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https://github.com/Facepunch/Facepunch.Steamworks.git
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IsUnity not used
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2d1e529abf
commit
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@ -31,14 +31,11 @@ public static void ForUnity( string platform )
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ForcePlatform( OperatingSystem.Linux, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
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ForcePlatform( OperatingSystem.Linux, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
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}
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}
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IsUnity = true;
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UseThisCall = true;
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UseThisCall = true;
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Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
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Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
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Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
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Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
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Console.WriteLine( "Facepunch.Steamworks Arch: " + SteamNative.Platform.Arch );
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Console.WriteLine( "Facepunch.Steamworks Arch: " + SteamNative.Platform.Arch );
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}
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}
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/// <summary>
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/// <summary>
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@ -53,12 +50,6 @@ public static void ForUnity( string platform )
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public static bool UseThisCall { get; set; } = SteamNative.Platform.Os == OperatingSystem.Windows;
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public static bool UseThisCall { get; set; } = SteamNative.Platform.Os == OperatingSystem.Windows;
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/// <summary>
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/// Should be true if we're using Unity
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/// </summary>
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internal static bool IsUnity { get; set; }
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/// <summary>
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/// <summary>
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/// You can force the platform to a particular one here.
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/// You can force the platform to a particular one here.
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/// This is useful if you're on OSX because some versions of mono don't have a way
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/// This is useful if you're on OSX because some versions of mono don't have a way
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