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https://github.com/Facepunch/Facepunch.Steamworks.git
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Added Dispatch.OnException
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@ -22,7 +22,7 @@ namespace Steamworks
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Console.WriteLine( $"" );
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};
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Steamworks.SteamClient.OnCallbackException = ( e ) =>
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Steamworks.Dispatch.OnException = ( e ) =>
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{
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Console.Error.WriteLine( e.Message );
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Console.Error.WriteLine( e.StackTrace );
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@ -103,7 +103,7 @@ namespace Steamworks
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}
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[TestMethod]
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public async Task NetAddressTest()
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public void NetAddressTest()
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{
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{
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var n = NetAddress.From( "127.0.0.1", 12445 );
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@ -27,6 +27,14 @@ namespace Steamworks
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/// </summary>
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public static Action<CallbackType, string, bool> OnDebugCallback;
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/// <summary>
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/// Called if an exception happens during a callback/callresult.
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/// This is needed because the exception isn't always accessible when running
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/// async.. and can fail silently. With this hooked you won't be stuck wondering
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/// what happened.
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/// </summary>
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public static Action<Exception> OnException;
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#region interop
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_Init", CallingConvention = CallingConvention.Cdecl )]
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internal static extern void SteamAPI_ManualDispatch_Init();
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@ -99,6 +107,10 @@ namespace Steamworks
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}
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}
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}
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catch ( System.Exception e )
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{
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OnException?.Invoke( e );
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}
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finally
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{
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runningFrame = false;
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