mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-12 22:58:01 +03:00
Updated tests
This commit is contained in:
parent
d8e5a48f65
commit
a7954f9e21
@ -95,7 +95,7 @@ namespace Steamworks
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[TestMethod]
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public async Task GetFileDetails()
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{
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var fileinfo = await SteamApps.GetFileDetailsAsync( "hl2.exe" );
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var fileinfo = await SteamApps.GetFileDetailsAsync( "RustClient.exe" );
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Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo?.SizeInBytes}" );
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Console.WriteLine( $"fileinfo.Sha1: {fileinfo?.Sha1}" );
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@ -99,6 +99,8 @@
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<Compile Include="FriendsTest.cs" />
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<Compile Include="InputTest.cs" />
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<Compile Include="NetworkingSockets.cs" />
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<Compile Include="NetworkingSocketsTest.TestConnectionInterface.cs" />
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<Compile Include="NetworkingSocketsTest.TestSocketInterface.cs" />
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<Compile Include="SteamMatchmakingTest.cs" />
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<Compile Include="RemoteStorageTest.cs" />
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<Compile Include="InventoryTest.cs" />
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@ -99,6 +99,8 @@
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<Compile Include="FriendsTest.cs" />
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<Compile Include="InputTest.cs" />
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<Compile Include="NetworkingSockets.cs" />
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<Compile Include="NetworkingSocketsTest.TestConnectionInterface.cs" />
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<Compile Include="NetworkingSocketsTest.TestSocketInterface.cs" />
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<Compile Include="SteamMatchmakingTest.cs" />
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<Compile Include="RemoteStorageTest.cs" />
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<Compile Include="InventoryTest.cs" />
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@ -7,6 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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{
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_api.dll" )]
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[TestClass]
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public class FriendsTest
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{
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@ -5,7 +5,8 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Steamworks
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{
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[DeploymentItem( "steam_api64.dll" )]
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[TestClass]
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[DeploymentItem( "steam_api.dll" )]
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[TestClass]
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public partial class GameServerTest
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{
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[TestMethod]
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@ -11,7 +11,8 @@ namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "controller_config/game_actions_252490.vdf" )]
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[DeploymentItem( "steam_api.dll" )]
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[DeploymentItem( "controller_config/game_actions_252490.vdf" )]
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public class InputTest
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{
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[TestMethod]
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@ -10,7 +10,8 @@ namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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public class InventoryTest
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[DeploymentItem( "steam_api.dll" )]
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public class InventoryTest
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{
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[TestMethod]
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public async Task LoadItemDefinitionsAsync()
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@ -9,9 +9,10 @@ using Steamworks.Data;
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namespace Steamworks
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{
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[TestClass]
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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public class NetworkingSocketsTest
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[DeploymentItem( "steam_api.dll" )]
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public partial class NetworkingSocketsTest
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{
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[TestMethod]
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@ -43,12 +44,20 @@ namespace Steamworks
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[TestMethod]
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public async Task RelayEndtoEnd()
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{
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var socket = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>( 7788 );
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SteamNetworkingUtils.InitRelayNetworkAccess();
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// For some reason giving steam a couple of seconds here
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// seems to prevent it returning null connections from ConnectNormal
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await Task.Delay( 2000 );
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Console.WriteLine( $"----- Creating Socket Relay Socket.." );
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var socket = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>( 6 );
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var server = socket.RunAsync();
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await Task.Delay( 1000 );
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var connection = SteamNetworkingSockets.ConnectRelay<TestConnectionInterface>( SteamClient.SteamId, 7788 );
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Console.WriteLine( $"----- Connecting To Socket via SteamId ({SteamClient.SteamId})" );
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var connection = SteamNetworkingSockets.ConnectRelay<TestConnectionInterface>( SteamClient.SteamId, 6 );
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var client = connection.RunAsync();
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await Task.WhenAll( server, client );
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@ -57,231 +66,26 @@ namespace Steamworks
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[TestMethod]
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public async Task NormalEndtoEnd()
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{
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// For some reason giving steam a couple of seconds here
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// seems to prevent it returning null connections from ConnectNormal
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await Task.Delay( 2000 );
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//
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// Start the server
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//
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Console.WriteLine( "CreateNormalSocket" );
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var socket = SteamNetworkingSockets.CreateNormalSocket<TestSocketInterface>( NetAddress.AnyIp( 12445 ) );
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var server = socket.RunAsync();
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await Task.Delay( 1000 );
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//
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// Start the client
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//
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Console.WriteLine( "ConnectNormal" );
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var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( NetAddress.From( System.Net.IPAddress.Parse( "127.0.0.1" ), 12445 ) );
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var client = connection.RunAsync();
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await Task.WhenAll( server, client );
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}
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private class TestConnectionInterface : ConnectionInterface
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{
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public override void OnConnectionChanged( ConnectionInfo data )
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{
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Console.WriteLine( $"[Connection][{Connection}] [{data.State}]" );
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base.OnConnectionChanged( data );
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}
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public override void OnConnecting( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnecting" );
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base.OnConnecting( data );
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}
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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public override void OnConnected( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnected" );
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base.OnConnected( data );
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}
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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public override void OnDisconnected( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnDisconnected" );
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base.OnDisconnected( data );
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}
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internal async Task RunAsync()
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{
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Console.WriteLine( "[Connection] RunAsync" );
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var sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connecting )
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{
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await Task.Delay( 10 );
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if ( sw.Elapsed.TotalSeconds > 30 )
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break;
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}
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if ( !Connected )
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{
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Console.WriteLine( "[Connection] Couldn't connect!" );
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Console.WriteLine( Connection.DetailedStatus() );
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return;
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}
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Console.WriteLine( "[Connection] Hey We're Connected!" );
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sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connected )
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{
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Receive();
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await Task.Delay( 100 );
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if ( sw.Elapsed.TotalSeconds > 10 )
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{
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Assert.Fail( "Client Took Too Long" );
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break;
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}
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}
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}
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public override unsafe void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
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{
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// We're only sending strings, so it's fine to read this like this
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var str = UTF8Encoding.UTF8.GetString( (byte*) data, size );
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Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
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if ( str.Contains( "Hello" ) )
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{
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Connection.SendMessage( "Hello, How are you!?" );
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Connection.SendMessage( "How do you like 20 messages in a row?" );
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for ( int i=0; i<20; i++ )
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{
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Connection.SendMessage( $"BLAMMO!" );
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}
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}
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if ( str.Contains( "status" ))
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{
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Console.WriteLine( Connection.DetailedStatus() );
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}
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if ( str.Contains( "how about yourself" ) )
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{
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Connection.SendMessage( "I'm great, but I have to go now, bye." );
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}
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if ( str.Contains( "hater" ) )
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{
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Close();
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}
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}
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}
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private class TestSocketInterface : SocketInterface
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{
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public bool HasFinished = false;
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public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $"[Socket{Socket}][{connection}] [{data.State}]" );
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base.OnConnectionChanged( connection, data );
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}
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public override void OnConnecting( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnecting" );
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base.OnConnecting( connection, data );
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}
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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public override void OnConnected( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnected" );
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base.OnConnected( connection, data );
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}
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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public override void OnDisconnected( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnDisconnected" );
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base.OnDisconnected( connection, data );
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}
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internal async Task RunAsync()
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{
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var sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connected.Count == 0 )
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{
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await Task.Delay( 10 );
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if ( sw.Elapsed.TotalSeconds > 2 )
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{
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Assert.Fail( "Client Took Too Long To Connect" );
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break;
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}
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}
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await Task.Delay( 1000 );
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var singleClient = Connected.First();
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singleClient.SendMessage( "Hey?" );
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await Task.Delay( 100 );
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singleClient.SendMessage( "Anyone?" );
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await Task.Delay( 100 );
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singleClient.SendMessage( "What's this?" );
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await Task.Delay( 100 );
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singleClient.SendMessage( "What's your status?" );
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await Task.Delay( 10 );
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singleClient.SendMessage( "Greetings!!??" );
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await Task.Delay( 100 );
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singleClient.SendMessage( "Hello Client!?" );
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sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connected.Contains( singleClient ) )
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{
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Receive();
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await Task.Delay( 100 );
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if ( sw.Elapsed.TotalSeconds > 10 )
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{
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Assert.Fail( "Socket Took Too Long" );
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break;
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}
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}
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await Task.Delay( 1000 );
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Close();
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}
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public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
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{
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// We're only sending strings, so it's fine to read this like this
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var str = UTF8Encoding.UTF8.GetString( (byte*)data, size );
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Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
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if ( str.Contains( "Hello, How are you" ) )
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{
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connection.SendMessage( "I'm great thanks, how about yourself?" );
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}
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if ( str.Contains( "bye" ) )
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{
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connection.SendMessage( "See you later, hater." );
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connection.Flush();
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connection.Close( true, 10, "Said Bye" );
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,120 @@
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using System;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Steamworks.Data;
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namespace Steamworks
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{
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public partial class NetworkingSocketsTest
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{
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private class TestConnectionInterface : ConnectionInterface
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{
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public override void OnConnectionChanged( ConnectionInfo data )
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{
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Console.WriteLine( $"[Connection][{Connection}] [{data.State}]" );
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base.OnConnectionChanged( data );
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}
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public override void OnConnecting( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnecting" );
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base.OnConnecting( data );
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}
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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public override void OnConnected( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnected" );
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base.OnConnected( data );
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}
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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public override void OnDisconnected( ConnectionInfo data )
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{
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Console.WriteLine( $" - OnDisconnected" );
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base.OnDisconnected( data );
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}
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internal async Task RunAsync()
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{
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Console.WriteLine( "[Connection] RunAsync" );
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var sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connecting )
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{
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await Task.Delay( 10 );
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if ( sw.Elapsed.TotalSeconds > 30 )
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break;
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}
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if ( !Connected )
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{
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Console.WriteLine( "[Connection] Couldn't connect!" );
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Console.WriteLine( Connection.DetailedStatus() );
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return;
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}
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Console.WriteLine( "[Connection] Hey We're Connected!" );
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sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connected )
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{
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Receive();
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await Task.Delay( 100 );
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if ( sw.Elapsed.TotalSeconds > 10 )
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{
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Assert.Fail( "Client Took Too Long" );
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break;
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}
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}
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}
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public override unsafe void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
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{
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// We're only sending strings, so it's fine to read this like this
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var str = UTF8Encoding.UTF8.GetString( (byte*) data, size );
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Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
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if ( str.Contains( "Hello" ) )
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{
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Connection.SendMessage( "Hello, How are you!?" );
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Connection.SendMessage( "How do you like 20 messages in a row?" );
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for ( int i=0; i<20; i++ )
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{
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Connection.SendMessage( $"BLAMMO!" );
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}
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}
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if ( str.Contains( "status" ))
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{
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Console.WriteLine( Connection.DetailedStatus() );
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}
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if ( str.Contains( "how about yourself" ) )
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{
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Connection.SendMessage( "I'm great, but I have to go now, bye." );
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}
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if ( str.Contains( "hater" ) )
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{
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Close();
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}
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}
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}
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}
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}
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@ -0,0 +1,119 @@
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using System;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Steamworks.Data;
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namespace Steamworks
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{
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public partial class NetworkingSocketsTest
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{
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private class TestSocketInterface : SocketInterface
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{
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public bool HasFinished = false;
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public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $"[Socket{Socket}][{connection}] [{data.State}]" );
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base.OnConnectionChanged( connection, data );
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}
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public override void OnConnecting( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnecting" );
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base.OnConnecting( connection, data );
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}
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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public override void OnConnected( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnConnected" );
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base.OnConnected( connection, data );
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}
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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public override void OnDisconnected( Connection connection, ConnectionInfo data )
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{
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Console.WriteLine( $" - OnDisconnected" );
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base.OnDisconnected( connection, data );
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}
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internal async Task RunAsync()
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{
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var sw = System.Diagnostics.Stopwatch.StartNew();
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while ( Connected.Count == 0 )
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{
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await Task.Delay( 10 );
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if ( sw.Elapsed.TotalSeconds > 5 )
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{
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Assert.Fail( "Client Took Too Long To Connect" );
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break;
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}
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}
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await Task.Delay( 1000 );
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var singleClient = Connected.First();
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|
||||
singleClient.SendMessage( "Hey?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Anyone?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's this?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's your status?" );
|
||||
await Task.Delay( 10 );
|
||||
singleClient.SendMessage( "Greetings!!??" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Hello Client!?" );
|
||||
|
||||
sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
while ( Connected.Contains( singleClient ) )
|
||||
{
|
||||
Receive();
|
||||
await Task.Delay( 100 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 10 )
|
||||
{
|
||||
Assert.Fail( "Socket Took Too Long" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
// We're only sending strings, so it's fine to read this like this
|
||||
var str = UTF8Encoding.UTF8.GetString( (byte*)data, size );
|
||||
|
||||
Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
||||
|
||||
if ( str.Contains( "Hello, How are you" ) )
|
||||
{
|
||||
connection.SendMessage( "I'm great thanks, how about yourself?" );
|
||||
}
|
||||
|
||||
if ( str.Contains( "bye" ) )
|
||||
{
|
||||
connection.SendMessage( "See you later, hater." );
|
||||
connection.Flush();
|
||||
connection.Close( true, 10, "Said Bye" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -9,9 +9,10 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class NetworkUtilsTest
|
||||
{
|
||||
static string GarrysLocation = "lhr=19+1,ams=25+2/25+1,par=29+2,fra=31+3/30+1,lux=33+3,vie=44+4/41+1,waw=47+4/45+1,sto2=48+4/46+2,sto=50+5/46+2,iad=107+10/91+1,sgp=186+18,gru=252+25/234+1";
|
||||
static string GarrysLocation = "lhr=4+0,ams=13+1/10+0,par=17+1/12+0,lux=17+1,fra=18+1/18+0,sto=25+2,sto2=26+2,mad=27+2,vie=31+3/30+0,iad=90+9/75+0,sgp=173+17/174+17,gru=200+20/219+0";
|
||||
|
||||
[TestMethod]
|
||||
public async Task LocalPingLocation()
|
||||
@ -59,4 +60,4 @@ namespace Steamworks
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class RemoteStorageTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class RemoteStorageTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void Quotas()
|
||||
|
@ -11,7 +11,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public partial class ServerListTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public partial class ServerListTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void IpAddressConversions()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class SteamMatchmakingTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class SteamMatchmakingTest
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task LobbyList()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class SteamNetworkingTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class SteamNetworkingTest
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task SendP2PPacket()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UgcEditor
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcEditor
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task CreateFile()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UgcQueryTests
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcQueryTests
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task QueryAll()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UgcTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void Download()
|
||||
|
@ -10,7 +10,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UserStatsTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UserStatsTest
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task AchievementList()
|
||||
|
@ -11,7 +11,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UserTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UserTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void GetVoice()
|
||||
|
@ -9,7 +9,8 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class UtilsTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UtilsTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void SecondsSinceAppActive()
|
||||
|
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x
Reference in New Issue
Block a user