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CallResults
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parent
9a676bc3dc
commit
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@ -2,11 +2,21 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Facepunch.Steamworks.Interop;
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namespace Facepunch.Steamworks
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{
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public class BaseSteamworks : IDisposable
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{
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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public uint AppId { get; internal set; }
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public Networking Networking { get; internal set; }
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public Inventory Inventory { get; internal set; }
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public Workshop Workshop { get; internal set; }
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public virtual void Dispose()
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{
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foreach ( var d in Disposables )
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@ -26,6 +36,7 @@ namespace Facepunch.Steamworks
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{
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Networking = new Steamworks.Networking( this, native.networking );
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Inventory = new Steamworks.Inventory( native.inventory, IsGameServer );
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Workshop = new Steamworks.Workshop( this, native.ugc );
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}
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public bool IsValid
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@ -33,9 +44,6 @@ namespace Facepunch.Steamworks
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get { return native != null; }
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}
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public Networking Networking { get; internal set; }
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public Inventory Inventory { get; internal set; }
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internal Interop.NativeInterface native;
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internal virtual bool IsGameServer { get { return false; } }
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@ -52,6 +60,9 @@ namespace Facepunch.Steamworks
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/// </summary>
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public Action<MessageType, string> OnMessage;
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/// <summary>
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/// Global callback type
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/// </summary>
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internal void AddCallback<T>( Action<T> Callback, int id )
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{
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var callback = new Facepunch.Steamworks.Interop.Callback<T>( IsGameServer, id, Callback );
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@ -63,11 +74,57 @@ namespace Facepunch.Steamworks
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public virtual void Update()
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{
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RunCallbackQueue();
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Inventory.Update();
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Networking.Update();
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if ( OnUpdate != null )
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OnUpdate();
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}
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List<CallResult> Callbacks = new List<CallResult>();
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/// <summary>
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/// Call results are results to specific actions
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/// </summary>
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internal void AddCallResult( CallResult c )
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{
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if ( FinishCallback( c ) )
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return;
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Callbacks.Add( c );
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}
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void RunCallbackQueue()
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{
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for ( int i=0; i< Callbacks.Count(); i++ )
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{
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if ( !FinishCallback( Callbacks[i] ) )
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continue;
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Callbacks.RemoveAt( i );
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i--;
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}
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}
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bool FinishCallback( CallResult call )
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{
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bool failed = true;
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if ( !native.utils.IsAPICallCompleted( call.Handle, ref failed ) )
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return false;
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if ( failed )
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{
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//
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// TODO - failure reason?
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//
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return true;
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}
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call.Run( native.utils );
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return true;
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}
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}
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}
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@ -7,11 +7,6 @@ namespace Facepunch.Steamworks
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{
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public partial class Client : BaseSteamworks
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{
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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public uint AppId { get; private set; }
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/// <summary>
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/// Current user's Username
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/// </summary>
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@ -27,9 +22,6 @@ namespace Facepunch.Steamworks
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/// </summary>
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public string BetaName { get; private set; }
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public Client( uint appId )
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{
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Valve.Steamworks.SteamAPIInterop.SteamAPI_Init();
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@ -136,6 +136,7 @@
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<Compile Include="Config.cs" />
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<Compile Include="Callbacks\Networking.cs" />
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<Compile Include="Interop\Callback.cs" />
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<Compile Include="Interop\CallResult.cs" />
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<Compile Include="Interop\Native.cs" />
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<Compile Include="Interop\ServerRules.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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45
Facepunch.Steamworks/Interop/CallResult.cs
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45
Facepunch.Steamworks/Interop/CallResult.cs
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@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Valve.Steamworks;
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namespace Facepunch.Steamworks.Interop
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{
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internal unsafe abstract class CallResult : IDisposable
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{
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public ulong Handle;
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public void Dispose()
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{
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Handle = 0;
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}
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internal abstract void Run( ISteamUtils utils );
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}
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internal unsafe abstract class CallResult<T> : CallResult
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{
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public abstract int CallbackId { get; }
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public Action<T> OnResult;
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internal override void Run( ISteamUtils utils )
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{
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var datasize = Marshal.SizeOf( typeof( T ) );
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var data = stackalloc byte[ datasize ];
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bool failed = false;
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if ( !utils.GetAPICallResult( Handle, (IntPtr) data, datasize, CallbackId, ref failed ) || failed )
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{
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Console.WriteLine( "FAILURE" );
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return;
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}
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var dataObject = (T)Marshal.PtrToStructure( (IntPtr) data, typeof( T ) );
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if ( OnResult != null )
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OnResult( dataObject );
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}
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}
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}
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{
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public partial class Server : BaseSteamworks
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{
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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public uint AppId { get; private set; }
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/// <summary>
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/// Current user's Username
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/// </summary>
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