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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Inventory fix
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@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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@ -137,10 +138,14 @@ public void InventoryItemList()
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client.Inventory.Refresh();
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// Wait for the items
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var timeout = Stopwatch.StartNew();
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while ( client.Inventory.Items == null )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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System.Threading.Thread.Sleep( 1000 );
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if ( timeout.Elapsed.TotalSeconds > 5 )
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break;
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}
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// make sure callback was called
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@ -29,7 +29,7 @@ public class Inventory
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public Action OnUpdate;
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internal Client client;
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private int updateRequest = 0;
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private int updateRequest = -1;
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internal Inventory( Client c )
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{
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@ -57,10 +57,13 @@ public void PlaytimeHeartbeat()
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public void Refresh()
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{
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// Pending
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if ( updateRequest != 0 )
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if ( updateRequest != -1 )
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return;
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client.native.inventory.GetAllItems( ref updateRequest );
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if ( !client.native.inventory.GetAllItems( ref updateRequest ) )
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{
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Console.WriteLine( "GetAllItems failed!?" );
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}
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}
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internal void LoadItemDefinitions()
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@ -97,10 +100,10 @@ internal T DefinitionProperty<T>( int i, string name )
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internal void DestroyResult()
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{
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if ( updateRequest != 0 )
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if ( updateRequest != -1 )
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{
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client.native.inventory.DestroyResult( updateRequest );
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updateRequest = 0;
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updateRequest = -1;
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}
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}
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@ -112,7 +115,7 @@ internal void Update()
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private void UpdateRequest()
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{
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if ( updateRequest == 0 )
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if ( updateRequest == -1 )
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return;
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var status = (Valve.Steamworks.EResult) client.native.inventory.GetResultStatus( updateRequest );
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