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More voice debug output
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@ -100,8 +100,6 @@ namespace Facepunch.Steamworks
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OnUncompressedData != null, (IntPtr) ReadUncompressedBuffer, ReadBufferSize, out bufferRegularLastWrite,
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DesiredSampleRate == 0 ? OptimalSampleRate : DesiredSampleRate );
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Console.WriteLine( result );
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IsRecording = true;
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if ( result == SteamNative.VoiceResult.OK )
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