mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 14:45:51 +03:00
Added Achivement.GetIconAsync() (waits for load if not loaded)
This commit is contained in:
parent
38a29c6059
commit
ab535d367d
@ -13,7 +13,7 @@ namespace Steamworks
|
||||
public class UserStatsTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void AchievementList()
|
||||
public async Task AchievementList()
|
||||
{
|
||||
foreach ( var a in SteamUserStats.Achievements )
|
||||
{
|
||||
@ -24,7 +24,7 @@ public void AchievementList()
|
||||
Console.WriteLine( $" a.Description: {a.Description}" );
|
||||
Console.WriteLine( $" a.GlobalUnlocked: {a.GlobalUnlocked}" );
|
||||
|
||||
var icon = a.GetIcon();
|
||||
var icon = await a.GetIconAsync();
|
||||
|
||||
Console.WriteLine( $" a.Icon: {icon}" );
|
||||
}
|
||||
|
@ -43,8 +43,16 @@ internal static void InstallEvents()
|
||||
UserStatsStored_t.Install( x => OnUserStatsStored?.Invoke( x.Result ) );
|
||||
UserAchievementStored_t.Install( x => OnAchievementProgress?.Invoke( x.AchievementName, (int) x.CurProgress, (int)x.MaxProgress ) );
|
||||
UserStatsUnloaded_t.Install( x => OnUserStatsUnloaded?.Invoke( x.SteamIDUser ) );
|
||||
UserAchievementIconFetched_t.Install( x => OnAchievementIconFetched( x.AchievementName, x.IconHandle ) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// called when the achivement icon is loaded
|
||||
/// </summary>
|
||||
internal static event Action<string, int> OnAchievementIconFetched;
|
||||
|
||||
/// <summary>
|
||||
/// called when the latests stats and achievements have been received
|
||||
/// from the server
|
||||
|
@ -99,6 +99,8 @@ public static bool GetImageSize( int image, out uint width, out uint height )
|
||||
/// </summary>
|
||||
public static Data.Image? GetImage( int image )
|
||||
{
|
||||
if ( image == 0 ) return null;
|
||||
|
||||
var i = new Data.Image();
|
||||
|
||||
if ( !GetImageSize( image, out i.Width, out i.Height ) )
|
||||
|
@ -55,13 +55,57 @@ public DateTime? UnlockTime
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the icon of the achievement
|
||||
/// Gets the icon of the achievement. This can return a null image even though the image exists if the image
|
||||
/// hasn't been downloaded by Steam yet. You can use GetIconAsync if you want to wait for the image to be downloaded.
|
||||
/// </summary>
|
||||
public Image? GetIcon()
|
||||
{
|
||||
return SteamUtils.GetImage( SteamUserStats.Internal.GetAchievementIcon( Value ) );
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the icon of the achievement, waits for it to load if we have to
|
||||
/// </summary>
|
||||
public async Task<Image?> GetIconAsync( int timeout = 5000 )
|
||||
{
|
||||
var i = SteamUserStats.Internal.GetAchievementIcon( Value );
|
||||
if ( i != 0 ) return SteamUtils.GetImage( i );
|
||||
|
||||
var ident = Identifier;
|
||||
bool gotCallback = false;
|
||||
|
||||
Action<string, int> f = ( x, icon ) =>
|
||||
{
|
||||
if ( x != ident ) return;
|
||||
i = icon;
|
||||
gotCallback = true;
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
SteamUserStats.OnAchievementIconFetched += f;
|
||||
|
||||
int waited = 0;
|
||||
while ( !gotCallback )
|
||||
{
|
||||
await Task.Delay( 10 );
|
||||
waited += 10;
|
||||
|
||||
// Time out after x milliseconds
|
||||
if ( waited > timeout )
|
||||
return null;
|
||||
}
|
||||
|
||||
if ( i == 0 ) return null;
|
||||
return SteamUtils.GetImage( i );
|
||||
}
|
||||
finally
|
||||
{
|
||||
SteamUserStats.OnAchievementIconFetched -= f;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the fraction (0-1) of users who have unlocked the specified achievement, or -1 if no data available.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user