mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 14:15:47 +03:00
Added StructFunctions
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parent
e7a6a00675
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208
Facepunch.Steamworks/Generated/SteamStructFunctions.cs
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208
Facepunch.Steamworks/Generated/SteamStructFunctions.cs
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@ -0,0 +1,208 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Linq;
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using Steamworks.Data;
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using System.Threading.Tasks;
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namespace Steamworks.Data
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{
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internal partial struct gameserveritem_t
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_gameserveritem_t_Construct", CallingConvention = Platform.CC)]
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internal static extern void InternalConstruct( ref gameserveritem_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_gameserveritem_t_GetName", CallingConvention = Platform.CC)]
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internal static extern Utf8StringPointer InternalGetName( ref gameserveritem_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_gameserveritem_t_SetName", CallingConvention = Platform.CC)]
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internal static extern void InternalSetName( ref gameserveritem_t self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pName );
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}
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internal partial struct MatchMakingKeyValuePair
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_MatchMakingKeyValuePair_t_Construct", CallingConvention = Platform.CC)]
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internal static extern void InternalConstruct( ref MatchMakingKeyValuePair self );
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}
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internal partial struct servernetadr_t
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_Construct", CallingConvention = Platform.CC)]
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internal static extern void InternalConstruct( ref servernetadr_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_Init", CallingConvention = Platform.CC)]
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internal static extern void InternalInit( ref servernetadr_t self, uint ip, ushort usQueryPort, ushort usConnectionPort );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_GetQueryPort", CallingConvention = Platform.CC)]
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internal static extern ushort InternalGetQueryPort( ref servernetadr_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_SetQueryPort", CallingConvention = Platform.CC)]
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internal static extern void InternalSetQueryPort( ref servernetadr_t self, ushort usPort );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_GetConnectionPort", CallingConvention = Platform.CC)]
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internal static extern ushort InternalGetConnectionPort( ref servernetadr_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_SetConnectionPort", CallingConvention = Platform.CC)]
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internal static extern void InternalSetConnectionPort( ref servernetadr_t self, ushort usPort );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_GetIP", CallingConvention = Platform.CC)]
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internal static extern uint InternalGetIP( ref servernetadr_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_SetIP", CallingConvention = Platform.CC)]
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internal static extern void InternalSetIP( ref servernetadr_t self, uint unIP );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_GetConnectionAddressString", CallingConvention = Platform.CC)]
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internal static extern Utf8StringPointer InternalGetConnectionAddressString( ref servernetadr_t self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_GetQueryAddressString", CallingConvention = Platform.CC)]
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internal static extern Utf8StringPointer InternalGetQueryAddressString( ref servernetadr_t self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_IsLessThan", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsLessThan( ref servernetadr_t self, ref servernetadr_t netadr );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_servernetadr_t_Assign", CallingConvention = Platform.CC)]
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internal static extern void InternalAssign( ref servernetadr_t self, ref servernetadr_t that );
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}
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internal partial struct SteamDatagramHostedAddress
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamDatagramHostedAddress_Clear", CallingConvention = Platform.CC)]
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internal static extern void InternalClear( ref SteamDatagramHostedAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamDatagramHostedAddress_GetPopID", CallingConvention = Platform.CC)]
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internal static extern SteamNetworkingPOPID InternalGetPopID( ref SteamDatagramHostedAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamDatagramHostedAddress_SetDevAddress", CallingConvention = Platform.CC)]
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internal static extern void InternalSetDevAddress( ref SteamDatagramHostedAddress self, uint nIP, ushort nPort, SteamNetworkingPOPID popid );
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}
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internal partial struct SteamIPAddress
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{
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamIPAddress_t_IsSet", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsSet( ref SteamIPAddress self );
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}
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public partial struct NetIdentity
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_Clear", CallingConvention = Platform.CC)]
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internal static extern void InternalClear( ref NetIdentity self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_IsInvalid", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsInvalid( ref NetIdentity self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetSteamID", CallingConvention = Platform.CC)]
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internal static extern void InternalSetSteamID( ref NetIdentity self, SteamId steamID );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetSteamID", CallingConvention = Platform.CC)]
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internal static extern SteamId InternalGetSteamID( ref NetIdentity self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetSteamID64", CallingConvention = Platform.CC)]
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internal static extern void InternalSetSteamID64( ref NetIdentity self, ulong steamID );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetSteamID64", CallingConvention = Platform.CC)]
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internal static extern ulong InternalGetSteamID64( ref NetIdentity self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID", CallingConvention = Platform.CC)]
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internal static extern bool InternalSetXboxPairwiseID( ref NetIdentity self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID", CallingConvention = Platform.CC)]
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internal static extern Utf8StringPointer InternalGetXboxPairwiseID( ref NetIdentity self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetIPAddr", CallingConvention = Platform.CC)]
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internal static extern void InternalSetIPAddr( ref NetIdentity self, ref NetAddress addr );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetIPAddr", CallingConvention = Platform.CC)]
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internal static extern IntPtr InternalGetIPAddr( ref NetIdentity self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetLocalHost", CallingConvention = Platform.CC)]
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internal static extern void InternalSetLocalHost( ref NetIdentity self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_IsLocalHost", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsLocalHost( ref NetIdentity self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetGenericString", CallingConvention = Platform.CC)]
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internal static extern bool InternalSetGenericString( ref NetIdentity self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetGenericString", CallingConvention = Platform.CC)]
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internal static extern Utf8StringPointer InternalGetGenericString( ref NetIdentity self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetGenericBytes", CallingConvention = Platform.CC)]
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internal static extern bool InternalSetGenericBytes( ref NetIdentity self, IntPtr data, uint cbLen );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetGenericBytes", CallingConvention = Platform.CC)]
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internal static extern byte InternalGetGenericBytes( ref NetIdentity self, ref int cbLen );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_IsEqualTo", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsEqualTo( ref NetIdentity self, ref NetIdentity x );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_ToString", CallingConvention = Platform.CC)]
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internal static extern void InternalToString( ref NetIdentity self, IntPtr buf, uint cbBuf );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_ParseString", CallingConvention = Platform.CC)]
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internal static extern bool InternalParseString( ref NetIdentity self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
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}
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public partial struct NetAddress
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_Clear", CallingConvention = Platform.CC)]
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internal static extern void InternalClear( ref NetAddress self );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsIPv6AllZeros( ref NetAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_SetIPv6", CallingConvention = Platform.CC)]
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internal static extern void InternalSetIPv6( ref NetAddress self, ref byte ipv6, ushort nPort );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_SetIPv4", CallingConvention = Platform.CC)]
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internal static extern void InternalSetIPv4( ref NetAddress self, uint nIP, ushort nPort );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_IsIPv4", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsIPv4( ref NetAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_GetIPv4", CallingConvention = Platform.CC)]
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internal static extern uint InternalGetIPv4( ref NetAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost", CallingConvention = Platform.CC)]
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internal static extern void InternalSetIPv6LocalHost( ref NetAddress self, ushort nPort );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_IsLocalHost", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsLocalHost( ref NetAddress self );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_ToString", CallingConvention = Platform.CC)]
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internal static extern void InternalToString( ref NetAddress self, IntPtr buf, uint cbBuf, [MarshalAs( UnmanagedType.U1 )] bool bWithPort );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_ParseString", CallingConvention = Platform.CC)]
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internal static extern bool InternalParseString( ref NetAddress self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
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[return: MarshalAs( UnmanagedType.I1 )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_IsEqualTo", CallingConvention = Platform.CC)]
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internal static extern bool InternalIsEqualTo( ref NetAddress self, ref NetAddress x );
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}
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internal partial struct NetMsg
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingMessage_t_Release", CallingConvention = Platform.CC)]
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internal static unsafe extern void InternalRelease( NetMsg* self );
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}
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}
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@ -26,7 +26,7 @@ internal struct FriendSessionStateInfo_t
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct servernetadr_t
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internal partial struct servernetadr_t
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{
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internal ushort ConnectionPort; // m_usConnectionPort uint16
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internal ushort QueryPort; // m_usQueryPort uint16
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@ -35,7 +35,7 @@ internal struct servernetadr_t
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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internal struct gameserveritem_t
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internal partial struct gameserveritem_t
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{
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internal servernetadr_t NetAdr; // m_NetAdr servernetadr_t
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internal int Ping; // m_nPing int
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@ -200,7 +200,7 @@ internal struct SteamNetworkingQuickConnectionStatus
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamDatagramHostedAddress
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internal partial struct SteamDatagramHostedAddress
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{
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internal int CbSize; // m_cbSize int
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internal string DataUTF8() => System.Text.Encoding.UTF8.GetString( Data, 0, System.Array.IndexOf<byte>( Data, 0 ) );
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@ -4,7 +4,7 @@
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Explicit, Size = 18, Pack = 1 )]
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public struct NetAddress
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public partial struct NetAddress
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{
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[FieldOffset( 0 )]
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internal IPV4 ip;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Explicit, Size = 136, Pack = 1 )]
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public struct NetIdentity
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public partial struct NetIdentity
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{
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[FieldOffset( 0 )]
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internal IdentityType type;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Sequential )]
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internal struct NetMsg
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internal partial struct NetMsg
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{
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internal IntPtr DataPtr;
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internal int DataSize;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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internal struct MatchMakingKeyValuePair
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internal partial struct MatchMakingKeyValuePair
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{
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
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internal string Key;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Explicit, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamIPAddress
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internal partial struct SteamIPAddress
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{
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[FieldOffset( 0 )]
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public uint Ip4Address; // Host Order
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@ -134,6 +134,8 @@ internal static string Expose( string name )
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if ( name == "SteamDeviceFormFactor" ) return "public";
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if ( name == "DurationControlProgress" ) return "public";
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if ( name == "NetConnectionEnd" ) return "public";
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if ( name == "NetIdentity" ) return "public";
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if ( name == "NetAddress" ) return "public";
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return "internal";
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}
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@ -8,7 +8,7 @@ namespace Generator
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{
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public partial class CodeWriter
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{
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void StructCallbacks()
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void Callbacks()
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{
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var callbackList = new List<SteamApiDefinition.StructDef>();
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@ -22,7 +22,10 @@ void StructCallbacks()
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if ( name.Contains( "::" ) )
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continue;
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int defaultPack = c.IsPack4OnWindows ? 4 : 8;
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var partial = "";
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if ( c.Methods != null ) partial = " partial";
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int defaultPack = c.IsPack4OnWindows ? 4 : 8;
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var isCallback = true;
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var iface = "";
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@ -33,7 +36,7 @@ void StructCallbacks()
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// Main struct
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//
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WriteLine( $"[StructLayout( LayoutKind.Sequential, Pack = Platform.{(c.IsPack4OnWindows?"StructPackSize": "StructPlatformPackSize")} )]" );
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StartBlock( $"{Cleanup.Expose( name )} struct {name}{iface}" );
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StartBlock( $"{Cleanup.Expose( name )}{partial} struct {name}{iface}" );
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{
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//
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// The fields
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@ -50,7 +50,7 @@ public void ToFolder( string folder )
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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StructCallbacks();
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Callbacks();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamCallbacks.cs", sb.ToString() );
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}
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@ -69,6 +69,14 @@ public void ToFolder( string folder )
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Constants();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamConstants.cs", sb.ToString() );
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}
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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StructFunctions();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamStructFunctions.cs", sb.ToString() );
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}
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{
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@ -31,11 +31,14 @@ void Structs()
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int defaultPack = c.IsPack4OnWindows ? 4 : 8;
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var partial = "";
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if ( c.Methods != null ) partial = " partial";
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//
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// Main struct
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//
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WriteLine( $"[StructLayout( LayoutKind.Sequential, Pack = Platform.{(c.IsPack4OnWindows?"StructPackSize": "StructPlatformPackSize")} )]" );
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StartBlock( $"{Cleanup.Expose( name )} struct {name}" );
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StartBlock( $"{Cleanup.Expose( name )}{partial} struct {name}" );
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{
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//
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// The fields
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99
Generator/CodeWriter/StructFunctions.cs
Normal file
99
Generator/CodeWriter/StructFunctions.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Generator
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{
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public partial class CodeWriter
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{
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void StructFunctions()
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{
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foreach ( var c in def.structs.Union( def.callback_structs.Select( x => x as SteamApiDefinition.StructDef ) ).OrderBy( x => x.Name ) )
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{
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var name = Cleanup.ConvertType( c.Name );
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if ( name.Contains( "::" ) )
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continue;
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if ( c.Methods == null || c.Methods.Length == 0 )
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continue;
|
||||
|
||||
//
|
||||
// Main struct
|
||||
//
|
||||
StartBlock( $"{Cleanup.Expose( name )} partial struct {name}" );
|
||||
{
|
||||
foreach ( var func in c.Methods )
|
||||
{
|
||||
if ( func.Name.Contains( "operator" ) )
|
||||
func.Name = func.FlatName.Substring( func.FlatName.LastIndexOf( '_' ) + 1 );
|
||||
|
||||
var returnType = BaseType.Parse( func.ReturnType, null, func.CallResult );
|
||||
returnType.Func = func.Name;
|
||||
|
||||
var args = func.Params.Select( x =>
|
||||
{
|
||||
var bt = BaseType.Parse( x.ParamType, x.ParamName );
|
||||
bt.Func = func.Name;
|
||||
return bt;
|
||||
} ).ToArray();
|
||||
|
||||
for ( int i = 0; i < args.Length; i++ )
|
||||
{
|
||||
if ( args[i] is FetchStringType )
|
||||
{
|
||||
if ( args[i + 1] is IntType || args[i + 1] is UIntType || args[i + 1] is UIntPtrType )
|
||||
{
|
||||
if ( args[i + 1].Ref == string.Empty )
|
||||
{
|
||||
args[i + 1] = new LiteralType( args[i + 1], "(1024 * 32)" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception( $"String Builder Next Type Is {args[i + 1].GetType()}" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var delegateargstr = string.Join( ", ", args.Select( x => x.AsNativeArgument() ) );
|
||||
|
||||
if ( !string.IsNullOrEmpty( func.Desc ) )
|
||||
{
|
||||
WriteLine( "/// <summary>" );
|
||||
WriteLine( $"/// {func.Desc}" );
|
||||
WriteLine( "/// </summary>" );
|
||||
}
|
||||
|
||||
if ( returnType.ReturnAttribute != null )
|
||||
WriteLine( returnType.ReturnAttribute );
|
||||
|
||||
var _unsafe = "";
|
||||
var firstArg = $"ref {name} self";
|
||||
|
||||
//
|
||||
// If this is NetMsg then the ORIGINAL pointer address is important
|
||||
// because we need to pass in the original pointer - not just the data
|
||||
//
|
||||
if ( name == "NetMsg" )
|
||||
{
|
||||
firstArg = $"{name}* self";
|
||||
_unsafe = " unsafe";
|
||||
}
|
||||
|
||||
WriteLine( $"[DllImport( Platform.LibraryName, EntryPoint = \"{func.FlatName}\", CallingConvention = Platform.CC)]" );
|
||||
WriteLine( $"internal static{_unsafe} extern {returnType.TypeNameFrom} Internal{func.Name}( {firstArg}, {delegateargstr} );".Replace( $"( {firstArg}, )", $"( {firstArg} )" ) );
|
||||
WriteLine();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
EndBlock();
|
||||
WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -50,7 +50,8 @@
|
||||
<Compile Include="CodeWriter\Interface.cs" />
|
||||
<Compile Include="CodeWriter\Constants.cs" />
|
||||
<Compile Include="CodeWriter\CustomEnums.cs" />
|
||||
<Compile Include="CodeWriter\StructCallbacks.cs" />
|
||||
<Compile Include="CodeWriter\Callbacks.cs" />
|
||||
<Compile Include="CodeWriter\StructFunctions.cs" />
|
||||
<Compile Include="Types\FetchStringType.cs" />
|
||||
<Compile Include="Types\ConstCharType.cs" />
|
||||
<Compile Include="Types\LiteralType.cs" />
|
||||
|
@ -97,6 +97,7 @@ public class StructFields
|
||||
public string Name { get; set; }
|
||||
[JsonProperty( PropertyName = "fields" )]
|
||||
public StructFields[] Fields { get; set; }
|
||||
public Interface.Method[] Methods { get; set; }
|
||||
|
||||
public bool IsPack4OnWindows
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user