
{
internal ISteamMatchmakingServerListResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerResponded( HServerListRequest hRequest, int iServer )
{
_ServerResponded( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerFailedToRespond( HServerListRequest hRequest, int iServer )
{
_ServerFailedToRespond( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RefreshComplete( IntPtr self, HServerListRequest hRequest, MatchMakingServerResponse response );
#endregion
internal void RefreshComplete( HServerListRequest hRequest, MatchMakingServerResponse response )
{
_RefreshComplete( Self, hRequest, response );
}
}
}

View File

@ -9,55 +9,20 @@ namespace Steamworks
{
internal class ISteamMatchmakingServers : SteamInterface
{
public override string InterfaceName => "SteamMatchMakingServers002";
public override void InitInternals()
internal ISteamMatchmakingServers( bool IsGameServer )
{
_RequestInternetServerList = Marshal.GetDelegateForFunctionPointer<FRequestInternetServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_RequestLANServerList = Marshal.GetDelegateForFunctionPointer<FRequestLANServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_RequestFriendsServerList = Marshal.GetDelegateForFunctionPointer<FRequestFriendsServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_RequestFavoritesServerList = Marshal.GetDelegateForFunctionPointer<FRequestFavoritesServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_RequestHistoryServerList = Marshal.GetDelegateForFunctionPointer<FRequestHistoryServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_RequestSpectatorServerList = Marshal.GetDelegateForFunctionPointer<FRequestSpectatorServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_ReleaseRequest = Marshal.GetDelegateForFunctionPointer<FReleaseRequest>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_GetServerDetails = Marshal.GetDelegateForFunctionPointer<FGetServerDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_CancelQuery = Marshal.GetDelegateForFunctionPointer<FCancelQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_RefreshQuery = Marshal.GetDelegateForFunctionPointer<FRefreshQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_IsRefreshing = Marshal.GetDelegateForFunctionPointer<FIsRefreshing>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GetServerCount = Marshal.GetDelegateForFunctionPointer<FGetServerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_RefreshServer = Marshal.GetDelegateForFunctionPointer<FRefreshServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_PingServer = Marshal.GetDelegateForFunctionPointer<FPingServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_PlayerDetails = Marshal.GetDelegateForFunctionPointer<FPlayerDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_ServerRules = Marshal.GetDelegateForFunctionPointer<FServerRules>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_CancelServerQuery = Marshal.GetDelegateForFunctionPointer<FCancelServerQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_RequestInternetServerList = null;
_RequestLANServerList = null;
_RequestFriendsServerList = null;
_RequestFavoritesServerList = null;
_RequestHistoryServerList = null;
_RequestSpectatorServerList = null;
_ReleaseRequest = null;
_GetServerDetails = null;
_CancelQuery = null;
_RefreshQuery = null;
_IsRefreshing = null;
_GetServerCount = null;
_RefreshServer = null;
_PingServer = null;
_PlayerDetails = null;
_ServerRules = null;
_CancelServerQuery = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmakingServers_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMatchmakingServers_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmakingServers_v002();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestInternetServerList _RequestInternetServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestInternetServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
@ -67,9 +32,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
private FRequestLANServerList _RequestLANServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse )
@ -79,9 +43,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestFriendsServerList _RequestFriendsServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestFriendsServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
@ -91,9 +54,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestFavoritesServerList _RequestFavoritesServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestFavoritesServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
@ -103,9 +65,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestHistoryServerList _RequestHistoryServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestHistoryServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
@ -115,9 +76,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerListRequest FRequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestSpectatorServerList _RequestSpectatorServerList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestSpectatorServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
@ -127,9 +87,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
private FReleaseRequest _ReleaseRequest;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest", CallingConvention = Platform.CC)]
private static extern void _ReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
#endregion
internal void ReleaseRequest( HServerListRequest hServerListRequest )
@ -138,21 +97,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate IntPtr FGetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
private FGetServerDetails _GetServerDetails;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails", CallingConvention = Platform.CC)]
private static extern IntPtr _GetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer )
{
var returnValue = _GetServerDetails( Self, hRequest, iServer );
return gameserveritem_t.Fill( returnValue );
return returnValue.ToType<gameserveritem_t>();
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelQuery( IntPtr self, HServerListRequest hRequest );
private FCancelQuery _CancelQuery;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)]
private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest );
#endregion
internal void CancelQuery( HServerListRequest hRequest )
@ -161,9 +118,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRefreshQuery( IntPtr self, HServerListRequest hRequest );
private FRefreshQuery _RefreshQuery;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery", CallingConvention = Platform.CC)]
private static extern void _RefreshQuery( IntPtr self, HServerListRequest hRequest );
#endregion
internal void RefreshQuery( HServerListRequest hRequest )
@ -172,10 +128,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsRefreshing( IntPtr self, HServerListRequest hRequest );
private FIsRefreshing _IsRefreshing;
private static extern bool _IsRefreshing( IntPtr self, HServerListRequest hRequest );
#endregion
internal bool IsRefreshing( HServerListRequest hRequest )
@ -185,9 +140,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetServerCount( IntPtr self, HServerListRequest hRequest );
private FGetServerCount _GetServerCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount", CallingConvention = Platform.CC)]
private static extern int _GetServerCount( IntPtr self, HServerListRequest hRequest );
#endregion
internal int GetServerCount( HServerListRequest hRequest )
@ -197,9 +151,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
private FRefreshServer _RefreshServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer", CallingConvention = Platform.CC)]
private static extern void _RefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void RefreshServer( HServerListRequest hRequest, int iServer )
@ -208,9 +161,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerQuery FPingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FPingServer _PingServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer", CallingConvention = Platform.CC)]
private static extern HServerQuery _PingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
@ -220,9 +172,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerQuery FPlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FPlayerDetails _PlayerDetails;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails", CallingConvention = Platform.CC)]
private static extern HServerQuery _PlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
@ -232,9 +183,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HServerQuery FServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FServerRules _ServerRules;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules", CallingConvention = Platform.CC)]
private static extern HServerQuery _ServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
@ -244,9 +194,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelServerQuery( IntPtr self, HServerQuery hServerQuery );
private FCancelServerQuery _CancelServerQuery;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery", CallingConvention = Platform.CC)]
private static extern void _CancelServerQuery( IntPtr self, HServerQuery hServerQuery );
#endregion
internal void CancelServerQuery( HServerQuery hServerQuery )

View File

@ -9,40 +9,21 @@ namespace Steamworks
{
internal class ISteamMusic : SteamInterface
{
public override string InterfaceName => "STEAMMUSIC_INTERFACE_VERSION001";
public override void InitInternals()
internal ISteamMusic( bool IsGameServer )
{
_BIsEnabled = Marshal.GetDelegateForFunctionPointer<FBIsEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BIsPlaying = Marshal.GetDelegateForFunctionPointer<FBIsPlaying>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetPlaybackStatus = Marshal.GetDelegateForFunctionPointer<FGetPlaybackStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_Play = Marshal.GetDelegateForFunctionPointer<FPlay>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_Pause = Marshal.GetDelegateForFunctionPointer<FPause>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_PlayPrevious = Marshal.GetDelegateForFunctionPointer<FPlayPrevious>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_PlayNext = Marshal.GetDelegateForFunctionPointer<FPlayNext>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetVolume = Marshal.GetDelegateForFunctionPointer<FSetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetVolume = Marshal.GetDelegateForFunctionPointer<FGetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_BIsEnabled = null;
_BIsPlaying = null;
_GetPlaybackStatus = null;
_Play = null;
_Pause = null;
_PlayPrevious = null;
_PlayNext = null;
_SetVolume = null;
_GetVolume = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusic_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMusic_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusic_v001();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsEnabled( IntPtr self );
private FBIsEnabled _BIsEnabled;
private static extern bool _BIsEnabled( IntPtr self );
#endregion
internal bool BIsEnabled()
@ -52,10 +33,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPlaying( IntPtr self );
private FBIsPlaying _BIsPlaying;
private static extern bool _BIsPlaying( IntPtr self );
#endregion
internal bool BIsPlaying()
@ -65,9 +45,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate MusicStatus FGetPlaybackStatus( IntPtr self );
private FGetPlaybackStatus _GetPlaybackStatus;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus", CallingConvention = Platform.CC)]
private static extern MusicStatus _GetPlaybackStatus( IntPtr self );
#endregion
internal MusicStatus GetPlaybackStatus()
@ -77,9 +56,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlay( IntPtr self );
private FPlay _Play;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Play", CallingConvention = Platform.CC)]
private static extern void _Play( IntPtr self );
#endregion
internal void Play()
@ -88,9 +66,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPause( IntPtr self );
private FPause _Pause;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Pause", CallingConvention = Platform.CC)]
private static extern void _Pause( IntPtr self );
#endregion
internal void Pause()
@ -99,9 +76,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlayPrevious( IntPtr self );
private FPlayPrevious _PlayPrevious;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious", CallingConvention = Platform.CC)]
private static extern void _PlayPrevious( IntPtr self );
#endregion
internal void PlayPrevious()
@ -110,9 +86,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlayNext( IntPtr self );
private FPlayNext _PlayNext;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayNext", CallingConvention = Platform.CC)]
private static extern void _PlayNext( IntPtr self );
#endregion
internal void PlayNext()
@ -121,9 +96,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetVolume( IntPtr self, float flVolume );
private FSetVolume _SetVolume;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_SetVolume", CallingConvention = Platform.CC)]
private static extern void _SetVolume( IntPtr self, float flVolume );
#endregion
internal void SetVolume( float flVolume )
@ -132,9 +106,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate float FGetVolume( IntPtr self );
private FGetVolume _GetVolume;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetVolume", CallingConvention = Platform.CC)]
private static extern float _GetVolume( IntPtr self );
#endregion
internal float GetVolume()

View File

@ -0,0 +1,408 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMusicRemote : SteamInterface
{
internal ISteamMusicRemote( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusicRemote_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMusicRemote_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusicRemote_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RegisterSteamMusicRemote( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool RegisterSteamMusicRemote( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
{
var returnValue = _RegisterSteamMusicRemote( Self, pchName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeregisterSteamMusicRemote( IntPtr self );
#endregion
internal bool DeregisterSteamMusicRemote()
{
var returnValue = _DeregisterSteamMusicRemote( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsCurrentMusicRemote( IntPtr self );
#endregion
internal bool BIsCurrentMusicRemote()
{
var returnValue = _BIsCurrentMusicRemote( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BActivationSuccess( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool BActivationSuccess( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _BActivationSuccess( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetDisplayName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName );
#endregion
internal bool SetDisplayName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName )
{
var returnValue = _SetDisplayName( Self, pchDisplayName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetPNGIcon_64x64( IntPtr self, IntPtr pvBuffer, uint cbBufferLength );
#endregion
internal bool SetPNGIcon_64x64( IntPtr pvBuffer, uint cbBufferLength )
{
var returnValue = _SetPNGIcon_64x64( Self, pvBuffer, cbBufferLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnablePlayPrevious( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnablePlayPrevious( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnablePlayPrevious( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnablePlayNext( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnablePlayNext( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnablePlayNext( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnableShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnableShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnableShuffled( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnableLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnableLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnableLooped( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnableQueue( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnableQueue( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnableQueue( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _EnablePlaylists( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool EnablePlaylists( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _EnablePlaylists( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdatePlaybackStatus( IntPtr self, MusicStatus nStatus );
#endregion
internal bool UpdatePlaybackStatus( MusicStatus nStatus )
{
var returnValue = _UpdatePlaybackStatus( Self, nStatus );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool UpdateShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _UpdateShuffled( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool UpdateLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _UpdateLooped( Self, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateVolume( IntPtr self, float flValue );
#endregion
internal bool UpdateVolume( float flValue )
{
var returnValue = _UpdateVolume( Self, flValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CurrentEntryWillChange( IntPtr self );
#endregion
internal bool CurrentEntryWillChange()
{
var returnValue = _CurrentEntryWillChange( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CurrentEntryIsAvailable( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAvailable );
#endregion
internal bool CurrentEntryIsAvailable( [MarshalAs( UnmanagedType.U1 )] bool bAvailable )
{
var returnValue = _CurrentEntryIsAvailable( Self, bAvailable );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateCurrentEntryText( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText );
#endregion
internal bool UpdateCurrentEntryText( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText )
{
var returnValue = _UpdateCurrentEntryText( Self, pchText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateCurrentEntryElapsedSeconds( IntPtr self, int nValue );
#endregion
internal bool UpdateCurrentEntryElapsedSeconds( int nValue )
{
var returnValue = _UpdateCurrentEntryElapsedSeconds( Self, nValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateCurrentEntryCoverArt( IntPtr self, IntPtr pvBuffer, uint cbBufferLength );
#endregion
internal bool UpdateCurrentEntryCoverArt( IntPtr pvBuffer, uint cbBufferLength )
{
var returnValue = _UpdateCurrentEntryCoverArt( Self, pvBuffer, cbBufferLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CurrentEntryDidChange( IntPtr self );
#endregion
internal bool CurrentEntryDidChange()
{
var returnValue = _CurrentEntryDidChange( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _QueueWillChange( IntPtr self );
#endregion
internal bool QueueWillChange()
{
var returnValue = _QueueWillChange( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ResetQueueEntries( IntPtr self );
#endregion
internal bool ResetQueueEntries()
{
var returnValue = _ResetQueueEntries( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetQueueEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText );
#endregion
internal bool SetQueueEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText )
{
var returnValue = _SetQueueEntry( Self, nID, nPosition, pchEntryText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetCurrentQueueEntry( IntPtr self, int nID );
#endregion
internal bool SetCurrentQueueEntry( int nID )
{
var returnValue = _SetCurrentQueueEntry( Self, nID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _QueueDidChange( IntPtr self );
#endregion
internal bool QueueDidChange()
{
var returnValue = _QueueDidChange( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _PlaylistWillChange( IntPtr self );
#endregion
internal bool PlaylistWillChange()
{
var returnValue = _PlaylistWillChange( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ResetPlaylistEntries( IntPtr self );
#endregion
internal bool ResetPlaylistEntries()
{
var returnValue = _ResetPlaylistEntries( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetPlaylistEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText );
#endregion
internal bool SetPlaylistEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText )
{
var returnValue = _SetPlaylistEntry( Self, nID, nPosition, pchEntryText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetCurrentPlaylistEntry( IntPtr self, int nID );
#endregion
internal bool SetCurrentPlaylistEntry( int nID )
{
var returnValue = _SetCurrentPlaylistEntry( Self, nID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _PlaylistDidChange( IntPtr self );
#endregion
internal bool PlaylistDidChange()
{
var returnValue = _PlaylistDidChange( Self );
return returnValue;
}
}
}

View File

@ -9,66 +9,24 @@ namespace Steamworks
{
internal class ISteamNetworking : SteamInterface
{
public override string InterfaceName => "SteamNetworking005";
public override void InitInternals()
internal ISteamNetworking( bool IsGameServer )
{
_SendP2PPacket = Marshal.GetDelegateForFunctionPointer<FSendP2PPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_IsP2PPacketAvailable = Marshal.GetDelegateForFunctionPointer<FIsP2PPacketAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_ReadP2PPacket = Marshal.GetDelegateForFunctionPointer<FReadP2PPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_AcceptP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FAcceptP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_CloseP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_CloseP2PChannelWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PChannelWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetP2PSessionState = Marshal.GetDelegateForFunctionPointer<FGetP2PSessionState>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_AllowP2PPacketRelay = Marshal.GetDelegateForFunctionPointer<FAllowP2PPacketRelay>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_CreateListenSocket = Marshal.GetDelegateForFunctionPointer<FCreateListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_CreateP2PConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateP2PConnectionSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_CreateConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateConnectionSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_DestroySocket = Marshal.GetDelegateForFunctionPointer<FDestroySocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_DestroyListenSocket = Marshal.GetDelegateForFunctionPointer<FDestroyListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_SendDataOnSocket = Marshal.GetDelegateForFunctionPointer<FSendDataOnSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_IsDataAvailableOnSocket = Marshal.GetDelegateForFunctionPointer<FIsDataAvailableOnSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_RetrieveDataFromSocket = Marshal.GetDelegateForFunctionPointer<FRetrieveDataFromSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_IsDataAvailable = Marshal.GetDelegateForFunctionPointer<FIsDataAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_RetrieveData = Marshal.GetDelegateForFunctionPointer<FRetrieveData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetSocketInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetListenSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetListenSocketInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetSocketConnectionType = Marshal.GetDelegateForFunctionPointer<FGetSocketConnectionType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetMaxPacketSize = Marshal.GetDelegateForFunctionPointer<FGetMaxPacketSize>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_SendP2PPacket = null;
_IsP2PPacketAvailable = null;
_ReadP2PPacket = null;
_AcceptP2PSessionWithUser = null;
_CloseP2PSessionWithUser = null;
_CloseP2PChannelWithUser = null;
_GetP2PSessionState = null;
_AllowP2PPacketRelay = null;
_CreateListenSocket = null;
_CreateP2PConnectionSocket = null;
_CreateConnectionSocket = null;
_DestroySocket = null;
_DestroyListenSocket = null;
_SendDataOnSocket = null;
_IsDataAvailableOnSocket = null;
_RetrieveDataFromSocket = null;
_IsDataAvailable = null;
_RetrieveData = null;
_GetSocketInfo = null;
_GetListenSocketInfo = null;
_GetSocketConnectionType = null;
_GetMaxPacketSize = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworking_v006", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworking_v006();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworking_v006();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworking_v006", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerNetworking_v006();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworking_v006();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_SendP2PPacket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendP2PPacket( IntPtr self, SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
private FSendP2PPacket _SendP2PPacket;
private static extern bool _SendP2PPacket( IntPtr self, SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
#endregion
internal bool SendP2PPacket( SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel )
@ -78,10 +36,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_IsP2PPacketAvailable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsP2PPacketAvailable( IntPtr self, ref uint pcubMsgSize, int nChannel );
private FIsP2PPacketAvailable _IsP2PPacketAvailable;
private static extern bool _IsP2PPacketAvailable( IntPtr self, ref uint pcubMsgSize, int nChannel );
#endregion
internal bool IsP2PPacketAvailable( ref uint pcubMsgSize, int nChannel )
@ -91,10 +48,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_ReadP2PPacket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FReadP2PPacket( IntPtr self, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
private FReadP2PPacket _ReadP2PPacket;
private static extern bool _ReadP2PPacket( IntPtr self, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
#endregion
internal bool ReadP2PPacket( IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel )
@ -104,10 +60,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAcceptP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
private FAcceptP2PSessionWithUser _AcceptP2PSessionWithUser;
private static extern bool _AcceptP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
#endregion
internal bool AcceptP2PSessionWithUser( SteamId steamIDRemote )
@ -117,10 +72,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PSessionWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCloseP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
private FCloseP2PSessionWithUser _CloseP2PSessionWithUser;
private static extern bool _CloseP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
#endregion
internal bool CloseP2PSessionWithUser( SteamId steamIDRemote )
@ -130,10 +84,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PChannelWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCloseP2PChannelWithUser( IntPtr self, SteamId steamIDRemote, int nChannel );
private FCloseP2PChannelWithUser _CloseP2PChannelWithUser;
private static extern bool _CloseP2PChannelWithUser( IntPtr self, SteamId steamIDRemote, int nChannel );
#endregion
internal bool CloseP2PChannelWithUser( SteamId steamIDRemote, int nChannel )
@ -143,10 +96,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetP2PSessionState", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetP2PSessionState( IntPtr self, SteamId steamIDRemote, ref P2PSessionState_t pConnectionState );
private FGetP2PSessionState _GetP2PSessionState;
private static extern bool _GetP2PSessionState( IntPtr self, SteamId steamIDRemote, ref P2PSessionState_t pConnectionState );
#endregion
internal bool GetP2PSessionState( SteamId steamIDRemote, ref P2PSessionState_t pConnectionState )
@ -156,10 +108,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_AllowP2PPacketRelay", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAllowP2PPacketRelay( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllow );
private FAllowP2PPacketRelay _AllowP2PPacketRelay;
private static extern bool _AllowP2PPacketRelay( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllow );
#endregion
internal bool AllowP2PPacketRelay( [MarshalAs( UnmanagedType.U1 )] bool bAllow )
@ -169,21 +120,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SNetListenSocket_t FCreateListenSocket( IntPtr self, int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
private FCreateListenSocket _CreateListenSocket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CreateListenSocket", CallingConvention = Platform.CC)]
private static extern SNetListenSocket_t _CreateListenSocket( IntPtr self, int nVirtualP2PPort, SteamIPAddress nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
#endregion
internal SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
internal SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, SteamIPAddress nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
{
var returnValue = _CreateListenSocket( Self, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SNetSocket_t FCreateP2PConnectionSocket( IntPtr self, SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
private FCreateP2PConnectionSocket _CreateP2PConnectionSocket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CreateP2PConnectionSocket", CallingConvention = Platform.CC)]
private static extern SNetSocket_t _CreateP2PConnectionSocket( IntPtr self, SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
#endregion
internal SNetSocket_t CreateP2PConnectionSocket( SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
@ -193,22 +142,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SNetSocket_t FCreateConnectionSocket( IntPtr self, uint nIP, ushort nPort, int nTimeoutSec );
private FCreateConnectionSocket _CreateConnectionSocket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CreateConnectionSocket", CallingConvention = Platform.CC)]
private static extern SNetSocket_t _CreateConnectionSocket( IntPtr self, SteamIPAddress nIP, ushort nPort, int nTimeoutSec );
#endregion
internal SNetSocket_t CreateConnectionSocket( uint nIP, ushort nPort, int nTimeoutSec )
internal SNetSocket_t CreateConnectionSocket( SteamIPAddress nIP, ushort nPort, int nTimeoutSec )
{
var returnValue = _CreateConnectionSocket( Self, nIP, nPort, nTimeoutSec );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_DestroySocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDestroySocket( IntPtr self, SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
private FDestroySocket _DestroySocket;
private static extern bool _DestroySocket( IntPtr self, SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
#endregion
internal bool DestroySocket( SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
@ -218,10 +165,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_DestroyListenSocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDestroyListenSocket( IntPtr self, SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
private FDestroyListenSocket _DestroyListenSocket;
private static extern bool _DestroyListenSocket( IntPtr self, SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
#endregion
internal bool DestroyListenSocket( SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
@ -231,10 +177,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_SendDataOnSocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendDataOnSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable );
private FSendDataOnSocket _SendDataOnSocket;
private static extern bool _SendDataOnSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable );
#endregion
internal bool SendDataOnSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable )
@ -244,10 +189,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailableOnSocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsDataAvailableOnSocket( IntPtr self, SNetSocket_t hSocket, ref uint pcubMsgSize );
private FIsDataAvailableOnSocket _IsDataAvailableOnSocket;
private static extern bool _IsDataAvailableOnSocket( IntPtr self, SNetSocket_t hSocket, ref uint pcubMsgSize );
#endregion
internal bool IsDataAvailableOnSocket( SNetSocket_t hSocket, ref uint pcubMsgSize )
@ -257,10 +201,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_RetrieveDataFromSocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRetrieveDataFromSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize );
private FRetrieveDataFromSocket _RetrieveDataFromSocket;
private static extern bool _RetrieveDataFromSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize );
#endregion
internal bool RetrieveDataFromSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize )
@ -270,10 +213,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsDataAvailable( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
private FIsDataAvailable _IsDataAvailable;
private static extern bool _IsDataAvailable( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
#endregion
internal bool IsDataAvailable( SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
@ -283,10 +225,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_RetrieveData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRetrieveData( IntPtr self, SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
private FRetrieveData _RetrieveData;
private static extern bool _RetrieveData( IntPtr self, SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
#endregion
internal bool RetrieveData( SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
@ -296,35 +237,32 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetSocketInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetSocketInfo( IntPtr self, SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote );
private FGetSocketInfo _GetSocketInfo;
private static extern bool _GetSocketInfo( IntPtr self, SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref SteamIPAddress punIPRemote, ref ushort punPortRemote );
#endregion
internal bool GetSocketInfo( SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote )
internal bool GetSocketInfo( SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref SteamIPAddress punIPRemote, ref ushort punPortRemote )
{
var returnValue = _GetSocketInfo( Self, hSocket, ref pSteamIDRemote, ref peSocketStatus, ref punIPRemote, ref punPortRemote );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetListenSocketInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetListenSocketInfo( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort );
private FGetListenSocketInfo _GetListenSocketInfo;
private static extern bool _GetListenSocketInfo( IntPtr self, SNetListenSocket_t hListenSocket, ref SteamIPAddress pnIP, ref ushort pnPort );
#endregion
internal bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort )
internal bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, ref SteamIPAddress pnIP, ref ushort pnPort )
{
var returnValue = _GetListenSocketInfo( Self, hListenSocket, ref pnIP, ref pnPort );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SNetSocketConnectionType FGetSocketConnectionType( IntPtr self, SNetSocket_t hSocket );
private FGetSocketConnectionType _GetSocketConnectionType;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetSocketConnectionType", CallingConvention = Platform.CC)]
private static extern SNetSocketConnectionType _GetSocketConnectionType( IntPtr self, SNetSocket_t hSocket );
#endregion
internal SNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket )
@ -334,9 +272,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetMaxPacketSize( IntPtr self, SNetSocket_t hSocket );
private FGetMaxPacketSize _GetMaxPacketSize;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetMaxPacketSize", CallingConvention = Platform.CC)]
private static extern int _GetMaxPacketSize( IntPtr self, SNetSocket_t hSocket );
#endregion
internal int GetMaxPacketSize( SNetSocket_t hSocket )

View File

@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamNetworkingConnectionCustomSignaling : SteamInterface
{
internal ISteamNetworkingConnectionCustomSignaling( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendSignal( IntPtr self, Connection hConn, ref ConnectionInfo info, IntPtr pMsg, int cbMsg );
#endregion
internal bool SendSignal( Connection hConn, ref ConnectionInfo info, IntPtr pMsg, int cbMsg )
{
var returnValue = _SendSignal( Self, hConn, ref info, pMsg, cbMsg );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingConnectionCustomSignaling_Release", CallingConvention = Platform.CC)]
private static extern void _Release( IntPtr self );
#endregion
internal void Release()
{
_Release( Self );
}
}
}

View File

@ -0,0 +1,40 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamNetworkingCustomSignalingRecvContext : SteamInterface
{
internal ISteamNetworkingCustomSignalingRecvContext( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_OnConnectRequest", CallingConvention = Platform.CC)]
private static extern IntPtr _OnConnectRequest( IntPtr self, Connection hConn, ref NetIdentity identityPeer );
#endregion
internal IntPtr OnConnectRequest( Connection hConn, ref NetIdentity identityPeer )
{
var returnValue = _OnConnectRequest( Self, hConn, ref identityPeer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_SendRejectionSignal", CallingConvention = Platform.CC)]
private static extern void _SendRejectionSignal( IntPtr self, ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg );
#endregion
internal void SendRejectionSignal( ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg )
{
_SendRejectionSignal( Self, ref identityPeer, pMsg, cbMsg );
}
}
}

View File

@ -9,127 +9,67 @@ namespace Steamworks
{
internal class ISteamNetworkingSockets : SteamInterface
{
public override string InterfaceName => "SteamNetworkingSockets002";
public override void InitInternals()
internal ISteamNetworkingSockets( bool IsGameServer )
{
_CreateListenSocketIP = Marshal.GetDelegateForFunctionPointer<FCreateListenSocketIP>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_ConnectByIPAddress = Marshal.GetDelegateForFunctionPointer<FConnectByIPAddress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_CreateListenSocketP2P = Marshal.GetDelegateForFunctionPointer<FCreateListenSocketP2P>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_ConnectP2P = Marshal.GetDelegateForFunctionPointer<FConnectP2P>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_AcceptConnection = Marshal.GetDelegateForFunctionPointer<FAcceptConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_CloseConnection = Marshal.GetDelegateForFunctionPointer<FCloseConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_CloseListenSocket = Marshal.GetDelegateForFunctionPointer<FCloseListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetConnectionUserData = Marshal.GetDelegateForFunctionPointer<FSetConnectionUserData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetConnectionUserData = Marshal.GetDelegateForFunctionPointer<FGetConnectionUserData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_SetConnectionName = Marshal.GetDelegateForFunctionPointer<FSetConnectionName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetConnectionName = Marshal.GetDelegateForFunctionPointer<FGetConnectionName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_SendMessageToConnection = Marshal.GetDelegateForFunctionPointer<FSendMessageToConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_FlushMessagesOnConnection = Marshal.GetDelegateForFunctionPointer<FFlushMessagesOnConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_ReceiveMessagesOnConnection = Marshal.GetDelegateForFunctionPointer<FReceiveMessagesOnConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_ReceiveMessagesOnListenSocket = Marshal.GetDelegateForFunctionPointer<FReceiveMessagesOnListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetConnectionInfo = Marshal.GetDelegateForFunctionPointer<FGetConnectionInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_GetQuickConnectionStatus = Marshal.GetDelegateForFunctionPointer<FGetQuickConnectionStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetDetailedConnectionStatus = Marshal.GetDelegateForFunctionPointer<FGetDetailedConnectionStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetListenSocketAddress = Marshal.GetDelegateForFunctionPointer<FGetListenSocketAddress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_CreateSocketPair = Marshal.GetDelegateForFunctionPointer<FCreateSocketPair>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetIdentity = Marshal.GetDelegateForFunctionPointer<FGetIdentity>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_ReceivedRelayAuthTicket = Marshal.GetDelegateForFunctionPointer<FReceivedRelayAuthTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_FindRelayAuthTicketForServer = Marshal.GetDelegateForFunctionPointer<FFindRelayAuthTicketForServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_ConnectToHostedDedicatedServer = Marshal.GetDelegateForFunctionPointer<FConnectToHostedDedicatedServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetHostedDedicatedServerPort = Marshal.GetDelegateForFunctionPointer<FGetHostedDedicatedServerPort>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_GetHostedDedicatedServerPOPID = Marshal.GetDelegateForFunctionPointer<FGetHostedDedicatedServerPOPID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_GetHostedDedicatedServerAddress = Marshal.GetDelegateForFunctionPointer<FGetHostedDedicatedServerAddress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_CreateHostedDedicatedServerListenSocket = Marshal.GetDelegateForFunctionPointer<FCreateHostedDedicatedServerListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_RunCallbacks = Marshal.GetDelegateForFunctionPointer<FRunCallbacks>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_CreateListenSocketIP = null;
_ConnectByIPAddress = null;
_CreateListenSocketP2P = null;
_ConnectP2P = null;
_AcceptConnection = null;
_CloseConnection = null;
_CloseListenSocket = null;
_SetConnectionUserData = null;
_GetConnectionUserData = null;
_SetConnectionName = null;
_GetConnectionName = null;
_SendMessageToConnection = null;
_FlushMessagesOnConnection = null;
_ReceiveMessagesOnConnection = null;
_ReceiveMessagesOnListenSocket = null;
_GetConnectionInfo = null;
_GetQuickConnectionStatus = null;
_GetDetailedConnectionStatus = null;
_GetListenSocketAddress = null;
_CreateSocketPair = null;
_GetIdentity = null;
_ReceivedRelayAuthTicket = null;
_FindRelayAuthTicketForServer = null;
_ConnectToHostedDedicatedServer = null;
_GetHostedDedicatedServerPort = null;
_GetHostedDedicatedServerPOPID = null;
_GetHostedDedicatedServerAddress = null;
_CreateHostedDedicatedServerListenSocket = null;
_RunCallbacks = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingSockets_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworkingSockets_v008();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingSockets_v008();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingSockets_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerNetworkingSockets_v008();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingSockets_v008();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Socket FCreateListenSocketIP( IntPtr self, ref NetAddress localAddress );
private FCreateListenSocketIP _CreateListenSocketIP;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP", CallingConvention = Platform.CC)]
private static extern Socket _CreateListenSocketIP( IntPtr self, ref NetAddress localAddress, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Socket CreateListenSocketIP( ref NetAddress localAddress )
internal Socket CreateListenSocketIP( ref NetAddress localAddress, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _CreateListenSocketIP( Self, ref localAddress );
var returnValue = _CreateListenSocketIP( Self, ref localAddress, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Connection FConnectByIPAddress( IntPtr self, ref NetAddress address );
private FConnectByIPAddress _ConnectByIPAddress;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress", CallingConvention = Platform.CC)]
private static extern Connection _ConnectByIPAddress( IntPtr self, ref NetAddress address, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectByIPAddress( ref NetAddress address )
internal Connection ConnectByIPAddress( ref NetAddress address, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectByIPAddress( Self, ref address );
var returnValue = _ConnectByIPAddress( Self, ref address, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Socket FCreateListenSocketP2P( IntPtr self, int nVirtualPort );
private FCreateListenSocketP2P _CreateListenSocketP2P;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P", CallingConvention = Platform.CC)]
private static extern Socket _CreateListenSocketP2P( IntPtr self, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Socket CreateListenSocketP2P( int nVirtualPort )
internal Socket CreateListenSocketP2P( int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _CreateListenSocketP2P( Self, nVirtualPort );
var returnValue = _CreateListenSocketP2P( Self, nVirtualPort, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Connection FConnectP2P( IntPtr self, ref NetIdentity identityRemote, int nVirtualPort );
private FConnectP2P _ConnectP2P;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectP2P", CallingConvention = Platform.CC)]
private static extern Connection _ConnectP2P( IntPtr self, ref NetIdentity identityRemote, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectP2P( ref NetIdentity identityRemote, int nVirtualPort )
internal Connection ConnectP2P( ref NetIdentity identityRemote, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectP2P( Self, ref identityRemote, nVirtualPort );
var returnValue = _ConnectP2P( Self, ref identityRemote, nVirtualPort, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Result FAcceptConnection( IntPtr self, Connection hConn );
private FAcceptConnection _AcceptConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_AcceptConnection", CallingConvention = Platform.CC)]
private static extern Result _AcceptConnection( IntPtr self, Connection hConn );
#endregion
internal Result AcceptConnection( Connection hConn )
@ -139,10 +79,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CloseConnection", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCloseConnection( IntPtr self, Connection hPeer, int nReason, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszDebug, [MarshalAs( UnmanagedType.U1 )] bool bEnableLinger );
private FCloseConnection _CloseConnection;
private static extern bool _CloseConnection( IntPtr self, Connection hPeer, int nReason, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszDebug, [MarshalAs( UnmanagedType.U1 )] bool bEnableLinger );
#endregion
internal bool CloseConnection( Connection hPeer, int nReason, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszDebug, [MarshalAs( UnmanagedType.U1 )] bool bEnableLinger )
@ -152,10 +91,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CloseListenSocket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCloseListenSocket( IntPtr self, Socket hSocket );
private FCloseListenSocket _CloseListenSocket;
private static extern bool _CloseListenSocket( IntPtr self, Socket hSocket );
#endregion
internal bool CloseListenSocket( Socket hSocket )
@ -165,10 +103,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SetConnectionUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetConnectionUserData( IntPtr self, Connection hPeer, long nUserData );
private FSetConnectionUserData _SetConnectionUserData;
private static extern bool _SetConnectionUserData( IntPtr self, Connection hPeer, long nUserData );
#endregion
internal bool SetConnectionUserData( Connection hPeer, long nUserData )
@ -178,9 +115,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate long FGetConnectionUserData( IntPtr self, Connection hPeer );
private FGetConnectionUserData _GetConnectionUserData;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetConnectionUserData", CallingConvention = Platform.CC)]
private static extern long _GetConnectionUserData( IntPtr self, Connection hPeer );
#endregion
internal long GetConnectionUserData( Connection hPeer )
@ -190,9 +126,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetConnectionName( IntPtr self, Connection hPeer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszName );
private FSetConnectionName _SetConnectionName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SetConnectionName", CallingConvention = Platform.CC)]
private static extern void _SetConnectionName( IntPtr self, Connection hPeer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszName );
#endregion
internal void SetConnectionName( Connection hPeer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszName )
@ -201,10 +136,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetConnectionName", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetConnectionName( IntPtr self, Connection hPeer, IntPtr pszName, int nMaxLen );
private FGetConnectionName _GetConnectionName;
private static extern bool _GetConnectionName( IntPtr self, Connection hPeer, IntPtr pszName, int nMaxLen );
#endregion
internal bool GetConnectionName( Connection hPeer, out string pszName )
@ -216,21 +150,29 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Result FSendMessageToConnection( IntPtr self, Connection hConn, IntPtr pData, uint cbData, int nSendFlags );
private FSendMessageToConnection _SendMessageToConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SendMessageToConnection", CallingConvention = Platform.CC)]
private static extern Result _SendMessageToConnection( IntPtr self, Connection hConn, IntPtr pData, uint cbData, int nSendFlags, ref long pOutMessageNumber );
#endregion
internal Result SendMessageToConnection( Connection hConn, IntPtr pData, uint cbData, int nSendFlags )
internal Result SendMessageToConnection( Connection hConn, IntPtr pData, uint cbData, int nSendFlags, ref long pOutMessageNumber )
{
var returnValue = _SendMessageToConnection( Self, hConn, pData, cbData, nSendFlags );
var returnValue = _SendMessageToConnection( Self, hConn, pData, cbData, nSendFlags, ref pOutMessageNumber );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Result FFlushMessagesOnConnection( IntPtr self, Connection hConn );
private FFlushMessagesOnConnection _FlushMessagesOnConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SendMessages", CallingConvention = Platform.CC)]
private static extern void _SendMessages( IntPtr self, int nMessages, ref NetMsg pMessages, [In,Out] long[] pOutMessageNumberOrResult );
#endregion
internal void SendMessages( int nMessages, ref NetMsg pMessages, [In,Out] long[] pOutMessageNumberOrResult )
{
_SendMessages( Self, nMessages, ref pMessages, pOutMessageNumberOrResult );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_FlushMessagesOnConnection", CallingConvention = Platform.CC)]
private static extern Result _FlushMessagesOnConnection( IntPtr self, Connection hConn );
#endregion
internal Result FlushMessagesOnConnection( Connection hConn )
@ -240,9 +182,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FReceiveMessagesOnConnection( IntPtr self, Connection hConn, IntPtr ppOutMessages, int nMaxMessages );
private FReceiveMessagesOnConnection _ReceiveMessagesOnConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection", CallingConvention = Platform.CC)]
private static extern int _ReceiveMessagesOnConnection( IntPtr self, Connection hConn, IntPtr ppOutMessages, int nMaxMessages );
#endregion
internal int ReceiveMessagesOnConnection( Connection hConn, IntPtr ppOutMessages, int nMaxMessages )
@ -252,22 +193,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FReceiveMessagesOnListenSocket( IntPtr self, Socket hSocket, IntPtr ppOutMessages, int nMaxMessages );
private FReceiveMessagesOnListenSocket _ReceiveMessagesOnListenSocket;
#endregion
internal int ReceiveMessagesOnListenSocket( Socket hSocket, IntPtr ppOutMessages, int nMaxMessages )
{
var returnValue = _ReceiveMessagesOnListenSocket( Self, hSocket, ppOutMessages, nMaxMessages );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetConnectionInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetConnectionInfo( IntPtr self, Connection hConn, ref ConnectionInfo pInfo );
private FGetConnectionInfo _GetConnectionInfo;
private static extern bool _GetConnectionInfo( IntPtr self, Connection hConn, ref ConnectionInfo pInfo );
#endregion
internal bool GetConnectionInfo( Connection hConn, ref ConnectionInfo pInfo )
@ -277,10 +205,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetQuickConnectionStatus( IntPtr self, Connection hConn, ref SteamNetworkingQuickConnectionStatus pStats );
private FGetQuickConnectionStatus _GetQuickConnectionStatus;
private static extern bool _GetQuickConnectionStatus( IntPtr self, Connection hConn, ref SteamNetworkingQuickConnectionStatus pStats );
#endregion
internal bool GetQuickConnectionStatus( Connection hConn, ref SteamNetworkingQuickConnectionStatus pStats )
@ -290,9 +217,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetDetailedConnectionStatus( IntPtr self, Connection hConn, IntPtr pszBuf, int cbBuf );
private FGetDetailedConnectionStatus _GetDetailedConnectionStatus;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus", CallingConvention = Platform.CC)]
private static extern int _GetDetailedConnectionStatus( IntPtr self, Connection hConn, IntPtr pszBuf, int cbBuf );
#endregion
internal int GetDetailedConnectionStatus( Connection hConn, out string pszBuf )
@ -304,10 +230,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetListenSocketAddress( IntPtr self, Socket hSocket, ref NetAddress address );
private FGetListenSocketAddress _GetListenSocketAddress;
private static extern bool _GetListenSocketAddress( IntPtr self, Socket hSocket, ref NetAddress address );
#endregion
internal bool GetListenSocketAddress( Socket hSocket, ref NetAddress address )
@ -317,10 +242,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateSocketPair", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCreateSocketPair( IntPtr self, [In,Out] Connection[] pOutConnection1, [In,Out] Connection[] pOutConnection2, [MarshalAs( UnmanagedType.U1 )] bool bUseNetworkLoopback, ref NetIdentity pIdentity1, ref NetIdentity pIdentity2 );
private FCreateSocketPair _CreateSocketPair;
private static extern bool _CreateSocketPair( IntPtr self, [In,Out] Connection[] pOutConnection1, [In,Out] Connection[] pOutConnection2, [MarshalAs( UnmanagedType.U1 )] bool bUseNetworkLoopback, ref NetIdentity pIdentity1, ref NetIdentity pIdentity2 );
#endregion
internal bool CreateSocketPair( [In,Out] Connection[] pOutConnection1, [In,Out] Connection[] pOutConnection2, [MarshalAs( UnmanagedType.U1 )] bool bUseNetworkLoopback, ref NetIdentity pIdentity1, ref NetIdentity pIdentity2 )
@ -330,10 +254,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetIdentity", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetIdentity( IntPtr self, ref NetIdentity pIdentity );
private FGetIdentity _GetIdentity;
private static extern bool _GetIdentity( IntPtr self, ref NetIdentity pIdentity );
#endregion
internal bool GetIdentity( ref NetIdentity pIdentity )
@ -343,10 +266,77 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_InitAuthentication", CallingConvention = Platform.CC)]
private static extern SteamNetworkingAvailability _InitAuthentication( IntPtr self );
#endregion
internal SteamNetworkingAvailability InitAuthentication()
{
var returnValue = _InitAuthentication( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetAuthenticationStatus", CallingConvention = Platform.CC)]
private static extern SteamNetworkingAvailability _GetAuthenticationStatus( IntPtr self, ref SteamNetAuthenticationStatus_t pDetails );
#endregion
internal SteamNetworkingAvailability GetAuthenticationStatus( ref SteamNetAuthenticationStatus_t pDetails )
{
var returnValue = _GetAuthenticationStatus( Self, ref pDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreatePollGroup", CallingConvention = Platform.CC)]
private static extern HSteamNetPollGroup _CreatePollGroup( IntPtr self );
#endregion
internal HSteamNetPollGroup CreatePollGroup()
{
var returnValue = _CreatePollGroup( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_DestroyPollGroup", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FReceivedRelayAuthTicket( IntPtr self, IntPtr pvTicket, int cbTicket, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
private FReceivedRelayAuthTicket _ReceivedRelayAuthTicket;
private static extern bool _DestroyPollGroup( IntPtr self, HSteamNetPollGroup hPollGroup );
#endregion
internal bool DestroyPollGroup( HSteamNetPollGroup hPollGroup )
{
var returnValue = _DestroyPollGroup( Self, hPollGroup );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConnectionPollGroup( IntPtr self, Connection hConn, HSteamNetPollGroup hPollGroup );
#endregion
internal bool SetConnectionPollGroup( Connection hConn, HSteamNetPollGroup hPollGroup )
{
var returnValue = _SetConnectionPollGroup( Self, hConn, hPollGroup );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup", CallingConvention = Platform.CC)]
private static extern int _ReceiveMessagesOnPollGroup( IntPtr self, HSteamNetPollGroup hPollGroup, IntPtr ppOutMessages, int nMaxMessages );
#endregion
internal int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, IntPtr ppOutMessages, int nMaxMessages )
{
var returnValue = _ReceiveMessagesOnPollGroup( Self, hPollGroup, ppOutMessages, nMaxMessages );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReceivedRelayAuthTicket( IntPtr self, IntPtr pvTicket, int cbTicket, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
#endregion
internal bool ReceivedRelayAuthTicket( IntPtr pvTicket, int cbTicket, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket )
@ -356,9 +346,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FFindRelayAuthTicketForServer( IntPtr self, ref NetIdentity identityGameServer, int nVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
private FFindRelayAuthTicketForServer _FindRelayAuthTicketForServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_FindRelayAuthTicketForServer", CallingConvention = Platform.CC)]
private static extern int _FindRelayAuthTicketForServer( IntPtr self, ref NetIdentity identityGameServer, int nVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
#endregion
internal int FindRelayAuthTicketForServer( ref NetIdentity identityGameServer, int nVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket )
@ -368,21 +357,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Connection FConnectToHostedDedicatedServer( IntPtr self, ref NetIdentity identityTarget, int nVirtualPort );
private FConnectToHostedDedicatedServer _ConnectToHostedDedicatedServer;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectToHostedDedicatedServer", CallingConvention = Platform.CC)]
private static extern Connection _ConnectToHostedDedicatedServer( IntPtr self, ref NetIdentity identityTarget, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectToHostedDedicatedServer( ref NetIdentity identityTarget, int nVirtualPort )
internal Connection ConnectToHostedDedicatedServer( ref NetIdentity identityTarget, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectToHostedDedicatedServer( Self, ref identityTarget, nVirtualPort );
var returnValue = _ConnectToHostedDedicatedServer( Self, ref identityTarget, nVirtualPort, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate ushort FGetHostedDedicatedServerPort( IntPtr self );
private FGetHostedDedicatedServerPort _GetHostedDedicatedServerPort;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerPort", CallingConvention = Platform.CC)]
private static extern ushort _GetHostedDedicatedServerPort( IntPtr self );
#endregion
internal ushort GetHostedDedicatedServerPort()
@ -392,9 +379,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamNetworkingPOPID FGetHostedDedicatedServerPOPID( IntPtr self );
private FGetHostedDedicatedServerPOPID _GetHostedDedicatedServerPOPID;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerPOPID", CallingConvention = Platform.CC)]
private static extern SteamNetworkingPOPID _GetHostedDedicatedServerPOPID( IntPtr self );
#endregion
internal SteamNetworkingPOPID GetHostedDedicatedServerPOPID()
@ -404,39 +390,83 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetHostedDedicatedServerAddress( IntPtr self, ref SteamDatagramHostedAddress pRouting );
private FGetHostedDedicatedServerAddress _GetHostedDedicatedServerAddress;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerAddress", CallingConvention = Platform.CC)]
private static extern Result _GetHostedDedicatedServerAddress( IntPtr self, ref SteamDatagramHostedAddress pRouting );
#endregion
internal bool GetHostedDedicatedServerAddress( ref SteamDatagramHostedAddress pRouting )
internal Result GetHostedDedicatedServerAddress( ref SteamDatagramHostedAddress pRouting )
{
var returnValue = _GetHostedDedicatedServerAddress( Self, ref pRouting );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Socket FCreateHostedDedicatedServerListenSocket( IntPtr self, int nVirtualPort );
private FCreateHostedDedicatedServerListenSocket _CreateHostedDedicatedServerListenSocket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket", CallingConvention = Platform.CC)]
private static extern Socket _CreateHostedDedicatedServerListenSocket( IntPtr self, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Socket CreateHostedDedicatedServerListenSocket( int nVirtualPort )
internal Socket CreateHostedDedicatedServerListenSocket( int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _CreateHostedDedicatedServerListenSocket( Self, nVirtualPort );
var returnValue = _CreateHostedDedicatedServerListenSocket( Self, nVirtualPort, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRunCallbacks( IntPtr self, IntPtr pCallbacks );
private FRunCallbacks _RunCallbacks;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetGameCoordinatorServerLogin", CallingConvention = Platform.CC)]
private static extern Result _GetGameCoordinatorServerLogin( IntPtr self, ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob );
#endregion
internal void RunCallbacks( IntPtr pCallbacks )
internal Result GetGameCoordinatorServerLogin( ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob )
{
_RunCallbacks( Self, pCallbacks );
var returnValue = _GetGameCoordinatorServerLogin( Self, ref pLoginInfo, ref pcbSignedBlob, pBlob );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling", CallingConvention = Platform.CC)]
private static extern Connection _ConnectP2PCustomSignaling( IntPtr self, IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectP2PCustomSignaling( IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectP2PCustomSignaling( Self, pSignaling, ref pPeerIdentity, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReceivedP2PCustomSignal( IntPtr self, IntPtr pMsg, int cbMsg, IntPtr pContext );
#endregion
internal bool ReceivedP2PCustomSignal( IntPtr pMsg, int cbMsg, IntPtr pContext )
{
var returnValue = _ReceivedP2PCustomSignal( Self, pMsg, cbMsg, pContext );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetCertificateRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetCertificateRequest( IntPtr self, ref int pcbBlob, IntPtr pBlob, ref SteamNetworkingErrMsg errMsg );
#endregion
internal bool GetCertificateRequest( ref int pcbBlob, IntPtr pBlob, ref SteamNetworkingErrMsg errMsg )
{
var returnValue = _GetCertificateRequest( Self, ref pcbBlob, pBlob, ref errMsg );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SetCertificate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetCertificate( IntPtr self, IntPtr pCertificate, int cbCertificate, ref SteamNetworkingErrMsg errMsg );
#endregion
internal bool SetCertificate( IntPtr pCertificate, int cbCertificate, ref SteamNetworkingErrMsg errMsg )
{
var returnValue = _SetCertificate( Self, pCertificate, cbCertificate, ref errMsg );
return returnValue;
}
}

View File

@ -9,55 +9,52 @@ namespace Steamworks
{
internal class ISteamNetworkingUtils : SteamInterface
{
public override string InterfaceName => "SteamNetworkingUtils001";
public override void InitInternals()
internal ISteamNetworkingUtils( bool IsGameServer )
{
_GetLocalPingLocation = Marshal.GetDelegateForFunctionPointer<FGetLocalPingLocation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_EstimatePingTimeBetweenTwoLocations = Marshal.GetDelegateForFunctionPointer<FEstimatePingTimeBetweenTwoLocations>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_EstimatePingTimeFromLocalHost = Marshal.GetDelegateForFunctionPointer<FEstimatePingTimeFromLocalHost>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_ConvertPingLocationToString = Marshal.GetDelegateForFunctionPointer<FConvertPingLocationToString>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_ParsePingLocationString = Marshal.GetDelegateForFunctionPointer<FParsePingLocationString>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_CheckPingDataUpToDate = Marshal.GetDelegateForFunctionPointer<FCheckPingDataUpToDate>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_IsPingMeasurementInProgress = Marshal.GetDelegateForFunctionPointer<FIsPingMeasurementInProgress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_GetPingToDataCenter = Marshal.GetDelegateForFunctionPointer<FGetPingToDataCenter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetDirectPingToPOP = Marshal.GetDelegateForFunctionPointer<FGetDirectPingToPOP>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_GetPOPCount = Marshal.GetDelegateForFunctionPointer<FGetPOPCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetPOPList = Marshal.GetDelegateForFunctionPointer<FGetPOPList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GetLocalTimestamp = Marshal.GetDelegateForFunctionPointer<FGetLocalTimestamp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_SetDebugOutputFunction = Marshal.GetDelegateForFunctionPointer<FSetDebugOutputFunction>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_SetConfigValue = Marshal.GetDelegateForFunctionPointer<FSetConfigValue>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_GetConfigValue = Marshal.GetDelegateForFunctionPointer<FGetConfigValue>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetConfigValueInfo = Marshal.GetDelegateForFunctionPointer<FGetConfigValueInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_GetFirstConfigValue = Marshal.GetDelegateForFunctionPointer<FGetFirstConfigValue>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetLocalPingLocation = null;
_EstimatePingTimeBetweenTwoLocations = null;
_EstimatePingTimeFromLocalHost = null;
_ConvertPingLocationToString = null;
_ParsePingLocationString = null;
_CheckPingDataUpToDate = null;
_IsPingMeasurementInProgress = null;
_GetPingToDataCenter = null;
_GetDirectPingToPOP = null;
_GetPOPCount = null;
_GetPOPList = null;
_GetLocalTimestamp = null;
_SetDebugOutputFunction = null;
_SetConfigValue = null;
_GetConfigValue = null;
_GetConfigValueInfo = null;
_GetFirstConfigValue = null;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingUtils_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworkingUtils_v003();
public override IntPtr GetGlobalInterfacePointer() => SteamAPI_SteamNetworkingUtils_v003();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_AllocateMessage", CallingConvention = Platform.CC)]
private static extern IntPtr _AllocateMessage( IntPtr self, int cbAllocateBuffer );
#endregion
internal NetMsg AllocateMessage( int cbAllocateBuffer )
{
var returnValue = _AllocateMessage( Self, cbAllocateBuffer );
return returnValue.ToType<NetMsg>();
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate float FGetLocalPingLocation( IntPtr self, ref PingLocation result );
private FGetLocalPingLocation _GetLocalPingLocation;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_InitRelayNetworkAccess", CallingConvention = Platform.CC)]
private static extern void _InitRelayNetworkAccess( IntPtr self );
#endregion
internal void InitRelayNetworkAccess()
{
_InitRelayNetworkAccess( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetRelayNetworkStatus", CallingConvention = Platform.CC)]
private static extern SteamNetworkingAvailability _GetRelayNetworkStatus( IntPtr self, ref SteamRelayNetworkStatus_t pDetails );
#endregion
internal SteamNetworkingAvailability GetRelayNetworkStatus( ref SteamRelayNetworkStatus_t pDetails )
{
var returnValue = _GetRelayNetworkStatus( Self, ref pDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetLocalPingLocation", CallingConvention = Platform.CC)]
private static extern float _GetLocalPingLocation( IntPtr self, ref PingLocation result );
#endregion
internal float GetLocalPingLocation( ref PingLocation result )
@ -67,9 +64,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FEstimatePingTimeBetweenTwoLocations( IntPtr self, ref PingLocation location1, ref PingLocation location2 );
private FEstimatePingTimeBetweenTwoLocations _EstimatePingTimeBetweenTwoLocations;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeBetweenTwoLocations", CallingConvention = Platform.CC)]
private static extern int _EstimatePingTimeBetweenTwoLocations( IntPtr self, ref PingLocation location1, ref PingLocation location2 );
#endregion
internal int EstimatePingTimeBetweenTwoLocations( ref PingLocation location1, ref PingLocation location2 )
@ -79,9 +75,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FEstimatePingTimeFromLocalHost( IntPtr self, ref PingLocation remoteLocation );
private FEstimatePingTimeFromLocalHost _EstimatePingTimeFromLocalHost;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeFromLocalHost", CallingConvention = Platform.CC)]
private static extern int _EstimatePingTimeFromLocalHost( IntPtr self, ref PingLocation remoteLocation );
#endregion
internal int EstimatePingTimeFromLocalHost( ref PingLocation remoteLocation )
@ -91,9 +86,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FConvertPingLocationToString( IntPtr self, ref PingLocation location, IntPtr pszBuf, int cchBufSize );
private FConvertPingLocationToString _ConvertPingLocationToString;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString", CallingConvention = Platform.CC)]
private static extern void _ConvertPingLocationToString( IntPtr self, ref PingLocation location, IntPtr pszBuf, int cchBufSize );
#endregion
internal void ConvertPingLocationToString( ref PingLocation location, out string pszBuf )
@ -104,10 +98,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ParsePingLocationString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FParsePingLocationString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref PingLocation result );
private FParsePingLocationString _ParsePingLocationString;
private static extern bool _ParsePingLocationString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref PingLocation result );
#endregion
internal bool ParsePingLocationString( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref PingLocation result )
@ -117,10 +110,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCheckPingDataUpToDate( IntPtr self, float flMaxAgeSeconds );
private FCheckPingDataUpToDate _CheckPingDataUpToDate;
private static extern bool _CheckPingDataUpToDate( IntPtr self, float flMaxAgeSeconds );
#endregion
internal bool CheckPingDataUpToDate( float flMaxAgeSeconds )
@ -130,22 +122,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsPingMeasurementInProgress( IntPtr self );
private FIsPingMeasurementInProgress _IsPingMeasurementInProgress;
#endregion
internal bool IsPingMeasurementInProgress()
{
var returnValue = _IsPingMeasurementInProgress( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetPingToDataCenter( IntPtr self, SteamNetworkingPOPID popID, ref SteamNetworkingPOPID pViaRelayPoP );
private FGetPingToDataCenter _GetPingToDataCenter;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPingToDataCenter", CallingConvention = Platform.CC)]
private static extern int _GetPingToDataCenter( IntPtr self, SteamNetworkingPOPID popID, ref SteamNetworkingPOPID pViaRelayPoP );
#endregion
internal int GetPingToDataCenter( SteamNetworkingPOPID popID, ref SteamNetworkingPOPID pViaRelayPoP )
@ -155,9 +133,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetDirectPingToPOP( IntPtr self, SteamNetworkingPOPID popID );
private FGetDirectPingToPOP _GetDirectPingToPOP;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetDirectPingToPOP", CallingConvention = Platform.CC)]
private static extern int _GetDirectPingToPOP( IntPtr self, SteamNetworkingPOPID popID );
#endregion
internal int GetDirectPingToPOP( SteamNetworkingPOPID popID )
@ -167,9 +144,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetPOPCount( IntPtr self );
private FGetPOPCount _GetPOPCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPOPCount", CallingConvention = Platform.CC)]
private static extern int _GetPOPCount( IntPtr self );
#endregion
internal int GetPOPCount()
@ -179,9 +155,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetPOPList( IntPtr self, ref SteamNetworkingPOPID list, int nListSz );
private FGetPOPList _GetPOPList;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPOPList", CallingConvention = Platform.CC)]
private static extern int _GetPOPList( IntPtr self, ref SteamNetworkingPOPID list, int nListSz );
#endregion
internal int GetPOPList( ref SteamNetworkingPOPID list, int nListSz )
@ -191,9 +166,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate long FGetLocalTimestamp( IntPtr self );
private FGetLocalTimestamp _GetLocalTimestamp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetLocalTimestamp", CallingConvention = Platform.CC)]
private static extern long _GetLocalTimestamp( IntPtr self );
#endregion
internal long GetLocalTimestamp()
@ -203,9 +177,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc );
private FSetDebugOutputFunction _SetDebugOutputFunction;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction", CallingConvention = Platform.CC)]
private static extern void _SetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc );
#endregion
internal void SetDebugOutputFunction( DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
@ -214,47 +187,127 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetConfigValue( IntPtr self, NetConfig eValue, NetScope eScopeType, long scopeObj, NetConfigType eDataType, IntPtr pArg );
private FSetConfigValue _SetConfigValue;
private static extern bool _SetGlobalConfigValueInt32( IntPtr self, NetConfig eValue, int val );
#endregion
internal bool SetConfigValue( NetConfig eValue, NetScope eScopeType, long scopeObj, NetConfigType eDataType, IntPtr pArg )
internal bool SetGlobalConfigValueInt32( NetConfig eValue, int val )
{
var returnValue = _SetGlobalConfigValueInt32( Self, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalConfigValueFloat( IntPtr self, NetConfig eValue, float val );
#endregion
internal bool SetGlobalConfigValueFloat( NetConfig eValue, float val )
{
var returnValue = _SetGlobalConfigValueFloat( Self, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalConfigValueString( IntPtr self, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val );
#endregion
internal bool SetGlobalConfigValueString( NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val )
{
var returnValue = _SetGlobalConfigValueString( Self, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConnectionConfigValueInt32( IntPtr self, Connection hConn, NetConfig eValue, int val );
#endregion
internal bool SetConnectionConfigValueInt32( Connection hConn, NetConfig eValue, int val )
{
var returnValue = _SetConnectionConfigValueInt32( Self, hConn, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConnectionConfigValueFloat( IntPtr self, Connection hConn, NetConfig eValue, float val );
#endregion
internal bool SetConnectionConfigValueFloat( Connection hConn, NetConfig eValue, float val )
{
var returnValue = _SetConnectionConfigValueFloat( Self, hConn, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConnectionConfigValueString( IntPtr self, Connection hConn, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val );
#endregion
internal bool SetConnectionConfigValueString( Connection hConn, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val )
{
var returnValue = _SetConnectionConfigValueString( Self, hConn, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConfigValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConfigValue( IntPtr self, NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, NetConfigType eDataType, IntPtr pArg );
#endregion
internal bool SetConfigValue( NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, NetConfigType eDataType, IntPtr pArg )
{
var returnValue = _SetConfigValue( Self, eValue, eScopeType, scopeObj, eDataType, pArg );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate NetConfigResult FGetConfigValue( IntPtr self, NetConfig eValue, NetScope eScopeType, long scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref ulong cbResult );
private FGetConfigValue _GetConfigValue;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetConfigValueStruct( IntPtr self, ref NetKeyValue opt, NetConfigScope eScopeType, IntPtr scopeObj );
#endregion
internal NetConfigResult GetConfigValue( NetConfig eValue, NetScope eScopeType, long scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref ulong cbResult )
internal bool SetConfigValueStruct( ref NetKeyValue opt, NetConfigScope eScopeType, IntPtr scopeObj )
{
var returnValue = _SetConfigValueStruct( Self, ref opt, eScopeType, scopeObj );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetConfigValue", CallingConvention = Platform.CC)]
private static extern NetConfigResult _GetConfigValue( IntPtr self, NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref UIntPtr cbResult );
#endregion
internal NetConfigResult GetConfigValue( NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref UIntPtr cbResult )
{
var returnValue = _GetConfigValue( Self, eValue, eScopeType, scopeObj, ref pOutDataType, pResult, ref cbResult );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetConfigValueInfo( IntPtr self, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue );
private FGetConfigValueInfo _GetConfigValueInfo;
private static extern bool _GetConfigValueInfo( IntPtr self, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetConfigScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue );
#endregion
internal bool GetConfigValueInfo( NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue )
internal bool GetConfigValueInfo( NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetConfigScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue )
{
var returnValue = _GetConfigValueInfo( Self, eValue, pOutName, ref pOutDataType, pOutScope, pOutNextValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate NetConfig FGetFirstConfigValue( IntPtr self );
private FGetFirstConfigValue _GetFirstConfigValue;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue", CallingConvention = Platform.CC)]
private static extern NetConfig _GetFirstConfigValue( IntPtr self );
#endregion
internal NetConfig GetFirstConfigValue()
@ -263,5 +316,53 @@ namespace Steamworks
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString", CallingConvention = Platform.CC)]
private static extern void _SteamNetworkingIPAddr_ToString( IntPtr self, ref NetAddress addr, IntPtr buf, uint cbBuf, [MarshalAs( UnmanagedType.U1 )] bool bWithPort );
#endregion
internal void SteamNetworkingIPAddr_ToString( ref NetAddress addr, out string buf, [MarshalAs( UnmanagedType.U1 )] bool bWithPort )
{
IntPtr membuf = Helpers.TakeMemory();
_SteamNetworkingIPAddr_ToString( Self, ref addr, membuf, (1024 * 32), bWithPort );
buf = Helpers.MemoryToString( membuf );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SteamNetworkingIPAddr_ParseString( IntPtr self, ref NetAddress pAddr, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
#endregion
internal bool SteamNetworkingIPAddr_ParseString( ref NetAddress pAddr, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr )
{
var returnValue = _SteamNetworkingIPAddr_ParseString( Self, ref pAddr, pszStr );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString", CallingConvention = Platform.CC)]
private static extern void _SteamNetworkingIdentity_ToString( IntPtr self, ref NetIdentity identity, IntPtr buf, uint cbBuf );
#endregion
internal void SteamNetworkingIdentity_ToString( ref NetIdentity identity, out string buf )
{
IntPtr membuf = Helpers.TakeMemory();
_SteamNetworkingIdentity_ToString( Self, ref identity, membuf, (1024 * 32) );
buf = Helpers.MemoryToString( membuf );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SteamNetworkingIdentity_ParseString( IntPtr self, ref NetIdentity pIdentity, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
#endregion
internal bool SteamNetworkingIdentity_ParseString( ref NetIdentity pIdentity, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr )
{
var returnValue = _SteamNetworkingIdentity_ParseString( Self, ref pIdentity, pszStr );
return returnValue;
}
}
}

View File

@ -9,34 +9,21 @@ namespace Steamworks
{
internal class ISteamParentalSettings : SteamInterface
{
public override string InterfaceName => "STEAMPARENTALSETTINGS_INTERFACE_VERSION001";
public override void InitInternals()
internal ISteamParentalSettings( bool IsGameServer )
{
_BIsParentalLockEnabled = Marshal.GetDelegateForFunctionPointer<FBIsParentalLockEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BIsParentalLockLocked = Marshal.GetDelegateForFunctionPointer<FBIsParentalLockLocked>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_BIsAppBlocked = Marshal.GetDelegateForFunctionPointer<FBIsAppBlocked>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_BIsAppInBlockList = Marshal.GetDelegateForFunctionPointer<FBIsAppInBlockList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_BIsFeatureBlocked = Marshal.GetDelegateForFunctionPointer<FBIsFeatureBlocked>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_BIsFeatureInBlockList = Marshal.GetDelegateForFunctionPointer<FBIsFeatureInBlockList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_BIsParentalLockEnabled = null;
_BIsParentalLockLocked = null;
_BIsAppBlocked = null;
_BIsAppInBlockList = null;
_BIsFeatureBlocked = null;
_BIsFeatureInBlockList = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamParentalSettings_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamParentalSettings_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamParentalSettings_v001();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsParentalLockEnabled( IntPtr self );
private FBIsParentalLockEnabled _BIsParentalLockEnabled;
private static extern bool _BIsParentalLockEnabled( IntPtr self );
#endregion
internal bool BIsParentalLockEnabled()
@ -46,10 +33,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsParentalLockLocked", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsParentalLockLocked( IntPtr self );
private FBIsParentalLockLocked _BIsParentalLockLocked;
private static extern bool _BIsParentalLockLocked( IntPtr self );
#endregion
internal bool BIsParentalLockLocked()
@ -59,10 +45,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsAppBlocked", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsAppBlocked( IntPtr self, AppId nAppID );
private FBIsAppBlocked _BIsAppBlocked;
private static extern bool _BIsAppBlocked( IntPtr self, AppId nAppID );
#endregion
internal bool BIsAppBlocked( AppId nAppID )
@ -72,10 +57,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsAppInBlockList", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsAppInBlockList( IntPtr self, AppId nAppID );
private FBIsAppInBlockList _BIsAppInBlockList;
private static extern bool _BIsAppInBlockList( IntPtr self, AppId nAppID );
#endregion
internal bool BIsAppInBlockList( AppId nAppID )
@ -85,10 +69,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsFeatureBlocked", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsFeatureBlocked( IntPtr self, ParentalFeature eFeature );
private FBIsFeatureBlocked _BIsFeatureBlocked;
private static extern bool _BIsFeatureBlocked( IntPtr self, ParentalFeature eFeature );
#endregion
internal bool BIsFeatureBlocked( ParentalFeature eFeature )
@ -98,10 +81,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsFeatureInBlockList( IntPtr self, ParentalFeature eFeature );
private FBIsFeatureInBlockList _BIsFeatureInBlockList;
private static extern bool _BIsFeatureInBlockList( IntPtr self, ParentalFeature eFeature );
#endregion
internal bool BIsFeatureInBlockList( ParentalFeature eFeature )

View File

@ -9,45 +9,20 @@ namespace Steamworks
{
internal class ISteamParties : SteamInterface
{
public override string InterfaceName => "SteamParties002";
public override void InitInternals()
internal ISteamParties( bool IsGameServer )
{
_GetNumActiveBeacons = Marshal.GetDelegateForFunctionPointer<FGetNumActiveBeacons>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetBeaconByIndex = Marshal.GetDelegateForFunctionPointer<FGetBeaconByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetBeaconDetails = Marshal.GetDelegateForFunctionPointer<FGetBeaconDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_JoinParty = Marshal.GetDelegateForFunctionPointer<FJoinParty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_GetNumAvailableBeaconLocations = Marshal.GetDelegateForFunctionPointer<FGetNumAvailableBeaconLocations>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_GetAvailableBeaconLocations = Marshal.GetDelegateForFunctionPointer<FGetAvailableBeaconLocations>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_CreateBeacon = Marshal.GetDelegateForFunctionPointer<FCreateBeacon>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_OnReservationCompleted = Marshal.GetDelegateForFunctionPointer<FOnReservationCompleted>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_CancelReservation = Marshal.GetDelegateForFunctionPointer<FCancelReservation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_ChangeNumOpenSlots = Marshal.GetDelegateForFunctionPointer<FChangeNumOpenSlots>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_DestroyBeacon = Marshal.GetDelegateForFunctionPointer<FDestroyBeacon>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GetBeaconLocationData = Marshal.GetDelegateForFunctionPointer<FGetBeaconLocationData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetNumActiveBeacons = null;
_GetBeaconByIndex = null;
_GetBeaconDetails = null;
_JoinParty = null;
_GetNumAvailableBeaconLocations = null;
_GetAvailableBeaconLocations = null;
_CreateBeacon = null;
_OnReservationCompleted = null;
_CancelReservation = null;
_ChangeNumOpenSlots = null;
_DestroyBeacon = null;
_GetBeaconLocationData = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamParties_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamParties_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamParties_v002();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetNumActiveBeacons( IntPtr self );
private FGetNumActiveBeacons _GetNumActiveBeacons;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetNumActiveBeacons", CallingConvention = Platform.CC)]
private static extern uint _GetNumActiveBeacons( IntPtr self );
#endregion
internal uint GetNumActiveBeacons()
@ -57,9 +32,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate PartyBeaconID_t FGetBeaconByIndex( IntPtr self, uint unIndex );
private FGetBeaconByIndex _GetBeaconByIndex;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetBeaconByIndex", CallingConvention = Platform.CC)]
private static extern PartyBeaconID_t _GetBeaconByIndex( IntPtr self, uint unIndex );
#endregion
internal PartyBeaconID_t GetBeaconByIndex( uint unIndex )
@ -69,10 +43,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetBeaconDetails", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetBeaconDetails( IntPtr self, PartyBeaconID_t ulBeaconID, ref SteamId pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t pLocation, IntPtr pchMetadata, int cchMetadata );
private FGetBeaconDetails _GetBeaconDetails;
private static extern bool _GetBeaconDetails( IntPtr self, PartyBeaconID_t ulBeaconID, ref SteamId pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t pLocation, IntPtr pchMetadata, int cchMetadata );
#endregion
internal bool GetBeaconDetails( PartyBeaconID_t ulBeaconID, ref SteamId pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t pLocation, out string pchMetadata )
@ -84,22 +57,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FJoinParty( IntPtr self, PartyBeaconID_t ulBeaconID );
private FJoinParty _JoinParty;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_JoinParty", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _JoinParty( IntPtr self, PartyBeaconID_t ulBeaconID );
#endregion
internal async Task<JoinPartyCallback_t?> JoinParty( PartyBeaconID_t ulBeaconID )
internal CallResult<JoinPartyCallback_t> JoinParty( PartyBeaconID_t ulBeaconID )
{
var returnValue = _JoinParty( Self, ulBeaconID );
return await JoinPartyCallback_t.GetResultAsync( returnValue );
return new CallResult<JoinPartyCallback_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetNumAvailableBeaconLocations", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetNumAvailableBeaconLocations( IntPtr self, ref uint puNumLocations );
private FGetNumAvailableBeaconLocations _GetNumAvailableBeaconLocations;
private static extern bool _GetNumAvailableBeaconLocations( IntPtr self, ref uint puNumLocations );
#endregion
internal bool GetNumAvailableBeaconLocations( ref uint puNumLocations )
@ -109,10 +80,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetAvailableBeaconLocations", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAvailableBeaconLocations( IntPtr self, ref SteamPartyBeaconLocation_t pLocationList, uint uMaxNumLocations );
private FGetAvailableBeaconLocations _GetAvailableBeaconLocations;
private static extern bool _GetAvailableBeaconLocations( IntPtr self, ref SteamPartyBeaconLocation_t pLocationList, uint uMaxNumLocations );
#endregion
internal bool GetAvailableBeaconLocations( ref SteamPartyBeaconLocation_t pLocationList, uint uMaxNumLocations )
@ -122,21 +92,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FCreateBeacon( IntPtr self, uint unOpenSlots, ref SteamPartyBeaconLocation_t pBeaconLocation, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchMetadata );
private FCreateBeacon _CreateBeacon;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_CreateBeacon", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CreateBeacon( IntPtr self, uint unOpenSlots, ref SteamPartyBeaconLocation_t pBeaconLocation, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchMetadata );
#endregion
internal async Task<CreateBeaconCallback_t?> CreateBeacon( uint unOpenSlots, /* ref */ SteamPartyBeaconLocation_t pBeaconLocation, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchMetadata )
internal CallResult<CreateBeaconCallback_t> CreateBeacon( uint unOpenSlots, /* ref */ SteamPartyBeaconLocation_t pBeaconLocation, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchMetadata )
{
var returnValue = _CreateBeacon( Self, unOpenSlots, ref pBeaconLocation, pchConnectString, pchMetadata );
return await CreateBeaconCallback_t.GetResultAsync( returnValue );
return new CallResult<CreateBeaconCallback_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FOnReservationCompleted( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
private FOnReservationCompleted _OnReservationCompleted;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_OnReservationCompleted", CallingConvention = Platform.CC)]
private static extern void _OnReservationCompleted( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
#endregion
internal void OnReservationCompleted( PartyBeaconID_t ulBeacon, SteamId steamIDUser )
@ -145,9 +113,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelReservation( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
private FCancelReservation _CancelReservation;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_CancelReservation", CallingConvention = Platform.CC)]
private static extern void _CancelReservation( IntPtr self, PartyBeaconID_t ulBeacon, SteamId steamIDUser );
#endregion
internal void CancelReservation( PartyBeaconID_t ulBeacon, SteamId steamIDUser )
@ -156,22 +123,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FChangeNumOpenSlots( IntPtr self, PartyBeaconID_t ulBeacon, uint unOpenSlots );
private FChangeNumOpenSlots _ChangeNumOpenSlots;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_ChangeNumOpenSlots", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _ChangeNumOpenSlots( IntPtr self, PartyBeaconID_t ulBeacon, uint unOpenSlots );
#endregion
internal async Task<ChangeNumOpenSlotsCallback_t?> ChangeNumOpenSlots( PartyBeaconID_t ulBeacon, uint unOpenSlots )
internal CallResult<ChangeNumOpenSlotsCallback_t> ChangeNumOpenSlots( PartyBeaconID_t ulBeacon, uint unOpenSlots )
{
var returnValue = _ChangeNumOpenSlots( Self, ulBeacon, unOpenSlots );
return await ChangeNumOpenSlotsCallback_t.GetResultAsync( returnValue );
return new CallResult<ChangeNumOpenSlotsCallback_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_DestroyBeacon", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDestroyBeacon( IntPtr self, PartyBeaconID_t ulBeacon );
private FDestroyBeacon _DestroyBeacon;
private static extern bool _DestroyBeacon( IntPtr self, PartyBeaconID_t ulBeacon );
#endregion
internal bool DestroyBeacon( PartyBeaconID_t ulBeacon )
@ -181,10 +146,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamParties_GetBeaconLocationData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetBeaconLocationData( IntPtr self, SteamPartyBeaconLocation_t BeaconLocation, SteamPartyBeaconLocationData eData, IntPtr pchDataStringOut, int cchDataStringOut );
private FGetBeaconLocationData _GetBeaconLocationData;
private static extern bool _GetBeaconLocationData( IntPtr self, SteamPartyBeaconLocation_t BeaconLocation, SteamPartyBeaconLocationData eData, IntPtr pchDataStringOut, int cchDataStringOut );
#endregion
internal bool GetBeaconLocationData( SteamPartyBeaconLocation_t BeaconLocation, SteamPartyBeaconLocationData eData, out string pchDataStringOut )

View File

@ -0,0 +1,103 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamRemotePlay : SteamInterface
{
internal ISteamRemotePlay( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamRemotePlay_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamRemotePlay_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamRemotePlay_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionCount", CallingConvention = Platform.CC)]
private static extern uint _GetSessionCount( IntPtr self );
#endregion
internal uint GetSessionCount()
{
var returnValue = _GetSessionCount( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionID", CallingConvention = Platform.CC)]
private static extern RemotePlaySessionID_t _GetSessionID( IntPtr self, int iSessionIndex );
#endregion
internal RemotePlaySessionID_t GetSessionID( int iSessionIndex )
{
var returnValue = _GetSessionID( Self, iSessionIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionSteamID", CallingConvention = Platform.CC)]
private static extern SteamId _GetSessionSteamID( IntPtr self, RemotePlaySessionID_t unSessionID );
#endregion
internal SteamId GetSessionSteamID( RemotePlaySessionID_t unSessionID )
{
var returnValue = _GetSessionSteamID( Self, unSessionID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionClientName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetSessionClientName( IntPtr self, RemotePlaySessionID_t unSessionID );
#endregion
internal string GetSessionClientName( RemotePlaySessionID_t unSessionID )
{
var returnValue = _GetSessionClientName( Self, unSessionID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_GetSessionClientFormFactor", CallingConvention = Platform.CC)]
private static extern SteamDeviceFormFactor _GetSessionClientFormFactor( IntPtr self, RemotePlaySessionID_t unSessionID );
#endregion
internal SteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID )
{
var returnValue = _GetSessionClientFormFactor( Self, unSessionID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_BGetSessionClientResolution", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BGetSessionClientResolution( IntPtr self, RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY );
#endregion
internal bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, ref int pnResolutionX, ref int pnResolutionY )
{
var returnValue = _BGetSessionClientResolution( Self, unSessionID, ref pnResolutionX, ref pnResolutionY );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BSendRemotePlayTogetherInvite( IntPtr self, SteamId steamIDFriend );
#endregion
internal bool BSendRemotePlayTogetherInvite( SteamId steamIDFriend )
{
var returnValue = _BSendRemotePlayTogetherInvite( Self, steamIDFriend );
return returnValue;
}
}
}

View File

@ -9,106 +9,21 @@ namespace Steamworks
{
internal class ISteamRemoteStorage : SteamInterface
{
public override string InterfaceName => "STEAMREMOTESTORAGE_INTERFACE_VERSION014";
public override void InitInternals()
internal ISteamRemoteStorage( bool IsGameServer )
{
_FileWrite = Marshal.GetDelegateForFunctionPointer<FFileWrite>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_FileRead = Marshal.GetDelegateForFunctionPointer<FFileRead>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_FileWriteAsync = Marshal.GetDelegateForFunctionPointer<FFileWriteAsync>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_FileReadAsync = Marshal.GetDelegateForFunctionPointer<FFileReadAsync>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_FileReadAsyncComplete = Marshal.GetDelegateForFunctionPointer<FFileReadAsyncComplete>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_FileForget = Marshal.GetDelegateForFunctionPointer<FFileForget>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_FileDelete = Marshal.GetDelegateForFunctionPointer<FFileDelete>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_FileShare = Marshal.GetDelegateForFunctionPointer<FFileShare>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_SetSyncPlatforms = Marshal.GetDelegateForFunctionPointer<FSetSyncPlatforms>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_FileWriteStreamOpen = Marshal.GetDelegateForFunctionPointer<FFileWriteStreamOpen>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_FileWriteStreamWriteChunk = Marshal.GetDelegateForFunctionPointer<FFileWriteStreamWriteChunk>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_FileWriteStreamClose = Marshal.GetDelegateForFunctionPointer<FFileWriteStreamClose>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_FileWriteStreamCancel = Marshal.GetDelegateForFunctionPointer<FFileWriteStreamCancel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_FileExists = Marshal.GetDelegateForFunctionPointer<FFileExists>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_FilePersisted = Marshal.GetDelegateForFunctionPointer<FFilePersisted>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetFileSize = Marshal.GetDelegateForFunctionPointer<FGetFileSize>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_GetFileTimestamp = Marshal.GetDelegateForFunctionPointer<FGetFileTimestamp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetSyncPlatforms = Marshal.GetDelegateForFunctionPointer<FGetSyncPlatforms>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetFileCount = Marshal.GetDelegateForFunctionPointer<FGetFileCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetFileNameAndSize = Marshal.GetDelegateForFunctionPointer<FGetFileNameAndSize>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetQuota = Marshal.GetDelegateForFunctionPointer<FGetQuota>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_IsCloudEnabledForAccount = Marshal.GetDelegateForFunctionPointer<FIsCloudEnabledForAccount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_IsCloudEnabledForApp = Marshal.GetDelegateForFunctionPointer<FIsCloudEnabledForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_SetCloudEnabledForApp = Marshal.GetDelegateForFunctionPointer<FSetCloudEnabledForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_UGCDownload = Marshal.GetDelegateForFunctionPointer<FUGCDownload>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_GetUGCDownloadProgress = Marshal.GetDelegateForFunctionPointer<FGetUGCDownloadProgress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_GetUGCDetails = Marshal.GetDelegateForFunctionPointer<FGetUGCDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_UGCRead = Marshal.GetDelegateForFunctionPointer<FUGCRead>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_GetCachedUGCCount = Marshal.GetDelegateForFunctionPointer<FGetCachedUGCCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
// PublishWorkshopFile is deprecated
// CreatePublishedFileUpdateRequest is deprecated
// UpdatePublishedFileFile is deprecated
// UpdatePublishedFilePreviewFile is deprecated
// UpdatePublishedFileTitle is deprecated
// UpdatePublishedFileDescription is deprecated
// UpdatePublishedFileVisibility is deprecated
// UpdatePublishedFileTags is deprecated
// CommitPublishedFileUpdate is deprecated
// GetPublishedFileDetails is deprecated
// DeletePublishedFile is deprecated
// EnumerateUserPublishedFiles is deprecated
// SubscribePublishedFile is deprecated
// EnumerateUserSubscribedFiles is deprecated
// UnsubscribePublishedFile is deprecated
// UpdatePublishedFileSetChangeDescription is deprecated
// GetPublishedItemVoteDetails is deprecated
// UpdateUserPublishedItemVote is deprecated
// GetUserPublishedItemVoteDetails is deprecated
// EnumerateUserSharedWorkshopFiles is deprecated
// PublishVideo is deprecated
// SetUserPublishedFileAction is deprecated
// EnumeratePublishedFilesByUserAction is deprecated
// EnumeratePublishedWorkshopFiles is deprecated
_UGCDownloadToLocation = Marshal.GetDelegateForFunctionPointer<FUGCDownloadToLocation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 424 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_FileWrite = null;
_FileRead = null;
_FileWriteAsync = null;
_FileReadAsync = null;
_FileReadAsyncComplete = null;
_FileForget = null;
_FileDelete = null;
_FileShare = null;
_SetSyncPlatforms = null;
_FileWriteStreamOpen = null;
_FileWriteStreamWriteChunk = null;
_FileWriteStreamClose = null;
_FileWriteStreamCancel = null;
_FileExists = null;
_FilePersisted = null;
_GetFileSize = null;
_GetFileTimestamp = null;
_GetSyncPlatforms = null;
_GetFileCount = null;
_GetFileNameAndSize = null;
_GetQuota = null;
_IsCloudEnabledForAccount = null;
_IsCloudEnabledForApp = null;
_SetCloudEnabledForApp = null;
_UGCDownload = null;
_GetUGCDownloadProgress = null;
_GetUGCDetails = null;
_UGCRead = null;
_GetCachedUGCCount = null;
_UGCDownloadToLocation = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamRemoteStorage_v014", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamRemoteStorage_v014();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamRemoteStorage_v014();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWrite", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileWrite( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubData );
private FFileWrite _FileWrite;
private static extern bool _FileWrite( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubData );
#endregion
internal bool FileWrite( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubData )
@ -118,9 +33,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FFileRead( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubDataToRead );
private FFileRead _FileRead;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileRead", CallingConvention = Platform.CC)]
private static extern int _FileRead( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubDataToRead );
#endregion
internal int FileRead( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, int cubDataToRead )
@ -130,34 +44,31 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FFileWriteAsync( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, uint cubData );
private FFileWriteAsync _FileWriteAsync;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteAsync", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _FileWriteAsync( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, uint cubData );
#endregion
internal async Task<RemoteStorageFileWriteAsyncComplete_t?> FileWriteAsync( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, uint cubData )
internal CallResult<RemoteStorageFileWriteAsyncComplete_t> FileWriteAsync( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, IntPtr pvData, uint cubData )
{
var returnValue = _FileWriteAsync( Self, pchFile, pvData, cubData );
return await RemoteStorageFileWriteAsyncComplete_t.GetResultAsync( returnValue );
return new CallResult<RemoteStorageFileWriteAsyncComplete_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FFileReadAsync( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, uint nOffset, uint cubToRead );
private FFileReadAsync _FileReadAsync;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsync", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _FileReadAsync( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, uint nOffset, uint cubToRead );
#endregion
internal async Task<RemoteStorageFileReadAsyncComplete_t?> FileReadAsync( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, uint nOffset, uint cubToRead )
internal CallResult<RemoteStorageFileReadAsyncComplete_t> FileReadAsync( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, uint nOffset, uint cubToRead )
{
var returnValue = _FileReadAsync( Self, pchFile, nOffset, cubToRead );
return await RemoteStorageFileReadAsyncComplete_t.GetResultAsync( returnValue );
return new CallResult<RemoteStorageFileReadAsyncComplete_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileReadAsyncComplete( IntPtr self, SteamAPICall_t hReadCall, IntPtr pvBuffer, uint cubToRead );
private FFileReadAsyncComplete _FileReadAsyncComplete;
private static extern bool _FileReadAsyncComplete( IntPtr self, SteamAPICall_t hReadCall, IntPtr pvBuffer, uint cubToRead );
#endregion
internal bool FileReadAsyncComplete( SteamAPICall_t hReadCall, IntPtr pvBuffer, uint cubToRead )
@ -167,10 +78,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileForget", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileForget( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFileForget _FileForget;
private static extern bool _FileForget( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal bool FileForget( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -180,10 +90,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileDelete", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileDelete( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFileDelete _FileDelete;
private static extern bool _FileDelete( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal bool FileDelete( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -193,22 +102,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FFileShare( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFileShare _FileShare;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileShare", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _FileShare( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal async Task<RemoteStorageFileShareResult_t?> FileShare( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
internal CallResult<RemoteStorageFileShareResult_t> FileShare( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
{
var returnValue = _FileShare( Self, pchFile );
return await RemoteStorageFileShareResult_t.GetResultAsync( returnValue );
return new CallResult<RemoteStorageFileShareResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_SetSyncPlatforms", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetSyncPlatforms( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, RemoteStoragePlatform eRemoteStoragePlatform );
private FSetSyncPlatforms _SetSyncPlatforms;
private static extern bool _SetSyncPlatforms( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, RemoteStoragePlatform eRemoteStoragePlatform );
#endregion
internal bool SetSyncPlatforms( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile, RemoteStoragePlatform eRemoteStoragePlatform )
@ -218,9 +125,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate UGCFileWriteStreamHandle_t FFileWriteStreamOpen( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFileWriteStreamOpen _FileWriteStreamOpen;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen", CallingConvention = Platform.CC)]
private static extern UGCFileWriteStreamHandle_t _FileWriteStreamOpen( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal UGCFileWriteStreamHandle_t FileWriteStreamOpen( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -230,10 +136,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileWriteStreamWriteChunk( IntPtr self, UGCFileWriteStreamHandle_t writeHandle, IntPtr pvData, int cubData );
private FFileWriteStreamWriteChunk _FileWriteStreamWriteChunk;
private static extern bool _FileWriteStreamWriteChunk( IntPtr self, UGCFileWriteStreamHandle_t writeHandle, IntPtr pvData, int cubData );
#endregion
internal bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, IntPtr pvData, int cubData )
@ -243,10 +148,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamClose", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileWriteStreamClose( IntPtr self, UGCFileWriteStreamHandle_t writeHandle );
private FFileWriteStreamClose _FileWriteStreamClose;
private static extern bool _FileWriteStreamClose( IntPtr self, UGCFileWriteStreamHandle_t writeHandle );
#endregion
internal bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle )
@ -256,10 +160,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileWriteStreamCancel( IntPtr self, UGCFileWriteStreamHandle_t writeHandle );
private FFileWriteStreamCancel _FileWriteStreamCancel;
private static extern bool _FileWriteStreamCancel( IntPtr self, UGCFileWriteStreamHandle_t writeHandle );
#endregion
internal bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle )
@ -269,10 +172,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FileExists", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFileExists( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFileExists _FileExists;
private static extern bool _FileExists( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal bool FileExists( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -282,10 +184,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_FilePersisted", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FFilePersisted( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FFilePersisted _FilePersisted;
private static extern bool _FilePersisted( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal bool FilePersisted( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -295,9 +196,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetFileSize( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FGetFileSize _GetFileSize;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileSize", CallingConvention = Platform.CC)]
private static extern int _GetFileSize( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal int GetFileSize( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -307,9 +207,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate long FGetFileTimestamp( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FGetFileTimestamp _GetFileTimestamp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileTimestamp", CallingConvention = Platform.CC)]
private static extern long _GetFileTimestamp( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal long GetFileTimestamp( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -319,9 +218,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate RemoteStoragePlatform FGetSyncPlatforms( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
private FGetSyncPlatforms _GetSyncPlatforms;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetSyncPlatforms", CallingConvention = Platform.CC)]
private static extern RemoteStoragePlatform _GetSyncPlatforms( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile );
#endregion
internal RemoteStoragePlatform GetSyncPlatforms( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFile )
@ -331,9 +229,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetFileCount( IntPtr self );
private FGetFileCount _GetFileCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileCount", CallingConvention = Platform.CC)]
private static extern int _GetFileCount( IntPtr self );
#endregion
internal int GetFileCount()
@ -343,9 +240,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetFileNameAndSize( IntPtr self, int iFile, ref int pnFileSizeInBytes );
private FGetFileNameAndSize _GetFileNameAndSize;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileNameAndSize", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetFileNameAndSize( IntPtr self, int iFile, ref int pnFileSizeInBytes );
#endregion
internal string GetFileNameAndSize( int iFile, ref int pnFileSizeInBytes )
@ -355,10 +251,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetQuota", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetQuota( IntPtr self, ref ulong pnTotalBytes, ref ulong puAvailableBytes );
private FGetQuota _GetQuota;
private static extern bool _GetQuota( IntPtr self, ref ulong pnTotalBytes, ref ulong puAvailableBytes );
#endregion
internal bool GetQuota( ref ulong pnTotalBytes, ref ulong puAvailableBytes )
@ -368,10 +263,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsCloudEnabledForAccount( IntPtr self );
private FIsCloudEnabledForAccount _IsCloudEnabledForAccount;
private static extern bool _IsCloudEnabledForAccount( IntPtr self );
#endregion
internal bool IsCloudEnabledForAccount()
@ -381,10 +275,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsCloudEnabledForApp( IntPtr self );
private FIsCloudEnabledForApp _IsCloudEnabledForApp;
private static extern bool _IsCloudEnabledForApp( IntPtr self );
#endregion
internal bool IsCloudEnabledForApp()
@ -394,9 +287,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetCloudEnabledForApp( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bEnabled );
private FSetCloudEnabledForApp _SetCloudEnabledForApp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp", CallingConvention = Platform.CC)]
private static extern void _SetCloudEnabledForApp( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bEnabled );
#endregion
internal void SetCloudEnabledForApp( [MarshalAs( UnmanagedType.U1 )] bool bEnabled )
@ -405,22 +297,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FUGCDownload( IntPtr self, UGCHandle_t hContent, uint unPriority );
private FUGCDownload _UGCDownload;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownload", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _UGCDownload( IntPtr self, UGCHandle_t hContent, uint unPriority );
#endregion
internal async Task<RemoteStorageDownloadUGCResult_t?> UGCDownload( UGCHandle_t hContent, uint unPriority )
internal CallResult<RemoteStorageDownloadUGCResult_t> UGCDownload( UGCHandle_t hContent, uint unPriority )
{
var returnValue = _UGCDownload( Self, hContent, unPriority );
return await RemoteStorageDownloadUGCResult_t.GetResultAsync( returnValue );
return new CallResult<RemoteStorageDownloadUGCResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUGCDownloadProgress( IntPtr self, UGCHandle_t hContent, ref int pnBytesDownloaded, ref int pnBytesExpected );
private FGetUGCDownloadProgress _GetUGCDownloadProgress;
private static extern bool _GetUGCDownloadProgress( IntPtr self, UGCHandle_t hContent, ref int pnBytesDownloaded, ref int pnBytesExpected );
#endregion
internal bool GetUGCDownloadProgress( UGCHandle_t hContent, ref int pnBytesDownloaded, ref int pnBytesExpected )
@ -430,10 +320,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDetails", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUGCDetails( IntPtr self, UGCHandle_t hContent, ref AppId pnAppID, [In,Out] ref char[] ppchName, ref int pnFileSizeInBytes, ref SteamId pSteamIDOwner );
private FGetUGCDetails _GetUGCDetails;
private static extern bool _GetUGCDetails( IntPtr self, UGCHandle_t hContent, ref AppId pnAppID, [In,Out] ref char[] ppchName, ref int pnFileSizeInBytes, ref SteamId pSteamIDOwner );
#endregion
internal bool GetUGCDetails( UGCHandle_t hContent, ref AppId pnAppID, [In,Out] ref char[] ppchName, ref int pnFileSizeInBytes, ref SteamId pSteamIDOwner )
@ -443,9 +332,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FUGCRead( IntPtr self, UGCHandle_t hContent, IntPtr pvData, int cubDataToRead, uint cOffset, UGCReadAction eAction );
private FUGCRead _UGCRead;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCRead", CallingConvention = Platform.CC)]
private static extern int _UGCRead( IntPtr self, UGCHandle_t hContent, IntPtr pvData, int cubDataToRead, uint cOffset, UGCReadAction eAction );
#endregion
internal int UGCRead( UGCHandle_t hContent, IntPtr pvData, int cubDataToRead, uint cOffset, UGCReadAction eAction )
@ -455,9 +343,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetCachedUGCCount( IntPtr self );
private FGetCachedUGCCount _GetCachedUGCCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCCount", CallingConvention = Platform.CC)]
private static extern int _GetCachedUGCCount( IntPtr self );
#endregion
internal int GetCachedUGCCount()
@ -467,15 +354,25 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FUGCDownloadToLocation( IntPtr self, UGCHandle_t hContent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation, uint unPriority );
private FUGCDownloadToLocation _UGCDownloadToLocation;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle", CallingConvention = Platform.CC)]
private static extern UGCHandle_t _GetCachedUGCHandle( IntPtr self, int iCachedContent );
#endregion
internal async Task<RemoteStorageDownloadUGCResult_t?> UGCDownloadToLocation( UGCHandle_t hContent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation, uint unPriority )
internal UGCHandle_t GetCachedUGCHandle( int iCachedContent )
{
var returnValue = _GetCachedUGCHandle( Self, iCachedContent );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _UGCDownloadToLocation( IntPtr self, UGCHandle_t hContent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation, uint unPriority );
#endregion
internal CallResult<RemoteStorageDownloadUGCResult_t> UGCDownloadToLocation( UGCHandle_t hContent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation, uint unPriority )
{
var returnValue = _UGCDownloadToLocation( Self, hContent, pchLocation, unPriority );
return await RemoteStorageDownloadUGCResult_t.GetResultAsync( returnValue );
return new CallResult<RemoteStorageDownloadUGCResult_t>( returnValue );
}
}

View File

@ -9,39 +9,20 @@ namespace Steamworks
{
internal class ISteamScreenshots : SteamInterface
{
public override string InterfaceName => "STEAMSCREENSHOTS_INTERFACE_VERSION003";
public override void InitInternals()
internal ISteamScreenshots( bool IsGameServer )
{
_WriteScreenshot = Marshal.GetDelegateForFunctionPointer<FWriteScreenshot>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_AddScreenshotToLibrary = Marshal.GetDelegateForFunctionPointer<FAddScreenshotToLibrary>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_TriggerScreenshot = Marshal.GetDelegateForFunctionPointer<FTriggerScreenshot>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_HookScreenshots = Marshal.GetDelegateForFunctionPointer<FHookScreenshots>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_SetLocation = Marshal.GetDelegateForFunctionPointer<FSetLocation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_TagUser = Marshal.GetDelegateForFunctionPointer<FTagUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_TagPublishedFile = Marshal.GetDelegateForFunctionPointer<FTagPublishedFile>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_IsScreenshotsHooked = Marshal.GetDelegateForFunctionPointer<FIsScreenshotsHooked>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_AddVRScreenshotToLibrary = Marshal.GetDelegateForFunctionPointer<FAddVRScreenshotToLibrary>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_WriteScreenshot = null;
_AddScreenshotToLibrary = null;
_TriggerScreenshot = null;
_HookScreenshots = null;
_SetLocation = null;
_TagUser = null;
_TagPublishedFile = null;
_IsScreenshotsHooked = null;
_AddVRScreenshotToLibrary = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamScreenshots_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamScreenshots_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamScreenshots_v003();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate ScreenshotHandle FWriteScreenshot( IntPtr self, IntPtr pubRGB, uint cubRGB, int nWidth, int nHeight );
private FWriteScreenshot _WriteScreenshot;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_WriteScreenshot", CallingConvention = Platform.CC)]
private static extern ScreenshotHandle _WriteScreenshot( IntPtr self, IntPtr pubRGB, uint cubRGB, int nWidth, int nHeight );
#endregion
internal ScreenshotHandle WriteScreenshot( IntPtr pubRGB, uint cubRGB, int nWidth, int nHeight )
@ -51,9 +32,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate ScreenshotHandle FAddScreenshotToLibrary( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchThumbnailFilename, int nWidth, int nHeight );
private FAddScreenshotToLibrary _AddScreenshotToLibrary;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_AddScreenshotToLibrary", CallingConvention = Platform.CC)]
private static extern ScreenshotHandle _AddScreenshotToLibrary( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchThumbnailFilename, int nWidth, int nHeight );
#endregion
internal ScreenshotHandle AddScreenshotToLibrary( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchThumbnailFilename, int nWidth, int nHeight )
@ -63,9 +43,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTriggerScreenshot( IntPtr self );
private FTriggerScreenshot _TriggerScreenshot;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_TriggerScreenshot", CallingConvention = Platform.CC)]
private static extern void _TriggerScreenshot( IntPtr self );
#endregion
internal void TriggerScreenshot()
@ -74,9 +53,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FHookScreenshots( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bHook );
private FHookScreenshots _HookScreenshots;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_HookScreenshots", CallingConvention = Platform.CC)]
private static extern void _HookScreenshots( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bHook );
#endregion
internal void HookScreenshots( [MarshalAs( UnmanagedType.U1 )] bool bHook )
@ -85,10 +63,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_SetLocation", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLocation( IntPtr self, ScreenshotHandle hScreenshot, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation );
private FSetLocation _SetLocation;
private static extern bool _SetLocation( IntPtr self, ScreenshotHandle hScreenshot, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation );
#endregion
internal bool SetLocation( ScreenshotHandle hScreenshot, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLocation )
@ -98,10 +75,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_TagUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTagUser( IntPtr self, ScreenshotHandle hScreenshot, SteamId steamID );
private FTagUser _TagUser;
private static extern bool _TagUser( IntPtr self, ScreenshotHandle hScreenshot, SteamId steamID );
#endregion
internal bool TagUser( ScreenshotHandle hScreenshot, SteamId steamID )
@ -111,10 +87,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_TagPublishedFile", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTagPublishedFile( IntPtr self, ScreenshotHandle hScreenshot, PublishedFileId unPublishedFileID );
private FTagPublishedFile _TagPublishedFile;
private static extern bool _TagPublishedFile( IntPtr self, ScreenshotHandle hScreenshot, PublishedFileId unPublishedFileID );
#endregion
internal bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId unPublishedFileID )
@ -124,10 +99,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_IsScreenshotsHooked", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsScreenshotsHooked( IntPtr self );
private FIsScreenshotsHooked _IsScreenshotsHooked;
private static extern bool _IsScreenshotsHooked( IntPtr self );
#endregion
internal bool IsScreenshotsHooked()
@ -137,9 +111,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate ScreenshotHandle FAddVRScreenshotToLibrary( IntPtr self, VRScreenshotType eType, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVRFilename );
private FAddVRScreenshotToLibrary _AddVRScreenshotToLibrary;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary", CallingConvention = Platform.CC)]
private static extern ScreenshotHandle _AddVRScreenshotToLibrary( IntPtr self, VRScreenshotType eType, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVRFilename );
#endregion
internal ScreenshotHandle AddVRScreenshotToLibrary( VRScreenshotType eType, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchFilename, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVRFilename )

View File

@ -0,0 +1,97 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamTV : SteamInterface
{
internal ISteamTV( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamTV_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamTV_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamTV_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_IsBroadcasting", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsBroadcasting( IntPtr self, ref int pnNumViewers );
#endregion
internal bool IsBroadcasting( ref int pnNumViewers )
{
var returnValue = _IsBroadcasting( Self, ref pnNumViewers );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_AddBroadcastGameData", CallingConvention = Platform.CC)]
private static extern void _AddBroadcastGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal void AddBroadcastGameData( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
_AddBroadcastGameData( Self, pchKey, pchValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_RemoveBroadcastGameData", CallingConvention = Platform.CC)]
private static extern void _RemoveBroadcastGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal void RemoveBroadcastGameData( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
{
_RemoveBroadcastGameData( Self, pchKey );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_AddTimelineMarker", CallingConvention = Platform.CC)]
private static extern void _AddTimelineMarker( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchTemplateName, [MarshalAs( UnmanagedType.U1 )] bool bPersistent, byte nColorR, byte nColorG, byte nColorB );
#endregion
internal void AddTimelineMarker( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchTemplateName, [MarshalAs( UnmanagedType.U1 )] bool bPersistent, byte nColorR, byte nColorG, byte nColorB )
{
_AddTimelineMarker( Self, pchTemplateName, bPersistent, nColorR, nColorG, nColorB );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_RemoveTimelineMarker", CallingConvention = Platform.CC)]
private static extern void _RemoveTimelineMarker( IntPtr self );
#endregion
internal void RemoveTimelineMarker()
{
_RemoveTimelineMarker( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_AddRegion", CallingConvention = Platform.CC)]
private static extern uint _AddRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchElementName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchTimelineDataSection, ref SteamTVRegion_t pSteamTVRegion, SteamTVRegionBehavior eSteamTVRegionBehavior );
#endregion
internal uint AddRegion( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchElementName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchTimelineDataSection, ref SteamTVRegion_t pSteamTVRegion, SteamTVRegionBehavior eSteamTVRegionBehavior )
{
var returnValue = _AddRegion( Self, pchElementName, pchTimelineDataSection, ref pSteamTVRegion, eSteamTVRegionBehavior );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamTV_RemoveRegion", CallingConvention = Platform.CC)]
private static extern void _RemoveRegion( IntPtr self, uint unRegionHandle );
#endregion
internal void RemoveRegion( uint unRegionHandle )
{
_RemoveRegion( Self, unRegionHandle );
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -9,81 +9,20 @@ namespace Steamworks
{
internal class ISteamUser : SteamInterface
{
public override string InterfaceName => "SteamUser020";
public override void InitInternals()
internal ISteamUser( bool IsGameServer )
{
_GetHSteamUser = Marshal.GetDelegateForFunctionPointer<FGetHSteamUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BLoggedOn = Marshal.GetDelegateForFunctionPointer<FBLoggedOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetSteamID = Marshal.GetDelegateForFunctionPointer<FGetSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_InitiateGameConnection = Marshal.GetDelegateForFunctionPointer<FInitiateGameConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_TerminateGameConnection = Marshal.GetDelegateForFunctionPointer<FTerminateGameConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_TrackAppUsageEvent = Marshal.GetDelegateForFunctionPointer<FTrackAppUsageEvent>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetUserDataFolder = Marshal.GetDelegateForFunctionPointer<FGetUserDataFolder>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_StartVoiceRecording = Marshal.GetDelegateForFunctionPointer<FStartVoiceRecording>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_StopVoiceRecording = Marshal.GetDelegateForFunctionPointer<FStopVoiceRecording>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_GetAvailableVoice = Marshal.GetDelegateForFunctionPointer<FGetAvailableVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetVoice = Marshal.GetDelegateForFunctionPointer<FGetVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_DecompressVoice = Marshal.GetDelegateForFunctionPointer<FDecompressVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetVoiceOptimalSampleRate = Marshal.GetDelegateForFunctionPointer<FGetVoiceOptimalSampleRate>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_GetAuthSessionTicket = Marshal.GetDelegateForFunctionPointer<FGetAuthSessionTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_BeginAuthSession = Marshal.GetDelegateForFunctionPointer<FBeginAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_EndAuthSession = Marshal.GetDelegateForFunctionPointer<FEndAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_CancelAuthTicket = Marshal.GetDelegateForFunctionPointer<FCancelAuthTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_UserHasLicenseForApp = Marshal.GetDelegateForFunctionPointer<FUserHasLicenseForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_BIsBehindNAT = Marshal.GetDelegateForFunctionPointer<FBIsBehindNAT>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_AdvertiseGame = Marshal.GetDelegateForFunctionPointer<FAdvertiseGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_RequestEncryptedAppTicket = Marshal.GetDelegateForFunctionPointer<FRequestEncryptedAppTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetEncryptedAppTicket = Marshal.GetDelegateForFunctionPointer<FGetEncryptedAppTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetGameBadgeLevel = Marshal.GetDelegateForFunctionPointer<FGetGameBadgeLevel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_GetPlayerSteamLevel = Marshal.GetDelegateForFunctionPointer<FGetPlayerSteamLevel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_RequestStoreAuthURL = Marshal.GetDelegateForFunctionPointer<FRequestStoreAuthURL>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_BIsPhoneVerified = Marshal.GetDelegateForFunctionPointer<FBIsPhoneVerified>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_BIsTwoFactorEnabled = Marshal.GetDelegateForFunctionPointer<FBIsTwoFactorEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_BIsPhoneIdentifying = Marshal.GetDelegateForFunctionPointer<FBIsPhoneIdentifying>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_BIsPhoneRequiringVerification = Marshal.GetDelegateForFunctionPointer<FBIsPhoneRequiringVerification>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_GetMarketEligibility = Marshal.GetDelegateForFunctionPointer<FGetMarketEligibility>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetHSteamUser = null;
_BLoggedOn = null;
_GetSteamID = null;
_InitiateGameConnection = null;
_TerminateGameConnection = null;
_TrackAppUsageEvent = null;
_GetUserDataFolder = null;
_StartVoiceRecording = null;
_StopVoiceRecording = null;
_GetAvailableVoice = null;
_GetVoice = null;
_DecompressVoice = null;
_GetVoiceOptimalSampleRate = null;
_GetAuthSessionTicket = null;
_BeginAuthSession = null;
_EndAuthSession = null;
_CancelAuthTicket = null;
_UserHasLicenseForApp = null;
_BIsBehindNAT = null;
_AdvertiseGame = null;
_RequestEncryptedAppTicket = null;
_GetEncryptedAppTicket = null;
_GetGameBadgeLevel = null;
_GetPlayerSteamLevel = null;
_RequestStoreAuthURL = null;
_BIsPhoneVerified = null;
_BIsTwoFactorEnabled = null;
_BIsPhoneIdentifying = null;
_BIsPhoneRequiringVerification = null;
_GetMarketEligibility = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUser_v020", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUser_v020();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUser_v020();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HSteamUser FGetHSteamUser( IntPtr self );
private FGetHSteamUser _GetHSteamUser;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetHSteamUser", CallingConvention = Platform.CC)]
private static extern HSteamUser _GetHSteamUser( IntPtr self );
#endregion
internal HSteamUser GetHSteamUser()
@ -93,10 +32,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BLoggedOn", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBLoggedOn( IntPtr self );
private FBLoggedOn _BLoggedOn;
private static extern bool _BLoggedOn( IntPtr self );
#endregion
internal bool BLoggedOn()
@ -106,31 +44,19 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetSteamID( IntPtr self, ref SteamId retVal );
#else
private delegate SteamId FGetSteamID( IntPtr self );
#endif
private FGetSteamID _GetSteamID;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetSteamID", CallingConvention = Platform.CC)]
private static extern SteamId _GetSteamID( IntPtr self );
#endregion
internal SteamId GetSteamID()
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetSteamID( Self, ref retVal );
return retVal;
#else
var returnValue = _GetSteamID( Self );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FInitiateGameConnection( IntPtr self, IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure );
private FInitiateGameConnection _InitiateGameConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_InitiateGameConnection", CallingConvention = Platform.CC)]
private static extern int _InitiateGameConnection( IntPtr self, IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure );
#endregion
internal int InitiateGameConnection( IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure )
@ -140,9 +66,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTerminateGameConnection( IntPtr self, uint unIPServer, ushort usPortServer );
private FTerminateGameConnection _TerminateGameConnection;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_TerminateGameConnection", CallingConvention = Platform.CC)]
private static extern void _TerminateGameConnection( IntPtr self, uint unIPServer, ushort usPortServer );
#endregion
internal void TerminateGameConnection( uint unIPServer, ushort usPortServer )
@ -151,9 +76,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTrackAppUsageEvent( IntPtr self, GameId gameID, int eAppUsageEvent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExtraInfo );
private FTrackAppUsageEvent _TrackAppUsageEvent;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_TrackAppUsageEvent", CallingConvention = Platform.CC)]
private static extern void _TrackAppUsageEvent( IntPtr self, GameId gameID, int eAppUsageEvent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExtraInfo );
#endregion
internal void TrackAppUsageEvent( GameId gameID, int eAppUsageEvent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExtraInfo )
@ -162,10 +86,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetUserDataFolder", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserDataFolder( IntPtr self, IntPtr pchBuffer, int cubBuffer );
private FGetUserDataFolder _GetUserDataFolder;
private static extern bool _GetUserDataFolder( IntPtr self, IntPtr pchBuffer, int cubBuffer );
#endregion
internal bool GetUserDataFolder( out string pchBuffer )
@ -177,9 +100,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStartVoiceRecording( IntPtr self );
private FStartVoiceRecording _StartVoiceRecording;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_StartVoiceRecording", CallingConvention = Platform.CC)]
private static extern void _StartVoiceRecording( IntPtr self );
#endregion
internal void StartVoiceRecording()
@ -188,9 +110,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStopVoiceRecording( IntPtr self );
private FStopVoiceRecording _StopVoiceRecording;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_StopVoiceRecording", CallingConvention = Platform.CC)]
private static extern void _StopVoiceRecording( IntPtr self );
#endregion
internal void StopVoiceRecording()
@ -199,9 +120,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FGetAvailableVoice( IntPtr self, ref uint pcbCompressed, ref uint pcbUncompressed_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
private FGetAvailableVoice _GetAvailableVoice;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetAvailableVoice", CallingConvention = Platform.CC)]
private static extern VoiceResult _GetAvailableVoice( IntPtr self, ref uint pcbCompressed, ref uint pcbUncompressed_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
#endregion
internal VoiceResult GetAvailableVoice( ref uint pcbCompressed, ref uint pcbUncompressed_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated )
@ -211,9 +131,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FGetVoice( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, [MarshalAs( UnmanagedType.U1 )] bool bWantUncompressed_Deprecated, IntPtr pUncompressedDestBuffer_Deprecated, uint cbUncompressedDestBufferSize_Deprecated, ref uint nUncompressBytesWritten_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
private FGetVoice _GetVoice;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetVoice", CallingConvention = Platform.CC)]
private static extern VoiceResult _GetVoice( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, [MarshalAs( UnmanagedType.U1 )] bool bWantUncompressed_Deprecated, IntPtr pUncompressedDestBuffer_Deprecated, uint cbUncompressedDestBufferSize_Deprecated, ref uint nUncompressBytesWritten_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
#endregion
internal VoiceResult GetVoice( [MarshalAs( UnmanagedType.U1 )] bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, [MarshalAs( UnmanagedType.U1 )] bool bWantUncompressed_Deprecated, IntPtr pUncompressedDestBuffer_Deprecated, uint cbUncompressedDestBufferSize_Deprecated, ref uint nUncompressBytesWritten_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated )
@ -223,9 +142,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FDecompressVoice( IntPtr self, IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate );
private FDecompressVoice _DecompressVoice;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_DecompressVoice", CallingConvention = Platform.CC)]
private static extern VoiceResult _DecompressVoice( IntPtr self, IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate );
#endregion
internal VoiceResult DecompressVoice( IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate )
@ -235,9 +153,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetVoiceOptimalSampleRate( IntPtr self );
private FGetVoiceOptimalSampleRate _GetVoiceOptimalSampleRate;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetVoiceOptimalSampleRate", CallingConvention = Platform.CC)]
private static extern uint _GetVoiceOptimalSampleRate( IntPtr self );
#endregion
internal uint GetVoiceOptimalSampleRate()
@ -247,9 +164,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HAuthTicket FGetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetAuthSessionTicket _GetAuthSessionTicket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetAuthSessionTicket", CallingConvention = Platform.CC)]
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
@ -259,9 +175,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate BeginAuthResult FBeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private FBeginAuthSession _BeginAuthSession;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BeginAuthSession", CallingConvention = Platform.CC)]
private static extern BeginAuthResult _BeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
#endregion
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
@ -271,9 +186,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FEndAuthSession( IntPtr self, SteamId steamID );
private FEndAuthSession _EndAuthSession;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_EndAuthSession", CallingConvention = Platform.CC)]
private static extern void _EndAuthSession( IntPtr self, SteamId steamID );
#endregion
internal void EndAuthSession( SteamId steamID )
@ -282,9 +196,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
private FCancelAuthTicket _CancelAuthTicket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_CancelAuthTicket", CallingConvention = Platform.CC)]
private static extern void _CancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
#endregion
internal void CancelAuthTicket( HAuthTicket hAuthTicket )
@ -293,9 +206,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate UserHasLicenseForAppResult FUserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
private FUserHasLicenseForApp _UserHasLicenseForApp;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_UserHasLicenseForApp", CallingConvention = Platform.CC)]
private static extern UserHasLicenseForAppResult _UserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
#endregion
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
@ -305,10 +217,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BIsBehindNAT", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsBehindNAT( IntPtr self );
private FBIsBehindNAT _BIsBehindNAT;
private static extern bool _BIsBehindNAT( IntPtr self );
#endregion
internal bool BIsBehindNAT()
@ -318,9 +229,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAdvertiseGame( IntPtr self, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer );
private FAdvertiseGame _AdvertiseGame;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_AdvertiseGame", CallingConvention = Platform.CC)]
private static extern void _AdvertiseGame( IntPtr self, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer );
#endregion
internal void AdvertiseGame( SteamId steamIDGameServer, uint unIPServer, ushort usPortServer )
@ -329,22 +239,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestEncryptedAppTicket( IntPtr self, IntPtr pDataToInclude, int cbDataToInclude );
private FRequestEncryptedAppTicket _RequestEncryptedAppTicket;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_RequestEncryptedAppTicket", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestEncryptedAppTicket( IntPtr self, IntPtr pDataToInclude, int cbDataToInclude );
#endregion
internal async Task<EncryptedAppTicketResponse_t?> RequestEncryptedAppTicket( IntPtr pDataToInclude, int cbDataToInclude )
internal CallResult<EncryptedAppTicketResponse_t> RequestEncryptedAppTicket( IntPtr pDataToInclude, int cbDataToInclude )
{
var returnValue = _RequestEncryptedAppTicket( Self, pDataToInclude, cbDataToInclude );
return await EncryptedAppTicketResponse_t.GetResultAsync( returnValue );
return new CallResult<EncryptedAppTicketResponse_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetEncryptedAppTicket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEncryptedAppTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetEncryptedAppTicket _GetEncryptedAppTicket;
private static extern bool _GetEncryptedAppTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
#endregion
internal bool GetEncryptedAppTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
@ -354,9 +262,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetGameBadgeLevel( IntPtr self, int nSeries, [MarshalAs( UnmanagedType.U1 )] bool bFoil );
private FGetGameBadgeLevel _GetGameBadgeLevel;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetGameBadgeLevel", CallingConvention = Platform.CC)]
private static extern int _GetGameBadgeLevel( IntPtr self, int nSeries, [MarshalAs( UnmanagedType.U1 )] bool bFoil );
#endregion
internal int GetGameBadgeLevel( int nSeries, [MarshalAs( UnmanagedType.U1 )] bool bFoil )
@ -366,9 +273,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetPlayerSteamLevel( IntPtr self );
private FGetPlayerSteamLevel _GetPlayerSteamLevel;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetPlayerSteamLevel", CallingConvention = Platform.CC)]
private static extern int _GetPlayerSteamLevel( IntPtr self );
#endregion
internal int GetPlayerSteamLevel()
@ -378,22 +284,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestStoreAuthURL( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL );
private FRequestStoreAuthURL _RequestStoreAuthURL;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_RequestStoreAuthURL", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestStoreAuthURL( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL );
#endregion
internal async Task<StoreAuthURLResponse_t?> RequestStoreAuthURL( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL )
internal CallResult<StoreAuthURLResponse_t> RequestStoreAuthURL( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL )
{
var returnValue = _RequestStoreAuthURL( Self, pchRedirectURL );
return await StoreAuthURLResponse_t.GetResultAsync( returnValue );
return new CallResult<StoreAuthURLResponse_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BIsPhoneVerified", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneVerified( IntPtr self );
private FBIsPhoneVerified _BIsPhoneVerified;
private static extern bool _BIsPhoneVerified( IntPtr self );
#endregion
internal bool BIsPhoneVerified()
@ -403,10 +307,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BIsTwoFactorEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsTwoFactorEnabled( IntPtr self );
private FBIsTwoFactorEnabled _BIsTwoFactorEnabled;
private static extern bool _BIsTwoFactorEnabled( IntPtr self );
#endregion
internal bool BIsTwoFactorEnabled()
@ -416,10 +319,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BIsPhoneIdentifying", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneIdentifying( IntPtr self );
private FBIsPhoneIdentifying _BIsPhoneIdentifying;
private static extern bool _BIsPhoneIdentifying( IntPtr self );
#endregion
internal bool BIsPhoneIdentifying()
@ -429,10 +331,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_BIsPhoneRequiringVerification", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneRequiringVerification( IntPtr self );
private FBIsPhoneRequiringVerification _BIsPhoneRequiringVerification;
private static extern bool _BIsPhoneRequiringVerification( IntPtr self );
#endregion
internal bool BIsPhoneRequiringVerification()
@ -442,15 +343,25 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FGetMarketEligibility( IntPtr self );
private FGetMarketEligibility _GetMarketEligibility;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetMarketEligibility", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetMarketEligibility( IntPtr self );
#endregion
internal async Task<MarketEligibilityResponse_t?> GetMarketEligibility()
internal CallResult<MarketEligibilityResponse_t> GetMarketEligibility()
{
var returnValue = _GetMarketEligibility( Self );
return await MarketEligibilityResponse_t.GetResultAsync( returnValue );
return new CallResult<MarketEligibilityResponse_t>( returnValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUser_GetDurationControl", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetDurationControl( IntPtr self );
#endregion
internal CallResult<DurationControl_t> GetDurationControl()
{
var returnValue = _GetDurationControl( Self );
return new CallResult<DurationControl_t>( returnValue );
}
}

View File

@ -9,122 +9,21 @@ namespace Steamworks
{
internal class ISteamUserStats : SteamInterface
{
public override string InterfaceName => "STEAMUSERSTATS_INTERFACE_VERSION011";
public override void InitInternals()
internal ISteamUserStats( bool IsGameServer )
{
_RequestCurrentStats = Marshal.GetDelegateForFunctionPointer<FRequestCurrentStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_UpdateAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateAvgRateStat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetAchievement = Marshal.GetDelegateForFunctionPointer<FGetAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetAchievement = Marshal.GetDelegateForFunctionPointer<FSetAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_ClearAchievement = Marshal.GetDelegateForFunctionPointer<FClearAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_GetAchievementAndUnlockTime = Marshal.GetDelegateForFunctionPointer<FGetAchievementAndUnlockTime>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_StoreStats = Marshal.GetDelegateForFunctionPointer<FStoreStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GetAchievementIcon = Marshal.GetDelegateForFunctionPointer<FGetAchievementIcon>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetAchievementDisplayAttribute = Marshal.GetDelegateForFunctionPointer<FGetAchievementDisplayAttribute>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_IndicateAchievementProgress = Marshal.GetDelegateForFunctionPointer<FIndicateAchievementProgress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_GetNumAchievements = Marshal.GetDelegateForFunctionPointer<FGetNumAchievements>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetAchievementName = Marshal.GetDelegateForFunctionPointer<FGetAchievementName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_GetUserAchievementAndUnlockTime = Marshal.GetDelegateForFunctionPointer<FGetUserAchievementAndUnlockTime>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_ResetAllStats = Marshal.GetDelegateForFunctionPointer<FResetAllStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_FindOrCreateLeaderboard = Marshal.GetDelegateForFunctionPointer<FFindOrCreateLeaderboard>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_FindLeaderboard = Marshal.GetDelegateForFunctionPointer<FFindLeaderboard>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetLeaderboardName = Marshal.GetDelegateForFunctionPointer<FGetLeaderboardName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_GetLeaderboardEntryCount = Marshal.GetDelegateForFunctionPointer<FGetLeaderboardEntryCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_GetLeaderboardSortMethod = Marshal.GetDelegateForFunctionPointer<FGetLeaderboardSortMethod>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetLeaderboardDisplayType = Marshal.GetDelegateForFunctionPointer<FGetLeaderboardDisplayType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_DownloadLeaderboardEntries = Marshal.GetDelegateForFunctionPointer<FDownloadLeaderboardEntries>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_DownloadLeaderboardEntriesForUsers = Marshal.GetDelegateForFunctionPointer<FDownloadLeaderboardEntriesForUsers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_GetDownloadedLeaderboardEntry = Marshal.GetDelegateForFunctionPointer<FGetDownloadedLeaderboardEntry>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_UploadLeaderboardScore = Marshal.GetDelegateForFunctionPointer<FUploadLeaderboardScore>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_AttachLeaderboardUGC = Marshal.GetDelegateForFunctionPointer<FAttachLeaderboardUGC>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_GetNumberOfCurrentPlayers = Marshal.GetDelegateForFunctionPointer<FGetNumberOfCurrentPlayers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_RequestGlobalAchievementPercentages = Marshal.GetDelegateForFunctionPointer<FRequestGlobalAchievementPercentages>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_GetMostAchievedAchievementInfo = Marshal.GetDelegateForFunctionPointer<FGetMostAchievedAchievementInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_GetNextMostAchievedAchievementInfo = Marshal.GetDelegateForFunctionPointer<FGetNextMostAchievedAchievementInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
_GetAchievementAchievedPercent = Marshal.GetDelegateForFunctionPointer<FGetAchievementAchievedPercent>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
_RequestGlobalStats = Marshal.GetDelegateForFunctionPointer<FRequestGlobalStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 304 ) ) );
#if PLATFORM_WIN
_GetStat1 = Marshal.GetDelegateForFunctionPointer<FGetStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetStat2 = Marshal.GetDelegateForFunctionPointer<FGetStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_SetStat1 = Marshal.GetDelegateForFunctionPointer<FSetStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_SetStat2 = Marshal.GetDelegateForFunctionPointer<FSetStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetGlobalStat1 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 320 ) ) );
_GetGlobalStat2 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 312 ) ) );
_GetGlobalStatHistory1 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStatHistory1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 336 ) ) );
_GetGlobalStatHistory2 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStatHistory2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 328 ) ) );
#else
_GetStat1 = Marshal.GetDelegateForFunctionPointer<FGetStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetStat2 = Marshal.GetDelegateForFunctionPointer<FGetStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_SetStat1 = Marshal.GetDelegateForFunctionPointer<FSetStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_SetStat2 = Marshal.GetDelegateForFunctionPointer<FSetStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetGlobalStat1 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 312 ) ) );
_GetGlobalStat2 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 320 ) ) );
_GetGlobalStatHistory1 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStatHistory1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 328 ) ) );
_GetGlobalStatHistory2 = Marshal.GetDelegateForFunctionPointer<FGetGlobalStatHistory2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 336 ) ) );
#endif
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_RequestCurrentStats = null;
_GetStat1 = null;
_GetStat2 = null;
_SetStat1 = null;
_SetStat2 = null;
_UpdateAvgRateStat = null;
_GetAchievement = null;
_SetAchievement = null;
_ClearAchievement = null;
_GetAchievementAndUnlockTime = null;
_StoreStats = null;
_GetAchievementIcon = null;
_GetAchievementDisplayAttribute = null;
_IndicateAchievementProgress = null;
_GetNumAchievements = null;
_GetAchievementName = null;
_RequestUserStats = null;
_GetUserStat1 = null;
_GetUserStat2 = null;
_GetUserAchievement = null;
_GetUserAchievementAndUnlockTime = null;
_ResetAllStats = null;
_FindOrCreateLeaderboard = null;
_FindLeaderboard = null;
_GetLeaderboardName = null;
_GetLeaderboardEntryCount = null;
_GetLeaderboardSortMethod = null;
_GetLeaderboardDisplayType = null;
_DownloadLeaderboardEntries = null;
_DownloadLeaderboardEntriesForUsers = null;
_GetDownloadedLeaderboardEntry = null;
_UploadLeaderboardScore = null;
_AttachLeaderboardUGC = null;
_GetNumberOfCurrentPlayers = null;
_RequestGlobalAchievementPercentages = null;
_GetMostAchievedAchievementInfo = null;
_GetNextMostAchievedAchievementInfo = null;
_GetAchievementAchievedPercent = null;
_RequestGlobalStats = null;
_GetGlobalStat1 = null;
_GetGlobalStat2 = null;
_GetGlobalStatHistory1 = null;
_GetGlobalStatHistory2 = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUserStats_v011", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUserStats_v011();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUserStats_v011();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_RequestCurrentStats", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRequestCurrentStats( IntPtr self );
private FRequestCurrentStats _RequestCurrentStats;
private static extern bool _RequestCurrentStats( IntPtr self );
#endregion
internal bool RequestCurrentStats()
@ -134,62 +33,57 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetStat1( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
private FGetStat1 _GetStat1;
private static extern bool _GetStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
#endregion
internal bool GetStat1( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
internal bool GetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
{
var returnValue = _GetStat1( Self, pchName, ref pData );
var returnValue = _GetStat( Self, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetStat2( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
private FGetStat2 _GetStat2;
private static extern bool _GetStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
#endregion
internal bool GetStat2( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
internal bool GetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
{
var returnValue = _GetStat2( Self, pchName, ref pData );
var returnValue = _GetStat( Self, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_SetStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetStat1( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
private FSetStat1 _SetStat1;
private static extern bool _SetStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
#endregion
internal bool SetStat1( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
internal bool SetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
{
var returnValue = _SetStat1( Self, pchName, nData );
var returnValue = _SetStat( Self, pchName, nData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_SetStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetStat2( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
private FSetStat2 _SetStat2;
private static extern bool _SetStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
#endregion
internal bool SetStat2( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
internal bool SetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
{
var returnValue = _SetStat2( Self, pchName, fData );
var returnValue = _SetStat( Self, pchName, fData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_UpdateAvgRateStat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FUpdateAvgRateStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
private FUpdateAvgRateStat _UpdateAvgRateStat;
private static extern bool _UpdateAvgRateStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
#endregion
internal bool UpdateAvgRateStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength )
@ -199,10 +93,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetAchievement _GetAchievement;
private static extern bool _GetAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal bool GetAchievement( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@ -212,10 +105,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_SetAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FSetAchievement _SetAchievement;
private static extern bool _SetAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool SetAchievement( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@ -225,10 +117,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_ClearAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FClearAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FClearAchievement _ClearAchievement;
private static extern bool _ClearAchievement( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal bool ClearAchievement( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@ -238,10 +129,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAchievementAndUnlockTime( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime );
private FGetAchievementAndUnlockTime _GetAchievementAndUnlockTime;
private static extern bool _GetAchievementAndUnlockTime( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime );
#endregion
internal bool GetAchievementAndUnlockTime( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime )
@ -251,10 +141,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_StoreStats", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FStoreStats( IntPtr self );
private FStoreStats _StoreStats;
private static extern bool _StoreStats( IntPtr self );
#endregion
internal bool StoreStats()
@ -264,9 +153,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetAchievementIcon( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FGetAchievementIcon _GetAchievementIcon;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementIcon", CallingConvention = Platform.CC)]
private static extern int _GetAchievementIcon( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
#endregion
internal int GetAchievementIcon( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
@ -276,9 +164,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetAchievementDisplayAttribute( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetAchievementDisplayAttribute _GetAchievementDisplayAttribute;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetAchievementDisplayAttribute( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
#endregion
internal string GetAchievementDisplayAttribute( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
@ -288,10 +175,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_IndicateAchievementProgress", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIndicateAchievementProgress( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, uint nCurProgress, uint nMaxProgress );
private FIndicateAchievementProgress _IndicateAchievementProgress;
private static extern bool _IndicateAchievementProgress( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, uint nCurProgress, uint nMaxProgress );
#endregion
internal bool IndicateAchievementProgress( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, uint nCurProgress, uint nMaxProgress )
@ -301,9 +187,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetNumAchievements( IntPtr self );
private FGetNumAchievements _GetNumAchievements;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetNumAchievements", CallingConvention = Platform.CC)]
private static extern uint _GetNumAchievements( IntPtr self );
#endregion
internal uint GetNumAchievements()
@ -313,9 +198,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetAchievementName( IntPtr self, uint iAchievement );
private FGetAchievementName _GetAchievementName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetAchievementName( IntPtr self, uint iAchievement );
#endregion
internal string GetAchievementName( uint iAchievement )
@ -325,48 +209,44 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
private FRequestUserStats _RequestUserStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_RequestUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal async Task<UserStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
internal CallResult<UserStatsReceived_t> RequestUserStats( SteamId steamIDUser )
{
var returnValue = _RequestUserStats( Self, steamIDUser );
return await UserStatsReceived_t.GetResultAsync( returnValue );
return new CallResult<UserStatsReceived_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
private FGetUserStat1 _GetUserStat1;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
#endregion
internal bool GetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
{
var returnValue = _GetUserStat1( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
private FGetUserStat2 _GetUserStat2;
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
#endregion
internal bool GetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
{
var returnValue = _GetUserStat2( Self, steamIDUser, pchName, ref pData );
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetUserAchievement _GetUserAchievement;
private static extern bool _GetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal bool GetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@ -376,10 +256,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserAchievementAndUnlockTime( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime );
private FGetUserAchievementAndUnlockTime _GetUserAchievementAndUnlockTime;
private static extern bool _GetUserAchievementAndUnlockTime( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime );
#endregion
internal bool GetUserAchievementAndUnlockTime( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved, ref uint punUnlockTime )
@ -389,10 +268,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_ResetAllStats", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FResetAllStats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAchievementsToo );
private FResetAllStats _ResetAllStats;
private static extern bool _ResetAllStats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAchievementsToo );
#endregion
internal bool ResetAllStats( [MarshalAs( UnmanagedType.U1 )] bool bAchievementsToo )
@ -402,33 +280,30 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FFindOrCreateLeaderboard( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName, LeaderboardSort eLeaderboardSortMethod, LeaderboardDisplay eLeaderboardDisplayType );
private FFindOrCreateLeaderboard _FindOrCreateLeaderboard;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_FindOrCreateLeaderboard", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _FindOrCreateLeaderboard( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName, LeaderboardSort eLeaderboardSortMethod, LeaderboardDisplay eLeaderboardDisplayType );
#endregion
internal async Task<LeaderboardFindResult_t?> FindOrCreateLeaderboard( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName, LeaderboardSort eLeaderboardSortMethod, LeaderboardDisplay eLeaderboardDisplayType )
internal CallResult<LeaderboardFindResult_t> FindOrCreateLeaderboard( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName, LeaderboardSort eLeaderboardSortMethod, LeaderboardDisplay eLeaderboardDisplayType )
{
var returnValue = _FindOrCreateLeaderboard( Self, pchLeaderboardName, eLeaderboardSortMethod, eLeaderboardDisplayType );
return await LeaderboardFindResult_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardFindResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FFindLeaderboard( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName );
private FFindLeaderboard _FindLeaderboard;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_FindLeaderboard", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _FindLeaderboard( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName );
#endregion
internal async Task<LeaderboardFindResult_t?> FindLeaderboard( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName )
internal CallResult<LeaderboardFindResult_t> FindLeaderboard( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchLeaderboardName )
{
var returnValue = _FindLeaderboard( Self, pchLeaderboardName );
return await LeaderboardFindResult_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardFindResult_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLeaderboardName( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
private FGetLeaderboardName _GetLeaderboardName;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLeaderboardName( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
#endregion
internal string GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard )
@ -438,9 +313,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLeaderboardEntryCount( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
private FGetLeaderboardEntryCount _GetLeaderboardEntryCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardEntryCount", CallingConvention = Platform.CC)]
private static extern int _GetLeaderboardEntryCount( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
#endregion
internal int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard )
@ -450,9 +324,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate LeaderboardSort FGetLeaderboardSortMethod( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
private FGetLeaderboardSortMethod _GetLeaderboardSortMethod;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardSortMethod", CallingConvention = Platform.CC)]
private static extern LeaderboardSort _GetLeaderboardSortMethod( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
#endregion
internal LeaderboardSort GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard )
@ -462,9 +335,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate LeaderboardDisplay FGetLeaderboardDisplayType( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
private FGetLeaderboardDisplayType _GetLeaderboardDisplayType;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardDisplayType", CallingConvention = Platform.CC)]
private static extern LeaderboardDisplay _GetLeaderboardDisplayType( IntPtr self, SteamLeaderboard_t hSteamLeaderboard );
#endregion
internal LeaderboardDisplay GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard )
@ -474,34 +346,34 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FDownloadLeaderboardEntries( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, LeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd );
private FDownloadLeaderboardEntries _DownloadLeaderboardEntries;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntries", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _DownloadLeaderboardEntries( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, LeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd );
#endregion
internal async Task<LeaderboardScoresDownloaded_t?> DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, LeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd )
internal CallResult<LeaderboardScoresDownloaded_t> DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, LeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd )
{
var returnValue = _DownloadLeaderboardEntries( Self, hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd );
return await LeaderboardScoresDownloaded_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardScoresDownloaded_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FDownloadLeaderboardEntriesForUsers( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers );
private FDownloadLeaderboardEntriesForUsers _DownloadLeaderboardEntriesForUsers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _DownloadLeaderboardEntriesForUsers( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers );
#endregion
internal async Task<LeaderboardScoresDownloaded_t?> DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers )
/// <summary>
/// Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
/// </summary>
internal CallResult<LeaderboardScoresDownloaded_t> DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers )
{
var returnValue = _DownloadLeaderboardEntriesForUsers( Self, hSteamLeaderboard, prgUsers, cUsers );
return await LeaderboardScoresDownloaded_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardScoresDownloaded_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetDownloadedLeaderboardEntry( IntPtr self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, ref LeaderboardEntry_t pLeaderboardEntry, [In,Out] int[] pDetails, int cDetailsMax );
private FGetDownloadedLeaderboardEntry _GetDownloadedLeaderboardEntry;
private static extern bool _GetDownloadedLeaderboardEntry( IntPtr self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, ref LeaderboardEntry_t pLeaderboardEntry, [In,Out] int[] pDetails, int cDetailsMax );
#endregion
internal bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, ref LeaderboardEntry_t pLeaderboardEntry, [In,Out] int[] pDetails, int cDetailsMax )
@ -511,57 +383,52 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FUploadLeaderboardScore( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, LeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, [In,Out] int[] pScoreDetails, int cScoreDetailsCount );
private FUploadLeaderboardScore _UploadLeaderboardScore;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_UploadLeaderboardScore", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _UploadLeaderboardScore( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, LeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, [In,Out] int[] pScoreDetails, int cScoreDetailsCount );
#endregion
internal async Task<LeaderboardScoreUploaded_t?> UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, LeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, [In,Out] int[] pScoreDetails, int cScoreDetailsCount )
internal CallResult<LeaderboardScoreUploaded_t> UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, LeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int nScore, [In,Out] int[] pScoreDetails, int cScoreDetailsCount )
{
var returnValue = _UploadLeaderboardScore( Self, hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, pScoreDetails, cScoreDetailsCount );
return await LeaderboardScoreUploaded_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardScoreUploaded_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FAttachLeaderboardUGC( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC );
private FAttachLeaderboardUGC _AttachLeaderboardUGC;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_AttachLeaderboardUGC", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _AttachLeaderboardUGC( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC );
#endregion
internal async Task<LeaderboardUGCSet_t?> AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC )
internal CallResult<LeaderboardUGCSet_t> AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC )
{
var returnValue = _AttachLeaderboardUGC( Self, hSteamLeaderboard, hUGC );
return await LeaderboardUGCSet_t.GetResultAsync( returnValue );
return new CallResult<LeaderboardUGCSet_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FGetNumberOfCurrentPlayers( IntPtr self );
private FGetNumberOfCurrentPlayers _GetNumberOfCurrentPlayers;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetNumberOfCurrentPlayers( IntPtr self );
#endregion
internal async Task<NumberOfCurrentPlayers_t?> GetNumberOfCurrentPlayers()
internal CallResult<NumberOfCurrentPlayers_t> GetNumberOfCurrentPlayers()
{
var returnValue = _GetNumberOfCurrentPlayers( Self );
return await NumberOfCurrentPlayers_t.GetResultAsync( returnValue );
return new CallResult<NumberOfCurrentPlayers_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestGlobalAchievementPercentages( IntPtr self );
private FRequestGlobalAchievementPercentages _RequestGlobalAchievementPercentages;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestGlobalAchievementPercentages( IntPtr self );
#endregion
internal async Task<GlobalAchievementPercentagesReady_t?> RequestGlobalAchievementPercentages()
internal CallResult<GlobalAchievementPercentagesReady_t> RequestGlobalAchievementPercentages()
{
var returnValue = _RequestGlobalAchievementPercentages( Self );
return await GlobalAchievementPercentagesReady_t.GetResultAsync( returnValue );
return new CallResult<GlobalAchievementPercentagesReady_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetMostAchievedAchievementInfo( IntPtr self, IntPtr pchName, uint unNameBufLen, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetMostAchievedAchievementInfo _GetMostAchievedAchievementInfo;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo", CallingConvention = Platform.CC)]
private static extern int _GetMostAchievedAchievementInfo( IntPtr self, IntPtr pchName, uint unNameBufLen, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal int GetMostAchievedAchievementInfo( out string pchName, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@ -573,9 +440,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetNextMostAchievedAchievementInfo( IntPtr self, int iIteratorPrevious, IntPtr pchName, uint unNameBufLen, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetNextMostAchievedAchievementInfo _GetNextMostAchievedAchievementInfo;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo", CallingConvention = Platform.CC)]
private static extern int _GetNextMostAchievedAchievementInfo( IntPtr self, int iIteratorPrevious, IntPtr pchName, uint unNameBufLen, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, out string pchName, ref float pflPercent, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
@ -587,10 +453,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAchievedPercent", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAchievementAchievedPercent( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pflPercent );
private FGetAchievementAchievedPercent _GetAchievementAchievedPercent;
private static extern bool _GetAchievementAchievedPercent( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pflPercent );
#endregion
internal bool GetAchievementAchievedPercent( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pflPercent )
@ -600,64 +465,59 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestGlobalStats( IntPtr self, int nHistoryDays );
private FRequestGlobalStats _RequestGlobalStats;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestGlobalStats( IntPtr self, int nHistoryDays );
#endregion
internal async Task<GlobalStatsReceived_t?> RequestGlobalStats( int nHistoryDays )
internal CallResult<GlobalStatsReceived_t> RequestGlobalStats( int nHistoryDays )
{
var returnValue = _RequestGlobalStats( Self, nHistoryDays );
return await GlobalStatsReceived_t.GetResultAsync( returnValue );
return new CallResult<GlobalStatsReceived_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatInt64", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetGlobalStat1( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref long pData );
private FGetGlobalStat1 _GetGlobalStat1;
private static extern bool _GetGlobalStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref long pData );
#endregion
internal bool GetGlobalStat1( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref long pData )
internal bool GetGlobalStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref long pData )
{
var returnValue = _GetGlobalStat1( Self, pchStatName, ref pData );
var returnValue = _GetGlobalStat( Self, pchStatName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatDouble", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetGlobalStat2( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref double pData );
private FGetGlobalStat2 _GetGlobalStat2;
private static extern bool _GetGlobalStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref double pData );
#endregion
internal bool GetGlobalStat2( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref double pData )
internal bool GetGlobalStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, ref double pData )
{
var returnValue = _GetGlobalStat2( Self, pchStatName, ref pData );
var returnValue = _GetGlobalStat( Self, pchStatName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetGlobalStatHistory1( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] long[] pData, uint cubData );
private FGetGlobalStatHistory1 _GetGlobalStatHistory1;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64", CallingConvention = Platform.CC)]
private static extern int _GetGlobalStatHistory( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] long[] pData, uint cubData );
#endregion
internal int GetGlobalStatHistory1( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] long[] pData, uint cubData )
internal int GetGlobalStatHistory( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] long[] pData, uint cubData )
{
var returnValue = _GetGlobalStatHistory1( Self, pchStatName, pData, cubData );
var returnValue = _GetGlobalStatHistory( Self, pchStatName, pData, cubData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetGlobalStatHistory2( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] double[] pData, uint cubData );
private FGetGlobalStatHistory2 _GetGlobalStatHistory2;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble", CallingConvention = Platform.CC)]
private static extern int _GetGlobalStatHistory( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] double[] pData, uint cubData );
#endregion
internal int GetGlobalStatHistory2( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] double[] pData, uint cubData )
internal int GetGlobalStatHistory( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchStatName, [In,Out] double[] pData, uint cubData )
{
var returnValue = _GetGlobalStatHistory2( Self, pchStatName, pData, cubData );
var returnValue = _GetGlobalStatHistory( Self, pchStatName, pData, cubData );
return returnValue;
}

View File

@ -9,81 +9,23 @@ namespace Steamworks
{
internal class ISteamUtils : SteamInterface
{
public override string InterfaceName => "SteamUtils009";
public override void InitInternals()
internal ISteamUtils( bool IsGameServer )
{
_GetSecondsSinceAppActive = Marshal.GetDelegateForFunctionPointer<FGetSecondsSinceAppActive>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetSecondsSinceComputerActive = Marshal.GetDelegateForFunctionPointer<FGetSecondsSinceComputerActive>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetConnectedUniverse = Marshal.GetDelegateForFunctionPointer<FGetConnectedUniverse>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetServerRealTime = Marshal.GetDelegateForFunctionPointer<FGetServerRealTime>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_GetIPCountry = Marshal.GetDelegateForFunctionPointer<FGetIPCountry>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_GetImageSize = Marshal.GetDelegateForFunctionPointer<FGetImageSize>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetImageRGBA = Marshal.GetDelegateForFunctionPointer<FGetImageRGBA>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_GetCSERIPPort = Marshal.GetDelegateForFunctionPointer<FGetCSERIPPort>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetCurrentBatteryPower = Marshal.GetDelegateForFunctionPointer<FGetCurrentBatteryPower>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_GetAppID = Marshal.GetDelegateForFunctionPointer<FGetAppID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_SetOverlayNotificationPosition = Marshal.GetDelegateForFunctionPointer<FSetOverlayNotificationPosition>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_IsAPICallCompleted = Marshal.GetDelegateForFunctionPointer<FIsAPICallCompleted>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetAPICallFailureReason = Marshal.GetDelegateForFunctionPointer<FGetAPICallFailureReason>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_GetAPICallResult = Marshal.GetDelegateForFunctionPointer<FGetAPICallResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_RunFrame = Marshal.GetDelegateForFunctionPointer<FRunFrame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_GetIPCCallCount = Marshal.GetDelegateForFunctionPointer<FGetIPCCallCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_SetWarningMessageHook = Marshal.GetDelegateForFunctionPointer<FSetWarningMessageHook>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_IsOverlayEnabled = Marshal.GetDelegateForFunctionPointer<FIsOverlayEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_BOverlayNeedsPresent = Marshal.GetDelegateForFunctionPointer<FBOverlayNeedsPresent>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_CheckFileSignature = Marshal.GetDelegateForFunctionPointer<FCheckFileSignature>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_ShowGamepadTextInput = Marshal.GetDelegateForFunctionPointer<FShowGamepadTextInput>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetEnteredGamepadTextLength = Marshal.GetDelegateForFunctionPointer<FGetEnteredGamepadTextLength>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetEnteredGamepadTextInput = Marshal.GetDelegateForFunctionPointer<FGetEnteredGamepadTextInput>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_GetSteamUILanguage = Marshal.GetDelegateForFunctionPointer<FGetSteamUILanguage>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_IsSteamRunningInVR = Marshal.GetDelegateForFunctionPointer<FIsSteamRunningInVR>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_SetOverlayNotificationInset = Marshal.GetDelegateForFunctionPointer<FSetOverlayNotificationInset>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_IsSteamInBigPictureMode = Marshal.GetDelegateForFunctionPointer<FIsSteamInBigPictureMode>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_StartVRDashboard = Marshal.GetDelegateForFunctionPointer<FStartVRDashboard>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_IsVRHeadsetStreamingEnabled = Marshal.GetDelegateForFunctionPointer<FIsVRHeadsetStreamingEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_SetVRHeadsetStreamingEnabled = Marshal.GetDelegateForFunctionPointer<FSetVRHeadsetStreamingEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetSecondsSinceAppActive = null;
_GetSecondsSinceComputerActive = null;
_GetConnectedUniverse = null;
_GetServerRealTime = null;
_GetIPCountry = null;
_GetImageSize = null;
_GetImageRGBA = null;
_GetCSERIPPort = null;
_GetCurrentBatteryPower = null;
_GetAppID = null;
_SetOverlayNotificationPosition = null;
_IsAPICallCompleted = null;
_GetAPICallFailureReason = null;
_GetAPICallResult = null;
_RunFrame = null;
_GetIPCCallCount = null;
_SetWarningMessageHook = null;
_IsOverlayEnabled = null;
_BOverlayNeedsPresent = null;
_CheckFileSignature = null;
_ShowGamepadTextInput = null;
_GetEnteredGamepadTextLength = null;
_GetEnteredGamepadTextInput = null;
_GetSteamUILanguage = null;
_IsSteamRunningInVR = null;
_SetOverlayNotificationInset = null;
_IsSteamInBigPictureMode = null;
_StartVRDashboard = null;
_IsVRHeadsetStreamingEnabled = null;
_SetVRHeadsetStreamingEnabled = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUtils_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUtils_v009();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUtils_v009();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUtils_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerUtils_v009();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUtils_v009();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetSecondsSinceAppActive( IntPtr self );
private FGetSecondsSinceAppActive _GetSecondsSinceAppActive;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceAppActive", CallingConvention = Platform.CC)]
private static extern uint _GetSecondsSinceAppActive( IntPtr self );
#endregion
internal uint GetSecondsSinceAppActive()
@ -93,9 +35,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetSecondsSinceComputerActive( IntPtr self );
private FGetSecondsSinceComputerActive _GetSecondsSinceComputerActive;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceComputerActive", CallingConvention = Platform.CC)]
private static extern uint _GetSecondsSinceComputerActive( IntPtr self );
#endregion
internal uint GetSecondsSinceComputerActive()
@ -105,9 +46,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Universe FGetConnectedUniverse( IntPtr self );
private FGetConnectedUniverse _GetConnectedUniverse;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetConnectedUniverse", CallingConvention = Platform.CC)]
private static extern Universe _GetConnectedUniverse( IntPtr self );
#endregion
internal Universe GetConnectedUniverse()
@ -117,9 +57,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetServerRealTime( IntPtr self );
private FGetServerRealTime _GetServerRealTime;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetServerRealTime", CallingConvention = Platform.CC)]
private static extern uint _GetServerRealTime( IntPtr self );
#endregion
internal uint GetServerRealTime()
@ -129,9 +68,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetIPCountry( IntPtr self );
private FGetIPCountry _GetIPCountry;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPCountry", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetIPCountry( IntPtr self );
#endregion
internal string GetIPCountry()
@ -141,10 +79,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetImageSize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetImageSize( IntPtr self, int iImage, ref uint pnWidth, ref uint pnHeight );
private FGetImageSize _GetImageSize;
private static extern bool _GetImageSize( IntPtr self, int iImage, ref uint pnWidth, ref uint pnHeight );
#endregion
internal bool GetImageSize( int iImage, ref uint pnWidth, ref uint pnHeight )
@ -154,10 +91,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetImageRGBA", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetImageRGBA( IntPtr self, int iImage, [In,Out] byte[] pubDest, int nDestBufferSize );
private FGetImageRGBA _GetImageRGBA;
private static extern bool _GetImageRGBA( IntPtr self, int iImage, [In,Out] byte[] pubDest, int nDestBufferSize );
#endregion
internal bool GetImageRGBA( int iImage, [In,Out] byte[] pubDest, int nDestBufferSize )
@ -167,10 +103,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetCSERIPPort", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetCSERIPPort( IntPtr self, ref uint unIP, ref ushort usPort );
private FGetCSERIPPort _GetCSERIPPort;
private static extern bool _GetCSERIPPort( IntPtr self, ref uint unIP, ref ushort usPort );
#endregion
internal bool GetCSERIPPort( ref uint unIP, ref ushort usPort )
@ -180,9 +115,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate byte FGetCurrentBatteryPower( IntPtr self );
private FGetCurrentBatteryPower _GetCurrentBatteryPower;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetCurrentBatteryPower", CallingConvention = Platform.CC)]
private static extern byte _GetCurrentBatteryPower( IntPtr self );
#endregion
internal byte GetCurrentBatteryPower()
@ -192,9 +126,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetAppID( IntPtr self );
private FGetAppID _GetAppID;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAppID", CallingConvention = Platform.CC)]
private static extern uint _GetAppID( IntPtr self );
#endregion
internal uint GetAppID()
@ -204,9 +137,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetOverlayNotificationPosition( IntPtr self, NotificationPosition eNotificationPosition );
private FSetOverlayNotificationPosition _SetOverlayNotificationPosition;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationPosition", CallingConvention = Platform.CC)]
private static extern void _SetOverlayNotificationPosition( IntPtr self, NotificationPosition eNotificationPosition );
#endregion
internal void SetOverlayNotificationPosition( NotificationPosition eNotificationPosition )
@ -215,10 +147,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsAPICallCompleted", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsAPICallCompleted( IntPtr self, SteamAPICall_t hSteamAPICall, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
private FIsAPICallCompleted _IsAPICallCompleted;
private static extern bool _IsAPICallCompleted( IntPtr self, SteamAPICall_t hSteamAPICall, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
#endregion
internal bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed )
@ -228,9 +159,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICallFailure FGetAPICallFailureReason( IntPtr self, SteamAPICall_t hSteamAPICall );
private FGetAPICallFailureReason _GetAPICallFailureReason;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAPICallFailureReason", CallingConvention = Platform.CC)]
private static extern SteamAPICallFailure _GetAPICallFailureReason( IntPtr self, SteamAPICall_t hSteamAPICall );
#endregion
internal SteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall )
@ -240,10 +170,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAPICallResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAPICallResult( IntPtr self, SteamAPICall_t hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
private FGetAPICallResult _GetAPICallResult;
private static extern bool _GetAPICallResult( IntPtr self, SteamAPICall_t hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
#endregion
internal bool GetAPICallResult( SteamAPICall_t hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed )
@ -253,20 +182,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FRunFrame( IntPtr self );
private FRunFrame _RunFrame;
#endregion
internal void RunFrame()
{
_RunFrame( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetIPCCallCount( IntPtr self );
private FGetIPCCallCount _GetIPCCallCount;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPCCallCount", CallingConvention = Platform.CC)]
private static extern uint _GetIPCCallCount( IntPtr self );
#endregion
internal uint GetIPCCallCount()
@ -276,9 +193,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetWarningMessageHook( IntPtr self, IntPtr pFunction );
private FSetWarningMessageHook _SetWarningMessageHook;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetWarningMessageHook", CallingConvention = Platform.CC)]
private static extern void _SetWarningMessageHook( IntPtr self, IntPtr pFunction );
#endregion
internal void SetWarningMessageHook( IntPtr pFunction )
@ -287,10 +203,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsOverlayEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsOverlayEnabled( IntPtr self );
private FIsOverlayEnabled _IsOverlayEnabled;
private static extern bool _IsOverlayEnabled( IntPtr self );
#endregion
internal bool IsOverlayEnabled()
@ -300,10 +215,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_BOverlayNeedsPresent", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBOverlayNeedsPresent( IntPtr self );
private FBOverlayNeedsPresent _BOverlayNeedsPresent;
private static extern bool _BOverlayNeedsPresent( IntPtr self );
#endregion
internal bool BOverlayNeedsPresent()
@ -313,22 +227,20 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FCheckFileSignature( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string szFileName );
private FCheckFileSignature _CheckFileSignature;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_CheckFileSignature", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CheckFileSignature( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string szFileName );
#endregion
internal async Task<CheckFileSignature_t?> CheckFileSignature( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string szFileName )
internal CallResult<CheckFileSignature_t> CheckFileSignature( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string szFileName )
{
var returnValue = _CheckFileSignature( Self, szFileName );
return await CheckFileSignature_t.GetResultAsync( returnValue );
return new CallResult<CheckFileSignature_t>( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_ShowGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FShowGamepadTextInput( IntPtr self, GamepadTextInputMode eInputMode, GamepadTextInputLineMode eLineInputMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDescription, uint unCharMax, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExistingText );
private FShowGamepadTextInput _ShowGamepadTextInput;
private static extern bool _ShowGamepadTextInput( IntPtr self, GamepadTextInputMode eInputMode, GamepadTextInputLineMode eLineInputMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDescription, uint unCharMax, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExistingText );
#endregion
internal bool ShowGamepadTextInput( GamepadTextInputMode eInputMode, GamepadTextInputLineMode eLineInputMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDescription, uint unCharMax, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExistingText )
@ -338,9 +250,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetEnteredGamepadTextLength( IntPtr self );
private FGetEnteredGamepadTextLength _GetEnteredGamepadTextLength;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextLength", CallingConvention = Platform.CC)]
private static extern uint _GetEnteredGamepadTextLength( IntPtr self );
#endregion
internal uint GetEnteredGamepadTextLength()
@ -350,10 +261,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEnteredGamepadTextInput( IntPtr self, IntPtr pchText, uint cchText );
private FGetEnteredGamepadTextInput _GetEnteredGamepadTextInput;
private static extern bool _GetEnteredGamepadTextInput( IntPtr self, IntPtr pchText, uint cchText );
#endregion
internal bool GetEnteredGamepadTextInput( out string pchText )
@ -365,9 +275,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetSteamUILanguage( IntPtr self );
private FGetSteamUILanguage _GetSteamUILanguage;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSteamUILanguage", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetSteamUILanguage( IntPtr self );
#endregion
internal string GetSteamUILanguage()
@ -377,10 +286,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamRunningInVR", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsSteamRunningInVR( IntPtr self );
private FIsSteamRunningInVR _IsSteamRunningInVR;
private static extern bool _IsSteamRunningInVR( IntPtr self );
#endregion
internal bool IsSteamRunningInVR()
@ -390,9 +298,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetOverlayNotificationInset( IntPtr self, int nHorizontalInset, int nVerticalInset );
private FSetOverlayNotificationInset _SetOverlayNotificationInset;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationInset", CallingConvention = Platform.CC)]
private static extern void _SetOverlayNotificationInset( IntPtr self, int nHorizontalInset, int nVerticalInset );
#endregion
internal void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset )
@ -401,10 +308,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamInBigPictureMode", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsSteamInBigPictureMode( IntPtr self );
private FIsSteamInBigPictureMode _IsSteamInBigPictureMode;
private static extern bool _IsSteamInBigPictureMode( IntPtr self );
#endregion
internal bool IsSteamInBigPictureMode()
@ -414,9 +320,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStartVRDashboard( IntPtr self );
private FStartVRDashboard _StartVRDashboard;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_StartVRDashboard", CallingConvention = Platform.CC)]
private static extern void _StartVRDashboard( IntPtr self );
#endregion
internal void StartVRDashboard()
@ -425,10 +330,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsVRHeadsetStreamingEnabled( IntPtr self );
private FIsVRHeadsetStreamingEnabled _IsVRHeadsetStreamingEnabled;
private static extern bool _IsVRHeadsetStreamingEnabled( IntPtr self );
#endregion
internal bool IsVRHeadsetStreamingEnabled()
@ -438,9 +342,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetVRHeadsetStreamingEnabled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bEnabled );
private FSetVRHeadsetStreamingEnabled _SetVRHeadsetStreamingEnabled;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled", CallingConvention = Platform.CC)]
private static extern void _SetVRHeadsetStreamingEnabled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bEnabled );
#endregion
internal void SetVRHeadsetStreamingEnabled( [MarshalAs( UnmanagedType.U1 )] bool bEnabled )
@ -448,5 +351,53 @@ namespace Steamworks
_SetVRHeadsetStreamingEnabled( Self, bEnabled );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamChinaLauncher", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsSteamChinaLauncher( IntPtr self );
#endregion
internal bool IsSteamChinaLauncher()
{
var returnValue = _IsSteamChinaLauncher( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_InitFilterText", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InitFilterText( IntPtr self );
#endregion
internal bool InitFilterText()
{
var returnValue = _InitFilterText( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_FilterText", CallingConvention = Platform.CC)]
private static extern int _FilterText( IntPtr self, IntPtr pchOutFilteredText, uint nByteSizeOutFilteredText, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, [MarshalAs( UnmanagedType.U1 )] bool bLegalOnly );
#endregion
internal int FilterText( out string pchOutFilteredText, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, [MarshalAs( UnmanagedType.U1 )] bool bLegalOnly )
{
IntPtr mempchOutFilteredText = Helpers.TakeMemory();
var returnValue = _FilterText( Self, mempchOutFilteredText, (1024 * 32), pchInputMessage, bLegalOnly );
pchOutFilteredText = Helpers.MemoryToString( mempchOutFilteredText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPv6ConnectivityState", CallingConvention = Platform.CC)]
private static extern SteamIPv6ConnectivityState _GetIPv6ConnectivityState( IntPtr self, SteamIPv6ConnectivityProtocol eProtocol );
#endregion
internal SteamIPv6ConnectivityState GetIPv6ConnectivityState( SteamIPv6ConnectivityProtocol eProtocol )
{
var returnValue = _GetIPv6ConnectivityState( Self, eProtocol );
return returnValue;
}
}
}

View File

@ -9,29 +9,20 @@ namespace Steamworks
{
internal class ISteamVideo : SteamInterface
{
public override string InterfaceName => "STEAMVIDEO_INTERFACE_V002";
public override void InitInternals()
internal ISteamVideo( bool IsGameServer )
{
_GetVideoURL = Marshal.GetDelegateForFunctionPointer<FGetVideoURL>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_IsBroadcasting = Marshal.GetDelegateForFunctionPointer<FIsBroadcasting>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetOPFSettings = Marshal.GetDelegateForFunctionPointer<FGetOPFSettings>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetOPFStringForApp = Marshal.GetDelegateForFunctionPointer<FGetOPFStringForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
SetupInterface( IsGameServer );
}
internal override void Shutdown()
{
base.Shutdown();
_GetVideoURL = null;
_IsBroadcasting = null;
_GetOPFSettings = null;
_GetOPFStringForApp = null;
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamVideo_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamVideo_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamVideo_v002();
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FGetVideoURL( IntPtr self, AppId unVideoAppID );
private FGetVideoURL _GetVideoURL;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamVideo_GetVideoURL", CallingConvention = Platform.CC)]
private static extern void _GetVideoURL( IntPtr self, AppId unVideoAppID );
#endregion
internal void GetVideoURL( AppId unVideoAppID )
@ -40,10 +31,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamVideo_IsBroadcasting", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FIsBroadcasting( IntPtr self, ref int pnNumViewers );
private FIsBroadcasting _IsBroadcasting;
private static extern bool _IsBroadcasting( IntPtr self, ref int pnNumViewers );
#endregion
internal bool IsBroadcasting( ref int pnNumViewers )
@ -53,9 +43,8 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FGetOPFSettings( IntPtr self, AppId unVideoAppID );
private FGetOPFSettings _GetOPFSettings;
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamVideo_GetOPFSettings", CallingConvention = Platform.CC)]
private static extern void _GetOPFSettings( IntPtr self, AppId unVideoAppID );
#endregion
internal void GetOPFSettings( AppId unVideoAppID )
@ -64,10 +53,9 @@ namespace Steamworks
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamVideo_GetOPFStringForApp", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetOPFStringForApp( IntPtr self, AppId unVideoAppID, IntPtr pchBuffer, ref int pnBufferSize );
private FGetOPFStringForApp _GetOPFStringForApp;
private static extern bool _GetOPFStringForApp( IntPtr self, AppId unVideoAppID, IntPtr pchBuffer, ref int pnBufferSize );
#endregion
internal bool GetOPFStringForApp( AppId unVideoAppID, out string pchBuffer, ref int pnBufferSize )

View File

@ -1,98 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamAPI
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
public static extern bool SteamAPI_Init();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_RunCallbacks();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RegisterCallback", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_RegisterCallback( IntPtr pCallback, int callback );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_UnregisterCallback", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_UnregisterCallback( IntPtr pCallback );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RegisterCallResult", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_RegisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_UnregisterCallResult", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_UnregisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamUser SteamAPI_GetHSteamUser();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamAPI_GetHSteamPipe();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
}
static internal bool Init()
{
return Native.SteamAPI_Init();
}
static internal void RunCallbacks()
{
Native.SteamAPI_RunCallbacks();
}
static internal void RegisterCallback( IntPtr pCallback, int callback )
{
Native.SteamAPI_RegisterCallback( pCallback, callback );
}
static internal void UnregisterCallback( IntPtr pCallback )
{
Native.SteamAPI_UnregisterCallback( pCallback );
}
static internal void RegisterCallResult( IntPtr pCallback, SteamAPICall_t callback )
{
Native.SteamAPI_RegisterCallResult( pCallback, callback );
}
static internal void UnregisterCallResult( IntPtr pCallback, SteamAPICall_t callback )
{
Native.SteamAPI_UnregisterCallResult( pCallback, callback );
}
static internal void Shutdown()
{
Native.SteamAPI_Shutdown();
}
static internal HSteamUser GetHSteamUser()
{
return Native.SteamAPI_GetHSteamUser();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamAPI_GetHSteamPipe();
}
static internal bool RestartAppIfNecessary( uint unOwnAppID )
{
return Native.SteamAPI_RestartAppIfNecessary( unOwnAppID );
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -6,95 +6,99 @@ using System.Threading.Tasks;
namespace Steamworks.Data
{
internal static class CallbackIdentifiers
{
public const int SteamUser = 100;
public const int SteamGameServer = 200;
public const int SteamFriends = 300;
public const int SteamBilling = 400;
public const int SteamMatchmaking = 500;
public const int SteamContentServer = 600;
public const int SteamUtils = 700;
public const int ClientFriends = 800;
public const int ClientUser = 900;
public const int SteamApps = 1000;
public const int SteamUserStats = 1100;
public const int SteamNetworking = 1200;
public const int SteamNetworkingSockets = 1220;
public const int SteamNetworkingMessages = 1250;
public const int ClientRemoteStorage = 1300;
public const int ClientDepotBuilder = 1400;
public const int SteamGameServerItems = 1500;
public const int ClientUtils = 1600;
public const int SteamGameCoordinator = 1700;
public const int SteamGameServerStats = 1800;
public const int Steam2Async = 1900;
public const int SteamGameStats = 2000;
public const int ClientHTTP = 2100;
public const int ClientScreenshots = 2200;
public const int SteamScreenshots = 2300;
public const int ClientAudio = 2400;
public const int ClientUnifiedMessages = 2500;
public const int SteamStreamLauncher = 2600;
public const int ClientController = 2700;
public const int SteamController = 2800;
public const int ClientParentalSettings = 2900;
public const int ClientDeviceAuth = 3000;
public const int ClientNetworkDeviceManager = 3100;
public const int ClientMusic = 3200;
public const int ClientRemoteClientManager = 3300;
public const int ClientUGC = 3400;
public const int SteamStreamClient = 3500;
public const int ClientProductBuilder = 3600;
public const int ClientShortcuts = 3700;
public const int ClientRemoteControlManager = 3800;
public const int SteamAppList = 3900;
public const int SteamMusic = 4000;
public const int SteamMusicRemote = 4100;
public const int ClientVR = 4200;
public const int ClientGameNotification = 4300;
public const int SteamGameNotification = 4400;
public const int SteamHTMLSurface = 4500;
public const int ClientVideo = 4600;
public const int ClientInventory = 4700;
public const int ClientBluetoothManager = 4800;
public const int ClientSharedConnection = 4900;
public const int SteamParentalSettings = 5000;
public const int ClientShader = 5100;
public const int SteamGameSearch = 5200;
public const int SteamParties = 5300;
public const int ClientParties = 5400;
}
internal static class Defines
{
internal const string STEAMAPPLIST_INTERFACE_VERSION = "STEAMAPPLIST_INTERFACE_VERSION001";
internal const string STEAMAPPS_INTERFACE_VERSION = "STEAMAPPS_INTERFACE_VERSION008";
internal const string STEAMAPPTICKET_INTERFACE_VERSION = "STEAMAPPTICKET_INTERFACE_VERSION001";
internal const string STEAMCONTROLLER_INTERFACE_VERSION = "SteamController007";
internal const string STEAMFRIENDS_INTERFACE_VERSION = "SteamFriends017";
internal const string STEAMGAMECOORDINATOR_INTERFACE_VERSION = "SteamGameCoordinator001";
internal const string STEAMGAMESERVER_INTERFACE_VERSION = "SteamGameServer012";
internal const string STEAMGAMESERVERSTATS_INTERFACE_VERSION = "SteamGameServerStats001";
internal const string STEAMHTMLSURFACE_INTERFACE_VERSION = "STEAMHTMLSURFACE_INTERFACE_VERSION_005";
internal const string STEAMHTTP_INTERFACE_VERSION = "STEAMHTTP_INTERFACE_VERSION003";
internal const string STEAMINPUT_INTERFACE_VERSION = "SteamInput001";
internal const string STEAMINVENTORY_INTERFACE_VERSION = "STEAMINVENTORY_INTERFACE_V003";
internal const string STEAMMATCHMAKING_INTERFACE_VERSION = "SteamMatchMaking009";
internal const string STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION = "SteamMatchMakingServers002";
internal const string STEAMGAMESEARCH_INTERFACE_VERSION = "SteamMatchGameSearch001";
internal const string STEAMPARTIES_INTERFACE_VERSION = "SteamParties002";
internal const string STEAMMUSIC_INTERFACE_VERSION = "STEAMMUSIC_INTERFACE_VERSION001";
internal const string STEAMMUSICREMOTE_INTERFACE_VERSION = "STEAMMUSICREMOTE_INTERFACE_VERSION001";
internal const string STEAMNETWORKING_INTERFACE_VERSION = "SteamNetworking005";
internal const string STEAMNETWORKINGSOCKETS_INTERFACE_VERSION = "SteamNetworkingSockets002";
internal const string STEAMNETWORKINGUTILS_INTERFACE_VERSION = "SteamNetworkingUtils001";
internal const string STEAMPARENTALSETTINGS_INTERFACE_VERSION = "STEAMPARENTALSETTINGS_INTERFACE_VERSION001";
internal const string STEAMREMOTESTORAGE_INTERFACE_VERSION = "STEAMREMOTESTORAGE_INTERFACE_VERSION014";
internal const string STEAMSCREENSHOTS_INTERFACE_VERSION = "STEAMSCREENSHOTS_INTERFACE_VERSION003";
internal const string STEAMUGC_INTERFACE_VERSION = "STEAMUGC_INTERFACE_VERSION012";
internal const string STEAMUSER_INTERFACE_VERSION = "SteamUser020";
internal const string STEAMUSERSTATS_INTERFACE_VERSION = "STEAMUSERSTATS_INTERFACE_VERSION011";
internal const string STEAMUTILS_INTERFACE_VERSION = "SteamUtils009";
internal const string STEAMVIDEO_INTERFACE_VERSION = "STEAMVIDEO_INTERFACE_V002";
internal static readonly int k_cubSaltSize = 8;
internal static readonly GID_t k_GIDNil = 0xffffffffffffffff;
internal static readonly GID_t k_TxnIDNil = k_GIDNil;
internal static readonly GID_t k_TxnIDUnknown = 0;
internal static readonly JobID_t k_JobIDNil = 0xffffffffffffffff;
internal static readonly PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
internal static readonly BundleId_t k_uBundleIdInvalid = 0;
internal static readonly AppId k_uAppIdInvalid = 0x0;
internal static readonly AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
internal static readonly PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
internal static readonly DepotId_t k_uDepotIdInvalid = 0x0;
internal static readonly CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
internal static readonly SteamAPICall_t k_uAPICallInvalid = 0x0;
internal static readonly PartnerId_t k_uPartnerIdInvalid = 0;
internal static readonly ManifestId_t k_uManifestIdInvalid = 0;
internal static readonly SiteId_t k_ulSiteIdInvalid = 0;
internal static readonly PartyBeaconID_t k_ulPartyBeaconIdInvalid = 0;
internal static readonly HAuthTicket k_HAuthTicketInvalid = 0;
internal static readonly uint k_unSteamAccountIDMask = 0xFFFFFFFF;
internal static readonly uint k_unSteamAccountInstanceMask = 0x000FFFFF;
internal static readonly uint k_unSteamUserDefaultInstance = 1;
internal static readonly int k_cchGameExtraInfoMax = 64;
internal static readonly int k_cchMaxFriendsGroupName = 64;
internal static readonly int k_cFriendsGroupLimit = 100;
internal static readonly FriendsGroupID_t k_FriendsGroupID_Invalid = - 1;
internal static readonly int k_cEnumerateFollowersMax = 50;
internal static readonly uint k_cubChatMetadataMax = 8192;
internal static readonly int k_cbMaxGameServerGameDir = 32;
internal static readonly int k_cbMaxGameServerMapName = 32;
internal static readonly int k_cbMaxGameServerGameDescription = 64;
internal static readonly int k_cbMaxGameServerName = 64;
internal static readonly int k_cbMaxGameServerTags = 128;
internal static readonly int k_cbMaxGameServerGameData = 2048;
internal static readonly int HSERVERQUERY_INVALID = -1;
internal static readonly uint k_unFavoriteFlagNone = 0x00;
internal static readonly uint k_unFavoriteFlagFavorite = 0x01;
internal static readonly uint k_unFavoriteFlagHistory = 0x02;
internal static readonly uint k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;
internal static readonly PublishedFileId k_PublishedFileIdInvalid = 0;
internal static readonly UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffff;
internal static readonly PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffff;
internal static readonly UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffff;
internal static readonly uint k_cchPublishedDocumentTitleMax = 128 + 1;
internal static readonly uint k_cchPublishedDocumentDescriptionMax = 8000;
internal static readonly uint k_cchPublishedDocumentChangeDescriptionMax = 8000;
internal static readonly uint k_unEnumeratePublishedFilesMaxResults = 50;
internal static readonly uint k_cchTagListMax = 1024 + 1;
internal static readonly uint k_cchFilenameMax = 260;
internal static readonly uint k_cchPublishedFileURLMax = 256;
internal static readonly int k_cubAppProofOfPurchaseKeyMax = 240;
internal static readonly uint k_nScreenshotMaxTaggedUsers = 32;
internal static readonly uint k_nScreenshotMaxTaggedPublishedFiles = 32;
internal static readonly int k_cubUFSTagTypeMax = 255;
internal static readonly int k_cubUFSTagValueMax = 255;
internal static readonly int k_ScreenshotThumbWidth = 200;
internal static readonly UGCQueryHandle_t k_UGCQueryHandleInvalid = 0xffffffffffffffff;
internal static readonly UGCUpdateHandle_t k_UGCUpdateHandleInvalid = 0xffffffffffffffff;
internal static readonly uint kNumUGCResultsPerPage = 50;
internal static readonly uint k_cchDeveloperMetadataMax = 5000;
internal static readonly uint INVALID_HTMLBROWSER = 0;
internal static readonly InventoryItemId k_SteamItemInstanceIDInvalid = ~default(ulong);
internal static readonly SteamInventoryResult_t k_SteamInventoryResultInvalid = - 1;
internal static readonly SteamInventoryUpdateHandle_t k_SteamInventoryUpdateHandleInvalid = 0xffffffffffffffff;
internal static readonly Connection k_HSteamNetConnection_Invalid = 0;
internal static readonly Socket k_HSteamListenSocket_Invalid = 0;
internal static readonly HSteamNetPollGroup k_HSteamNetPollGroup_Invalid = 0;
internal static readonly int k_cchMaxSteamNetworkingErrMsg = 1024;
internal static readonly int k_cchSteamNetworkingMaxConnectionCloseReason = 128;
internal static readonly int k_cchSteamNetworkingMaxConnectionDescription = 128;
internal static readonly int k_cbMaxSteamNetworkingSocketsMessageSizeSend = 512 * 1024;
internal static readonly int k_nSteamNetworkingSend_Unreliable = 0;
internal static readonly int k_nSteamNetworkingSend_NoNagle = 1;
internal static readonly int k_nSteamNetworkingSend_UnreliableNoNagle = k_nSteamNetworkingSend_Unreliable | k_nSteamNetworkingSend_NoNagle;
internal static readonly int k_nSteamNetworkingSend_NoDelay = 4;
internal static readonly int k_nSteamNetworkingSend_UnreliableNoDelay = k_nSteamNetworkingSend_Unreliable | k_nSteamNetworkingSend_NoDelay | k_nSteamNetworkingSend_NoNagle;
internal static readonly int k_nSteamNetworkingSend_Reliable = 8;
internal static readonly int k_nSteamNetworkingSend_ReliableNoNagle = k_nSteamNetworkingSend_Reliable | k_nSteamNetworkingSend_NoNagle;
internal static readonly int k_nSteamNetworkingSend_UseCurrentThread = 16;
internal static readonly int k_cchMaxSteamNetworkingPingLocationString = 1024;
internal static readonly int k_nSteamNetworkingPing_Failed = - 1;
internal static readonly int k_nSteamNetworkingPing_Unknown = - 2;
internal static readonly SteamNetworkingPOPID k_SteamDatagramPOPID_dev = ( ( uint ) 'd' << 16 ) | ( ( uint ) 'e' << 8 ) | ( uint ) 'v';
internal static readonly uint k_unServerFlagNone = 0x00;
internal static readonly uint k_unServerFlagActive = 0x01;
internal static readonly uint k_unServerFlagSecure = 0x02;
internal static readonly uint k_unServerFlagDedicated = 0x04;
internal static readonly uint k_unServerFlagLinux = 0x08;
internal static readonly uint k_unServerFlagPassworded = 0x10;
internal static readonly uint k_unServerFlagPrivate = 0x20;
internal static readonly uint k_cbSteamDatagramMaxSerializedTicket = 512;
internal static readonly uint k_cbMaxSteamDatagramGameCoordinatorServerLoginAppData = 2048;
internal static readonly uint k_cbMaxSteamDatagramGameCoordinatorServerLoginSerialized = 4096;
}
}

View File

@ -6,6 +6,15 @@ using System.Threading.Tasks;
namespace Steamworks
{
//
// ESteamIPType
//
internal enum SteamIPType : int
{
Type4 = 0,
Type6 = 1,
}
//
// EUniverse
//
@ -24,6 +33,7 @@ namespace Steamworks
//
public enum Result : int
{
None = 0,
OK = 1,
Fail = 2,
NoConnection = 3,
@ -136,6 +146,8 @@ namespace Steamworks
AccountNotFriends = 111,
LimitedUserAccount = 112,
CantRemoveItem = 113,
AccountDeleted = 114,
ExistingUserCancelledLicense = 115,
}
//
@ -274,6 +286,8 @@ namespace Steamworks
RentalNotActivated = 65536,
Rental = 131072,
SiteLicense = 262144,
LegacyFreeSub = 524288,
InvalidOSType = 1048576,
}
//
@ -295,9 +309,10 @@ namespace Steamworks
Franchise = 1024,
Video = 2048,
Plugin = 4096,
Music = 8192,
MusicAlbum = 8192,
Series = 16384,
Comic = 32768,
Comic_UNUSED = 32768,
Beta = 65536,
Shortcut = 1073741824,
DepotOnly = -2147483648,
}
@ -449,33 +464,39 @@ namespace Steamworks
//
internal enum VRHMDType : int
{
None = -1,
Unknown = 0,
HTC_Dev = 1,
HTC_VivePre = 2,
HTC_Vive = 3,
HTC_VivePro = 4,
HTC_Unknown = 20,
Oculus_DK1 = 21,
Oculus_DK2 = 22,
Oculus_Rift = 23,
Oculus_Unknown = 40,
Acer_Unknown = 50,
Acer_WindowsMR = 51,
Dell_Unknown = 60,
Dell_Visor = 61,
Lenovo_Unknown = 70,
Lenovo_Explorer = 71,
HP_Unknown = 80,
HP_WindowsMR = 81,
Samsung_Unknown = 90,
Samsung_Odyssey = 91,
Unannounced_Unknown = 100,
Unannounced_WindowsMR = 101,
vridge = 110,
Huawei_Unknown = 120,
Huawei_VR2 = 121,
Huawei_Unannounced = 129,
MDType_None = -1,
MDType_Unknown = 0,
MDType_HTC_Dev = 1,
MDType_HTC_VivePre = 2,
MDType_HTC_Vive = 3,
MDType_HTC_VivePro = 4,
MDType_HTC_ViveCosmos = 5,
MDType_HTC_Unknown = 20,
MDType_Oculus_DK1 = 21,
MDType_Oculus_DK2 = 22,
MDType_Oculus_Rift = 23,
MDType_Oculus_RiftS = 24,
MDType_Oculus_Quest = 25,
MDType_Oculus_Unknown = 40,
MDType_Acer_Unknown = 50,
MDType_Acer_WindowsMR = 51,
MDType_Dell_Unknown = 60,
MDType_Dell_Visor = 61,
MDType_Lenovo_Unknown = 70,
MDType_Lenovo_Explorer = 71,
MDType_HP_Unknown = 80,
MDType_HP_WindowsMR = 81,
MDType_HP_Reverb = 82,
MDType_Samsung_Unknown = 90,
MDType_Samsung_Odyssey = 91,
MDType_Unannounced_Unknown = 100,
MDType_Unannounced_WindowsMR = 101,
MDType_vridge = 110,
MDType_Huawei_Unknown = 120,
MDType_Huawei_VR2 = 121,
MDType_Huawei_EndOfRange = 129,
mdType_Valve_Unknown = 130,
mdType_Valve_Index = 131,
}
//
@ -503,14 +524,31 @@ namespace Steamworks
}
//
// CGameID::EGameIDType
// EDurationControlProgress
//
internal enum GameIDType : int
internal enum DurationControlProgress : int
{
App = 0,
GameMod = 1,
Shortcut = 2,
P2P = 3,
Progress_Full = 0,
Progress_Half = 1,
Progress_None = 2,
ExitSoon_3h = 3,
ExitSoon_5h = 4,
ExitSoon_Night = 5,
}
//
// EDurationControlNotification
//
internal enum DurationControlNotification : int
{
None = 0,
DurationControlNotification1Hour = 1,
DurationControlNotification3Hours = 2,
HalfProgress = 3,
NoProgress = 4,
ExitSoon_3h = 5,
ExitSoon_5h = 6,
ExitSoon_Night = 7,
}
//
@ -542,12 +580,23 @@ namespace Steamworks
}
//
// IPCFailure_t::EFailureType
// ESteamIPv6ConnectivityProtocol
//
internal enum FailureType : int
internal enum SteamIPv6ConnectivityProtocol : int
{
FlushedCallbackQueue = 0,
PipeFail = 1,
Invalid = 0,
HTTP = 1,
UDP = 2,
}
//
// ESteamIPv6ConnectivityState
//
internal enum SteamIPv6ConnectivityState : int
{
Unknown = 0,
Good = 1,
Bad = 2,
}
//
@ -718,6 +767,7 @@ namespace Steamworks
FriendsOnly = 1,
Public = 2,
Invisible = 3,
PrivateUnique = 4,
}
//
@ -778,16 +828,6 @@ namespace Steamworks
IconURLLarge = 4,
}
//
// RequestPlayersForGameResultCallback_t::PlayerAcceptState_t
//
internal enum PlayerAcceptState_t : int
{
Unknown = 0,
PlayerAccepted = 1,
PlayerDeclined = 2,
}
//
// ERemoteStoragePlatform
//
@ -798,8 +838,9 @@ namespace Steamworks
OSX = 2,
PS3 = 4,
Linux = 8,
Reserved2 = 16,
Switch = 16,
Android = 32,
IOS = 64,
All = -1,
}
@ -811,6 +852,7 @@ namespace Steamworks
Public = 0,
FriendsOnly = 1,
Private = 2,
Unlisted = 3,
}
//
@ -1027,74 +1069,49 @@ namespace Steamworks
internal enum HTTPStatusCode : int
{
Invalid = 0,
HTTPStatusCode100Continue = 100,
HTTPStatusCode101SwitchingProtocols = 101,
HTTPStatusCode200OK = 200,
HTTPStatusCode201Created = 201,
HTTPStatusCode202Accepted = 202,
HTTPStatusCode203NonAuthoritative = 203,
HTTPStatusCode204NoContent = 204,
HTTPStatusCode205ResetContent = 205,
HTTPStatusCode206PartialContent = 206,
HTTPStatusCode300MultipleChoices = 300,
HTTPStatusCode301MovedPermanently = 301,
HTTPStatusCode302Found = 302,
HTTPStatusCode303SeeOther = 303,
HTTPStatusCode304NotModified = 304,
HTTPStatusCode305UseProxy = 305,
HTTPStatusCode307TemporaryRedirect = 307,
HTTPStatusCode400BadRequest = 400,
HTTPStatusCode401Unauthorized = 401,
HTTPStatusCode402PaymentRequired = 402,
HTTPStatusCode403Forbidden = 403,
HTTPStatusCode404NotFound = 404,
HTTPStatusCode405MethodNotAllowed = 405,
HTTPStatusCode406NotAcceptable = 406,
HTTPStatusCode407ProxyAuthRequired = 407,
HTTPStatusCode408RequestTimeout = 408,
HTTPStatusCode409Conflict = 409,
HTTPStatusCode410Gone = 410,
HTTPStatusCode411LengthRequired = 411,
HTTPStatusCode412PreconditionFailed = 412,
HTTPStatusCode413RequestEntityTooLarge = 413,
HTTPStatusCode414RequestURITooLong = 414,
HTTPStatusCode415UnsupportedMediaType = 415,
HTTPStatusCode416RequestedRangeNotSatisfiable = 416,
HTTPStatusCode417ExpectationFailed = 417,
HTTPStatusCode4xxUnknown = 418,
HTTPStatusCode429TooManyRequests = 429,
HTTPStatusCode500InternalServerError = 500,
HTTPStatusCode501NotImplemented = 501,
HTTPStatusCode502BadGateway = 502,
HTTPStatusCode503ServiceUnavailable = 503,
HTTPStatusCode504GatewayTimeout = 504,
HTTPStatusCode505HTTPVersionNotSupported = 505,
HTTPStatusCode5xxUnknown = 599,
}
//
// EInputSource
//
internal enum InputSource : int
{
None = 0,
LeftTrackpad = 1,
RightTrackpad = 2,
Joystick = 3,
ABXY = 4,
Switch = 5,
LeftTrigger = 6,
RightTrigger = 7,
LeftBumper = 8,
RightBumper = 9,
Gyro = 10,
CenterTrackpad = 11,
RightJoystick = 12,
DPad = 13,
Key = 14,
Mouse = 15,
LeftGyro = 16,
Count = 17,
Code100Continue = 100,
Code101SwitchingProtocols = 101,
Code200OK = 200,
Code201Created = 201,
Code202Accepted = 202,
Code203NonAuthoritative = 203,
Code204NoContent = 204,
Code205ResetContent = 205,
Code206PartialContent = 206,
Code300MultipleChoices = 300,
Code301MovedPermanently = 301,
Code302Found = 302,
Code303SeeOther = 303,
Code304NotModified = 304,
Code305UseProxy = 305,
Code307TemporaryRedirect = 307,
Code400BadRequest = 400,
Code401Unauthorized = 401,
Code402PaymentRequired = 402,
Code403Forbidden = 403,
Code404NotFound = 404,
Code405MethodNotAllowed = 405,
Code406NotAcceptable = 406,
Code407ProxyAuthRequired = 407,
Code408RequestTimeout = 408,
Code409Conflict = 409,
Code410Gone = 410,
Code411LengthRequired = 411,
Code412PreconditionFailed = 412,
Code413RequestEntityTooLarge = 413,
Code414RequestURITooLong = 414,
Code415UnsupportedMediaType = 415,
Code416RequestedRangeNotSatisfiable = 416,
Code417ExpectationFailed = 417,
Code4xxUnknown = 418,
Code429TooManyRequests = 429,
Code500InternalServerError = 500,
Code501NotImplemented = 501,
Code502BadGateway = 502,
Code503ServiceUnavailable = 503,
Code504GatewayTimeout = 504,
Code505HTTPVersionNotSupported = 505,
Code5xxUnknown = 599,
}
//
@ -1229,7 +1246,7 @@ namespace Steamworks
PS4_Gyro_Pitch = 100,
PS4_Gyro_Yaw = 101,
PS4_Gyro_Roll = 102,
PS4_Reserved0 = 103,
PS4_DPad_Move = 103,
PS4_Reserved1 = 104,
PS4_Reserved2 = 105,
PS4_Reserved3 = 106,
@ -1268,7 +1285,7 @@ namespace Steamworks
XBoxOne_DPad_South = 139,
XBoxOne_DPad_West = 140,
XBoxOne_DPad_East = 141,
XBoxOne_Reserved0 = 142,
XBoxOne_DPad_Move = 142,
XBoxOne_Reserved1 = 143,
XBoxOne_Reserved2 = 144,
XBoxOne_Reserved3 = 145,
@ -1307,7 +1324,7 @@ namespace Steamworks
XBox360_DPad_South = 178,
XBox360_DPad_West = 179,
XBox360_DPad_East = 180,
XBox360_Reserved0 = 181,
XBox360_DPad_Move = 181,
XBox360_Reserved1 = 182,
XBox360_Reserved2 = 183,
XBox360_Reserved3 = 184,
@ -1351,7 +1368,7 @@ namespace Steamworks
Switch_ProGyro_Pitch = 222,
Switch_ProGyro_Yaw = 223,
Switch_ProGyro_Roll = 224,
Switch_Reserved0 = 225,
Switch_DPad_Move = 225,
Switch_Reserved1 = 226,
Switch_Reserved2 = 227,
Switch_Reserved3 = 228,
@ -1464,55 +1481,6 @@ namespace Steamworks
RestoreUserDefault = 1,
}
//
// EControllerSource
//
internal enum ControllerSource : int
{
None = 0,
LeftTrackpad = 1,
RightTrackpad = 2,
Joystick = 3,
ABXY = 4,
Switch = 5,
LeftTrigger = 6,
RightTrigger = 7,
LeftBumper = 8,
RightBumper = 9,
Gyro = 10,
CenterTrackpad = 11,
RightJoystick = 12,
DPad = 13,
Key = 14,
Mouse = 15,
LeftGyro = 16,
Count = 17,
}
//
// EControllerSourceMode
//
internal enum ControllerSourceMode : int
{
None = 0,
Dpad = 1,
Buttons = 2,
FourButtons = 3,
AbsoluteMouse = 4,
RelativeMouse = 5,
JoystickMove = 6,
JoystickMouse = 7,
JoystickCamera = 8,
ScrollWheel = 9,
Trigger = 10,
TouchMenu = 11,
MouseJoystick = 12,
MouseRegion = 13,
RadialMenu = 14,
SingleButton = 15,
Switches = 16,
}
//
// EControllerActionOrigin
//
@ -1759,7 +1727,11 @@ namespace Steamworks
Switch_LeftGrip_Upper = 238,
Switch_RightGrip_Lower = 239,
Switch_RightGrip_Upper = 240,
Count = 241,
PS4_DPad_Move = 241,
XBoxOne_DPad_Move = 242,
XBox360_DPad_Move = 243,
Switch_DPad_Move = 244,
Count = 245,
MaximumPossibleValue = 32767,
}
@ -1909,76 +1881,6 @@ namespace Steamworks
ReservedMax = 255,
}
//
// ISteamHTMLSurface::EHTMLMouseButton
//
internal enum HTMLMouseButton : int
{
Left = 0,
Right = 1,
Middle = 2,
}
//
// ISteamHTMLSurface::EMouseCursor
//
internal enum MouseCursor : int
{
user = 0,
none = 1,
arrow = 2,
ibeam = 3,
hourglass = 4,
waitarrow = 5,
crosshair = 6,
up = 7,
sizenw = 8,
sizese = 9,
sizene = 10,
sizesw = 11,
sizew = 12,
sizee = 13,
sizen = 14,
sizes = 15,
sizewe = 16,
sizens = 17,
sizeall = 18,
no = 19,
hand = 20,
blank = 21,
middle_pan = 22,
north_pan = 23,
north_east_pan = 24,
east_pan = 25,
south_east_pan = 26,
south_pan = 27,
south_west_pan = 28,
west_pan = 29,
north_west_pan = 30,
alias = 31,
cell = 32,
colresize = 33,
copycur = 34,
verticaltext = 35,
rowresize = 36,
zoomin = 37,
zoomout = 38,
help = 39,
custom = 40,
last = 41,
}
//
// ISteamHTMLSurface::EHTMLKeyModifiers
//
internal enum HTMLKeyModifiers : int
{
None = 0,
AltDown = 1,
CtrlDown = 2,
ShiftDown = 4,
}
//
// ESteamItemFlags
//
@ -1989,6 +1891,17 @@ namespace Steamworks
Consumed = 512,
}
//
// ESteamTVRegionBehavior
//
internal enum SteamTVRegionBehavior : int
{
Invalid = -1,
Hover = 0,
ClickPopup = 1,
ClickSurroundingRegion = 2,
}
//
// EParentalFeature
//
@ -2007,7 +1920,217 @@ namespace Steamworks
ParentalSetup = 10,
Library = 11,
Test = 12,
Max = 13,
SiteLicense = 13,
Max = 14,
}
//
// ESteamDeviceFormFactor
//
internal enum SteamDeviceFormFactor : int
{
Unknown = 0,
Phone = 1,
Tablet = 2,
Computer = 3,
TV = 4,
}
//
// ESteamNetworkingAvailability
//
public enum SteamNetworkingAvailability : int
{
CannotTry = -102,
Failed = -101,
Previously = -100,
Retrying = -10,
NeverTried = 1,
Waiting = 2,
Attempting = 3,
Current = 100,
Unknown = 0,
Force32bit = 2147483647,
}
//
// ESteamNetworkingIdentityType
//
internal enum NetIdentityType : int
{
Invalid = 0,
SteamID = 16,
XboxPairwiseID = 17,
IPAddress = 1,
GenericString = 2,
GenericBytes = 3,
UnknownType = 4,
Force32bit = 2147483647,
}
//
// ESteamNetworkingConnectionState
//
public enum ConnectionState : int
{
None = 0,
Connecting = 1,
FindingRoute = 2,
Connected = 3,
ClosedByPeer = 4,
ProblemDetectedLocally = 5,
FinWait = -1,
Linger = -2,
Dead = -3,
Force32Bit = 2147483647,
}
//
// ESteamNetConnectionEnd
//
internal enum SteamNetConnectionEnd : int
{
Invalid = 0,
App_Min = 1000,
App_Generic = 1000,
App_Max = 1999,
AppException_Min = 2000,
AppException_Generic = 2000,
AppException_Max = 2999,
Local_Min = 3000,
Local_OfflineMode = 3001,
Local_ManyRelayConnectivity = 3002,
Local_HostedServerPrimaryRelay = 3003,
Local_NetworkConfig = 3004,
Local_Rights = 3005,
Local_Max = 3999,
Remote_Min = 4000,
Remote_Timeout = 4001,
Remote_BadCrypt = 4002,
Remote_BadCert = 4003,
Remote_NotLoggedIn = 4004,
Remote_NotRunningApp = 4005,
Remote_BadProtocolVersion = 4006,
Remote_Max = 4999,
Misc_Min = 5000,
Misc_Generic = 5001,
Misc_InternalError = 5002,
Misc_Timeout = 5003,
Misc_RelayConnectivity = 5004,
Misc_SteamConnectivity = 5005,
Misc_NoRelaySessionsToClient = 5006,
Misc_Max = 5999,
Force32Bit = 2147483647,
}
//
// ESteamNetworkingConfigScope
//
internal enum NetConfigScope : int
{
Global = 1,
SocketsInterface = 2,
ListenSocket = 3,
Connection = 4,
Scope__Force32Bit = 2147483647,
}
//
// ESteamNetworkingConfigDataType
//
internal enum NetConfigType : int
{
Int32 = 1,
Int64 = 2,
Float = 3,
String = 4,
FunctionPtr = 5,
DataType__Force32Bit = 2147483647,
}
//
// ESteamNetworkingConfigValue
//
internal enum NetConfig : int
{
Invalid = 0,
FakePacketLoss_Send = 2,
FakePacketLoss_Recv = 3,
FakePacketLag_Send = 4,
FakePacketLag_Recv = 5,
FakePacketReorder_Send = 6,
FakePacketReorder_Recv = 7,
FakePacketReorder_Time = 8,
FakePacketDup_Send = 26,
FakePacketDup_Recv = 27,
FakePacketDup_TimeMax = 28,
TimeoutInitial = 24,
TimeoutConnected = 25,
SendBufferSize = 9,
SendRateMin = 10,
SendRateMax = 11,
NagleTime = 12,
IP_AllowWithoutAuth = 23,
MTU_PacketSize = 32,
MTU_DataSize = 33,
Unencrypted = 34,
EnumerateDevVars = 35,
SDRClient_ConsecutitivePingTimeoutsFailInitial = 19,
SDRClient_ConsecutitivePingTimeoutsFail = 20,
SDRClient_MinPingsBeforePingAccurate = 21,
SDRClient_SingleSocket = 22,
SDRClient_ForceRelayCluster = 29,
SDRClient_DebugTicketAddress = 30,
SDRClient_ForceProxyAddr = 31,
SDRClient_FakeClusterPing = 36,
LogLevel_AckRTT = 13,
LogLevel_PacketDecode = 14,
LogLevel_Message = 15,
LogLevel_PacketGaps = 16,
LogLevel_P2PRendezvous = 17,
LogLevel_SDRRelayPings = 18,
Value__Force32Bit = 2147483647,
}
//
// ESteamNetworkingGetConfigValueResult
//
internal enum NetConfigResult : int
{
BadValue = -1,
BadScopeObj = -2,
BufferTooSmall = -3,
OK = 1,
OKInherited = 2,
Result__Force32Bit = 2147483647,
}
//
// ESteamNetworkingSocketsDebugOutputType
//
internal enum DebugOutputType : int
{
None = 0,
Bug = 1,
Error = 2,
Important = 3,
Warning = 4,
Msg = 5,
Verbose = 6,
Debug = 7,
Everything = 8,
Force32Bit = 2147483647,
}
//
// EServerMode
//
internal enum ServerMode : int
{
Invalid = 0,
NoAuthentication = 1,
Authentication = 2,
AuthenticationAndSecure = 3,
}
}

View File

@ -1,48 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamGameServer
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_RunCallbacks();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamUser SteamGameServer_GetHSteamUser();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
}
static internal void RunCallbacks()
{
Native.SteamGameServer_RunCallbacks();
}
static internal void Shutdown()
{
Native.SteamGameServer_Shutdown();
}
static internal HSteamUser GetHSteamUser()
{
return Native.SteamGameServer_GetHSteamUser();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamGameServer_GetHSteamPipe();
}
}
}

View File

@ -1,49 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamInternal
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_FindOrCreateUserInterface", CallingConvention = CallingConvention.Cdecl )]
public static extern IntPtr SteamInternal_FindOrCreateUserInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_FindOrCreateGameServerInterface", CallingConvention = CallingConvention.Cdecl )]
public static extern IntPtr SteamInternal_FindOrCreateGameServerInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_CreateInterface", CallingConvention = CallingConvention.Cdecl )]
public static extern IntPtr SteamInternal_CreateInterface( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string version );
}
static internal bool GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
{
return Native.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
}
static internal IntPtr FindOrCreateUserInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname )
{
return Native.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
}
static internal IntPtr FindOrCreateGameServerInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname )
{
return Native.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
}
static internal IntPtr CreateInterface( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string version )
{
return Native.SteamInternal_CreateInterface( version );
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -8,6 +8,7 @@ namespace Steamworks.Data
{
internal struct GID_t : IEquatable<GID_t>, IComparable<GID_t>
{
// Name: GID_t, Type: unsigned long long
public ulong Value;
public static implicit operator GID_t( ulong value ) => new GID_t(){ Value = value };
@ -23,6 +24,7 @@ namespace Steamworks.Data
internal struct JobID_t : IEquatable<JobID_t>, IComparable<JobID_t>
{
// Name: JobID_t, Type: unsigned long long
public ulong Value;
public static implicit operator JobID_t( ulong value ) => new JobID_t(){ Value = value };
@ -38,10 +40,11 @@ namespace Steamworks.Data
internal struct TxnID_t : IEquatable<TxnID_t>, IComparable<TxnID_t>
{
public GID_t Value;
// Name: TxnID_t, Type: unsigned long long
public ulong Value;
public static implicit operator TxnID_t( GID_t value ) => new TxnID_t(){ Value = value };
public static implicit operator GID_t( TxnID_t value ) => value.Value;
public static implicit operator TxnID_t( ulong value ) => new TxnID_t(){ Value = value };
public static implicit operator ulong( TxnID_t value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (TxnID_t) p );
@ -53,6 +56,7 @@ namespace Steamworks.Data
internal struct PackageId_t : IEquatable<PackageId_t>, IComparable<PackageId_t>
{
// Name: PackageId_t, Type: unsigned int
public uint Value;
public static implicit operator PackageId_t( uint value ) => new PackageId_t(){ Value = value };
@ -68,6 +72,7 @@ namespace Steamworks.Data
internal struct BundleId_t : IEquatable<BundleId_t>, IComparable<BundleId_t>
{
// Name: BundleId_t, Type: unsigned int
public uint Value;
public static implicit operator BundleId_t( uint value ) => new BundleId_t(){ Value = value };
@ -83,6 +88,7 @@ namespace Steamworks.Data
internal struct AssetClassId_t : IEquatable<AssetClassId_t>, IComparable<AssetClassId_t>
{
// Name: AssetClassId_t, Type: unsigned long long
public ulong Value;
public static implicit operator AssetClassId_t( ulong value ) => new AssetClassId_t(){ Value = value };
@ -98,6 +104,7 @@ namespace Steamworks.Data
internal struct PhysicalItemId_t : IEquatable<PhysicalItemId_t>, IComparable<PhysicalItemId_t>
{
// Name: PhysicalItemId_t, Type: unsigned int
public uint Value;
public static implicit operator PhysicalItemId_t( uint value ) => new PhysicalItemId_t(){ Value = value };
@ -113,6 +120,7 @@ namespace Steamworks.Data
internal struct DepotId_t : IEquatable<DepotId_t>, IComparable<DepotId_t>
{
// Name: DepotId_t, Type: unsigned int
public uint Value;
public static implicit operator DepotId_t( uint value ) => new DepotId_t(){ Value = value };
@ -128,6 +136,7 @@ namespace Steamworks.Data
internal struct RTime32 : IEquatable<RTime32>, IComparable<RTime32>
{
// Name: RTime32, Type: unsigned int
public uint Value;
public static implicit operator RTime32( uint value ) => new RTime32(){ Value = value };
@ -143,6 +152,7 @@ namespace Steamworks.Data
internal struct CellID_t : IEquatable<CellID_t>, IComparable<CellID_t>
{
// Name: CellID_t, Type: unsigned int
public uint Value;
public static implicit operator CellID_t( uint value ) => new CellID_t(){ Value = value };
@ -158,6 +168,7 @@ namespace Steamworks.Data
internal struct SteamAPICall_t : IEquatable<SteamAPICall_t>, IComparable<SteamAPICall_t>
{
// Name: SteamAPICall_t, Type: unsigned long long
public ulong Value;
public static implicit operator SteamAPICall_t( ulong value ) => new SteamAPICall_t(){ Value = value };
@ -173,6 +184,7 @@ namespace Steamworks.Data
internal struct AccountID_t : IEquatable<AccountID_t>, IComparable<AccountID_t>
{
// Name: AccountID_t, Type: unsigned int
public uint Value;
public static implicit operator AccountID_t( uint value ) => new AccountID_t(){ Value = value };
@ -188,6 +200,7 @@ namespace Steamworks.Data
internal struct PartnerId_t : IEquatable<PartnerId_t>, IComparable<PartnerId_t>
{
// Name: PartnerId_t, Type: unsigned int
public uint Value;
public static implicit operator PartnerId_t( uint value ) => new PartnerId_t(){ Value = value };
@ -203,6 +216,7 @@ namespace Steamworks.Data
internal struct ManifestId_t : IEquatable<ManifestId_t>, IComparable<ManifestId_t>
{
// Name: ManifestId_t, Type: unsigned long long
public ulong Value;
public static implicit operator ManifestId_t( ulong value ) => new ManifestId_t(){ Value = value };
@ -218,6 +232,7 @@ namespace Steamworks.Data
internal struct SiteId_t : IEquatable<SiteId_t>, IComparable<SiteId_t>
{
// Name: SiteId_t, Type: unsigned long long
public ulong Value;
public static implicit operator SiteId_t( ulong value ) => new SiteId_t(){ Value = value };
@ -233,6 +248,7 @@ namespace Steamworks.Data
internal struct PartyBeaconID_t : IEquatable<PartyBeaconID_t>, IComparable<PartyBeaconID_t>
{
// Name: PartyBeaconID_t, Type: unsigned long long
public ulong Value;
public static implicit operator PartyBeaconID_t( ulong value ) => new PartyBeaconID_t(){ Value = value };
@ -248,6 +264,7 @@ namespace Steamworks.Data
internal struct HAuthTicket : IEquatable<HAuthTicket>, IComparable<HAuthTicket>
{
// Name: HAuthTicket, Type: unsigned int
public uint Value;
public static implicit operator HAuthTicket( uint value ) => new HAuthTicket(){ Value = value };
@ -263,6 +280,7 @@ namespace Steamworks.Data
internal struct BREAKPAD_HANDLE : IEquatable<BREAKPAD_HANDLE>, IComparable<BREAKPAD_HANDLE>
{
// Name: BREAKPAD_HANDLE, Type: void *
public IntPtr Value;
public static implicit operator BREAKPAD_HANDLE( IntPtr value ) => new BREAKPAD_HANDLE(){ Value = value };
@ -278,6 +296,7 @@ namespace Steamworks.Data
internal struct HSteamPipe : IEquatable<HSteamPipe>, IComparable<HSteamPipe>
{
// Name: HSteamPipe, Type: int
public int Value;
public static implicit operator HSteamPipe( int value ) => new HSteamPipe(){ Value = value };
@ -293,6 +312,7 @@ namespace Steamworks.Data
internal struct HSteamUser : IEquatable<HSteamUser>, IComparable<HSteamUser>
{
// Name: HSteamUser, Type: int
public int Value;
public static implicit operator HSteamUser( int value ) => new HSteamUser(){ Value = value };
@ -308,6 +328,7 @@ namespace Steamworks.Data
internal struct FriendsGroupID_t : IEquatable<FriendsGroupID_t>, IComparable<FriendsGroupID_t>
{
// Name: FriendsGroupID_t, Type: short
public short Value;
public static implicit operator FriendsGroupID_t( short value ) => new FriendsGroupID_t(){ Value = value };
@ -323,6 +344,7 @@ namespace Steamworks.Data
internal struct HServerListRequest : IEquatable<HServerListRequest>, IComparable<HServerListRequest>
{
// Name: HServerListRequest, Type: void *
public IntPtr Value;
public static implicit operator HServerListRequest( IntPtr value ) => new HServerListRequest(){ Value = value };
@ -338,6 +360,7 @@ namespace Steamworks.Data
internal struct HServerQuery : IEquatable<HServerQuery>, IComparable<HServerQuery>
{
// Name: HServerQuery, Type: int
public int Value;
public static implicit operator HServerQuery( int value ) => new HServerQuery(){ Value = value };
@ -353,6 +376,7 @@ namespace Steamworks.Data
internal struct UGCHandle_t : IEquatable<UGCHandle_t>, IComparable<UGCHandle_t>
{
// Name: UGCHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator UGCHandle_t( ulong value ) => new UGCHandle_t(){ Value = value };
@ -368,6 +392,7 @@ namespace Steamworks.Data
internal struct PublishedFileUpdateHandle_t : IEquatable<PublishedFileUpdateHandle_t>, IComparable<PublishedFileUpdateHandle_t>
{
// Name: PublishedFileUpdateHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator PublishedFileUpdateHandle_t( ulong value ) => new PublishedFileUpdateHandle_t(){ Value = value };
@ -383,6 +408,7 @@ namespace Steamworks.Data
public struct PublishedFileId : IEquatable<PublishedFileId>, IComparable<PublishedFileId>
{
// Name: PublishedFileId_t, Type: unsigned long long
public ulong Value;
public static implicit operator PublishedFileId( ulong value ) => new PublishedFileId(){ Value = value };
@ -398,6 +424,7 @@ namespace Steamworks.Data
internal struct UGCFileWriteStreamHandle_t : IEquatable<UGCFileWriteStreamHandle_t>, IComparable<UGCFileWriteStreamHandle_t>
{
// Name: UGCFileWriteStreamHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator UGCFileWriteStreamHandle_t( ulong value ) => new UGCFileWriteStreamHandle_t(){ Value = value };
@ -413,6 +440,7 @@ namespace Steamworks.Data
internal struct SteamLeaderboard_t : IEquatable<SteamLeaderboard_t>, IComparable<SteamLeaderboard_t>
{
// Name: SteamLeaderboard_t, Type: unsigned long long
public ulong Value;
public static implicit operator SteamLeaderboard_t( ulong value ) => new SteamLeaderboard_t(){ Value = value };
@ -428,6 +456,7 @@ namespace Steamworks.Data
internal struct SteamLeaderboardEntries_t : IEquatable<SteamLeaderboardEntries_t>, IComparable<SteamLeaderboardEntries_t>
{
// Name: SteamLeaderboardEntries_t, Type: unsigned long long
public ulong Value;
public static implicit operator SteamLeaderboardEntries_t( ulong value ) => new SteamLeaderboardEntries_t(){ Value = value };
@ -443,6 +472,7 @@ namespace Steamworks.Data
internal struct SNetSocket_t : IEquatable<SNetSocket_t>, IComparable<SNetSocket_t>
{
// Name: SNetSocket_t, Type: unsigned int
public uint Value;
public static implicit operator SNetSocket_t( uint value ) => new SNetSocket_t(){ Value = value };
@ -458,6 +488,7 @@ namespace Steamworks.Data
internal struct SNetListenSocket_t : IEquatable<SNetListenSocket_t>, IComparable<SNetListenSocket_t>
{
// Name: SNetListenSocket_t, Type: unsigned int
public uint Value;
public static implicit operator SNetListenSocket_t( uint value ) => new SNetListenSocket_t(){ Value = value };
@ -473,6 +504,7 @@ namespace Steamworks.Data
internal struct ScreenshotHandle : IEquatable<ScreenshotHandle>, IComparable<ScreenshotHandle>
{
// Name: ScreenshotHandle, Type: unsigned int
public uint Value;
public static implicit operator ScreenshotHandle( uint value ) => new ScreenshotHandle(){ Value = value };
@ -488,6 +520,7 @@ namespace Steamworks.Data
internal struct HTTPRequestHandle : IEquatable<HTTPRequestHandle>, IComparable<HTTPRequestHandle>
{
// Name: HTTPRequestHandle, Type: unsigned int
public uint Value;
public static implicit operator HTTPRequestHandle( uint value ) => new HTTPRequestHandle(){ Value = value };
@ -503,6 +536,7 @@ namespace Steamworks.Data
internal struct HTTPCookieContainerHandle : IEquatable<HTTPCookieContainerHandle>, IComparable<HTTPCookieContainerHandle>
{
// Name: HTTPCookieContainerHandle, Type: unsigned int
public uint Value;
public static implicit operator HTTPCookieContainerHandle( uint value ) => new HTTPCookieContainerHandle(){ Value = value };
@ -518,6 +552,7 @@ namespace Steamworks.Data
internal struct InputHandle_t : IEquatable<InputHandle_t>, IComparable<InputHandle_t>
{
// Name: InputHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator InputHandle_t( ulong value ) => new InputHandle_t(){ Value = value };
@ -533,6 +568,7 @@ namespace Steamworks.Data
internal struct InputActionSetHandle_t : IEquatable<InputActionSetHandle_t>, IComparable<InputActionSetHandle_t>
{
// Name: InputActionSetHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator InputActionSetHandle_t( ulong value ) => new InputActionSetHandle_t(){ Value = value };
@ -548,6 +584,7 @@ namespace Steamworks.Data
internal struct InputDigitalActionHandle_t : IEquatable<InputDigitalActionHandle_t>, IComparable<InputDigitalActionHandle_t>
{
// Name: InputDigitalActionHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator InputDigitalActionHandle_t( ulong value ) => new InputDigitalActionHandle_t(){ Value = value };
@ -563,6 +600,7 @@ namespace Steamworks.Data
internal struct InputAnalogActionHandle_t : IEquatable<InputAnalogActionHandle_t>, IComparable<InputAnalogActionHandle_t>
{
// Name: InputAnalogActionHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator InputAnalogActionHandle_t( ulong value ) => new InputAnalogActionHandle_t(){ Value = value };
@ -578,6 +616,7 @@ namespace Steamworks.Data
internal struct ControllerHandle_t : IEquatable<ControllerHandle_t>, IComparable<ControllerHandle_t>
{
// Name: ControllerHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator ControllerHandle_t( ulong value ) => new ControllerHandle_t(){ Value = value };
@ -593,6 +632,7 @@ namespace Steamworks.Data
internal struct ControllerActionSetHandle_t : IEquatable<ControllerActionSetHandle_t>, IComparable<ControllerActionSetHandle_t>
{
// Name: ControllerActionSetHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator ControllerActionSetHandle_t( ulong value ) => new ControllerActionSetHandle_t(){ Value = value };
@ -608,6 +648,7 @@ namespace Steamworks.Data
internal struct ControllerDigitalActionHandle_t : IEquatable<ControllerDigitalActionHandle_t>, IComparable<ControllerDigitalActionHandle_t>
{
// Name: ControllerDigitalActionHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator ControllerDigitalActionHandle_t( ulong value ) => new ControllerDigitalActionHandle_t(){ Value = value };
@ -623,6 +664,7 @@ namespace Steamworks.Data
internal struct ControllerAnalogActionHandle_t : IEquatable<ControllerAnalogActionHandle_t>, IComparable<ControllerAnalogActionHandle_t>
{
// Name: ControllerAnalogActionHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator ControllerAnalogActionHandle_t( ulong value ) => new ControllerAnalogActionHandle_t(){ Value = value };
@ -638,6 +680,7 @@ namespace Steamworks.Data
internal struct UGCQueryHandle_t : IEquatable<UGCQueryHandle_t>, IComparable<UGCQueryHandle_t>
{
// Name: UGCQueryHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator UGCQueryHandle_t( ulong value ) => new UGCQueryHandle_t(){ Value = value };
@ -653,6 +696,7 @@ namespace Steamworks.Data
internal struct UGCUpdateHandle_t : IEquatable<UGCUpdateHandle_t>, IComparable<UGCUpdateHandle_t>
{
// Name: UGCUpdateHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator UGCUpdateHandle_t( ulong value ) => new UGCUpdateHandle_t(){ Value = value };
@ -668,6 +712,7 @@ namespace Steamworks.Data
internal struct HHTMLBrowser : IEquatable<HHTMLBrowser>, IComparable<HHTMLBrowser>
{
// Name: HHTMLBrowser, Type: unsigned int
public uint Value;
public static implicit operator HHTMLBrowser( uint value ) => new HHTMLBrowser(){ Value = value };
@ -683,6 +728,7 @@ namespace Steamworks.Data
public struct InventoryItemId : IEquatable<InventoryItemId>, IComparable<InventoryItemId>
{
// Name: SteamItemInstanceID_t, Type: unsigned long long
public ulong Value;
public static implicit operator InventoryItemId( ulong value ) => new InventoryItemId(){ Value = value };
@ -698,6 +744,7 @@ namespace Steamworks.Data
public struct InventoryDefId : IEquatable<InventoryDefId>, IComparable<InventoryDefId>
{
// Name: SteamItemDef_t, Type: int
public int Value;
public static implicit operator InventoryDefId( int value ) => new InventoryDefId(){ Value = value };
@ -713,6 +760,7 @@ namespace Steamworks.Data
internal struct SteamInventoryResult_t : IEquatable<SteamInventoryResult_t>, IComparable<SteamInventoryResult_t>
{
// Name: SteamInventoryResult_t, Type: int
public int Value;
public static implicit operator SteamInventoryResult_t( int value ) => new SteamInventoryResult_t(){ Value = value };
@ -728,6 +776,7 @@ namespace Steamworks.Data
internal struct SteamInventoryUpdateHandle_t : IEquatable<SteamInventoryUpdateHandle_t>, IComparable<SteamInventoryUpdateHandle_t>
{
// Name: SteamInventoryUpdateHandle_t, Type: unsigned long long
public ulong Value;
public static implicit operator SteamInventoryUpdateHandle_t( ulong value ) => new SteamInventoryUpdateHandle_t(){ Value = value };
@ -741,4 +790,52 @@ namespace Steamworks.Data
public int CompareTo( SteamInventoryUpdateHandle_t other ) => Value.CompareTo( other.Value );
}
internal struct RemotePlaySessionID_t : IEquatable<RemotePlaySessionID_t>, IComparable<RemotePlaySessionID_t>
{
// Name: RemotePlaySessionID_t, Type: unsigned int
public uint Value;
public static implicit operator RemotePlaySessionID_t( uint value ) => new RemotePlaySessionID_t(){ Value = value };
public static implicit operator uint( RemotePlaySessionID_t value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (RemotePlaySessionID_t) p );
public bool Equals( RemotePlaySessionID_t p ) => p.Value == Value;
public static bool operator ==( RemotePlaySessionID_t a, RemotePlaySessionID_t b ) => a.Equals( b );
public static bool operator !=( RemotePlaySessionID_t a, RemotePlaySessionID_t b ) => !a.Equals( b );
public int CompareTo( RemotePlaySessionID_t other ) => Value.CompareTo( other.Value );
}
internal struct HSteamNetPollGroup : IEquatable<HSteamNetPollGroup>, IComparable<HSteamNetPollGroup>
{
// Name: HSteamNetPollGroup, Type: unsigned int
public uint Value;
public static implicit operator HSteamNetPollGroup( uint value ) => new HSteamNetPollGroup(){ Value = value };
public static implicit operator uint( HSteamNetPollGroup value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (HSteamNetPollGroup) p );
public bool Equals( HSteamNetPollGroup p ) => p.Value == Value;
public static bool operator ==( HSteamNetPollGroup a, HSteamNetPollGroup b ) => a.Equals( b );
public static bool operator !=( HSteamNetPollGroup a, HSteamNetPollGroup b ) => !a.Equals( b );
public int CompareTo( HSteamNetPollGroup other ) => Value.CompareTo( other.Value );
}
internal struct SteamNetworkingPOPID : IEquatable<SteamNetworkingPOPID>, IComparable<SteamNetworkingPOPID>
{
// Name: SteamNetworkingPOPID, Type: unsigned int
public uint Value;
public static implicit operator SteamNetworkingPOPID( uint value ) => new SteamNetworkingPOPID(){ Value = value };
public static implicit operator uint( SteamNetworkingPOPID value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (SteamNetworkingPOPID) p );
public bool Equals( SteamNetworkingPOPID p ) => p.Value == Value;
public static bool operator ==( SteamNetworkingPOPID a, SteamNetworkingPOPID b ) => a.Equals( b );
public static bool operator !=( SteamNetworkingPOPID a, SteamNetworkingPOPID b ) => !a.Equals( b );
public int CompareTo( SteamNetworkingPOPID other ) => Value.CompareTo( other.Value );
}
}