ISteamInventory interface

This commit is contained in:
Garry Newman 2019-04-27 15:49:33 +01:00
parent 764b6246e8
commit a59e8f9134
3 changed files with 498 additions and 0 deletions

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@ -0,0 +1,495 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamInventory : SteamInterface
{
public ISteamInventory( bool server = false ) : base( server )
{
}
public override string InterfaceName => "STEAMINVENTORY_INTERFACE_V003";
public override void InitInternals()
{
_GetResultStatus = Marshal.GetDelegateForFunctionPointer<FGetResultStatus>( Marshal.ReadIntPtr( VTable, 0) );
_GetResultItems = Marshal.GetDelegateForFunctionPointer<FGetResultItems>( Marshal.ReadIntPtr( VTable, 8) );
_GetResultItemProperty = Marshal.GetDelegateForFunctionPointer<FGetResultItemProperty>( Marshal.ReadIntPtr( VTable, 16) );
_GetResultTimestamp = Marshal.GetDelegateForFunctionPointer<FGetResultTimestamp>( Marshal.ReadIntPtr( VTable, 24) );
_CheckResultSteamID = Marshal.GetDelegateForFunctionPointer<FCheckResultSteamID>( Marshal.ReadIntPtr( VTable, 32) );
_DestroyResult = Marshal.GetDelegateForFunctionPointer<FDestroyResult>( Marshal.ReadIntPtr( VTable, 40) );
_GetAllItems = Marshal.GetDelegateForFunctionPointer<FGetAllItems>( Marshal.ReadIntPtr( VTable, 48) );
_GetItemsByID = Marshal.GetDelegateForFunctionPointer<FGetItemsByID>( Marshal.ReadIntPtr( VTable, 56) );
_SerializeResult = Marshal.GetDelegateForFunctionPointer<FSerializeResult>( Marshal.ReadIntPtr( VTable, 64) );
_DeserializeResult = Marshal.GetDelegateForFunctionPointer<FDeserializeResult>( Marshal.ReadIntPtr( VTable, 72) );
_GenerateItems = Marshal.GetDelegateForFunctionPointer<FGenerateItems>( Marshal.ReadIntPtr( VTable, 80) );
_GrantPromoItems = Marshal.GetDelegateForFunctionPointer<FGrantPromoItems>( Marshal.ReadIntPtr( VTable, 88) );
_AddPromoItem = Marshal.GetDelegateForFunctionPointer<FAddPromoItem>( Marshal.ReadIntPtr( VTable, 96) );
_AddPromoItems = Marshal.GetDelegateForFunctionPointer<FAddPromoItems>( Marshal.ReadIntPtr( VTable, 104) );
_ConsumeItem = Marshal.GetDelegateForFunctionPointer<FConsumeItem>( Marshal.ReadIntPtr( VTable, 112) );
_ExchangeItems = Marshal.GetDelegateForFunctionPointer<FExchangeItems>( Marshal.ReadIntPtr( VTable, 120) );
_TransferItemQuantity = Marshal.GetDelegateForFunctionPointer<FTransferItemQuantity>( Marshal.ReadIntPtr( VTable, 128) );
_SendItemDropHeartbeat = Marshal.GetDelegateForFunctionPointer<FSendItemDropHeartbeat>( Marshal.ReadIntPtr( VTable, 136) );
_TriggerItemDrop = Marshal.GetDelegateForFunctionPointer<FTriggerItemDrop>( Marshal.ReadIntPtr( VTable, 144) );
_TradeItems = Marshal.GetDelegateForFunctionPointer<FTradeItems>( Marshal.ReadIntPtr( VTable, 152) );
_LoadItemDefinitions = Marshal.GetDelegateForFunctionPointer<FLoadItemDefinitions>( Marshal.ReadIntPtr( VTable, 160) );
_GetItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, 168) );
_GetItemDefinitionProperty = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionProperty>( Marshal.ReadIntPtr( VTable, 176) );
_RequestEligiblePromoItemDefinitionsIDs = Marshal.GetDelegateForFunctionPointer<FRequestEligiblePromoItemDefinitionsIDs>( Marshal.ReadIntPtr( VTable, 184) );
_GetEligiblePromoItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetEligiblePromoItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, 192) );
_StartPurchase = Marshal.GetDelegateForFunctionPointer<FStartPurchase>( Marshal.ReadIntPtr( VTable, 200) );
_RequestPrices = Marshal.GetDelegateForFunctionPointer<FRequestPrices>( Marshal.ReadIntPtr( VTable, 208) );
_GetNumItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetNumItemsWithPrices>( Marshal.ReadIntPtr( VTable, 216) );
_GetItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetItemsWithPrices>( Marshal.ReadIntPtr( VTable, 224) );
_GetItemPrice = Marshal.GetDelegateForFunctionPointer<FGetItemPrice>( Marshal.ReadIntPtr( VTable, 232) );
_StartUpdateProperties = Marshal.GetDelegateForFunctionPointer<FStartUpdateProperties>( Marshal.ReadIntPtr( VTable, 240) );
_RemoveProperty = Marshal.GetDelegateForFunctionPointer<FRemoveProperty>( Marshal.ReadIntPtr( VTable, 248) );
_SetProperty1 = Marshal.GetDelegateForFunctionPointer<FSetProperty1>( Marshal.ReadIntPtr( VTable, 256) );
_SetProperty2 = Marshal.GetDelegateForFunctionPointer<FSetProperty2>( Marshal.ReadIntPtr( VTable, 264) );
_SetProperty3 = Marshal.GetDelegateForFunctionPointer<FSetProperty3>( Marshal.ReadIntPtr( VTable, 272) );
_SetProperty4 = Marshal.GetDelegateForFunctionPointer<FSetProperty4>( Marshal.ReadIntPtr( VTable, 280) );
_SubmitUpdateProperties = Marshal.GetDelegateForFunctionPointer<FSubmitUpdateProperties>( Marshal.ReadIntPtr( VTable, 288) );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate Result FGetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultStatus _GetResultStatus;
#endregion
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{
return _GetResultStatus( Self, resultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
private FGetResultItems _GetResultItems;
#endregion
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
{
return _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetResultItemProperty _GetResultItemProperty;
#endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut )
{
return _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, ref punValueBufferSizeOut );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate uint FGetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultTimestamp _GetResultTimestamp;
#endregion
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{
return _GetResultTimestamp( Self, resultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
private FCheckResultSteamID _CheckResultSteamID;
#endregion
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{
return _CheckResultSteamID( Self, resultHandle, steamIDExpected );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate void FDestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
private FDestroyResult _DestroyResult;
#endregion
internal void DestroyResult( SteamInventoryResult_t resultHandle )
{
_DestroyResult( Self, resultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGetAllItems _GetAllItems;
#endregion
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{
return _GetAllItems( Self, ref pResultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref SteamItemInstanceID_t pInstanceIDs, uint unCountInstanceIDs );
private FGetItemsByID _GetItemsByID;
#endregion
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref SteamItemInstanceID_t pInstanceIDs, uint unCountInstanceIDs )
{
return _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] IntPtr[] pOutBuffer, ref uint punOutBufferSize );
private FSerializeResult _SerializeResult;
#endregion
internal bool SerializeResult( SteamInventoryResult_t resultHandle, [In,Out] IntPtr[] pOutBuffer, ref uint punOutBufferSize )
{
return _SerializeResult( Self, resultHandle, pOutBuffer, ref punOutBufferSize );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDeserializeResult( IntPtr self, [In,Out] SteamInventoryResult_t[] pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
private FDeserializeResult _DeserializeResult;
#endregion
internal bool DeserializeResult( [In,Out] SteamInventoryResult_t[] pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
{
return _DeserializeResult( Self, pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] SteamItemDef_t[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FGenerateItems _GenerateItems;
#endregion
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] SteamItemDef_t[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
return _GenerateItems( Self, ref pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGrantPromoItems _GrantPromoItems;
#endregion
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{
return _GrantPromoItems( Self, ref pResultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamItemDef_t itemDef );
private FAddPromoItem _AddPromoItem;
#endregion
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, SteamItemDef_t itemDef )
{
return _AddPromoItem( Self, ref pResultHandle, itemDef );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] SteamItemDef_t[] pArrayItemDefs, uint unArrayLength );
private FAddPromoItems _AddPromoItems;
#endregion
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] SteamItemDef_t[] pArrayItemDefs, uint unArrayLength )
{
return _AddPromoItems( Self, ref pResultHandle, pArrayItemDefs, unArrayLength );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemConsume, uint unQuantity );
private FConsumeItem _ConsumeItem;
#endregion
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemConsume, uint unQuantity )
{
return _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref SteamItemDef_t pArrayGenerate, ref uint punArrayGenerateQuantity, uint unArrayGenerateLength, ref SteamItemInstanceID_t pArrayDestroy, ref uint punArrayDestroyQuantity, uint unArrayDestroyLength );
private FExchangeItems _ExchangeItems;
#endregion
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, ref SteamItemDef_t pArrayGenerate, ref uint punArrayGenerateQuantity, uint unArrayGenerateLength, ref SteamItemInstanceID_t pArrayDestroy, ref uint punArrayDestroyQuantity, uint unArrayDestroyLength )
{
return _ExchangeItems( Self, ref pResultHandle, ref pArrayGenerate, ref punArrayGenerateQuantity, unArrayGenerateLength, ref pArrayDestroy, ref punArrayDestroyQuantity, unArrayDestroyLength );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemIdSource, uint unQuantity, SteamItemInstanceID_t itemIdDest );
private FTransferItemQuantity _TransferItemQuantity;
#endregion
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemIdSource, uint unQuantity, SteamItemInstanceID_t itemIdDest )
{
return _TransferItemQuantity( Self, ref pResultHandle, itemIdSource, unQuantity, itemIdDest );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate void FSendItemDropHeartbeat( IntPtr self );
private FSendItemDropHeartbeat _SendItemDropHeartbeat;
#endregion
internal void SendItemDropHeartbeat()
{
_SendItemDropHeartbeat( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamItemDef_t dropListDefinition );
private FTriggerItemDrop _TriggerItemDrop;
#endregion
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, SteamItemDef_t dropListDefinition )
{
return _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, ref SteamItemInstanceID_t pArrayGive, ref uint pArrayGiveQuantity, uint nArrayGiveLength, ref SteamItemInstanceID_t pArrayGet, ref uint pArrayGetQuantity, uint nArrayGetLength );
private FTradeItems _TradeItems;
#endregion
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, ref SteamItemInstanceID_t pArrayGive, ref uint pArrayGiveQuantity, uint nArrayGiveLength, ref SteamItemInstanceID_t pArrayGet, ref uint pArrayGetQuantity, uint nArrayGetLength )
{
return _TradeItems( Self, ref pResultHandle, steamIDTradePartner, ref pArrayGive, ref pArrayGiveQuantity, nArrayGiveLength, ref pArrayGet, ref pArrayGetQuantity, nArrayGetLength );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FLoadItemDefinitions( IntPtr self );
private FLoadItemDefinitions _LoadItemDefinitions;
#endregion
internal bool LoadItemDefinitions()
{
return _LoadItemDefinitions( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionIDs( IntPtr self, ref SteamItemDef_t pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetItemDefinitionIDs _GetItemDefinitionIDs;
#endregion
internal bool GetItemDefinitionIDs( ref SteamItemDef_t pItemDefIDs, ref uint punItemDefIDsArraySize )
{
return _GetItemDefinitionIDs( Self, ref pItemDefIDs, ref punItemDefIDsArraySize );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionProperty( IntPtr self, SteamItemDef_t iDefinition, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetItemDefinitionProperty _GetItemDefinitionProperty;
#endregion
internal bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut )
{
return _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, pchValueBuffer, ref punValueBufferSizeOut );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate SteamAPICall_t FRequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
private FRequestEligiblePromoItemDefinitionsIDs _RequestEligiblePromoItemDefinitionsIDs;
#endregion
internal async Task<SteamInventoryEligiblePromoItemDefIDs_t?> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
{
return await (new Result<SteamInventoryEligiblePromoItemDefIDs_t>( _RequestEligiblePromoItemDefinitionsIDs( Self, steamID ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, ref SteamItemDef_t pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetEligiblePromoItemDefinitionIDs _GetEligiblePromoItemDefinitionIDs;
#endregion
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, ref SteamItemDef_t pItemDefIDs, ref uint punItemDefIDsArraySize )
{
return _GetEligiblePromoItemDefinitionIDs( Self, steamID, ref pItemDefIDs, ref punItemDefIDsArraySize );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate SteamAPICall_t FStartPurchase( IntPtr self, [In,Out] SteamItemDef_t[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FStartPurchase _StartPurchase;
#endregion
internal async Task<SteamInventoryStartPurchaseResult_t?> StartPurchase( [In,Out] SteamItemDef_t[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
return await (new Result<SteamInventoryStartPurchaseResult_t>( _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate SteamAPICall_t FRequestPrices( IntPtr self );
private FRequestPrices _RequestPrices;
#endregion
internal async Task<SteamInventoryRequestPricesResult_t?> RequestPrices()
{
return await (new Result<SteamInventoryRequestPricesResult_t>( _RequestPrices( Self ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate uint FGetNumItemsWithPrices( IntPtr self );
private FGetNumItemsWithPrices _GetNumItemsWithPrices;
#endregion
internal uint GetNumItemsWithPrices()
{
return _GetNumItemsWithPrices( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsWithPrices( IntPtr self, [In,Out] SteamItemDef_t[] pArrayItemDefs, ref ulong pCurrentPrices, ref ulong pBasePrices, uint unArrayLength );
private FGetItemsWithPrices _GetItemsWithPrices;
#endregion
internal bool GetItemsWithPrices( [In,Out] SteamItemDef_t[] pArrayItemDefs, ref ulong pCurrentPrices, ref ulong pBasePrices, uint unArrayLength )
{
return _GetItemsWithPrices( Self, pArrayItemDefs, ref pCurrentPrices, ref pBasePrices, unArrayLength );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemPrice( IntPtr self, SteamItemDef_t iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
private FGetItemPrice _GetItemPrice;
#endregion
internal bool GetItemPrice( SteamItemDef_t iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
{
return _GetItemPrice( Self, iDefinition, ref pCurrentPrice, ref pBasePrice );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate SteamInventoryUpdateHandle_t FStartUpdateProperties( IntPtr self );
private FStartUpdateProperties _StartUpdateProperties;
#endregion
internal SteamInventoryUpdateHandle_t StartUpdateProperties()
{
return _StartUpdateProperties( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName );
private FRemoveProperty _RemoveProperty;
#endregion
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName )
{
return _RemoveProperty( Self, handle, nItemID, pchPropertyName );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty1( IntPtr self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, string pchPropertyValue );
private FSetProperty1 _SetProperty1;
#endregion
internal bool SetProperty1( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, string pchPropertyValue )
{
return _SetProperty1( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty2( IntPtr self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
private FSetProperty2 _SetProperty2;
#endregion
internal bool SetProperty2( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
return _SetProperty2( Self, handle, nItemID, pchPropertyName, bValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty3( IntPtr self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, long nValue );
private FSetProperty3 _SetProperty3;
#endregion
internal bool SetProperty3( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, long nValue )
{
return _SetProperty3( Self, handle, nItemID, pchPropertyName, nValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty4( IntPtr self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, float flValue );
private FSetProperty4 _SetProperty4;
#endregion
internal bool SetProperty4( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, float flValue )
{
return _SetProperty4( Self, handle, nItemID, pchPropertyName, flValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
private FSubmitUpdateProperties _SubmitUpdateProperties;
#endregion
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )
{
return _SubmitUpdateProperties( Self, handle, ref pResultHandle );
}
}
}

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@ -70,6 +70,7 @@ public void ToFolder( string folder )
GenerateVTableClass( "ISteamUserStats", $"{folder}../Generated/Interfaces/ISteamUserStats.cs" );
GenerateVTableClass( "ISteamUGC", $"{folder}../Generated/Interfaces/ISteamUGC.cs" );
GenerateVTableClass( "ISteamRemoteStorage", $"{folder}../Generated/Interfaces/ISteamRemoteStorage.cs" );
GenerateVTableClass( "ISteamInventory", $"{folder}../Generated/Interfaces/ISteamInventory.cs" );
}
}

View File

@ -64,6 +64,8 @@ public virtual bool IsVector
if ( VarName == "psteamIDClans" ) return true;
if ( VarName == "pScoreDetails" ) return true;
if ( VarName == "prgUsers" ) return true;
if ( VarName == "punArrayQuantity" ) return true;
if ( VarName == "pArrayItemDefs" ) return true;
if ( VarName == "pDetails" && Func == "GetDownloadedLeaderboardEntry" ) return true;
if ( VarName == "pData" && NativeType.EndsWith( "*" ) && Func.StartsWith( "GetGlobalStatHistory" ) ) return true;
if ( NativeType.EndsWith( "**" ) ) return true;