mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-04-30 08:49:33 +03:00
Codegen
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commit
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@ -25,7 +25,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
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//
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
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//
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
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//
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
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//
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -82,6 +82,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamAppList( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamAppList( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamAppList( steamworks, interface_pointer );
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return new SteamAppList( steamworks, interface_pointer );
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}
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}
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@ -90,6 +91,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamApps( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamApps( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamApps( steamworks, interface_pointer );
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return new SteamApps( steamworks, interface_pointer );
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}
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}
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@ -98,6 +100,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamController( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamController( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamController( steamworks, interface_pointer );
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return new SteamController( steamworks, interface_pointer );
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}
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}
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@ -106,6 +109,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamFriends( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamFriends( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamFriends( steamworks, interface_pointer );
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return new SteamFriends( steamworks, interface_pointer );
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}
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}
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@ -114,6 +118,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamGameSearch( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamGameSearch( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamGameSearch( steamworks, interface_pointer );
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return new SteamGameSearch( steamworks, interface_pointer );
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}
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}
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@ -122,6 +127,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamGameServer( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamGameServer( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamGameServer( steamworks, interface_pointer );
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return new SteamGameServer( steamworks, interface_pointer );
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}
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}
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@ -130,6 +136,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamGameServerStats( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamGameServerStats( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamGameServerStats( steamworks, interface_pointer );
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return new SteamGameServerStats( steamworks, interface_pointer );
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}
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}
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@ -144,6 +151,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamHTMLSurface( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamHTMLSurface( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamHTMLSurface( steamworks, interface_pointer );
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return new SteamHTMLSurface( steamworks, interface_pointer );
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}
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}
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@ -152,6 +160,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamHTTP( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamHTTP( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamHTTP( steamworks, interface_pointer );
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return new SteamHTTP( steamworks, interface_pointer );
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}
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}
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@ -160,6 +169,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamInput( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamInput( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamInput( steamworks, interface_pointer );
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return new SteamInput( steamworks, interface_pointer );
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}
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}
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@ -168,6 +178,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamInventory( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamInventory( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamInventory( steamworks, interface_pointer );
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return new SteamInventory( steamworks, interface_pointer );
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}
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}
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@ -176,6 +187,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamMatchmaking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamMatchmaking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamMatchmaking( steamworks, interface_pointer );
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return new SteamMatchmaking( steamworks, interface_pointer );
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}
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}
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@ -184,6 +196,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamMatchmakingServers( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamMatchmakingServers( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamMatchmakingServers( steamworks, interface_pointer );
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return new SteamMatchmakingServers( steamworks, interface_pointer );
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}
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}
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@ -192,6 +205,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamMusic( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamMusic( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamMusic( steamworks, interface_pointer );
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return new SteamMusic( steamworks, interface_pointer );
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}
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}
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@ -200,6 +214,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamMusicRemote( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamMusicRemote( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamMusicRemote( steamworks, interface_pointer );
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return new SteamMusicRemote( steamworks, interface_pointer );
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}
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}
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@ -208,6 +223,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamNetworking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamNetworking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamNetworking( steamworks, interface_pointer );
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return new SteamNetworking( steamworks, interface_pointer );
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}
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}
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@ -216,6 +232,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamParentalSettings( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamParentalSettings( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamParentalSettings( steamworks, interface_pointer );
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return new SteamParentalSettings( steamworks, interface_pointer );
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}
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}
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@ -224,6 +241,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamParties( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamParties( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamParties( steamworks, interface_pointer );
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return new SteamParties( steamworks, interface_pointer );
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}
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}
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@ -232,6 +250,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamRemoteStorage( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamRemoteStorage( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamRemoteStorage( steamworks, interface_pointer );
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return new SteamRemoteStorage( steamworks, interface_pointer );
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}
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}
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@ -240,6 +259,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamScreenshots( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamScreenshots( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamScreenshots( steamworks, interface_pointer );
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return new SteamScreenshots( steamworks, interface_pointer );
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}
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}
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@ -248,6 +268,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamUGC( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamUGC( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamUGC( steamworks, interface_pointer );
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return new SteamUGC( steamworks, interface_pointer );
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}
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}
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@ -256,6 +277,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamUser( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamUser( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamUser( steamworks, interface_pointer );
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return new SteamUser( steamworks, interface_pointer );
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}
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}
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@ -264,6 +286,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamUserStats( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamUserStats( hSteamUser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamUserStats( steamworks, interface_pointer );
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return new SteamUserStats( steamworks, interface_pointer );
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}
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}
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@ -272,6 +295,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamUtils( hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamUtils( hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamUtils( steamworks, interface_pointer );
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return new SteamUtils( steamworks, interface_pointer );
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}
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}
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@ -280,6 +304,7 @@ namespace SteamNative
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{
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{
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IntPtr interface_pointer;
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IntPtr interface_pointer;
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interface_pointer = platform.ISteamClient_GetISteamVideo( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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interface_pointer = platform.ISteamClient_GetISteamVideo( hSteamuser.Value, hSteamPipe.Value, pchVersion );
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if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
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return new SteamVideo( steamworks, interface_pointer );
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return new SteamVideo( steamworks, interface_pointer );
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}
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}
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@ -27,7 +27,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
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//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
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//
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
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//
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//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
|
//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
|
//
|
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
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//
|
//
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// Class is invalid if we don't have a valid implementation
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// Class is invalid if we don't have a valid implementation
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//
|
//
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public bool IsValid{ get{ return platform != null && platform.IsValid; } }
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public bool IsValid => platform != null && platform.IsValid;
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//
|
//
|
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// When shutting down clear all the internals to avoid accidental use
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// When shutting down clear all the internals to avoid accidental use
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@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -27,7 +27,7 @@ namespace SteamNative
|
|||||||
//
|
//
|
||||||
// Class is invalid if we don't have a valid implementation
|
// Class is invalid if we don't have a valid implementation
|
||||||
//
|
//
|
||||||
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
|
public bool IsValid => platform != null && platform.IsValid;
|
||||||
|
|
||||||
//
|
//
|
||||||
// When shutting down clear all the internals to avoid accidental use
|
// When shutting down clear all the internals to avoid accidental use
|
||||||
|
@ -82,7 +82,7 @@ namespace Generator
|
|||||||
WriteLine( "//" );
|
WriteLine( "//" );
|
||||||
WriteLine( "// Class is invalid if we don't have a valid implementation" );
|
WriteLine( "// Class is invalid if we don't have a valid implementation" );
|
||||||
WriteLine( "//" );
|
WriteLine( "//" );
|
||||||
WriteLine( "public bool IsValid{ get{ return platform != null && platform.IsValid; } }" );
|
WriteLine( "public bool IsValid => platform != null && platform.IsValid;" );
|
||||||
WriteLine();
|
WriteLine();
|
||||||
|
|
||||||
WriteLine( "//" );
|
WriteLine( "//" );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user