Big clean

This commit is contained in:
Garry Newman 2019-04-16 11:45:44 +01:00
parent a634f80790
commit bf6883deb9
140 changed files with 1158 additions and 38301 deletions

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@ -1,92 +0,0 @@
using System;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class Achievements
{
[TestMethod]
public void GetCount()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var gotStats = false;
client.Achievements.OnUpdated += () => { gotStats = true; };
while ( !gotStats )
{
client.Update();
}
Console.WriteLine( "Found " + client.Achievements.All.Length + " Achievements" );
Assert.AreNotEqual( 0, client.Achievements.All.Length );
}
}
[TestMethod]
public void GetNames()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var gotStats = false;
client.Achievements.OnUpdated += () => { gotStats = true; };
while ( !gotStats )
{
client.Update();
}
foreach( var ach in client.Achievements.All )
{
Assert.IsNotNull( ach.Id );
Console.WriteLine( " " + ach.Id );
Console.WriteLine( " - - " + ach.Name );
Console.WriteLine( " - - " + ach.Description );
Console.WriteLine( " - - " + ach.State );
Console.WriteLine( " - - " + ach.UnlockTime );
Console.WriteLine( " - - " + ach.GlobalUnlockedPercentage );
if ( ach.Icon != null )
{
Console.WriteLine( " - - " + ach.Icon.Width + " x " + ach.Icon.Height );
}
Console.WriteLine( "" );
}
}
}
[TestMethod]
public void Trigger()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var gotStats = false;
client.Achievements.OnUpdated += () => { gotStats = true; };
while ( !gotStats )
{
client.Update();
}
foreach ( var ach in client.Achievements.All )
{
ach.Trigger();
}
}
}
}
}

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@ -1,169 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public partial class Client
{
[TestMethod]
public void Init()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
}
}
[TestMethod]
public void Init_10()
{
for ( int i = 0; i < 10; i++ )
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
}
GC.Collect();
}
}
[TestMethod]
public void Name()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var username = client.Username;
Console.WriteLine( username );
Assert.IsNotNull( username );
}
}
[TestMethod]
public void SteamId()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var steamid = client.SteamId;
Console.WriteLine( steamid );
Assert.AreNotEqual( 0, steamid );
}
}
[TestMethod]
public void Update()
{
var sw = new Stopwatch();
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue(client.IsValid);
for( int i=0; i<1024; i++ )
{
sw.Restart();
client.Update();
Console.WriteLine( $"{sw.Elapsed.TotalMilliseconds}ms" );
}
}
}
[TestMethod]
public void Subscribed()
{
var sw = new Stopwatch();
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
Assert.IsTrue(client.IsSubscribed);
}
}
[TestMethod]
public void Owner()
{
var sw = new Stopwatch();
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
Assert.AreEqual(client.OwnerSteamId, client.SteamId);
}
}
[TestMethod]
public void InstallFolder()
{
var sw = new Stopwatch();
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
Assert.IsTrue(client.InstallFolder.Exists);
Console.Write($"Install Folder: {client.InstallFolder}");
}
}
[TestMethod]
public void CurrentLanguage()
{
var sw = new Stopwatch();
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
Assert.IsTrue( client.CurrentLanguage != null );
Assert.IsTrue( client.CurrentLanguage.Length > 0 );
Console.Write( $"CurrentLanguage: {client.CurrentLanguage}" );
}
}
[TestMethod]
public void AvailableLanguages()
{
var sw = new Stopwatch();
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
Assert.IsTrue( client.AvailableLanguages != null );
Assert.IsTrue( client.AvailableLanguages.Length > 0 );
foreach ( var lang in client.AvailableLanguages )
{
Console.Write( $"AvailableLanguages: {lang}" );
}
}
}
[TestMethod]
public void Cybercafe()
{
var sw = new Stopwatch();
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
Assert.IsFalse(client.IsCybercafe);
}
}
[TestMethod]
public void LowViolence()
{
var sw = new Stopwatch();
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
Assert.IsFalse(client.IsLowViolence);
}
}
}
}

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@ -88,25 +88,15 @@
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="AchievementsTest.cs" />
<Compile Include="UserTest.cs" />
<Compile Include="UtilsTest.cs" />
<Compile Include="ClientTest.cs" />
<Compile Include="LobbyTest.cs" />
<Compile Include="LeaderboardTest.cs" />
<Compile Include="AppTest.cs" />
<Compile Include="RemoteStorageTest.cs" />
<Compile Include="InventoryTest.cs" />
<Compile Include="WorkshopTest.cs" />
<Compile Include="NetworkingTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FriendsTest.cs" />
<Compile Include="GameServerTest.cs" />
<Compile Include="Client\Server\StatsTest.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ServerlistTest.cs" />
<Compile Include="StatsTest.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

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@ -1,173 +0,0 @@
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using System.Threading.Tasks;
namespace Steamworks
{
[DeploymentItem( "steam_api64.dll" )]
[TestClass]
public class FriendsTest
{
[TestMethod]
public void GetFriends()
{
foreach ( var friend in Friends.GetFriends() )
{
Console.WriteLine( $"{friend.Id.Value}: {friend.Name} (Friend:{friend.IsFriend}) (Blocked:{friend.IsBlocked})" );
Console.WriteLine( $" {string.Join( ", ", friend.NameHistory)}" );
// Assert.IsNotNull( friend.GetAvatar( Steamworks.Friends.AvatarSize.Medium ) );
}
}
[TestMethod]
public void GetBlocked()
{
foreach ( var friend in Friends.GetBlocked() )
{
Console.WriteLine( $"{friend.Id.Value}: {friend.Name} (Friend:{friend.IsFriend}) (Blocked:{friend.IsBlocked})" );
Console.WriteLine( $" {string.Join( ", ", friend.NameHistory )}" );
// Assert.IsNotNull( friend.GetAvatar( Steamworks.Friends.AvatarSize.Medium ) );
}
}
[TestMethod]
public void GetPlayedWith()
{
foreach ( var friend in Friends.GetPlayedWith() )
{
Console.WriteLine( $"{friend.Id.Value}: {friend.Name} (Friend:{friend.IsFriend}) (Blocked:{friend.IsBlocked})" );
Console.WriteLine( $" {string.Join( ", ", friend.NameHistory )}" );
// Assert.IsNotNull( friend.GetAvatar( Steamworks.Friends.AvatarSize.Medium ) );
}
}
[TestMethod]
public async Task LargeAvatar()
{
ulong id = (ulong)(76561197960279927 + (new Random().Next() % 10000));
var image = await Friends.GetLargeAvatarAsync( id );
if ( !image.HasValue )
return;
Console.WriteLine( $"image.Width {image.Value.Width}" );
Console.WriteLine( $"image.Height {image.Value.Height}" );
DrawImage( image.Value );
}
[TestMethod]
public async Task MediumAvatar()
{
ulong id = (ulong)(76561197960279927 + (new Random().Next() % 10000));
Console.WriteLine( $"Steam: http://steamcommunity.com/profiles/{id}" );
var image = await Friends.GetMediumAvatarAsync( id );
if ( !image.HasValue )
return;
Console.WriteLine( $"image.Width {image.Value.Width}" );
Console.WriteLine( $"image.Height {image.Value.Height}" );
DrawImage( image.Value );
}
[TestMethod]
public async Task SmallAvatar()
{
ulong id = (ulong)(76561197960279927 + (new Random().Next() % 10000));
var image = await Friends.GetSmallAvatarAsync( id );
if ( !image.HasValue )
return;
Console.WriteLine( $"image.Width {image.Value.Width}" );
Console.WriteLine( $"image.Height {image.Value.Height}" );
DrawImage( image.Value );
}
[TestMethod]
public async Task GetFriendsAvatars()
{
foreach ( var friend in Friends.GetFriends() )
{
Console.WriteLine( $"{friend.Id.Value}: {friend.Name}" );
var image = await friend.GetSmallAvatarAsync();
if ( image.HasValue )
{
DrawImage( image.Value );
}
// Assert.IsNotNull( friend.GetAvatar( Steamworks.Friends.AvatarSize.Medium ) );
}
}
/*
[TestMethod]
public void FriendListWithoutRefresh()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
foreach ( var friend in client.Friends.All )
{
Console.WriteLine( "{0}: {1} (Friend:{2}) (Blocked:{3})", friend.Id, friend.Name, friend.IsFriend, friend.IsBlocked );
}
}
}
[TestMethod]
public void CachedAvatar()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
var friend = client.Friends.All.First();
var image = client.Friends.GetCachedAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id );
if (image != null)
{
Assert.AreEqual(image.Width, 64);
Assert.AreEqual(image.Height, 64);
Assert.AreEqual(image.Data.Length, image.Width * image.Height * 4);
}
}
}
*/
public static void DrawImage( Image img )
{
var grad = " -:+#";
for ( int y = 0; y<img.Height; y++ )
{
var str = "";
for ( int x = 0; x < img.Width; x++ )
{
var p = img.GetPixel( x, y );
var brightness = 1 - ((float)(p.r + p.g + p.b) / (255.0f * 3.0f));
var c = (int) ((grad.Length) * brightness);
if ( c > 3 ) c = 3;
str += grad[c];
}
Console.WriteLine( str );
}
}
}
}

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@ -1,7 +1,6 @@
using System;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SteamNative;
namespace Steamworks
{
@ -41,6 +40,7 @@ public async Task PublicIp()
[TestMethod]
public async Task BeginAuthSession()
{
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
bool finished = false;
AuthSessionResponse response = AuthSessionResponse.AuthTicketInvalidAlreadyUsed;
@ -83,23 +83,35 @@ public async Task BeginAuthSession()
// Wait for that to go through steam
//
while ( !finished )
{
if ( stopwatch.Elapsed.TotalSeconds > 5 )
throw new System.Exception( "Took too long waiting for AuthSessionResponse.OK" );
await Task.Delay( 10 );
}
Assert.AreEqual( response, AuthSessionResponse.OK );
finished = false;
stopwatch = System.Diagnostics.Stopwatch.StartNew();
//
// The client is leaving, and now wants to cancel the ticket
//
Assert.AreNotEqual( 0, clientTicket.Handle );
clientTicket.Cancel();
//
// We should get another callback
//
while ( !finished )
{
if ( stopwatch.Elapsed.TotalSeconds > 5 )
throw new System.Exception( "Took too long waiting for AuthSessionResponse.AuthTicketCanceled" );
await Task.Delay( 10 );
}
Assert.AreEqual( response, AuthSessionResponse.AuthTicketCanceled );

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@ -1,295 +0,0 @@
using System;
using System.Diagnostics;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
namespace Facepunch.Steamworks.Test
{
[DeploymentItem( "steam_api64.dll" )]
[TestClass]
public class Inventory
{
[TestMethod]
public void InventoryDefinitions()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsNotNull( client.Inventory.Definitions );
Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
foreach ( var i in client.Inventory.Definitions.Where( x => x.PriceCategory != "" ) )
{
Console.WriteLine( "{0}: {1} ({2})", i.Id, i.Name, i.Type );
Console.WriteLine( " itemshortname: {0}", i.GetStringProperty( "itemshortname" ) );
Console.WriteLine( " workshopdownload: {0}", i.GetStringProperty( "workshopdownload" ) );
Console.WriteLine( " IconUrl: {0}", i.IconUrl );
Console.WriteLine( " IconLargeUrl: {0}", i.IconLargeUrl );
Console.WriteLine( " PriceRaw: {0}", i.PriceCategory );
Console.WriteLine( " PriceDollars: {0}", i.PriceDollars );
}
}
}
[TestMethod]
public void InventoryDefinitionExchange()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsNotNull( client.Inventory.Definitions );
Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
foreach ( var i in client.Inventory.Definitions )
{
if ( i.Recipes == null ) continue;
Console.WriteLine( "Ways To Create " + i.Name );
foreach ( var r in i.Recipes )
{
Console.WriteLine( " " + string.Join( ", ", r.Ingredients.Select( x => x.Count + " x " + x.Definition.Name ) ) );
}
}
}
}
[TestMethod]
public void InventoryDefinitionIngredients()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsNotNull( client.Inventory.Definitions );
Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
foreach ( var i in client.Inventory.Definitions )
{
if ( i.IngredientFor == null ) continue;
Console.WriteLine( i.Name + " Can Be Used to Make" );
foreach ( var r in i.IngredientFor )
{
Console.WriteLine( " " + r.Result.Name );
}
}
}
}
[TestMethod]
public void InventoryItemList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
bool CallbackCalled = false;
// OnUpdate hsould be called when we receive a list of our items
client.Inventory.OnUpdate += () => { CallbackCalled = true; };
// tell steam to download the items
client.Inventory.Refresh();
// Wait for the items
var timeout = Stopwatch.StartNew();
while ( client.Inventory.Items == null )
{
client.Update();
System.Threading.Thread.Sleep( 1000 );
if ( timeout.Elapsed.TotalSeconds > 10 )
break;
}
// make sure callback was called
Assert.IsTrue( CallbackCalled );
// Make sure items are valid
foreach ( var item in client.Inventory.Items )
{
Assert.IsNotNull( item );
Assert.IsNotNull( item.Definition );
Console.WriteLine( item.Definition.Name + " - " + item.Id );
}
}
}
[TestMethod]
public void InventoryItemProperties()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
while ( true )
{
client.Update();
if (client.Inventory.Items == null) continue;
foreach (var item in client.Inventory.Items)
{
Console.WriteLine($"{item.Id} ({item.Definition.Name})");
foreach (var property in item.Properties)
{
Console.WriteLine($" {property.Key} = {property.Value}");
}
Console.WriteLine("");
}
return;
}
}
}
[TestMethod]
public void Deserialize()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsTrue( client.IsValid );
Assert.IsNotNull(client.Inventory.Definitions);
Assert.AreNotEqual(0, client.Inventory.Definitions.Length);
client.Inventory.Refresh();
var stopwatch = Stopwatch.StartNew();
//
// Block until we have the items
//
while ( client.Inventory.SerializedItems == null )
{
client.Update();
if (stopwatch.Elapsed.Seconds > 10)
throw new System.Exception("Getting SerializedItems took too long");
}
Assert.IsNotNull( client.Inventory.SerializedItems );
Assert.IsTrue( client.Inventory.SerializedItems.Length > 4 );
/*
using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) )
{
server.LogOnAnonymous();
Assert.IsTrue( server.IsValid );
var result = server.Inventory.Deserialize( client.Inventory.SerializedItems );
stopwatch = Stopwatch.StartNew();
while (result.IsPending)
{
server.Update();
if (stopwatch.Elapsed.Seconds > 10)
throw new System.Exception("result took too long");
}
Assert.IsFalse( result.IsPending );
Assert.IsNotNull( result.Items );
foreach ( var item in result.Items )
{
Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId );
Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId );
}
}
*/
}
}
[TestMethod]
public void PurchaseItems()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsNotNull(client.Inventory.Definitions);
Assert.AreNotEqual(0, client.Inventory.Definitions.Length);
while ( client.Inventory.Currency == null )
{
client.Update();
}
var shoppingList = client.Inventory.DefinitionsWithPrices.Take(2).ToArray();
bool waitingForCallback = true;
if ( !client.Inventory.StartPurchase(shoppingList, ( order, tran ) =>
{
Console.WriteLine($"Order: {order}, Transaction {tran}");
waitingForCallback = false;
} ) )
{
throw new Exception("Couldn't Buy!");
}
while ( waitingForCallback )
{
client.Update();
}
}
}
[TestMethod]
public void ListPrices()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
while ( client.Inventory.Definitions == null )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.IsNotNull(client.Inventory.Definitions);
Assert.AreNotEqual(0, client.Inventory.Definitions.Length);
while (client.Inventory.Currency == null)
{
client.Update();
}
foreach ( var i in client.Inventory.Definitions.Where( x => x.LocalPrice > 0 ) )
{
Console.WriteLine( $" {i.Name} - {i.LocalPriceFormatted} ({client.Inventory.Currency})" );
}
}
}
}
}

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@ -1,276 +0,0 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class Leaderboard
{
[TestMethod]
public void GetLeaderboard()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
var time = Stopwatch.StartNew();
while ( !board.IsValid )
{
Thread.Sleep( 10 );
client.Update();
if (time.Elapsed.TotalSeconds > 10 )
{
throw new Exception("board.IsValid took too long");
}
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
Assert.IsNotNull( board.Name );
Console.WriteLine( $"Board name is \"{board.Name}\"" );
Console.WriteLine( $"Board has \"{board.TotalEntries}\" entries" );
board.AddScore( true, 86275309, 7, 8, 9 );
board.FetchScores( Steamworks.Leaderboard.RequestType.Global, 0, 20 );
time = Stopwatch.StartNew();
while ( board.IsQuerying )
{
Thread.Sleep( 10 );
client.Update();
if (time.Elapsed.TotalSeconds > 10)
{
throw new Exception("board.IsQuerying took too long");
}
}
Assert.IsFalse( board.IsError );
Assert.IsNotNull( board.Results );
foreach ( var entry in board.Results )
{
Console.WriteLine( $"{entry.GlobalRank}: {entry.SteamId} ({entry.Name}) with {entry.Score}" );
if ( entry.SubScores != null )
Console.WriteLine( " - " + string.Join( ";", entry.SubScores.Select( x => x.ToString() ).ToArray() ) );
}
}
}
[TestMethod]
public void GetLeaderboardCallback()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
var time = Stopwatch.StartNew();
while ( !board.IsValid )
{
Thread.Sleep( 10 );
client.Update();
if (time.Elapsed.TotalSeconds > 10)
{
throw new Exception("board.IsValid took too long");
}
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
Assert.IsNotNull( board.Name );
board.AddScore( true, 86275309, 7, 8, 9 );
var done = false;
board.FetchScores( Steamworks.Leaderboard.RequestType.Global, 0, 20, results =>
{
foreach ( var entry in results )
{
Console.WriteLine( $"{entry.GlobalRank}: {entry.SteamId} ({entry.Name}) with {entry.Score}" );
if ( entry.SubScores != null )
Console.WriteLine( " - " + string.Join( ";", entry.SubScores.Select( x => x.ToString() ).ToArray() ) );
}
done = true;
}, error => Assert.Fail( error.ToString() ) );
while ( !done )
{
Thread.Sleep( 10 );
client.Update();
}
}
}
[TestMethod]
public void AddScores()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
var time = Stopwatch.StartNew();
while (!board.IsValid)
{
Thread.Sleep(10);
client.Update();
if (time.Elapsed.TotalSeconds > 10)
{
throw new Exception("board.IsValid took too long");
}
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
board.AddScore( true, 1234 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( true, 34566 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( true, 86275309, 7, 8, 9, 7, 4, 7, 98, 24, 5, 76, 124, 6 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( false, 86275309, 7, 8, 9, 7, 4, 7, 98, 24, 5, 76, 124, 6 );
Thread.Sleep( 10 );
client.Update();
}
}
[TestMethod]
public void AddScoresCallback()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
var time = Stopwatch.StartNew();
while (!board.IsValid)
{
Thread.Sleep(10);
client.Update();
if ( board.IsError )
{
throw new Exception( "Board is Error" );
}
if (time.Elapsed.TotalSeconds > 10)
{
throw new Exception("board.IsValid took too long");
}
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
var done = false;
const int score = 5678;
board.AddScore( false, score, null, result =>
{
Assert.IsTrue( result.ScoreChanged );
Assert.AreEqual( result.Score, score );
done = true;
}, error => Assert.Fail( error.ToString() ) );
while ( !done )
{
Thread.Sleep( 10 );
client.Update();
}
}
}
[TestMethod]
public void AddFileAttachment()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
var time = Stopwatch.StartNew();
while (!board.IsValid)
{
Thread.Sleep(10);
client.Update();
if (time.Elapsed.TotalSeconds > 10)
{
throw new Exception("board.IsValid took too long");
}
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
var done = false;
const int score = 5678;
const string attachment = "Hello world!";
var file = client.RemoteStorage.CreateFile( "score/example.txt" );
file.WriteAllText( attachment );
Assert.IsTrue( board.AddScore( false, score, null, result =>
{
Assert.IsTrue( result.ScoreChanged );
Assert.IsTrue( board.AttachRemoteFile( file, () =>
{
done = true;
}, error => Assert.Fail( error.ToString() ) ) );
}, error => Assert.Fail( error.ToString() ) ) );
while ( !done )
{
Thread.Sleep( 10 );
client.Update();
}
done = false;
Assert.IsTrue( board.FetchScores( Steamworks.Leaderboard.RequestType.GlobalAroundUser, 0, 0, entries =>
{
Assert.AreEqual( 1, entries.Length );
Assert.IsNotNull( entries[0].AttachedFile );
Assert.IsTrue( entries[0].AttachedFile.Download( () =>
{
Assert.AreEqual( attachment, entries[0].AttachedFile.ReadAllText() );
done = true;
}, error => Assert.Fail( error.ToString() ) ) );
}, error => Assert.Fail( error.ToString() ) ) );
while ( !done )
{
Thread.Sleep( 10 );
client.Update();
}
}
}
}
}

View File

@ -1,389 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Facepunch.Steamworks;
using System.Text;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem("steam_api64.dll")]
public class Lobby
{
[TestMethod]
public void CreateLobby()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
Console.WriteLine($"Owner: {client.Lobby.Owner}");
Console.WriteLine($"Max Members: {client.Lobby.MaxMembers}");
Console.WriteLine($"Num Members: {client.Lobby.NumMembers}");
client.Lobby.Leave();
};
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 3)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
}
}
[TestMethod]
public void GetCreatedLobbyData()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
foreach (KeyValuePair<string, string> data in client.Lobby.CurrentLobbyData.GetAllData())
{
if (data.Key == "appid")
{
Assert.IsTrue(data.Value == "252490");
}
Console.WriteLine($"{data.Key} {data.Value}");
}
client.Lobby.Leave();
};
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 3)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
}
}
[TestMethod]
public void UpdateLobbyData()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.Lobby.Name = "My Updated Lobby Name";
client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue");
client.Lobby.LobbyType = Steamworks.Lobby.Type.Private;
client.Lobby.MaxMembers = 5;
client.Lobby.Joinable = false;
foreach (KeyValuePair<string, string> data in client.Lobby.CurrentLobbyData.GetAllData())
{
if (data.Key == "appid")
{
Assert.IsTrue(data.Value == "252490");
}
if (data.Key == "testkey")
{
Assert.IsTrue(data.Value == "testvalue");
}
if (data.Key == "lobbytype")
{
Assert.IsTrue(data.Value == Steamworks.Lobby.Type.Private.ToString());
}
Console.WriteLine($"{data.Key} {data.Value}");
}
};
client.Lobby.OnLobbyDataUpdated = () =>
{
Console.WriteLine("lobby data updated");
Console.WriteLine(client.Lobby.MaxMembers);
Console.WriteLine(client.Lobby.Joinable);
};
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 3)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
client.Lobby.Leave();
}
}
[TestMethod]
public void RefreshLobbyList()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.LobbyList.Refresh();
};
client.LobbyList.OnLobbiesUpdated = () =>
{
Console.WriteLine("lobbies updating");
if (client.LobbyList.Finished)
{
Console.WriteLine("lobbies finished updating");
Console.WriteLine($"found {client.LobbyList.Lobbies.Count} lobbies");
foreach (LobbyList.Lobby lobby in client.LobbyList.Lobbies)
{
Console.WriteLine($"Found Lobby: {lobby.Name}");
}
client.Lobby.Leave();
}
};
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 3)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
}
}
[TestMethod]
public void RefreshLobbyListWithFilter()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue");
};
client.Lobby.OnLobbyDataUpdated = () =>
{
var filter = new LobbyList.Filter();
filter.StringFilters.Add("testkey", "testvalue");
client.LobbyList.Refresh(filter);
};
client.LobbyList.OnLobbiesUpdated = () =>
{
Console.WriteLine("lobbies updating");
if (client.LobbyList.Finished)
{
Console.WriteLine("lobbies finished updating");
Console.WriteLine($"found {client.LobbyList.Lobbies.Count} lobbies");
foreach (LobbyList.Lobby lobby in client.LobbyList.Lobbies)
{
Console.WriteLine($"Found Lobby: {lobby.Name}");
}
}
};
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 5)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
client.Lobby.Leave();
}
}
[TestMethod]
public void RefreshLobbyListWithFilterAndGetLobbyDataFromListLobby()
{
using (var client = new Facepunch.Steamworks.Client(755870))
{
Assert.IsTrue(client.IsValid);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue");
};
client.Lobby.OnLobbyDataUpdated = () =>
{
var filter = new LobbyList.Filter();
filter.StringFilters.Add("testkey", "testvalue");
client.LobbyList.Refresh(filter);
};
client.LobbyList.OnLobbiesUpdated = () =>
{
Console.WriteLine("lobbies updating");
if (client.LobbyList.Finished)
{
Console.WriteLine("lobbies finished updating");
Console.WriteLine($"found {client.LobbyList.Lobbies.Count} lobbies");
foreach (LobbyList.Lobby lobby in client.LobbyList.Lobbies)
{
foreach (var pair in lobby.GetAllData())
{
Console.WriteLine(string.Format("Key: {0,-36} Value: {1}", pair.Key, pair.Value));
}
}
}
};
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 5)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
client.Lobby.Leave();
}
}
[TestMethod]
public void SendChatMessage()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
string testString = "Hello, World";
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue");
client.Lobby.SendChatMessage(testString);
};
client.Lobby.OnChatMessageRecieved = (steamID, bytes, length) =>
{
string message = Encoding.UTF8.GetString(bytes, 0, length);
Console.WriteLine("message recieved");
Assert.IsTrue(message == testString);
};
client.Lobby.OnChatStringRecieved = (steamID, message) =>
{
Console.WriteLine("message recieved");
Assert.IsTrue(message == testString);
};
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 5)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
client.Lobby.Leave();
}
}
[TestMethod]
public void SetGetUserMetadata()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
client.Lobby.OnLobbyCreated = (success) =>
{
Assert.IsTrue(success);
Assert.IsTrue(client.Lobby.IsValid);
Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby);
client.Lobby.SetMemberData("testkey", "testvalue");
};
client.Lobby.OnLobbyMemberDataUpdated = (steamID) =>
{
var friend = new global::Steamworks.Friend( steamID );
Console.WriteLine( friend.Name + " updated data");
Assert.IsTrue(client.Lobby.GetMemberData(steamID, "testkey") == "testvalue");
Console.WriteLine("testkey is now: " + client.Lobby.GetMemberData(steamID, "testkey"));
};
client.Lobby.Create(Steamworks.Lobby.Type.Public, 10);
var sw = Stopwatch.StartNew();
while (sw.Elapsed.TotalSeconds < 5)
{
client.Update();
System.Threading.Thread.Sleep(10);
}
client.Lobby.Leave();
}
}
}
}

View File

@ -1,114 +0,0 @@
using System;
using System.Diagnostics;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public partial class Networking
{
[TestMethod]
public void PeerToPeerSend()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var TestString = "This string will be transformed to bytes, sent over the Steam P2P network, then converted back to a string.";
var OutputReceived = false;
var data = Encoding.UTF8.GetBytes( TestString );
//
// Enable listening on this channel
//
client.Networking.SetListenChannel( 0, true );
client.Networking.OnP2PData = ( steamid, bytes, length, channel ) =>
{
var str = Encoding.UTF8.GetString( bytes, 0, length );
Assert.AreEqual( str, TestString );
Assert.AreEqual( steamid, client.SteamId );
OutputReceived = true;
Console.WriteLine( "Got: " + str );
};
client.Networking.OnIncomingConnection = ( steamid ) =>
{
Console.WriteLine( "Incoming P2P Connection: " + steamid );
return true;
};
client.Networking.OnConnectionFailed = ( steamid, error ) =>
{
Console.WriteLine( "Connection Error: " + steamid + " - " + error );
};
client.Networking.SendP2PPacket( client.SteamId, data, data.Length );
while( true )
{
Thread.Sleep( 10 );
client.Update();
if ( OutputReceived )
break;
}
}
}
[TestMethod]
public void PeerToPeerFailure()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var TestString = "This string will be transformed to bytes, sent over the Steam P2P network, then converted back to a string.";
var TimeoutReceived = false;
var data = Encoding.UTF8.GetBytes( TestString );
client.Networking.OnIncomingConnection = ( steamid ) =>
{
Console.WriteLine( "Incoming P2P Connection: " + steamid );
return true;
};
client.Networking.OnConnectionFailed = ( steamid, error ) =>
{
Console.WriteLine( "Connection Error: " + steamid + " - " + error );
TimeoutReceived = true;
};
ulong rand = (ulong) new Random().Next( 1024 * 16 );
// Send to an invalid, not listening steamid
if ( !client.Networking.SendP2PPacket( client.SteamId + rand, data, data.Length ) )
{
Console.WriteLine( "Couldn't send packet" );
return;
}
var sw = Stopwatch.StartNew();
while ( true )
{
Thread.Sleep( 10 );
client.Update();
//
// Timout is usually around 15 seconds
//
if ( TimeoutReceived )
break;
if ( sw.Elapsed.TotalSeconds > 30 )
{
Assert.Fail( "Didn't time out" );
}
}
}
}
}
}

View File

@ -1,85 +0,0 @@
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class RemoteStorage
{
[TestMethod]
public void GetQuota()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
ulong total = client.RemoteStorage.QuotaTotal;
var available = client.RemoteStorage.QuotaRemaining;
Console.WriteLine( $"Total quota: {total} bytes" );
Console.WriteLine( $"Available: {available} bytes" );
}
}
[TestMethod]
public void WriteFile()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var file = client.RemoteStorage.CreateFile( "test.txt" );
const string text = "Hello world!";
file.WriteAllText( text );
Assert.IsTrue( file.Exists );
var read = file.ReadAllText();
Assert.AreEqual( text, read );
}
}
[TestMethod]
public void ReadText()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var text = client.RemoteStorage.ReadString( "test.txt" );
Assert.IsNotNull( text );
Assert.AreEqual( text, "Hello world!" );
}
}
[TestMethod]
public void WriteText()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var result = client.RemoteStorage.WriteString( "test.txt", "Hello world!" );
Assert.IsTrue( result );
}
}
[TestMethod]
public void WriteFiles()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
for ( var i = 0; i < 10; ++i )
{
client.RemoteStorage
.CreateFile( $"test_{i}/example.txt" )
.WriteAllText( Guid.NewGuid().ToString() );
}
Console.WriteLine( $"File count: {client.RemoteStorage.FileCount}" );
foreach ( var file in client.RemoteStorage.Files )
{
DateTime t = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc).AddSeconds(file.FileTimestamp);
Console.WriteLine( $"- {file.FileName} ({file.SizeInBytes} bytes), modified {t:O}" );
}
}
}
}
}

View File

@ -19,9 +19,9 @@ public void IpAddressConversions()
var ipstr = "185.38.150.40";
var ip = IPAddress.Parse( ipstr );
var ip_int = Facepunch.Steamworks.Utility.IpToInt32( ip );
var ip_int = Utility.IpToInt32( ip );
var ip_back = Facepunch.Steamworks.Utility.Int32ToIp( ip_int );
var ip_back = Utility.Int32ToIp( ip_int );
Console.WriteLine( "ipstr: " + ipstr );
Console.WriteLine( "ip: " + ip );

View File

@ -1,72 +0,0 @@
using System;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class Stats
{
[TestMethod]
public void UpdateStats()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
client.Stats.UpdateStats();
}
}
[TestMethod]
public void UpdateSUpdateGlobalStatstats()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
client.Stats.UpdateGlobalStats( 1 );
client.Stats.UpdateGlobalStats( 3 );
client.Stats.UpdateGlobalStats( 7 );
}
}
[TestMethod]
public void GetClientFloat()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var v = client.Stats.GetFloat( "deaths" );
Console.WriteLine( v );
}
}
[TestMethod]
public void GetClientInt()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var v = client.Stats.GetInt( "deaths" );
Console.WriteLine( v );
}
}
[TestMethod]
public void GetGlobalFloat()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var v = client.Stats.GetGlobalFloat( "deaths" );
Console.WriteLine( v );
}
}
[TestMethod]
public void GetGlobalInt()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var v = client.Stats.GetGlobalInt( "deaths" );
Console.WriteLine( v );
}
}
}
}

View File

@ -69,7 +69,7 @@ public void AuthSession()
var result = User.BeginAuthSession( ticket.Data, User.SteamId );
Console.WriteLine( $"result: { result }" );
Assert.AreEqual( result, SteamNative.BeginAuthSessionResult.OK );
Assert.AreEqual( result, BeginAuthSessionResult.OK );
User.EndAuthSession( User.SteamId );
}

View File

@ -1,541 +0,0 @@
using System;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using System.Diagnostics;
using Facepunch.Steamworks.Callbacks;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class WorkshopTest
{
[TestMethod]
public void Query()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var Query = client.Workshop.CreateQuery();
Query.Order = Workshop.Order.RankedByTrend;
Query.Run();
// Block, wait for result
// (don't do this in realtime)
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
// results
Console.WriteLine( "Searching" );
Query.Order = Workshop.Order.RankedByTextSearch;
Query.QueryType = Workshop.QueryType.MicrotransactionItems;
Query.SearchText = "black";
Query.RequireTags.Add( "LongTShirt Skin" );
Query.Run();
// Block, wait for result
// (don't do this in realtime)
Query.Block();
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Console.WriteLine( "\t WebsiteViews: {0}", item.WebsiteViews );
Console.WriteLine( "\t VotesUp: {0}", item.VotesUp );
Console.WriteLine( "\t PreviewUrl: {0}", item.PreviewImageUrl );
Assert.IsTrue( item.PreviewImageUrl.Contains( "http" ) );
}
}
}
[TestMethod]
public void QueryMyFiles()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var Query = client.Workshop.CreateQuery();
Query.UserId = client.SteamId;
Query.UserQueryType = Workshop.UserQueryType.Published;
Query.Run();
// Block, wait for result
// (don't do this in realtime)
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Console.WriteLine( "\t WebsiteViews: {0}", item.WebsiteViews );
Console.WriteLine( "\t VotesUp: {0}", item.VotesUp );
Console.WriteLine( "\t PreviewUrl: {0}", item.PreviewImageUrl );
Console.WriteLine( "\t Directory: {0}", item.Directory );
Assert.IsTrue( item.PreviewImageUrl.Contains( "http" ) );
}
}
}
[TestMethod]
public void QueryTagRequire()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.RequireTags.Add( "LongTShirt Skin" );
Query.Run();
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Console.WriteLine( "\t{0}", string.Join( ";", item.Tags ) );
Assert.IsTrue( item.Tags.Contains( "longtshirt skin" ) );
}
}
}
}
[TestMethod]
public void QueryTagRequireMultiple()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.RequireTags.Add( "LongTShirt Skin" );
Query.RequireTags.Add( "version2" );
Query.RequireAllTags = true;
Query.Run();
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Console.WriteLine( "\t{0}", string.Join( ";", item.Tags ) );
Assert.IsTrue( item.Tags.Contains( "longtshirt skin" ) );
Assert.IsTrue( item.Tags.Contains( "version2" ) );
}
}
}
}
[TestMethod]
public void QueryTagExclude()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.RequireTags.Add( "LongTShirt Skin" );
Query.ExcludeTags.Add( "version2" );
Query.Run();
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Console.WriteLine( "\t{0}", string.Join( ";", item.Tags ) );
Assert.IsTrue( item.Tags.Contains( "longtshirt skin" ) );
Assert.IsFalse( item.Tags.Contains( "version2" ) );
}
}
}
}
[TestMethod]
public void QueryFile()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.FileId.Add( 751993251 );
Query.Run();
Assert.IsTrue( Query.IsRunning );
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.AreEqual( Query.TotalResults, 1 );
Assert.AreEqual( Query.Items.Length, 1 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.AreEqual<ulong>( Query.Items[0].Id, 751993251 );
}
}
}
[TestMethod]
public void QueryCallback()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
var gotCallback = false;
Query.OnResult = ( q ) =>
{
Assert.AreEqual( q.Items.Length, 1 );
Console.WriteLine( "Query.TotalResults: {0}", q.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", q.Items.Length );
gotCallback = true;
};
Query.FileId.Add( 751993251 );
Query.Run();
Assert.IsTrue( Query.IsRunning );
client.UpdateWhile( () => gotCallback == false );
Assert.IsFalse( Query.IsRunning );
Assert.AreEqual( Query.TotalResults, 1 );
Assert.AreEqual<ulong>( Query.Items[0].Id, 751993251 );
}
}
}
[TestMethod]
public void QueryFiles()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.FileId.Add( 751993251 );
Query.FileId.Add( 747266909 );
Query.Run();
Assert.IsTrue( Query.IsRunning );
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.AreEqual( Query.TotalResults, 2 );
Assert.AreEqual( Query.Items.Length, 2 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
Assert.IsTrue( Query.Items.Any( x => x.Id == 751993251 ) );
Assert.IsTrue( Query.Items.Any( x => x.Id == 747266909 ) );
}
}
}
[TestMethod]
public void Query_255()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.PerPage = 255;
Query.Run();
Assert.IsTrue( Query.IsRunning );
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.AreEqual( Query.Items.Length, 255 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
}
}
}
[TestMethod]
public void Query_28()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.PerPage = 28;
Query.Run();
Query.Block();
var firstPage = Query.Items;
Assert.AreEqual( firstPage.Length, 28 );
Console.WriteLine( "Page 2" );
Query.Page++;
Query.Run();
Query.Block();
var secondPage = Query.Items;
Assert.AreEqual( secondPage.Length, 28 );
Console.WriteLine( "Page 3" );
Query.Page++;
Query.Run();
Query.Block();
var thirdPage = Query.Items;
Assert.AreEqual( thirdPage.Length, 28 );
foreach ( var i in firstPage )
{
Assert.IsFalse( secondPage.Any( x => x.Id == i.Id ) );
Assert.IsFalse( thirdPage.Any( x => x.Id == i.Id ) );
}
foreach ( var i in secondPage )
{
Assert.IsFalse( firstPage.Any( x => x.Id == i.Id ) );
Assert.IsFalse( thirdPage.Any( x => x.Id == i.Id ) );
}
foreach ( var i in thirdPage )
{
Assert.IsFalse( secondPage.Any( x => x.Id == i.Id ) );
Assert.IsFalse( firstPage.Any( x => x.Id == i.Id ) );
}
}
}
}
[TestMethod]
public void DownloadFile()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var item = client.Workshop.GetItem( 844466101 );
var time = Stopwatch.StartNew();
if ( !item.Installed )
{
item.Download();
while ( !item.Installed )
{
Thread.Sleep( 500 );
client.Update();
Console.WriteLine( "Download Progress: {0}", item.DownloadProgress );
if (time.Elapsed.Seconds > 30)
throw new Exception("item.Installed Took Too Long");
}
}
Assert.IsNotNull( item.Directory );
Assert.AreNotEqual( 0, item.Size );
Console.WriteLine( "item.Installed: {0}", item.Installed );
Console.WriteLine( "item.Downloading: {0}", item.Downloading );
Console.WriteLine( "item.DownloadPending: {0}", item.DownloadPending );
Console.WriteLine( "item.Directory: {0}", item.Directory );
Console.WriteLine( "item.Size: {0}mb", (item.Size / 1024 / 1024) );
}
}
[TestMethod]
[TestCategory( "Run Manually" )]
public void CreatePublish()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var item = client.Workshop.CreateItem( Workshop.ItemType.Microtransaction );
item.Title = "Facepunch.Steamworks Unit test";
item.Tags.Add( "Apple" );
item.Tags.Add( "Banana" );
// Make a folder
var testFolder = new System.IO.DirectoryInfo("BlahBlah");
if (!testFolder.Exists) testFolder.Create();
item.Folder = testFolder.FullName;
// Upload a file of random bytes
var rand = new Random();
var testFile = new byte[1024 * 1024 * 32];
rand.NextBytes(testFile);
System.IO.File.WriteAllBytes( testFolder.FullName + "/testfile1.bin", testFile);
Console.WriteLine(item.Folder);
item.OnChangesSubmitted += result =>
{
Console.WriteLine( "OnChangesSubmitted called: " + result );
Assert.AreEqual( Result.OK, result );
};
try
{
item.Publish();
while ( item.Publishing )
{
client.Update();
Thread.Sleep( 10 );
Console.WriteLine("Progress: " + item.Progress);
Console.WriteLine("BytesUploaded: " + item.BytesUploaded);
Console.WriteLine("BytesTotal: " + item.BytesTotal);
}
Assert.IsFalse( item.Publishing );
Assert.AreNotEqual( 0, item.Id );
Assert.IsNull( item.Error, item.Error );
Console.WriteLine( "item.Id: {0}", item.Id );
using ( var Query = client.Workshop.CreateQuery() )
{
Query.FileId.Add( item.Id );
Query.Run();
Query.Block();
var itemInfo = Query.Items[0];
Assert.AreEqual( itemInfo.Id, item.Id );
Assert.AreEqual( itemInfo.OwnerId, client.SteamId );
Assert.AreEqual( itemInfo.Title, item.Title );
Assert.IsTrue( itemInfo.Tags.Contains( "apple" ), "Missing Tag" );
Assert.IsTrue( itemInfo.Tags.Contains( "banana" ), "Missing Tag" );
}
}
finally
{
Console.WriteLine( "Deleting: {0}", item.Id );
item.Delete();
System.IO.File.Delete(testFolder.FullName + "/testfile.bin");
}
}
}
[TestMethod]
public void UserQuery()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Assert.IsTrue( client.IsValid );
var Query = client.Workshop.CreateQuery();
Query.UserId = 76561197960279927;
Query.UserQueryType = Workshop.UserQueryType.Published;
Query.Run();
// Block, wait for result
// (don't do this in realtime)
Query.Block();
Assert.IsFalse( Query.IsRunning );
Assert.IsTrue( Query.TotalResults > 0 );
Assert.IsTrue( Query.Items.Length > 0 );
Console.WriteLine( "Query.TotalResults: {0}", Query.TotalResults );
Console.WriteLine( "Query.Items.Length: {0}", Query.Items.Length );
foreach ( var item in Query.Items )
{
Console.WriteLine( "{0}", item.Title );
Assert.AreEqual<ulong>( item.OwnerId, 76561197960279927 );
}
}
}
}
}

View File

@ -1,5 +1,4 @@
using SteamNative;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
@ -95,7 +94,7 @@ internal static void InstallEvents()
/// <summary>
/// Returns the time of the purchase of the app
/// </summary>
public static DateTime PurchaseTime( AppId appid ) => Facepunch.Steamworks.Utility.Epoch.ToDateTime( Internal.GetEarliestPurchaseUnixTime( appid.Value ) );
public static DateTime PurchaseTime( AppId appid ) => Utility.Epoch.ToDateTime( Internal.GetEarliestPurchaseUnixTime( appid.Value ) );
/// <summary>
/// Checks if the user is subscribed to the current app through a free weekend
@ -109,12 +108,12 @@ internal static void InstallEvents()
/// </summary>
public static IEnumerable<DlcInformation> DlcInformation()
{
var appid = default( SteamNative.AppId_t );
var appid = default( AppId_t );
var available = false;
for ( int i = 0; i < Internal.GetDLCCount(); i++ )
{
var sb = SteamNative.Helpers.TakeStringBuilder();
var sb = Helpers.TakeStringBuilder();
if ( !Internal.BGetDLCDataByIndex( i, ref appid, ref available, sb, sb.Capacity ) )
continue;
@ -145,7 +144,7 @@ public static string CurrentBetaName
{
get
{
var sb = SteamNative.Helpers.TakeStringBuilder();
var sb = Helpers.TakeStringBuilder();
if ( !Internal.GetCurrentBetaName( sb, sb.Capacity ) )
return null;
@ -167,7 +166,7 @@ public static string CurrentBetaName
/// </summary>
public static IEnumerable<DepotId> InstalledDepots( AppId appid )
{
var depots = new SteamNative.DepotId_t[32];
var depots = new DepotId_t[32];
uint count = 0;
count = Internal.GetInstalledDepots( appid.Value, depots, (uint) depots.Length );
@ -184,7 +183,7 @@ public static IEnumerable<DepotId> InstalledDepots( AppId appid )
/// </summary>
public static string AppInstallDir( AppId appid )
{
var sb = SteamNative.Helpers.TakeStringBuilder();
var sb = Helpers.TakeStringBuilder();
if ( Internal.GetAppInstallDir( appid.Value, sb, (uint) sb.Capacity ) == 0 )
return null;
@ -246,7 +245,7 @@ public static async Task<FileDetails> GetFileDetailsAsync( string filename )
return new FileDetails
{
Found = r.Value.Result == SteamNative.Result.OK,
Found = r.Value.Result == Result.OK,
SizeInBytes = r.Value.FileSize,
Flags = r.Value.Flags,
Sha1 = string.Join( "", r.Value.FileSHA.Select( x => x.ToString( "x" ) ) )
@ -265,7 +264,7 @@ public static string CommandLine
{
get
{
var sb = SteamNative.Helpers.TakeStringBuilder();
var sb = Helpers.TakeStringBuilder();
var len = Internal.GetLaunchCommandLine( sb, sb.Capacity );
return sb.ToString();
}

View File

@ -1,215 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Facepunch.Steamworks.Interop;
namespace Facepunch.Steamworks
{
/// <summary>
/// Implements shared functionality between Steamworks.Client and Steamworks.Server
/// </summary>
public class BaseSteamworks : IDisposable
{
/// <summary>
/// Current running program's AppId
/// </summary>
public uint AppId { get; internal set; }
public Networking Networking { get; internal set; }
public Inventory Inventory { get; internal set; }
public Workshop Workshop { get; internal set; }
internal event Action OnUpdate;
internal Interop.NativeInterface native;
private List<SteamNative.CallbackHandle> CallbackHandles = new List<SteamNative.CallbackHandle>();
private List<SteamNative.CallResult> CallResults = new List<SteamNative.CallResult>();
protected bool disposed = false;
protected BaseSteamworks( uint appId )
{
if ( IntPtr.Size == 4 )
throw new System.Exception( "Sorry - 32bit processes aren't supported. It's 2019 or later, come on!" );
AppId = appId;
//
// No need for the "steam_appid.txt" file any more
//
System.Environment.SetEnvironmentVariable("SteamAppId", AppId.ToString());
System.Environment.SetEnvironmentVariable("SteamGameId", AppId.ToString());
}
~BaseSteamworks()
{
Dispose();
}
public virtual void Dispose()
{
if ( disposed ) return;
Callbacks.Clear();
foreach ( var h in CallbackHandles )
{
h.Dispose();
}
CallbackHandles.Clear();
foreach ( var h in CallResults )
{
h.Dispose();
}
CallResults.Clear();
if ( Workshop != null )
{
Workshop.Dispose();
Workshop = null;
}
if ( Inventory != null )
{
Inventory.Dispose();
Inventory = null;
}
if ( Networking != null )
{
Networking.Dispose();
Networking = null;
}
if ( native != null )
{
native.Dispose();
native = null;
}
System.Environment.SetEnvironmentVariable("SteamAppId", null );
System.Environment.SetEnvironmentVariable("SteamGameId", null );
disposed = true;
}
protected void SetupCommonInterfaces()
{
Networking = new Steamworks.Networking( this, native.networking );
Inventory = new Steamworks.Inventory( this, native.inventory, IsGameServer );
Workshop = new Steamworks.Workshop( this, native.ugc, native.remoteStorage );
}
/// <summary>
/// Returns true if this instance has initialized properly.
/// If this returns false you should Dispose and throw an error.
/// </summary>
public bool IsValid
{
get { return native != null; }
}
internal virtual bool IsGameServer { get { return false; } }
internal void RegisterCallbackHandle( SteamNative.CallbackHandle handle )
{
CallbackHandles.Add( handle );
}
internal void RegisterCallResult( SteamNative.CallResult handle )
{
CallResults.Add( handle );
}
internal void UnregisterCallResult( SteamNative.CallResult handle )
{
CallResults.Remove( handle );
}
public virtual void Update()
{
Networking.Update();
RunUpdateCallbacks();
}
/// <summary>
/// This gets called automatically in Update. Only call it manually if you know why you're doing it.
/// </summary>
public void RunUpdateCallbacks()
{
if ( OnUpdate != null )
OnUpdate();
for( int i=0; i < CallResults.Count; i++ )
{
CallResults[i].Try();
}
}
/// <summary>
/// Run Update until func returns false.
/// This will cause your program to lock up until it finishes.
/// This is useful for things like tests or command line utilities etc.
/// </summary>
public void UpdateWhile( Func<bool> func )
{
const int sleepMs = 1;
while ( func() )
{
Update();
#if NET_CORE
System.Threading.Tasks.Task.Delay( sleepMs ).Wait();
#else
System.Threading.Thread.Sleep( sleepMs );
#endif
}
}
/// <summary>
/// Debug function, called for every callback. Only really used to confirm that callbacks are working properly.
/// </summary>
public Action<object> OnAnyCallback;
Dictionary<Type, List<Action<object>>> Callbacks = new Dictionary<Type, List<Action<object>>>();
internal List<Action<object>> CallbackList( Type T )
{
List<Action<object>> list = null;
if ( !Callbacks.TryGetValue( T, out list ) )
{
list = new List<Action<object>>();
Callbacks[T] = list;
}
return list;
}
internal void OnCallback<T>( T data )
{
var list = CallbackList( typeof( T ) );
foreach ( var i in list )
{
i( data );
}
if ( OnAnyCallback != null )
{
OnAnyCallback.Invoke( data );
}
}
internal void RegisterCallback<T>( Action<T> func )
{
var list = CallbackList( typeof( T ) );
list.Add( ( o ) => func( (T) o ) );
}
}
}

View File

@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace Steamworks
{
internal partial class Callback
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTable
{
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultD( IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultWithInfoD( IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate int GetSizeD();
public ResultD ResultA;
public ResultWithInfoD ResultB;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTable ) ) );
var vTable = new Callback.VTable
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
};
}

View File

@ -0,0 +1,42 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace Steamworks
{
internal partial class Callback
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableThis
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultD( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultWithInfoD( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableThis ) ) );
var vTable = new Callback.VTableThis
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate int GetSizeD( IntPtr thisptr );
public ResultD ResultA;
public ResultWithInfoD ResultB;
public GetSizeD GetSize;
}
};
}

View File

@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace Steamworks
{
internal partial class Callback
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableWin
{
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultD( IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultWithInfoD( IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate int GetSizeD();
public ResultWithInfoD ResultB;
public ResultD ResultA;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWin ) ) );
var vTable = new Callback.VTableWin
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
};
}

View File

@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace Steamworks
{
internal partial class Callback
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableWinThis
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultD( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultWithInfoD( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate int GetSizeD( IntPtr thisptr );
public ResultWithInfoD ResultB;
public ResultD ResultA;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWinThis ) ) );
var vTable = new Callback.VTableWinThis
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
};
}

View File

@ -0,0 +1,20 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace Steamworks
{
[StructLayout( LayoutKind.Sequential )]
internal partial class Callback
{
internal enum Flags : byte
{
Registered = 0x01,
GameServer = 0x02
}
public IntPtr vTablePtr;
public byte CallbackFlags;
public int CallbackId;
};
}

View File

@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{
@ -61,15 +60,14 @@ internal Event( Action<T> onresult, bool gameserver = false )
//
// Create the functions we need for the vtable
//
if ( Facepunch.Steamworks.Config.UseThisCall )
if ( Config.UseThisCall )
{
//
// Create the VTable by manually allocating the memory and copying across
//
if ( Platform.IsWindows )
if ( Config.Os == OsType.Windows )
{
vTablePtr = Callback.VTableWinThis.GetVTable( OnResultThis, OnResultWithInfoThis, OnGetSizeThis, Allocations );
}
else
{
@ -81,7 +79,7 @@ internal Event( Action<T> onresult, bool gameserver = false )
//
// Create the VTable by manually allocating the memory and copying across
//
if ( Platform.IsWindows )
if ( Config.Os == OsType.Windows )
{
vTablePtr = Callback.VTableWin.GetVTable( OnResult, OnResultWithInfo, OnGetSize, Allocations );
}
@ -111,13 +109,13 @@ internal Event( Action<T> onresult, bool gameserver = false )
}
[MonoPInvokeCallback] internal void OnResultThis( IntPtr self, IntPtr param ) => OnResult( param );
[MonoPInvokeCallback] internal void OnResultWithInfoThis( IntPtr self, IntPtr param, bool failure, SteamNative.SteamAPICall_t call ) => OnResultWithInfo( param, failure, call );
[MonoPInvokeCallback] internal void OnResultWithInfoThis( IntPtr self, IntPtr param, bool failure, SteamAPICall_t call ) => OnResultWithInfo( param, failure, call );
[MonoPInvokeCallback] internal int OnGetSizeThis( IntPtr self ) => OnGetSize();
[MonoPInvokeCallback] internal int OnGetSize() => template.GetStructSize();
[MonoPInvokeCallback] internal void OnResult( IntPtr param ) => OnResultWithInfo( param, false, 0 );
[MonoPInvokeCallback]
internal void OnResultWithInfo( IntPtr param, bool failure, SteamNative.SteamAPICall_t call )
internal void OnResultWithInfo( IntPtr param, bool failure, SteamAPICall_t call )
{
if ( failure ) return;

View File

@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

View File

@ -1,283 +0,0 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Facepunch.Steamworks
{
public partial class Client : BaseSteamworks
{
/// <summary>
/// A singleton accessor to get the current client instance.
/// </summary>
public static Client Instance { get; private set; }
/// <summary>
/// Current user's Username
/// </summary>
public string Username { get; private set; }
/// <summary>
/// Current user's SteamId
/// </summary>
public ulong SteamId { get; private set; }
/// <summary>
/// If we're sharing this game, this is the owner of it.
/// </summary>
public ulong OwnerSteamId { get; private set; }
/// <summary>
/// Current Beta name, if we're using a beta branch.
/// </summary>
public string BetaName { get; private set; }
/// <summary>
/// The BuildId of the current build
/// </summary>
public int BuildId { get; private set; }
/// <summary>
/// The folder in which this app is installed
/// </summary>
public DirectoryInfo InstallFolder { get; private set; }
/// <summary>
/// The 2 digit ISO 3166-1-alpha-2 format country code (e.g. "US" or "UK")
/// </summary>
public string CurrentCountry { get; }
/// <summary>
/// The currently selected language
/// </summary>
public string CurrentLanguage { get; }
/// <summary>
/// List of languages available to the game
/// </summary>
public string[] AvailableLanguages { get; }
public ServerList ServerList { get; private set; }
public LobbyList LobbyList { get; private set; }
public Achievements Achievements { get; private set; }
public Stats Stats { get; private set; }
public MicroTransactions MicroTransactions { get; private set; }
public RemoteStorage RemoteStorage { get; private set; }
public Client( uint appId ) : base( appId )
{
if ( Instance != null )
{
throw new System.Exception( "Only one Facepunch.Steamworks.Client can exist - dispose the old one before trying to create a new one." );
}
Instance = this;
native = new Interop.NativeInterface();
//
// Get other interfaces
//
if ( !native.InitClient( this ) )
{
native.Dispose();
native = null;
Instance = null;
return;
}
//
// Register Callbacks
//
SteamNative.Callbacks.RegisterCallbacks( this );
//
// Setup interfaces that client and server both have
//
SetupCommonInterfaces();
//
// Client only interfaces
//
ServerList = new ServerList( this );
LobbyList = new LobbyList(this);
Stats = new Stats( this );
Achievements = new Achievements( this );
MicroTransactions = new MicroTransactions( this );
RemoteStorage = new RemoteStorage( this );
Stats.UpdateStats();
//
// Cache common, unchanging info
//
AppId = appId;
Username = native.friends.GetPersonaName();
SteamId = native.user.GetSteamID();
BetaName = native.apps.GetCurrentBetaName();
OwnerSteamId = native.apps.GetAppOwner();
var appInstallDir = native.apps.GetAppInstallDir(AppId);
if (!String.IsNullOrEmpty(appInstallDir) && Directory.Exists(appInstallDir))
InstallFolder = new DirectoryInfo(appInstallDir);
BuildId = native.apps.GetAppBuildId();
CurrentCountry = native.utils.GetIPCountry();
CurrentLanguage = native.apps.GetCurrentGameLanguage();
AvailableLanguages = native.apps.GetAvailableGameLanguages().Split( new[] {';'}, StringSplitOptions.RemoveEmptyEntries ); // TODO: Assumed colon separated
//
// Run update, first call does some initialization
//
Update();
}
~Client()
{
Dispose();
}
/// <summary>
/// Should be called at least once every frame
/// </summary>
public override void Update()
{
if ( !IsValid )
return;
RunCallbacks();
base.Update();
}
/// <summary>
/// This is called in Update() - there's no need to call it manually unless you're running your own Update
/// </summary>
public void RunCallbacks()
{
native.api.SteamAPI_RunCallbacks();
}
/// <summary>
/// Call when finished to shut down the Steam client.
/// </summary>
public override void Dispose()
{
if ( disposed ) return;
if ( ServerList != null )
{
ServerList.Dispose();
ServerList = null;
}
if (LobbyList != null)
{
LobbyList.Dispose();
LobbyList = null;
}
if ( Stats != null )
{
Stats.Dispose();
Stats = null;
}
if ( Achievements != null )
{
Achievements.Dispose();
Achievements = null;
}
if ( MicroTransactions != null )
{
MicroTransactions.Dispose();
MicroTransactions = null;
}
if ( RemoteStorage != null )
{
RemoteStorage.Dispose();
RemoteStorage = null;
}
if ( Instance == this )
{
Instance = null;
}
base.Dispose();
}
public enum LeaderboardSortMethod
{
None = 0,
Ascending = 1, // top-score is lowest number
Descending = 2, // top-score is highest number
};
// the display type (used by the Steam Community web site) for a leaderboard
public enum LeaderboardDisplayType
{
None = 0,
Numeric = 1, // simple numerical score
TimeSeconds = 2, // the score represents a time, in seconds
TimeMilliSeconds = 3, // the score represents a time, in milliseconds
};
public Leaderboard GetLeaderboard( string name, LeaderboardSortMethod sortMethod = LeaderboardSortMethod.None, LeaderboardDisplayType displayType = LeaderboardDisplayType.None )
{
var board = new Leaderboard( this );
native.userstats.FindOrCreateLeaderboard( name, (SteamNative.LeaderboardSortMethod)sortMethod, (SteamNative.LeaderboardDisplayType)displayType, board.OnBoardCreated );
return board;
}
/// <summary>
/// Checks if the current user's Steam client is connected and logged on to the Steam servers.
/// If it's not then no real-time services provided by the Steamworks API will be enabled.
/// The Steam client will automatically be trying to recreate the connection as often as possible.
/// All of the API calls that rely on this will check internally.
/// </summary>
public bool IsLoggedOn => native.user.BLoggedOn();
/// <summary>
/// True if we're subscribed/authorised to be running this app
/// </summary>
public bool IsSubscribed => native.apps.BIsSubscribed();
/// <summary>
/// True if we're a cybercafe account
/// </summary>
public bool IsCybercafe => native.apps.BIsCybercafe();
/// <summary>
/// True if we're subscribed/authorised to be running this app, but only temporarily
/// due to a free weekend etc.
/// </summary>
public bool IsSubscribedFromFreeWeekend => native.apps.BIsSubscribedFromFreeWeekend();
/// <summary>
/// True if we're in low violence mode (germans are only allowed to see the insides of bodies in porn)
/// </summary>
public bool IsLowViolence => native.apps.BIsLowViolence();
/// <summary>
/// Checks if your executable was launched through Steam and relaunches it through Steam if it wasn't.
/// If this returns true then it starts the Steam client if required and launches your game again through it,
/// and you should quit your process as soon as possible. This effectively runs steam://run/AppId so it may
/// not relaunch the exact executable that called it, as it will always relaunch from the version installed
/// in your Steam library folder.
/// If it returns false, then your game was launched by the Steam client and no action needs to be taken.
/// One exception is if a steam_appid.txt file is present then this will return false regardless. This allows
/// you to develop and test without launching your game through the Steam client. Make sure to remove the
/// steam_appid.txt file when uploading the game to your Steam depot!
/// </summary>
public static bool RestartIfNecessary( uint appid )
{
using ( var api = new SteamNative.SteamApi() )
{
return api.SteamAPI_RestartAppIfNecessary( appid );
}
}
}
}

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@ -1,263 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public class Achievements : IDisposable
{
internal Client client;
public Achievement[] All { get; private set; }
public event Action OnUpdated;
public event Action<Achievement> OnAchievementStateChanged;
private List<Achievement> unlockedRecently = new List<Achievement>();
internal Achievements( Client c )
{
client = c;
All = new Achievement[0];
c.RegisterCallback<UserStatsReceived_t>( UserStatsReceived );
c.RegisterCallback<UserStatsStored_t>( UserStatsStored );
Refresh();
}
public void Refresh()
{
var old = All;
All = Enumerable.Range( 0, (int)client.native.userstats.GetNumAchievements() )
.Select( x =>
{
if ( old != null )
{
var name = client.native.userstats.GetAchievementName( (uint)x );
var found = old.FirstOrDefault( y => y.Id == name );
if ( found != null )
{
if ( found.Refresh() )
{
unlockedRecently.Add( found );
}
return found;
}
}
return new Achievement( client, x );
} )
.ToArray();
foreach ( var i in unlockedRecently )
{
OnUnlocked( i );
}
unlockedRecently.Clear();
}
internal void OnUnlocked( Achievement a )
{
OnAchievementStateChanged?.Invoke( a );
}
public void Dispose()
{
client = null;
}
/// <summary>
/// Find an achievement by name. Will be null if not found, or not ready.
/// </summary>
public Achievement Find( string identifier )
{
return All.FirstOrDefault( x => x.Id == identifier );
}
/// <summary>
/// Unlock an achievement by identifier. If apply is true this will happen as expected
/// and the achievement overlay will popup etc. If it's false then you'll have to manually
/// call Stats.StoreStats() to actually trigger it.
/// </summary>
public bool Trigger( string identifier, bool apply = true )
{
var a = Find( identifier );
if ( a == null ) return false;
return a.Trigger( apply );
}
/// <summary>
/// Reset an achievement by identifier
/// </summary>
public bool Reset( string identifier )
{
return client.native.userstats.ClearAchievement( identifier );
}
private void UserStatsReceived( UserStatsReceived_t stats )
{
if ( stats.GameID != client.AppId ) return;
Refresh();
OnUpdated?.Invoke();
}
private void UserStatsStored( UserStatsStored_t stats )
{
if ( stats.GameID != client.AppId ) return;
Refresh();
OnUpdated?.Invoke();
}
}
public class Achievement
{
private Client client;
public string Id { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
/// <summary>
/// True if unlocked
/// </summary>
public bool State { get; private set; }
/// <summary>
/// Should hold the unlock time if State is true
/// </summary>
public DateTime UnlockTime { get; private set; }
private int iconId { get; set; } = -1;
private int refreshCount = 0;
/// <summary>
/// Returns the percentage of users who have unlocked the specified achievement, or -1 if no data available.
/// </summary>
public float GlobalUnlockedPercentage
{
get
{
if ( State )
return 1;
float pct = 0;
if ( !client.native.userstats.GetAchievementAchievedPercent( Id, out pct ) )
return -1.0f;
return pct;
}
}
private Image _icon;
public Image Icon
{
get
{
if ( iconId <= 0 ) return null;
if ( _icon == null )
{
_icon = new Image();
_icon.Id = iconId;
}
if ( _icon.IsLoaded )
return _icon;
if ( !_icon.TryLoad( client.native.utils ) )
return null;
return _icon;
}
}
public Achievement( Client client, int index )
{
this.client = client;
Id = client.native.userstats.GetAchievementName( (uint) index );
Name = client.native.userstats.GetAchievementDisplayAttribute( Id, "name" );
Description = client.native.userstats.GetAchievementDisplayAttribute( Id, "desc" );
iconId = client.native.userstats.GetAchievementIcon( Id );
Refresh();
}
/// <summary>
/// Make this achievement earned
/// </summary>
public bool Trigger( bool apply = true )
{
if ( State )
return false;
State = true;
UnlockTime = DateTime.Now;
var r = client.native.userstats.SetAchievement( Id );
if ( apply )
{
client.Stats.StoreStats();
}
client.Achievements.OnUnlocked( this );
return r;
}
/// <summary>
/// Reset this achievement to not achieved
/// </summary>
public bool Reset()
{
State = false;
UnlockTime = DateTime.Now;
return client.native.userstats.ClearAchievement( Id );
}
/// <summary>
/// Refresh the unlock state. You shouldn't need to call this manually
/// but it's here if you have to for some reason. Retuns true if state changed (meaning, probably unlocked)
/// </summary>
public bool Refresh()
{
bool previousState = State;
bool state = false;
uint unlockTime;
State = false;
if ( client.native.userstats.GetAchievementAndUnlockTime( Id, ref state, out unlockTime ) )
{
State = state;
UnlockTime = Utility.Epoch.ToDateTime( unlockTime );
}
refreshCount++;
if ( previousState != State && refreshCount > 1 )
{
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks
{
public class Image
{
public int Id { get; internal set; }
public int Width { get; internal set; }
public int Height { get; internal set; }
public byte[] Data { get; internal set; }
public bool IsLoaded { get; internal set; }
/// <summary>
/// Return true if this image couldn't be loaded for some reason
/// </summary>
public bool IsError { get; internal set; }
unsafe internal bool TryLoad( SteamNative.SteamUtils utils )
{
if ( IsLoaded ) return true;
uint width = 0, height = 0;
if ( utils.GetImageSize( Id, out width, out height ) == false )
{
IsError = true;
return false;
}
var buffer = new byte[ width * height * 4 ];
fixed ( byte* ptr = buffer )
{
if ( utils.GetImageRGBA( Id, (IntPtr) ptr, buffer.Length ) == false )
{
IsError = true;
return false;
}
}
Width = (int) width;
Height = (int) height;
Data = buffer;
IsLoaded = true;
IsError = false;
return true;
}
public Color GetPixel( int x, int y )
{
if ( !IsLoaded ) throw new System.Exception( "Image not loaded" );
if ( x < 0 || x >= Width ) throw new System.Exception( "x out of bounds" );
if ( y < 0 || y >= Height ) throw new System.Exception( "y out of bounds" );
Color c = new Color();
var i = ( y * Width + x ) * 4;
c.r = Data[i + 0];
c.g = Data[i + 1];
c.b = Data[i + 2];
c.a = Data[i + 3];
return c;
}
}
public struct Color
{
public byte r, g, b, a;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Facepunch.Steamworks.Callbacks;
using SteamNative;
using Result = SteamNative.Result;
namespace Facepunch.Steamworks
{
public class Leaderboard : IDisposable
{
/// <summary>
/// Type of leaderboard request
/// </summary>
public enum RequestType
{
/// <summary>
/// Query everyone and everything
/// </summary>
Global = LeaderboardDataRequest.Global,
/// <summary>
/// Query entries near to this user's rank
/// </summary>
GlobalAroundUser = LeaderboardDataRequest.GlobalAroundUser,
/// <summary>
/// Only show friends of this user
/// </summary>
Friends = LeaderboardDataRequest.Friends
}
private static readonly int[] subEntriesBuffer = new int[512];
internal ulong BoardId;
public ulong GetBoardId()
{
return BoardId;
}
internal Client client;
private readonly Queue<Action> _onCreated = new Queue<Action>();
/// <summary>
/// The results from the last query. Can be null.
/// </summary>
public Entry[] Results;
internal Leaderboard( Client c )
{
client = c;
}
/// <summary>
/// The name of this board, as retrieved from Steam
/// </summary>
public string Name { get; private set; }
/// <summary>
/// The total number of entries on this board
/// </summary>
public int TotalEntries { get; private set; }
/// <summary>
/// Returns true if this board is valid, ie, we've received
/// a positive response from Steam about it.
/// </summary>
public bool IsValid => BoardId != 0;
/// <summary>
/// Returns true if we asked steam about this board but it returned
/// an error.
/// </summary>
public bool IsError { get; private set; }
/// <summary>
/// Returns true if we're querying scores
/// </summary>
public bool IsQuerying { get; private set; }
public void Dispose()
{
client = null;
}
private void DispatchOnCreatedCallbacks()
{
while ( _onCreated.Count > 0 )
{
_onCreated.Dequeue()();
}
}
private bool DeferOnCreated( Action onValid, FailureCallback onFailure = null )
{
if ( IsValid || IsError ) return false;
_onCreated.Enqueue( () =>
{
if ( IsValid ) onValid();
else onFailure?.Invoke( Callbacks.Result.Fail );
} );
return true;
}
/// <summary>
/// Called when the leaderboard information is successfully recieved from Steam
/// </summary>
public Action OnBoardInformation;
internal void OnBoardCreated( LeaderboardFindResult_t result, bool error )
{
Console.WriteLine( $"result.LeaderboardFound: {result.LeaderboardFound}" );
Console.WriteLine( $"result.SteamLeaderboard: {result.SteamLeaderboard}" );
if ( error || ( result.LeaderboardFound == 0 ) )
{
IsError = true;
}
else
{
BoardId = result.SteamLeaderboard;
if ( IsValid )
{
Name = client.native.userstats.GetLeaderboardName( BoardId );
TotalEntries = client.native.userstats.GetLeaderboardEntryCount( BoardId );
OnBoardInformation?.Invoke();
}
}
DispatchOnCreatedCallbacks();
}
/// <summary>
/// Add a score to this leaderboard.
/// Subscores are totally optional, and can be used for other game defined data such as laps etc.. although
/// they have no bearing on sorting at all
/// If onlyIfBeatsOldScore is true, the score will only be updated if it beats the existing score, else it will always
/// be updated. Beating the existing score is subjective - and depends on how your leaderboard was set up as to whether
/// that means higher or lower.
/// </summary>
public bool AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores )
{
if ( IsError ) return false;
if ( !IsValid ) return DeferOnCreated( () => AddScore( onlyIfBeatsOldScore, score, subscores ) );
var flags = LeaderboardUploadScoreMethod.ForceUpdate;
if ( onlyIfBeatsOldScore ) flags = LeaderboardUploadScoreMethod.KeepBest;
client.native.userstats.UploadLeaderboardScore( BoardId, flags, score, subscores, subscores.Length );
return true;
}
/// <summary>
/// Callback invoked by <see cref="AddScore(bool, int, int[], AddScoreCallback, FailureCallback)"/> when score submission
/// is complete.
/// </summary>
/// <param name="result">If successful, information about the new entry</param>
public delegate void AddScoreCallback( AddScoreResult result );
/// <summary>
/// Information about a newly submitted score.
/// </summary>
public struct AddScoreResult
{
public int Score;
public bool ScoreChanged;
public int GlobalRankNew;
public int GlobalRankPrevious;
}
/// <summary>
/// Add a score to this leaderboard.
/// Subscores are totally optional, and can be used for other game defined data such as laps etc.. although
/// they have no bearing on sorting at all
/// If onlyIfBeatsOldScore is true, the score will only be updated if it beats the existing score, else it will always
/// be updated.
/// Information about the newly submitted score is passed to the optional <paramref name="onSuccess"/>.
/// </summary>
public bool AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null )
{
if ( IsError ) return false;
if ( !IsValid ) return DeferOnCreated( () => AddScore( onlyIfBeatsOldScore, score, subscores, onSuccess, onFailure ), onFailure );
if ( subscores == null ) subscores = new int[0];
var flags = LeaderboardUploadScoreMethod.ForceUpdate;
if ( onlyIfBeatsOldScore ) flags = LeaderboardUploadScoreMethod.KeepBest;
client.native.userstats.UploadLeaderboardScore( BoardId, flags, score, subscores, subscores.Length, ( result, error ) =>
{
if ( !error && result.Success != 0 )
{
onSuccess?.Invoke( new AddScoreResult
{
Score = result.Score,
ScoreChanged = result.ScoreChanged != 0,
GlobalRankNew = result.GlobalRankNew,
GlobalRankPrevious = result.GlobalRankPrevious
} );
}
else
{
onFailure?.Invoke( error ? Callbacks.Result.IOFailure : Callbacks.Result.Fail );
}
} );
return true;
}
/// <summary>
/// Callback invoked by <see cref="Leaderboard.AttachRemoteFile"/> when file attachment is complete.
/// </summary>
public delegate void AttachRemoteFileCallback();
/// <summary>
/// Attempt to attach a <see cref="RemoteStorage"/> file to the current user's leaderboard entry.
/// Can be useful for storing replays along with scores.
/// </summary>
/// <returns>True if the file attachment process has started</returns>
public bool AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null )
{
if ( IsError ) return false;
if ( !IsValid ) return DeferOnCreated( () => AttachRemoteFile( file, onSuccess, onFailure ), onFailure );
if ( file.IsShared )
{
var handle = client.native.userstats.AttachLeaderboardUGC( BoardId, file.UGCHandle, ( result, error ) =>
{
if ( !error && result.Result == Result.OK )
{
onSuccess?.Invoke();
}
else
{
onFailure?.Invoke( result.Result == 0 ? Callbacks.Result.IOFailure : (Callbacks.Result) result.Result );
}
} );
return handle.IsValid;
}
file.Share( () =>
{
if ( !file.IsShared || !AttachRemoteFile( file, onSuccess, onFailure ) )
{
onFailure?.Invoke( Callbacks.Result.Fail );
}
}, onFailure );
return true;
}
/// <summary>
/// Fetch a subset of scores. The scores end up in Results.
/// </summary>
/// <returns>Returns true if we have started the query</returns>
public bool FetchScores( RequestType RequestType, int start, int end )
{
if ( !IsValid ) return false;
if ( IsQuerying ) return false;
client.native.userstats.DownloadLeaderboardEntries( BoardId, (LeaderboardDataRequest) RequestType, start, end, OnScores );
Results = null;
IsQuerying = true;
return true;
}
private unsafe void ReadScores( LeaderboardScoresDownloaded_t result, List<Entry> dest )
{
for ( var i = 0; i < result.CEntryCount; i++ )
fixed ( int* ptr = subEntriesBuffer )
{
var entry = new LeaderboardEntry_t();
if ( client.native.userstats.GetDownloadedLeaderboardEntry( result.SteamLeaderboardEntries, i, ref entry, (IntPtr) ptr, subEntriesBuffer.Length ) )
dest.Add( new Entry
{
GlobalRank = entry.GlobalRank,
Score = entry.Score,
SteamId = entry.SteamIDUser,
SubScores = entry.CDetails == 0 ? null : subEntriesBuffer.Take( entry.CDetails ).ToArray(),
// Name = client.Friends.GetName( entry.SteamIDUser ),
AttachedFile = (entry.UGC >> 32) == 0xffffffff ? null : new RemoteFile( client.RemoteStorage, entry.UGC )
} );
}
}
[ThreadStatic] private static List<Entry> _sEntryBuffer;
/// <summary>
/// Callback invoked by <see cref="FetchScores(RequestType, int, int, FetchScoresCallback, FailureCallback)"/> when
/// a query is complete.
/// </summary>
public delegate void FetchScoresCallback( Entry[] results );
/// <summary>
/// Fetch a subset of scores. The scores are passed to <paramref name="onSuccess"/>.
/// </summary>
/// <returns>Returns true if we have started the query</returns>
public bool FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
{
if ( IsError ) return false;
if ( !IsValid ) return DeferOnCreated( () => FetchScores( RequestType, start, end, onSuccess, onFailure ), onFailure );
client.native.userstats.DownloadLeaderboardEntries( BoardId, (LeaderboardDataRequest) RequestType, start, end, ( result, error ) =>
{
if ( error )
{
onFailure?.Invoke( Callbacks.Result.IOFailure );
}
else
{
if ( _sEntryBuffer == null ) _sEntryBuffer = new List<Entry>();
else _sEntryBuffer.Clear();
ReadScores( result, _sEntryBuffer );
onSuccess( _sEntryBuffer.ToArray() );
}
} );
return true;
}
public unsafe bool FetchUsersScores( RequestType RequestType, UInt64[] steamIds, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
{
if ( IsError ) return false;
if ( !IsValid ) return DeferOnCreated( () => FetchUsersScores( RequestType, steamIds, onSuccess, onFailure ), onFailure );
fixed(ulong* pointer = steamIds){
client.native.userstats.DownloadLeaderboardEntriesForUsers(BoardId, (IntPtr)pointer, steamIds.Length, (result, error) =>
{
if (error)
{
onFailure?.Invoke(Callbacks.Result.IOFailure);
}
else
{
if (_sEntryBuffer == null) _sEntryBuffer = new List<Entry>();
else _sEntryBuffer.Clear();
ReadScores(result, _sEntryBuffer);
onSuccess(_sEntryBuffer.ToArray());
}
});
}
return true;
}
private void OnScores( LeaderboardScoresDownloaded_t result, bool error )
{
IsQuerying = false;
if ( client == null ) return;
if ( error ) return;
// Entry count may have changed
TotalEntries = client.native.userstats.GetLeaderboardEntryCount(BoardId);
var list = new List<Entry>();
ReadScores( result, list );
Results = list.ToArray();
}
/// <summary>
/// A single entry in a leaderboard
/// </summary>
public struct Entry
{
public ulong SteamId;
public int Score;
public int[] SubScores;
public int GlobalRank;
public RemoteFile AttachedFile;
/// <summary>
/// Note that the player's name might not be immediately available.
/// If that's the case you'll have to use Friends.GetName to find the name
/// </summary>
public string Name;
}
}
}

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using System.Collections.Generic;
namespace Facepunch.Steamworks
{
public partial class Lobby
{
/// <summary>
/// Class to hold global lobby data. This is stuff like maps/modes/etc. Data set here can be filtered by LobbyList.
/// </summary>
public class LobbyData
{
internal Client client;
internal ulong lobby;
internal Dictionary<string, string> data;
public LobbyData( Client c, ulong l )
{
client = c;
lobby = l;
data = new Dictionary<string, string>();
}
/// <summary>
/// Get the lobby value for the specific key
/// </summary>
/// <param name="k">The key to find</param>
/// <returns>The value at key</returns>
public string GetData( string k )
{
if ( data.ContainsKey( k ) )
{
return data[k];
}
return "ERROR: key not found";
}
/// <summary>
/// Get a list of all the data in the Lobby
/// </summary>
/// <returns>Dictionary of all the key/value pairs in the data</returns>
public Dictionary<string, string> GetAllData()
{
Dictionary<string, string> returnData = new Dictionary<string, string>();
foreach ( KeyValuePair<string, string> item in data )
{
returnData.Add( item.Key, item.Value );
}
return returnData;
}
/// <summary>
/// Set the value for specified Key. Note that the keys "joinable", "appid", "name", and "lobbytype" are reserved for internal library use.
/// </summary>
/// <param name="k">The key to set the value for</param>
/// <param name="v">The value of the Key</param>
/// <returns>True if data successfully set</returns>
public bool SetData( string k, string v )
{
if ( data.ContainsKey( k ) )
{
if ( data[k] == v ) { return true; }
if ( client.native.matchmaking.SetLobbyData( lobby, k, v ) )
{
data[k] = v;
return true;
}
}
else
{
if ( client.native.matchmaking.SetLobbyData( lobby, k, v ) )
{
data.Add( k, v );
return true;
}
}
return false;
}
/// <summary>
/// Remove the key from the LobbyData. Note that the keys "joinable", "appid", "name", and "lobbytype" are reserved for internal library use.
/// </summary>
/// <param name="k">The key to remove</param>
/// <returns>True if Key successfully removed</returns>
public bool RemoveData( string k )
{
if ( data.ContainsKey( k ) )
{
if ( client.native.matchmaking.DeleteLobbyData( lobby, k ) )
{
data.Remove( k );
return true;
}
}
return false;
}
}
/*not implemented
//set the game server of the lobby
client.native.matchmaking.GetLobbyGameServer;
client.native.matchmaking.SetLobbyGameServer;
//used with game server stuff
SteamNative.LobbyGameCreated_t
*/
}
}

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@ -1,599 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class Client : IDisposable
{
Lobby _lobby;
public Lobby Lobby
{
get
{
if ( _lobby == null )
_lobby = new Steamworks.Lobby( this );
return _lobby;
}
}
}
public partial class Lobby : IDisposable
{
//The type of lobby you are creating
public enum Type : int
{
Private = SteamNative.LobbyType.Private,
FriendsOnly = SteamNative.LobbyType.FriendsOnly,
Public = SteamNative.LobbyType.Public,
Invisible = SteamNative.LobbyType.Invisible,
Error //happens if you try to get this when you aren't in a valid lobby
}
internal Client client;
public Lobby( Client c )
{
client = c;
// For backwards compatibility
OnLobbyJoinRequested = Join;
client.RegisterCallback<SteamNative.LobbyDataUpdate_t>( OnLobbyDataUpdatedAPI );
client.RegisterCallback<SteamNative.LobbyChatMsg_t>( OnLobbyChatMessageRecievedAPI );
client.RegisterCallback<SteamNative.LobbyChatUpdate_t>( OnLobbyStateUpdatedAPI );
client.RegisterCallback<SteamNative.GameLobbyJoinRequested_t>( OnLobbyJoinRequestedAPI );
client.RegisterCallback<SteamNative.LobbyInvite_t>( OnUserInvitedToLobbyAPI );
client.RegisterCallback<SteamNative.PersonaStateChange_t>( OnLobbyMemberPersonaChangeAPI );
}
/// <summary>
/// The CSteamID of the lobby we're currently in.
/// </summary>
public ulong CurrentLobby { get; private set; }
/// <summary>
/// The LobbyData of the CurrentLobby. Note this is the global data for the lobby. Use SetMemberData to set specific member data.
/// </summary>
public LobbyData CurrentLobbyData { get; private set; }
/// <summary>
/// Returns true if this lobby is valid, ie, we've succesffuly created and/or joined a lobby.
/// </summary>
public bool IsValid => CurrentLobby != 0;
/// <summary>
/// Join a Lobby through its LobbyID. OnLobbyJoined is called with the result of the Join attempt.
/// </summary>
/// <param name="lobbyID">CSteamID of lobby to join</param>
public void Join( ulong lobbyID )
{
Leave();
client.native.matchmaking.JoinLobby( lobbyID, OnLobbyJoinedAPI );
}
void OnLobbyJoinedAPI( LobbyEnter_t callback, bool error )
{
if ( error || (callback.EChatRoomEnterResponse != (uint)(SteamNative.ChatRoomEnterResponse.Success)) )
{
if ( OnLobbyJoined != null ) { OnLobbyJoined( false ); }
return;
}
CurrentLobby = callback.SteamIDLobby;
UpdateLobbyData();
if ( OnLobbyJoined != null ) { OnLobbyJoined( true ); }
}
/// <summary>
/// Called when a lobby has been attempted joined. Returns true if lobby was successfuly joined, false if not.
/// </summary>
public Action<bool> OnLobbyJoined;
/// <summary>
/// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.Lobby.CurrentLobby if successful.
/// </summary>
/// <param name="lobbyType">The Lobby.Type of Lobby to be created</param>
/// <param name="maxMembers">The maximum amount of people you want to be able to be in this lobby, including yourself</param>
public void Create( Lobby.Type lobbyType, int maxMembers )
{
client.native.matchmaking.CreateLobby( (SteamNative.LobbyType)lobbyType, maxMembers, OnLobbyCreatedAPI );
createdLobbyType = lobbyType;
}
internal Type createdLobbyType;
internal void OnLobbyCreatedAPI( LobbyCreated_t callback, bool error )
{
//from SpaceWarClient.cpp 793
if ( error || (callback.Result != Result.OK) )
{
if ( OnLobbyCreated != null ) { OnLobbyCreated( false ); }
return;
}
//set owner specific properties
Owner = client.SteamId;
CurrentLobby = callback.SteamIDLobby;
CurrentLobbyData = new LobbyData( client, CurrentLobby );
Name = client.Username + "'s Lobby";
CurrentLobbyData.SetData( "appid", client.AppId.ToString() );
LobbyType = createdLobbyType;
CurrentLobbyData.SetData( "lobbytype", LobbyType.ToString() );
Joinable = true;
if ( OnLobbyCreated != null ) { OnLobbyCreated( true ); }
}
/// <summary>
/// Callback for when lobby is created. Parameter resolves true when the Lobby was successfully created
/// </summary>
public Action<bool> OnLobbyCreated;
/// <summary>
/// Sets user data for the Lobby. Things like Character, Skin, Ready, etc. Can only set your own member data
/// </summary>
public void SetMemberData( string key, string value )
{
if ( CurrentLobby == 0 ) { return; }
client.native.matchmaking.SetLobbyMemberData( CurrentLobby, key, value );
}
/// <summary>
/// Get the per-user metadata from this lobby. Can get data from any user
/// </summary>
/// <param name="steamID">ulong SteamID of the user you want to get data from</param>
/// <param name="key">String key of the type of data you want to get</param>
/// <returns></returns>
public string GetMemberData( ulong steamID, string key )
{
if ( CurrentLobby == 0 ) { return "ERROR: NOT IN ANY LOBBY"; }
return client.native.matchmaking.GetLobbyMemberData( CurrentLobby, steamID, key );
}
internal void OnLobbyDataUpdatedAPI( LobbyDataUpdate_t callback )
{
if ( callback.SteamIDLobby != CurrentLobby ) return;
if ( callback.SteamIDLobby == CurrentLobby ) //actual lobby data was updated by owner
{
UpdateLobbyData();
}
if ( UserIsInCurrentLobby( callback.SteamIDMember ) ) //some member of this lobby updated their information
{
if ( OnLobbyMemberDataUpdated != null ) { OnLobbyMemberDataUpdated( callback.SteamIDMember ); }
}
}
/// <summary>
/// Updates the LobbyData property to have the data for the current lobby, if any
/// </summary>
internal void UpdateLobbyData()
{
int dataCount = client.native.matchmaking.GetLobbyDataCount( CurrentLobby );
CurrentLobbyData = new LobbyData( client, CurrentLobby );
for ( int i = 0; i < dataCount; i++ )
{
if ( client.native.matchmaking.GetLobbyDataByIndex( CurrentLobby, i, out string key, out string value ) )
{
CurrentLobbyData.SetData( key, value );
}
}
if ( OnLobbyDataUpdated != null ) { OnLobbyDataUpdated(); }
}
/// <summary>
/// Called when the lobby data itself has been updated. Called when someone has joined/left, Owner has updated data, etc.
/// </summary>
public Action OnLobbyDataUpdated;
/// <summary>
/// Called when a member of the lobby has updated either their personal Lobby metadata or someone's global steam state has changed (like a display name). Parameter is the user who changed.
/// </summary>
public Action<ulong> OnLobbyMemberDataUpdated;
public Type LobbyType
{
get
{
if ( !IsValid ) { return Type.Error; } //if we're currently in a valid server
//we know that we've set the lobby type via the lobbydata in the creation function
//ps this is important because steam doesn't have an easy way to get lobby type (why idk)
string lobbyType = CurrentLobbyData.GetData( "lobbytype" );
switch ( lobbyType )
{
case "Private":
return Type.Private;
case "FriendsOnly":
return Type.FriendsOnly;
case "Invisible":
return Type.Invisible;
case "Public":
return Type.Public;
default:
return Type.Error;
}
}
set
{
if ( !IsValid ) { return; }
if ( client.native.matchmaking.SetLobbyType( CurrentLobby, (SteamNative.LobbyType)value ) )
{
CurrentLobbyData.SetData( "lobbytype", value.ToString() );
}
}
}
private static byte[] chatMessageData = new byte[1024 * 4];
private unsafe void OnLobbyChatMessageRecievedAPI( LobbyChatMsg_t callback )
{
//from Client.Networking
if ( callback.SteamIDLobby != CurrentLobby )
return;
SteamNative.CSteamID steamid = 1;
ChatEntryType chatEntryType; // "If set then this will just always return k_EChatEntryTypeChatMsg. This can usually just be set to NULL."
int readData = 0;
fixed ( byte* p = chatMessageData )
{
readData = client.native.matchmaking.GetLobbyChatEntry( CurrentLobby, (int)callback.ChatID, out steamid, (IntPtr)p, chatMessageData.Length, out chatEntryType );
}
OnChatMessageRecieved?.Invoke( steamid, chatMessageData, readData );
if ( readData > 0 )
{
OnChatStringRecieved?.Invoke( steamid, Encoding.UTF8.GetString( chatMessageData, 0, readData ) );
}
}
/// <summary>
/// Callback to get chat messages. Use Encoding.UTF8.GetString to retrive the message.
/// </summary>
public Action<ulong, byte[], int> OnChatMessageRecieved;
/// <summary>
/// Like OnChatMessageRecieved but the data is converted to a string
/// </summary>
public Action<ulong, string> OnChatStringRecieved;
/// <summary>
/// Broadcasts a chat message to the all the users in the lobby users in the lobby (including the local user) will receive a LobbyChatMsg_t callback.
/// </summary>
/// <returns>True if message successfully sent</returns>
public unsafe bool SendChatMessage( string message )
{
var data = Encoding.UTF8.GetBytes( message );
fixed ( byte* p = data )
{
// pvMsgBody can be binary or text data, up to 4k
// if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator
return client.native.matchmaking.SendLobbyChatMsg( CurrentLobby, (IntPtr)p, data.Length );
}
}
/// <summary>
/// Enums to catch the state of a user when their state has changed
/// </summary>
public enum MemberStateChange
{
Entered = ChatMemberStateChange.Entered,
Left = ChatMemberStateChange.Left,
Disconnected = ChatMemberStateChange.Disconnected,
Kicked = ChatMemberStateChange.Kicked,
Banned = ChatMemberStateChange.Banned,
}
internal void OnLobbyStateUpdatedAPI( LobbyChatUpdate_t callback )
{
if ( callback.SteamIDLobby != CurrentLobby )
return;
MemberStateChange change = (MemberStateChange)callback.GfChatMemberStateChange;
ulong initiator = callback.SteamIDMakingChange;
ulong affected = callback.SteamIDUserChanged;
OnLobbyStateChanged?.Invoke( change, initiator, affected );
}
/// <summary>
/// Called when the state of the Lobby is somehow shifted. Usually when someone joins or leaves the lobby.
/// The first ulong is the SteamID of the user that initiated the change.
/// The second ulong is the person that was affected
/// </summary>
public Action<MemberStateChange, ulong, ulong> OnLobbyStateChanged;
/// <summary>
/// The name of the lobby as a property for easy getting/setting. Note that this is setting LobbyData, which you cannot do unless you are the Owner of the lobby
/// </summary>
public string Name
{
get
{
if ( !IsValid ) { return ""; }
return CurrentLobbyData.GetData( "name" );
}
set
{
if ( !IsValid ) { return; }
CurrentLobbyData.SetData( "name", value );
}
}
/// <summary>
/// returns true if we're the current owner
/// </summary>
public bool IsOwner
{
get
{
return Owner == client.SteamId;
}
}
/// <summary>
/// The Owner of the current lobby. Returns 0 if you are not in a valid lobby.
/// </summary>
public ulong Owner
{
get
{
if ( IsValid )
{
return client.native.matchmaking.GetLobbyOwner( CurrentLobby );
}
return 0;
}
set
{
if ( Owner == value ) return;
client.native.matchmaking.SetLobbyOwner( CurrentLobby, value );
}
}
/// <summary>
/// Is the Lobby joinable by other people? Defaults to true;
/// </summary>
public bool Joinable
{
get
{
if ( !IsValid ) { return false; }
string joinable = CurrentLobbyData.GetData( "joinable" );
switch ( joinable )
{
case "true":
return true;
case "false":
return false;
default:
return false;
}
}
set
{
if ( !IsValid ) { return; }
if ( client.native.matchmaking.SetLobbyJoinable( CurrentLobby, value ) )
{
CurrentLobbyData.SetData( "joinable", value.ToString() );
}
}
}
/// <summary>
/// How many people can be in the Lobby
/// </summary>
public int MaxMembers
{
get
{
if ( !IsValid ) { return 0; } //0 is default, but value is inited when lobby is created.
return client.native.matchmaking.GetLobbyMemberLimit( CurrentLobby );
}
set
{
if ( !IsValid ) { return; }
client.native.matchmaking.SetLobbyMemberLimit( CurrentLobby, value );
}
}
/// <summary>
/// How many people are currently in the Lobby
/// </summary>
public int NumMembers
{
get { return client.native.matchmaking.GetNumLobbyMembers( CurrentLobby ); }
}
/// <summary>
/// Leave the CurrentLobby.
/// </summary>
public void Leave()
{
if ( CurrentLobby != 0 )
{
client.native.matchmaking.LeaveLobby( CurrentLobby );
}
CurrentLobby = 0;
CurrentLobbyData = null;
}
public void Dispose()
{
client = null;
}
/// <summary>
/// Get an array of all the CSteamIDs in the CurrentLobby.
/// Note that you must be in the Lobby you are trying to request the MemberIDs from.
/// Returns an empty array if you aren't in a lobby.
/// </summary>
/// <returns>Array of member SteamIDs</returns>
public ulong[] GetMemberIDs()
{
ulong[] memIDs = new ulong[NumMembers];
for ( int i = 0; i < NumMembers; i++ )
{
memIDs[i] = client.native.matchmaking.GetLobbyMemberByIndex( CurrentLobby, i );
}
return memIDs;
}
/// <summary>
/// Check to see if a user is in your CurrentLobby
/// </summary>
/// <param name="steamID">SteamID of the user to check for</param>
/// <returns></returns>
public bool UserIsInCurrentLobby( ulong steamID )
{
if ( CurrentLobby == 0 )
return false;
ulong[] mems = GetMemberIDs();
for ( int i = 0; i < mems.Length; i++ )
{
if ( mems[i] == steamID )
return true;
}
return false;
}
/// <summary>
/// Invites the specified user to the CurrentLobby the user is in.
/// </summary>
/// <param name="friendID">ulong ID of person to invite</param>
public bool InviteUserToLobby( ulong friendID )
{
return client.native.matchmaking.InviteUserToLobby( CurrentLobby, friendID );
}
internal void OnUserInvitedToLobbyAPI( LobbyInvite_t callback )
{
if ( callback.GameID != client.AppId ) return;
if ( OnUserInvitedToLobby != null ) { OnUserInvitedToLobby( callback.SteamIDLobby, callback.SteamIDUser ); }
}
/// <summary>
/// Activates the steam overlay to invite friends to the CurrentLobby the user is in.
/// </summary>
public void OpenFriendInviteOverlay()
{
client.native.friends.ActivateGameOverlayInviteDialog(CurrentLobby);
}
/// <summary>
/// Called when a user invites the current user to a lobby. The first parameter is the lobby the user was invited to, the second is the CSteamID of the person who invited this user
/// </summary>
public Action<ulong, ulong> OnUserInvitedToLobby;
/// <summary>
/// Called when a user accepts an invitation to a lobby while the game is running. The parameter is a lobby id.
/// </summary>
public Action<ulong> OnLobbyJoinRequested;
/// <summary>
/// Joins a lobby if a request was made to join the lobby through the friends list or an invite
/// </summary>
internal void OnLobbyJoinRequestedAPI( GameLobbyJoinRequested_t callback )
{
if (OnLobbyJoinRequested != null) { OnLobbyJoinRequested(callback.SteamIDLobby); }
}
/// <summary>
/// Makes sure we send an update callback if a Lobby user updates their information
/// </summary>
internal void OnLobbyMemberPersonaChangeAPI( PersonaStateChange_t callback )
{
if ( !UserIsInCurrentLobby( callback.SteamID ) ) return;
if ( OnLobbyMemberDataUpdated != null ) { OnLobbyMemberDataUpdated( callback.SteamID ); }
}
/// <summary>
/// Sets the game server associated with the lobby.
/// This can only be set by the owner of the lobby.
/// Either the IP/Port or the Steam ID of the game server must be valid, depending on how you want the clients to be able to connect.
/// </summary>
public bool SetGameServer( System.Net.IPAddress ip, int port, ulong serverSteamId = 0 )
{
if ( !IsValid || !IsOwner ) return false;
var ipint = System.Net.IPAddress.NetworkToHostOrder( ip.Address );
client.native.matchmaking.SetLobbyGameServer( CurrentLobby, (uint)ipint, (ushort)port, serverSteamId );
return true;
}
/// <summary>
/// Gets the details of a game server set in a lobby.
/// </summary>
public System.Net.IPAddress GameServerIp
{
get
{
uint ip;
ushort port;
CSteamID steamid;
if ( !client.native.matchmaking.GetLobbyGameServer( CurrentLobby, out ip, out port, out steamid ) || ip == 0 )
return null;
return new System.Net.IPAddress( System.Net.IPAddress.HostToNetworkOrder( ip ) );
}
}
/// <summary>
/// Gets the details of a game server set in a lobby.
/// </summary>
public int GameServerPort
{
get
{
uint ip;
ushort port;
CSteamID steamid;
if ( !client.native.matchmaking.GetLobbyGameServer( CurrentLobby, out ip, out port, out steamid ) )
return 0;
return (int)port;
}
}
/// <summary>
/// Gets the details of a game server set in a lobby.
/// </summary>
public ulong GameServerSteamId
{
get
{
uint ip;
ushort port;
CSteamID steamid;
if ( !client.native.matchmaking.GetLobbyGameServer( CurrentLobby, out ip, out port, out steamid ) )
return 0;
return steamid;
}
}
/*not implemented
//set the game server of the lobby
client.native.matchmaking.GetLobbyGameServer;
client.native.matchmaking.SetLobbyGameServer;
//used with game server stuff
SteamNative.LobbyGameCreated_t
*/
}
}

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@ -1,77 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Facepunch.Steamworks
{
public partial class LobbyList
{
public class Lobby
{
private Dictionary<string, string> lobbyData;
internal Client Client;
public string Name { get; private set; }
public ulong LobbyID { get; private set; }
public ulong Owner { get; private set; }
public int MemberLimit{ get; private set; }
public int NumMembers{ get; private set; }
public string LobbyType { get; private set; }
/// <summary>
/// Get the lobby value for the specific key
/// </summary>
/// <param name="k">The key to find</param>
/// <returns>The value at key</returns>
public string GetData(string k)
{
if (lobbyData.TryGetValue(k, out var v))
return v;
return string.Empty;
}
/// <summary>
/// Get a list of all the data in the Lobby
/// </summary>
/// <returns>Dictionary of all the key/value pairs in the data</returns>
public Dictionary<string, string> GetAllData()
{
var returnData = new Dictionary<string, string>();
foreach ( var item in lobbyData)
{
returnData.Add(item.Key, item.Value);
}
return returnData;
}
internal static Lobby FromSteam(Client client, ulong lobby)
{
var lobbyData = new Dictionary<string, string>();
int dataCount = client.native.matchmaking.GetLobbyDataCount(lobby);
for (int i = 0; i < dataCount; i++)
{
if (client.native.matchmaking.GetLobbyDataByIndex(lobby, i, out var datakey, out var datavalue))
{
lobbyData.Add(datakey, datavalue);
}
}
return new Lobby()
{
Client = client,
LobbyID = lobby,
Name = client.native.matchmaking.GetLobbyData(lobby, "name"),
LobbyType = client.native.matchmaking.GetLobbyData(lobby, "lobbytype"),
MemberLimit = client.native.matchmaking.GetLobbyMemberLimit(lobby),
Owner = client.native.matchmaking.GetLobbyOwner(lobby),
NumMembers = client.native.matchmaking.GetNumLobbyMembers(lobby),
lobbyData = lobbyData
};
}
}
}
}

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@ -1,185 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class LobbyList : IDisposable
{
internal Client client;
//The list of retrieved lobbies
public List<Lobby> Lobbies { get; private set; }
//True when all the possible lobbies have had their data updated
//if the number of lobbies is now equal to the initial request number, we've found all lobbies
public bool Finished { get; private set; }
//The number of possible lobbies we can get data from
internal List<ulong> requests;
internal LobbyList(Client client)
{
this.client = client;
Lobbies = new List<Lobby>();
requests = new List<ulong>();
}
/// <summary>
/// Refresh the List of Lobbies. If no filter is passed in, a default one is created that filters based on AppId ("appid").
/// </summary>
/// <param name="filter"></param>
public void Refresh ( Filter filter = null)
{
//init out values
Lobbies.Clear();
requests.Clear();
Finished = false;
if (filter == null)
{
filter = new Filter();
filter.StringFilters.Add("appid", client.AppId.ToString());
client.native.matchmaking.RequestLobbyList(OnLobbyList);
return;
}
client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);
if (filter.SlotsAvailable != null)
{
client.native.matchmaking.AddRequestLobbyListFilterSlotsAvailable((int)filter.SlotsAvailable);
}
if (filter.MaxResults != null)
{
client.native.matchmaking.AddRequestLobbyListResultCountFilter((int)filter.MaxResults);
}
foreach (KeyValuePair<string, string> fil in filter.StringFilters)
{
client.native.matchmaking.AddRequestLobbyListStringFilter(fil.Key, fil.Value, SteamNative.LobbyComparison.Equal);
}
foreach (KeyValuePair<string, int> fil in filter.NearFilters)
{
client.native.matchmaking.AddRequestLobbyListNearValueFilter(fil.Key, fil.Value);
}
//foreach (KeyValuePair<string, KeyValuePair<Filter.Comparison, int>> fil in filter.NumericalFilters)
//{
// client.native.matchmaking.AddRequestLobbyListNumericalFilter(fil.Key, fil.Value.Value, (SteamNative.LobbyComparison)fil.Value.Key);
//}
// this will never return lobbies that are full (via the actual api)
client.native.matchmaking.RequestLobbyList(OnLobbyList);
}
void OnLobbyList(LobbyMatchList_t callback, bool error)
{
if (error) return;
//how many lobbies matched
uint lobbiesMatching = callback.LobbiesMatching;
// lobbies are returned in order of closeness to the user, so add them to the list in that order
for (int i = 0; i < lobbiesMatching; i++)
{
//add the lobby to the list of requests
ulong lobby = client.native.matchmaking.GetLobbyByIndex(i);
requests.Add(lobby);
//cast to a LobbyList.Lobby
Lobby newLobby = Lobby.FromSteam(client, lobby);
if (newLobby.Name != "")
{
//if the lobby is valid add it to the valid return lobbies
Lobbies.Add(newLobby);
checkFinished();
}
else
{
//else we need to get the info for the missing lobby
client.native.matchmaking.RequestLobbyData(lobby);
client.RegisterCallback<SteamNative.LobbyDataUpdate_t>( OnLobbyDataUpdated );
}
}
checkFinished();
if (OnLobbiesUpdated != null) { OnLobbiesUpdated(); }
}
void checkFinished()
{
if (Lobbies.Count == requests.Count)
{
Finished = true;
return;
}
Finished = false;
}
void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
{
if (callback.Success == 1) //1 if success, 0 if failure
{
//find the lobby that has been updated
Lobby lobby = Lobbies.Find(x => x.LobbyID == callback.SteamIDLobby);
//if this lobby isn't yet in the list of lobbies, we know that we should add it
if (lobby == null)
{
Lobbies.Add(lobby);
checkFinished();
}
//otherwise lobby data in general was updated and you should listen to see what changed
if (OnLobbiesUpdated != null) { OnLobbiesUpdated(); }
}
}
public Action OnLobbiesUpdated;
public void Dispose()
{
client = null;
}
public class Filter
{
// Filters that match actual metadata keys exactly
public Dictionary<string, string> StringFilters = new Dictionary<string, string>();
// Filters that are of string key and int value for that key to be close to
public Dictionary<string, int> NearFilters = new Dictionary<string, int>();
//Filters that are of string key and int value, with a comparison filter to say how we should relate to the value
//public Dictionary<string, KeyValuePair<Comparison, int>> NumericalFilters = new Dictionary<string, KeyValuePair<Comparison, int>>();
public Distance DistanceFilter = Distance.Worldwide;
public int? SlotsAvailable { get; set; }
public int? MaxResults { get; set; }
public enum Distance : int
{
Close = SteamNative.LobbyDistanceFilter.Close,
Default = SteamNative.LobbyDistanceFilter.Default,
Far = SteamNative.LobbyDistanceFilter.Far,
Worldwide = SteamNative.LobbyDistanceFilter.Worldwide
}
public enum Comparison : int
{
EqualToOrLessThan = SteamNative.LobbyComparison.EqualToOrLessThan,
LessThan = SteamNative.LobbyComparison.LessThan,
Equal = SteamNative.LobbyComparison.Equal,
GreaterThan = SteamNative.LobbyComparison.GreaterThan,
EqualToOrGreaterThan = SteamNative.LobbyComparison.EqualToOrGreaterThan,
NotEqual = SteamNative.LobbyComparison.NotEqual
}
}
}
}

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@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public class MicroTransactions : IDisposable
{
internal Client client;
public delegate void AuthorizationResponse( bool authorized, int appId, ulong orderId );
/// <summary>
/// Called on the MicroTxnAuthorizationResponse_t event
/// </summary>
public event AuthorizationResponse OnAuthorizationResponse;
internal MicroTransactions( Client c )
{
client = c;
client.RegisterCallback<SteamNative.MicroTxnAuthorizationResponse_t>( onMicroTxnAuthorizationResponse );
}
private void onMicroTxnAuthorizationResponse( MicroTxnAuthorizationResponse_t arg1 )
{
if ( OnAuthorizationResponse != null )
{
OnAuthorizationResponse( arg1.Authorized == 1, (int) arg1.AppID, arg1.OrderID );
}
}
public void Dispose()
{
client = null;
}
}
}

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@ -1,323 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Facepunch.Steamworks.Callbacks;
using SteamNative;
using Result = SteamNative.Result;
namespace Facepunch.Steamworks
{
/// <summary>
/// Represents a file stored in a user's Steam Cloud.
/// </summary>
public class RemoteFile
{
internal readonly RemoteStorage remoteStorage;
private readonly bool _isUgc;
private string _fileName;
private int _sizeInBytes = -1;
private long _timestamp = 0;
private UGCHandle_t _handle;
private ulong _ownerId;
private bool _isDownloading;
private byte[] _downloadedData;
/// <summary>
/// Check if the file exists.
/// </summary>
public bool Exists { get; internal set; }
public bool IsDownloading { get { return _isUgc && _isDownloading && _downloadedData == null; } }
public bool IsDownloaded { get { return !_isUgc || _downloadedData != null; } }
/// <summary>
/// If true, the file is available for other users to download.
/// </summary>
public bool IsShared { get { return _handle.Value != 0; } }
internal UGCHandle_t UGCHandle { get { return _handle; } }
public ulong SharingId { get { return UGCHandle.Value; } }
/// <summary>
/// Name and path of the file.
/// </summary>
public string FileName
{
get
{
if ( _fileName != null ) return _fileName;
GetUGCDetails();
return _fileName;
}
}
/// <summary>
/// Steam ID of the file's owner.
/// </summary>
public ulong OwnerId
{
get
{
if ( _ownerId != 0 ) return _ownerId;
GetUGCDetails();
return _ownerId;
}
}
/// <summary>
/// Total size of the file in bytes.
/// </summary>
public int SizeInBytes
{
get
{
if ( _sizeInBytes != -1 ) return _sizeInBytes;
if ( _isUgc ) throw new NotImplementedException();
_sizeInBytes = remoteStorage.native.GetFileSize( FileName );
return _sizeInBytes;
}
internal set { _sizeInBytes = value; }
}
/// <summary>
/// Date modified timestamp in epoch format.
/// </summary>
public long FileTimestamp
{
get
{
if ( _timestamp != 0 ) return _timestamp;
if (_isUgc) throw new NotImplementedException();
_timestamp = remoteStorage.native.GetFileTimestamp(FileName);
return _timestamp;
}
internal set { _timestamp = value; }
}
internal RemoteFile( RemoteStorage r, UGCHandle_t handle )
{
Exists = true;
remoteStorage = r;
_isUgc = true;
_handle = handle;
}
internal RemoteFile( RemoteStorage r, string name, ulong ownerId, int sizeInBytes = -1, long timestamp = 0 )
{
remoteStorage = r;
_isUgc = false;
_fileName = name;
_ownerId = ownerId;
_sizeInBytes = sizeInBytes;
_timestamp = timestamp;
}
/// <summary>
/// Creates a <see cref="RemoteFileWriteStream"/> used to write to this file.
/// </summary>
public RemoteFileWriteStream OpenWrite()
{
if (_isUgc) throw new InvalidOperationException("Cannot write to a shared file.");
return new RemoteFileWriteStream( remoteStorage, this );
}
/// <summary>
/// Write a byte array to this file, replacing any existing contents.
/// </summary>
public void WriteAllBytes( byte[] buffer )
{
using ( var stream = OpenWrite() )
{
stream.Write( buffer, 0, buffer.Length );
}
}
/// <summary>
/// Write a string to this file, replacing any existing contents.
/// </summary>
public void WriteAllText( string text, Encoding encoding = null )
{
if ( encoding == null ) encoding = Encoding.UTF8;
WriteAllBytes( encoding.GetBytes( text ) );
}
/// <summary>
/// Callback invoked by <see cref="RemoteFile.Download"/> when a file download is complete.
/// </summary>
public delegate void DownloadCallback();
/// <summary>
/// Gets the number of bytes downloaded and the total number of bytes expected while
/// this file is downloading.
/// </summary>
/// <returns>True if the file is downloading</returns>
public bool GetDownloadProgress( out int bytesDownloaded, out int bytesExpected )
{
return remoteStorage.native.GetUGCDownloadProgress( _handle, out bytesDownloaded, out bytesExpected );
}
/// <summary>
/// Attempts to start downloading a shared file.
/// </summary>
/// <returns>True if the download has successfully started</returns>
public bool Download( DownloadCallback onSuccess = null, FailureCallback onFailure = null )
{
if ( !_isUgc ) return false;
if ( _isDownloading ) return false;
if ( IsDownloaded ) return false;
_isDownloading = true;
remoteStorage.native.UGCDownload( _handle, 1000, ( result, error ) =>
{
_isDownloading = false;
if ( error || result.Result != Result.OK )
{
onFailure?.Invoke( result.Result == 0 ? Callbacks.Result.IOFailure : (Callbacks.Result) result.Result );
return;
}
_ownerId = result.SteamIDOwner;
_sizeInBytes = result.SizeInBytes;
_fileName = result.PchFileName;
unsafe
{
_downloadedData = new byte[_sizeInBytes];
fixed ( byte* bufferPtr = _downloadedData )
{
remoteStorage.native.UGCRead( _handle, (IntPtr) bufferPtr, _sizeInBytes, 0, UGCReadAction.ontinueReading );
}
}
onSuccess?.Invoke();
} );
return true;
}
/// <summary>
/// Opens a stream used to read from this file.
/// </summary>
/// <returns></returns>
public Stream OpenRead()
{
return new MemoryStream( ReadAllBytes(), false );
}
/// <summary>
/// Reads the entire contents of the file as a byte array.
/// </summary>
public unsafe byte[] ReadAllBytes()
{
if ( _isUgc )
{
if ( !IsDownloaded ) throw new Exception( "Cannot read a file that hasn't been downloaded." );
return _downloadedData;
}
var size = SizeInBytes;
var buffer = new byte[size];
fixed ( byte* bufferPtr = buffer )
{
remoteStorage.native.FileRead( FileName, (IntPtr) bufferPtr, size );
}
return buffer;
}
/// <summary>
/// Reads the entire contents of the file as a string.
/// </summary>
public string ReadAllText( Encoding encoding = null )
{
if ( encoding == null ) encoding = Encoding.UTF8;
return encoding.GetString( ReadAllBytes() );
}
/// <summary>
/// Callback invoked by <see cref="RemoteFile.Share"/> when file sharing is complete.
/// </summary>
public delegate void ShareCallback();
/// <summary>
/// Attempt to publish this file for other users to download.
/// </summary>
/// <returns>True if we have started attempting to share</returns>
public bool Share( ShareCallback onSuccess = null, FailureCallback onFailure = null )
{
if ( _isUgc ) return false;
// Already shared
if ( _handle.Value != 0 ) return false;
remoteStorage.native.FileShare( FileName, ( result, error ) =>
{
if ( !error && result.Result == Result.OK )
{
_handle.Value = result.File;
onSuccess?.Invoke();
}
else
{
onFailure?.Invoke( result.Result == 0 ? Callbacks.Result.IOFailure : (Callbacks.Result) result.Result );
}
} );
return true;
}
/// <summary>
/// Delete this file from remote storage.
/// </summary>
/// <returns>True if the file could be deleted</returns>
public bool Delete()
{
if ( !Exists ) return false;
if ( _isUgc ) return false;
if ( !remoteStorage.native.FileDelete( FileName ) ) return false;
Exists = false;
remoteStorage.InvalidateFiles();
return true;
}
/// <summary>
/// Remove this file from remote storage, while keeping a local copy.
/// Writing to this file again will re-add it to the cloud.
/// </summary>
/// <returns>True if the file was forgotten</returns>
public bool Forget()
{
if ( !Exists ) return false;
if ( _isUgc ) return false;
return remoteStorage.native.FileForget( FileName );
}
private void GetUGCDetails()
{
if ( !_isUgc ) throw new InvalidOperationException();
var appId = new AppId_t { Value = remoteStorage.native.steamworks.AppId };
CSteamID ownerId;
remoteStorage.native.GetUGCDetails( _handle, ref appId, out _fileName, out ownerId );
_ownerId = ownerId.Value;
}
}
}

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@ -1,94 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
/// <summary>
/// Stream used to write to a <see cref="RemoteFile"/>.
/// </summary>
public class RemoteFileWriteStream : Stream
{
internal readonly RemoteStorage remoteStorage;
private readonly UGCFileWriteStreamHandle_t _handle;
private readonly RemoteFile _file;
private int _written;
private bool _closed;
internal RemoteFileWriteStream( RemoteStorage r, RemoteFile file )
{
remoteStorage = r;
_handle = remoteStorage.native.FileWriteStreamOpen( file.FileName );
_file = file;
}
public override void Flush() { }
public override int Read( byte[] buffer, int offset, int count )
{
throw new NotImplementedException();
}
public override long Seek( long offset, SeekOrigin origin )
{
throw new NotImplementedException();
}
public override void SetLength( long value )
{
throw new NotImplementedException();
}
public override unsafe void Write( byte[] buffer, int offset, int count )
{
if ( _closed ) throw new ObjectDisposedException( ToString() );
fixed ( byte* bufferPtr = buffer )
{
if ( remoteStorage.native.FileWriteStreamWriteChunk( _handle, (IntPtr)(bufferPtr + offset), count ) )
{
_written += count;
}
}
}
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => _written;
public override long Position { get { return _written; } set { throw new NotImplementedException(); } }
/// <summary>
/// Close the stream without saving the file to remote storage.
/// </summary>
public void Cancel()
{
if ( _closed ) return;
_closed = true;
remoteStorage.native.FileWriteStreamCancel( _handle );
}
public override void Close()
{
if ( _closed ) return;
_closed = true;
remoteStorage.native.FileWriteStreamClose( _handle );
_file.remoteStorage.OnWrittenNewFile( _file );
}
protected override void Dispose( bool disposing )
{
if ( disposing ) Close();
base.Dispose( disposing );
}
}
}

View File

@ -1,269 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
/// <summary>
/// Handles Steam Cloud related actions.
/// </summary>
public class RemoteStorage : IDisposable
{
private static string NormalizePath( string path )
{
// TODO: DUMB HACK ALERT
return SteamNative.Platform.IsWindows
? new FileInfo( $"x:/{path}" ).FullName.Substring( 3 )
: new FileInfo( $"/x/{path}" ).FullName.Substring( 3 );
}
internal Client client;
internal SteamNative.SteamRemoteStorage native;
private bool _filesInvalid = true;
private readonly List<RemoteFile> _files = new List<RemoteFile>();
internal RemoteStorage( Client c )
{
client = c;
native = client.native.remoteStorage;
}
/// <summary>
/// True if Steam Cloud is currently enabled by the current user.
/// </summary>
public bool IsCloudEnabledForAccount
{
get { return native.IsCloudEnabledForAccount(); }
}
/// <summary>
/// True if Steam Cloud is currently enabled for this app by the current user.
/// </summary>
public bool IsCloudEnabledForApp
{
get { return native.IsCloudEnabledForApp(); }
}
/// <summary>
/// Gets the total number of files in the current user's remote storage for the current game.
/// </summary>
public int FileCount
{
get { return native.GetFileCount(); }
}
/// <summary>
/// Gets all files in the current user's remote storage for the current game.
/// </summary>
public IEnumerable<RemoteFile> Files
{
get
{
UpdateFiles();
return _files;
}
}
/// <summary>
/// Creates a new <see cref="RemoteFile"/> with the given <paramref name="path"/>.
/// If a file exists at that path it will be overwritten.
/// </summary>
public RemoteFile CreateFile( string path )
{
path = NormalizePath( path );
InvalidateFiles();
var existing = Files.FirstOrDefault( x => x.FileName == path );
return existing ?? new RemoteFile( this, path, client.SteamId, 0 );
}
/// <summary>
/// Opens the file if it exists, else returns null;
/// </summary>
public RemoteFile OpenFile( string path )
{
path = NormalizePath( path );
InvalidateFiles();
var existing = Files.FirstOrDefault( x => x.FileName == path );
return existing;
}
/// <summary>
/// Opens a previously shared <see cref="RemoteFile"/>
/// with the given <paramref name="sharingId"/>.
/// </summary>
public RemoteFile OpenSharedFile( ulong sharingId )
{
return new RemoteFile( this, sharingId );
}
/// <summary>
/// Write all text to the file at the specified path. This
/// overwrites the contents - it does not append.
/// </summary>
public bool WriteString( string path, string text, Encoding encoding = null )
{
var file = CreateFile( path );
file.WriteAllText( text, encoding );
return file.Exists;
}
/// <summary>
/// Write all data to the file at the specified path. This
/// overwrites the contents - it does not append.
/// </summary>
public bool WriteBytes( string path, byte[] data )
{
var file = CreateFile( path );
file.WriteAllBytes( data );
return file.Exists;
}
/// <summary>
/// Read the entire contents of the file as a string.
/// Returns null if the file isn't found.
/// </summary>
public string ReadString( string path, Encoding encoding = null )
{
var file = OpenFile( path );
if ( file == null ) return null;
return file.ReadAllText( encoding );
}
/// <summary>
/// Read the entire contents of the file as raw data.
/// Returns null if the file isn't found.
/// </summary>
public byte[] ReadBytes( string path )
{
var file = OpenFile( path );
if ( file == null ) return null;
return file.ReadAllBytes();
}
internal void OnWrittenNewFile( RemoteFile file )
{
if ( _files.Any( x => x.FileName == file.FileName ) ) return;
_files.Add( file );
file.Exists = true;
InvalidateFiles();
}
internal void InvalidateFiles()
{
_filesInvalid = true;
}
private void UpdateFiles()
{
if ( !_filesInvalid ) return;
_filesInvalid = false;
foreach ( var file in _files )
{
file.Exists = false;
}
var count = FileCount;
for ( var i = 0; i < count; ++i )
{
int size;
var name = NormalizePath( native.GetFileNameAndSize( i, out size ) );
var timestamp = native.GetFileTimestamp(name);
var existing = _files.FirstOrDefault( x => x.FileName == name );
if ( existing == null )
{
existing = new RemoteFile( this, name, client.SteamId, size, timestamp );
_files.Add( existing );
}
else
{
existing.SizeInBytes = size;
existing.FileTimestamp = timestamp;
}
existing.Exists = true;
}
for ( var i = _files.Count - 1; i >= 0; --i )
{
if ( !_files[i].Exists ) _files.RemoveAt( i );
}
}
/// <summary>
/// Gets whether a file exists in remote storage at the given <paramref name="path"/>.
/// </summary>
public bool FileExists( string path )
{
return native.FileExists( path );
}
public void Dispose()
{
client = null;
native = null;
}
/// <summary>
/// Number of bytes used out of the user's total quota
/// </summary>
public ulong QuotaUsed
{
get
{
ulong totalBytes = 0;
ulong availableBytes = 0;
if ( !native.GetQuota( out totalBytes, out availableBytes ) )
return 0;
return totalBytes - availableBytes;
}
}
/// <summary>
/// Total quota size in bytes
/// </summary>
public ulong QuotaTotal
{
get
{
ulong totalBytes = 0;
ulong availableBytes = 0;
if ( !native.GetQuota( out totalBytes, out availableBytes ) )
return 0;
return totalBytes;
}
}
/// <summary>
/// Number of bytes remaining out of the user's total quota
/// </summary>
public ulong QuotaRemaining
{
get
{
ulong totalBytes = 0;
ulong availableBytes = 0;
if ( !native.GetQuota( out totalBytes, out availableBytes ) )
return 0;
return availableBytes;
}
}
}
}

View File

@ -1,80 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks
{
public partial class Client : IDisposable
{
Screenshots _screenshots;
public Screenshots Screenshots
{
get
{
if ( _screenshots == null )
_screenshots = new Screenshots( this );
return _screenshots;
}
}
}
public class Screenshots
{
internal Client client;
internal Screenshots( Client c )
{
client = c;
}
public void Trigger()
{
client.native.screenshots.TriggerScreenshot();
}
public unsafe void Write( byte[] rgbData, int width, int height )
{
if ( rgbData == null )
{
throw new ArgumentNullException( nameof(rgbData) );
}
if ( width < 1 )
{
throw new ArgumentOutOfRangeException( nameof(width), width,
$"Expected {nameof(width)} to be at least 1." );
}
if ( height < 1 )
{
throw new ArgumentOutOfRangeException( nameof(height), height,
$"Expected {nameof(height)} to be at least 1." );
}
var size = width * height * 3;
if ( rgbData.Length < size )
{
throw new ArgumentException( nameof(rgbData),
$"Expected {nameof(rgbData)} to contain at least {size} elements (actual size: {rgbData.Length})." );
}
fixed ( byte* ptr = rgbData )
{
client.native.screenshots.WriteScreenshot( (IntPtr) ptr, (uint) rgbData.Length, width, height );
}
}
public unsafe void AddScreenshotToLibrary( string filename, string thumbnailFilename, int width, int height)
{
client.native.screenshots.AddScreenshotToLibrary(filename, thumbnailFilename, width, height);
}
public unsafe void AddScreenshotToLibrary( string filename, int width, int height)
{
client.native.screenshots.AddScreenshotToLibrary(filename, null, width, height);
}
}
}

View File

@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class ServerList : IDisposable
{
internal Client client;
internal ServerList( Client client )
{
this.client = client;
UpdateFavouriteList();
}
HashSet<ulong> FavouriteHash = new HashSet<ulong>();
HashSet<ulong> HistoryHash = new HashSet<ulong>();
internal void UpdateFavouriteList()
{
FavouriteHash.Clear();
HistoryHash.Clear();
for ( int i=0; i< client.native.matchmaking.GetFavoriteGameCount(); i++ )
{
AppId_t appid = 0;
uint ip;
ushort conPort;
ushort queryPort;
uint lastplayed;
uint flags;
client.native.matchmaking.GetFavoriteGame( i, ref appid, out ip, out conPort, out queryPort, out flags, out lastplayed );
ulong encoded = ip;
encoded = encoded << 32;
encoded = encoded | (uint)conPort;
// if ( ( flags & Server.k_unFavoriteFlagFavorite ) == Server.k_unFavoriteFlagFavorite )
// FavouriteHash.Add( encoded );
// if ( ( flags & Server.k_unFavoriteFlagFavorite ) == Server.k_unFavoriteFlagFavorite )
// HistoryHash.Add( encoded );
}
}
public void Dispose()
{
client = null;
}
}
}

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@ -1,121 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks
{
public class Stats : IDisposable
{
internal Client client;
internal Stats( Client c )
{
client = c;
}
public bool StoreStats()
{
return client.native.userstats.StoreStats();
}
public void UpdateStats()
{
client.native.userstats.RequestCurrentStats();
}
public void UpdateGlobalStats( int days = 1 )
{
client.native.userstats.GetNumberOfCurrentPlayers();
client.native.userstats.RequestGlobalAchievementPercentages();
client.native.userstats.RequestGlobalStats( days );
}
public int GetInt( string name )
{
int data = 0;
client.native.userstats.GetStat( name, out data );
return data;
}
public long GetGlobalInt( string name )
{
long data = 0;
client.native.userstats.GetGlobalStat( name, out data );
return data;
}
public float GetFloat( string name )
{
float data = 0;
client.native.userstats.GetStat0( name, out data );
return data;
}
public double GetGlobalFloat( string name )
{
double data = 0;
client.native.userstats.GetGlobalStat0( name, out data );
return data;
}
/// <summary>
/// Set a stat value. This will automatically call StoreStats() after a successful call
/// unless you pass false as the last argument.
/// </summary>
public bool Set( string name, int value, bool store = true )
{
var r = client.native.userstats.SetStat( name, value );
if ( store )
{
return r && client.native.userstats.StoreStats();
}
return r;
}
/// <summary>
/// Set a stat value. This will automatically call StoreStats() after a successful call
/// unless you pass false as the last argument.
/// </summary>
public bool Set( string name, float value, bool store = true )
{
var r = client.native.userstats.SetStat0( name, value );
if ( store )
{
return r && client.native.userstats.StoreStats();
}
return r;
}
/// <summary>
/// Adds this amount to the named stat. Internally this calls Get() and adds
/// to that value. Steam doesn't provide a mechanism for atomically increasing
/// stats like this, this functionality is added here as a convenience.
/// </summary>
public bool Add( string name, int amount = 1, bool store = true )
{
var val = GetInt( name );
val += amount;
return Set( name, val, store );
}
/// <summary>
/// Practically wipes the slate clean for this user. If includeAchievements is true, will wipe
/// any achievements too.
/// </summary>
/// <returns></returns>
public bool ResetAll( bool includeAchievements )
{
return client.native.userstats.ResetAllStats( includeAchievements );
}
public void Dispose()
{
client = null;
}
}
}

View File

@ -1,9 +1,12 @@
using System;
namespace Facepunch.Steamworks
namespace Steamworks
{
public static class Config
{
public static OsType Os { get; set; }
public static bool PackSmall => Os != OsType.Windows;
/// <summary>
/// Should be called before creating any interfaces, to configure Steam for Unity.
/// </summary>
@ -20,21 +23,21 @@ public static void ForUnity( string platform )
//
if (IntPtr.Size == 4) UseThisCall = false;
ForcePlatform( OperatingSystem.Windows );
Os = OsType.Windows;
}
if ( platform == "OSXEditor" || platform == "OSXPlayer" || platform == "OSXDashboardPlayer" )
{
ForcePlatform( OperatingSystem.macOS );
Os = OsType.macOS;
}
if ( platform == "LinuxPlayer" || platform == "LinuxEditor" )
{
ForcePlatform( OperatingSystem.Linux );
Os = OsType.Linux;
}
Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
Console.WriteLine( "Steamworks Unity: " + platform );
Console.WriteLine( "Steamworks Os: " + Os );
}
/// <summary>
@ -47,17 +50,12 @@ public static void ForUnity( string platform )
///
/// </summary>
public static bool UseThisCall { get; set; } = true;
/// <summary>
/// You can force the platform to a particular one here.
/// This is useful if you're on OSX because some versions of mono don't have a way
/// to tell which platform we're running
/// </summary>
public static void ForcePlatform( Facepunch.Steamworks.OperatingSystem os )
{
SteamNative.Platform.Os = os;
}
public enum OsType
{
Windows,
Linux,
macOS,
}
}

View File

@ -3,8 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks;
using SteamNative;
namespace Steamworks
{
@ -76,7 +74,7 @@ internal static void InstallEvents()
/// Called when the user tries to join a lobby from their friends list
/// game client should attempt to connect to specified lobby when this is received
/// </summary>
public static event Action<CSteamID, CSteamID> OnGameLobbyJoinRequested;
public static event Action<SteamId, SteamId> OnGameLobbyJoinRequested;
/// <summary>
/// Callback indicating updated data about friends rich presence information
@ -164,7 +162,7 @@ public static IEnumerable<Friend> GetPlayedWith()
/// "friendrequestaccept" - Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.
/// "friendrequestignore" - Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.
/// </summary>
public static void OpenUserOverlay( CSteamID id, string type ) => Internal.ActivateGameOverlayToUser( type, id );
public static void OpenUserOverlay( SteamId id, string type ) => Internal.ActivateGameOverlayToUser( type, id );
/// <summary>
/// Activates the Steam Overlay to the Steam store page for the provided app.
@ -179,15 +177,15 @@ public static IEnumerable<Friend> GetPlayedWith()
/// <summary>
/// Activates the Steam Overlay to open the invite dialog. Invitations sent from this dialog will be for the provided lobby.
/// </summary>
public static void OpenGameInviteOverlay( CSteamID lobby ) => Internal.ActivateGameOverlayInviteDialog( lobby );
public static void OpenGameInviteOverlay( SteamId lobby ) => Internal.ActivateGameOverlayInviteDialog( lobby );
/// <summary>
/// Mark a target user as 'played with'.
/// NOTE: The current user must be in game with the other player for the association to work.
/// </summary>
public static void SetPlayedWith( CSteamID steamid ) => Internal.SetPlayedWith( steamid );
public static void SetPlayedWith( SteamId steamid ) => Internal.SetPlayedWith( steamid );
static async Task CacheUserInformationAsync( CSteamID steamid, bool nameonly )
static async Task CacheUserInformationAsync( SteamId steamid, bool nameonly )
{
// Got it straight away, skip any waiting.
if ( !Internal.RequestUserInformation( steamid, nameonly ) )
@ -206,19 +204,19 @@ static async Task CacheUserInformationAsync( CSteamID steamid, bool nameonly )
await Task.Delay( 500 );
}
public static async Task<Image?> GetSmallAvatarAsync( CSteamID steamid )
public static async Task<Image?> GetSmallAvatarAsync( SteamId steamid )
{
await CacheUserInformationAsync( steamid, false );
return Utils.GetImage( Internal.GetSmallFriendAvatar( steamid ) );
}
public static async Task<Image?> GetMediumAvatarAsync( CSteamID steamid )
public static async Task<Image?> GetMediumAvatarAsync( SteamId steamid )
{
await CacheUserInformationAsync( steamid, false );
return Utils.GetImage( Internal.GetMediumFriendAvatar( steamid ) );
}
public static async Task<Image?> GetLargeAvatarAsync( CSteamID steamid )
public static async Task<Image?> GetLargeAvatarAsync( SteamId steamid )
{
await CacheUserInformationAsync( steamid, false );

View File

@ -4,7 +4,6 @@
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks;
using SteamNative;
namespace Steamworks
{
@ -37,7 +36,7 @@ internal static void InstallEvents()
/// <summary>
/// User has been authed or rejected
/// </summary>
public static event Action<CSteamID, CSteamID, AuthSessionResponse> OnValidateAuthTicketResponse;
public static event Action<SteamId, SteamId, AuthSessionResponse> OnValidateAuthTicketResponse;
public static void Init( AppId appid, ServerInit init )
{
@ -308,7 +307,7 @@ public static unsafe bool BeginAuthSession( byte[] data, ulong steamid )
{
var result = Internal.BeginAuthSession( (IntPtr)p, data.Length, steamid );
if ( result == SteamNative.BeginAuthSessionResult.OK )
if ( result == BeginAuthSessionResult.OK )
return true;
return false;

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal
@ -280,13 +279,13 @@ public bool BIsAppInstalled( AppId_t appID )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetAppOwnerDelegate( IntPtr self, ref CSteamID retVal );
public delegate void GetAppOwnerDelegate( IntPtr self, ref SteamId retVal );
private GetAppOwnerDelegate GetAppOwnerDelegatePointer;
#endregion
public CSteamID GetAppOwner()
public SteamId GetAppOwner()
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetAppOwnerDelegatePointer( Self, ref retVal );
return retVal;
}

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal
@ -138,46 +137,46 @@ public int GetFriendCount( int iFriendFlags )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetFriendByIndexDelegate( IntPtr self, ref CSteamID retVal, int iFriend, int iFriendFlags );
public delegate void GetFriendByIndexDelegate( IntPtr self, ref SteamId retVal, int iFriend, int iFriendFlags );
private GetFriendByIndexDelegate GetFriendByIndexDelegatePointer;
#endregion
public CSteamID GetFriendByIndex( int iFriend, int iFriendFlags )
public SteamId GetFriendByIndex( int iFriend, int iFriendFlags )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetFriendByIndexDelegatePointer( Self, ref retVal, iFriend, iFriendFlags );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate FriendRelationship GetFriendRelationshipDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate FriendRelationship GetFriendRelationshipDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendRelationshipDelegate GetFriendRelationshipDelegatePointer;
#endregion
public FriendRelationship GetFriendRelationship( CSteamID steamIDFriend )
public FriendRelationship GetFriendRelationship( SteamId steamIDFriend )
{
return GetFriendRelationshipDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate PersonaState GetFriendPersonaStateDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate PersonaState GetFriendPersonaStateDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendPersonaStateDelegate GetFriendPersonaStateDelegatePointer;
#endregion
public PersonaState GetFriendPersonaState( CSteamID steamIDFriend )
public PersonaState GetFriendPersonaState( SteamId steamIDFriend )
{
return GetFriendPersonaStateDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetFriendPersonaNameDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate IntPtr GetFriendPersonaNameDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendPersonaNameDelegate GetFriendPersonaNameDelegatePointer;
#endregion
public string GetFriendPersonaName( CSteamID steamIDFriend )
public string GetFriendPersonaName( SteamId steamIDFriend )
{
return GetString( GetFriendPersonaNameDelegatePointer( Self, steamIDFriend ) );
}
@ -185,44 +184,44 @@ public string GetFriendPersonaName( CSteamID steamIDFriend )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool GetFriendGamePlayedDelegate( IntPtr self, CSteamID steamIDFriend, ref FriendGameInfo_t pFriendGameInfo );
public delegate bool GetFriendGamePlayedDelegate( IntPtr self, SteamId steamIDFriend, ref FriendGameInfo_t pFriendGameInfo );
private GetFriendGamePlayedDelegate GetFriendGamePlayedDelegatePointer;
#endregion
public bool GetFriendGamePlayed( CSteamID steamIDFriend, ref FriendGameInfo_t pFriendGameInfo )
public bool GetFriendGamePlayed( SteamId steamIDFriend, ref FriendGameInfo_t pFriendGameInfo )
{
return GetFriendGamePlayedDelegatePointer( Self, steamIDFriend, ref pFriendGameInfo );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetFriendPersonaNameHistoryDelegate( IntPtr self, CSteamID steamIDFriend, int iPersonaName );
public delegate IntPtr GetFriendPersonaNameHistoryDelegate( IntPtr self, SteamId steamIDFriend, int iPersonaName );
private GetFriendPersonaNameHistoryDelegate GetFriendPersonaNameHistoryDelegatePointer;
#endregion
public string GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName )
public string GetFriendPersonaNameHistory( SteamId steamIDFriend, int iPersonaName )
{
return GetString( GetFriendPersonaNameHistoryDelegatePointer( Self, steamIDFriend, iPersonaName ) );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetFriendSteamLevelDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetFriendSteamLevelDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendSteamLevelDelegate GetFriendSteamLevelDelegatePointer;
#endregion
public int GetFriendSteamLevel( CSteamID steamIDFriend )
public int GetFriendSteamLevel( SteamId steamIDFriend )
{
return GetFriendSteamLevelDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetPlayerNicknameDelegate( IntPtr self, CSteamID steamIDPlayer );
public delegate IntPtr GetPlayerNicknameDelegate( IntPtr self, SteamId steamIDPlayer );
private GetPlayerNicknameDelegate GetPlayerNicknameDelegatePointer;
#endregion
public string GetPlayerNickname( CSteamID steamIDPlayer )
public string GetPlayerNickname( SteamId steamIDPlayer )
{
return GetString( GetPlayerNicknameDelegatePointer( Self, steamIDPlayer ) );
}
@ -273,11 +272,11 @@ public int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetFriendsGroupMembersListDelegate( IntPtr self, FriendsGroupID_t friendsGroupID, [In,Out] CSteamID[] pOutSteamIDMembers, int nMembersCount );
public delegate void GetFriendsGroupMembersListDelegate( IntPtr self, FriendsGroupID_t friendsGroupID, [In,Out] SteamId[] pOutSteamIDMembers, int nMembersCount );
private GetFriendsGroupMembersListDelegate GetFriendsGroupMembersListDelegatePointer;
#endregion
public void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, [In,Out] CSteamID[] pOutSteamIDMembers, int nMembersCount )
public void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, [In,Out] SteamId[] pOutSteamIDMembers, int nMembersCount )
{
GetFriendsGroupMembersListDelegatePointer( Self, friendsGroupID, pOutSteamIDMembers, nMembersCount );
}
@ -285,11 +284,11 @@ public void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, [In,Out
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool HasFriendDelegate( IntPtr self, CSteamID steamIDFriend, int iFriendFlags );
public delegate bool HasFriendDelegate( IntPtr self, SteamId steamIDFriend, int iFriendFlags );
private HasFriendDelegate HasFriendDelegatePointer;
#endregion
public bool HasFriend( CSteamID steamIDFriend, int iFriendFlags )
public bool HasFriend( SteamId steamIDFriend, int iFriendFlags )
{
return HasFriendDelegatePointer( Self, steamIDFriend, iFriendFlags );
}
@ -307,35 +306,35 @@ public int GetClanCount()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetClanByIndexDelegate( IntPtr self, ref CSteamID retVal, int iClan );
public delegate void GetClanByIndexDelegate( IntPtr self, ref SteamId retVal, int iClan );
private GetClanByIndexDelegate GetClanByIndexDelegatePointer;
#endregion
public CSteamID GetClanByIndex( int iClan )
public SteamId GetClanByIndex( int iClan )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetClanByIndexDelegatePointer( Self, ref retVal, iClan );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetClanNameDelegate( IntPtr self, CSteamID steamIDClan );
public delegate IntPtr GetClanNameDelegate( IntPtr self, SteamId steamIDClan );
private GetClanNameDelegate GetClanNameDelegatePointer;
#endregion
public string GetClanName( CSteamID steamIDClan )
public string GetClanName( SteamId steamIDClan )
{
return GetString( GetClanNameDelegatePointer( Self, steamIDClan ) );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetClanTagDelegate( IntPtr self, CSteamID steamIDClan );
public delegate IntPtr GetClanTagDelegate( IntPtr self, SteamId steamIDClan );
private GetClanTagDelegate GetClanTagDelegatePointer;
#endregion
public string GetClanTag( CSteamID steamIDClan )
public string GetClanTag( SteamId steamIDClan )
{
return GetString( GetClanTagDelegatePointer( Self, steamIDClan ) );
}
@ -343,46 +342,46 @@ public string GetClanTag( CSteamID steamIDClan )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool GetClanActivityCountsDelegate( IntPtr self, CSteamID steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting );
public delegate bool GetClanActivityCountsDelegate( IntPtr self, SteamId steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting );
private GetClanActivityCountsDelegate GetClanActivityCountsDelegatePointer;
#endregion
public bool GetClanActivityCounts( CSteamID steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting )
public bool GetClanActivityCounts( SteamId steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting )
{
return GetClanActivityCountsDelegatePointer( Self, steamIDClan, ref pnOnline, ref pnInGame, ref pnChatting );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t DownloadClanActivityCountsDelegate( IntPtr self, [In,Out] CSteamID[] psteamIDClans, int cClansToRequest );
public delegate SteamAPICall_t DownloadClanActivityCountsDelegate( IntPtr self, [In,Out] SteamId[] psteamIDClans, int cClansToRequest );
private DownloadClanActivityCountsDelegate DownloadClanActivityCountsDelegatePointer;
#endregion
public async Task<DownloadClanActivityCountsResult_t?> DownloadClanActivityCounts( [In,Out] CSteamID[] psteamIDClans, int cClansToRequest )
public async Task<DownloadClanActivityCountsResult_t?> DownloadClanActivityCounts( [In,Out] SteamId[] psteamIDClans, int cClansToRequest )
{
return await (new Result<DownloadClanActivityCountsResult_t>( DownloadClanActivityCountsDelegatePointer( Self, psteamIDClans, cClansToRequest ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetFriendCountFromSourceDelegate( IntPtr self, CSteamID steamIDSource );
public delegate int GetFriendCountFromSourceDelegate( IntPtr self, SteamId steamIDSource );
private GetFriendCountFromSourceDelegate GetFriendCountFromSourceDelegatePointer;
#endregion
public int GetFriendCountFromSource( CSteamID steamIDSource )
public int GetFriendCountFromSource( SteamId steamIDSource )
{
return GetFriendCountFromSourceDelegatePointer( Self, steamIDSource );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetFriendFromSourceByIndexDelegate( IntPtr self, ref CSteamID retVal, CSteamID steamIDSource, int iFriend );
public delegate void GetFriendFromSourceByIndexDelegate( IntPtr self, ref SteamId retVal, SteamId steamIDSource, int iFriend );
private GetFriendFromSourceByIndexDelegate GetFriendFromSourceByIndexDelegatePointer;
#endregion
public CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend )
public SteamId GetFriendFromSourceByIndex( SteamId steamIDSource, int iFriend )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetFriendFromSourceByIndexDelegatePointer( Self, ref retVal, steamIDSource, iFriend );
return retVal;
}
@ -390,22 +389,22 @@ public CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool IsUserInSourceDelegate( IntPtr self, CSteamID steamIDUser, CSteamID steamIDSource );
public delegate bool IsUserInSourceDelegate( IntPtr self, SteamId steamIDUser, SteamId steamIDSource );
private IsUserInSourceDelegate IsUserInSourceDelegatePointer;
#endregion
public bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
public bool IsUserInSource( SteamId steamIDUser, SteamId steamIDSource )
{
return IsUserInSourceDelegatePointer( Self, steamIDUser, steamIDSource );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void SetInGameVoiceSpeakingDelegate( IntPtr self, CSteamID steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bSpeaking );
public delegate void SetInGameVoiceSpeakingDelegate( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bSpeaking );
private SetInGameVoiceSpeakingDelegate SetInGameVoiceSpeakingDelegatePointer;
#endregion
public void SetInGameVoiceSpeaking( CSteamID steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bSpeaking )
public void SetInGameVoiceSpeaking( SteamId steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bSpeaking )
{
SetInGameVoiceSpeakingDelegatePointer( Self, steamIDUser, bSpeaking );
}
@ -423,11 +422,11 @@ public void ActivateGameOverlay( string pchDialog )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void ActivateGameOverlayToUserDelegate( IntPtr self, string pchDialog, CSteamID steamID );
public delegate void ActivateGameOverlayToUserDelegate( IntPtr self, string pchDialog, SteamId steamID );
private ActivateGameOverlayToUserDelegate ActivateGameOverlayToUserDelegatePointer;
#endregion
public void ActivateGameOverlayToUser( string pchDialog, CSteamID steamID )
public void ActivateGameOverlayToUser( string pchDialog, SteamId steamID )
{
ActivateGameOverlayToUserDelegatePointer( Self, pchDialog, steamID );
}
@ -456,55 +455,55 @@ public void ActivateGameOverlayToStore( AppId_t nAppID, OverlayToStoreFlag eFlag
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void SetPlayedWithDelegate( IntPtr self, CSteamID steamIDUserPlayedWith );
public delegate void SetPlayedWithDelegate( IntPtr self, SteamId steamIDUserPlayedWith );
private SetPlayedWithDelegate SetPlayedWithDelegatePointer;
#endregion
public void SetPlayedWith( CSteamID steamIDUserPlayedWith )
public void SetPlayedWith( SteamId steamIDUserPlayedWith )
{
SetPlayedWithDelegatePointer( Self, steamIDUserPlayedWith );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void ActivateGameOverlayInviteDialogDelegate( IntPtr self, CSteamID steamIDLobby );
public delegate void ActivateGameOverlayInviteDialogDelegate( IntPtr self, SteamId steamIDLobby );
private ActivateGameOverlayInviteDialogDelegate ActivateGameOverlayInviteDialogDelegatePointer;
#endregion
public void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
public void ActivateGameOverlayInviteDialog( SteamId steamIDLobby )
{
ActivateGameOverlayInviteDialogDelegatePointer( Self, steamIDLobby );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetSmallFriendAvatarDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetSmallFriendAvatarDelegate( IntPtr self, SteamId steamIDFriend );
private GetSmallFriendAvatarDelegate GetSmallFriendAvatarDelegatePointer;
#endregion
public int GetSmallFriendAvatar( CSteamID steamIDFriend )
public int GetSmallFriendAvatar( SteamId steamIDFriend )
{
return GetSmallFriendAvatarDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetMediumFriendAvatarDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetMediumFriendAvatarDelegate( IntPtr self, SteamId steamIDFriend );
private GetMediumFriendAvatarDelegate GetMediumFriendAvatarDelegatePointer;
#endregion
public int GetMediumFriendAvatar( CSteamID steamIDFriend )
public int GetMediumFriendAvatar( SteamId steamIDFriend )
{
return GetMediumFriendAvatarDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetLargeFriendAvatarDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetLargeFriendAvatarDelegate( IntPtr self, SteamId steamIDFriend );
private GetLargeFriendAvatarDelegate GetLargeFriendAvatarDelegatePointer;
#endregion
public int GetLargeFriendAvatar( CSteamID steamIDFriend )
public int GetLargeFriendAvatar( SteamId steamIDFriend )
{
return GetLargeFriendAvatarDelegatePointer( Self, steamIDFriend );
}
@ -512,59 +511,59 @@ public int GetLargeFriendAvatar( CSteamID steamIDFriend )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool RequestUserInformationDelegate( IntPtr self, CSteamID steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bRequireNameOnly );
public delegate bool RequestUserInformationDelegate( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bRequireNameOnly );
private RequestUserInformationDelegate RequestUserInformationDelegatePointer;
#endregion
public bool RequestUserInformation( CSteamID steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bRequireNameOnly )
public bool RequestUserInformation( SteamId steamIDUser, [MarshalAs( UnmanagedType.U1 )] bool bRequireNameOnly )
{
return RequestUserInformationDelegatePointer( Self, steamIDUser, bRequireNameOnly );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t RequestClanOfficerListDelegate( IntPtr self, CSteamID steamIDClan );
public delegate SteamAPICall_t RequestClanOfficerListDelegate( IntPtr self, SteamId steamIDClan );
private RequestClanOfficerListDelegate RequestClanOfficerListDelegatePointer;
#endregion
public async Task<ClanOfficerListResponse_t?> RequestClanOfficerList( CSteamID steamIDClan )
public async Task<ClanOfficerListResponse_t?> RequestClanOfficerList( SteamId steamIDClan )
{
return await (new Result<ClanOfficerListResponse_t>( RequestClanOfficerListDelegatePointer( Self, steamIDClan ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetClanOwnerDelegate( IntPtr self, ref CSteamID retVal, CSteamID steamIDClan );
public delegate void GetClanOwnerDelegate( IntPtr self, ref SteamId retVal, SteamId steamIDClan );
private GetClanOwnerDelegate GetClanOwnerDelegatePointer;
#endregion
public CSteamID GetClanOwner( CSteamID steamIDClan )
public SteamId GetClanOwner( SteamId steamIDClan )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetClanOwnerDelegatePointer( Self, ref retVal, steamIDClan );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetClanOfficerCountDelegate( IntPtr self, CSteamID steamIDClan );
public delegate int GetClanOfficerCountDelegate( IntPtr self, SteamId steamIDClan );
private GetClanOfficerCountDelegate GetClanOfficerCountDelegatePointer;
#endregion
public int GetClanOfficerCount( CSteamID steamIDClan )
public int GetClanOfficerCount( SteamId steamIDClan )
{
return GetClanOfficerCountDelegatePointer( Self, steamIDClan );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetClanOfficerByIndexDelegate( IntPtr self, ref CSteamID retVal, CSteamID steamIDClan, int iOfficer );
public delegate void GetClanOfficerByIndexDelegate( IntPtr self, ref SteamId retVal, SteamId steamIDClan, int iOfficer );
private GetClanOfficerByIndexDelegate GetClanOfficerByIndexDelegatePointer;
#endregion
public CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer )
public SteamId GetClanOfficerByIndex( SteamId steamIDClan, int iOfficer )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetClanOfficerByIndexDelegatePointer( Self, ref retVal, steamIDClan, iOfficer );
return retVal;
}
@ -605,44 +604,44 @@ public void ClearRichPresence()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetFriendRichPresenceDelegate( IntPtr self, CSteamID steamIDFriend, string pchKey );
public delegate IntPtr GetFriendRichPresenceDelegate( IntPtr self, SteamId steamIDFriend, string pchKey );
private GetFriendRichPresenceDelegate GetFriendRichPresenceDelegatePointer;
#endregion
public string GetFriendRichPresence( CSteamID steamIDFriend, string pchKey )
public string GetFriendRichPresence( SteamId steamIDFriend, string pchKey )
{
return GetString( GetFriendRichPresenceDelegatePointer( Self, steamIDFriend, pchKey ) );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetFriendRichPresenceKeyCountDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetFriendRichPresenceKeyCountDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendRichPresenceKeyCountDelegate GetFriendRichPresenceKeyCountDelegatePointer;
#endregion
public int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend )
public int GetFriendRichPresenceKeyCount( SteamId steamIDFriend )
{
return GetFriendRichPresenceKeyCountDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate IntPtr GetFriendRichPresenceKeyByIndexDelegate( IntPtr self, CSteamID steamIDFriend, int iKey );
public delegate IntPtr GetFriendRichPresenceKeyByIndexDelegate( IntPtr self, SteamId steamIDFriend, int iKey );
private GetFriendRichPresenceKeyByIndexDelegate GetFriendRichPresenceKeyByIndexDelegatePointer;
#endregion
public string GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey )
public string GetFriendRichPresenceKeyByIndex( SteamId steamIDFriend, int iKey )
{
return GetString( GetFriendRichPresenceKeyByIndexDelegatePointer( Self, steamIDFriend, iKey ) );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void RequestFriendRichPresenceDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate void RequestFriendRichPresenceDelegate( IntPtr self, SteamId steamIDFriend );
private RequestFriendRichPresenceDelegate RequestFriendRichPresenceDelegatePointer;
#endregion
public void RequestFriendRichPresence( CSteamID steamIDFriend )
public void RequestFriendRichPresence( SteamId steamIDFriend )
{
RequestFriendRichPresenceDelegatePointer( Self, steamIDFriend );
}
@ -650,11 +649,11 @@ public void RequestFriendRichPresence( CSteamID steamIDFriend )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool InviteUserToGameDelegate( IntPtr self, CSteamID steamIDFriend, string pchConnectString );
public delegate bool InviteUserToGameDelegate( IntPtr self, SteamId steamIDFriend, string pchConnectString );
private InviteUserToGameDelegate InviteUserToGameDelegatePointer;
#endregion
public bool InviteUserToGame( CSteamID steamIDFriend, string pchConnectString )
public bool InviteUserToGame( SteamId steamIDFriend, string pchConnectString )
{
return InviteUserToGameDelegatePointer( Self, steamIDFriend, pchConnectString );
}
@ -672,46 +671,46 @@ public int GetCoplayFriendCount()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetCoplayFriendDelegate( IntPtr self, ref CSteamID retVal, int iCoplayFriend );
public delegate void GetCoplayFriendDelegate( IntPtr self, ref SteamId retVal, int iCoplayFriend );
private GetCoplayFriendDelegate GetCoplayFriendDelegatePointer;
#endregion
public CSteamID GetCoplayFriend( int iCoplayFriend )
public SteamId GetCoplayFriend( int iCoplayFriend )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetCoplayFriendDelegatePointer( Self, ref retVal, iCoplayFriend );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetFriendCoplayTimeDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate int GetFriendCoplayTimeDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendCoplayTimeDelegate GetFriendCoplayTimeDelegatePointer;
#endregion
public int GetFriendCoplayTime( CSteamID steamIDFriend )
public int GetFriendCoplayTime( SteamId steamIDFriend )
{
return GetFriendCoplayTimeDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate AppId_t GetFriendCoplayGameDelegate( IntPtr self, CSteamID steamIDFriend );
public delegate AppId_t GetFriendCoplayGameDelegate( IntPtr self, SteamId steamIDFriend );
private GetFriendCoplayGameDelegate GetFriendCoplayGameDelegatePointer;
#endregion
public AppId_t GetFriendCoplayGame( CSteamID steamIDFriend )
public AppId_t GetFriendCoplayGame( SteamId steamIDFriend )
{
return GetFriendCoplayGameDelegatePointer( Self, steamIDFriend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t JoinClanChatRoomDelegate( IntPtr self, CSteamID steamIDClan );
public delegate SteamAPICall_t JoinClanChatRoomDelegate( IntPtr self, SteamId steamIDClan );
private JoinClanChatRoomDelegate JoinClanChatRoomDelegatePointer;
#endregion
public async Task<JoinClanChatRoomCompletionResult_t?> JoinClanChatRoom( CSteamID steamIDClan )
public async Task<JoinClanChatRoomCompletionResult_t?> JoinClanChatRoom( SteamId steamIDClan )
{
return await (new Result<JoinClanChatRoomCompletionResult_t>( JoinClanChatRoomDelegatePointer( Self, steamIDClan ) )).GetResult();
}
@ -719,35 +718,35 @@ public AppId_t GetFriendCoplayGame( CSteamID steamIDFriend )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool LeaveClanChatRoomDelegate( IntPtr self, CSteamID steamIDClan );
public delegate bool LeaveClanChatRoomDelegate( IntPtr self, SteamId steamIDClan );
private LeaveClanChatRoomDelegate LeaveClanChatRoomDelegatePointer;
#endregion
public bool LeaveClanChatRoom( CSteamID steamIDClan )
public bool LeaveClanChatRoom( SteamId steamIDClan )
{
return LeaveClanChatRoomDelegatePointer( Self, steamIDClan );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetClanChatMemberCountDelegate( IntPtr self, CSteamID steamIDClan );
public delegate int GetClanChatMemberCountDelegate( IntPtr self, SteamId steamIDClan );
private GetClanChatMemberCountDelegate GetClanChatMemberCountDelegatePointer;
#endregion
public int GetClanChatMemberCount( CSteamID steamIDClan )
public int GetClanChatMemberCount( SteamId steamIDClan )
{
return GetClanChatMemberCountDelegatePointer( Self, steamIDClan );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetChatMemberByIndexDelegate( IntPtr self, ref CSteamID retVal, CSteamID steamIDClan, int iUser );
public delegate void GetChatMemberByIndexDelegate( IntPtr self, ref SteamId retVal, SteamId steamIDClan, int iUser );
private GetChatMemberByIndexDelegate GetChatMemberByIndexDelegatePointer;
#endregion
public CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser )
public SteamId GetChatMemberByIndex( SteamId steamIDClan, int iUser )
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetChatMemberByIndexDelegatePointer( Self, ref retVal, steamIDClan, iUser );
return retVal;
}
@ -755,22 +754,22 @@ public CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool SendClanChatMessageDelegate( IntPtr self, CSteamID steamIDClanChat, string pchText );
public delegate bool SendClanChatMessageDelegate( IntPtr self, SteamId steamIDClanChat, string pchText );
private SendClanChatMessageDelegate SendClanChatMessageDelegatePointer;
#endregion
public bool SendClanChatMessage( CSteamID steamIDClanChat, string pchText )
public bool SendClanChatMessage( SteamId steamIDClanChat, string pchText )
{
return SendClanChatMessageDelegatePointer( Self, steamIDClanChat, pchText );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetClanChatMessageDelegate( IntPtr self, CSteamID steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref ChatEntryType peChatEntryType, ref CSteamID psteamidChatter );
public delegate int GetClanChatMessageDelegate( IntPtr self, SteamId steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref ChatEntryType peChatEntryType, ref SteamId psteamidChatter );
private GetClanChatMessageDelegate GetClanChatMessageDelegatePointer;
#endregion
public int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref ChatEntryType peChatEntryType, ref CSteamID psteamidChatter )
public int GetClanChatMessage( SteamId steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref ChatEntryType peChatEntryType, ref SteamId psteamidChatter )
{
return GetClanChatMessageDelegatePointer( Self, steamIDClanChat, iMessage, prgchText, cchTextMax, ref peChatEntryType, ref psteamidChatter );
}
@ -778,11 +777,11 @@ public int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, IntPtr pr
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool IsClanChatAdminDelegate( IntPtr self, CSteamID steamIDClanChat, CSteamID steamIDUser );
public delegate bool IsClanChatAdminDelegate( IntPtr self, SteamId steamIDClanChat, SteamId steamIDUser );
private IsClanChatAdminDelegate IsClanChatAdminDelegatePointer;
#endregion
public bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser )
public bool IsClanChatAdmin( SteamId steamIDClanChat, SteamId steamIDUser )
{
return IsClanChatAdminDelegatePointer( Self, steamIDClanChat, steamIDUser );
}
@ -790,11 +789,11 @@ public bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool IsClanChatWindowOpenInSteamDelegate( IntPtr self, CSteamID steamIDClanChat );
public delegate bool IsClanChatWindowOpenInSteamDelegate( IntPtr self, SteamId steamIDClanChat );
private IsClanChatWindowOpenInSteamDelegate IsClanChatWindowOpenInSteamDelegatePointer;
#endregion
public bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat )
public bool IsClanChatWindowOpenInSteam( SteamId steamIDClanChat )
{
return IsClanChatWindowOpenInSteamDelegatePointer( Self, steamIDClanChat );
}
@ -802,11 +801,11 @@ public bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool OpenClanChatWindowInSteamDelegate( IntPtr self, CSteamID steamIDClanChat );
public delegate bool OpenClanChatWindowInSteamDelegate( IntPtr self, SteamId steamIDClanChat );
private OpenClanChatWindowInSteamDelegate OpenClanChatWindowInSteamDelegatePointer;
#endregion
public bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat )
public bool OpenClanChatWindowInSteam( SteamId steamIDClanChat )
{
return OpenClanChatWindowInSteamDelegatePointer( Self, steamIDClanChat );
}
@ -814,11 +813,11 @@ public bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool CloseClanChatWindowInSteamDelegate( IntPtr self, CSteamID steamIDClanChat );
public delegate bool CloseClanChatWindowInSteamDelegate( IntPtr self, SteamId steamIDClanChat );
private CloseClanChatWindowInSteamDelegate CloseClanChatWindowInSteamDelegatePointer;
#endregion
public bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat )
public bool CloseClanChatWindowInSteam( SteamId steamIDClanChat )
{
return CloseClanChatWindowInSteamDelegatePointer( Self, steamIDClanChat );
}
@ -838,44 +837,44 @@ public bool SetListenForFriendsMessages( [MarshalAs( UnmanagedType.U1 )] bool bI
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool ReplyToFriendMessageDelegate( IntPtr self, CSteamID steamIDFriend, string pchMsgToSend );
public delegate bool ReplyToFriendMessageDelegate( IntPtr self, SteamId steamIDFriend, string pchMsgToSend );
private ReplyToFriendMessageDelegate ReplyToFriendMessageDelegatePointer;
#endregion
public bool ReplyToFriendMessage( CSteamID steamIDFriend, string pchMsgToSend )
public bool ReplyToFriendMessage( SteamId steamIDFriend, string pchMsgToSend )
{
return ReplyToFriendMessageDelegatePointer( Self, steamIDFriend, pchMsgToSend );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetFriendMessageDelegate( IntPtr self, CSteamID steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
public delegate int GetFriendMessageDelegate( IntPtr self, SteamId steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
private GetFriendMessageDelegate GetFriendMessageDelegatePointer;
#endregion
public int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
public int GetFriendMessage( SteamId steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
{
return GetFriendMessageDelegatePointer( Self, steamIDFriend, iMessageID, pvData, cubData, ref peChatEntryType );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t GetFollowerCountDelegate( IntPtr self, CSteamID steamID );
public delegate SteamAPICall_t GetFollowerCountDelegate( IntPtr self, SteamId steamID );
private GetFollowerCountDelegate GetFollowerCountDelegatePointer;
#endregion
public async Task<FriendsGetFollowerCount_t?> GetFollowerCount( CSteamID steamID )
public async Task<FriendsGetFollowerCount_t?> GetFollowerCount( SteamId steamID )
{
return await (new Result<FriendsGetFollowerCount_t>( GetFollowerCountDelegatePointer( Self, steamID ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t IsFollowingDelegate( IntPtr self, CSteamID steamID );
public delegate SteamAPICall_t IsFollowingDelegate( IntPtr self, SteamId steamID );
private IsFollowingDelegate IsFollowingDelegatePointer;
#endregion
public async Task<FriendsIsFollowing_t?> IsFollowing( CSteamID steamID )
public async Task<FriendsIsFollowing_t?> IsFollowing( SteamId steamID )
{
return await (new Result<FriendsIsFollowing_t>( IsFollowingDelegatePointer( Self, steamID ) )).GetResult();
}
@ -894,11 +893,11 @@ public int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, IntPtr pvDa
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool IsClanPublicDelegate( IntPtr self, CSteamID steamIDClan );
public delegate bool IsClanPublicDelegate( IntPtr self, SteamId steamIDClan );
private IsClanPublicDelegate IsClanPublicDelegatePointer;
#endregion
public bool IsClanPublic( CSteamID steamIDClan )
public bool IsClanPublic( SteamId steamIDClan )
{
return IsClanPublicDelegatePointer( Self, steamIDClan );
}
@ -906,11 +905,11 @@ public bool IsClanPublic( CSteamID steamIDClan )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool IsClanOfficialGameGroupDelegate( IntPtr self, CSteamID steamIDClan );
public delegate bool IsClanOfficialGameGroupDelegate( IntPtr self, SteamId steamIDClan );
private IsClanOfficialGameGroupDelegate IsClanOfficialGameGroupDelegatePointer;
#endregion
public bool IsClanOfficialGameGroup( CSteamID steamIDClan )
public bool IsClanOfficialGameGroup( SteamId steamIDClan )
{
return IsClanOfficialGameGroupDelegatePointer( Self, steamIDClan );
}

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal
@ -178,13 +177,13 @@ public bool BSecure()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetSteamIDDelegate( IntPtr self, ref CSteamID retVal );
public delegate void GetSteamIDDelegate( IntPtr self, ref SteamId retVal );
private GetSteamIDDelegate GetSteamIDDelegatePointer;
#endregion
public CSteamID GetSteamID()
public SteamId GetSteamID()
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetSteamIDDelegatePointer( Self, ref retVal );
return retVal;
}
@ -336,35 +335,35 @@ public void SetRegion( string pszRegion )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool SendUserConnectAndAuthenticateDelegate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref CSteamID pSteamIDUser );
public delegate bool SendUserConnectAndAuthenticateDelegate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
private SendUserConnectAndAuthenticateDelegate SendUserConnectAndAuthenticateDelegatePointer;
#endregion
public bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref CSteamID pSteamIDUser )
public bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
{
return SendUserConnectAndAuthenticateDelegatePointer( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void CreateUnauthenticatedUserConnectionDelegate( IntPtr self, ref CSteamID retVal );
public delegate void CreateUnauthenticatedUserConnectionDelegate( IntPtr self, ref SteamId retVal );
private CreateUnauthenticatedUserConnectionDelegate CreateUnauthenticatedUserConnectionDelegatePointer;
#endregion
public CSteamID CreateUnauthenticatedUserConnection()
public SteamId CreateUnauthenticatedUserConnection()
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
CreateUnauthenticatedUserConnectionDelegatePointer( Self, ref retVal );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void SendUserDisconnectDelegate( IntPtr self, CSteamID steamIDUser );
public delegate void SendUserDisconnectDelegate( IntPtr self, SteamId steamIDUser );
private SendUserDisconnectDelegate SendUserDisconnectDelegatePointer;
#endregion
public void SendUserDisconnect( CSteamID steamIDUser )
public void SendUserDisconnect( SteamId steamIDUser )
{
SendUserDisconnectDelegatePointer( Self, steamIDUser );
}
@ -372,11 +371,11 @@ public void SendUserDisconnect( CSteamID steamIDUser )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool BUpdateUserDataDelegate( IntPtr self, CSteamID steamIDUser, string pchPlayerName, uint uScore );
public delegate bool BUpdateUserDataDelegate( IntPtr self, SteamId steamIDUser, string pchPlayerName, uint uScore );
private BUpdateUserDataDelegate BUpdateUserDataDelegatePointer;
#endregion
public bool BUpdateUserData( CSteamID steamIDUser, string pchPlayerName, uint uScore )
public bool BUpdateUserData( SteamId steamIDUser, string pchPlayerName, uint uScore )
{
return BUpdateUserDataDelegatePointer( Self, steamIDUser, pchPlayerName, uScore );
}
@ -394,22 +393,22 @@ public HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref ui
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate BeginAuthSessionResult BeginAuthSessionDelegate( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, CSteamID steamID );
public delegate BeginAuthSessionResult BeginAuthSessionDelegate( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private BeginAuthSessionDelegate BeginAuthSessionDelegatePointer;
#endregion
public BeginAuthSessionResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, CSteamID steamID )
public BeginAuthSessionResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
{
return BeginAuthSessionDelegatePointer( Self, pAuthTicket, cbAuthTicket, steamID );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void EndAuthSessionDelegate( IntPtr self, CSteamID steamID );
public delegate void EndAuthSessionDelegate( IntPtr self, SteamId steamID );
private EndAuthSessionDelegate EndAuthSessionDelegatePointer;
#endregion
public void EndAuthSession( CSteamID steamID )
public void EndAuthSession( SteamId steamID )
{
EndAuthSessionDelegatePointer( Self, steamID );
}
@ -427,11 +426,11 @@ public void CancelAuthTicket( HAuthTicket hAuthTicket )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate UserHasLicenseForAppResult UserHasLicenseForAppDelegate( IntPtr self, CSteamID steamID, AppId_t appID );
public delegate UserHasLicenseForAppResult UserHasLicenseForAppDelegate( IntPtr self, SteamId steamID, AppId_t appID );
private UserHasLicenseForAppDelegate UserHasLicenseForAppDelegatePointer;
#endregion
public UserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID )
public UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId_t appID )
{
return UserHasLicenseForAppDelegatePointer( Self, steamID, appID );
}
@ -439,11 +438,11 @@ public UserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
public delegate bool RequestUserGroupStatusDelegate( IntPtr self, CSteamID steamIDUser, CSteamID steamIDGroup );
public delegate bool RequestUserGroupStatusDelegate( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
private RequestUserGroupStatusDelegate RequestUserGroupStatusDelegatePointer;
#endregion
public bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup )
public bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup )
{
return RequestUserGroupStatusDelegatePointer( Self, steamIDUser, steamIDGroup );
}
@ -539,22 +538,22 @@ public void ForceHeartbeat()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t AssociateWithClanDelegate( IntPtr self, CSteamID steamIDClan );
public delegate SteamAPICall_t AssociateWithClanDelegate( IntPtr self, SteamId steamIDClan );
private AssociateWithClanDelegate AssociateWithClanDelegatePointer;
#endregion
public async Task<AssociateWithClanResult_t?> AssociateWithClan( CSteamID steamIDClan )
public async Task<AssociateWithClanResult_t?> AssociateWithClan( SteamId steamIDClan )
{
return await (new Result<AssociateWithClanResult_t>( AssociateWithClanDelegatePointer( Self, steamIDClan ) )).GetResult();
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate SteamAPICall_t ComputeNewPlayerCompatibilityDelegate( IntPtr self, CSteamID steamIDNewPlayer );
public delegate SteamAPICall_t ComputeNewPlayerCompatibilityDelegate( IntPtr self, SteamId steamIDNewPlayer );
private ComputeNewPlayerCompatibilityDelegate ComputeNewPlayerCompatibilityDelegatePointer;
#endregion
public async Task<ComputeNewPlayerCompatibilityResult_t?> ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer )
public async Task<ComputeNewPlayerCompatibilityResult_t?> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
{
return await (new Result<ComputeNewPlayerCompatibilityResult_t>( ComputeNewPlayerCompatibilityDelegatePointer( Self, steamIDNewPlayer ) )).GetResult();
}

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal
@ -74,24 +73,24 @@ public bool BLoggedOn()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void GetSteamIDDelegate( IntPtr self, ref CSteamID retVal );
public delegate void GetSteamIDDelegate( IntPtr self, ref SteamId retVal );
private GetSteamIDDelegate GetSteamIDDelegatePointer;
#endregion
public CSteamID GetSteamID()
public SteamId GetSteamID()
{
var retVal = default( CSteamID );
var retVal = default( SteamId );
GetSteamIDDelegatePointer( Self, ref retVal );
return retVal;
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int InitiateGameConnectionDelegate( IntPtr self, IntPtr pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure );
public delegate int InitiateGameConnectionDelegate( IntPtr self, IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure );
private InitiateGameConnectionDelegate InitiateGameConnectionDelegatePointer;
#endregion
public int InitiateGameConnection( IntPtr pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure )
public int InitiateGameConnection( IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure )
{
return InitiateGameConnectionDelegatePointer( Self, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure );
}
@ -109,11 +108,11 @@ public void TerminateGameConnection( uint unIPServer, ushort usPortServer )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void TrackAppUsageEventDelegate( IntPtr self, CGameID gameID, int eAppUsageEvent, string pchExtraInfo );
public delegate void TrackAppUsageEventDelegate( IntPtr self, GameId gameID, int eAppUsageEvent, string pchExtraInfo );
private TrackAppUsageEventDelegate TrackAppUsageEventDelegatePointer;
#endregion
public void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, string pchExtraInfo )
public void TrackAppUsageEvent( GameId gameID, int eAppUsageEvent, string pchExtraInfo )
{
TrackAppUsageEventDelegatePointer( Self, gameID, eAppUsageEvent, pchExtraInfo );
}
@ -209,22 +208,22 @@ public HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref ui
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate BeginAuthSessionResult BeginAuthSessionDelegate( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, CSteamID steamID );
public delegate BeginAuthSessionResult BeginAuthSessionDelegate( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private BeginAuthSessionDelegate BeginAuthSessionDelegatePointer;
#endregion
public BeginAuthSessionResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, CSteamID steamID )
public BeginAuthSessionResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
{
return BeginAuthSessionDelegatePointer( Self, pAuthTicket, cbAuthTicket, steamID );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void EndAuthSessionDelegate( IntPtr self, CSteamID steamID );
public delegate void EndAuthSessionDelegate( IntPtr self, SteamId steamID );
private EndAuthSessionDelegate EndAuthSessionDelegatePointer;
#endregion
public void EndAuthSession( CSteamID steamID )
public void EndAuthSession( SteamId steamID )
{
EndAuthSessionDelegatePointer( Self, steamID );
}
@ -242,11 +241,11 @@ public void CancelAuthTicket( HAuthTicket hAuthTicket )
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate UserHasLicenseForAppResult UserHasLicenseForAppDelegate( IntPtr self, CSteamID steamID, AppId_t appID );
public delegate UserHasLicenseForAppResult UserHasLicenseForAppDelegate( IntPtr self, SteamId steamID, AppId_t appID );
private UserHasLicenseForAppDelegate UserHasLicenseForAppDelegatePointer;
#endregion
public UserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID )
public UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId_t appID )
{
return UserHasLicenseForAppDelegatePointer( Self, steamID, appID );
}
@ -265,11 +264,11 @@ public bool BIsBehindNAT()
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void AdvertiseGameDelegate( IntPtr self, CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer );
public delegate void AdvertiseGameDelegate( IntPtr self, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer );
private AdvertiseGameDelegate AdvertiseGameDelegatePointer;
#endregion
public void AdvertiseGame( CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer )
public void AdvertiseGame( SteamId steamIDGameServer, uint unIPServer, ushort usPortServer )
{
AdvertiseGameDelegatePointer( Self, steamIDGameServer, unIPServer, usPortServer );
}

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal

View File

@ -2,7 +2,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks.Internal

View File

@ -2,7 +2,7 @@
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
namespace Steamworks
{
internal static class CallbackIdentifiers
{

View File

@ -2,7 +2,7 @@
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
namespace Steamworks
{
//
// EUniverse

View File

@ -2,7 +2,7 @@
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
namespace Steamworks
{
public struct GID_t
{
@ -754,34 +754,4 @@ public static implicit operator ulong( SteamInventoryUpdateHandle_t value )
}
}
public struct CGameID
{
public ulong Value;
public static implicit operator CGameID( ulong value )
{
return new CGameID(){ Value = value };
}
public static implicit operator ulong( CGameID value )
{
return value.Value;
}
}
public struct CSteamID
{
public ulong Value;
public static implicit operator CSteamID( ulong value )
{
return new CSteamID(){ Value = value };
}
public static implicit operator ulong( CSteamID value )
{
return value.Value;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class Inventory
{
/// <summary>
/// An item definition. This describes an item in your Steam inventory, but is
/// not unique to that item. For example, this might be a tshirt, but you might be able to own
/// multiple tshirts.
/// </summary>
public class Definition
{
internal Inventory inventory;
public int Id { get; private set; }
public string Name { get; set; }
public string Description { get; set; }
/// <summary>
/// URL to an image specified by the schema, else empty
/// </summary>
public string IconUrl { get; set; }
/// <summary>
/// URL to an image specified by the schema, else empty
/// </summary>
public string IconLargeUrl { get; set; }
/// <summary>
/// Type can be whatever the schema defines.
/// </summary>
public string Type { get; set; }
/// <summary>
/// If this item can be created using other items this string will contain a comma seperated
/// list of definition ids that can be used, ie "100,101;102x5;103x3,104x3"
/// </summary>
public string ExchangeSchema { get; set; }
/// <summary>
/// A list of recepies for creating this item. Can be null if none.
/// </summary>
public Recipe[] Recipes { get; set; }
/// <summary>
/// A list of recepies we're included in
/// </summary>
public Recipe[] IngredientFor { get; set; }
public DateTime Created { get; set; }
public DateTime Modified { get; set; }
/// <summary>
/// The raw contents of price_category from the schema
/// </summary>
public string PriceCategory { get; set; }
/// <summary>
/// The dollar price from PriceRaw
/// </summary>
public double PriceDollars { get; internal set; }
/// <summary>
/// The price in the local player's currency. The local player's currency
/// is available in Invetory.Currency
/// </summary>
public double LocalPrice { get; internal set; }
/// <summary>
/// Local Price but probably how you want to display it (ie, $3.99, £1.99 etc )
/// </summary>
public string LocalPriceFormatted { get; internal set; }
/// <summary>
/// Returns true if this item can be sold on the marketplace
/// </summary>
public bool Marketable { get; set; }
public bool IsGenerator
{
get { return Type == "generator"; }
}
private Dictionary<string, string> customProperties;
internal Definition( Inventory i, int id )
{
inventory = i;
Id = id;
SetupCommonProperties();
UpdatePrice();
}
/// <summary>
/// If you're manually occupying the Definition (because maybe you're on a server
/// and want to hack around the fact that definitions aren't presented to you),
/// you can use this to set propertis.
/// </summary>
public void SetProperty( string name, string value )
{
if ( customProperties == null )
customProperties = new Dictionary<string, string>();
if ( !customProperties.ContainsKey( name ) )
customProperties.Add( name, value );
else
customProperties[name] = value;
}
/// <summary>
/// Read a raw property from the definition schema
/// </summary>
public T GetProperty<T>( string name )
{
string val = GetStringProperty( name );
if ( string.IsNullOrEmpty( val ) )
return default( T );
try
{
return (T)Convert.ChangeType( val, typeof( T ) );
}
catch ( System.Exception )
{
return default( T );
}
}
/// <summary>
/// Read a raw property from the definition schema
/// </summary>
public string GetStringProperty( string name )
{
string val = string.Empty;
if ( customProperties != null && customProperties.ContainsKey( name ) )
return customProperties[name];
if ( !inventory.inventory.GetItemDefinitionProperty( Id, name, out val ) )
return string.Empty;
return val;
}
/// <summary>
/// Read and cache a raw property from the definition schema to make accessing it faster in the future
/// </summary>
public string GetCachedStringProperty( string name )
{
string val = string.Empty;
if ( customProperties == null )
customProperties = new Dictionary<string, string>();
if ( !customProperties.TryGetValue( name, out val ) )
{
inventory.inventory.GetItemDefinitionProperty( Id, name, out val );
customProperties.Add( name, val );
}
return val;
}
/// <summary>
/// Read a raw property from the definition schema
/// </summary>
public bool GetBoolProperty( string name )
{
string val = GetStringProperty( name );
if ( val.Length == 0 ) return false;
if ( val[0] == '0' || val[0] == 'F'|| val[0] == 'f' ) return false;
return true;
}
internal void SetupCommonProperties()
{
Name = GetStringProperty( "name" );
Description = GetStringProperty( "description" );
Created = GetProperty<DateTime>( "timestamp" );
Modified = GetProperty<DateTime>( "modified" );
ExchangeSchema = GetStringProperty( "exchange" );
IconUrl = GetStringProperty( "icon_url" );
IconLargeUrl = GetStringProperty( "icon_url_large" );
Type = GetStringProperty( "type" );
PriceCategory = GetStringProperty( "price_category" );
Marketable = GetBoolProperty( "marketable" );
if ( !string.IsNullOrEmpty( PriceCategory ) )
{
PriceDollars = PriceCategoryToFloat( PriceCategory );
}
}
/// <summary>
/// Trigger an item drop. Call this when it's a good time to award
/// an item drop to a player. This won't automatically result in giving
/// an item to a player. Just call it every minute or so, or on launch.
/// ItemDefinition is usually a generator
/// </summary>
public void TriggerItemDrop()
{
inventory.TriggerItemDrop( Id );
}
/// <summary>
/// Trigger a promo item drop. You can call this at startup, it won't
/// give users multiple promo drops.
/// </summary>
public void TriggerPromoDrop()
{
inventory.TriggerPromoDrop( Id );
}
internal void Link( Definition[] definitions )
{
LinkExchange( definitions );
}
private void LinkExchange( Definition[] definitions )
{
if ( string.IsNullOrEmpty( ExchangeSchema ) ) return;
var parts = ExchangeSchema.Split( new[] { ';' }, StringSplitOptions.RemoveEmptyEntries );
Recipes = parts.Select( x => Recipe.FromString( x, definitions, this ) ).ToArray();
}
internal void InRecipe( Recipe r )
{
if ( IngredientFor == null )
IngredientFor = new Recipe[0];
var list = new List<Recipe>( IngredientFor );
list.Add( r );
IngredientFor = list.ToArray();
}
internal void UpdatePrice()
{
if ( inventory.inventory.GetItemPrice( Id, out ulong price, out ulong basePrice ) )
{
LocalPrice = price / 100.0;
LocalPriceFormatted = Utility.FormatPrice( inventory.Currency, price );
}
else
{
LocalPrice = 0;
LocalPriceFormatted = null;
}
}
}
/// <summary>
/// Trigger a promo item drop. You can call this at startup, it won't
/// give users multiple promo drops.
/// </summary>
public void TriggerPromoDrop( int definitionId )
{
SteamNative.SteamInventoryResult_t result = 0;
inventory.AddPromoItem( ref result, definitionId );
inventory.DestroyResult( result );
}
/// <summary>
/// Trigger an item drop for this user. This is for timed drops. For promo
/// drops use TriggerPromoDrop.
/// </summary>
public void TriggerItemDrop( int definitionId )
{
SteamNative.SteamInventoryResult_t result = 0;
inventory.TriggerItemDrop( ref result, definitionId );
inventory.DestroyResult( result );
}
/// <summary>
/// Grant all promotional items the user is eligible for.
/// </summary>
public void GrantAllPromoItems()
{
SteamNative.SteamInventoryResult_t result = 0;
inventory.GrantPromoItems( ref result );
inventory.DestroyResult( result );
}
/// <summary>
/// Represents a crafting recepie which was defined using the exchange
/// section in the item schema.
/// </summary>
public struct Recipe
{
public struct Ingredient
{
/// <summary>
/// The definition ID of the ingredient.
/// </summary>
public int DefinitionId;
/// <summary>
/// If we don't know about this item definition this might be null.
/// In which case, DefinitionId should still hold the correct id.
/// </summary>
public Definition Definition;
/// <summary>
/// The amount of this item needed. Generally this will be 1.
/// </summary>
public int Count;
internal static Ingredient FromString( string part, Definition[] definitions )
{
var i = new Ingredient();
i.Count = 1;
try
{
if ( part.Contains( 'x' ) )
{
var idx = part.IndexOf( 'x' );
int count = 0;
if ( int.TryParse( part.Substring( idx + 1 ), out count ) )
i.Count = count;
part = part.Substring( 0, idx );
}
i.DefinitionId = int.Parse( part );
i.Definition = definitions.FirstOrDefault( x => x.Id == i.DefinitionId );
}
catch ( System.Exception )
{
return i;
}
return i;
}
}
/// <summary>
/// The item that this will create.
/// </summary>
public Definition Result;
/// <summary>
/// The items, with quantity required to create this item.
/// </summary>
public Ingredient[] Ingredients;
internal static Recipe FromString( string part, Definition[] definitions, Definition Result )
{
var r = new Recipe();
r.Result = Result;
var parts = part.Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
r.Ingredients = parts.Select( x => Ingredient.FromString( x, definitions ) ).Where( x => x.DefinitionId != 0 ).ToArray();
foreach ( var i in r.Ingredients )
{
if ( i.Definition == null )
continue;
i.Definition.InRecipe( r );
}
return r;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace Facepunch.Steamworks
{
public partial class Inventory
{
/// <summary>
/// An item in your inventory.
/// </summary>
public class Item : IEquatable<Item>
{
internal Item( Inventory Inventory, ulong Id, int Quantity, int DefinitionId )
{
this.Inventory = Inventory;
this.Id = Id;
this.Quantity = Quantity;
this.DefinitionId = DefinitionId;
}
public struct Amount
{
public Item Item;
public int Quantity;
}
public ulong Id;
public int Quantity;
public int DefinitionId;
internal Inventory Inventory;
public Dictionary<string, string> Properties { get; internal set; }
private Definition _cachedDefinition;
/// <summary>
/// Careful, this might not be available. Especially on a game server.
/// </summary>
public Definition Definition
{
get
{
if ( _cachedDefinition != null )
return _cachedDefinition;
_cachedDefinition = Inventory.FindDefinition( DefinitionId );
return _cachedDefinition;
}
}
public bool TradeLocked;
public bool Equals(Item other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id == other.Id;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Item)obj);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
public static bool operator ==(Item left, Item right)
{
return Equals(left, right);
}
public static bool operator !=(Item left, Item right)
{
return !Equals(left, right);
}
/// <summary>
/// Consumes items from a user's inventory. If the quantity of the given item goes to zero, it is permanently removed.
/// Once an item is removed it cannot be recovered.This is not for the faint of heart - if your game implements item removal at all,
/// a high-friction UI confirmation process is highly recommended.ConsumeItem can be restricted to certain item definitions or fully
/// blocked via the Steamworks website to minimize support/abuse issues such as the classic "my brother borrowed my laptop and deleted all of my rare items".
/// </summary>
public Result Consume( int amount = 1 )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
if ( !Inventory.inventory.ConsumeItem( ref resultHandle, Id, (uint)amount ) )
return null;
return new Result( Inventory, resultHandle, true );
}
/// <summary>
/// Split stack into two items
/// </summary>
public Result SplitStack( int quantity = 1 )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
if ( !Inventory.inventory.TransferItemQuantity( ref resultHandle, Id, (uint)quantity, ulong.MaxValue ) )
return null;
return new Result( Inventory, resultHandle, true );
}
SteamNative.SteamInventoryUpdateHandle_t updateHandle;
private void UpdatingProperties()
{
if (!Inventory.EnableItemProperties)
throw new InvalidOperationException("Item properties are disabled.");
if (updateHandle != 0) return;
updateHandle = Inventory.inventory.StartUpdateProperties();
}
public bool SetProperty( string name, string value )
{
UpdatingProperties();
Properties[name] = value.ToString();
return Inventory.inventory.SetProperty(updateHandle, Id, name, value);
}
public bool SetProperty(string name, bool value)
{
UpdatingProperties();
Properties[name] = value.ToString();
return Inventory.inventory.SetProperty0(updateHandle, Id, name, value);
}
public bool SetProperty(string name, long value)
{
UpdatingProperties();
Properties[name] = value.ToString();
return Inventory.inventory.SetProperty1(updateHandle, Id, name, value);
}
public bool SetProperty(string name, float value)
{
UpdatingProperties();
Properties[name] = value.ToString();
return Inventory.inventory.SetProperty2(updateHandle, Id, name, value);
}
/// <summary>
/// Called to finalize any changes made using SetProperty
/// </summary>
public bool SubmitProperties()
{
if (updateHandle == 0)
throw new Exception("SubmitProperties called without updating properties");
try
{
SteamNative.SteamInventoryResult_t result = -1;
if (!Inventory.inventory.SubmitUpdateProperties(updateHandle, ref result))
{
return false;
}
Inventory.inventory.DestroyResult(result);
return true;
}
finally
{
updateHandle = 0;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class Inventory
{
public class Result : IDisposable
{
internal static Dictionary< int, Result > Pending;
internal Inventory inventory;
private SteamNative.SteamInventoryResult_t Handle { get; set; } = -1;
/// <summary>
/// Called when result is successfully returned
/// </summary>
public Action<Result> OnResult;
/// <summary>
/// Items that exist, or that have been created, or changed
/// </summary>
public Item[] Items { get; internal set; }
/// <summary>
/// Items that have been removed or somehow destroyed
/// </summary>
public Item[] Removed { get; internal set; }
/// <summary>
/// Items that have been consumed, like in a craft or something
/// </summary>
public Item[] Consumed { get; internal set; }
protected bool _gotResult = false;
/// <summary>
/// Returns true if this result is still pending
/// </summary>
public bool IsPending
{
get
{
if ( _gotResult ) return false;
if ( Status() == Callbacks.Result.OK )
{
Fill();
return false;
}
return Status() == Callbacks.Result.Pending;
}
}
internal uint Timestamp { get; private set; }
internal bool IsSuccess
{
get
{
if ( Items != null ) return true;
if ( Handle == -1 ) return false;
return Status() == Callbacks.Result.OK;
}
}
internal Callbacks.Result Status()
{
if ( Handle == -1 ) return Callbacks.Result.InvalidParam;
return (Callbacks.Result)inventory.inventory.GetResultStatus( Handle );
}
internal Result( Inventory inventory, int Handle, bool pending )
{
if ( pending )
{
Pending.Add( Handle, this );
}
this.Handle = Handle;
this.inventory = inventory;
}
internal void Fill()
{
if ( _gotResult )
return;
if ( Items != null )
return;
if ( Status() != Callbacks.Result.OK )
return;
_gotResult = true;
Timestamp = inventory.inventory.GetResultTimestamp( Handle );
SteamNative.SteamItemDetails_t[] steamItems = inventory.inventory.GetResultItems( Handle );
if ( steamItems == null )
return;
var tempItems = new List<Item>();
var tempRemoved = new List<Item>();
var tempConsumed = new List<Item>();
for ( int i=0; i< steamItems.Length; i++ )
{
var item = inventory.ItemFrom( Handle, steamItems[i], i );
if ( item == null )
{
continue;
}
if ( ( steamItems[i].Flags & (int)SteamNative.SteamItemFlags.Removed ) != 0 )
{
tempRemoved.Add(item);
}
else if ((steamItems[i].Flags & (int)SteamNative.SteamItemFlags.Consumed) != 0)
{
tempConsumed.Add(item);
}
else
{
tempItems.Add(item);
}
}
Items = tempItems.ToArray();
Removed = tempRemoved.ToArray();
Consumed = tempConsumed.ToArray();
if ( OnResult != null )
{
OnResult( this );
}
}
internal void OnSteamResult( SteamInventoryResultReady_t data )
{
var success = data.Result == SteamNative.Result.OK;
if ( success )
{
Fill();
}
}
internal unsafe byte[] Serialize()
{
uint size = 0;
if ( !inventory.inventory.SerializeResult( Handle, IntPtr.Zero, out size ) )
return null;
var data = new byte[size];
fixed ( byte* ptr = data )
{
if ( !inventory.inventory.SerializeResult( Handle, (IntPtr)ptr, out size ) )
return null;
}
return data;
}
public void Dispose()
{
if ( Handle != -1 && inventory != null )
{
inventory.inventory.DestroyResult( Handle );
Handle = -1;
}
inventory = null;
}
}
internal Item ItemFrom( SteamInventoryResult_t handle, SteamItemDetails_t detail, int index )
{
Dictionary<string, string> props = null;
if ( EnableItemProperties && inventory.GetResultItemProperty(handle, (uint) index, null, out string propertyNames) )
{
props = new Dictionary<string, string>();
foreach ( var propertyName in propertyNames.Split( ',' ) )
{
if ( inventory.GetResultItemProperty(handle, (uint)index, propertyName, out string propertyValue ) )
{
if (propertyName == "error")
{
Console.Write("Steam item error: ");
Console.WriteLine(propertyValue);
return null;
}
props.Add(propertyName, propertyValue);
}
}
}
var item = new Item( this, detail.ItemId, detail.Quantity, detail.Definition );
item.Properties = props;
return item;
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class Inventory : IDisposable
{
/// <summary>
/// Called when the local client's items are first retrieved, and when they change.
/// Obviously not called on the server.
/// </summary>
public event Action OnUpdate;
/// <summary>
/// A list of items owned by this user. You should call Refresh() before trying to access this,
/// and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated.
/// </summary>
public Item[] Items;
/// <summary>
/// You can send this data to a server, or another player who can then deserialize it
/// and get a verified list of items.
/// </summary>
public byte[] SerializedItems;
/// <summary>
/// Serialized data exprires after an hour. This is the time the value in SerializedItems will expire.
/// </summary>
public DateTime SerializedExpireTime;
/// <summary>
/// Controls whether per-item properties (<see cref="Item.Properties"/>) are available or not. Default true.
/// This can improve performance of full inventory updates.
/// </summary>
public bool EnableItemProperties = true;
internal uint LastTimestamp = 0;
internal SteamNative.SteamInventory inventory;
private bool IsServer { get; set; }
public event Action OnDefinitionsUpdated;
public event Action<Result> OnInventoryResultReady;
internal Inventory( BaseSteamworks steamworks, SteamNative.SteamInventory c, bool server )
{
IsServer = server;
inventory = c;
steamworks.RegisterCallback<SteamNative.SteamInventoryDefinitionUpdate_t>( onDefinitionsUpdated );
Result.Pending = new Dictionary<int, Result>();
FetchItemDefinitions();
LoadDefinitions();
UpdatePrices();
if ( !server )
{
steamworks.RegisterCallback<SteamNative.SteamInventoryResultReady_t>( onResultReady );
steamworks.RegisterCallback<SteamNative.SteamInventoryFullUpdate_t>( onFullUpdate );
//
// Get a list of our items immediately
//
Refresh();
}
}
/// <summary>
/// Should get called when the definitions get updated from Steam.
/// </summary>
private void onDefinitionsUpdated( SteamInventoryDefinitionUpdate_t obj )
{
LoadDefinitions();
UpdatePrices();
if ( OnDefinitionsUpdated != null )
{
OnDefinitionsUpdated.Invoke();
}
}
private bool LoadDefinitions()
{
var ids = inventory.GetItemDefinitionIDs();
if ( ids == null )
return false;
Definitions = ids.Select( x => CreateDefinition( x ) ).ToArray();
foreach ( var def in Definitions )
{
def.Link( Definitions );
}
return true;
}
/// <summary>
/// We've received a FULL update
/// </summary>
private void onFullUpdate( SteamInventoryFullUpdate_t data )
{
var result = new Result( this, data.Handle, false );
result.Fill();
onResult( result, true );
}
/// <summary>
/// A generic result has returned.
/// </summary>
private void onResultReady( SteamInventoryResultReady_t data )
{
Result result;
if ( Result.Pending.TryGetValue( data.Handle, out result ) )
{
result.OnSteamResult( data );
if ( data.Result == SteamNative.Result.OK )
{
onResult( result, false );
}
Result.Pending.Remove( data.Handle );
result.Dispose();
}
else
{
result = new Result(this, data.Handle, false);
result.Fill();
}
OnInventoryResultReady?.Invoke(result);
}
private void onResult( Result r, bool isFullUpdate )
{
if ( r.IsSuccess )
{
//
// We only serialize FULL updates
//
if ( isFullUpdate )
{
//
// Only serialize if this result is newer than the last one
//
if ( r.Timestamp < LastTimestamp )
return;
SerializedItems = r.Serialize();
SerializedExpireTime = DateTime.Now.Add( TimeSpan.FromMinutes( 60 ) );
}
LastTimestamp = r.Timestamp;
ApplyResult( r, isFullUpdate );
}
r.Dispose();
r = null;
}
/// <summary>
/// Apply this result to our current stack of Items
/// Here we're trying to keep our stack up to date with whatever happens
/// with the crafting, stacking etc
/// </summary>
internal void ApplyResult( Result r, bool isFullUpdate )
{
if ( IsServer ) return;
if ( r.IsSuccess && r.Items != null )
{
if ( Items == null )
Items = new Item[0];
if (isFullUpdate)
{
Items = r.Items;
}
else
{
// keep the new item instance because it might have a different quantity, properties, etc
Items = Items
.UnionSelect(r.Items, (oldItem, newItem) => newItem)
.Where(x => !r.Removed.Contains(x))
.Where(x => !r.Consumed.Contains(x))
.ToArray();
}
//
// Tell everyone we've got new items!
//
OnUpdate?.Invoke();
}
}
public void Dispose()
{
inventory = null;
Items = null;
SerializedItems = null;
Result.Pending = null;
}
/// <summary>
/// Call this at least every two minutes, every frame doesn't hurt.
/// You should call it when you consider it active play time.
/// IE - your player is alive, and playing.
/// Don't stress on it too much tho cuz it's super hijackable anyway.
/// </summary>
[Obsolete( "No longer required, will be removed in a later version" )]
public void PlaytimeHeartbeat()
{
}
/// <summary>
/// Call this to retrieve the items.
/// Note that if this has already been called it won't
/// trigger a call to OnUpdate unless the items have changed
/// </summary>
public void Refresh()
{
if ( IsServer ) return;
SteamNative.SteamInventoryResult_t request = 0;
if ( !inventory.GetAllItems( ref request ) || request == -1 )
{
Console.WriteLine( "GetAllItems failed!?" );
return;
}
}
/// <summary>
/// Some definitions aren't sent to the client, and all aren't available on the server.
/// Manually getting a Definition here lets you call functions on those definitions.
/// </summary>
public Definition CreateDefinition( int id )
{
return new Definition( this, id );
}
/// <summary>
/// Fetch item definitions in case new ones have been added since we've initialized
/// </summary>
public void FetchItemDefinitions()
{
inventory.LoadItemDefinitions();
}
/// <summary>
/// No need to call this manually if you're calling Update
/// </summary>
public void Update()
{
}
/// <summary>
/// A list of items defined for this app.
/// This should be immediately populated and available.
/// </summary>
public Definition[] Definitions;
/// <summary>
/// A list of item definitions that have prices and so can be bought.
/// </summary>
public IEnumerable<Definition> DefinitionsWithPrices
{
get
{
if ( Definitions == null )
yield break;
for ( int i=0; i< Definitions.Length; i++ )
{
if (Definitions[i].LocalPrice > 0)
yield return Definitions[i];
}
}
}
/// <summary>
/// Utility, given a "1;VLV250" string, convert it to a 2.5
/// </summary>
public static float PriceCategoryToFloat( string price )
{
if ( string.IsNullOrEmpty( price ) )
return 0.0f;
price = price.Replace( "1;VLV", "" );
int iPrice = 0;
if ( !int.TryParse( price, out iPrice ) )
return 0.0f;
return int.Parse( price ) / 100.0f;
}
/// <summary>
/// We might be better off using a dictionary for this, once there's 1000+ definitions
/// </summary>
public Definition FindDefinition( int DefinitionId )
{
if ( Definitions == null ) return null;
for( int i=0; i< Definitions.Length; i++ )
{
if ( Definitions[i].Id == DefinitionId )
return Definitions[i];
}
return null;
}
public unsafe Result Deserialize( byte[] data, int dataLength = -1 )
{
if (data == null)
throw new ArgumentException("data should nto be null");
if ( dataLength == -1 )
dataLength = data.Length;
SteamNative.SteamInventoryResult_t resultHandle = -1;
fixed ( byte* ptr = data )
{
var result = inventory.DeserializeResult( ref resultHandle, (IntPtr) ptr, (uint)dataLength, false );
if ( !result || resultHandle == -1 )
return null;
var r = new Result( this, resultHandle, false );
r.Fill();
return r;
}
}
/// <summary>
/// Crafting! Uses the passed items to buy the target item.
/// You need to have set up the appropriate exchange rules in your item
/// definitions. This assumes all the items passed in aren't stacked.
/// </summary>
public Result CraftItem( Item[] list, Definition target )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
var newItems = new SteamNative.SteamItemDef_t[] { new SteamNative.SteamItemDef_t() { Value = target.Id } };
var newItemC = new uint[] { 1 };
var takeItems = list.Select( x => (SteamNative.SteamItemInstanceID_t)x.Id ).ToArray();
var takeItemsC = list.Select( x => (uint)1 ).ToArray();
if ( !inventory.ExchangeItems( ref resultHandle, newItems, newItemC, 1, takeItems, takeItemsC, (uint)takeItems.Length ) )
return null;
return new Result( this, resultHandle, true );
}
/// <summary>
/// Crafting! Uses the passed items to buy the target item.
/// You need to have set up the appropriate exchange rules in your item
/// definitions.
/// </summary>
public Result CraftItem( Item.Amount[] list, Definition target )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
var newItems = new SteamNative.SteamItemDef_t[] { new SteamNative.SteamItemDef_t() { Value = target.Id } };
var newItemC = new uint[] { 1 };
var takeItems = list.Select( x => (SteamNative.SteamItemInstanceID_t)x.Item.Id ).ToArray();
var takeItemsC = list.Select( x => (uint)x.Quantity ).ToArray();
if ( !inventory.ExchangeItems( ref resultHandle, newItems, newItemC, 1, takeItems, takeItemsC, (uint)takeItems.Length ) )
return null;
return new Result( this, resultHandle, true );
}
/// <summary>
/// Split stack into two items
/// </summary>
public Result SplitStack( Item item, int quantity = 1 )
{
return item.SplitStack( quantity );
}
/// <summary>
/// Stack source item onto dest item
/// </summary>
public Result Stack( Item source, Item dest, int quantity = 1 )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
if ( !inventory.TransferItemQuantity( ref resultHandle, source.Id, (uint)quantity, dest.Id ) )
return null;
return new Result( this, resultHandle, true );
}
/// <summary>
/// This is used to grant a specific item to the user. This should
/// only be used for development prototyping, from a trusted server,
/// or if you don't care about hacked clients granting arbitrary items.
/// This call can be disabled by a setting on Steamworks.
/// </summary>
public Result GenerateItem( Definition target, int amount )
{
SteamNative.SteamInventoryResult_t resultHandle = -1;
var newItems = new SteamNative.SteamItemDef_t[] { new SteamNative.SteamItemDef_t() { Value = target.Id } };
var newItemC = new uint[] { (uint) amount };
if ( !inventory.GenerateItems( ref resultHandle, newItems, newItemC, 1 ) )
return null;
return new Result( this, resultHandle, true );
}
public delegate void StartPurchaseSuccess( ulong orderId, ulong transactionId );
/// <summary>
/// Starts the purchase process for the user, given a "shopping cart" of item definitions that the user would like to buy.
/// The user will be prompted in the Steam Overlay to complete the purchase in their local currency, funding their Steam Wallet if necessary, etc.
///
/// If was succesful the callback orderId and transactionId will be non 0
/// </summary>
public bool StartPurchase( Definition[] items, StartPurchaseSuccess callback = null )
{
var itemGroup = items.GroupBy(x => x.Id);
var newItems = itemGroup.Select( x => new SteamItemDef_t { Value = x.Key } ).ToArray();
var newItemC = itemGroup.Select( x => (uint) x.Count() ).ToArray();
var h = inventory.StartPurchase( newItems, newItemC, (uint) newItemC.Length, ( result, error ) =>
{
if ( error )
{
callback?.Invoke(0, 0);
}
else
{
callback?.Invoke(result.OrderID, result.TransID);
}
});
return h != null;
}
/// <summary>
/// This might be null until Steam has actually recieved the prices.
/// </summary>
public string Currency { get; private set; }
public void UpdatePrices()
{
if (IsServer)
return;
inventory.RequestPrices((result, b) =>
{
Currency = result.Currency;
if ( Definitions == null )
return;
for (int i = 0; i < Definitions.Length; i++)
{
Definitions[i].UpdatePrice();
}
OnUpdate?.Invoke();
});
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks
{
public class Networking : IDisposable
{
private static byte[] ReceiveBuffer = new byte[1024 * 64];
public delegate void OnRecievedP2PData( ulong steamid, byte[] data, int dataLength, int channel );
public OnRecievedP2PData OnP2PData;
public Func<ulong, bool> OnIncomingConnection;
public Action<ulong, SessionError> OnConnectionFailed;
private List<int> ListenChannels = new List<int>();
private System.Diagnostics.Stopwatch UpdateTimer = System.Diagnostics.Stopwatch.StartNew();
internal SteamNative.SteamNetworking networking;
internal Networking( BaseSteamworks steamworks, SteamNative.SteamNetworking networking )
{
this.networking = networking;
steamworks.RegisterCallback<SteamNative.P2PSessionRequest_t>( onP2PConnectionRequest );
steamworks.RegisterCallback<SteamNative.P2PSessionConnectFail_t>( onP2PConnectionFailed );
}
public void Dispose()
{
networking = null;
OnIncomingConnection = null;
OnConnectionFailed = null;
OnP2PData = null;
ListenChannels.Clear();
}
/// <summary>
/// No need to call this manually if you're calling Update()
/// </summary>
public void Update()
{
if ( OnP2PData == null )
return;
// Update every 60th of a second
if ( UpdateTimer.Elapsed.TotalSeconds < 1.0 / 60.0 )
return;
UpdateTimer.Reset();
UpdateTimer.Start();
foreach ( var channel in ListenChannels )
{
while ( ReadP2PPacket( channel ) )
{
// Nothing Here.
}
}
}
/// <summary>
/// Enable or disable listening on a specific channel.
/// If you donp't enable the channel we won't listen to it,
/// so you won't be able to receive messages on it.
/// </summary>
public void SetListenChannel( int ChannelId, bool Listen )
{
ListenChannels.RemoveAll( x => x == ChannelId );
if ( Listen )
{
ListenChannels.Add( ChannelId );
}
}
private void onP2PConnectionRequest( SteamNative.P2PSessionRequest_t o )
{
if ( OnIncomingConnection != null )
{
var accept = OnIncomingConnection( o.SteamIDRemote );
if ( accept )
{
networking.AcceptP2PSessionWithUser( o.SteamIDRemote );
}
else
{
networking.CloseP2PSessionWithUser( o.SteamIDRemote );
}
return;
}
//
// Default is to reject the session
//
networking.CloseP2PSessionWithUser( o.SteamIDRemote );
}
public enum SessionError : byte
{
None = 0,
NotRunningApp = 1, // target is not running the same game
NoRightsToApp = 2, // local user doesn't own the app that is running
DestinationNotLoggedIn = 3, // target user isn't connected to Steam
Timeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
// corporate firewalls can also block this (NAT traversal is not firewall traversal)
// make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
Max = 5
};
private void onP2PConnectionFailed( SteamNative.P2PSessionConnectFail_t o )
{
if ( OnConnectionFailed != null )
{
OnConnectionFailed( o.SteamIDRemote, (SessionError) o.P2PSessionError );
}
}
public enum SendType : int
{
/// <summary>
/// Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
/// The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
/// there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
/// </summary>
Unreliable = 0,
/// <summary>
/// As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
/// packet sent to a remote host almost guarantees the packet will be dropped.
/// This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
/// </summary>
UnreliableNoDelay = 1,
/// <summary>
/// Reliable message send. Can send up to 1MB of data in a single message.
/// Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
/// </summary>
Reliable = 2,
/// <summary>
/// As above, but applies the Nagle algorithm to the send - sends will accumulate
/// until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
/// Useful if you want to send a set of smaller messages but have the coalesced into a single packet
/// Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
/// do a normal k_EP2PSendReliable to force all the buffered data to be sent.
/// </summary>
ReliableWithBuffering = 3,
}
public unsafe bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType = SendType.Reliable, int nChannel = 0 )
{
fixed ( byte* p = data )
{
return networking.SendP2PPacket( steamid, (IntPtr) p, (uint)length, (SteamNative.P2PSend)(int)eP2PSendType, nChannel );
}
}
private unsafe bool ReadP2PPacket( int channel )
{
uint DataAvailable = 0;
if ( !networking.IsP2PPacketAvailable( out DataAvailable, channel ) )
return false;
if ( ReceiveBuffer.Length < DataAvailable )
ReceiveBuffer = new byte[ DataAvailable + 1024 ];
fixed ( byte* p = ReceiveBuffer )
{
SteamNative.CSteamID steamid = 1;
if ( !networking.ReadP2PPacket( (IntPtr)p, DataAvailable, out DataAvailable, out steamid, channel ) || DataAvailable == 0 )
return false;
OnP2PData?.Invoke( steamid, ReceiveBuffer, (int) DataAvailable, channel );
return true;
}
}
/// <summary>
/// This should be called when you're done communicating with a user, as this will free up all of the resources allocated for the connection under-the-hood.
/// If the remote user tries to send data to you again, a new onP2PConnectionRequest callback will be posted.
/// </summary>
public bool CloseSession( ulong steamId )
{
return networking.CloseP2PSessionWithUser( steamId );
}
}
}

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using System;
using System.Collections.Generic;
using SteamNative;
using Result = Facepunch.Steamworks.Callbacks.Result;
namespace Facepunch.Steamworks
{
public partial class Workshop
{
public class Editor
{
internal Workshop workshop;
internal CallbackHandle CreateItem;
internal CallbackHandle SubmitItemUpdate;
internal SteamNative.UGCUpdateHandle_t UpdateHandle;
public ulong Id { get; internal set; }
public string Title { get; set; } = null;
public string Description { get; set; } = null;
public string Folder { get; set; } = null;
public string PreviewImage { get; set; } = null;
public List<string> Tags { get; set; } = new List<string>();
public bool Publishing { get; internal set; }
public ItemType? Type { get; set; }
public string Error { get; internal set; } = null;
public string ChangeNote { get; set; } = "";
public uint WorkshopUploadAppId { get; set; }
public string MetaData { get; set; } = null;
public Dictionary<string, string[]> KeyValues { get; set; } = new Dictionary<string, string[]>();
public enum VisibilityType : int
{
Public = 0,
FriendsOnly = 1,
Private = 2
}
public VisibilityType ? Visibility { get; set; }
public bool NeedToAgreeToWorkshopLegal { get; internal set; }
/// <summary>
/// Called when published changes have finished being submitted.
/// </summary>
public event Action<Result> OnChangesSubmitted;
public double Progress
{
get
{
var bt = BytesTotal;
if (bt == 0) return 0;
return (double)BytesUploaded / (double)bt;
}
}
private int bytesUploaded = 0;
public int BytesUploaded
{
get
{
if ( !Publishing ) return bytesUploaded;
if (UpdateHandle == 0) return bytesUploaded;
ulong b = 0;
ulong t = 0;
workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out b, out t );
bytesUploaded = Math.Max( bytesUploaded, (int) b );
return (int)bytesUploaded;
}
}
private int bytesTotal = 0;
public int BytesTotal
{
get
{
if ( !Publishing ) return bytesTotal;
if (UpdateHandle == 0 ) return bytesTotal;
ulong b = 0;
ulong t = 0;
workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out b, out t );
bytesTotal = Math.Max(bytesTotal, (int)t);
return (int)bytesTotal;
}
}
public void Publish()
{
bytesUploaded = 0;
bytesTotal = 0;
Publishing = true;
Error = null;
if ( Id == 0 )
{
StartCreatingItem();
return;
}
PublishChanges();
}
private void StartCreatingItem()
{
if ( !Type.HasValue )
throw new System.Exception( "Editor.Type must be set when creating a new item!" );
if ( WorkshopUploadAppId == 0 )
throw new Exception( "WorkshopUploadAppId should not be 0" );
CreateItem = workshop.ugc.CreateItem( WorkshopUploadAppId, (SteamNative.WorkshopFileType)(uint)Type, OnItemCreated );
}
private void OnItemCreated( SteamNative.CreateItemResult_t obj, bool Failed )
{
NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
CreateItem.Dispose();
CreateItem = null;
if ( obj.Result == SteamNative.Result.OK && !Failed )
{
Error = null;
Id = obj.PublishedFileId;
PublishChanges();
return;
}
Error = $"Error creating new file: {obj.Result} ({obj.PublishedFileId})";
Publishing = false;
OnChangesSubmitted?.Invoke( (Result) obj.Result );
}
private void PublishChanges()
{
if ( WorkshopUploadAppId == 0 )
throw new Exception( "WorkshopUploadAppId should not be 0" );
UpdateHandle = workshop.ugc.StartItemUpdate(WorkshopUploadAppId, Id );
if ( Title != null )
workshop.ugc.SetItemTitle( UpdateHandle, Title );
if ( Description != null )
workshop.ugc.SetItemDescription( UpdateHandle, Description );
if ( Folder != null )
{
var info = new System.IO.DirectoryInfo( Folder );
if ( !info.Exists )
throw new System.Exception( $"Folder doesn't exist ({Folder})" );
workshop.ugc.SetItemContent( UpdateHandle, Folder );
}
if ( Tags != null && Tags.Count > 0 )
workshop.ugc.SetItemTags( UpdateHandle, Tags.ToArray() );
if ( Visibility.HasValue )
workshop.ugc.SetItemVisibility( UpdateHandle, (SteamNative.RemoteStoragePublishedFileVisibility)(uint)Visibility.Value );
if ( PreviewImage != null )
{
var info = new System.IO.FileInfo( PreviewImage );
if ( !info.Exists )
throw new System.Exception( $"PreviewImage doesn't exist ({PreviewImage})" );
if ( info.Length >= 1024 * 1024 )
throw new System.Exception( $"PreviewImage should be under 1MB ({info.Length})" );
workshop.ugc.SetItemPreview( UpdateHandle, PreviewImage );
}
if ( MetaData != null )
{
workshop.ugc.SetItemMetadata( UpdateHandle, MetaData );
}
if ( KeyValues != null )
{
foreach ( var key in KeyValues )
{
foreach ( var value in key.Value )
{
workshop.ugc.AddItemKeyValueTag( UpdateHandle, key.Key, value );
}
}
}
/*
workshop.ugc.SetItemUpdateLanguage( UpdateId, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set
workshop.ugc.RemoveItemKeyValueTags( UpdateId, const char *pchKey ) = 0; // remove any existing key-value tags with the specified key
workshop.ugc.AddItemPreviewFile( UpdateId, const char *pszPreviewFile, EItemPreviewType type ) = 0; // add preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size
workshop.ugc.AddItemPreviewVideo( UpdateId, const char *pszVideoID ) = 0; // add preview video for this item
workshop.ugc.UpdateItemPreviewFile( UpdateId, uint32 index, const char *pszPreviewFile ) = 0; // updates an existing preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size
workshop.ugc.UpdateItemPreviewVideo( UpdateId, uint32 index, const char *pszVideoID ) = 0; // updates an existing preview video for this item
workshop.ugc.RemoveItemPreview( UpdateId, uint32 index ) = 0; // remove a preview by index starting at 0 (previews are sorted)
*/
SubmitItemUpdate = workshop.ugc.SubmitItemUpdate( UpdateHandle, ChangeNote, OnChangesSubmittedInternal );
}
private void OnChangesSubmittedInternal( SteamNative.SubmitItemUpdateResult_t obj, bool Failed )
{
if ( Failed )
throw new System.Exception( "CreateItemResult_t Failed" );
UpdateHandle = 0;
SubmitItemUpdate = null;
NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
Publishing = false;
Error = obj.Result != SteamNative.Result.OK
? $"Error publishing changes: {obj.Result} ({NeedToAgreeToWorkshopLegal})"
: null;
OnChangesSubmitted?.Invoke( (Result) obj.Result );
}
public void Delete()
{
workshop.ugc.DeleteItem( Id );
Id = 0;
}
}
}
}

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@ -1,233 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class Workshop
{
public class Item
{
internal Workshop workshop;
public string Description { get; private set; }
public ulong Id { get; private set; }
public ulong OwnerId { get; private set; }
public float Score { get; private set; }
public string[] Tags { get; private set; }
public string Title { get; private set; }
public uint VotesDown { get; private set; }
public uint VotesUp { get; private set; }
public DateTime Modified { get; private set; }
public DateTime Created { get; private set; }
public Item( ulong Id, Workshop workshop )
{
this.Id = Id;
this.workshop = workshop;
}
internal static Item From( SteamNative.SteamUGCDetails_t details, Workshop workshop )
{
var item = new Item( details.PublishedFileId, workshop);
item.Title = details.Title;
item.Description = details.Description;
item.OwnerId = details.SteamIDOwner;
item.Tags = details.Tags.Split( ',' ).Select( x=> x.ToLower() ).ToArray();
item.Score = details.Score;
item.VotesUp = details.VotesUp;
item.VotesDown = details.VotesDown;
item.Modified = Utility.Epoch.ToDateTime( details.TimeUpdated );
item.Created = Utility.Epoch.ToDateTime( details.TimeCreated );
return item;
}
public bool Download( bool highPriority = true )
{
if ( Installed ) return true;
if ( Downloading ) return true;
if ( !workshop.ugc.DownloadItem( Id, highPriority ) )
{
Console.WriteLine( "Download Failed" );
return false;
}
workshop.OnFileDownloaded += OnFileDownloaded;
workshop.OnItemInstalled += OnItemInstalled;
return true;
}
public void Subscribe()
{
workshop.ugc.SubscribeItem(Id);
SubscriptionCount++;
}
public void UnSubscribe()
{
workshop.ugc.UnsubscribeItem(Id);
SubscriptionCount--;
}
private void OnFileDownloaded( ulong fileid, Callbacks.Result result )
{
if ( fileid != Id ) return;
workshop.OnFileDownloaded -= OnFileDownloaded;
}
private void OnItemInstalled( ulong fileid )
{
if ( fileid != Id ) return;
workshop.OnItemInstalled -= OnItemInstalled;
}
public ulong BytesDownloaded { get { UpdateDownloadProgress(); return _BytesDownloaded; } }
public ulong BytesTotalDownload { get { UpdateDownloadProgress(); return _BytesTotal; } }
public double DownloadProgress
{
get
{
UpdateDownloadProgress();
if ( _BytesTotal == 0 ) return 0;
return (double)_BytesDownloaded / (double)_BytesTotal;
}
}
public bool Installed { get { return ( State & ItemState.Installed ) != 0; } }
public bool Downloading { get { return ( State & ItemState.Downloading ) != 0; } }
public bool DownloadPending { get { return ( State & ItemState.DownloadPending ) != 0; } }
public bool Subscribed { get { return ( State & ItemState.Subscribed ) != 0; } }
public bool NeedsUpdate { get { return ( State & ItemState.NeedsUpdate ) != 0; } }
private SteamNative.ItemState State { get { return ( SteamNative.ItemState) workshop.ugc.GetItemState( Id ); } }
private DirectoryInfo _directory;
public DirectoryInfo Directory
{
get
{
if ( _directory != null )
return _directory;
if ( !Installed )
return null;
ulong sizeOnDisk;
string folder;
uint timestamp;
if ( workshop.ugc.GetItemInstallInfo( Id, out sizeOnDisk, out folder, out timestamp ) )
{
_directory = new DirectoryInfo( folder );
Size = sizeOnDisk;
if ( !_directory.Exists )
{
// Size = 0;
// _directory = null;
}
}
return _directory;
}
}
public ulong Size { get; private set; }
private ulong _BytesDownloaded, _BytesTotal;
internal void UpdateDownloadProgress()
{
workshop.ugc.GetItemDownloadInfo( Id, out _BytesDownloaded, out _BytesTotal );
}
private int YourVote = 0;
public void VoteUp()
{
if ( YourVote == 1 ) return;
if ( YourVote == -1 ) VotesDown--;
VotesUp++;
workshop.ugc.SetUserItemVote( Id, true );
YourVote = 1;
}
public void VoteDown()
{
if ( YourVote == -1 ) return;
if ( YourVote == 1 ) VotesUp--;
VotesDown++;
workshop.ugc.SetUserItemVote( Id, false );
YourVote = -1;
}
public Editor Edit()
{
return workshop.EditItem( Id );
}
/// <summary>
/// Return a URL to view this item online
/// </summary>
public string Url { get { return string.Format( "http://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id={0}", Id ); } }
public string ChangelogUrl { get { return string.Format( "http://steamcommunity.com/sharedfiles/filedetails/changelog/{0}", Id ); } }
public string CommentsUrl { get { return string.Format( "http://steamcommunity.com/sharedfiles/filedetails/comments/{0}", Id ); } }
public string DiscussUrl { get { return string.Format( "http://steamcommunity.com/sharedfiles/filedetails/discussions/{0}", Id ); } }
public string StartsUrl { get { return string.Format( "http://steamcommunity.com/sharedfiles/filedetails/stats/{0}", Id ); } }
public int SubscriptionCount { get; internal set; }
public int FavouriteCount { get; internal set; }
public int FollowerCount { get; internal set; }
public int WebsiteViews { get; internal set; }
public int ReportScore { get; internal set; }
public string PreviewImageUrl { get; internal set; }
/*
string _ownerName = null;
public Friend OwnerName
{
get
{
if ( _ownerName == null && workshop.friends != null )
{
_ownerName = workshop.friends.GetName( OwnerId );
if ( _ownerName == "[unknown]" )
{
_ownerName = null;
return string.Empty;
}
}
if ( _ownerName == null )
return string.Empty;
return _ownerName;
}
}*/
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Facepunch.Steamworks
{
public partial class Workshop
{
public class Query : IDisposable
{
internal const int SteamResponseSize = 50;
internal SteamNative.UGCQueryHandle_t Handle;
internal SteamNative.CallbackHandle Callback;
/// <summary>
/// The AppId you're querying. This defaults to this appid.
/// </summary>
public uint AppId { get; set; }
/// <summary>
/// The AppId of the app used to upload the item. This defaults to 0
/// which means all/any.
/// </summary>
public uint UploaderAppId { get; set; }
public QueryType QueryType { get; set; } = QueryType.Items;
public Order Order { get; set; } = Order.RankedByVote;
public string SearchText { get; set; }
public Item[] Items { get; set; }
public int TotalResults { get; set; }
public ulong? UserId { get; set; }
/// <summary>
/// If order is RankedByTrend, this value represents how many days to take
/// into account.
/// </summary>
public int RankedByTrendDays { get; set; }
public UserQueryType UserQueryType { get; set; } = UserQueryType.Published;
/// <summary>
/// Called when the query finishes
/// </summary>
public Action<Query> OnResult;
/// <summary>
/// Page starts at 1 !!
/// </summary>
public int Page { get; set; } = 1;
public int PerPage { get; set; } = SteamResponseSize;
internal Workshop workshop;
private int _resultPage = 0;
private int _resultsRemain = 0;
private int _resultSkip = 0;
private List<Item> _results;
public void Run()
{
if ( Callback != null )
return;
if ( Page <= 0 )
throw new System.Exception( "Page should be 1 or above" );
var actualOffset = ((Page-1) * PerPage);
TotalResults = 0;
_resultSkip = actualOffset % SteamResponseSize;
_resultsRemain = PerPage;
_resultPage = (int) Math.Floor( (float) actualOffset / (float)SteamResponseSize );
_results = new List<Item>();
RunInternal();
}
unsafe void RunInternal()
{
if ( FileId.Count != 0 )
{
var fileArray = FileId.Select( x => (SteamNative.PublishedFileId_t)x ).ToArray();
_resultsRemain = fileArray.Length;
Handle = workshop.ugc.CreateQueryUGCDetailsRequest( fileArray );
}
else if ( UserId.HasValue )
{
uint accountId = (uint)( UserId.Value & 0xFFFFFFFFul );
Handle = workshop.ugc.CreateQueryUserUGCRequest( accountId, (SteamNative.UserUGCList)( int)UserQueryType, (SteamNative.UGCMatchingUGCType)( int)QueryType, SteamNative.UserUGCListSortOrder.LastUpdatedDesc, UploaderAppId, AppId, (uint)_resultPage + 1 );
}
else
{
Handle = workshop.ugc.CreateQueryAllUGCRequest( (SteamNative.UGCQuery)(int)Order, (SteamNative.UGCMatchingUGCType)(int)QueryType, UploaderAppId, AppId, (uint)_resultPage + 1 );
}
if ( !string.IsNullOrEmpty( SearchText ) )
workshop.ugc.SetSearchText( Handle, SearchText );
foreach ( var tag in RequireTags )
workshop.ugc.AddRequiredTag( Handle, tag );
if ( RequireTags.Count > 0 )
workshop.ugc.SetMatchAnyTag( Handle, !RequireAllTags );
if ( RankedByTrendDays > 0 )
workshop.ugc.SetRankedByTrendDays( Handle, (uint) RankedByTrendDays );
foreach ( var tag in ExcludeTags )
workshop.ugc.AddExcludedTag( Handle, tag );
Callback = workshop.ugc.SendQueryUGCRequest( Handle, ResultCallback );
}
void ResultCallback( SteamNative.SteamUGCQueryCompleted_t data, bool bFailed )
{
if ( bFailed )
throw new System.Exception( "bFailed!" );
var gotFiles = 0;
for ( int i = 0; i < data.NumResultsReturned; i++ )
{
if ( _resultSkip > 0 )
{
_resultSkip--;
continue;
}
SteamNative.SteamUGCDetails_t details = new SteamNative.SteamUGCDetails_t();
if ( !workshop.ugc.GetQueryUGCResult( data.Handle, (uint)i, ref details ) )
continue;
// We already have this file, so skip it
if ( _results.Any( x => x.Id == details.PublishedFileId ) )
continue;
var item = Item.From( details, workshop );
item.SubscriptionCount = GetStat( data.Handle, i, ItemStatistic.NumSubscriptions );
item.FavouriteCount = GetStat( data.Handle, i, ItemStatistic.NumFavorites );
item.FollowerCount = GetStat( data.Handle, i, ItemStatistic.NumFollowers );
item.WebsiteViews = GetStat( data.Handle, i, ItemStatistic.NumUniqueWebsiteViews );
item.ReportScore = GetStat( data.Handle, i, ItemStatistic.ReportScore );
string url = null;
if ( workshop.ugc.GetQueryUGCPreviewURL( data.Handle, (uint)i, out url ) )
item.PreviewImageUrl = url;
_results.Add( item );
_resultsRemain--;
gotFiles++;
if ( _resultsRemain <= 0 )
break;
}
TotalResults = TotalResults > data.TotalMatchingResults ? TotalResults : (int)data.TotalMatchingResults;
Callback.Dispose();
Callback = null;
_resultPage++;
if ( _resultsRemain > 0 && gotFiles > 0 )
{
RunInternal();
}
else
{
Items = _results.ToArray();
if ( OnResult != null )
{
OnResult( this );
}
}
}
private int GetStat( ulong handle, int index, ItemStatistic stat )
{
ulong val = 0;
if ( !workshop.ugc.GetQueryUGCStatistic( handle, (uint)index, (SteamNative.ItemStatistic)(uint)stat, out val ) )
return 0;
return (int) val;
}
public bool IsRunning
{
get { return Callback != null; }
}
/// <summary>
/// Only return items with these tags
/// </summary>
public List<string> RequireTags { get; set; } = new List<string>();
/// <summary>
/// If true, return items that have all RequireTags
/// If false, return items that have any tags in RequireTags
/// </summary>
public bool RequireAllTags { get; set; } = false;
/// <summary>
/// Don't return any items with this tag
/// </summary>
public List<string> ExcludeTags { get; set; } = new List<string>();
/// <summary>
/// If you're querying for a particular file or files, add them to this.
/// </summary>
public List<ulong> FileId { get; set; } = new List<ulong>();
/// <summary>
/// Don't call this in production!
/// </summary>
public void Block()
{
const int sleepMs = 10;
workshop.steamworks.Update();
while ( IsRunning )
{
#if NET_CORE
System.Threading.Tasks.Task.Delay( sleepMs ).Wait();
#else
System.Threading.Thread.Sleep( sleepMs );
#endif
workshop.steamworks.Update();
}
}
public void Dispose()
{
// ReleaseQueryUGCRequest
}
}
private enum ItemStatistic : uint
{
NumSubscriptions = 0,
NumFavorites = 1,
NumFollowers = 2,
NumUniqueSubscriptions = 3,
NumUniqueFavorites = 4,
NumUniqueFollowers = 5,
NumUniqueWebsiteViews = 6,
ReportScore = 7,
};
}
}

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@ -1,286 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using SteamNative;
namespace Facepunch.Steamworks
{
/// <summary>
/// Allows you to interact with Steam's UGC stuff (User Generated Content).
/// To put simply, this allows you to upload a folder of files to Steam.
///
/// To upload a new file use CreateItem. This returns an Editor object.
/// This object is also used to edit existing items.
///
/// To get a list of items you can call CreateQuery. From there you can download
/// an item and retrieve the folder that it's downloaded to.
///
/// Generally there's no need to compress and decompress your uploads, so you should
/// usually be able to use the content straight from the destination folder.
///
/// </summary>
public partial class Workshop : IDisposable
{
static Workshop()
{
Debug.Assert( Marshal.SizeOf( typeof(PublishedFileId_t) ) == Marshal.SizeOf( typeof(ulong) ),
$"sizeof({nameof(PublishedFileId_t)}) != sizeof({nameof(UInt64)})" );
}
internal const ulong InvalidHandle = 0xffffffffffffffff;
internal SteamNative.SteamUGC ugc;
internal BaseSteamworks steamworks;
internal SteamNative.SteamRemoteStorage remoteStorage;
/// <summary>
/// Called when an item has been downloaded. This could have been
/// because of a call to Download.
/// </summary>
public event Action<ulong, Callbacks.Result> OnFileDownloaded;
/// <summary>
/// Called when an item has been installed. This could have been
/// because of a call to Download or because of a subscription triggered
/// via the browser/app.
/// </summary>
public event Action<ulong> OnItemInstalled;
internal Workshop( BaseSteamworks steamworks, SteamNative.SteamUGC ugc, SteamNative.SteamRemoteStorage remoteStorage )
{
this.ugc = ugc;
this.steamworks = steamworks;
this.remoteStorage = remoteStorage;
steamworks.RegisterCallback<SteamNative.DownloadItemResult_t>( onDownloadResult );
steamworks.RegisterCallback<SteamNative.ItemInstalled_t>( onItemInstalled );
}
/// <summary>
/// You should never have to call this manually
/// </summary>
public void Dispose()
{
ugc = null;
steamworks = null;
remoteStorage = null;
OnFileDownloaded = null;
OnItemInstalled = null;
}
private void onItemInstalled( SteamNative.ItemInstalled_t obj )
{
if ( OnItemInstalled != null && obj.AppID == Client.Instance.AppId )
OnItemInstalled( obj.PublishedFileId );
}
private void onDownloadResult( SteamNative.DownloadItemResult_t obj )
{
if ( OnFileDownloaded != null && obj.AppID == Client.Instance.AppId )
OnFileDownloaded( obj.PublishedFileId, (Callbacks.Result) obj.Result );
}
/// <summary>
/// Get the IDs of all subscribed workshop items. Not all items may be currently installed.
/// </summary>
public unsafe ulong[] GetSubscribedItemIds()
{
var count = ugc.GetNumSubscribedItems();
var array = new ulong[count];
fixed ( ulong* ptr = array )
{
ugc.GetSubscribedItems( (PublishedFileId_t*) ptr, count );
}
return array;
}
[ThreadStatic]
private static ulong[] _sSubscribedItemBuffer;
/// <summary>
/// Get the IDs of all subscribed workshop items, avoiding repeated allocations.
/// Not all items may be currently installed.
/// </summary>
public unsafe int GetSubscribedItemIds( List<ulong> destList )
{
const int bufferSize = 1024;
var count = ugc.GetNumSubscribedItems();
if ( count >= bufferSize )
{
// Fallback for exceptional cases
destList.AddRange( GetSubscribedItemIds() );
return (int) count;
}
if ( _sSubscribedItemBuffer == null )
{
_sSubscribedItemBuffer = new ulong[bufferSize];
}
fixed ( ulong* ptr = _sSubscribedItemBuffer)
{
count = ugc.GetSubscribedItems( (PublishedFileId_t*) ptr, bufferSize );
}
for ( var i = 0; i < count; ++i )
{
destList.Add( _sSubscribedItemBuffer[i] );
}
return (int) count;
}
/// <summary>
/// Creates a query object, which is used to get a list of items.
///
/// This could be a list of the most popular items, or a search,
/// or just getting a list of the items you've uploaded.
/// </summary>
public Query CreateQuery()
{
return new Query()
{
AppId = steamworks.AppId,
workshop = this,
};
}
/// <summary>
/// Create a new Editor object with the intention of creating a new item.
/// Your item won't actually be created until you call Publish() on the object.
/// </summary>
public Editor CreateItem( ItemType type = ItemType.Community )
{
return CreateItem(this.steamworks.AppId, type);
}
/// <summary>
/// Create a new Editor object with the intention of creating a new item.
/// Your item won't actually be created until you call Publish() on the object.
/// Your item will be published to the provided appId.
/// </summary>
/// <remarks>You need to add app publish permissions for cross app uploading to work.</remarks>
public Editor CreateItem( uint workshopUploadAppId, ItemType type = ItemType.Community )
{
return new Editor() { workshop = this, WorkshopUploadAppId = workshopUploadAppId, Type = type };
}
/// <summary>
/// Returns a class representing this ItemId. We don't query
/// item name, description etc. We don't verify that item exists.
/// We don't verify that this item belongs to your app.
/// </summary>
public Editor EditItem( ulong itemId )
{
return new Editor() { workshop = this, Id = itemId, WorkshopUploadAppId = steamworks.AppId };
}
/// <summary>
/// Gets an Item object for a specific item. This doesn't currently
/// query the item's name and description. It's only really useful
/// if you know an item's ID and want to download it, or check its
/// current download status.
/// </summary>
public Item GetItem( ulong itemid )
{
return new Item( itemid, this );
}
/// <summary>
/// How a query should be ordered.
/// </summary>
public enum Order
{
RankedByVote = 0,
RankedByPublicationDate = 1,
AcceptedForGameRankedByAcceptanceDate = 2,
RankedByTrend = 3,
FavoritedByFriendsRankedByPublicationDate = 4,
CreatedByFriendsRankedByPublicationDate = 5,
RankedByNumTimesReported = 6,
CreatedByFollowedUsersRankedByPublicationDate = 7,
NotYetRated = 8,
RankedByTotalVotesAsc = 9,
RankedByVotesUp = 10,
RankedByTextSearch = 11,
RankedByTotalUniqueSubscriptions = 12,
};
/// <summary>
/// The type of item you are querying for
/// </summary>
public enum QueryType
{
/// <summary>
/// Both MicrotransactionItems and subscriptionItems
/// </summary>
Items = 0,
/// <summary>
/// Workshop item that is meant to be voted on for the purpose of selling in-game
/// </summary>
MicrotransactionItems = 1,
/// <summary>
/// normal Workshop item that can be subscribed to
/// </summary>
SubscriptionItems = 2,
Collections = 3,
Artwork = 4,
Videos = 5,
Screenshots = 6,
AllGuides = 7, // both web guides and integrated guides
WebGuides = 8,
IntegratedGuides = 9,
UsableInGame = 10, // ready-to-use items and integrated guides
ControllerBindings = 11,
GameManagedItems = 12, // game managed items (not managed by users)
};
/// <summary>
/// Used to define the item type when creating
/// </summary>
public enum ItemType
{
Community = 0, // normal Workshop item that can be subscribed to
Microtransaction = 1, // Workshop item that is meant to be voted on for the purpose of selling in-game
Collection = 2, // a collection of Workshop or Greenlight items
Art = 3, // artwork
Video = 4, // external video
Screenshot = 5, // screenshot
Game = 6, // Greenlight game entry
Software = 7, // Greenlight software entry
Concept = 8, // Greenlight concept
WebGuide = 9, // Steam web guide
IntegratedGuide = 10, // application integrated guide
Merch = 11, // Workshop merchandise meant to be voted on for the purpose of being sold
ControllerBinding = 12, // Steam Controller bindings
SteamworksAccessInvite = 13, // internal
SteamVideo = 14, // Steam video
GameManagedItem = 15, // managed completely by the game, not the user, and not shown on the web
};
/// <summary>
/// When querying a specific user's items this defines what
/// type of items you're looking for.
/// </summary>
public enum UserQueryType : uint
{
Published = 0,
VotedOn,
VotedUp,
VotedDown,
WillVoteLater,
Favorited,
Subscribed,
UsedOrPlayed,
Followed,
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks.Interop
{
internal class NativeInterface : IDisposable
{
internal SteamNative.SteamApi api;
internal SteamNative.SteamClient client;
internal SteamNative.SteamUser user;
internal SteamNative.SteamApps apps;
internal SteamNative.SteamAppList applist;
internal SteamNative.SteamFriends friends;
internal SteamNative.SteamMatchmakingServers servers;
internal SteamNative.SteamMatchmaking matchmaking;
internal SteamNative.SteamInventory inventory;
internal SteamNative.SteamNetworking networking;
internal SteamNative.SteamUserStats userstats;
internal SteamNative.SteamUtils utils;
internal SteamNative.SteamScreenshots screenshots;
internal SteamNative.SteamHTTP http;
internal SteamNative.SteamUGC ugc;
internal SteamNative.SteamGameServer gameServer;
internal SteamNative.SteamGameServerStats gameServerStats;
internal SteamNative.SteamRemoteStorage remoteStorage;
private bool isServer;
internal bool InitClient( BaseSteamworks steamworks )
{
isServer = false;
api = new SteamNative.SteamApi();
if ( !api.SteamAPI_Init() )
{
Console.Error.WriteLine( "InitClient: SteamAPI_Init returned false" );
return false;
}
var hUser = api.SteamAPI_GetHSteamUser();
var hPipe = api.SteamAPI_GetHSteamPipe();
if ( hPipe == 0 )
{
Console.Error.WriteLine( "InitClient: hPipe == 0" );
return false;
}
FillInterfaces( steamworks, hUser, hPipe );
if ( !user.IsValid )
{
Console.Error.WriteLine( "InitClient: ISteamUser is null" );
return false;
}
return true;
}
internal bool InitServer( BaseSteamworks steamworks, uint IpAddress /*uint32*/, ushort usPort /*uint16*/, ushort GamePort /*uint16*/, ushort QueryPort /*uint16*/, int eServerMode /*int*/, string pchVersionString /*const char **/)
{
isServer = true;
api = new SteamNative.SteamApi();
if ( !api.SteamInternal_GameServer_Init( IpAddress, usPort, GamePort, QueryPort, eServerMode, pchVersionString ) )
{
Console.Error.WriteLine( "InitServer: GameServer_Init returned false" );
return false;
}
var hUser = api.SteamGameServer_GetHSteamUser();
var hPipe = api.SteamGameServer_GetHSteamPipe();
if ( hPipe == 0 )
{
Console.Error.WriteLine( "InitServer: hPipe == 0" );
return false;
}
FillInterfaces( steamworks, hPipe, hUser );
if ( !gameServer.IsValid )
{
gameServer = null;
throw new System.Exception( "Steam Server: Couldn't load SteamGameServer012" );
}
return true;
}
public void FillInterfaces( BaseSteamworks steamworks, int hpipe, int huser )
{
var clientPtr = api.SteamInternal_CreateInterface( "SteamClient018" );
if ( clientPtr == IntPtr.Zero )
throw new System.Exception( "Steam Server: Couldn't load SteamClient018" );
client = new SteamNative.SteamClient( steamworks, clientPtr );
user = client.GetISteamUser( huser, hpipe, SteamNative.Defines.STEAMUSER_INTERFACE_VERSION );
utils = client.GetISteamUtils( hpipe, SteamNative.Defines.STEAMUTILS_INTERFACE_VERSION );
networking = client.GetISteamNetworking( huser, hpipe, SteamNative.Defines.STEAMNETWORKING_INTERFACE_VERSION );
gameServerStats = client.GetISteamGameServerStats( huser, hpipe, SteamNative.Defines.STEAMGAMESERVERSTATS_INTERFACE_VERSION );
http = client.GetISteamHTTP( huser, hpipe, SteamNative.Defines.STEAMHTTP_INTERFACE_VERSION );
inventory = client.GetISteamInventory( huser, hpipe, SteamNative.Defines.STEAMINVENTORY_INTERFACE_VERSION );
ugc = client.GetISteamUGC( huser, hpipe, SteamNative.Defines.STEAMUGC_INTERFACE_VERSION );
apps = client.GetISteamApps( huser, hpipe, SteamNative.Defines.STEAMAPPS_INTERFACE_VERSION );
gameServer = client.GetISteamGameServer( huser, hpipe, SteamNative.Defines.STEAMGAMESERVER_INTERFACE_VERSION );
friends = client.GetISteamFriends( huser, hpipe, SteamNative.Defines.STEAMFRIENDS_INTERFACE_VERSION );
servers = client.GetISteamMatchmakingServers( huser, hpipe, SteamNative.Defines.STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
userstats = client.GetISteamUserStats( huser, hpipe, SteamNative.Defines.STEAMUSERSTATS_INTERFACE_VERSION );
screenshots = client.GetISteamScreenshots( huser, hpipe, SteamNative.Defines.STEAMSCREENSHOTS_INTERFACE_VERSION );
remoteStorage = client.GetISteamRemoteStorage( huser, hpipe, SteamNative.Defines.STEAMREMOTESTORAGE_INTERFACE_VERSION );
matchmaking = client.GetISteamMatchmaking( huser, hpipe, SteamNative.Defines.STEAMMATCHMAKING_INTERFACE_VERSION );
applist = client.GetISteamAppList( huser, hpipe, SteamNative.Defines.STEAMAPPLIST_INTERFACE_VERSION );
}
public void Dispose()
{
if ( user != null )
{
user.Dispose();
user = null;
}
if ( utils != null )
{
utils.Dispose();
utils = null;
}
if ( networking != null )
{
networking.Dispose();
networking = null;
}
if ( gameServerStats != null )
{
gameServerStats.Dispose();
gameServerStats = null;
}
if ( http != null )
{
http.Dispose();
http = null;
}
if ( inventory != null )
{
inventory.Dispose();
inventory = null;
}
if ( ugc != null )
{
ugc.Dispose();
ugc = null;
}
if ( apps != null )
{
apps.Dispose();
apps = null;
}
if ( gameServer != null )
{
gameServer.Dispose();
gameServer = null;
}
if ( friends != null )
{
friends.Dispose();
friends = null;
}
if ( servers != null )
{
servers.Dispose();
servers = null;
}
if ( userstats != null )
{
userstats.Dispose();
userstats = null;
}
if ( screenshots != null )
{
screenshots.Dispose();
screenshots = null;
}
if ( remoteStorage != null )
{
remoteStorage.Dispose();
remoteStorage = null;
}
if ( matchmaking != null )
{
matchmaking.Dispose();
matchmaking = null;
}
if ( applist != null )
{
applist.Dispose();
applist = null;
}
if ( client != null )
{
client.Dispose();
client = null;
}
if ( api != null )
{
if ( isServer )
api.SteamGameServer_Shutdown();
else
api.SteamAPI_Shutdown();
//
// The functions above destroy the pipeline handles
// and all of the classes. Trying to call a steam function
// at this point will result in a crash - because any
// pointers we stored are not invalid.
//
api.Dispose();
api = null;
}
}
}
}

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -1,148 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
#if false
namespace Facepunch.Steamworks
{
/// <summary>
/// Allows getting and setting stats on users from the gameserver. These stats
/// should have been set up on the Steamworks website for your app.
/// </summary>
public class ServerStats
{
internal Server server;
internal ServerStats( Server s )
{
server = s;
}
[StructLayout( LayoutKind.Sequential )]
public struct StatsReceived
{
public int Result;
public ulong SteamId;
}
/// <summary>
/// Retrieve the stats for this user. If you pass a callback function in
/// this will be called when the stats are recieved, the bool will signify whether
/// it was successful or not.
/// </summary>
public void Refresh( ulong steamid, Action<ulong, bool> Callback = null )
{
if ( Callback == null )
{
server.native.gameServerStats.RequestUserStats( steamid );
return;
}
server.native.gameServerStats.RequestUserStats( steamid, ( o, failed ) =>
{
Callback( steamid, o.Result == SteamNative.Result.OK && !failed );
} );
}
/// <summary>
/// Once you've set a stat change on a user you need to commit your changes.
/// You can do that using this function. The callback will let you know if
/// your action succeeded, but most of the time you can fire and forget.
/// </summary>
public void Commit( ulong steamid, Action<ulong, bool> Callback = null )
{
if ( Callback == null )
{
server.native.gameServerStats.StoreUserStats( steamid );
return;
}
server.native.gameServerStats.StoreUserStats( steamid, ( o, failed ) =>
{
Callback( steamid, o.Result == SteamNative.Result.OK && !failed );
} );
}
/// <summary>
/// Set the named stat for this user. Setting stats should follow the rules
/// you defined in Steamworks.
/// </summary>
public bool SetInt( ulong steamid, string name, int stat )
{
return server.native.gameServerStats.SetUserStat( steamid, name, stat );
}
/// <summary>
/// Set the named stat for this user. Setting stats should follow the rules
/// you defined in Steamworks.
/// </summary>
public bool SetFloat( ulong steamid, string name, float stat )
{
return server.native.gameServerStats.SetUserStat0( steamid, name, stat );
}
/// <summary>
/// Get the named stat for this user. If getting the stat failed, will return
/// defaultValue. You should have called Refresh for this userid - which downloads
/// the stats from the backend. If you didn't call it this will always return defaultValue.
/// </summary>
public int GetInt( ulong steamid, string name, int defaultValue = 0 )
{
int data = defaultValue;
if ( !server.native.gameServerStats.GetUserStat( steamid, name, out data ) )
return defaultValue;
return data;
}
/// <summary>
/// Get the named stat for this user. If getting the stat failed, will return
/// defaultValue. You should have called Refresh for this userid - which downloads
/// the stats from the backend. If you didn't call it this will always return defaultValue.
/// </summary>
public float GetFloat( ulong steamid, string name, float defaultValue = 0 )
{
float data = defaultValue;
if ( !server.native.gameServerStats.GetUserStat0( steamid, name, out data ) )
return defaultValue;
return data;
}
/// <summary>
/// Unlocks the specified achievement for the specified user. Must have called Refresh on a steamid first.
/// Remember to use Commit after use.
/// </summary>
public bool SetAchievement( ulong steamid, string name )
{
return server.native.gameServerStats.SetUserAchievement( steamid, name );
}
/// <summary>
/// Resets the unlock status of an achievement for the specified user. Must have called Refresh on a steamid first.
/// Remember to use Commit after use.
/// </summary>
public bool ClearAchievement( ulong steamid, string name )
{
return server.native.gameServerStats.ClearUserAchievement( steamid, name );
}
/// <summary>
/// Return true if available, exists and unlocked
/// </summary>
public bool GetAchievement( ulong steamid, string name )
{
bool achieved = false;
if ( !server.native.gameServerStats.GetUserAchievement( steamid, name, ref achieved ) )
return false;
return achieved;
}
}
}
#endif

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -3,7 +3,6 @@
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{

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@ -1,404 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Facepunch.Steamworks;
namespace SteamNative
{
[StructLayout( LayoutKind.Sequential )]
internal class Callback
{
internal enum Flags : byte
{
Registered = 0x01,
GameServer = 0x02
}
public IntPtr vTablePtr;
public byte CallbackFlags;
public int CallbackId;
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTable
{
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultD( IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultWithInfoD( IntPtr pvParam, bool bIOFailure, SteamNative.SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate int GetSizeD();
public ResultD ResultA;
public ResultWithInfoD ResultB;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTable ) ) );
var vTable = new Callback.VTable
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableWin
{
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultD( IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate void ResultWithInfoD( IntPtr pvParam, bool bIOFailure, SteamNative.SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.StdCall )] public delegate int GetSizeD();
public ResultWithInfoD ResultB;
public ResultD ResultA;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWin ) ) );
var vTable = new Callback.VTableWin
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableThis
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultD( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultWithInfoD( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamNative.SteamAPICall_t hSteamAPICall );
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableThis ) ) );
var vTable = new Callback.VTableThis
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate int GetSizeD( IntPtr thisptr );
public ResultD ResultA;
public ResultWithInfoD ResultB;
public GetSizeD GetSize;
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class VTableWinThis
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultD( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate void ResultWithInfoD( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamNative.SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )] public delegate int GetSizeD( IntPtr thisptr );
public ResultWithInfoD ResultB;
public ResultD ResultA;
public GetSizeD GetSize;
internal static IntPtr GetVTable( ResultD onResultThis, ResultWithInfoD onResultWithInfoThis, GetSizeD onGetSizeThis, List<GCHandle> allocations )
{
var vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWinThis ) ) );
var vTable = new Callback.VTableWinThis
{
ResultA = onResultThis,
ResultB = onResultWithInfoThis,
GetSize = onGetSizeThis,
};
allocations.Add( GCHandle.Alloc( vTable.ResultA ) );
allocations.Add( GCHandle.Alloc( vTable.ResultB ) );
allocations.Add( GCHandle.Alloc( vTable.GetSize ) );
Marshal.StructureToPtr( vTable, vTablePtr, false );
return vTablePtr;
}
}
};
//
// Created on registration of a callback
//
internal class CallbackHandle : IDisposable
{
internal BaseSteamworks Steamworks;
// Get Rid
internal GCHandle FuncA;
internal GCHandle FuncB;
internal GCHandle FuncC;
internal IntPtr vTablePtr;
internal GCHandle PinnedCallback;
internal CallbackHandle( Facepunch.Steamworks.BaseSteamworks steamworks )
{
Steamworks = steamworks;
}
public void Dispose()
{
UnregisterCallback();
if ( FuncA.IsAllocated )
FuncA.Free();
if ( FuncB.IsAllocated )
FuncB.Free();
if ( FuncC.IsAllocated )
FuncC.Free();
if ( PinnedCallback.IsAllocated )
PinnedCallback.Free();
if ( vTablePtr != IntPtr.Zero )
{
Marshal.FreeHGlobal( vTablePtr );
vTablePtr = IntPtr.Zero;
}
}
private void UnregisterCallback()
{
if ( !PinnedCallback.IsAllocated )
return;
Steamworks.native.api.SteamAPI_UnregisterCallback( PinnedCallback.AddrOfPinnedObject() );
}
public virtual bool IsValid { get { return true; } }
}
internal class CallbackHandle<T> : CallbackHandle where T: struct, Steamworks.ISteamCallback
{
T template;
internal CallbackHandle( Facepunch.Steamworks.BaseSteamworks steamworks ) : base( steamworks )
{
template = new T();
//
// Create the functions we need for the vtable
//
if ( Facepunch.Steamworks.Config.UseThisCall )
{
//
// Create the VTable by manually allocating the memory and copying across
//
if ( Platform.IsWindows )
{
vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWinThis ) ) );
var vTable = new Callback.VTableWinThis
{
ResultA = OnResultThis,
ResultB = OnResultWithInfoThis,
GetSize = OnGetSizeThis,
};
FuncA = GCHandle.Alloc( vTable.ResultA );
FuncB = GCHandle.Alloc( vTable.ResultB );
FuncC = GCHandle.Alloc( vTable.GetSize );
Marshal.StructureToPtr( vTable, vTablePtr, false );
}
else
{
vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableThis ) ) );
var vTable = new Callback.VTableThis
{
ResultA = OnResultThis,
ResultB = OnResultWithInfoThis,
GetSize = OnGetSizeThis,
};
FuncA = GCHandle.Alloc( vTable.ResultA );
FuncB = GCHandle.Alloc( vTable.ResultB );
FuncC = GCHandle.Alloc( vTable.GetSize );
Marshal.StructureToPtr( vTable, vTablePtr, false );
}
}
else
{
//
// Create the VTable by manually allocating the memory and copying across
//
if ( Platform.IsWindows )
{
vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTableWin ) ) );
var vTable = new Callback.VTableWin
{
ResultA = OnResult,
ResultB = OnResultWithInfo,
GetSize = OnGetSize,
};
FuncA = GCHandle.Alloc( vTable.ResultA );
FuncB = GCHandle.Alloc( vTable.ResultB );
FuncC = GCHandle.Alloc( vTable.GetSize );
Marshal.StructureToPtr( vTable, vTablePtr, false );
}
else
{
vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTable ) ) );
var vTable = new Callback.VTable
{
ResultA = OnResult,
ResultB = OnResultWithInfo,
GetSize = OnGetSize,
};
FuncA = GCHandle.Alloc( vTable.ResultA );
FuncB = GCHandle.Alloc( vTable.ResultB );
FuncC = GCHandle.Alloc( vTable.GetSize );
Marshal.StructureToPtr( vTable, vTablePtr, false );
}
}
//
// Create the callback object
//
var cb = new Callback();
cb.vTablePtr = vTablePtr;
cb.CallbackFlags = steamworks.IsGameServer ? (byte)SteamNative.Callback.Flags.GameServer : (byte)0;
cb.CallbackId = template.GetCallbackId();
//
// Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native
//
PinnedCallback = GCHandle.Alloc( cb, GCHandleType.Pinned );
//
// Register the callback with Steam
//
steamworks.native.api.SteamAPI_RegisterCallback( PinnedCallback.AddrOfPinnedObject(), cb.CallbackId );
steamworks.RegisterCallbackHandle( this );
}
[MonoPInvokeCallback]
internal void OnResultThis( IntPtr self, IntPtr param ) { OnResult( param ); }
[MonoPInvokeCallback]
internal void OnResultWithInfoThis( IntPtr self, IntPtr param, bool failure, SteamNative.SteamAPICall_t call ) { OnResultWithInfo( param, failure, call ); }
[MonoPInvokeCallback]
internal int OnGetSizeThis( IntPtr self ) { return OnGetSize(); }
[MonoPInvokeCallback]
internal int OnGetSize() { return template.GetStructSize(); }
[MonoPInvokeCallback]
internal void OnResult( IntPtr param )
{
OnResultWithInfo( param, false, 0 );
}
[MonoPInvokeCallback]
internal void OnResultWithInfo( IntPtr param, bool failure, SteamNative.SteamAPICall_t call )
{
if ( failure ) return;
var value = (T) template.Fill( param );
if ( Facepunch.Steamworks.Client.Instance != null )
Facepunch.Steamworks.Client.Instance.OnCallback<T>( value );
}
}
internal abstract class CallResult : CallbackHandle
{
internal SteamAPICall_t Call;
public override bool IsValid { get { return Call > 0; } }
internal CallResult( Facepunch.Steamworks.BaseSteamworks steamworks, SteamAPICall_t call ) : base( steamworks )
{
Call = call;
}
internal void Try()
{
bool failed = false;
if ( !Steamworks.native.utils.IsAPICallCompleted( Call, ref failed ))
return;
Steamworks.UnregisterCallResult( this );
RunCallback();
}
internal abstract void RunCallback();
}
internal class CallResult<T> : CallResult where T : struct, Steamworks.ISteamCallback
{
T template;
private static byte[] resultBuffer = new byte[1024 * 16];
internal delegate T ConvertFromPointer( IntPtr p );
Action<T, bool> CallbackFunction;
internal CallResult( Facepunch.Steamworks.BaseSteamworks steamworks, SteamAPICall_t call, Action<T, bool> callbackFunction ) : base( steamworks, call )
{
template = new T();
CallbackFunction = callbackFunction;
Steamworks.RegisterCallResult( this );
}
public override string ToString()
{
return $"CallResult( {typeof(T).Name}, {template.GetCallbackId()}, {template.GetStructSize()}b )";
}
unsafe internal override void RunCallback()
{
bool failed = false;
fixed ( byte* ptr = resultBuffer )
{
if ( !Steamworks.native.utils.GetAPICallResult( Call, (IntPtr)ptr, resultBuffer.Length, template.GetCallbackId(), ref failed ) || failed )
{
CallbackFunction( default(T), true );
return;
}
var val = (T) template.Fill( (IntPtr)ptr );
CallbackFunction( val, false );
}
}
}
internal class MonoPInvokeCallbackAttribute : Attribute
{
public MonoPInvokeCallbackAttribute() { }
}
}

View File

@ -1,788 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal static partial class Platform
{
internal interface Interface : IDisposable
{
// Implementation should return true if _ptr is non null
bool IsValid { get; }
uint /*uint32*/ ISteamAppList_GetNumInstalledApps();
uint /*uint32*/ ISteamAppList_GetInstalledApps( IntPtr /*AppId_t **/ pvecAppID, uint /*uint32*/ unMaxAppIDs );
int /*int*/ ISteamAppList_GetAppName( uint nAppID, System.Text.StringBuilder /*char **/ pchName, int /*int*/ cchNameMax );
int /*int*/ ISteamAppList_GetAppInstallDir( uint nAppID, System.Text.StringBuilder /*char **/ pchDirectory, int /*int*/ cchNameMax );
int /*int*/ ISteamAppList_GetAppBuildId( uint nAppID );
bool /*bool*/ ISteamApps_BIsSubscribed();
bool /*bool*/ ISteamApps_BIsLowViolence();
bool /*bool*/ ISteamApps_BIsCybercafe();
bool /*bool*/ ISteamApps_BIsVACBanned();
IntPtr ISteamApps_GetCurrentGameLanguage();
IntPtr ISteamApps_GetAvailableGameLanguages();
bool /*bool*/ ISteamApps_BIsSubscribedApp( uint appID );
bool /*bool*/ ISteamApps_BIsDlcInstalled( uint appID );
uint /*uint32*/ ISteamApps_GetEarliestPurchaseUnixTime( uint nAppID );
bool /*bool*/ ISteamApps_BIsSubscribedFromFreeWeekend();
int /*int*/ ISteamApps_GetDLCCount();
bool /*bool*/ ISteamApps_BGetDLCDataByIndex( int /*int*/ iDLC, ref uint pAppID, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAvailable, System.Text.StringBuilder /*char **/ pchName, int /*int*/ cchNameBufferSize );
void /*void*/ ISteamApps_InstallDLC( uint nAppID );
void /*void*/ ISteamApps_UninstallDLC( uint nAppID );
void /*void*/ ISteamApps_RequestAppProofOfPurchaseKey( uint nAppID );
bool /*bool*/ ISteamApps_GetCurrentBetaName( System.Text.StringBuilder /*char **/ pchName, int /*int*/ cchNameBufferSize );
bool /*bool*/ ISteamApps_MarkContentCorrupt( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bMissingFilesOnly );
uint /*uint32*/ ISteamApps_GetInstalledDepots( uint appID, IntPtr /*DepotId_t **/ pvecDepots, uint /*uint32*/ cMaxDepots );
uint /*uint32*/ ISteamApps_GetAppInstallDir( uint appID, System.Text.StringBuilder /*char **/ pchFolder, uint /*uint32*/ cchFolderBufferSize );
bool /*bool*/ ISteamApps_BIsAppInstalled( uint appID );
CSteamID /*(class CSteamID)*/ ISteamApps_GetAppOwner();
IntPtr ISteamApps_GetLaunchQueryParam( string /*const char **/ pchKey );
bool /*bool*/ ISteamApps_GetDlcDownloadProgress( uint nAppID, out ulong /*uint64 **/ punBytesDownloaded, out ulong /*uint64 **/ punBytesTotal );
int /*int*/ ISteamApps_GetAppBuildId();
void /*void*/ ISteamApps_RequestAllProofOfPurchaseKeys();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamApps_GetFileDetails( string /*const char **/ pszFileName );
int /*int*/ ISteamApps_GetLaunchCommandLine( System.Text.StringBuilder /*char **/ pszCommandLine, int /*int*/ cubCommandLine );
bool /*bool*/ ISteamApps_BIsSubscribedFromFamilySharing();
HSteamPipe /*(HSteamPipe)*/ ISteamClient_CreateSteamPipe();
bool /*bool*/ ISteamClient_BReleaseSteamPipe( int hSteamPipe );
HSteamUser /*(HSteamUser)*/ ISteamClient_ConnectToGlobalUser( int hSteamPipe );
HSteamUser /*(HSteamUser)*/ ISteamClient_CreateLocalUser( out int phSteamPipe, AccountType /*EAccountType*/ eAccountType );
void /*void*/ ISteamClient_ReleaseUser( int hSteamPipe, int hUser );
IntPtr /*class ISteamUser **/ ISteamClient_GetISteamUser( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamGameServer **/ ISteamClient_GetISteamGameServer( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
void /*void*/ ISteamClient_SetLocalIPBinding( uint /*uint32*/ unIP, ushort /*uint16*/ usPort );
IntPtr /*class ISteamFriends **/ ISteamClient_GetISteamFriends( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamUtils **/ ISteamClient_GetISteamUtils( int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamMatchmaking **/ ISteamClient_GetISteamMatchmaking( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamMatchmakingServers **/ ISteamClient_GetISteamMatchmakingServers( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*void **/ ISteamClient_GetISteamGenericInterface( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamUserStats **/ ISteamClient_GetISteamUserStats( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamGameServerStats **/ ISteamClient_GetISteamGameServerStats( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamApps **/ ISteamClient_GetISteamApps( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamNetworking **/ ISteamClient_GetISteamNetworking( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamRemoteStorage **/ ISteamClient_GetISteamRemoteStorage( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamScreenshots **/ ISteamClient_GetISteamScreenshots( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamGameSearch **/ ISteamClient_GetISteamGameSearch( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
uint /*uint32*/ ISteamClient_GetIPCCallCount();
void /*void*/ ISteamClient_SetWarningMessageHook( IntPtr /*SteamAPIWarningMessageHook_t*/ pFunction );
bool /*bool*/ ISteamClient_BShutdownIfAllPipesClosed();
IntPtr /*class ISteamHTTP **/ ISteamClient_GetISteamHTTP( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamController **/ ISteamClient_GetISteamController( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamUGC **/ ISteamClient_GetISteamUGC( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamAppList **/ ISteamClient_GetISteamAppList( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamMusic **/ ISteamClient_GetISteamMusic( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamMusicRemote **/ ISteamClient_GetISteamMusicRemote( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamHTMLSurface **/ ISteamClient_GetISteamHTMLSurface( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamInventory **/ ISteamClient_GetISteamInventory( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamVideo **/ ISteamClient_GetISteamVideo( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamParentalSettings **/ ISteamClient_GetISteamParentalSettings( int hSteamuser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamInput **/ ISteamClient_GetISteamInput( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
IntPtr /*class ISteamParties **/ ISteamClient_GetISteamParties( int hSteamUser, int hSteamPipe, string /*const char **/ pchVersion );
bool /*bool*/ ISteamController_Init();
bool /*bool*/ ISteamController_Shutdown();
void /*void*/ ISteamController_RunFrame();
int /*int*/ ISteamController_GetConnectedControllers( IntPtr /*ControllerHandle_t **/ handlesOut );
ControllerActionSetHandle_t /*(ControllerActionSetHandle_t)*/ ISteamController_GetActionSetHandle( string /*const char **/ pszActionSetName );
void /*void*/ ISteamController_ActivateActionSet( ulong controllerHandle, ulong actionSetHandle );
ControllerActionSetHandle_t /*(ControllerActionSetHandle_t)*/ ISteamController_GetCurrentActionSet( ulong controllerHandle );
void /*void*/ ISteamController_ActivateActionSetLayer( ulong controllerHandle, ulong actionSetLayerHandle );
void /*void*/ ISteamController_DeactivateActionSetLayer( ulong controllerHandle, ulong actionSetLayerHandle );
void /*void*/ ISteamController_DeactivateAllActionSetLayers( ulong controllerHandle );
int /*int*/ ISteamController_GetActiveActionSetLayers( ulong controllerHandle, IntPtr /*ControllerActionSetHandle_t **/ handlesOut );
ControllerDigitalActionHandle_t /*(ControllerDigitalActionHandle_t)*/ ISteamController_GetDigitalActionHandle( string /*const char **/ pszActionName );
InputDigitalActionData_t /*struct InputDigitalActionData_t*/ ISteamController_GetDigitalActionData( ulong controllerHandle, ulong digitalActionHandle );
int /*int*/ ISteamController_GetDigitalActionOrigins( ulong controllerHandle, ulong actionSetHandle, ulong digitalActionHandle, out ControllerActionOrigin /*EControllerActionOrigin **/ originsOut );
ControllerAnalogActionHandle_t /*(ControllerAnalogActionHandle_t)*/ ISteamController_GetAnalogActionHandle( string /*const char **/ pszActionName );
InputAnalogActionData_t /*struct InputAnalogActionData_t*/ ISteamController_GetAnalogActionData( ulong controllerHandle, ulong analogActionHandle );
int /*int*/ ISteamController_GetAnalogActionOrigins( ulong controllerHandle, ulong actionSetHandle, ulong analogActionHandle, out ControllerActionOrigin /*EControllerActionOrigin **/ originsOut );
IntPtr ISteamController_GetGlyphForActionOrigin( ControllerActionOrigin /*EControllerActionOrigin*/ eOrigin );
IntPtr ISteamController_GetStringForActionOrigin( ControllerActionOrigin /*EControllerActionOrigin*/ eOrigin );
void /*void*/ ISteamController_StopAnalogActionMomentum( ulong controllerHandle, ulong eAction );
InputMotionData_t /*struct InputMotionData_t*/ ISteamController_GetMotionData( ulong controllerHandle );
void /*void*/ ISteamController_TriggerHapticPulse( ulong controllerHandle, SteamControllerPad /*ESteamControllerPad*/ eTargetPad, ushort /*unsigned short*/ usDurationMicroSec );
void /*void*/ ISteamController_TriggerRepeatedHapticPulse( ulong controllerHandle, SteamControllerPad /*ESteamControllerPad*/ eTargetPad, ushort /*unsigned short*/ usDurationMicroSec, ushort /*unsigned short*/ usOffMicroSec, ushort /*unsigned short*/ unRepeat, uint /*unsigned int*/ nFlags );
void /*void*/ ISteamController_TriggerVibration( ulong controllerHandle, ushort /*unsigned short*/ usLeftSpeed, ushort /*unsigned short*/ usRightSpeed );
void /*void*/ ISteamController_SetLEDColor( ulong controllerHandle, byte /*uint8*/ nColorR, byte /*uint8*/ nColorG, byte /*uint8*/ nColorB, uint /*unsigned int*/ nFlags );
bool /*bool*/ ISteamController_ShowBindingPanel( ulong controllerHandle );
SteamInputType /*ESteamInputType*/ ISteamController_GetInputTypeForHandle( ulong controllerHandle );
ControllerHandle_t /*(ControllerHandle_t)*/ ISteamController_GetControllerForGamepadIndex( int /*int*/ nIndex );
int /*int*/ ISteamController_GetGamepadIndexForController( ulong ulControllerHandle );
IntPtr ISteamController_GetStringForXboxOrigin( XboxOrigin /*EXboxOrigin*/ eOrigin );
IntPtr ISteamController_GetGlyphForXboxOrigin( XboxOrigin /*EXboxOrigin*/ eOrigin );
ControllerActionOrigin /*EControllerActionOrigin*/ ISteamController_GetActionOriginFromXboxOrigin( ulong controllerHandle, XboxOrigin /*EXboxOrigin*/ eOrigin );
ControllerActionOrigin /*EControllerActionOrigin*/ ISteamController_TranslateActionOrigin( SteamInputType /*ESteamInputType*/ eDestinationInputType, ControllerActionOrigin /*EControllerActionOrigin*/ eSourceOrigin );
IntPtr ISteamFriends_GetPersonaName();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_SetPersonaName( string /*const char **/ pchPersonaName );
PersonaState /*EPersonaState*/ ISteamFriends_GetPersonaState();
int /*int*/ ISteamFriends_GetFriendCount( int /*int*/ iFriendFlags );
CSteamID /*(class CSteamID)*/ ISteamFriends_GetFriendByIndex( int /*int*/ iFriend, int /*int*/ iFriendFlags );
FriendRelationship /*EFriendRelationship*/ ISteamFriends_GetFriendRelationship( ulong steamIDFriend );
PersonaState /*EPersonaState*/ ISteamFriends_GetFriendPersonaState( ulong steamIDFriend );
IntPtr ISteamFriends_GetFriendPersonaName( ulong steamIDFriend );
bool /*bool*/ ISteamFriends_GetFriendGamePlayed( ulong steamIDFriend, ref FriendGameInfo_t /*struct FriendGameInfo_t **/ pFriendGameInfo );
IntPtr ISteamFriends_GetFriendPersonaNameHistory( ulong steamIDFriend, int /*int*/ iPersonaName );
int /*int*/ ISteamFriends_GetFriendSteamLevel( ulong steamIDFriend );
IntPtr ISteamFriends_GetPlayerNickname( ulong steamIDPlayer );
int /*int*/ ISteamFriends_GetFriendsGroupCount();
FriendsGroupID_t /*(FriendsGroupID_t)*/ ISteamFriends_GetFriendsGroupIDByIndex( int /*int*/ iFG );
IntPtr ISteamFriends_GetFriendsGroupName( short friendsGroupID );
int /*int*/ ISteamFriends_GetFriendsGroupMembersCount( short friendsGroupID );
void /*void*/ ISteamFriends_GetFriendsGroupMembersList( short friendsGroupID, IntPtr /*class CSteamID **/ pOutSteamIDMembers, int /*int*/ nMembersCount );
bool /*bool*/ ISteamFriends_HasFriend( ulong steamIDFriend, int /*int*/ iFriendFlags );
int /*int*/ ISteamFriends_GetClanCount();
CSteamID /*(class CSteamID)*/ ISteamFriends_GetClanByIndex( int /*int*/ iClan );
IntPtr ISteamFriends_GetClanName( ulong steamIDClan );
IntPtr ISteamFriends_GetClanTag( ulong steamIDClan );
bool /*bool*/ ISteamFriends_GetClanActivityCounts( ulong steamIDClan, out int /*int **/ pnOnline, out int /*int **/ pnInGame, out int /*int **/ pnChatting );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_DownloadClanActivityCounts( IntPtr /*class CSteamID **/ psteamIDClans, int /*int*/ cClansToRequest );
int /*int*/ ISteamFriends_GetFriendCountFromSource( ulong steamIDSource );
CSteamID /*(class CSteamID)*/ ISteamFriends_GetFriendFromSourceByIndex( ulong steamIDSource, int /*int*/ iFriend );
bool /*bool*/ ISteamFriends_IsUserInSource( ulong steamIDUser, ulong steamIDSource );
void /*void*/ ISteamFriends_SetInGameVoiceSpeaking( ulong steamIDUser, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bSpeaking );
void /*void*/ ISteamFriends_ActivateGameOverlay( string /*const char **/ pchDialog );
void /*void*/ ISteamFriends_ActivateGameOverlayToUser( string /*const char **/ pchDialog, ulong steamID );
void /*void*/ ISteamFriends_ActivateGameOverlayToWebPage( string /*const char **/ pchURL, ActivateGameOverlayToWebPageMode /*EActivateGameOverlayToWebPageMode*/ eMode );
void /*void*/ ISteamFriends_ActivateGameOverlayToStore( uint nAppID, OverlayToStoreFlag /*EOverlayToStoreFlag*/ eFlag );
void /*void*/ ISteamFriends_SetPlayedWith( ulong steamIDUserPlayedWith );
void /*void*/ ISteamFriends_ActivateGameOverlayInviteDialog( ulong steamIDLobby );
int /*int*/ ISteamFriends_GetSmallFriendAvatar( ulong steamIDFriend );
int /*int*/ ISteamFriends_GetMediumFriendAvatar( ulong steamIDFriend );
int /*int*/ ISteamFriends_GetLargeFriendAvatar( ulong steamIDFriend );
bool /*bool*/ ISteamFriends_RequestUserInformation( ulong steamIDUser, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bRequireNameOnly );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_RequestClanOfficerList( ulong steamIDClan );
CSteamID /*(class CSteamID)*/ ISteamFriends_GetClanOwner( ulong steamIDClan );
int /*int*/ ISteamFriends_GetClanOfficerCount( ulong steamIDClan );
CSteamID /*(class CSteamID)*/ ISteamFriends_GetClanOfficerByIndex( ulong steamIDClan, int /*int*/ iOfficer );
uint /*uint32*/ ISteamFriends_GetUserRestrictions();
bool /*bool*/ ISteamFriends_SetRichPresence( string /*const char **/ pchKey, string /*const char **/ pchValue );
void /*void*/ ISteamFriends_ClearRichPresence();
IntPtr ISteamFriends_GetFriendRichPresence( ulong steamIDFriend, string /*const char **/ pchKey );
int /*int*/ ISteamFriends_GetFriendRichPresenceKeyCount( ulong steamIDFriend );
IntPtr ISteamFriends_GetFriendRichPresenceKeyByIndex( ulong steamIDFriend, int /*int*/ iKey );
void /*void*/ ISteamFriends_RequestFriendRichPresence( ulong steamIDFriend );
bool /*bool*/ ISteamFriends_InviteUserToGame( ulong steamIDFriend, string /*const char **/ pchConnectString );
int /*int*/ ISteamFriends_GetCoplayFriendCount();
CSteamID /*(class CSteamID)*/ ISteamFriends_GetCoplayFriend( int /*int*/ iCoplayFriend );
int /*int*/ ISteamFriends_GetFriendCoplayTime( ulong steamIDFriend );
AppId_t /*(AppId_t)*/ ISteamFriends_GetFriendCoplayGame( ulong steamIDFriend );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_JoinClanChatRoom( ulong steamIDClan );
bool /*bool*/ ISteamFriends_LeaveClanChatRoom( ulong steamIDClan );
int /*int*/ ISteamFriends_GetClanChatMemberCount( ulong steamIDClan );
CSteamID /*(class CSteamID)*/ ISteamFriends_GetChatMemberByIndex( ulong steamIDClan, int /*int*/ iUser );
bool /*bool*/ ISteamFriends_SendClanChatMessage( ulong steamIDClanChat, string /*const char **/ pchText );
int /*int*/ ISteamFriends_GetClanChatMessage( ulong steamIDClanChat, int /*int*/ iMessage, IntPtr /*void **/ prgchText, int /*int*/ cchTextMax, out ChatEntryType /*EChatEntryType **/ peChatEntryType, out ulong psteamidChatter );
bool /*bool*/ ISteamFriends_IsClanChatAdmin( ulong steamIDClanChat, ulong steamIDUser );
bool /*bool*/ ISteamFriends_IsClanChatWindowOpenInSteam( ulong steamIDClanChat );
bool /*bool*/ ISteamFriends_OpenClanChatWindowInSteam( ulong steamIDClanChat );
bool /*bool*/ ISteamFriends_CloseClanChatWindowInSteam( ulong steamIDClanChat );
bool /*bool*/ ISteamFriends_SetListenForFriendsMessages( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bInterceptEnabled );
bool /*bool*/ ISteamFriends_ReplyToFriendMessage( ulong steamIDFriend, string /*const char **/ pchMsgToSend );
int /*int*/ ISteamFriends_GetFriendMessage( ulong steamIDFriend, int /*int*/ iMessageID, IntPtr /*void **/ pvData, int /*int*/ cubData, out ChatEntryType /*EChatEntryType **/ peChatEntryType );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_GetFollowerCount( ulong steamID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_IsFollowing( ulong steamID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamFriends_EnumerateFollowingList( uint /*uint32*/ unStartIndex );
bool /*bool*/ ISteamFriends_IsClanPublic( ulong steamIDClan );
bool /*bool*/ ISteamFriends_IsClanOfficialGameGroup( ulong steamIDClan );
int /*int*/ ISteamFriends_GetNumChatsWithUnreadPriorityMessages();
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_AddGameSearchParams( string /*const char **/ pchKeyToFind, string /*const char **/ pchValuesToFind );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_SearchForGameWithLobby( ulong steamIDLobby, int /*int*/ nPlayerMin, int /*int*/ nPlayerMax );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_SearchForGameSolo( int /*int*/ nPlayerMin, int /*int*/ nPlayerMax );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_AcceptGame();
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_DeclineGame();
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_RetrieveConnectionDetails( ulong steamIDHost, System.Text.StringBuilder /*char **/ pchConnectionDetails, int /*int*/ cubConnectionDetails );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_EndGameSearch();
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_SetGameHostParams( string /*const char **/ pchKey, string /*const char **/ pchValue );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_SetConnectionDetails( string /*const char **/ pchConnectionDetails, int /*int*/ cubConnectionDetails );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_RequestPlayersForGame( int /*int*/ nPlayerMin, int /*int*/ nPlayerMax, int /*int*/ nMaxTeamSize );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_HostConfirmGameStart( ulong /*uint64*/ ullUniqueGameID );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_CancelRequestPlayersForGame();
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_SubmitPlayerResult( ulong /*uint64*/ ullUniqueGameID, ulong steamIDPlayer, PlayerResult_t /*EPlayerResult_t*/ EPlayerResult );
GameSearchErrorCode_t /*EGameSearchErrorCode_t*/ ISteamGameSearch_EndGame( ulong /*uint64*/ ullUniqueGameID );
bool /*bool*/ ISteamGameServer_InitGameServer( uint /*uint32*/ unIP, ushort /*uint16*/ usGamePort, ushort /*uint16*/ usQueryPort, uint /*uint32*/ unFlags, uint nGameAppId, string /*const char **/ pchVersionString );
void /*void*/ ISteamGameServer_SetProduct( string /*const char **/ pszProduct );
void /*void*/ ISteamGameServer_SetGameDescription( string /*const char **/ pszGameDescription );
void /*void*/ ISteamGameServer_SetModDir( string /*const char **/ pszModDir );
void /*void*/ ISteamGameServer_SetDedicatedServer( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bDedicated );
void /*void*/ ISteamGameServer_LogOn( string /*const char **/ pszToken );
void /*void*/ ISteamGameServer_LogOnAnonymous();
void /*void*/ ISteamGameServer_LogOff();
bool /*bool*/ ISteamGameServer_BLoggedOn();
bool /*bool*/ ISteamGameServer_BSecure();
CSteamID /*(class CSteamID)*/ ISteamGameServer_GetSteamID();
bool /*bool*/ ISteamGameServer_WasRestartRequested();
void /*void*/ ISteamGameServer_SetMaxPlayerCount( int /*int*/ cPlayersMax );
void /*void*/ ISteamGameServer_SetBotPlayerCount( int /*int*/ cBotplayers );
void /*void*/ ISteamGameServer_SetServerName( string /*const char **/ pszServerName );
void /*void*/ ISteamGameServer_SetMapName( string /*const char **/ pszMapName );
void /*void*/ ISteamGameServer_SetPasswordProtected( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bPasswordProtected );
void /*void*/ ISteamGameServer_SetSpectatorPort( ushort /*uint16*/ unSpectatorPort );
void /*void*/ ISteamGameServer_SetSpectatorServerName( string /*const char **/ pszSpectatorServerName );
void /*void*/ ISteamGameServer_ClearAllKeyValues();
void /*void*/ ISteamGameServer_SetKeyValue( string /*const char **/ pKey, string /*const char **/ pValue );
void /*void*/ ISteamGameServer_SetGameTags( string /*const char **/ pchGameTags );
void /*void*/ ISteamGameServer_SetGameData( string /*const char **/ pchGameData );
void /*void*/ ISteamGameServer_SetRegion( string /*const char **/ pszRegion );
bool /*bool*/ ISteamGameServer_SendUserConnectAndAuthenticate( uint /*uint32*/ unIPClient, IntPtr /*const void **/ pvAuthBlob, uint /*uint32*/ cubAuthBlobSize, out ulong pSteamIDUser );
CSteamID /*(class CSteamID)*/ ISteamGameServer_CreateUnauthenticatedUserConnection();
void /*void*/ ISteamGameServer_SendUserDisconnect( ulong steamIDUser );
bool /*bool*/ ISteamGameServer_BUpdateUserData( ulong steamIDUser, string /*const char **/ pchPlayerName, uint /*uint32*/ uScore );
HAuthTicket /*(HAuthTicket)*/ ISteamGameServer_GetAuthSessionTicket( IntPtr /*void **/ pTicket, int /*int*/ cbMaxTicket, out uint /*uint32 **/ pcbTicket );
BeginAuthSessionResult /*EBeginAuthSessionResult*/ ISteamGameServer_BeginAuthSession( IntPtr /*const void **/ pAuthTicket, int /*int*/ cbAuthTicket, ulong steamID );
void /*void*/ ISteamGameServer_EndAuthSession( ulong steamID );
void /*void*/ ISteamGameServer_CancelAuthTicket( uint hAuthTicket );
UserHasLicenseForAppResult /*EUserHasLicenseForAppResult*/ ISteamGameServer_UserHasLicenseForApp( ulong steamID, uint appID );
bool /*bool*/ ISteamGameServer_RequestUserGroupStatus( ulong steamIDUser, ulong steamIDGroup );
void /*void*/ ISteamGameServer_GetGameplayStats();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamGameServer_GetServerReputation();
uint /*uint32*/ ISteamGameServer_GetPublicIP();
bool /*bool*/ ISteamGameServer_HandleIncomingPacket( IntPtr /*const void **/ pData, int /*int*/ cbData, uint /*uint32*/ srcIP, ushort /*uint16*/ srcPort );
int /*int*/ ISteamGameServer_GetNextOutgoingPacket( IntPtr /*void **/ pOut, int /*int*/ cbMaxOut, out uint /*uint32 **/ pNetAdr, out ushort /*uint16 **/ pPort );
void /*void*/ ISteamGameServer_EnableHeartbeats( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bActive );
void /*void*/ ISteamGameServer_SetHeartbeatInterval( int /*int*/ iHeartbeatInterval );
void /*void*/ ISteamGameServer_ForceHeartbeat();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamGameServer_AssociateWithClan( ulong steamIDClan );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamGameServer_ComputeNewPlayerCompatibility( ulong steamIDNewPlayer );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamGameServerStats_RequestUserStats( ulong steamIDUser );
bool /*bool*/ ISteamGameServerStats_GetUserStat( ulong steamIDUser, string /*const char **/ pchName, out int /*int32 **/ pData );
bool /*bool*/ ISteamGameServerStats_GetUserStat0( ulong steamIDUser, string /*const char **/ pchName, out float /*float **/ pData );
bool /*bool*/ ISteamGameServerStats_GetUserAchievement( ulong steamIDUser, string /*const char **/ pchName, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved );
bool /*bool*/ ISteamGameServerStats_SetUserStat( ulong steamIDUser, string /*const char **/ pchName, int /*int32*/ nData );
bool /*bool*/ ISteamGameServerStats_SetUserStat0( ulong steamIDUser, string /*const char **/ pchName, float /*float*/ fData );
bool /*bool*/ ISteamGameServerStats_UpdateUserAvgRateStat( ulong steamIDUser, string /*const char **/ pchName, float /*float*/ flCountThisSession, double /*double*/ dSessionLength );
bool /*bool*/ ISteamGameServerStats_SetUserAchievement( ulong steamIDUser, string /*const char **/ pchName );
bool /*bool*/ ISteamGameServerStats_ClearUserAchievement( ulong steamIDUser, string /*const char **/ pchName );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamGameServerStats_StoreUserStats( ulong steamIDUser );
void /*void*/ ISteamHTMLSurface_DestructISteamHTMLSurface();
bool /*bool*/ ISteamHTMLSurface_Init();
bool /*bool*/ ISteamHTMLSurface_Shutdown();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamHTMLSurface_CreateBrowser( string /*const char **/ pchUserAgent, string /*const char **/ pchUserCSS );
void /*void*/ ISteamHTMLSurface_RemoveBrowser( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_LoadURL( uint unBrowserHandle, string /*const char **/ pchURL, string /*const char **/ pchPostData );
void /*void*/ ISteamHTMLSurface_SetSize( uint unBrowserHandle, uint /*uint32*/ unWidth, uint /*uint32*/ unHeight );
void /*void*/ ISteamHTMLSurface_StopLoad( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_Reload( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_GoBack( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_GoForward( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_AddHeader( uint unBrowserHandle, string /*const char **/ pchKey, string /*const char **/ pchValue );
void /*void*/ ISteamHTMLSurface_ExecuteJavascript( uint unBrowserHandle, string /*const char **/ pchScript );
void /*void*/ ISteamHTMLSurface_MouseUp( uint unBrowserHandle, HTMLMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ eMouseButton );
void /*void*/ ISteamHTMLSurface_MouseDown( uint unBrowserHandle, HTMLMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ eMouseButton );
void /*void*/ ISteamHTMLSurface_MouseDoubleClick( uint unBrowserHandle, HTMLMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ eMouseButton );
void /*void*/ ISteamHTMLSurface_MouseMove( uint unBrowserHandle, int /*int*/ x, int /*int*/ y );
void /*void*/ ISteamHTMLSurface_MouseWheel( uint unBrowserHandle, int /*int32*/ nDelta );
void /*void*/ ISteamHTMLSurface_KeyDown( uint unBrowserHandle, uint /*uint32*/ nNativeKeyCode, HTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/ eHTMLKeyModifiers, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bIsSystemKey );
void /*void*/ ISteamHTMLSurface_KeyUp( uint unBrowserHandle, uint /*uint32*/ nNativeKeyCode, HTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/ eHTMLKeyModifiers );
void /*void*/ ISteamHTMLSurface_KeyChar( uint unBrowserHandle, uint /*uint32*/ cUnicodeChar, HTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/ eHTMLKeyModifiers );
void /*void*/ ISteamHTMLSurface_SetHorizontalScroll( uint unBrowserHandle, uint /*uint32*/ nAbsolutePixelScroll );
void /*void*/ ISteamHTMLSurface_SetVerticalScroll( uint unBrowserHandle, uint /*uint32*/ nAbsolutePixelScroll );
void /*void*/ ISteamHTMLSurface_SetKeyFocus( uint unBrowserHandle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bHasKeyFocus );
void /*void*/ ISteamHTMLSurface_ViewSource( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_CopyToClipboard( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_PasteFromClipboard( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_Find( uint unBrowserHandle, string /*const char **/ pchSearchStr, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bCurrentlyInFind, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReverse );
void /*void*/ ISteamHTMLSurface_StopFind( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_GetLinkAtPosition( uint unBrowserHandle, int /*int*/ x, int /*int*/ y );
void /*void*/ ISteamHTMLSurface_SetCookie( string /*const char **/ pchHostname, string /*const char **/ pchKey, string /*const char **/ pchValue, string /*const char **/ pchPath, uint nExpires, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bSecure, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bHTTPOnly );
void /*void*/ ISteamHTMLSurface_SetPageScaleFactor( uint unBrowserHandle, float /*float*/ flZoom, int /*int*/ nPointX, int /*int*/ nPointY );
void /*void*/ ISteamHTMLSurface_SetBackgroundMode( uint unBrowserHandle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bBackgroundMode );
void /*void*/ ISteamHTMLSurface_SetDPIScalingFactor( uint unBrowserHandle, float /*float*/ flDPIScaling );
void /*void*/ ISteamHTMLSurface_OpenDeveloperTools( uint unBrowserHandle );
void /*void*/ ISteamHTMLSurface_AllowStartRequest( uint unBrowserHandle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllowed );
void /*void*/ ISteamHTMLSurface_JSDialogResponse( uint unBrowserHandle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bResult );
HTTPRequestHandle /*(HTTPRequestHandle)*/ ISteamHTTP_CreateHTTPRequest( HTTPMethod /*EHTTPMethod*/ eHTTPRequestMethod, string /*const char **/ pchAbsoluteURL );
bool /*bool*/ ISteamHTTP_SetHTTPRequestContextValue( uint hRequest, ulong /*uint64*/ ulContextValue );
bool /*bool*/ ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( uint hRequest, uint /*uint32*/ unTimeoutSeconds );
bool /*bool*/ ISteamHTTP_SetHTTPRequestHeaderValue( uint hRequest, string /*const char **/ pchHeaderName, string /*const char **/ pchHeaderValue );
bool /*bool*/ ISteamHTTP_SetHTTPRequestGetOrPostParameter( uint hRequest, string /*const char **/ pchParamName, string /*const char **/ pchParamValue );
bool /*bool*/ ISteamHTTP_SendHTTPRequest( uint hRequest, ref ulong pCallHandle );
bool /*bool*/ ISteamHTTP_SendHTTPRequestAndStreamResponse( uint hRequest, ref ulong pCallHandle );
bool /*bool*/ ISteamHTTP_DeferHTTPRequest( uint hRequest );
bool /*bool*/ ISteamHTTP_PrioritizeHTTPRequest( uint hRequest );
bool /*bool*/ ISteamHTTP_GetHTTPResponseHeaderSize( uint hRequest, string /*const char **/ pchHeaderName, out uint /*uint32 **/ unResponseHeaderSize );
bool /*bool*/ ISteamHTTP_GetHTTPResponseHeaderValue( uint hRequest, string /*const char **/ pchHeaderName, out byte /*uint8 **/ pHeaderValueBuffer, uint /*uint32*/ unBufferSize );
bool /*bool*/ ISteamHTTP_GetHTTPResponseBodySize( uint hRequest, out uint /*uint32 **/ unBodySize );
bool /*bool*/ ISteamHTTP_GetHTTPResponseBodyData( uint hRequest, out byte /*uint8 **/ pBodyDataBuffer, uint /*uint32*/ unBufferSize );
bool /*bool*/ ISteamHTTP_GetHTTPStreamingResponseBodyData( uint hRequest, uint /*uint32*/ cOffset, out byte /*uint8 **/ pBodyDataBuffer, uint /*uint32*/ unBufferSize );
bool /*bool*/ ISteamHTTP_ReleaseHTTPRequest( uint hRequest );
bool /*bool*/ ISteamHTTP_GetHTTPDownloadProgressPct( uint hRequest, out float /*float **/ pflPercentOut );
bool /*bool*/ ISteamHTTP_SetHTTPRequestRawPostBody( uint hRequest, string /*const char **/ pchContentType, out byte /*uint8 **/ pubBody, uint /*uint32*/ unBodyLen );
HTTPCookieContainerHandle /*(HTTPCookieContainerHandle)*/ ISteamHTTP_CreateCookieContainer( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllowResponsesToModify );
bool /*bool*/ ISteamHTTP_ReleaseCookieContainer( uint hCookieContainer );
bool /*bool*/ ISteamHTTP_SetCookie( uint hCookieContainer, string /*const char **/ pchHost, string /*const char **/ pchUrl, string /*const char **/ pchCookie );
bool /*bool*/ ISteamHTTP_SetHTTPRequestCookieContainer( uint hRequest, uint hCookieContainer );
bool /*bool*/ ISteamHTTP_SetHTTPRequestUserAgentInfo( uint hRequest, string /*const char **/ pchUserAgentInfo );
bool /*bool*/ ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( uint hRequest, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bRequireVerifiedCertificate );
bool /*bool*/ ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( uint hRequest, uint /*uint32*/ unMilliseconds );
bool /*bool*/ ISteamHTTP_GetHTTPRequestWasTimedOut( uint hRequest, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbWasTimedOut );
bool /*bool*/ ISteamInput_Init();
bool /*bool*/ ISteamInput_Shutdown();
void /*void*/ ISteamInput_RunFrame();
int /*int*/ ISteamInput_GetConnectedControllers( IntPtr /*InputHandle_t **/ handlesOut );
InputActionSetHandle_t /*(InputActionSetHandle_t)*/ ISteamInput_GetActionSetHandle( string /*const char **/ pszActionSetName );
void /*void*/ ISteamInput_ActivateActionSet( ulong inputHandle, ulong actionSetHandle );
InputActionSetHandle_t /*(InputActionSetHandle_t)*/ ISteamInput_GetCurrentActionSet( ulong inputHandle );
void /*void*/ ISteamInput_ActivateActionSetLayer( ulong inputHandle, ulong actionSetLayerHandle );
void /*void*/ ISteamInput_DeactivateActionSetLayer( ulong inputHandle, ulong actionSetLayerHandle );
void /*void*/ ISteamInput_DeactivateAllActionSetLayers( ulong inputHandle );
int /*int*/ ISteamInput_GetActiveActionSetLayers( ulong inputHandle, IntPtr /*InputActionSetHandle_t **/ handlesOut );
InputDigitalActionHandle_t /*(InputDigitalActionHandle_t)*/ ISteamInput_GetDigitalActionHandle( string /*const char **/ pszActionName );
InputDigitalActionData_t /*struct InputDigitalActionData_t*/ ISteamInput_GetDigitalActionData( ulong inputHandle, ulong digitalActionHandle );
int /*int*/ ISteamInput_GetDigitalActionOrigins( ulong inputHandle, ulong actionSetHandle, ulong digitalActionHandle, out InputActionOrigin /*EInputActionOrigin **/ originsOut );
InputAnalogActionHandle_t /*(InputAnalogActionHandle_t)*/ ISteamInput_GetAnalogActionHandle( string /*const char **/ pszActionName );
InputAnalogActionData_t /*struct InputAnalogActionData_t*/ ISteamInput_GetAnalogActionData( ulong inputHandle, ulong analogActionHandle );
int /*int*/ ISteamInput_GetAnalogActionOrigins( ulong inputHandle, ulong actionSetHandle, ulong analogActionHandle, out InputActionOrigin /*EInputActionOrigin **/ originsOut );
IntPtr ISteamInput_GetGlyphForActionOrigin( InputActionOrigin /*EInputActionOrigin*/ eOrigin );
IntPtr ISteamInput_GetStringForActionOrigin( InputActionOrigin /*EInputActionOrigin*/ eOrigin );
void /*void*/ ISteamInput_StopAnalogActionMomentum( ulong inputHandle, ulong eAction );
InputMotionData_t /*struct InputMotionData_t*/ ISteamInput_GetMotionData( ulong inputHandle );
void /*void*/ ISteamInput_TriggerVibration( ulong inputHandle, ushort /*unsigned short*/ usLeftSpeed, ushort /*unsigned short*/ usRightSpeed );
void /*void*/ ISteamInput_SetLEDColor( ulong inputHandle, byte /*uint8*/ nColorR, byte /*uint8*/ nColorG, byte /*uint8*/ nColorB, uint /*unsigned int*/ nFlags );
void /*void*/ ISteamInput_TriggerHapticPulse( ulong inputHandle, SteamControllerPad /*ESteamControllerPad*/ eTargetPad, ushort /*unsigned short*/ usDurationMicroSec );
void /*void*/ ISteamInput_TriggerRepeatedHapticPulse( ulong inputHandle, SteamControllerPad /*ESteamControllerPad*/ eTargetPad, ushort /*unsigned short*/ usDurationMicroSec, ushort /*unsigned short*/ usOffMicroSec, ushort /*unsigned short*/ unRepeat, uint /*unsigned int*/ nFlags );
bool /*bool*/ ISteamInput_ShowBindingPanel( ulong inputHandle );
SteamInputType /*ESteamInputType*/ ISteamInput_GetInputTypeForHandle( ulong inputHandle );
InputHandle_t /*(InputHandle_t)*/ ISteamInput_GetControllerForGamepadIndex( int /*int*/ nIndex );
int /*int*/ ISteamInput_GetGamepadIndexForController( ulong ulinputHandle );
IntPtr ISteamInput_GetStringForXboxOrigin( XboxOrigin /*EXboxOrigin*/ eOrigin );
IntPtr ISteamInput_GetGlyphForXboxOrigin( XboxOrigin /*EXboxOrigin*/ eOrigin );
InputActionOrigin /*EInputActionOrigin*/ ISteamInput_GetActionOriginFromXboxOrigin( ulong inputHandle, XboxOrigin /*EXboxOrigin*/ eOrigin );
InputActionOrigin /*EInputActionOrigin*/ ISteamInput_TranslateActionOrigin( SteamInputType /*ESteamInputType*/ eDestinationInputType, InputActionOrigin /*EInputActionOrigin*/ eSourceOrigin );
Result /*EResult*/ ISteamInventory_GetResultStatus( int resultHandle );
bool /*bool*/ ISteamInventory_GetResultItems( int resultHandle, IntPtr /*struct SteamItemDetails_t **/ pOutItemsArray, out uint /*uint32 **/ punOutItemsArraySize );
bool /*bool*/ ISteamInventory_GetResultItemProperty( int resultHandle, uint /*uint32*/ unItemIndex, string /*const char **/ pchPropertyName, System.Text.StringBuilder /*char **/ pchValueBuffer, out uint /*uint32 **/ punValueBufferSizeOut );
uint /*uint32*/ ISteamInventory_GetResultTimestamp( int resultHandle );
bool /*bool*/ ISteamInventory_CheckResultSteamID( int resultHandle, ulong steamIDExpected );
void /*void*/ ISteamInventory_DestroyResult( int resultHandle );
bool /*bool*/ ISteamInventory_GetAllItems( ref int pResultHandle );
bool /*bool*/ ISteamInventory_GetItemsByID( ref int pResultHandle, ulong[] pInstanceIDs, uint /*uint32*/ unCountInstanceIDs );
bool /*bool*/ ISteamInventory_SerializeResult( int resultHandle, IntPtr /*void **/ pOutBuffer, out uint /*uint32 **/ punOutBufferSize );
bool /*bool*/ ISteamInventory_DeserializeResult( ref int pOutResultHandle, IntPtr /*const void **/ pBuffer, uint /*uint32*/ unBufferSize, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bRESERVED_MUST_BE_FALSE );
bool /*bool*/ ISteamInventory_GenerateItems( ref int pResultHandle, int[] pArrayItemDefs, uint[] /*const uint32 **/ punArrayQuantity, uint /*uint32*/ unArrayLength );
bool /*bool*/ ISteamInventory_GrantPromoItems( ref int pResultHandle );
bool /*bool*/ ISteamInventory_AddPromoItem( ref int pResultHandle, int itemDef );
bool /*bool*/ ISteamInventory_AddPromoItems( ref int pResultHandle, int[] pArrayItemDefs, uint /*uint32*/ unArrayLength );
bool /*bool*/ ISteamInventory_ConsumeItem( ref int pResultHandle, ulong itemConsume, uint /*uint32*/ unQuantity );
bool /*bool*/ ISteamInventory_ExchangeItems( ref int pResultHandle, int[] pArrayGenerate, uint[] /*const uint32 **/ punArrayGenerateQuantity, uint /*uint32*/ unArrayGenerateLength, ulong[] pArrayDestroy, uint[] /*const uint32 **/ punArrayDestroyQuantity, uint /*uint32*/ unArrayDestroyLength );
bool /*bool*/ ISteamInventory_TransferItemQuantity( ref int pResultHandle, ulong itemIdSource, uint /*uint32*/ unQuantity, ulong itemIdDest );
void /*void*/ ISteamInventory_SendItemDropHeartbeat();
bool /*bool*/ ISteamInventory_TriggerItemDrop( ref int pResultHandle, int dropListDefinition );
bool /*bool*/ ISteamInventory_TradeItems( ref int pResultHandle, ulong steamIDTradePartner, ulong[] pArrayGive, uint[] /*const uint32 **/ pArrayGiveQuantity, uint /*uint32*/ nArrayGiveLength, ulong[] pArrayGet, uint[] /*const uint32 **/ pArrayGetQuantity, uint /*uint32*/ nArrayGetLength );
bool /*bool*/ ISteamInventory_LoadItemDefinitions();
bool /*bool*/ ISteamInventory_GetItemDefinitionIDs( IntPtr /*SteamItemDef_t **/ pItemDefIDs, out uint /*uint32 **/ punItemDefIDsArraySize );
bool /*bool*/ ISteamInventory_GetItemDefinitionProperty( int iDefinition, string /*const char **/ pchPropertyName, System.Text.StringBuilder /*char **/ pchValueBuffer, out uint /*uint32 **/ punValueBufferSizeOut );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamInventory_RequestEligiblePromoItemDefinitionsIDs( ulong steamID );
bool /*bool*/ ISteamInventory_GetEligiblePromoItemDefinitionIDs( ulong steamID, IntPtr /*SteamItemDef_t **/ pItemDefIDs, out uint /*uint32 **/ punItemDefIDsArraySize );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamInventory_StartPurchase( int[] pArrayItemDefs, uint[] /*const uint32 **/ punArrayQuantity, uint /*uint32*/ unArrayLength );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamInventory_RequestPrices();
uint /*uint32*/ ISteamInventory_GetNumItemsWithPrices();
bool /*bool*/ ISteamInventory_GetItemsWithPrices( IntPtr /*SteamItemDef_t **/ pArrayItemDefs, IntPtr /*uint64 **/ pCurrentPrices, IntPtr /*uint64 **/ pBasePrices, uint /*uint32*/ unArrayLength );
bool /*bool*/ ISteamInventory_GetItemPrice( int iDefinition, out ulong /*uint64 **/ pCurrentPrice, out ulong /*uint64 **/ pBasePrice );
SteamInventoryUpdateHandle_t /*(SteamInventoryUpdateHandle_t)*/ ISteamInventory_StartUpdateProperties();
bool /*bool*/ ISteamInventory_RemoveProperty( ulong handle, ulong nItemID, string /*const char **/ pchPropertyName );
bool /*bool*/ ISteamInventory_SetProperty( ulong handle, ulong nItemID, string /*const char **/ pchPropertyName, string /*const char **/ pchPropertyValue );
bool /*bool*/ ISteamInventory_SetProperty0( ulong handle, ulong nItemID, string /*const char **/ pchPropertyName, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamInventory_SetProperty0( ulong handle, ulong nItemID, string /*const char **/ pchPropertyName, long /*int64*/ nValue );
bool /*bool*/ ISteamInventory_SetProperty0( ulong handle, ulong nItemID, string /*const char **/ pchPropertyName, float /*float*/ flValue );
bool /*bool*/ ISteamInventory_SubmitUpdateProperties( ulong handle, ref int pResultHandle );
int /*int*/ ISteamMatchmaking_GetFavoriteGameCount();
bool /*bool*/ ISteamMatchmaking_GetFavoriteGame( int /*int*/ iGame, ref uint pnAppID, out uint /*uint32 **/ pnIP, out ushort /*uint16 **/ pnConnPort, out ushort /*uint16 **/ pnQueryPort, out uint /*uint32 **/ punFlags, out uint /*uint32 **/ pRTime32LastPlayedOnServer );
int /*int*/ ISteamMatchmaking_AddFavoriteGame( uint nAppID, uint /*uint32*/ nIP, ushort /*uint16*/ nConnPort, ushort /*uint16*/ nQueryPort, uint /*uint32*/ unFlags, uint /*uint32*/ rTime32LastPlayedOnServer );
bool /*bool*/ ISteamMatchmaking_RemoveFavoriteGame( uint nAppID, uint /*uint32*/ nIP, ushort /*uint16*/ nConnPort, ushort /*uint16*/ nQueryPort, uint /*uint32*/ unFlags );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamMatchmaking_RequestLobbyList();
void /*void*/ ISteamMatchmaking_AddRequestLobbyListStringFilter( string /*const char **/ pchKeyToMatch, string /*const char **/ pchValueToMatch, LobbyComparison /*ELobbyComparison*/ eComparisonType );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListNumericalFilter( string /*const char **/ pchKeyToMatch, int /*int*/ nValueToMatch, LobbyComparison /*ELobbyComparison*/ eComparisonType );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListNearValueFilter( string /*const char **/ pchKeyToMatch, int /*int*/ nValueToBeCloseTo );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable( int /*int*/ nSlotsAvailable );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListDistanceFilter( LobbyDistanceFilter /*ELobbyDistanceFilter*/ eLobbyDistanceFilter );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListResultCountFilter( int /*int*/ cMaxResults );
void /*void*/ ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter( ulong steamIDLobby );
CSteamID /*(class CSteamID)*/ ISteamMatchmaking_GetLobbyByIndex( int /*int*/ iLobby );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamMatchmaking_CreateLobby( LobbyType /*ELobbyType*/ eLobbyType, int /*int*/ cMaxMembers );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamMatchmaking_JoinLobby( ulong steamIDLobby );
void /*void*/ ISteamMatchmaking_LeaveLobby( ulong steamIDLobby );
bool /*bool*/ ISteamMatchmaking_InviteUserToLobby( ulong steamIDLobby, ulong steamIDInvitee );
int /*int*/ ISteamMatchmaking_GetNumLobbyMembers( ulong steamIDLobby );
CSteamID /*(class CSteamID)*/ ISteamMatchmaking_GetLobbyMemberByIndex( ulong steamIDLobby, int /*int*/ iMember );
IntPtr ISteamMatchmaking_GetLobbyData( ulong steamIDLobby, string /*const char **/ pchKey );
bool /*bool*/ ISteamMatchmaking_SetLobbyData( ulong steamIDLobby, string /*const char **/ pchKey, string /*const char **/ pchValue );
int /*int*/ ISteamMatchmaking_GetLobbyDataCount( ulong steamIDLobby );
bool /*bool*/ ISteamMatchmaking_GetLobbyDataByIndex( ulong steamIDLobby, int /*int*/ iLobbyData, System.Text.StringBuilder /*char **/ pchKey, int /*int*/ cchKeyBufferSize, System.Text.StringBuilder /*char **/ pchValue, int /*int*/ cchValueBufferSize );
bool /*bool*/ ISteamMatchmaking_DeleteLobbyData( ulong steamIDLobby, string /*const char **/ pchKey );
IntPtr ISteamMatchmaking_GetLobbyMemberData( ulong steamIDLobby, ulong steamIDUser, string /*const char **/ pchKey );
void /*void*/ ISteamMatchmaking_SetLobbyMemberData( ulong steamIDLobby, string /*const char **/ pchKey, string /*const char **/ pchValue );
bool /*bool*/ ISteamMatchmaking_SendLobbyChatMsg( ulong steamIDLobby, IntPtr /*const void **/ pvMsgBody, int /*int*/ cubMsgBody );
int /*int*/ ISteamMatchmaking_GetLobbyChatEntry( ulong steamIDLobby, int /*int*/ iChatID, out ulong pSteamIDUser, IntPtr /*void **/ pvData, int /*int*/ cubData, out ChatEntryType /*EChatEntryType **/ peChatEntryType );
bool /*bool*/ ISteamMatchmaking_RequestLobbyData( ulong steamIDLobby );
void /*void*/ ISteamMatchmaking_SetLobbyGameServer( ulong steamIDLobby, uint /*uint32*/ unGameServerIP, ushort /*uint16*/ unGameServerPort, ulong steamIDGameServer );
bool /*bool*/ ISteamMatchmaking_GetLobbyGameServer( ulong steamIDLobby, out uint /*uint32 **/ punGameServerIP, out ushort /*uint16 **/ punGameServerPort, out ulong psteamIDGameServer );
bool /*bool*/ ISteamMatchmaking_SetLobbyMemberLimit( ulong steamIDLobby, int /*int*/ cMaxMembers );
int /*int*/ ISteamMatchmaking_GetLobbyMemberLimit( ulong steamIDLobby );
bool /*bool*/ ISteamMatchmaking_SetLobbyType( ulong steamIDLobby, LobbyType /*ELobbyType*/ eLobbyType );
bool /*bool*/ ISteamMatchmaking_SetLobbyJoinable( ulong steamIDLobby, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bLobbyJoinable );
CSteamID /*(class CSteamID)*/ ISteamMatchmaking_GetLobbyOwner( ulong steamIDLobby );
bool /*bool*/ ISteamMatchmaking_SetLobbyOwner( ulong steamIDLobby, ulong steamIDNewOwner );
bool /*bool*/ ISteamMatchmaking_SetLinkedLobby( ulong steamIDLobby, ulong steamIDLobbyDependent );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestInternetServerList( uint iApp, IntPtr /*struct MatchMakingKeyValuePair_t ***/ ppchFilters, uint /*uint32*/ nFilters, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestLANServerList( uint iApp, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestFriendsServerList( uint iApp, IntPtr /*struct MatchMakingKeyValuePair_t ***/ ppchFilters, uint /*uint32*/ nFilters, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestFavoritesServerList( uint iApp, IntPtr /*struct MatchMakingKeyValuePair_t ***/ ppchFilters, uint /*uint32*/ nFilters, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestHistoryServerList( uint iApp, IntPtr /*struct MatchMakingKeyValuePair_t ***/ ppchFilters, uint /*uint32*/ nFilters, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
HServerListRequest /*(HServerListRequest)*/ ISteamMatchmakingServers_RequestSpectatorServerList( uint iApp, IntPtr /*struct MatchMakingKeyValuePair_t ***/ ppchFilters, uint /*uint32*/ nFilters, IntPtr /*class ISteamMatchmakingServerListResponse **/ pRequestServersResponse );
void /*void*/ ISteamMatchmakingServers_ReleaseRequest( IntPtr hServerListRequest );
IntPtr /*class gameserveritem_t **/ ISteamMatchmakingServers_GetServerDetails( IntPtr hRequest, int /*int*/ iServer );
void /*void*/ ISteamMatchmakingServers_CancelQuery( IntPtr hRequest );
void /*void*/ ISteamMatchmakingServers_RefreshQuery( IntPtr hRequest );
bool /*bool*/ ISteamMatchmakingServers_IsRefreshing( IntPtr hRequest );
int /*int*/ ISteamMatchmakingServers_GetServerCount( IntPtr hRequest );
void /*void*/ ISteamMatchmakingServers_RefreshServer( IntPtr hRequest, int /*int*/ iServer );
HServerQuery /*(HServerQuery)*/ ISteamMatchmakingServers_PingServer( uint /*uint32*/ unIP, ushort /*uint16*/ usPort, IntPtr /*class ISteamMatchmakingPingResponse **/ pRequestServersResponse );
HServerQuery /*(HServerQuery)*/ ISteamMatchmakingServers_PlayerDetails( uint /*uint32*/ unIP, ushort /*uint16*/ usPort, IntPtr /*class ISteamMatchmakingPlayersResponse **/ pRequestServersResponse );
HServerQuery /*(HServerQuery)*/ ISteamMatchmakingServers_ServerRules( uint /*uint32*/ unIP, ushort /*uint16*/ usPort, IntPtr /*class ISteamMatchmakingRulesResponse **/ pRequestServersResponse );
void /*void*/ ISteamMatchmakingServers_CancelServerQuery( int hServerQuery );
bool /*bool*/ ISteamMusic_BIsEnabled();
bool /*bool*/ ISteamMusic_BIsPlaying();
AudioPlayback_Status /*AudioPlayback_Status*/ ISteamMusic_GetPlaybackStatus();
void /*void*/ ISteamMusic_Play();
void /*void*/ ISteamMusic_Pause();
void /*void*/ ISteamMusic_PlayPrevious();
void /*void*/ ISteamMusic_PlayNext();
void /*void*/ ISteamMusic_SetVolume( float /*float*/ flVolume );
float /*float*/ ISteamMusic_GetVolume();
bool /*bool*/ ISteamMusicRemote_RegisterSteamMusicRemote( string /*const char **/ pchName );
bool /*bool*/ ISteamMusicRemote_DeregisterSteamMusicRemote();
bool /*bool*/ ISteamMusicRemote_BIsCurrentMusicRemote();
bool /*bool*/ ISteamMusicRemote_BActivationSuccess( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_SetDisplayName( string /*const char **/ pchDisplayName );
bool /*bool*/ ISteamMusicRemote_SetPNGIcon_64x64( IntPtr /*void **/ pvBuffer, uint /*uint32*/ cbBufferLength );
bool /*bool*/ ISteamMusicRemote_EnablePlayPrevious( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_EnablePlayNext( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_EnableShuffled( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_EnableLooped( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_EnableQueue( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_EnablePlaylists( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_UpdatePlaybackStatus( AudioPlayback_Status /*AudioPlayback_Status*/ nStatus );
bool /*bool*/ ISteamMusicRemote_UpdateShuffled( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_UpdateLooped( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bValue );
bool /*bool*/ ISteamMusicRemote_UpdateVolume( float /*float*/ flValue );
bool /*bool*/ ISteamMusicRemote_CurrentEntryWillChange();
bool /*bool*/ ISteamMusicRemote_CurrentEntryIsAvailable( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAvailable );
bool /*bool*/ ISteamMusicRemote_UpdateCurrentEntryText( string /*const char **/ pchText );
bool /*bool*/ ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( int /*int*/ nValue );
bool /*bool*/ ISteamMusicRemote_UpdateCurrentEntryCoverArt( IntPtr /*void **/ pvBuffer, uint /*uint32*/ cbBufferLength );
bool /*bool*/ ISteamMusicRemote_CurrentEntryDidChange();
bool /*bool*/ ISteamMusicRemote_QueueWillChange();
bool /*bool*/ ISteamMusicRemote_ResetQueueEntries();
bool /*bool*/ ISteamMusicRemote_SetQueueEntry( int /*int*/ nID, int /*int*/ nPosition, string /*const char **/ pchEntryText );
bool /*bool*/ ISteamMusicRemote_SetCurrentQueueEntry( int /*int*/ nID );
bool /*bool*/ ISteamMusicRemote_QueueDidChange();
bool /*bool*/ ISteamMusicRemote_PlaylistWillChange();
bool /*bool*/ ISteamMusicRemote_ResetPlaylistEntries();
bool /*bool*/ ISteamMusicRemote_SetPlaylistEntry( int /*int*/ nID, int /*int*/ nPosition, string /*const char **/ pchEntryText );
bool /*bool*/ ISteamMusicRemote_SetCurrentPlaylistEntry( int /*int*/ nID );
bool /*bool*/ ISteamMusicRemote_PlaylistDidChange();
bool /*bool*/ ISteamNetworking_SendP2PPacket( ulong steamIDRemote, IntPtr /*const void **/ pubData, uint /*uint32*/ cubData, P2PSend /*EP2PSend*/ eP2PSendType, int /*int*/ nChannel );
bool /*bool*/ ISteamNetworking_IsP2PPacketAvailable( out uint /*uint32 **/ pcubMsgSize, int /*int*/ nChannel );
bool /*bool*/ ISteamNetworking_ReadP2PPacket( IntPtr /*void **/ pubDest, uint /*uint32*/ cubDest, out uint /*uint32 **/ pcubMsgSize, out ulong psteamIDRemote, int /*int*/ nChannel );
bool /*bool*/ ISteamNetworking_AcceptP2PSessionWithUser( ulong steamIDRemote );
bool /*bool*/ ISteamNetworking_CloseP2PSessionWithUser( ulong steamIDRemote );
bool /*bool*/ ISteamNetworking_CloseP2PChannelWithUser( ulong steamIDRemote, int /*int*/ nChannel );
bool /*bool*/ ISteamNetworking_GetP2PSessionState( ulong steamIDRemote, ref P2PSessionState_t /*struct P2PSessionState_t **/ pConnectionState );
bool /*bool*/ ISteamNetworking_AllowP2PPacketRelay( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllow );
SNetListenSocket_t /*(SNetListenSocket_t)*/ ISteamNetworking_CreateListenSocket( int /*int*/ nVirtualP2PPort, uint /*uint32*/ nIP, ushort /*uint16*/ nPort, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllowUseOfPacketRelay );
SNetSocket_t /*(SNetSocket_t)*/ ISteamNetworking_CreateP2PConnectionSocket( ulong steamIDTarget, int /*int*/ nVirtualPort, int /*int*/ nTimeoutSec, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllowUseOfPacketRelay );
SNetSocket_t /*(SNetSocket_t)*/ ISteamNetworking_CreateConnectionSocket( uint /*uint32*/ nIP, ushort /*uint16*/ nPort, int /*int*/ nTimeoutSec );
bool /*bool*/ ISteamNetworking_DestroySocket( uint hSocket, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bNotifyRemoteEnd );
bool /*bool*/ ISteamNetworking_DestroyListenSocket( uint hSocket, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bNotifyRemoteEnd );
bool /*bool*/ ISteamNetworking_SendDataOnSocket( uint hSocket, IntPtr /*void **/ pubData, uint /*uint32*/ cubData, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReliable );
bool /*bool*/ ISteamNetworking_IsDataAvailableOnSocket( uint hSocket, out uint /*uint32 **/ pcubMsgSize );
bool /*bool*/ ISteamNetworking_RetrieveDataFromSocket( uint hSocket, IntPtr /*void **/ pubDest, uint /*uint32*/ cubDest, out uint /*uint32 **/ pcubMsgSize );
bool /*bool*/ ISteamNetworking_IsDataAvailable( uint hListenSocket, out uint /*uint32 **/ pcubMsgSize, ref uint phSocket );
bool /*bool*/ ISteamNetworking_RetrieveData( uint hListenSocket, IntPtr /*void **/ pubDest, uint /*uint32*/ cubDest, out uint /*uint32 **/ pcubMsgSize, ref uint phSocket );
bool /*bool*/ ISteamNetworking_GetSocketInfo( uint hSocket, out ulong pSteamIDRemote, IntPtr /*int **/ peSocketStatus, out uint /*uint32 **/ punIPRemote, out ushort /*uint16 **/ punPortRemote );
bool /*bool*/ ISteamNetworking_GetListenSocketInfo( uint hListenSocket, out uint /*uint32 **/ pnIP, out ushort /*uint16 **/ pnPort );
SNetSocketConnectionType /*ESNetSocketConnectionType*/ ISteamNetworking_GetSocketConnectionType( uint hSocket );
int /*int*/ ISteamNetworking_GetMaxPacketSize( uint hSocket );
bool /*bool*/ ISteamParentalSettings_BIsParentalLockEnabled();
bool /*bool*/ ISteamParentalSettings_BIsParentalLockLocked();
bool /*bool*/ ISteamParentalSettings_BIsAppBlocked( uint nAppID );
bool /*bool*/ ISteamParentalSettings_BIsAppInBlockList( uint nAppID );
bool /*bool*/ ISteamParentalSettings_BIsFeatureBlocked( ParentalFeature /*EParentalFeature*/ eFeature );
bool /*bool*/ ISteamParentalSettings_BIsFeatureInBlockList( ParentalFeature /*EParentalFeature*/ eFeature );
uint /*uint32*/ ISteamParties_GetNumActiveBeacons();
PartyBeaconID_t /*(PartyBeaconID_t)*/ ISteamParties_GetBeaconByIndex( uint /*uint32*/ unIndex );
bool /*bool*/ ISteamParties_GetBeaconDetails( ulong ulBeaconID, out ulong pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t /*struct SteamPartyBeaconLocation_t **/ pLocation, System.Text.StringBuilder /*char **/ pchMetadata, int /*int*/ cchMetadata );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamParties_JoinParty( ulong ulBeaconID );
bool /*bool*/ ISteamParties_GetNumAvailableBeaconLocations( IntPtr /*uint32 **/ puNumLocations );
bool /*bool*/ ISteamParties_GetAvailableBeaconLocations( ref SteamPartyBeaconLocation_t /*struct SteamPartyBeaconLocation_t **/ pLocationList, uint /*uint32*/ uMaxNumLocations );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamParties_CreateBeacon( uint /*uint32*/ unOpenSlots, ref SteamPartyBeaconLocation_t /*struct SteamPartyBeaconLocation_t **/ pBeaconLocation, string /*const char **/ pchConnectString, string /*const char **/ pchMetadata );
void /*void*/ ISteamParties_OnReservationCompleted( ulong ulBeacon, ulong steamIDUser );
void /*void*/ ISteamParties_CancelReservation( ulong ulBeacon, ulong steamIDUser );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamParties_ChangeNumOpenSlots( ulong ulBeacon, uint /*uint32*/ unOpenSlots );
bool /*bool*/ ISteamParties_DestroyBeacon( ulong ulBeacon );
bool /*bool*/ ISteamParties_GetBeaconLocationData( SteamPartyBeaconLocation_t /*struct SteamPartyBeaconLocation_t*/ BeaconLocation, SteamPartyBeaconLocationData /*ESteamPartyBeaconLocationData*/ eData, System.Text.StringBuilder /*char **/ pchDataStringOut, int /*int*/ cchDataStringOut );
bool /*bool*/ ISteamRemoteStorage_FileWrite( string /*const char **/ pchFile, IntPtr /*const void **/ pvData, int /*int32*/ cubData );
int /*int32*/ ISteamRemoteStorage_FileRead( string /*const char **/ pchFile, IntPtr /*void **/ pvData, int /*int32*/ cubDataToRead );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_FileWriteAsync( string /*const char **/ pchFile, IntPtr /*const void **/ pvData, uint /*uint32*/ cubData );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_FileReadAsync( string /*const char **/ pchFile, uint /*uint32*/ nOffset, uint /*uint32*/ cubToRead );
bool /*bool*/ ISteamRemoteStorage_FileReadAsyncComplete( ulong hReadCall, IntPtr /*void **/ pvBuffer, uint /*uint32*/ cubToRead );
bool /*bool*/ ISteamRemoteStorage_FileForget( string /*const char **/ pchFile );
bool /*bool*/ ISteamRemoteStorage_FileDelete( string /*const char **/ pchFile );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_FileShare( string /*const char **/ pchFile );
bool /*bool*/ ISteamRemoteStorage_SetSyncPlatforms( string /*const char **/ pchFile, RemoteStoragePlatform /*ERemoteStoragePlatform*/ eRemoteStoragePlatform );
UGCFileWriteStreamHandle_t /*(UGCFileWriteStreamHandle_t)*/ ISteamRemoteStorage_FileWriteStreamOpen( string /*const char **/ pchFile );
bool /*bool*/ ISteamRemoteStorage_FileWriteStreamWriteChunk( ulong writeHandle, IntPtr /*const void **/ pvData, int /*int32*/ cubData );
bool /*bool*/ ISteamRemoteStorage_FileWriteStreamClose( ulong writeHandle );
bool /*bool*/ ISteamRemoteStorage_FileWriteStreamCancel( ulong writeHandle );
bool /*bool*/ ISteamRemoteStorage_FileExists( string /*const char **/ pchFile );
bool /*bool*/ ISteamRemoteStorage_FilePersisted( string /*const char **/ pchFile );
int /*int32*/ ISteamRemoteStorage_GetFileSize( string /*const char **/ pchFile );
long /*int64*/ ISteamRemoteStorage_GetFileTimestamp( string /*const char **/ pchFile );
RemoteStoragePlatform /*ERemoteStoragePlatform*/ ISteamRemoteStorage_GetSyncPlatforms( string /*const char **/ pchFile );
int /*int32*/ ISteamRemoteStorage_GetFileCount();
IntPtr ISteamRemoteStorage_GetFileNameAndSize( int /*int*/ iFile, out int /*int32 **/ pnFileSizeInBytes );
bool /*bool*/ ISteamRemoteStorage_GetQuota( out ulong /*uint64 **/ pnTotalBytes, out ulong /*uint64 **/ puAvailableBytes );
bool /*bool*/ ISteamRemoteStorage_IsCloudEnabledForAccount();
bool /*bool*/ ISteamRemoteStorage_IsCloudEnabledForApp();
void /*void*/ ISteamRemoteStorage_SetCloudEnabledForApp( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bEnabled );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_UGCDownload( ulong hContent, uint /*uint32*/ unPriority );
bool /*bool*/ ISteamRemoteStorage_GetUGCDownloadProgress( ulong hContent, out int /*int32 **/ pnBytesDownloaded, out int /*int32 **/ pnBytesExpected );
bool /*bool*/ ISteamRemoteStorage_GetUGCDetails( ulong hContent, ref uint pnAppID, System.Text.StringBuilder /*char ***/ ppchName, out int /*int32 **/ pnFileSizeInBytes, out ulong pSteamIDOwner );
int /*int32*/ ISteamRemoteStorage_UGCRead( ulong hContent, IntPtr /*void **/ pvData, int /*int32*/ cubDataToRead, uint /*uint32*/ cOffset, UGCReadAction /*EUGCReadAction*/ eAction );
int /*int32*/ ISteamRemoteStorage_GetCachedUGCCount();
UGCHandle_t /*(UGCHandle_t)*/ ISteamRemoteStorage_GetCachedUGCHandle( int /*int32*/ iCachedContent );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_PublishWorkshopFile( string /*const char **/ pchFile, string /*const char **/ pchPreviewFile, uint nConsumerAppId, string /*const char **/ pchTitle, string /*const char **/ pchDescription, RemoteStoragePublishedFileVisibility /*ERemoteStoragePublishedFileVisibility*/ eVisibility, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pTags, WorkshopFileType /*EWorkshopFileType*/ eWorkshopFileType );
PublishedFileUpdateHandle_t /*(PublishedFileUpdateHandle_t)*/ ISteamRemoteStorage_CreatePublishedFileUpdateRequest( ulong unPublishedFileId );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileFile( ulong updateHandle, string /*const char **/ pchFile );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFilePreviewFile( ulong updateHandle, string /*const char **/ pchPreviewFile );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileTitle( ulong updateHandle, string /*const char **/ pchTitle );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileDescription( ulong updateHandle, string /*const char **/ pchDescription );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileVisibility( ulong updateHandle, RemoteStoragePublishedFileVisibility /*ERemoteStoragePublishedFileVisibility*/ eVisibility );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileTags( ulong updateHandle, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pTags );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_CommitPublishedFileUpdate( ulong updateHandle );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_GetPublishedFileDetails( ulong unPublishedFileId, uint /*uint32*/ unMaxSecondsOld );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_DeletePublishedFile( ulong unPublishedFileId );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_EnumerateUserPublishedFiles( uint /*uint32*/ unStartIndex );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_SubscribePublishedFile( ulong unPublishedFileId );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_EnumerateUserSubscribedFiles( uint /*uint32*/ unStartIndex );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_UnsubscribePublishedFile( ulong unPublishedFileId );
bool /*bool*/ ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription( ulong updateHandle, string /*const char **/ pchChangeDescription );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_GetPublishedItemVoteDetails( ulong unPublishedFileId );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_UpdateUserPublishedItemVote( ulong unPublishedFileId, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bVoteUp );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_GetUserPublishedItemVoteDetails( ulong unPublishedFileId );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles( ulong steamId, uint /*uint32*/ unStartIndex, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pRequiredTags, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pExcludedTags );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_PublishVideo( WorkshopVideoProvider /*EWorkshopVideoProvider*/ eVideoProvider, string /*const char **/ pchVideoAccount, string /*const char **/ pchVideoIdentifier, string /*const char **/ pchPreviewFile, uint nConsumerAppId, string /*const char **/ pchTitle, string /*const char **/ pchDescription, RemoteStoragePublishedFileVisibility /*ERemoteStoragePublishedFileVisibility*/ eVisibility, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pTags );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_SetUserPublishedFileAction( ulong unPublishedFileId, WorkshopFileAction /*EWorkshopFileAction*/ eAction );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_EnumeratePublishedFilesByUserAction( WorkshopFileAction /*EWorkshopFileAction*/ eAction, uint /*uint32*/ unStartIndex );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_EnumeratePublishedWorkshopFiles( WorkshopEnumerationType /*EWorkshopEnumerationType*/ eEnumerationType, uint /*uint32*/ unStartIndex, uint /*uint32*/ unCount, uint /*uint32*/ unDays, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pTags, ref SteamParamStringArray_t /*struct SteamParamStringArray_t **/ pUserTags );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamRemoteStorage_UGCDownloadToLocation( ulong hContent, string /*const char **/ pchLocation, uint /*uint32*/ unPriority );
ScreenshotHandle /*(ScreenshotHandle)*/ ISteamScreenshots_WriteScreenshot( IntPtr /*void **/ pubRGB, uint /*uint32*/ cubRGB, int /*int*/ nWidth, int /*int*/ nHeight );
ScreenshotHandle /*(ScreenshotHandle)*/ ISteamScreenshots_AddScreenshotToLibrary( string /*const char **/ pchFilename, string /*const char **/ pchThumbnailFilename, int /*int*/ nWidth, int /*int*/ nHeight );
void /*void*/ ISteamScreenshots_TriggerScreenshot();
void /*void*/ ISteamScreenshots_HookScreenshots( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bHook );
bool /*bool*/ ISteamScreenshots_SetLocation( uint hScreenshot, string /*const char **/ pchLocation );
bool /*bool*/ ISteamScreenshots_TagUser( uint hScreenshot, ulong steamID );
bool /*bool*/ ISteamScreenshots_TagPublishedFile( uint hScreenshot, ulong unPublishedFileID );
bool /*bool*/ ISteamScreenshots_IsScreenshotsHooked();
ScreenshotHandle /*(ScreenshotHandle)*/ ISteamScreenshots_AddVRScreenshotToLibrary( VRScreenshotType /*EVRScreenshotType*/ eType, string /*const char **/ pchFilename, string /*const char **/ pchVRFilename );
UGCQueryHandle_t /*(UGCQueryHandle_t)*/ ISteamUGC_CreateQueryUserUGCRequest( uint unAccountID, UserUGCList /*EUserUGCList*/ eListType, UGCMatchingUGCType /*EUGCMatchingUGCType*/ eMatchingUGCType, UserUGCListSortOrder /*EUserUGCListSortOrder*/ eSortOrder, uint nCreatorAppID, uint nConsumerAppID, uint /*uint32*/ unPage );
UGCQueryHandle_t /*(UGCQueryHandle_t)*/ ISteamUGC_CreateQueryAllUGCRequest( UGCQuery /*EUGCQuery*/ eQueryType, UGCMatchingUGCType /*EUGCMatchingUGCType*/ eMatchingeMatchingUGCTypeFileType, uint nCreatorAppID, uint nConsumerAppID, uint /*uint32*/ unPage );
UGCQueryHandle_t /*(UGCQueryHandle_t)*/ ISteamUGC_CreateQueryAllUGCRequest0( UGCQuery /*EUGCQuery*/ eQueryType, UGCMatchingUGCType /*EUGCMatchingUGCType*/ eMatchingeMatchingUGCTypeFileType, uint nCreatorAppID, uint nConsumerAppID, string /*const char **/ pchCursor );
UGCQueryHandle_t /*(UGCQueryHandle_t)*/ ISteamUGC_CreateQueryUGCDetailsRequest( IntPtr /*PublishedFileId_t **/ pvecPublishedFileID, uint /*uint32*/ unNumPublishedFileIDs );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_SendQueryUGCRequest( ulong handle );
bool /*bool*/ ISteamUGC_GetQueryUGCResult( ulong handle, uint /*uint32*/ index, ref SteamUGCDetails_t /*struct SteamUGCDetails_t **/ pDetails );
bool /*bool*/ ISteamUGC_GetQueryUGCPreviewURL( ulong handle, uint /*uint32*/ index, System.Text.StringBuilder /*char **/ pchURL, uint /*uint32*/ cchURLSize );
bool /*bool*/ ISteamUGC_GetQueryUGCMetadata( ulong handle, uint /*uint32*/ index, System.Text.StringBuilder /*char **/ pchMetadata, uint /*uint32*/ cchMetadatasize );
bool /*bool*/ ISteamUGC_GetQueryUGCChildren( ulong handle, uint /*uint32*/ index, IntPtr /*PublishedFileId_t **/ pvecPublishedFileID, uint /*uint32*/ cMaxEntries );
bool /*bool*/ ISteamUGC_GetQueryUGCStatistic( ulong handle, uint /*uint32*/ index, ItemStatistic /*EItemStatistic*/ eStatType, out ulong /*uint64 **/ pStatValue );
uint /*uint32*/ ISteamUGC_GetQueryUGCNumAdditionalPreviews( ulong handle, uint /*uint32*/ index );
bool /*bool*/ ISteamUGC_GetQueryUGCAdditionalPreview( ulong handle, uint /*uint32*/ index, uint /*uint32*/ previewIndex, System.Text.StringBuilder /*char **/ pchURLOrVideoID, uint /*uint32*/ cchURLSize, System.Text.StringBuilder /*char **/ pchOriginalFileName, uint /*uint32*/ cchOriginalFileNameSize, out ItemPreviewType /*EItemPreviewType **/ pPreviewType );
uint /*uint32*/ ISteamUGC_GetQueryUGCNumKeyValueTags( ulong handle, uint /*uint32*/ index );
bool /*bool*/ ISteamUGC_GetQueryUGCKeyValueTag( ulong handle, uint /*uint32*/ index, uint /*uint32*/ keyValueTagIndex, System.Text.StringBuilder /*char **/ pchKey, uint /*uint32*/ cchKeySize, System.Text.StringBuilder /*char **/ pchValue, uint /*uint32*/ cchValueSize );
bool /*bool*/ ISteamUGC_ReleaseQueryUGCRequest( ulong handle );
bool /*bool*/ ISteamUGC_AddRequiredTag( ulong handle, string /*const char **/ pTagName );
bool /*bool*/ ISteamUGC_AddExcludedTag( ulong handle, string /*const char **/ pTagName );
bool /*bool*/ ISteamUGC_SetReturnOnlyIDs( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnOnlyIDs );
bool /*bool*/ ISteamUGC_SetReturnKeyValueTags( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnKeyValueTags );
bool /*bool*/ ISteamUGC_SetReturnLongDescription( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnLongDescription );
bool /*bool*/ ISteamUGC_SetReturnMetadata( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnMetadata );
bool /*bool*/ ISteamUGC_SetReturnChildren( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnChildren );
bool /*bool*/ ISteamUGC_SetReturnAdditionalPreviews( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnAdditionalPreviews );
bool /*bool*/ ISteamUGC_SetReturnTotalOnly( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bReturnTotalOnly );
bool /*bool*/ ISteamUGC_SetReturnPlaytimeStats( ulong handle, uint /*uint32*/ unDays );
bool /*bool*/ ISteamUGC_SetLanguage( ulong handle, string /*const char **/ pchLanguage );
bool /*bool*/ ISteamUGC_SetAllowCachedResponse( ulong handle, uint /*uint32*/ unMaxAgeSeconds );
bool /*bool*/ ISteamUGC_SetCloudFileNameFilter( ulong handle, string /*const char **/ pMatchCloudFileName );
bool /*bool*/ ISteamUGC_SetMatchAnyTag( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bMatchAnyTag );
bool /*bool*/ ISteamUGC_SetSearchText( ulong handle, string /*const char **/ pSearchText );
bool /*bool*/ ISteamUGC_SetRankedByTrendDays( ulong handle, uint /*uint32*/ unDays );
bool /*bool*/ ISteamUGC_AddRequiredKeyValueTag( ulong handle, string /*const char **/ pKey, string /*const char **/ pValue );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_RequestUGCDetails( ulong nPublishedFileID, uint /*uint32*/ unMaxAgeSeconds );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_CreateItem( uint nConsumerAppId, WorkshopFileType /*EWorkshopFileType*/ eFileType );
UGCUpdateHandle_t /*(UGCUpdateHandle_t)*/ ISteamUGC_StartItemUpdate( uint nConsumerAppId, ulong nPublishedFileID );
bool /*bool*/ ISteamUGC_SetItemTitle( ulong handle, string /*const char **/ pchTitle );
bool /*bool*/ ISteamUGC_SetItemDescription( ulong handle, string /*const char **/ pchDescription );
bool /*bool*/ ISteamUGC_SetItemUpdateLanguage( ulong handle, string /*const char **/ pchLanguage );
bool /*bool*/ ISteamUGC_SetItemMetadata( ulong handle, string /*const char **/ pchMetaData );
bool /*bool*/ ISteamUGC_SetItemVisibility( ulong handle, RemoteStoragePublishedFileVisibility /*ERemoteStoragePublishedFileVisibility*/ eVisibility );
bool /*bool*/ ISteamUGC_SetItemTags( ulong updateHandle, ref SteamParamStringArray_t /*const struct SteamParamStringArray_t **/ pTags );
bool /*bool*/ ISteamUGC_SetItemContent( ulong handle, string /*const char **/ pszContentFolder );
bool /*bool*/ ISteamUGC_SetItemPreview( ulong handle, string /*const char **/ pszPreviewFile );
bool /*bool*/ ISteamUGC_SetAllowLegacyUpload( ulong handle, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAllowLegacyUpload );
bool /*bool*/ ISteamUGC_RemoveItemKeyValueTags( ulong handle, string /*const char **/ pchKey );
bool /*bool*/ ISteamUGC_AddItemKeyValueTag( ulong handle, string /*const char **/ pchKey, string /*const char **/ pchValue );
bool /*bool*/ ISteamUGC_AddItemPreviewFile( ulong handle, string /*const char **/ pszPreviewFile, ItemPreviewType /*EItemPreviewType*/ type );
bool /*bool*/ ISteamUGC_AddItemPreviewVideo( ulong handle, string /*const char **/ pszVideoID );
bool /*bool*/ ISteamUGC_UpdateItemPreviewFile( ulong handle, uint /*uint32*/ index, string /*const char **/ pszPreviewFile );
bool /*bool*/ ISteamUGC_UpdateItemPreviewVideo( ulong handle, uint /*uint32*/ index, string /*const char **/ pszVideoID );
bool /*bool*/ ISteamUGC_RemoveItemPreview( ulong handle, uint /*uint32*/ index );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_SubmitItemUpdate( ulong handle, string /*const char **/ pchChangeNote );
ItemUpdateStatus /*EItemUpdateStatus*/ ISteamUGC_GetItemUpdateProgress( ulong handle, out ulong /*uint64 **/ punBytesProcessed, out ulong /*uint64 **/ punBytesTotal );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_SetUserItemVote( ulong nPublishedFileID, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bVoteUp );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_GetUserItemVote( ulong nPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_AddItemToFavorites( uint nAppId, ulong nPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_RemoveItemFromFavorites( uint nAppId, ulong nPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_SubscribeItem( ulong nPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_UnsubscribeItem( ulong nPublishedFileID );
uint /*uint32*/ ISteamUGC_GetNumSubscribedItems();
uint /*uint32*/ ISteamUGC_GetSubscribedItems( IntPtr /*PublishedFileId_t **/ pvecPublishedFileID, uint /*uint32*/ cMaxEntries );
uint /*uint32*/ ISteamUGC_GetItemState( ulong nPublishedFileID );
bool /*bool*/ ISteamUGC_GetItemInstallInfo( ulong nPublishedFileID, out ulong /*uint64 **/ punSizeOnDisk, System.Text.StringBuilder /*char **/ pchFolder, uint /*uint32*/ cchFolderSize, out uint /*uint32 **/ punTimeStamp );
bool /*bool*/ ISteamUGC_GetItemDownloadInfo( ulong nPublishedFileID, out ulong /*uint64 **/ punBytesDownloaded, out ulong /*uint64 **/ punBytesTotal );
bool /*bool*/ ISteamUGC_DownloadItem( ulong nPublishedFileID, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bHighPriority );
bool /*bool*/ ISteamUGC_BInitWorkshopForGameServer( uint unWorkshopDepotID, string /*const char **/ pszFolder );
void /*void*/ ISteamUGC_SuspendDownloads( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bSuspend );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_StartPlaytimeTracking( IntPtr /*PublishedFileId_t **/ pvecPublishedFileID, uint /*uint32*/ unNumPublishedFileIDs );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_StopPlaytimeTracking( IntPtr /*PublishedFileId_t **/ pvecPublishedFileID, uint /*uint32*/ unNumPublishedFileIDs );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_StopPlaytimeTrackingForAllItems();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_AddDependency( ulong nParentPublishedFileID, ulong nChildPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_RemoveDependency( ulong nParentPublishedFileID, ulong nChildPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_AddAppDependency( ulong nPublishedFileID, uint nAppID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_RemoveAppDependency( ulong nPublishedFileID, uint nAppID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_GetAppDependencies( ulong nPublishedFileID );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUGC_DeleteItem( ulong nPublishedFileID );
HSteamUser /*(HSteamUser)*/ ISteamUser_GetHSteamUser();
bool /*bool*/ ISteamUser_BLoggedOn();
CSteamID /*(class CSteamID)*/ ISteamUser_GetSteamID();
int /*int*/ ISteamUser_InitiateGameConnection( IntPtr /*void **/ pAuthBlob, int /*int*/ cbMaxAuthBlob, ulong steamIDGameServer, uint /*uint32*/ unIPServer, ushort /*uint16*/ usPortServer, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bSecure );
void /*void*/ ISteamUser_TerminateGameConnection( uint /*uint32*/ unIPServer, ushort /*uint16*/ usPortServer );
void /*void*/ ISteamUser_TrackAppUsageEvent( ulong gameID, int /*int*/ eAppUsageEvent, string /*const char **/ pchExtraInfo );
bool /*bool*/ ISteamUser_GetUserDataFolder( System.Text.StringBuilder /*char **/ pchBuffer, int /*int*/ cubBuffer );
void /*void*/ ISteamUser_StartVoiceRecording();
void /*void*/ ISteamUser_StopVoiceRecording();
VoiceResult /*EVoiceResult*/ ISteamUser_GetAvailableVoice( out uint /*uint32 **/ pcbCompressed, out uint /*uint32 **/ pcbUncompressed_Deprecated, uint /*uint32*/ nUncompressedVoiceDesiredSampleRate_Deprecated );
VoiceResult /*EVoiceResult*/ ISteamUser_GetVoice( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bWantCompressed, IntPtr /*void **/ pDestBuffer, uint /*uint32*/ cbDestBufferSize, out uint /*uint32 **/ nBytesWritten, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bWantUncompressed_Deprecated, IntPtr /*void **/ pUncompressedDestBuffer_Deprecated, uint /*uint32*/ cbUncompressedDestBufferSize_Deprecated, out uint /*uint32 **/ nUncompressBytesWritten_Deprecated, uint /*uint32*/ nUncompressedVoiceDesiredSampleRate_Deprecated );
VoiceResult /*EVoiceResult*/ ISteamUser_DecompressVoice( IntPtr /*const void **/ pCompressed, uint /*uint32*/ cbCompressed, IntPtr /*void **/ pDestBuffer, uint /*uint32*/ cbDestBufferSize, out uint /*uint32 **/ nBytesWritten, uint /*uint32*/ nDesiredSampleRate );
uint /*uint32*/ ISteamUser_GetVoiceOptimalSampleRate();
HAuthTicket /*(HAuthTicket)*/ ISteamUser_GetAuthSessionTicket( IntPtr /*void **/ pTicket, int /*int*/ cbMaxTicket, out uint /*uint32 **/ pcbTicket );
BeginAuthSessionResult /*EBeginAuthSessionResult*/ ISteamUser_BeginAuthSession( IntPtr /*const void **/ pAuthTicket, int /*int*/ cbAuthTicket, ulong steamID );
void /*void*/ ISteamUser_EndAuthSession( ulong steamID );
void /*void*/ ISteamUser_CancelAuthTicket( uint hAuthTicket );
UserHasLicenseForAppResult /*EUserHasLicenseForAppResult*/ ISteamUser_UserHasLicenseForApp( ulong steamID, uint appID );
bool /*bool*/ ISteamUser_BIsBehindNAT();
void /*void*/ ISteamUser_AdvertiseGame( ulong steamIDGameServer, uint /*uint32*/ unIPServer, ushort /*uint16*/ usPortServer );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUser_RequestEncryptedAppTicket( IntPtr /*void **/ pDataToInclude, int /*int*/ cbDataToInclude );
bool /*bool*/ ISteamUser_GetEncryptedAppTicket( IntPtr /*void **/ pTicket, int /*int*/ cbMaxTicket, out uint /*uint32 **/ pcbTicket );
int /*int*/ ISteamUser_GetGameBadgeLevel( int /*int*/ nSeries, [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bFoil );
int /*int*/ ISteamUser_GetPlayerSteamLevel();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUser_RequestStoreAuthURL( string /*const char **/ pchRedirectURL );
bool /*bool*/ ISteamUser_BIsPhoneVerified();
bool /*bool*/ ISteamUser_BIsTwoFactorEnabled();
bool /*bool*/ ISteamUser_BIsPhoneIdentifying();
bool /*bool*/ ISteamUser_BIsPhoneRequiringVerification();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUser_GetMarketEligibility();
bool /*bool*/ ISteamUserStats_RequestCurrentStats();
bool /*bool*/ ISteamUserStats_GetStat( string /*const char **/ pchName, out int /*int32 **/ pData );
bool /*bool*/ ISteamUserStats_GetStat0( string /*const char **/ pchName, out float /*float **/ pData );
bool /*bool*/ ISteamUserStats_SetStat( string /*const char **/ pchName, int /*int32*/ nData );
bool /*bool*/ ISteamUserStats_SetStat0( string /*const char **/ pchName, float /*float*/ fData );
bool /*bool*/ ISteamUserStats_UpdateAvgRateStat( string /*const char **/ pchName, float /*float*/ flCountThisSession, double /*double*/ dSessionLength );
bool /*bool*/ ISteamUserStats_GetAchievement( string /*const char **/ pchName, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved );
bool /*bool*/ ISteamUserStats_SetAchievement( string /*const char **/ pchName );
bool /*bool*/ ISteamUserStats_ClearAchievement( string /*const char **/ pchName );
bool /*bool*/ ISteamUserStats_GetAchievementAndUnlockTime( string /*const char **/ pchName, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved, out uint /*uint32 **/ punUnlockTime );
bool /*bool*/ ISteamUserStats_StoreStats();
int /*int*/ ISteamUserStats_GetAchievementIcon( string /*const char **/ pchName );
IntPtr ISteamUserStats_GetAchievementDisplayAttribute( string /*const char **/ pchName, string /*const char **/ pchKey );
bool /*bool*/ ISteamUserStats_IndicateAchievementProgress( string /*const char **/ pchName, uint /*uint32*/ nCurProgress, uint /*uint32*/ nMaxProgress );
uint /*uint32*/ ISteamUserStats_GetNumAchievements();
IntPtr ISteamUserStats_GetAchievementName( uint /*uint32*/ iAchievement );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_RequestUserStats( ulong steamIDUser );
bool /*bool*/ ISteamUserStats_GetUserStat( ulong steamIDUser, string /*const char **/ pchName, out int /*int32 **/ pData );
bool /*bool*/ ISteamUserStats_GetUserStat0( ulong steamIDUser, string /*const char **/ pchName, out float /*float **/ pData );
bool /*bool*/ ISteamUserStats_GetUserAchievement( ulong steamIDUser, string /*const char **/ pchName, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved );
bool /*bool*/ ISteamUserStats_GetUserAchievementAndUnlockTime( ulong steamIDUser, string /*const char **/ pchName, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved, out uint /*uint32 **/ punUnlockTime );
bool /*bool*/ ISteamUserStats_ResetAllStats( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bAchievementsToo );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_FindOrCreateLeaderboard( string /*const char **/ pchLeaderboardName, LeaderboardSortMethod /*ELeaderboardSortMethod*/ eLeaderboardSortMethod, LeaderboardDisplayType /*ELeaderboardDisplayType*/ eLeaderboardDisplayType );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_FindLeaderboard( string /*const char **/ pchLeaderboardName );
IntPtr ISteamUserStats_GetLeaderboardName( ulong hSteamLeaderboard );
int /*int*/ ISteamUserStats_GetLeaderboardEntryCount( ulong hSteamLeaderboard );
LeaderboardSortMethod /*ELeaderboardSortMethod*/ ISteamUserStats_GetLeaderboardSortMethod( ulong hSteamLeaderboard );
LeaderboardDisplayType /*ELeaderboardDisplayType*/ ISteamUserStats_GetLeaderboardDisplayType( ulong hSteamLeaderboard );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_DownloadLeaderboardEntries( ulong hSteamLeaderboard, LeaderboardDataRequest /*ELeaderboardDataRequest*/ eLeaderboardDataRequest, int /*int*/ nRangeStart, int /*int*/ nRangeEnd );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_DownloadLeaderboardEntriesForUsers( ulong hSteamLeaderboard, IntPtr /*class CSteamID **/ prgUsers, int /*int*/ cUsers );
bool /*bool*/ ISteamUserStats_GetDownloadedLeaderboardEntry( ulong hSteamLeaderboardEntries, int /*int*/ index, ref LeaderboardEntry_t /*struct LeaderboardEntry_t **/ pLeaderboardEntry, IntPtr /*int32 **/ pDetails, int /*int*/ cDetailsMax );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_UploadLeaderboardScore( ulong hSteamLeaderboard, LeaderboardUploadScoreMethod /*ELeaderboardUploadScoreMethod*/ eLeaderboardUploadScoreMethod, int /*int32*/ nScore, int[] /*const int32 **/ pScoreDetails, int /*int*/ cScoreDetailsCount );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_AttachLeaderboardUGC( ulong hSteamLeaderboard, ulong hUGC );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_GetNumberOfCurrentPlayers();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_RequestGlobalAchievementPercentages();
int /*int*/ ISteamUserStats_GetMostAchievedAchievementInfo( System.Text.StringBuilder /*char **/ pchName, uint /*uint32*/ unNameBufLen, out float /*float **/ pflPercent, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved );
int /*int*/ ISteamUserStats_GetNextMostAchievedAchievementInfo( int /*int*/ iIteratorPrevious, System.Text.StringBuilder /*char **/ pchName, uint /*uint32*/ unNameBufLen, out float /*float **/ pflPercent, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbAchieved );
bool /*bool*/ ISteamUserStats_GetAchievementAchievedPercent( string /*const char **/ pchName, out float /*float **/ pflPercent );
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUserStats_RequestGlobalStats( int /*int*/ nHistoryDays );
bool /*bool*/ ISteamUserStats_GetGlobalStat( string /*const char **/ pchStatName, out long /*int64 **/ pData );
bool /*bool*/ ISteamUserStats_GetGlobalStat0( string /*const char **/ pchStatName, out double /*double **/ pData );
int /*int32*/ ISteamUserStats_GetGlobalStatHistory( string /*const char **/ pchStatName, out long /*int64 **/ pData, uint /*uint32*/ cubData );
int /*int32*/ ISteamUserStats_GetGlobalStatHistory0( string /*const char **/ pchStatName, out double /*double **/ pData, uint /*uint32*/ cubData );
uint /*uint32*/ ISteamUtils_GetSecondsSinceAppActive();
uint /*uint32*/ ISteamUtils_GetSecondsSinceComputerActive();
Universe /*EUniverse*/ ISteamUtils_GetConnectedUniverse();
uint /*uint32*/ ISteamUtils_GetServerRealTime();
IntPtr ISteamUtils_GetIPCountry();
bool /*bool*/ ISteamUtils_GetImageSize( int /*int*/ iImage, out uint /*uint32 **/ pnWidth, out uint /*uint32 **/ pnHeight );
bool /*bool*/ ISteamUtils_GetImageRGBA( int /*int*/ iImage, IntPtr /*uint8 **/ pubDest, int /*int*/ nDestBufferSize );
bool /*bool*/ ISteamUtils_GetCSERIPPort( out uint /*uint32 **/ unIP, out ushort /*uint16 **/ usPort );
byte /*uint8*/ ISteamUtils_GetCurrentBatteryPower();
uint /*uint32*/ ISteamUtils_GetAppID();
void /*void*/ ISteamUtils_SetOverlayNotificationPosition( NotificationPosition /*ENotificationPosition*/ eNotificationPosition );
bool /*bool*/ ISteamUtils_IsAPICallCompleted( ulong hSteamAPICall, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbFailed );
SteamAPICallFailure /*ESteamAPICallFailure*/ ISteamUtils_GetAPICallFailureReason( ulong hSteamAPICall );
bool /*bool*/ ISteamUtils_GetAPICallResult( ulong hSteamAPICall, IntPtr /*void **/ pCallback, int /*int*/ cubCallback, int /*int*/ iCallbackExpected, [MarshalAs(UnmanagedType.U1)] ref bool /*bool **/ pbFailed );
uint /*uint32*/ ISteamUtils_GetIPCCallCount();
void /*void*/ ISteamUtils_SetWarningMessageHook( IntPtr /*SteamAPIWarningMessageHook_t*/ pFunction );
bool /*bool*/ ISteamUtils_IsOverlayEnabled();
bool /*bool*/ ISteamUtils_BOverlayNeedsPresent();
SteamAPICall_t /*(SteamAPICall_t)*/ ISteamUtils_CheckFileSignature( string /*const char **/ szFileName );
bool /*bool*/ ISteamUtils_ShowGamepadTextInput( GamepadTextInputMode /*EGamepadTextInputMode*/ eInputMode, GamepadTextInputLineMode /*EGamepadTextInputLineMode*/ eLineInputMode, string /*const char **/ pchDescription, uint /*uint32*/ unCharMax, string /*const char **/ pchExistingText );
uint /*uint32*/ ISteamUtils_GetEnteredGamepadTextLength();
bool /*bool*/ ISteamUtils_GetEnteredGamepadTextInput( System.Text.StringBuilder /*char **/ pchText, uint /*uint32*/ cchText );
IntPtr ISteamUtils_GetSteamUILanguage();
bool /*bool*/ ISteamUtils_IsSteamRunningInVR();
void /*void*/ ISteamUtils_SetOverlayNotificationInset( int /*int*/ nHorizontalInset, int /*int*/ nVerticalInset );
bool /*bool*/ ISteamUtils_IsSteamInBigPictureMode();
void /*void*/ ISteamUtils_StartVRDashboard();
bool /*bool*/ ISteamUtils_IsVRHeadsetStreamingEnabled();
void /*void*/ ISteamUtils_SetVRHeadsetStreamingEnabled( [MarshalAs(UnmanagedType.U1)] bool /*bool*/ bEnabled );
void /*void*/ ISteamVideo_GetVideoURL( uint unVideoAppID );
bool /*bool*/ ISteamVideo_IsBroadcasting( IntPtr /*int **/ pnNumViewers );
void /*void*/ ISteamVideo_GetOPFSettings( uint unVideoAppID );
bool /*bool*/ ISteamVideo_GetOPFStringForApp( uint unVideoAppID, System.Text.StringBuilder /*char **/ pchBuffer, out int /*int32 **/ pnBufferSize );
bool /*bool*/ SteamApi_SteamAPI_Init();
void /*void*/ SteamApi_SteamAPI_RunCallbacks();
void /*void*/ SteamApi_SteamGameServer_RunCallbacks();
void /*void*/ SteamApi_SteamAPI_RegisterCallback( IntPtr /*void **/ pCallback, int /*int*/ callback );
void /*void*/ SteamApi_SteamAPI_UnregisterCallback( IntPtr /*void **/ pCallback );
void /*void*/ SteamApi_SteamAPI_RegisterCallResult( IntPtr /*void **/ pCallback, ulong callback );
void /*void*/ SteamApi_SteamAPI_UnregisterCallResult( IntPtr /*void **/ pCallback, ulong callback );
bool /*bool*/ SteamApi_SteamInternal_GameServer_Init( uint /*uint32*/ unIP, ushort /*uint16*/ usPort, ushort /*uint16*/ usGamePort, ushort /*uint16*/ usQueryPort, int /*int*/ eServerMode, string /*const char **/ pchVersionString );
void /*void*/ SteamApi_SteamAPI_Shutdown();
void /*void*/ SteamApi_SteamGameServer_Shutdown();
HSteamUser /*(HSteamUser)*/ SteamApi_SteamAPI_GetHSteamUser();
HSteamPipe /*(HSteamPipe)*/ SteamApi_SteamAPI_GetHSteamPipe();
HSteamUser /*(HSteamUser)*/ SteamApi_SteamGameServer_GetHSteamUser();
HSteamPipe /*(HSteamPipe)*/ SteamApi_SteamGameServer_GetHSteamPipe();
IntPtr /*void **/ SteamApi_SteamInternal_CreateInterface( string /*const char **/ version );
bool /*bool*/ SteamApi_SteamAPI_RestartAppIfNecessary( uint /*uint32*/ unOwnAppID );
}
}
}

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using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Facepunch.Steamworks
{
public enum OperatingSystem
{
Unset,
Windows,
Linux,
macOS,
}
}
namespace SteamNative
{
internal static partial class Platform
{
private static Facepunch.Steamworks.OperatingSystem _os;
public static Facepunch.Steamworks.OperatingSystem RunningPlatform()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.Unix:
// macOS sometimes reports to .NET as Unix. Fix is to check against macOS root folders
if (Directory.Exists("/Applications") && Directory.Exists("/System") && Directory.Exists("/Users") && Directory.Exists("/Volumes"))
return Facepunch.Steamworks.OperatingSystem.macOS;
else
return Facepunch.Steamworks.OperatingSystem.Linux;
case PlatformID.MacOSX:
return Facepunch.Steamworks.OperatingSystem.macOS;
default:
return Facepunch.Steamworks.OperatingSystem.Windows;
}
}
internal static Facepunch.Steamworks.OperatingSystem Os
{
get
{
//
// Work out our platform
//
if ( _os == Facepunch.Steamworks.OperatingSystem.Unset )
{
_os = Facepunch.Steamworks.OperatingSystem.Windows;
#if !NET_CORE
// Fixed Bet
_os = RunningPlatform();
#endif
}
return _os;
}
set
{
_os = value;
}
}
public static bool IsWindows => Os == Facepunch.Steamworks.OperatingSystem.Windows;
public static bool IsLinux => Os == Facepunch.Steamworks.OperatingSystem.Linux;
public static bool IsOsx => Os == Facepunch.Steamworks.OperatingSystem.macOS;
/// <summary>
/// We're only Pack = 8 on Windows
/// </summary>
public static bool PackSmall => Os != Facepunch.Steamworks.OperatingSystem.Windows;
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamApi : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamApi()
{
if ( Platform.IsWindows ) platform = new Platform.Windows( ((IntPtr)1) );
else if ( Platform.IsLinux ) platform = new Platform.Linux( ((IntPtr)1) );
else if ( Platform.IsOsx ) platform = new Platform.Mac( ((IntPtr)1) );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// HSteamPipe
public HSteamPipe SteamAPI_GetHSteamPipe()
{
return platform.SteamApi_SteamAPI_GetHSteamPipe();
}
// HSteamUser
public HSteamUser SteamAPI_GetHSteamUser()
{
return platform.SteamApi_SteamAPI_GetHSteamUser();
}
// bool
public bool SteamAPI_Init()
{
return platform.SteamApi_SteamAPI_Init();
}
// void
public void SteamAPI_RegisterCallback( IntPtr pCallback /*void **/, int callback /*int*/ )
{
platform.SteamApi_SteamAPI_RegisterCallback( (IntPtr) pCallback, callback );
}
// void
public void SteamAPI_RegisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
{
platform.SteamApi_SteamAPI_RegisterCallResult( (IntPtr) pCallback, callback.Value );
}
// bool
public bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID /*uint32*/ )
{
return platform.SteamApi_SteamAPI_RestartAppIfNecessary( unOwnAppID );
}
// void
public void SteamAPI_RunCallbacks()
{
platform.SteamApi_SteamAPI_RunCallbacks();
}
// void
public void SteamAPI_Shutdown()
{
platform.SteamApi_SteamAPI_Shutdown();
}
// void
public void SteamAPI_UnregisterCallback( IntPtr pCallback /*void **/ )
{
platform.SteamApi_SteamAPI_UnregisterCallback( (IntPtr) pCallback );
}
// void
public void SteamAPI_UnregisterCallResult( IntPtr pCallback /*void **/, SteamAPICall_t callback /*SteamAPICall_t*/ )
{
platform.SteamApi_SteamAPI_UnregisterCallResult( (IntPtr) pCallback, callback.Value );
}
// HSteamPipe
public HSteamPipe SteamGameServer_GetHSteamPipe()
{
return platform.SteamApi_SteamGameServer_GetHSteamPipe();
}
// HSteamUser
public HSteamUser SteamGameServer_GetHSteamUser()
{
return platform.SteamApi_SteamGameServer_GetHSteamUser();
}
// void
public void SteamGameServer_RunCallbacks()
{
platform.SteamApi_SteamGameServer_RunCallbacks();
}
// void
public void SteamGameServer_Shutdown()
{
platform.SteamApi_SteamGameServer_Shutdown();
}
// IntPtr
public IntPtr SteamInternal_CreateInterface( string version /*const char **/ )
{
return platform.SteamApi_SteamInternal_CreateInterface( version );
}
// bool
public bool SteamInternal_GameServer_Init( uint unIP /*uint32*/, ushort usPort /*uint16*/, ushort usGamePort /*uint16*/, ushort usQueryPort /*uint16*/, int eServerMode /*int*/, string pchVersionString /*const char **/ )
{
return platform.SteamApi_SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamAppList : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamAppList( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// int
public int GetAppBuildId( AppId_t nAppID /*AppId_t*/ )
{
return platform.ISteamAppList_GetAppBuildId( nAppID.Value );
}
// int
// with: Detect_StringFetch True
public string GetAppInstallDir( AppId_t nAppID /*AppId_t*/ )
{
int bSuccess = default( int );
System.Text.StringBuilder pchDirectory_sb = Helpers.TakeStringBuilder();
int cchNameMax = 4096;
bSuccess = platform.ISteamAppList_GetAppInstallDir( nAppID.Value, pchDirectory_sb, cchNameMax );
if ( bSuccess <= 0 ) return null;
return pchDirectory_sb.ToString();
}
// int
// with: Detect_StringFetch True
public string GetAppName( AppId_t nAppID /*AppId_t*/ )
{
int bSuccess = default( int );
System.Text.StringBuilder pchName_sb = Helpers.TakeStringBuilder();
int cchNameMax = 4096;
bSuccess = platform.ISteamAppList_GetAppName( nAppID.Value, pchName_sb, cchNameMax );
if ( bSuccess <= 0 ) return null;
return pchName_sb.ToString();
}
// with: Detect_VectorReturn
// uint
public uint GetInstalledApps( AppId_t[] pvecAppID /*AppId_t **/ )
{
var unMaxAppIDs = (uint) pvecAppID.Length;
fixed ( AppId_t* pvecAppID_ptr = pvecAppID )
{
return platform.ISteamAppList_GetInstalledApps( (IntPtr) pvecAppID_ptr, unMaxAppIDs );
}
}
// uint
public uint GetNumInstalledApps()
{
return platform.ISteamAppList_GetNumInstalledApps();
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamApps : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamApps( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
// with: Detect_StringFetch False
public bool BGetDLCDataByIndex( int iDLC /*int*/, ref AppId_t pAppID /*AppId_t **/, ref bool pbAvailable /*bool **/, out string pchName /*char **/ )
{
bool bSuccess = default( bool );
pchName = string.Empty;
System.Text.StringBuilder pchName_sb = Helpers.TakeStringBuilder();
int cchNameBufferSize = 4096;
bSuccess = platform.ISteamApps_BGetDLCDataByIndex( iDLC, ref pAppID.Value, ref pbAvailable, pchName_sb, cchNameBufferSize );
if ( !bSuccess ) return bSuccess;
pchName = pchName_sb.ToString();
return bSuccess;
}
// bool
public bool BIsAppInstalled( AppId_t appID /*AppId_t*/ )
{
return platform.ISteamApps_BIsAppInstalled( appID.Value );
}
// bool
public bool BIsCybercafe()
{
return platform.ISteamApps_BIsCybercafe();
}
// bool
public bool BIsDlcInstalled( AppId_t appID /*AppId_t*/ )
{
return platform.ISteamApps_BIsDlcInstalled( appID.Value );
}
// bool
public bool BIsLowViolence()
{
return platform.ISteamApps_BIsLowViolence();
}
// bool
public bool BIsSubscribed()
{
return platform.ISteamApps_BIsSubscribed();
}
// bool
public bool BIsSubscribedApp( AppId_t appID /*AppId_t*/ )
{
return platform.ISteamApps_BIsSubscribedApp( appID.Value );
}
// bool
public bool BIsSubscribedFromFamilySharing()
{
return platform.ISteamApps_BIsSubscribedFromFamilySharing();
}
// bool
public bool BIsSubscribedFromFreeWeekend()
{
return platform.ISteamApps_BIsSubscribedFromFreeWeekend();
}
// bool
public bool BIsVACBanned()
{
return platform.ISteamApps_BIsVACBanned();
}
// int
public int GetAppBuildId()
{
return platform.ISteamApps_GetAppBuildId();
}
// uint
// with: Detect_StringFetch True
public string GetAppInstallDir( AppId_t appID /*AppId_t*/ )
{
uint bSuccess = default( uint );
System.Text.StringBuilder pchFolder_sb = Helpers.TakeStringBuilder();
uint cchFolderBufferSize = 4096;
bSuccess = platform.ISteamApps_GetAppInstallDir( appID.Value, pchFolder_sb, cchFolderBufferSize );
if ( bSuccess <= 0 ) return null;
return pchFolder_sb.ToString();
}
// ulong
public ulong GetAppOwner()
{
return platform.ISteamApps_GetAppOwner();
}
// string
// with: Detect_StringReturn
public string GetAvailableGameLanguages()
{
IntPtr string_pointer;
string_pointer = platform.ISteamApps_GetAvailableGameLanguages();
return Marshal.PtrToStringAnsi( string_pointer );
}
// bool
// with: Detect_StringFetch True
public string GetCurrentBetaName()
{
bool bSuccess = default( bool );
System.Text.StringBuilder pchName_sb = Helpers.TakeStringBuilder();
int cchNameBufferSize = 4096;
bSuccess = platform.ISteamApps_GetCurrentBetaName( pchName_sb, cchNameBufferSize );
if ( !bSuccess ) return null;
return pchName_sb.ToString();
}
// string
// with: Detect_StringReturn
public string GetCurrentGameLanguage()
{
IntPtr string_pointer;
string_pointer = platform.ISteamApps_GetCurrentGameLanguage();
return Marshal.PtrToStringAnsi( string_pointer );
}
// int
public int GetDLCCount()
{
return platform.ISteamApps_GetDLCCount();
}
// bool
public bool GetDlcDownloadProgress( AppId_t nAppID /*AppId_t*/, out ulong punBytesDownloaded /*uint64 **/, out ulong punBytesTotal /*uint64 **/ )
{
return platform.ISteamApps_GetDlcDownloadProgress( nAppID.Value, out punBytesDownloaded, out punBytesTotal );
}
// uint
public uint GetEarliestPurchaseUnixTime( AppId_t nAppID /*AppId_t*/ )
{
return platform.ISteamApps_GetEarliestPurchaseUnixTime( nAppID.Value );
}
// SteamAPICall_t
public CallResult<FileDetailsResult_t> GetFileDetails( string pszFileName /*const char **/, Action<FileDetailsResult_t, bool> CallbackFunction = null /*Action<FileDetailsResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamApps_GetFileDetails( pszFileName );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<FileDetailsResult_t>( steamworks, callback, CallbackFunction );
}
// uint
public uint GetInstalledDepots( AppId_t appID /*AppId_t*/, IntPtr pvecDepots /*DepotId_t **/, uint cMaxDepots /*uint32*/ )
{
return platform.ISteamApps_GetInstalledDepots( appID.Value, (IntPtr) pvecDepots, cMaxDepots );
}
// int
// with: Detect_StringFetch True
public string GetLaunchCommandLine()
{
int bSuccess = default( int );
System.Text.StringBuilder pszCommandLine_sb = Helpers.TakeStringBuilder();
int cubCommandLine = 4096;
bSuccess = platform.ISteamApps_GetLaunchCommandLine( pszCommandLine_sb, cubCommandLine );
if ( bSuccess <= 0 ) return null;
return pszCommandLine_sb.ToString();
}
// string
// with: Detect_StringReturn
public string GetLaunchQueryParam( string pchKey /*const char **/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamApps_GetLaunchQueryParam( pchKey );
return Marshal.PtrToStringAnsi( string_pointer );
}
// void
public void InstallDLC( AppId_t nAppID /*AppId_t*/ )
{
platform.ISteamApps_InstallDLC( nAppID.Value );
}
// bool
public bool MarkContentCorrupt( bool bMissingFilesOnly /*bool*/ )
{
return platform.ISteamApps_MarkContentCorrupt( bMissingFilesOnly );
}
// void
public void RequestAllProofOfPurchaseKeys()
{
platform.ISteamApps_RequestAllProofOfPurchaseKeys();
}
// void
public void RequestAppProofOfPurchaseKey( AppId_t nAppID /*AppId_t*/ )
{
platform.ISteamApps_RequestAppProofOfPurchaseKey( nAppID.Value );
}
// void
public void UninstallDLC( AppId_t nAppID /*AppId_t*/ )
{
platform.ISteamApps_UninstallDLC( nAppID.Value );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamClient : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamClient( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool BReleaseSteamPipe( HSteamPipe hSteamPipe /*HSteamPipe*/ )
{
return platform.ISteamClient_BReleaseSteamPipe( hSteamPipe.Value );
}
// bool
public bool BShutdownIfAllPipesClosed()
{
return platform.ISteamClient_BShutdownIfAllPipesClosed();
}
// HSteamUser
public HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe /*HSteamPipe*/ )
{
return platform.ISteamClient_ConnectToGlobalUser( hSteamPipe.Value );
}
// HSteamUser
public HSteamUser CreateLocalUser( out HSteamPipe phSteamPipe /*HSteamPipe **/, AccountType eAccountType /*EAccountType*/ )
{
return platform.ISteamClient_CreateLocalUser( out phSteamPipe.Value, eAccountType );
}
// HSteamPipe
public HSteamPipe CreateSteamPipe()
{
return platform.ISteamClient_CreateSteamPipe();
}
// uint
public uint GetIPCCallCount()
{
return platform.ISteamClient_GetIPCCallCount();
}
// ISteamAppList *
public SteamAppList GetISteamAppList( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamAppList( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamAppList( steamworks, interface_pointer );
}
// ISteamApps *
public SteamApps GetISteamApps( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamApps( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamApps( steamworks, interface_pointer );
}
// ISteamController *
public SteamController GetISteamController( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamController( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamController( steamworks, interface_pointer );
}
// ISteamFriends *
public SteamFriends GetISteamFriends( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamFriends( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamFriends( steamworks, interface_pointer );
}
// ISteamGameSearch *
public SteamGameSearch GetISteamGameSearch( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamGameSearch( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamGameSearch( steamworks, interface_pointer );
}
// ISteamGameServer *
public SteamGameServer GetISteamGameServer( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamGameServer( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamGameServer( steamworks, interface_pointer );
}
// ISteamGameServerStats *
public SteamGameServerStats GetISteamGameServerStats( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamGameServerStats( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamGameServerStats( steamworks, interface_pointer );
}
// IntPtr
public IntPtr GetISteamGenericInterface( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
return platform.ISteamClient_GetISteamGenericInterface( hSteamUser.Value, hSteamPipe.Value, pchVersion );
}
// ISteamHTMLSurface *
public SteamHTMLSurface GetISteamHTMLSurface( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamHTMLSurface( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamHTMLSurface( steamworks, interface_pointer );
}
// ISteamHTTP *
public SteamHTTP GetISteamHTTP( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamHTTP( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamHTTP( steamworks, interface_pointer );
}
// ISteamInput *
public SteamInput GetISteamInput( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamInput( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamInput( steamworks, interface_pointer );
}
// ISteamInventory *
public SteamInventory GetISteamInventory( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamInventory( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamInventory( steamworks, interface_pointer );
}
// ISteamMatchmaking *
public SteamMatchmaking GetISteamMatchmaking( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamMatchmaking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamMatchmaking( steamworks, interface_pointer );
}
// ISteamMatchmakingServers *
public SteamMatchmakingServers GetISteamMatchmakingServers( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamMatchmakingServers( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamMatchmakingServers( steamworks, interface_pointer );
}
// ISteamMusic *
public SteamMusic GetISteamMusic( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamMusic( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamMusic( steamworks, interface_pointer );
}
// ISteamMusicRemote *
public SteamMusicRemote GetISteamMusicRemote( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamMusicRemote( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamMusicRemote( steamworks, interface_pointer );
}
// ISteamNetworking *
public SteamNetworking GetISteamNetworking( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamNetworking( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamNetworking( steamworks, interface_pointer );
}
// ISteamParentalSettings *
public SteamParentalSettings GetISteamParentalSettings( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamParentalSettings( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamParentalSettings( steamworks, interface_pointer );
}
// ISteamParties *
public SteamParties GetISteamParties( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamParties( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamParties( steamworks, interface_pointer );
}
// ISteamRemoteStorage *
public SteamRemoteStorage GetISteamRemoteStorage( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamRemoteStorage( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamRemoteStorage( steamworks, interface_pointer );
}
// ISteamScreenshots *
public SteamScreenshots GetISteamScreenshots( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamScreenshots( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamScreenshots( steamworks, interface_pointer );
}
// ISteamUGC *
public SteamUGC GetISteamUGC( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamUGC( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamUGC( steamworks, interface_pointer );
}
// ISteamUser *
public SteamUser GetISteamUser( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamUser( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamUser( steamworks, interface_pointer );
}
// ISteamUserStats *
public SteamUserStats GetISteamUserStats( HSteamUser hSteamUser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamUserStats( hSteamUser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamUserStats( steamworks, interface_pointer );
}
// ISteamUtils *
public SteamUtils GetISteamUtils( HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamUtils( hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamUtils( steamworks, interface_pointer );
}
// ISteamVideo *
public SteamVideo GetISteamVideo( HSteamUser hSteamuser /*HSteamUser*/, HSteamPipe hSteamPipe /*HSteamPipe*/, string pchVersion /*const char **/ )
{
IntPtr interface_pointer;
interface_pointer = platform.ISteamClient_GetISteamVideo( hSteamuser.Value, hSteamPipe.Value, pchVersion );
if ( interface_pointer == IntPtr.Zero ) throw new System.Exception( $"Error getting interface {pchVersion}");
return new SteamVideo( steamworks, interface_pointer );
}
// void
public void ReleaseUser( HSteamPipe hSteamPipe /*HSteamPipe*/, HSteamUser hUser /*HSteamUser*/ )
{
platform.ISteamClient_ReleaseUser( hSteamPipe.Value, hUser.Value );
}
// void
public void SetLocalIPBinding( uint unIP /*uint32*/, ushort usPort /*uint16*/ )
{
platform.ISteamClient_SetLocalIPBinding( unIP, usPort );
}
// void
public void SetWarningMessageHook( IntPtr pFunction /*SteamAPIWarningMessageHook_t*/ )
{
platform.ISteamClient_SetWarningMessageHook( (IntPtr) pFunction );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamController : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamController( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// void
public void ActivateActionSet( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetHandle /*ControllerActionSetHandle_t*/ )
{
platform.ISteamController_ActivateActionSet( controllerHandle.Value, actionSetHandle.Value );
}
// void
public void ActivateActionSetLayer( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetLayerHandle /*ControllerActionSetHandle_t*/ )
{
platform.ISteamController_ActivateActionSetLayer( controllerHandle.Value, actionSetLayerHandle.Value );
}
// void
public void DeactivateActionSetLayer( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetLayerHandle /*ControllerActionSetHandle_t*/ )
{
platform.ISteamController_DeactivateActionSetLayer( controllerHandle.Value, actionSetLayerHandle.Value );
}
// void
public void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle /*ControllerHandle_t*/ )
{
platform.ISteamController_DeactivateAllActionSetLayers( controllerHandle.Value );
}
// ControllerActionOrigin
public ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, XboxOrigin eOrigin /*EXboxOrigin*/ )
{
return platform.ISteamController_GetActionOriginFromXboxOrigin( controllerHandle.Value, eOrigin );
}
// ControllerActionSetHandle_t
public ControllerActionSetHandle_t GetActionSetHandle( string pszActionSetName /*const char **/ )
{
return platform.ISteamController_GetActionSetHandle( pszActionSetName );
}
// int
public int GetActiveActionSetLayers( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, IntPtr handlesOut /*ControllerActionSetHandle_t **/ )
{
return platform.ISteamController_GetActiveActionSetLayers( controllerHandle.Value, (IntPtr) handlesOut );
}
// InputAnalogActionData_t
public InputAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/ )
{
return platform.ISteamController_GetAnalogActionData( controllerHandle.Value, analogActionHandle.Value );
}
// ControllerAnalogActionHandle_t
public ControllerAnalogActionHandle_t GetAnalogActionHandle( string pszActionName /*const char **/ )
{
return platform.ISteamController_GetAnalogActionHandle( pszActionName );
}
// int
public int GetAnalogActionOrigins( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetHandle /*ControllerActionSetHandle_t*/, ControllerAnalogActionHandle_t analogActionHandle /*ControllerAnalogActionHandle_t*/, out ControllerActionOrigin originsOut /*EControllerActionOrigin **/ )
{
return platform.ISteamController_GetAnalogActionOrigins( controllerHandle.Value, actionSetHandle.Value, analogActionHandle.Value, out originsOut );
}
// int
public int GetConnectedControllers( IntPtr handlesOut /*ControllerHandle_t **/ )
{
return platform.ISteamController_GetConnectedControllers( (IntPtr) handlesOut );
}
// ControllerHandle_t
public ControllerHandle_t GetControllerForGamepadIndex( int nIndex /*int*/ )
{
return platform.ISteamController_GetControllerForGamepadIndex( nIndex );
}
// ControllerActionSetHandle_t
public ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle /*ControllerHandle_t*/ )
{
return platform.ISteamController_GetCurrentActionSet( controllerHandle.Value );
}
// InputDigitalActionData_t
public InputDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerDigitalActionHandle_t digitalActionHandle /*ControllerDigitalActionHandle_t*/ )
{
return platform.ISteamController_GetDigitalActionData( controllerHandle.Value, digitalActionHandle.Value );
}
// ControllerDigitalActionHandle_t
public ControllerDigitalActionHandle_t GetDigitalActionHandle( string pszActionName /*const char **/ )
{
return platform.ISteamController_GetDigitalActionHandle( pszActionName );
}
// int
public int GetDigitalActionOrigins( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerActionSetHandle_t actionSetHandle /*ControllerActionSetHandle_t*/, ControllerDigitalActionHandle_t digitalActionHandle /*ControllerDigitalActionHandle_t*/, out ControllerActionOrigin originsOut /*EControllerActionOrigin **/ )
{
return platform.ISteamController_GetDigitalActionOrigins( controllerHandle.Value, actionSetHandle.Value, digitalActionHandle.Value, out originsOut );
}
// int
public int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle /*ControllerHandle_t*/ )
{
return platform.ISteamController_GetGamepadIndexForController( ulControllerHandle.Value );
}
// string
// with: Detect_StringReturn
public string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin /*EControllerActionOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamController_GetGlyphForActionOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetGlyphForXboxOrigin( XboxOrigin eOrigin /*EXboxOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamController_GetGlyphForXboxOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// SteamInputType
public SteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle /*ControllerHandle_t*/ )
{
return platform.ISteamController_GetInputTypeForHandle( controllerHandle.Value );
}
// InputMotionData_t
public InputMotionData_t GetMotionData( ControllerHandle_t controllerHandle /*ControllerHandle_t*/ )
{
return platform.ISteamController_GetMotionData( controllerHandle.Value );
}
// string
// with: Detect_StringReturn
public string GetStringForActionOrigin( ControllerActionOrigin eOrigin /*EControllerActionOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamController_GetStringForActionOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetStringForXboxOrigin( XboxOrigin eOrigin /*EXboxOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamController_GetStringForXboxOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// bool
public bool Init()
{
return platform.ISteamController_Init();
}
// void
public void RunFrame()
{
platform.ISteamController_RunFrame();
}
// void
public void SetLEDColor( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, byte nColorR /*uint8*/, byte nColorG /*uint8*/, byte nColorB /*uint8*/, uint nFlags /*unsigned int*/ )
{
platform.ISteamController_SetLEDColor( controllerHandle.Value, nColorR, nColorG, nColorB, nFlags );
}
// bool
public bool ShowBindingPanel( ControllerHandle_t controllerHandle /*ControllerHandle_t*/ )
{
return platform.ISteamController_ShowBindingPanel( controllerHandle.Value );
}
// bool
public bool Shutdown()
{
return platform.ISteamController_Shutdown();
}
// void
public void StopAnalogActionMomentum( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ControllerAnalogActionHandle_t eAction /*ControllerAnalogActionHandle_t*/ )
{
platform.ISteamController_StopAnalogActionMomentum( controllerHandle.Value, eAction.Value );
}
// ControllerActionOrigin
public ControllerActionOrigin TranslateActionOrigin( SteamInputType eDestinationInputType /*ESteamInputType*/, ControllerActionOrigin eSourceOrigin /*EControllerActionOrigin*/ )
{
return platform.ISteamController_TranslateActionOrigin( eDestinationInputType, eSourceOrigin );
}
// void
public void TriggerHapticPulse( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/ )
{
platform.ISteamController_TriggerHapticPulse( controllerHandle.Value, eTargetPad, usDurationMicroSec );
}
// void
public void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/, ushort usOffMicroSec /*unsigned short*/, ushort unRepeat /*unsigned short*/, uint nFlags /*unsigned int*/ )
{
platform.ISteamController_TriggerRepeatedHapticPulse( controllerHandle.Value, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
// void
public void TriggerVibration( ControllerHandle_t controllerHandle /*ControllerHandle_t*/, ushort usLeftSpeed /*unsigned short*/, ushort usRightSpeed /*unsigned short*/ )
{
platform.ISteamController_TriggerVibration( controllerHandle.Value, usLeftSpeed, usRightSpeed );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamFriends : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamFriends( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// void
public void ActivateGameOverlay( string pchDialog /*const char **/ )
{
platform.ISteamFriends_ActivateGameOverlay( pchDialog );
}
// void
public void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby /*class CSteamID*/ )
{
platform.ISteamFriends_ActivateGameOverlayInviteDialog( steamIDLobby.Value );
}
// void
public void ActivateGameOverlayToStore( AppId_t nAppID /*AppId_t*/, OverlayToStoreFlag eFlag /*EOverlayToStoreFlag*/ )
{
platform.ISteamFriends_ActivateGameOverlayToStore( nAppID.Value, eFlag );
}
// void
public void ActivateGameOverlayToUser( string pchDialog /*const char **/, CSteamID steamID /*class CSteamID*/ )
{
platform.ISteamFriends_ActivateGameOverlayToUser( pchDialog, steamID.Value );
}
// void
public void ActivateGameOverlayToWebPage( string pchURL /*const char **/, ActivateGameOverlayToWebPageMode eMode /*EActivateGameOverlayToWebPageMode*/ )
{
platform.ISteamFriends_ActivateGameOverlayToWebPage( pchURL, eMode );
}
// void
public void ClearRichPresence()
{
platform.ISteamFriends_ClearRichPresence();
}
// bool
public bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat /*class CSteamID*/ )
{
return platform.ISteamFriends_CloseClanChatWindowInSteam( steamIDClanChat.Value );
}
// SteamAPICall_t
public SteamAPICall_t DownloadClanActivityCounts( IntPtr psteamIDClans /*class CSteamID **/, int cClansToRequest /*int*/ )
{
return platform.ISteamFriends_DownloadClanActivityCounts( (IntPtr) psteamIDClans, cClansToRequest );
}
// SteamAPICall_t
public CallResult<FriendsEnumerateFollowingList_t> EnumerateFollowingList( uint unStartIndex /*uint32*/, Action<FriendsEnumerateFollowingList_t, bool> CallbackFunction = null /*Action<FriendsEnumerateFollowingList_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_EnumerateFollowingList( unStartIndex );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<FriendsEnumerateFollowingList_t>( steamworks, callback, CallbackFunction );
}
// ulong
public ulong GetChatMemberByIndex( CSteamID steamIDClan /*class CSteamID*/, int iUser /*int*/ )
{
return platform.ISteamFriends_GetChatMemberByIndex( steamIDClan.Value, iUser );
}
// bool
public bool GetClanActivityCounts( CSteamID steamIDClan /*class CSteamID*/, out int pnOnline /*int **/, out int pnInGame /*int **/, out int pnChatting /*int **/ )
{
return platform.ISteamFriends_GetClanActivityCounts( steamIDClan.Value, out pnOnline, out pnInGame, out pnChatting );
}
// ulong
public ulong GetClanByIndex( int iClan /*int*/ )
{
return platform.ISteamFriends_GetClanByIndex( iClan );
}
// int
public int GetClanChatMemberCount( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_GetClanChatMemberCount( steamIDClan.Value );
}
// int
public int GetClanChatMessage( CSteamID steamIDClanChat /*class CSteamID*/, int iMessage /*int*/, IntPtr prgchText /*void **/, int cchTextMax /*int*/, out ChatEntryType peChatEntryType /*EChatEntryType **/, out CSteamID psteamidChatter /*class CSteamID **/ )
{
return platform.ISteamFriends_GetClanChatMessage( steamIDClanChat.Value, iMessage, (IntPtr) prgchText, cchTextMax, out peChatEntryType, out psteamidChatter.Value );
}
// int
public int GetClanCount()
{
return platform.ISteamFriends_GetClanCount();
}
// string
// with: Detect_StringReturn
public string GetClanName( CSteamID steamIDClan /*class CSteamID*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetClanName( steamIDClan.Value );
return Marshal.PtrToStringAnsi( string_pointer );
}
// ulong
public ulong GetClanOfficerByIndex( CSteamID steamIDClan /*class CSteamID*/, int iOfficer /*int*/ )
{
return platform.ISteamFriends_GetClanOfficerByIndex( steamIDClan.Value, iOfficer );
}
// int
public int GetClanOfficerCount( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_GetClanOfficerCount( steamIDClan.Value );
}
// ulong
public ulong GetClanOwner( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_GetClanOwner( steamIDClan.Value );
}
// string
// with: Detect_StringReturn
public string GetClanTag( CSteamID steamIDClan /*class CSteamID*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetClanTag( steamIDClan.Value );
return Marshal.PtrToStringAnsi( string_pointer );
}
// ulong
public ulong GetCoplayFriend( int iCoplayFriend /*int*/ )
{
return platform.ISteamFriends_GetCoplayFriend( iCoplayFriend );
}
// int
public int GetCoplayFriendCount()
{
return platform.ISteamFriends_GetCoplayFriendCount();
}
// SteamAPICall_t
public CallResult<FriendsGetFollowerCount_t> GetFollowerCount( CSteamID steamID /*class CSteamID*/, Action<FriendsGetFollowerCount_t, bool> CallbackFunction = null /*Action<FriendsGetFollowerCount_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_GetFollowerCount( steamID.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<FriendsGetFollowerCount_t>( steamworks, callback, CallbackFunction );
}
// ulong
public ulong GetFriendByIndex( int iFriend /*int*/, int iFriendFlags /*int*/ )
{
return platform.ISteamFriends_GetFriendByIndex( iFriend, iFriendFlags );
}
// AppId_t
public AppId_t GetFriendCoplayGame( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendCoplayGame( steamIDFriend.Value );
}
// int
public int GetFriendCoplayTime( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendCoplayTime( steamIDFriend.Value );
}
// int
public int GetFriendCount( int iFriendFlags /*int*/ )
{
return platform.ISteamFriends_GetFriendCount( iFriendFlags );
}
// int
public int GetFriendCountFromSource( CSteamID steamIDSource /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendCountFromSource( steamIDSource.Value );
}
// ulong
public ulong GetFriendFromSourceByIndex( CSteamID steamIDSource /*class CSteamID*/, int iFriend /*int*/ )
{
return platform.ISteamFriends_GetFriendFromSourceByIndex( steamIDSource.Value, iFriend );
}
// bool
public bool GetFriendGamePlayed( CSteamID steamIDFriend /*class CSteamID*/, ref FriendGameInfo_t pFriendGameInfo /*struct FriendGameInfo_t **/ )
{
return platform.ISteamFriends_GetFriendGamePlayed( steamIDFriend.Value, ref pFriendGameInfo );
}
// int
public int GetFriendMessage( CSteamID steamIDFriend /*class CSteamID*/, int iMessageID /*int*/, IntPtr pvData /*void **/, int cubData /*int*/, out ChatEntryType peChatEntryType /*EChatEntryType **/ )
{
return platform.ISteamFriends_GetFriendMessage( steamIDFriend.Value, iMessageID, (IntPtr) pvData, cubData, out peChatEntryType );
}
// string
// with: Detect_StringReturn
public string GetFriendPersonaName( CSteamID steamIDFriend /*class CSteamID*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetFriendPersonaName( steamIDFriend.Value );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetFriendPersonaNameHistory( CSteamID steamIDFriend /*class CSteamID*/, int iPersonaName /*int*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetFriendPersonaNameHistory( steamIDFriend.Value, iPersonaName );
return Marshal.PtrToStringAnsi( string_pointer );
}
// PersonaState
public PersonaState GetFriendPersonaState( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendPersonaState( steamIDFriend.Value );
}
// FriendRelationship
public FriendRelationship GetFriendRelationship( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendRelationship( steamIDFriend.Value );
}
// string
// with: Detect_StringReturn
public string GetFriendRichPresence( CSteamID steamIDFriend /*class CSteamID*/, string pchKey /*const char **/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetFriendRichPresence( steamIDFriend.Value, pchKey );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend /*class CSteamID*/, int iKey /*int*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetFriendRichPresenceKeyByIndex( steamIDFriend.Value, iKey );
return Marshal.PtrToStringAnsi( string_pointer );
}
// int
public int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendRichPresenceKeyCount( steamIDFriend.Value );
}
// int
public int GetFriendsGroupCount()
{
return platform.ISteamFriends_GetFriendsGroupCount();
}
// FriendsGroupID_t
public FriendsGroupID_t GetFriendsGroupIDByIndex( int iFG /*int*/ )
{
return platform.ISteamFriends_GetFriendsGroupIDByIndex( iFG );
}
// int
public int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID /*FriendsGroupID_t*/ )
{
return platform.ISteamFriends_GetFriendsGroupMembersCount( friendsGroupID.Value );
}
// void
public void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID /*FriendsGroupID_t*/, IntPtr pOutSteamIDMembers /*class CSteamID **/, int nMembersCount /*int*/ )
{
platform.ISteamFriends_GetFriendsGroupMembersList( friendsGroupID.Value, (IntPtr) pOutSteamIDMembers, nMembersCount );
}
// string
// with: Detect_StringReturn
public string GetFriendsGroupName( FriendsGroupID_t friendsGroupID /*FriendsGroupID_t*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetFriendsGroupName( friendsGroupID.Value );
return Marshal.PtrToStringAnsi( string_pointer );
}
// int
public int GetFriendSteamLevel( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetFriendSteamLevel( steamIDFriend.Value );
}
// int
public int GetLargeFriendAvatar( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetLargeFriendAvatar( steamIDFriend.Value );
}
// int
public int GetMediumFriendAvatar( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetMediumFriendAvatar( steamIDFriend.Value );
}
// int
public int GetNumChatsWithUnreadPriorityMessages()
{
return platform.ISteamFriends_GetNumChatsWithUnreadPriorityMessages();
}
// string
// with: Detect_StringReturn
public string GetPersonaName()
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetPersonaName();
return Marshal.PtrToStringAnsi( string_pointer );
}
// PersonaState
public PersonaState GetPersonaState()
{
return platform.ISteamFriends_GetPersonaState();
}
// string
// with: Detect_StringReturn
public string GetPlayerNickname( CSteamID steamIDPlayer /*class CSteamID*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamFriends_GetPlayerNickname( steamIDPlayer.Value );
return Marshal.PtrToStringAnsi( string_pointer );
}
// int
public int GetSmallFriendAvatar( CSteamID steamIDFriend /*class CSteamID*/ )
{
return platform.ISteamFriends_GetSmallFriendAvatar( steamIDFriend.Value );
}
// uint
public uint GetUserRestrictions()
{
return platform.ISteamFriends_GetUserRestrictions();
}
// bool
public bool HasFriend( CSteamID steamIDFriend /*class CSteamID*/, int iFriendFlags /*int*/ )
{
return platform.ISteamFriends_HasFriend( steamIDFriend.Value, iFriendFlags );
}
// bool
public bool InviteUserToGame( CSteamID steamIDFriend /*class CSteamID*/, string pchConnectString /*const char **/ )
{
return platform.ISteamFriends_InviteUserToGame( steamIDFriend.Value, pchConnectString );
}
// bool
public bool IsClanChatAdmin( CSteamID steamIDClanChat /*class CSteamID*/, CSteamID steamIDUser /*class CSteamID*/ )
{
return platform.ISteamFriends_IsClanChatAdmin( steamIDClanChat.Value, steamIDUser.Value );
}
// bool
public bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat /*class CSteamID*/ )
{
return platform.ISteamFriends_IsClanChatWindowOpenInSteam( steamIDClanChat.Value );
}
// bool
public bool IsClanOfficialGameGroup( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_IsClanOfficialGameGroup( steamIDClan.Value );
}
// bool
public bool IsClanPublic( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_IsClanPublic( steamIDClan.Value );
}
// SteamAPICall_t
public CallResult<FriendsIsFollowing_t> IsFollowing( CSteamID steamID /*class CSteamID*/, Action<FriendsIsFollowing_t, bool> CallbackFunction = null /*Action<FriendsIsFollowing_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_IsFollowing( steamID.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<FriendsIsFollowing_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool IsUserInSource( CSteamID steamIDUser /*class CSteamID*/, CSteamID steamIDSource /*class CSteamID*/ )
{
return platform.ISteamFriends_IsUserInSource( steamIDUser.Value, steamIDSource.Value );
}
// SteamAPICall_t
public CallResult<JoinClanChatRoomCompletionResult_t> JoinClanChatRoom( CSteamID steamIDClan /*class CSteamID*/, Action<JoinClanChatRoomCompletionResult_t, bool> CallbackFunction = null /*Action<JoinClanChatRoomCompletionResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_JoinClanChatRoom( steamIDClan.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<JoinClanChatRoomCompletionResult_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool LeaveClanChatRoom( CSteamID steamIDClan /*class CSteamID*/ )
{
return platform.ISteamFriends_LeaveClanChatRoom( steamIDClan.Value );
}
// bool
public bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat /*class CSteamID*/ )
{
return platform.ISteamFriends_OpenClanChatWindowInSteam( steamIDClanChat.Value );
}
// bool
public bool ReplyToFriendMessage( CSteamID steamIDFriend /*class CSteamID*/, string pchMsgToSend /*const char **/ )
{
return platform.ISteamFriends_ReplyToFriendMessage( steamIDFriend.Value, pchMsgToSend );
}
// SteamAPICall_t
public CallResult<ClanOfficerListResponse_t> RequestClanOfficerList( CSteamID steamIDClan /*class CSteamID*/, Action<ClanOfficerListResponse_t, bool> CallbackFunction = null /*Action<ClanOfficerListResponse_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_RequestClanOfficerList( steamIDClan.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<ClanOfficerListResponse_t>( steamworks, callback, CallbackFunction );
}
// void
public void RequestFriendRichPresence( CSteamID steamIDFriend /*class CSteamID*/ )
{
platform.ISteamFriends_RequestFriendRichPresence( steamIDFriend.Value );
}
// bool
public bool RequestUserInformation( CSteamID steamIDUser /*class CSteamID*/, bool bRequireNameOnly /*bool*/ )
{
return platform.ISteamFriends_RequestUserInformation( steamIDUser.Value, bRequireNameOnly );
}
// bool
public bool SendClanChatMessage( CSteamID steamIDClanChat /*class CSteamID*/, string pchText /*const char **/ )
{
return platform.ISteamFriends_SendClanChatMessage( steamIDClanChat.Value, pchText );
}
// void
public void SetInGameVoiceSpeaking( CSteamID steamIDUser /*class CSteamID*/, bool bSpeaking /*bool*/ )
{
platform.ISteamFriends_SetInGameVoiceSpeaking( steamIDUser.Value, bSpeaking );
}
// bool
public bool SetListenForFriendsMessages( bool bInterceptEnabled /*bool*/ )
{
return platform.ISteamFriends_SetListenForFriendsMessages( bInterceptEnabled );
}
// SteamAPICall_t
public CallResult<SetPersonaNameResponse_t> SetPersonaName( string pchPersonaName /*const char **/, Action<SetPersonaNameResponse_t, bool> CallbackFunction = null /*Action<SetPersonaNameResponse_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamFriends_SetPersonaName( pchPersonaName );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<SetPersonaNameResponse_t>( steamworks, callback, CallbackFunction );
}
// void
public void SetPlayedWith( CSteamID steamIDUserPlayedWith /*class CSteamID*/ )
{
platform.ISteamFriends_SetPlayedWith( steamIDUserPlayedWith.Value );
}
// bool
public bool SetRichPresence( string pchKey /*const char **/, string pchValue /*const char **/ )
{
return platform.ISteamFriends_SetRichPresence( pchKey, pchValue );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamGameSearch : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamGameSearch( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t AcceptGame()
{
return platform.ISteamGameSearch_AcceptGame();
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t AddGameSearchParams( string pchKeyToFind /*const char **/, string pchValuesToFind /*const char **/ )
{
return platform.ISteamGameSearch_AddGameSearchParams( pchKeyToFind, pchValuesToFind );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t CancelRequestPlayersForGame()
{
return platform.ISteamGameSearch_CancelRequestPlayersForGame();
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t DeclineGame()
{
return platform.ISteamGameSearch_DeclineGame();
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t EndGame( ulong ullUniqueGameID /*uint64*/ )
{
return platform.ISteamGameSearch_EndGame( ullUniqueGameID );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t EndGameSearch()
{
return platform.ISteamGameSearch_EndGameSearch();
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID /*uint64*/ )
{
return platform.ISteamGameSearch_HostConfirmGameStart( ullUniqueGameID );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin /*int*/, int nPlayerMax /*int*/, int nMaxTeamSize /*int*/ )
{
return platform.ISteamGameSearch_RequestPlayersForGame( nPlayerMin, nPlayerMax, nMaxTeamSize );
}
// GameSearchErrorCode_t
// with: Detect_StringFetch False
public GameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost /*class CSteamID*/, out string pchConnectionDetails /*char **/ )
{
GameSearchErrorCode_t bSuccess = default( GameSearchErrorCode_t );
pchConnectionDetails = string.Empty;
System.Text.StringBuilder pchConnectionDetails_sb = Helpers.TakeStringBuilder();
int cubConnectionDetails = 4096;
bSuccess = platform.ISteamGameSearch_RetrieveConnectionDetails( steamIDHost.Value, pchConnectionDetails_sb, cubConnectionDetails );
pchConnectionDetails = pchConnectionDetails_sb.ToString();
return bSuccess;
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin /*int*/, int nPlayerMax /*int*/ )
{
return platform.ISteamGameSearch_SearchForGameSolo( nPlayerMin, nPlayerMax );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby /*class CSteamID*/, int nPlayerMin /*int*/, int nPlayerMax /*int*/ )
{
return platform.ISteamGameSearch_SearchForGameWithLobby( steamIDLobby.Value, nPlayerMin, nPlayerMax );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t SetConnectionDetails( string pchConnectionDetails /*const char **/, int cubConnectionDetails /*int*/ )
{
return platform.ISteamGameSearch_SetConnectionDetails( pchConnectionDetails, cubConnectionDetails );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t SetGameHostParams( string pchKey /*const char **/, string pchValue /*const char **/ )
{
return platform.ISteamGameSearch_SetGameHostParams( pchKey, pchValue );
}
// GameSearchErrorCode_t
public GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID /*uint64*/, CSteamID steamIDPlayer /*class CSteamID*/, PlayerResult_t EPlayerResult /*EPlayerResult_t*/ )
{
return platform.ISteamGameSearch_SubmitPlayerResult( ullUniqueGameID, steamIDPlayer.Value, EPlayerResult );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamGameServer : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamGameServer( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// SteamAPICall_t
public CallResult<AssociateWithClanResult_t> AssociateWithClan( CSteamID steamIDClan /*class CSteamID*/, Action<AssociateWithClanResult_t, bool> CallbackFunction = null /*Action<AssociateWithClanResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServer_AssociateWithClan( steamIDClan.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<AssociateWithClanResult_t>( steamworks, callback, CallbackFunction );
}
// BeginAuthSessionResult
public BeginAuthSessionResult BeginAuthSession( IntPtr pAuthTicket /*const void **/, int cbAuthTicket /*int*/, CSteamID steamID /*class CSteamID*/ )
{
return platform.ISteamGameServer_BeginAuthSession( (IntPtr) pAuthTicket, cbAuthTicket, steamID.Value );
}
// bool
public bool BLoggedOn()
{
return platform.ISteamGameServer_BLoggedOn();
}
// bool
public bool BSecure()
{
return platform.ISteamGameServer_BSecure();
}
// bool
public bool BUpdateUserData( CSteamID steamIDUser /*class CSteamID*/, string pchPlayerName /*const char **/, uint uScore /*uint32*/ )
{
return platform.ISteamGameServer_BUpdateUserData( steamIDUser.Value, pchPlayerName, uScore );
}
// void
public void CancelAuthTicket( HAuthTicket hAuthTicket /*HAuthTicket*/ )
{
platform.ISteamGameServer_CancelAuthTicket( hAuthTicket.Value );
}
// void
public void ClearAllKeyValues()
{
platform.ISteamGameServer_ClearAllKeyValues();
}
// SteamAPICall_t
public CallResult<ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer /*class CSteamID*/, Action<ComputeNewPlayerCompatibilityResult_t, bool> CallbackFunction = null /*Action<ComputeNewPlayerCompatibilityResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServer_ComputeNewPlayerCompatibility( steamIDNewPlayer.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( steamworks, callback, CallbackFunction );
}
// ulong
public ulong CreateUnauthenticatedUserConnection()
{
return platform.ISteamGameServer_CreateUnauthenticatedUserConnection();
}
// void
public void EnableHeartbeats( bool bActive /*bool*/ )
{
platform.ISteamGameServer_EnableHeartbeats( bActive );
}
// void
public void EndAuthSession( CSteamID steamID /*class CSteamID*/ )
{
platform.ISteamGameServer_EndAuthSession( steamID.Value );
}
// void
public void ForceHeartbeat()
{
platform.ISteamGameServer_ForceHeartbeat();
}
// HAuthTicket
public HAuthTicket GetAuthSessionTicket( IntPtr pTicket /*void **/, int cbMaxTicket /*int*/, out uint pcbTicket /*uint32 **/ )
{
return platform.ISteamGameServer_GetAuthSessionTicket( (IntPtr) pTicket, cbMaxTicket, out pcbTicket );
}
// void
public void GetGameplayStats()
{
platform.ISteamGameServer_GetGameplayStats();
}
// int
public int GetNextOutgoingPacket( IntPtr pOut /*void **/, int cbMaxOut /*int*/, out uint pNetAdr /*uint32 **/, out ushort pPort /*uint16 **/ )
{
return platform.ISteamGameServer_GetNextOutgoingPacket( (IntPtr) pOut, cbMaxOut, out pNetAdr, out pPort );
}
// uint
public uint GetPublicIP()
{
return platform.ISteamGameServer_GetPublicIP();
}
// SteamAPICall_t
public CallResult<GSReputation_t> GetServerReputation( Action<GSReputation_t, bool> CallbackFunction = null /*Action<GSReputation_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServer_GetServerReputation();
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<GSReputation_t>( steamworks, callback, CallbackFunction );
}
// ulong
public ulong GetSteamID()
{
return platform.ISteamGameServer_GetSteamID();
}
// bool
public bool HandleIncomingPacket( IntPtr pData /*const void **/, int cbData /*int*/, uint srcIP /*uint32*/, ushort srcPort /*uint16*/ )
{
return platform.ISteamGameServer_HandleIncomingPacket( (IntPtr) pData, cbData, srcIP, srcPort );
}
// bool
public bool InitGameServer( uint unIP /*uint32*/, ushort usGamePort /*uint16*/, ushort usQueryPort /*uint16*/, uint unFlags /*uint32*/, AppId_t nGameAppId /*AppId_t*/, string pchVersionString /*const char **/ )
{
return platform.ISteamGameServer_InitGameServer( unIP, usGamePort, usQueryPort, unFlags, nGameAppId.Value, pchVersionString );
}
// void
public void LogOff()
{
platform.ISteamGameServer_LogOff();
}
// void
public void LogOn( string pszToken /*const char **/ )
{
platform.ISteamGameServer_LogOn( pszToken );
}
// void
public void LogOnAnonymous()
{
platform.ISteamGameServer_LogOnAnonymous();
}
// bool
public bool RequestUserGroupStatus( CSteamID steamIDUser /*class CSteamID*/, CSteamID steamIDGroup /*class CSteamID*/ )
{
return platform.ISteamGameServer_RequestUserGroupStatus( steamIDUser.Value, steamIDGroup.Value );
}
// bool
public bool SendUserConnectAndAuthenticate( uint unIPClient /*uint32*/, IntPtr pvAuthBlob /*const void **/, uint cubAuthBlobSize /*uint32*/, out CSteamID pSteamIDUser /*class CSteamID **/ )
{
return platform.ISteamGameServer_SendUserConnectAndAuthenticate( unIPClient, (IntPtr) pvAuthBlob, cubAuthBlobSize, out pSteamIDUser.Value );
}
// void
public void SendUserDisconnect( CSteamID steamIDUser /*class CSteamID*/ )
{
platform.ISteamGameServer_SendUserDisconnect( steamIDUser.Value );
}
// void
public void SetBotPlayerCount( int cBotplayers /*int*/ )
{
platform.ISteamGameServer_SetBotPlayerCount( cBotplayers );
}
// void
public void SetDedicatedServer( bool bDedicated /*bool*/ )
{
platform.ISteamGameServer_SetDedicatedServer( bDedicated );
}
// void
public void SetGameData( string pchGameData /*const char **/ )
{
platform.ISteamGameServer_SetGameData( pchGameData );
}
// void
public void SetGameDescription( string pszGameDescription /*const char **/ )
{
platform.ISteamGameServer_SetGameDescription( pszGameDescription );
}
// void
public void SetGameTags( string pchGameTags /*const char **/ )
{
platform.ISteamGameServer_SetGameTags( pchGameTags );
}
// void
public void SetHeartbeatInterval( int iHeartbeatInterval /*int*/ )
{
platform.ISteamGameServer_SetHeartbeatInterval( iHeartbeatInterval );
}
// void
public void SetKeyValue( string pKey /*const char **/, string pValue /*const char **/ )
{
platform.ISteamGameServer_SetKeyValue( pKey, pValue );
}
// void
public void SetMapName( string pszMapName /*const char **/ )
{
platform.ISteamGameServer_SetMapName( pszMapName );
}
// void
public void SetMaxPlayerCount( int cPlayersMax /*int*/ )
{
platform.ISteamGameServer_SetMaxPlayerCount( cPlayersMax );
}
// void
public void SetModDir( string pszModDir /*const char **/ )
{
platform.ISteamGameServer_SetModDir( pszModDir );
}
// void
public void SetPasswordProtected( bool bPasswordProtected /*bool*/ )
{
platform.ISteamGameServer_SetPasswordProtected( bPasswordProtected );
}
// void
public void SetProduct( string pszProduct /*const char **/ )
{
platform.ISteamGameServer_SetProduct( pszProduct );
}
// void
public void SetRegion( string pszRegion /*const char **/ )
{
platform.ISteamGameServer_SetRegion( pszRegion );
}
// void
public void SetServerName( string pszServerName /*const char **/ )
{
platform.ISteamGameServer_SetServerName( pszServerName );
}
// void
public void SetSpectatorPort( ushort unSpectatorPort /*uint16*/ )
{
platform.ISteamGameServer_SetSpectatorPort( unSpectatorPort );
}
// void
public void SetSpectatorServerName( string pszSpectatorServerName /*const char **/ )
{
platform.ISteamGameServer_SetSpectatorServerName( pszSpectatorServerName );
}
// UserHasLicenseForAppResult
public UserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID /*class CSteamID*/, AppId_t appID /*AppId_t*/ )
{
return platform.ISteamGameServer_UserHasLicenseForApp( steamID.Value, appID.Value );
}
// bool
public bool WasRestartRequested()
{
return platform.ISteamGameServer_WasRestartRequested();
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamGameServerStats : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamGameServerStats( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool ClearUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/ )
{
return platform.ISteamGameServerStats_ClearUserAchievement( steamIDUser.Value, pchName );
}
// bool
public bool GetUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, ref bool pbAchieved /*bool **/ )
{
return platform.ISteamGameServerStats_GetUserAchievement( steamIDUser.Value, pchName, ref pbAchieved );
}
// bool
public bool GetUserStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, out int pData /*int32 **/ )
{
return platform.ISteamGameServerStats_GetUserStat( steamIDUser.Value, pchName, out pData );
}
// bool
public bool GetUserStat0( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, out float pData /*float **/ )
{
return platform.ISteamGameServerStats_GetUserStat0( steamIDUser.Value, pchName, out pData );
}
// SteamAPICall_t
public CallResult<GSStatsReceived_t> RequestUserStats( CSteamID steamIDUser /*class CSteamID*/, Action<GSStatsReceived_t, bool> CallbackFunction = null /*Action<GSStatsReceived_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServerStats_RequestUserStats( steamIDUser.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<GSStatsReceived_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool SetUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/ )
{
return platform.ISteamGameServerStats_SetUserAchievement( steamIDUser.Value, pchName );
}
// bool
public bool SetUserStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, int nData /*int32*/ )
{
return platform.ISteamGameServerStats_SetUserStat( steamIDUser.Value, pchName, nData );
}
// bool
public bool SetUserStat0( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, float fData /*float*/ )
{
return platform.ISteamGameServerStats_SetUserStat0( steamIDUser.Value, pchName, fData );
}
// SteamAPICall_t
public CallResult<GSStatsStored_t> StoreUserStats( CSteamID steamIDUser /*class CSteamID*/, Action<GSStatsStored_t, bool> CallbackFunction = null /*Action<GSStatsStored_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServerStats_StoreUserStats( steamIDUser.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<GSStatsStored_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool UpdateUserAvgRateStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, float flCountThisSession /*float*/, double dSessionLength /*double*/ )
{
return platform.ISteamGameServerStats_UpdateUserAvgRateStat( steamIDUser.Value, pchName, flCountThisSession, dSessionLength );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamHTMLSurface : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamHTMLSurface( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// void
public void AddHeader( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, string pchKey /*const char **/, string pchValue /*const char **/ )
{
platform.ISteamHTMLSurface_AddHeader( unBrowserHandle.Value, pchKey, pchValue );
}
// void
public void AllowStartRequest( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, bool bAllowed /*bool*/ )
{
platform.ISteamHTMLSurface_AllowStartRequest( unBrowserHandle.Value, bAllowed );
}
// void
public void CopyToClipboard( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_CopyToClipboard( unBrowserHandle.Value );
}
// SteamAPICall_t
public CallResult<HTML_BrowserReady_t> CreateBrowser( string pchUserAgent /*const char **/, string pchUserCSS /*const char **/, Action<HTML_BrowserReady_t, bool> CallbackFunction = null /*Action<HTML_BrowserReady_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamHTMLSurface_CreateBrowser( pchUserAgent, pchUserCSS );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<HTML_BrowserReady_t>( steamworks, callback, CallbackFunction );
}
// void
public void DestructISteamHTMLSurface()
{
platform.ISteamHTMLSurface_DestructISteamHTMLSurface();
}
// void
public void ExecuteJavascript( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, string pchScript /*const char **/ )
{
platform.ISteamHTMLSurface_ExecuteJavascript( unBrowserHandle.Value, pchScript );
}
// void
public void Find( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, string pchSearchStr /*const char **/, bool bCurrentlyInFind /*bool*/, bool bReverse /*bool*/ )
{
platform.ISteamHTMLSurface_Find( unBrowserHandle.Value, pchSearchStr, bCurrentlyInFind, bReverse );
}
// void
public void GetLinkAtPosition( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, int x /*int*/, int y /*int*/ )
{
platform.ISteamHTMLSurface_GetLinkAtPosition( unBrowserHandle.Value, x, y );
}
// void
public void GoBack( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_GoBack( unBrowserHandle.Value );
}
// void
public void GoForward( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_GoForward( unBrowserHandle.Value );
}
// bool
public bool Init()
{
return platform.ISteamHTMLSurface_Init();
}
// void
public void JSDialogResponse( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, bool bResult /*bool*/ )
{
platform.ISteamHTMLSurface_JSDialogResponse( unBrowserHandle.Value, bResult );
}
// void
public void KeyChar( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint cUnicodeChar /*uint32*/, HTMLKeyModifiers eHTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/ )
{
platform.ISteamHTMLSurface_KeyChar( unBrowserHandle.Value, cUnicodeChar, eHTMLKeyModifiers );
}
// void
public void KeyDown( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint nNativeKeyCode /*uint32*/, HTMLKeyModifiers eHTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/, bool bIsSystemKey /*bool*/ )
{
platform.ISteamHTMLSurface_KeyDown( unBrowserHandle.Value, nNativeKeyCode, eHTMLKeyModifiers, bIsSystemKey );
}
// void
public void KeyUp( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint nNativeKeyCode /*uint32*/, HTMLKeyModifiers eHTMLKeyModifiers /*ISteamHTMLSurface::EHTMLKeyModifiers*/ )
{
platform.ISteamHTMLSurface_KeyUp( unBrowserHandle.Value, nNativeKeyCode, eHTMLKeyModifiers );
}
// void
public void LoadURL( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, string pchURL /*const char **/, string pchPostData /*const char **/ )
{
platform.ISteamHTMLSurface_LoadURL( unBrowserHandle.Value, pchURL, pchPostData );
}
// void
public void MouseDoubleClick( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, HTMLMouseButton eMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ )
{
platform.ISteamHTMLSurface_MouseDoubleClick( unBrowserHandle.Value, eMouseButton );
}
// void
public void MouseDown( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, HTMLMouseButton eMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ )
{
platform.ISteamHTMLSurface_MouseDown( unBrowserHandle.Value, eMouseButton );
}
// void
public void MouseMove( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, int x /*int*/, int y /*int*/ )
{
platform.ISteamHTMLSurface_MouseMove( unBrowserHandle.Value, x, y );
}
// void
public void MouseUp( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, HTMLMouseButton eMouseButton /*ISteamHTMLSurface::EHTMLMouseButton*/ )
{
platform.ISteamHTMLSurface_MouseUp( unBrowserHandle.Value, eMouseButton );
}
// void
public void MouseWheel( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, int nDelta /*int32*/ )
{
platform.ISteamHTMLSurface_MouseWheel( unBrowserHandle.Value, nDelta );
}
// void
public void OpenDeveloperTools( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_OpenDeveloperTools( unBrowserHandle.Value );
}
// void
public void PasteFromClipboard( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_PasteFromClipboard( unBrowserHandle.Value );
}
// void
public void Reload( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_Reload( unBrowserHandle.Value );
}
// void
public void RemoveBrowser( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_RemoveBrowser( unBrowserHandle.Value );
}
// void
public void SetBackgroundMode( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, bool bBackgroundMode /*bool*/ )
{
platform.ISteamHTMLSurface_SetBackgroundMode( unBrowserHandle.Value, bBackgroundMode );
}
// void
public void SetCookie( string pchHostname /*const char **/, string pchKey /*const char **/, string pchValue /*const char **/, string pchPath /*const char **/, RTime32 nExpires /*RTime32*/, bool bSecure /*bool*/, bool bHTTPOnly /*bool*/ )
{
platform.ISteamHTMLSurface_SetCookie( pchHostname, pchKey, pchValue, pchPath, nExpires.Value, bSecure, bHTTPOnly );
}
// void
public void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, float flDPIScaling /*float*/ )
{
platform.ISteamHTMLSurface_SetDPIScalingFactor( unBrowserHandle.Value, flDPIScaling );
}
// void
public void SetHorizontalScroll( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint nAbsolutePixelScroll /*uint32*/ )
{
platform.ISteamHTMLSurface_SetHorizontalScroll( unBrowserHandle.Value, nAbsolutePixelScroll );
}
// void
public void SetKeyFocus( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, bool bHasKeyFocus /*bool*/ )
{
platform.ISteamHTMLSurface_SetKeyFocus( unBrowserHandle.Value, bHasKeyFocus );
}
// void
public void SetPageScaleFactor( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, float flZoom /*float*/, int nPointX /*int*/, int nPointY /*int*/ )
{
platform.ISteamHTMLSurface_SetPageScaleFactor( unBrowserHandle.Value, flZoom, nPointX, nPointY );
}
// void
public void SetSize( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint unWidth /*uint32*/, uint unHeight /*uint32*/ )
{
platform.ISteamHTMLSurface_SetSize( unBrowserHandle.Value, unWidth, unHeight );
}
// void
public void SetVerticalScroll( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/, uint nAbsolutePixelScroll /*uint32*/ )
{
platform.ISteamHTMLSurface_SetVerticalScroll( unBrowserHandle.Value, nAbsolutePixelScroll );
}
// bool
public bool Shutdown()
{
return platform.ISteamHTMLSurface_Shutdown();
}
// void
public void StopFind( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_StopFind( unBrowserHandle.Value );
}
// void
public void StopLoad( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_StopLoad( unBrowserHandle.Value );
}
// void
public void ViewSource( HHTMLBrowser unBrowserHandle /*HHTMLBrowser*/ )
{
platform.ISteamHTMLSurface_ViewSource( unBrowserHandle.Value );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamHTTP : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamHTTP( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// HTTPCookieContainerHandle
public HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify /*bool*/ )
{
return platform.ISteamHTTP_CreateCookieContainer( bAllowResponsesToModify );
}
// HTTPRequestHandle
public HTTPRequestHandle CreateHTTPRequest( HTTPMethod eHTTPRequestMethod /*EHTTPMethod*/, string pchAbsoluteURL /*const char **/ )
{
return platform.ISteamHTTP_CreateHTTPRequest( eHTTPRequestMethod, pchAbsoluteURL );
}
// bool
public bool DeferHTTPRequest( HTTPRequestHandle hRequest /*HTTPRequestHandle*/ )
{
return platform.ISteamHTTP_DeferHTTPRequest( hRequest.Value );
}
// bool
public bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, out float pflPercentOut /*float **/ )
{
return platform.ISteamHTTP_GetHTTPDownloadProgressPct( hRequest.Value, out pflPercentOut );
}
// bool
public bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, ref bool pbWasTimedOut /*bool **/ )
{
return platform.ISteamHTTP_GetHTTPRequestWasTimedOut( hRequest.Value, ref pbWasTimedOut );
}
// bool
public bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, out byte pBodyDataBuffer /*uint8 **/, uint unBufferSize /*uint32*/ )
{
return platform.ISteamHTTP_GetHTTPResponseBodyData( hRequest.Value, out pBodyDataBuffer, unBufferSize );
}
// bool
public bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, out uint unBodySize /*uint32 **/ )
{
return platform.ISteamHTTP_GetHTTPResponseBodySize( hRequest.Value, out unBodySize );
}
// bool
public bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchHeaderName /*const char **/, out uint unResponseHeaderSize /*uint32 **/ )
{
return platform.ISteamHTTP_GetHTTPResponseHeaderSize( hRequest.Value, pchHeaderName, out unResponseHeaderSize );
}
// bool
public bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchHeaderName /*const char **/, out byte pHeaderValueBuffer /*uint8 **/, uint unBufferSize /*uint32*/ )
{
return platform.ISteamHTTP_GetHTTPResponseHeaderValue( hRequest.Value, pchHeaderName, out pHeaderValueBuffer, unBufferSize );
}
// bool
public bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, uint cOffset /*uint32*/, out byte pBodyDataBuffer /*uint8 **/, uint unBufferSize /*uint32*/ )
{
return platform.ISteamHTTP_GetHTTPStreamingResponseBodyData( hRequest.Value, cOffset, out pBodyDataBuffer, unBufferSize );
}
// bool
public bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest /*HTTPRequestHandle*/ )
{
return platform.ISteamHTTP_PrioritizeHTTPRequest( hRequest.Value );
}
// bool
public bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer /*HTTPCookieContainerHandle*/ )
{
return platform.ISteamHTTP_ReleaseCookieContainer( hCookieContainer.Value );
}
// bool
public bool ReleaseHTTPRequest( HTTPRequestHandle hRequest /*HTTPRequestHandle*/ )
{
return platform.ISteamHTTP_ReleaseHTTPRequest( hRequest.Value );
}
// bool
public bool SendHTTPRequest( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, ref SteamAPICall_t pCallHandle /*SteamAPICall_t **/ )
{
return platform.ISteamHTTP_SendHTTPRequest( hRequest.Value, ref pCallHandle.Value );
}
// bool
public bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, ref SteamAPICall_t pCallHandle /*SteamAPICall_t **/ )
{
return platform.ISteamHTTP_SendHTTPRequestAndStreamResponse( hRequest.Value, ref pCallHandle.Value );
}
// bool
public bool SetCookie( HTTPCookieContainerHandle hCookieContainer /*HTTPCookieContainerHandle*/, string pchHost /*const char **/, string pchUrl /*const char **/, string pchCookie /*const char **/ )
{
return platform.ISteamHTTP_SetCookie( hCookieContainer.Value, pchHost, pchUrl, pchCookie );
}
// bool
public bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, uint unMilliseconds /*uint32*/ )
{
return platform.ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( hRequest.Value, unMilliseconds );
}
// bool
public bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, ulong ulContextValue /*uint64*/ )
{
return platform.ISteamHTTP_SetHTTPRequestContextValue( hRequest.Value, ulContextValue );
}
// bool
public bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, HTTPCookieContainerHandle hCookieContainer /*HTTPCookieContainerHandle*/ )
{
return platform.ISteamHTTP_SetHTTPRequestCookieContainer( hRequest.Value, hCookieContainer.Value );
}
// bool
public bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchParamName /*const char **/, string pchParamValue /*const char **/ )
{
return platform.ISteamHTTP_SetHTTPRequestGetOrPostParameter( hRequest.Value, pchParamName, pchParamValue );
}
// bool
public bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchHeaderName /*const char **/, string pchHeaderValue /*const char **/ )
{
return platform.ISteamHTTP_SetHTTPRequestHeaderValue( hRequest.Value, pchHeaderName, pchHeaderValue );
}
// bool
public bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, uint unTimeoutSeconds /*uint32*/ )
{
return platform.ISteamHTTP_SetHTTPRequestNetworkActivityTimeout( hRequest.Value, unTimeoutSeconds );
}
// bool
public bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchContentType /*const char **/, out byte pubBody /*uint8 **/, uint unBodyLen /*uint32*/ )
{
return platform.ISteamHTTP_SetHTTPRequestRawPostBody( hRequest.Value, pchContentType, out pubBody, unBodyLen );
}
// bool
public bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, bool bRequireVerifiedCertificate /*bool*/ )
{
return platform.ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate( hRequest.Value, bRequireVerifiedCertificate );
}
// bool
public bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest /*HTTPRequestHandle*/, string pchUserAgentInfo /*const char **/ )
{
return platform.ISteamHTTP_SetHTTPRequestUserAgentInfo( hRequest.Value, pchUserAgentInfo );
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamInput : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamInput( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// void
public void ActivateActionSet( InputHandle_t inputHandle /*InputHandle_t*/, InputActionSetHandle_t actionSetHandle /*InputActionSetHandle_t*/ )
{
platform.ISteamInput_ActivateActionSet( inputHandle.Value, actionSetHandle.Value );
}
// void
public void ActivateActionSetLayer( InputHandle_t inputHandle /*InputHandle_t*/, InputActionSetHandle_t actionSetLayerHandle /*InputActionSetHandle_t*/ )
{
platform.ISteamInput_ActivateActionSetLayer( inputHandle.Value, actionSetLayerHandle.Value );
}
// void
public void DeactivateActionSetLayer( InputHandle_t inputHandle /*InputHandle_t*/, InputActionSetHandle_t actionSetLayerHandle /*InputActionSetHandle_t*/ )
{
platform.ISteamInput_DeactivateActionSetLayer( inputHandle.Value, actionSetLayerHandle.Value );
}
// void
public void DeactivateAllActionSetLayers( InputHandle_t inputHandle /*InputHandle_t*/ )
{
platform.ISteamInput_DeactivateAllActionSetLayers( inputHandle.Value );
}
// InputActionOrigin
public InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle /*InputHandle_t*/, XboxOrigin eOrigin /*EXboxOrigin*/ )
{
return platform.ISteamInput_GetActionOriginFromXboxOrigin( inputHandle.Value, eOrigin );
}
// InputActionSetHandle_t
public InputActionSetHandle_t GetActionSetHandle( string pszActionSetName /*const char **/ )
{
return platform.ISteamInput_GetActionSetHandle( pszActionSetName );
}
// int
public int GetActiveActionSetLayers( InputHandle_t inputHandle /*InputHandle_t*/, IntPtr handlesOut /*InputActionSetHandle_t **/ )
{
return platform.ISteamInput_GetActiveActionSetLayers( inputHandle.Value, (IntPtr) handlesOut );
}
// InputAnalogActionData_t
public InputAnalogActionData_t GetAnalogActionData( InputHandle_t inputHandle /*InputHandle_t*/, InputAnalogActionHandle_t analogActionHandle /*InputAnalogActionHandle_t*/ )
{
return platform.ISteamInput_GetAnalogActionData( inputHandle.Value, analogActionHandle.Value );
}
// InputAnalogActionHandle_t
public InputAnalogActionHandle_t GetAnalogActionHandle( string pszActionName /*const char **/ )
{
return platform.ISteamInput_GetAnalogActionHandle( pszActionName );
}
// int
public int GetAnalogActionOrigins( InputHandle_t inputHandle /*InputHandle_t*/, InputActionSetHandle_t actionSetHandle /*InputActionSetHandle_t*/, InputAnalogActionHandle_t analogActionHandle /*InputAnalogActionHandle_t*/, out InputActionOrigin originsOut /*EInputActionOrigin **/ )
{
return platform.ISteamInput_GetAnalogActionOrigins( inputHandle.Value, actionSetHandle.Value, analogActionHandle.Value, out originsOut );
}
// int
public int GetConnectedControllers( IntPtr handlesOut /*InputHandle_t **/ )
{
return platform.ISteamInput_GetConnectedControllers( (IntPtr) handlesOut );
}
// InputHandle_t
public InputHandle_t GetControllerForGamepadIndex( int nIndex /*int*/ )
{
return platform.ISteamInput_GetControllerForGamepadIndex( nIndex );
}
// InputActionSetHandle_t
public InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle /*InputHandle_t*/ )
{
return platform.ISteamInput_GetCurrentActionSet( inputHandle.Value );
}
// InputDigitalActionData_t
public InputDigitalActionData_t GetDigitalActionData( InputHandle_t inputHandle /*InputHandle_t*/, InputDigitalActionHandle_t digitalActionHandle /*InputDigitalActionHandle_t*/ )
{
return platform.ISteamInput_GetDigitalActionData( inputHandle.Value, digitalActionHandle.Value );
}
// InputDigitalActionHandle_t
public InputDigitalActionHandle_t GetDigitalActionHandle( string pszActionName /*const char **/ )
{
return platform.ISteamInput_GetDigitalActionHandle( pszActionName );
}
// int
public int GetDigitalActionOrigins( InputHandle_t inputHandle /*InputHandle_t*/, InputActionSetHandle_t actionSetHandle /*InputActionSetHandle_t*/, InputDigitalActionHandle_t digitalActionHandle /*InputDigitalActionHandle_t*/, out InputActionOrigin originsOut /*EInputActionOrigin **/ )
{
return platform.ISteamInput_GetDigitalActionOrigins( inputHandle.Value, actionSetHandle.Value, digitalActionHandle.Value, out originsOut );
}
// int
public int GetGamepadIndexForController( InputHandle_t ulinputHandle /*InputHandle_t*/ )
{
return platform.ISteamInput_GetGamepadIndexForController( ulinputHandle.Value );
}
// string
// with: Detect_StringReturn
public string GetGlyphForActionOrigin( InputActionOrigin eOrigin /*EInputActionOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamInput_GetGlyphForActionOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetGlyphForXboxOrigin( XboxOrigin eOrigin /*EXboxOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamInput_GetGlyphForXboxOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// SteamInputType
public SteamInputType GetInputTypeForHandle( InputHandle_t inputHandle /*InputHandle_t*/ )
{
return platform.ISteamInput_GetInputTypeForHandle( inputHandle.Value );
}
// InputMotionData_t
public InputMotionData_t GetMotionData( InputHandle_t inputHandle /*InputHandle_t*/ )
{
return platform.ISteamInput_GetMotionData( inputHandle.Value );
}
// string
// with: Detect_StringReturn
public string GetStringForActionOrigin( InputActionOrigin eOrigin /*EInputActionOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamInput_GetStringForActionOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// string
// with: Detect_StringReturn
public string GetStringForXboxOrigin( XboxOrigin eOrigin /*EXboxOrigin*/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamInput_GetStringForXboxOrigin( eOrigin );
return Marshal.PtrToStringAnsi( string_pointer );
}
// bool
public bool Init()
{
return platform.ISteamInput_Init();
}
// void
public void RunFrame()
{
platform.ISteamInput_RunFrame();
}
// void
public void SetLEDColor( InputHandle_t inputHandle /*InputHandle_t*/, byte nColorR /*uint8*/, byte nColorG /*uint8*/, byte nColorB /*uint8*/, uint nFlags /*unsigned int*/ )
{
platform.ISteamInput_SetLEDColor( inputHandle.Value, nColorR, nColorG, nColorB, nFlags );
}
// bool
public bool ShowBindingPanel( InputHandle_t inputHandle /*InputHandle_t*/ )
{
return platform.ISteamInput_ShowBindingPanel( inputHandle.Value );
}
// bool
public bool Shutdown()
{
return platform.ISteamInput_Shutdown();
}
// void
public void StopAnalogActionMomentum( InputHandle_t inputHandle /*InputHandle_t*/, InputAnalogActionHandle_t eAction /*InputAnalogActionHandle_t*/ )
{
platform.ISteamInput_StopAnalogActionMomentum( inputHandle.Value, eAction.Value );
}
// InputActionOrigin
public InputActionOrigin TranslateActionOrigin( SteamInputType eDestinationInputType /*ESteamInputType*/, InputActionOrigin eSourceOrigin /*EInputActionOrigin*/ )
{
return platform.ISteamInput_TranslateActionOrigin( eDestinationInputType, eSourceOrigin );
}
// void
public void TriggerHapticPulse( InputHandle_t inputHandle /*InputHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/ )
{
platform.ISteamInput_TriggerHapticPulse( inputHandle.Value, eTargetPad, usDurationMicroSec );
}
// void
public void TriggerRepeatedHapticPulse( InputHandle_t inputHandle /*InputHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/, ushort usOffMicroSec /*unsigned short*/, ushort unRepeat /*unsigned short*/, uint nFlags /*unsigned int*/ )
{
platform.ISteamInput_TriggerRepeatedHapticPulse( inputHandle.Value, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
// void
public void TriggerVibration( InputHandle_t inputHandle /*InputHandle_t*/, ushort usLeftSpeed /*unsigned short*/, ushort usRightSpeed /*unsigned short*/ )
{
platform.ISteamInput_TriggerVibration( inputHandle.Value, usLeftSpeed, usRightSpeed );
}
}
}

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@ -1,340 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamInventory : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamInventory( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool AddPromoItem( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemDef_t itemDef /*SteamItemDef_t*/ )
{
return platform.ISteamInventory_AddPromoItem( ref pResultHandle.Value, itemDef.Value );
}
// bool
public bool AddPromoItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemDef_t[] pArrayItemDefs /*const SteamItemDef_t **/, uint unArrayLength /*uint32*/ )
{
return platform.ISteamInventory_AddPromoItems( ref pResultHandle.Value, pArrayItemDefs.Select( x => x.Value ).ToArray(), unArrayLength );
}
// bool
public bool CheckResultSteamID( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/, CSteamID steamIDExpected /*class CSteamID*/ )
{
return platform.ISteamInventory_CheckResultSteamID( resultHandle.Value, steamIDExpected.Value );
}
// bool
public bool ConsumeItem( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemInstanceID_t itemConsume /*SteamItemInstanceID_t*/, uint unQuantity /*uint32*/ )
{
return platform.ISteamInventory_ConsumeItem( ref pResultHandle.Value, itemConsume.Value, unQuantity );
}
// bool
public bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle /*SteamInventoryResult_t **/, IntPtr pBuffer /*const void **/, uint unBufferSize /*uint32*/, bool bRESERVED_MUST_BE_FALSE /*bool*/ )
{
return platform.ISteamInventory_DeserializeResult( ref pOutResultHandle.Value, (IntPtr) pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE );
}
// void
public void DestroyResult( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/ )
{
platform.ISteamInventory_DestroyResult( resultHandle.Value );
}
// bool
public bool ExchangeItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemDef_t[] pArrayGenerate /*const SteamItemDef_t **/, uint[] punArrayGenerateQuantity /*const uint32 **/, uint unArrayGenerateLength /*uint32*/, SteamItemInstanceID_t[] pArrayDestroy /*const SteamItemInstanceID_t **/, uint[] punArrayDestroyQuantity /*const uint32 **/, uint unArrayDestroyLength /*uint32*/ )
{
return platform.ISteamInventory_ExchangeItems( ref pResultHandle.Value, pArrayGenerate.Select( x => x.Value ).ToArray(), punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy.Select( x => x.Value ).ToArray(), punArrayDestroyQuantity, unArrayDestroyLength );
}
// bool
public bool GenerateItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemDef_t[] pArrayItemDefs /*const SteamItemDef_t **/, uint[] punArrayQuantity /*const uint32 **/, uint unArrayLength /*uint32*/ )
{
return platform.ISteamInventory_GenerateItems( ref pResultHandle.Value, pArrayItemDefs.Select( x => x.Value ).ToArray(), punArrayQuantity, unArrayLength );
}
// bool
public bool GetAllItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/ )
{
return platform.ISteamInventory_GetAllItems( ref pResultHandle.Value );
}
// bool
// using: Detect_MultiSizeArrayReturn
public SteamItemDef_t[] GetEligiblePromoItemDefinitionIDs( CSteamID steamID /*class CSteamID*/ )
{
uint punItemDefIDsArraySize = 0;
bool success = false;
success = platform.ISteamInventory_GetEligiblePromoItemDefinitionIDs( steamID.Value, IntPtr.Zero, out punItemDefIDsArraySize );
if ( !success || punItemDefIDsArraySize == 0) return null;
var pItemDefIDs = new SteamItemDef_t[punItemDefIDsArraySize];
fixed ( void* pItemDefIDs_ptr = pItemDefIDs )
{
success = platform.ISteamInventory_GetEligiblePromoItemDefinitionIDs( steamID.Value, (IntPtr) pItemDefIDs_ptr, out punItemDefIDsArraySize );
if ( !success ) return null;
return pItemDefIDs;
}
}
// bool
// using: Detect_MultiSizeArrayReturn
public SteamItemDef_t[] GetItemDefinitionIDs()
{
uint punItemDefIDsArraySize = 0;
bool success = false;
success = platform.ISteamInventory_GetItemDefinitionIDs( IntPtr.Zero, out punItemDefIDsArraySize );
if ( !success || punItemDefIDsArraySize == 0) return null;
var pItemDefIDs = new SteamItemDef_t[punItemDefIDsArraySize];
fixed ( void* pItemDefIDs_ptr = pItemDefIDs )
{
success = platform.ISteamInventory_GetItemDefinitionIDs( (IntPtr) pItemDefIDs_ptr, out punItemDefIDsArraySize );
if ( !success ) return null;
return pItemDefIDs;
}
}
// bool
// with: Detect_StringFetch False
public bool GetItemDefinitionProperty( SteamItemDef_t iDefinition /*SteamItemDef_t*/, string pchPropertyName /*const char **/, out string pchValueBuffer /*char **/ )
{
bool bSuccess = default( bool );
pchValueBuffer = string.Empty;
System.Text.StringBuilder pchValueBuffer_sb = Helpers.TakeStringBuilder();
uint punValueBufferSizeOut = 4096;
bSuccess = platform.ISteamInventory_GetItemDefinitionProperty( iDefinition.Value, pchPropertyName, pchValueBuffer_sb, out punValueBufferSizeOut );
if ( !bSuccess ) return bSuccess;
pchValueBuffer = pchValueBuffer_sb.ToString();
return bSuccess;
}
// bool
public bool GetItemPrice( SteamItemDef_t iDefinition /*SteamItemDef_t*/, out ulong pCurrentPrice /*uint64 **/, out ulong pBasePrice /*uint64 **/ )
{
return platform.ISteamInventory_GetItemPrice( iDefinition.Value, out pCurrentPrice, out pBasePrice );
}
// bool
public bool GetItemsByID( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemInstanceID_t[] pInstanceIDs /*const SteamItemInstanceID_t **/, uint unCountInstanceIDs /*uint32*/ )
{
return platform.ISteamInventory_GetItemsByID( ref pResultHandle.Value, pInstanceIDs.Select( x => x.Value ).ToArray(), unCountInstanceIDs );
}
// bool
public bool GetItemsWithPrices( IntPtr pArrayItemDefs /*SteamItemDef_t **/, IntPtr pCurrentPrices /*uint64 **/, IntPtr pBasePrices /*uint64 **/, uint unArrayLength /*uint32*/ )
{
return platform.ISteamInventory_GetItemsWithPrices( (IntPtr) pArrayItemDefs, (IntPtr) pCurrentPrices, (IntPtr) pBasePrices, unArrayLength );
}
// uint
public uint GetNumItemsWithPrices()
{
return platform.ISteamInventory_GetNumItemsWithPrices();
}
// bool
// with: Detect_StringFetch False
public bool GetResultItemProperty( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/, uint unItemIndex /*uint32*/, string pchPropertyName /*const char **/, out string pchValueBuffer /*char **/ )
{
bool bSuccess = default( bool );
pchValueBuffer = string.Empty;
System.Text.StringBuilder pchValueBuffer_sb = Helpers.TakeStringBuilder();
uint punValueBufferSizeOut = 4096;
bSuccess = platform.ISteamInventory_GetResultItemProperty( resultHandle.Value, unItemIndex, pchPropertyName, pchValueBuffer_sb, out punValueBufferSizeOut );
if ( !bSuccess ) return bSuccess;
pchValueBuffer = pchValueBuffer_sb.ToString();
return bSuccess;
}
// bool
// using: Detect_MultiSizeArrayReturn
public SteamItemDetails_t[] GetResultItems( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/ )
{
uint punOutItemsArraySize = 0;
bool success = false;
success = platform.ISteamInventory_GetResultItems( resultHandle.Value, IntPtr.Zero, out punOutItemsArraySize );
if ( !success || punOutItemsArraySize == 0) return null;
var pOutItemsArray = new SteamItemDetails_t[punOutItemsArraySize];
fixed ( void* pOutItemsArray_ptr = pOutItemsArray )
{
success = platform.ISteamInventory_GetResultItems( resultHandle.Value, (IntPtr) pOutItemsArray_ptr, out punOutItemsArraySize );
if ( !success ) return null;
return pOutItemsArray;
}
}
// Result
public Result GetResultStatus( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/ )
{
return platform.ISteamInventory_GetResultStatus( resultHandle.Value );
}
// uint
public uint GetResultTimestamp( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/ )
{
return platform.ISteamInventory_GetResultTimestamp( resultHandle.Value );
}
// bool
public bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/ )
{
return platform.ISteamInventory_GrantPromoItems( ref pResultHandle.Value );
}
// bool
public bool LoadItemDefinitions()
{
return platform.ISteamInventory_LoadItemDefinitions();
}
// bool
public bool RemoveProperty( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/ )
{
return platform.ISteamInventory_RemoveProperty( handle.Value, nItemID.Value, pchPropertyName );
}
// SteamAPICall_t
public CallResult<SteamInventoryEligiblePromoItemDefIDs_t> RequestEligiblePromoItemDefinitionsIDs( CSteamID steamID /*class CSteamID*/, Action<SteamInventoryEligiblePromoItemDefIDs_t, bool> CallbackFunction = null /*Action<SteamInventoryEligiblePromoItemDefIDs_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamInventory_RequestEligiblePromoItemDefinitionsIDs( steamID.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<SteamInventoryEligiblePromoItemDefIDs_t>( steamworks, callback, CallbackFunction );
}
// SteamAPICall_t
public CallResult<SteamInventoryRequestPricesResult_t> RequestPrices( Action<SteamInventoryRequestPricesResult_t, bool> CallbackFunction = null /*Action<SteamInventoryRequestPricesResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamInventory_RequestPrices();
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<SteamInventoryRequestPricesResult_t>( steamworks, callback, CallbackFunction );
}
// void
public void SendItemDropHeartbeat()
{
platform.ISteamInventory_SendItemDropHeartbeat();
}
// bool
public bool SerializeResult( SteamInventoryResult_t resultHandle /*SteamInventoryResult_t*/, IntPtr pOutBuffer /*void **/, out uint punOutBufferSize /*uint32 **/ )
{
return platform.ISteamInventory_SerializeResult( resultHandle.Value, (IntPtr) pOutBuffer, out punOutBufferSize );
}
// bool
public bool SetProperty( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, string pchPropertyValue /*const char **/ )
{
return platform.ISteamInventory_SetProperty( handle.Value, nItemID.Value, pchPropertyName, pchPropertyValue );
}
// bool
public bool SetProperty0( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, bool bValue /*bool*/ )
{
return platform.ISteamInventory_SetProperty0( handle.Value, nItemID.Value, pchPropertyName, bValue );
}
// bool
public bool SetProperty1( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, long nValue /*int64*/ )
{
return platform.ISteamInventory_SetProperty0( handle.Value, nItemID.Value, pchPropertyName, nValue );
}
// bool
public bool SetProperty2( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, float flValue /*float*/ )
{
return platform.ISteamInventory_SetProperty0( handle.Value, nItemID.Value, pchPropertyName, flValue );
}
// SteamAPICall_t
public CallResult<SteamInventoryStartPurchaseResult_t> StartPurchase( SteamItemDef_t[] pArrayItemDefs /*const SteamItemDef_t **/, uint[] punArrayQuantity /*const uint32 **/, uint unArrayLength /*uint32*/, Action<SteamInventoryStartPurchaseResult_t, bool> CallbackFunction = null /*Action<SteamInventoryStartPurchaseResult_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamInventory_StartPurchase( pArrayItemDefs.Select( x => x.Value ).ToArray(), punArrayQuantity, unArrayLength );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<SteamInventoryStartPurchaseResult_t>( steamworks, callback, CallbackFunction );
}
// SteamInventoryUpdateHandle_t
public SteamInventoryUpdateHandle_t StartUpdateProperties()
{
return platform.ISteamInventory_StartUpdateProperties();
}
// bool
public bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/ )
{
return platform.ISteamInventory_SubmitUpdateProperties( handle.Value, ref pResultHandle.Value );
}
// bool
public bool TradeItems( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, CSteamID steamIDTradePartner /*class CSteamID*/, SteamItemInstanceID_t[] pArrayGive /*const SteamItemInstanceID_t **/, uint[] pArrayGiveQuantity /*const uint32 **/, uint nArrayGiveLength /*uint32*/, SteamItemInstanceID_t[] pArrayGet /*const SteamItemInstanceID_t **/, uint[] pArrayGetQuantity /*const uint32 **/, uint nArrayGetLength /*uint32*/ )
{
return platform.ISteamInventory_TradeItems( ref pResultHandle.Value, steamIDTradePartner.Value, pArrayGive.Select( x => x.Value ).ToArray(), pArrayGiveQuantity, nArrayGiveLength, pArrayGet.Select( x => x.Value ).ToArray(), pArrayGetQuantity, nArrayGetLength );
}
// bool
public bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemInstanceID_t itemIdSource /*SteamItemInstanceID_t*/, uint unQuantity /*uint32*/, SteamItemInstanceID_t itemIdDest /*SteamItemInstanceID_t*/ )
{
return platform.ISteamInventory_TransferItemQuantity( ref pResultHandle.Value, itemIdSource.Value, unQuantity, itemIdDest.Value );
}
// bool
public bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/, SteamItemDef_t dropListDefinition /*SteamItemDef_t*/ )
{
return platform.ISteamInventory_TriggerItemDrop( ref pResultHandle.Value, dropListDefinition.Value );
}
}
}

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@ -1,311 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamMatchmaking : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamMatchmaking( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// int
public int AddFavoriteGame( AppId_t nAppID /*AppId_t*/, uint nIP /*uint32*/, ushort nConnPort /*uint16*/, ushort nQueryPort /*uint16*/, uint unFlags /*uint32*/, uint rTime32LastPlayedOnServer /*uint32*/ )
{
return platform.ISteamMatchmaking_AddFavoriteGame( nAppID.Value, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer );
}
// void
public void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby /*class CSteamID*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter( steamIDLobby.Value );
}
// void
public void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter /*ELobbyDistanceFilter*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListDistanceFilter( eLobbyDistanceFilter );
}
// void
public void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable /*int*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable( nSlotsAvailable );
}
// void
public void AddRequestLobbyListNearValueFilter( string pchKeyToMatch /*const char **/, int nValueToBeCloseTo /*int*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListNearValueFilter( pchKeyToMatch, nValueToBeCloseTo );
}
// void
public void AddRequestLobbyListNumericalFilter( string pchKeyToMatch /*const char **/, int nValueToMatch /*int*/, LobbyComparison eComparisonType /*ELobbyComparison*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListNumericalFilter( pchKeyToMatch, nValueToMatch, eComparisonType );
}
// void
public void AddRequestLobbyListResultCountFilter( int cMaxResults /*int*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListResultCountFilter( cMaxResults );
}
// void
public void AddRequestLobbyListStringFilter( string pchKeyToMatch /*const char **/, string pchValueToMatch /*const char **/, LobbyComparison eComparisonType /*ELobbyComparison*/ )
{
platform.ISteamMatchmaking_AddRequestLobbyListStringFilter( pchKeyToMatch, pchValueToMatch, eComparisonType );
}
// SteamAPICall_t
public CallResult<LobbyCreated_t> CreateLobby( LobbyType eLobbyType /*ELobbyType*/, int cMaxMembers /*int*/, Action<LobbyCreated_t, bool> CallbackFunction = null /*Action<LobbyCreated_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamMatchmaking_CreateLobby( eLobbyType, cMaxMembers );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<LobbyCreated_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool DeleteLobbyData( CSteamID steamIDLobby /*class CSteamID*/, string pchKey /*const char **/ )
{
return platform.ISteamMatchmaking_DeleteLobbyData( steamIDLobby.Value, pchKey );
}
// bool
public bool GetFavoriteGame( int iGame /*int*/, ref AppId_t pnAppID /*AppId_t **/, out uint pnIP /*uint32 **/, out ushort pnConnPort /*uint16 **/, out ushort pnQueryPort /*uint16 **/, out uint punFlags /*uint32 **/, out uint pRTime32LastPlayedOnServer /*uint32 **/ )
{
return platform.ISteamMatchmaking_GetFavoriteGame( iGame, ref pnAppID.Value, out pnIP, out pnConnPort, out pnQueryPort, out punFlags, out pRTime32LastPlayedOnServer );
}
// int
public int GetFavoriteGameCount()
{
return platform.ISteamMatchmaking_GetFavoriteGameCount();
}
// ulong
public ulong GetLobbyByIndex( int iLobby /*int*/ )
{
return platform.ISteamMatchmaking_GetLobbyByIndex( iLobby );
}
// int
public int GetLobbyChatEntry( CSteamID steamIDLobby /*class CSteamID*/, int iChatID /*int*/, out CSteamID pSteamIDUser /*class CSteamID **/, IntPtr pvData /*void **/, int cubData /*int*/, out ChatEntryType peChatEntryType /*EChatEntryType **/ )
{
return platform.ISteamMatchmaking_GetLobbyChatEntry( steamIDLobby.Value, iChatID, out pSteamIDUser.Value, (IntPtr) pvData, cubData, out peChatEntryType );
}
// string
// with: Detect_StringReturn
public string GetLobbyData( CSteamID steamIDLobby /*class CSteamID*/, string pchKey /*const char **/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamMatchmaking_GetLobbyData( steamIDLobby.Value, pchKey );
return Marshal.PtrToStringAnsi( string_pointer );
}
// bool
// with: Detect_StringFetch False
// with: Detect_StringFetch False
public bool GetLobbyDataByIndex( CSteamID steamIDLobby /*class CSteamID*/, int iLobbyData /*int*/, out string pchKey /*char **/, out string pchValue /*char **/ )
{
bool bSuccess = default( bool );
pchKey = string.Empty;
System.Text.StringBuilder pchKey_sb = Helpers.TakeStringBuilder();
int cchKeyBufferSize = 4096;
pchValue = string.Empty;
System.Text.StringBuilder pchValue_sb = Helpers.TakeStringBuilder();
int cchValueBufferSize = 4096;
bSuccess = platform.ISteamMatchmaking_GetLobbyDataByIndex( steamIDLobby.Value, iLobbyData, pchKey_sb, cchKeyBufferSize, pchValue_sb, cchValueBufferSize );
if ( !bSuccess ) return bSuccess;
pchValue = pchValue_sb.ToString();
if ( !bSuccess ) return bSuccess;
pchKey = pchKey_sb.ToString();
return bSuccess;
}
// int
public int GetLobbyDataCount( CSteamID steamIDLobby /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_GetLobbyDataCount( steamIDLobby.Value );
}
// bool
public bool GetLobbyGameServer( CSteamID steamIDLobby /*class CSteamID*/, out uint punGameServerIP /*uint32 **/, out ushort punGameServerPort /*uint16 **/, out CSteamID psteamIDGameServer /*class CSteamID **/ )
{
return platform.ISteamMatchmaking_GetLobbyGameServer( steamIDLobby.Value, out punGameServerIP, out punGameServerPort, out psteamIDGameServer.Value );
}
// ulong
public ulong GetLobbyMemberByIndex( CSteamID steamIDLobby /*class CSteamID*/, int iMember /*int*/ )
{
return platform.ISteamMatchmaking_GetLobbyMemberByIndex( steamIDLobby.Value, iMember );
}
// string
// with: Detect_StringReturn
public string GetLobbyMemberData( CSteamID steamIDLobby /*class CSteamID*/, CSteamID steamIDUser /*class CSteamID*/, string pchKey /*const char **/ )
{
IntPtr string_pointer;
string_pointer = platform.ISteamMatchmaking_GetLobbyMemberData( steamIDLobby.Value, steamIDUser.Value, pchKey );
return Marshal.PtrToStringAnsi( string_pointer );
}
// int
public int GetLobbyMemberLimit( CSteamID steamIDLobby /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_GetLobbyMemberLimit( steamIDLobby.Value );
}
// ulong
public ulong GetLobbyOwner( CSteamID steamIDLobby /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_GetLobbyOwner( steamIDLobby.Value );
}
// int
public int GetNumLobbyMembers( CSteamID steamIDLobby /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_GetNumLobbyMembers( steamIDLobby.Value );
}
// bool
public bool InviteUserToLobby( CSteamID steamIDLobby /*class CSteamID*/, CSteamID steamIDInvitee /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_InviteUserToLobby( steamIDLobby.Value, steamIDInvitee.Value );
}
// SteamAPICall_t
public CallResult<LobbyEnter_t> JoinLobby( CSteamID steamIDLobby /*class CSteamID*/, Action<LobbyEnter_t, bool> CallbackFunction = null /*Action<LobbyEnter_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamMatchmaking_JoinLobby( steamIDLobby.Value );
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<LobbyEnter_t>( steamworks, callback, CallbackFunction );
}
// void
public void LeaveLobby( CSteamID steamIDLobby /*class CSteamID*/ )
{
platform.ISteamMatchmaking_LeaveLobby( steamIDLobby.Value );
}
// bool
public bool RemoveFavoriteGame( AppId_t nAppID /*AppId_t*/, uint nIP /*uint32*/, ushort nConnPort /*uint16*/, ushort nQueryPort /*uint16*/, uint unFlags /*uint32*/ )
{
return platform.ISteamMatchmaking_RemoveFavoriteGame( nAppID.Value, nIP, nConnPort, nQueryPort, unFlags );
}
// bool
public bool RequestLobbyData( CSteamID steamIDLobby /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_RequestLobbyData( steamIDLobby.Value );
}
// SteamAPICall_t
public CallResult<LobbyMatchList_t> RequestLobbyList( Action<LobbyMatchList_t, bool> CallbackFunction = null /*Action<LobbyMatchList_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamMatchmaking_RequestLobbyList();
if ( CallbackFunction == null ) return null;
if ( callback == 0 ) return null;
return new CallResult<LobbyMatchList_t>( steamworks, callback, CallbackFunction );
}
// bool
public bool SendLobbyChatMsg( CSteamID steamIDLobby /*class CSteamID*/, IntPtr pvMsgBody /*const void **/, int cubMsgBody /*int*/ )
{
return platform.ISteamMatchmaking_SendLobbyChatMsg( steamIDLobby.Value, (IntPtr) pvMsgBody, cubMsgBody );
}
// bool
public bool SetLinkedLobby( CSteamID steamIDLobby /*class CSteamID*/, CSteamID steamIDLobbyDependent /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_SetLinkedLobby( steamIDLobby.Value, steamIDLobbyDependent.Value );
}
// bool
public bool SetLobbyData( CSteamID steamIDLobby /*class CSteamID*/, string pchKey /*const char **/, string pchValue /*const char **/ )
{
return platform.ISteamMatchmaking_SetLobbyData( steamIDLobby.Value, pchKey, pchValue );
}
// void
public void SetLobbyGameServer( CSteamID steamIDLobby /*class CSteamID*/, uint unGameServerIP /*uint32*/, ushort unGameServerPort /*uint16*/, CSteamID steamIDGameServer /*class CSteamID*/ )
{
platform.ISteamMatchmaking_SetLobbyGameServer( steamIDLobby.Value, unGameServerIP, unGameServerPort, steamIDGameServer.Value );
}
// bool
public bool SetLobbyJoinable( CSteamID steamIDLobby /*class CSteamID*/, bool bLobbyJoinable /*bool*/ )
{
return platform.ISteamMatchmaking_SetLobbyJoinable( steamIDLobby.Value, bLobbyJoinable );
}
// void
public void SetLobbyMemberData( CSteamID steamIDLobby /*class CSteamID*/, string pchKey /*const char **/, string pchValue /*const char **/ )
{
platform.ISteamMatchmaking_SetLobbyMemberData( steamIDLobby.Value, pchKey, pchValue );
}
// bool
public bool SetLobbyMemberLimit( CSteamID steamIDLobby /*class CSteamID*/, int cMaxMembers /*int*/ )
{
return platform.ISteamMatchmaking_SetLobbyMemberLimit( steamIDLobby.Value, cMaxMembers );
}
// bool
public bool SetLobbyOwner( CSteamID steamIDLobby /*class CSteamID*/, CSteamID steamIDNewOwner /*class CSteamID*/ )
{
return platform.ISteamMatchmaking_SetLobbyOwner( steamIDLobby.Value, steamIDNewOwner.Value );
}
// bool
public bool SetLobbyType( CSteamID steamIDLobby /*class CSteamID*/, LobbyType eLobbyType /*ELobbyType*/ )
{
return platform.ISteamMatchmaking_SetLobbyType( steamIDLobby.Value, eLobbyType );
}
}
}

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@ -1,156 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamMatchmakingServers : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamMatchmakingServers( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// void
public void CancelQuery( HServerListRequest hRequest /*HServerListRequest*/ )
{
platform.ISteamMatchmakingServers_CancelQuery( hRequest.Value );
}
// void
public void CancelServerQuery( HServerQuery hServerQuery /*HServerQuery*/ )
{
platform.ISteamMatchmakingServers_CancelServerQuery( hServerQuery.Value );
}
// int
public int GetServerCount( HServerListRequest hRequest /*HServerListRequest*/ )
{
return platform.ISteamMatchmakingServers_GetServerCount( hRequest.Value );
}
// gameserveritem_t *
// with: Detect_ReturningStruct
public gameserveritem_t GetServerDetails( HServerListRequest hRequest /*HServerListRequest*/, int iServer /*int*/ )
{
IntPtr struct_pointer;
struct_pointer = platform.ISteamMatchmakingServers_GetServerDetails( hRequest.Value, iServer );
if ( struct_pointer == IntPtr.Zero ) return default(gameserveritem_t);
return new gameserveritem_t().Fill( struct_pointer );
}
// bool
public bool IsRefreshing( HServerListRequest hRequest /*HServerListRequest*/ )
{
return platform.ISteamMatchmakingServers_IsRefreshing( hRequest.Value );
}
// HServerQuery
public HServerQuery PingServer( uint unIP /*uint32*/, ushort usPort /*uint16*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingPingResponse **/ )
{
return platform.ISteamMatchmakingServers_PingServer( unIP, usPort, (IntPtr) pRequestServersResponse );
}
// HServerQuery
public HServerQuery PlayerDetails( uint unIP /*uint32*/, ushort usPort /*uint16*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingPlayersResponse **/ )
{
return platform.ISteamMatchmakingServers_PlayerDetails( unIP, usPort, (IntPtr) pRequestServersResponse );
}
// void
public void RefreshQuery( HServerListRequest hRequest /*HServerListRequest*/ )
{
platform.ISteamMatchmakingServers_RefreshQuery( hRequest.Value );
}
// void
public void RefreshServer( HServerListRequest hRequest /*HServerListRequest*/, int iServer /*int*/ )
{
platform.ISteamMatchmakingServers_RefreshServer( hRequest.Value, iServer );
}
// void
public void ReleaseRequest( HServerListRequest hServerListRequest /*HServerListRequest*/ )
{
platform.ISteamMatchmakingServers_ReleaseRequest( hServerListRequest.Value );
}
// HServerListRequest
// with: Detect_MatchmakingFilters
public HServerListRequest RequestFavoritesServerList( AppId_t iApp /*AppId_t*/, IntPtr ppchFilters /*struct MatchMakingKeyValuePair_t ***/, uint nFilters /*uint32*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestFavoritesServerList( iApp.Value, (IntPtr) ppchFilters, nFilters, (IntPtr) pRequestServersResponse );
}
// HServerListRequest
// with: Detect_MatchmakingFilters
public HServerListRequest RequestFriendsServerList( AppId_t iApp /*AppId_t*/, IntPtr ppchFilters /*struct MatchMakingKeyValuePair_t ***/, uint nFilters /*uint32*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestFriendsServerList( iApp.Value, (IntPtr) ppchFilters, nFilters, (IntPtr) pRequestServersResponse );
}
// HServerListRequest
// with: Detect_MatchmakingFilters
public HServerListRequest RequestHistoryServerList( AppId_t iApp /*AppId_t*/, IntPtr ppchFilters /*struct MatchMakingKeyValuePair_t ***/, uint nFilters /*uint32*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestHistoryServerList( iApp.Value, (IntPtr) ppchFilters, nFilters, (IntPtr) pRequestServersResponse );
}
// HServerListRequest
// with: Detect_MatchmakingFilters
public HServerListRequest RequestInternetServerList( AppId_t iApp /*AppId_t*/, IntPtr ppchFilters /*struct MatchMakingKeyValuePair_t ***/, uint nFilters /*uint32*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestInternetServerList( iApp.Value, (IntPtr) ppchFilters, nFilters, (IntPtr) pRequestServersResponse );
}
// HServerListRequest
public HServerListRequest RequestLANServerList( AppId_t iApp /*AppId_t*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestLANServerList( iApp.Value, (IntPtr) pRequestServersResponse );
}
// HServerListRequest
// with: Detect_MatchmakingFilters
public HServerListRequest RequestSpectatorServerList( AppId_t iApp /*AppId_t*/, IntPtr ppchFilters /*struct MatchMakingKeyValuePair_t ***/, uint nFilters /*uint32*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingServerListResponse **/ )
{
return platform.ISteamMatchmakingServers_RequestSpectatorServerList( iApp.Value, (IntPtr) ppchFilters, nFilters, (IntPtr) pRequestServersResponse );
}
// HServerQuery
public HServerQuery ServerRules( uint unIP /*uint32*/, ushort usPort /*uint16*/, IntPtr pRequestServersResponse /*class ISteamMatchmakingRulesResponse **/ )
{
return platform.ISteamMatchmakingServers_ServerRules( unIP, usPort, (IntPtr) pRequestServersResponse );
}
}
}

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@ -1,99 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamMusic : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamMusic( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool BIsEnabled()
{
return platform.ISteamMusic_BIsEnabled();
}
// bool
public bool BIsPlaying()
{
return platform.ISteamMusic_BIsPlaying();
}
// AudioPlayback_Status
public AudioPlayback_Status GetPlaybackStatus()
{
return platform.ISteamMusic_GetPlaybackStatus();
}
// float
public float GetVolume()
{
return platform.ISteamMusic_GetVolume();
}
// void
public void Pause()
{
platform.ISteamMusic_Pause();
}
// void
public void Play()
{
platform.ISteamMusic_Play();
}
// void
public void PlayNext()
{
platform.ISteamMusic_PlayNext();
}
// void
public void PlayPrevious()
{
platform.ISteamMusic_PlayPrevious();
}
// void
public void SetVolume( float flVolume /*float*/ )
{
platform.ISteamMusic_SetVolume( flVolume );
}
}
}

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@ -1,237 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamMusicRemote : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamMusicRemote( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool BActivationSuccess( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_BActivationSuccess( bValue );
}
// bool
public bool BIsCurrentMusicRemote()
{
return platform.ISteamMusicRemote_BIsCurrentMusicRemote();
}
// bool
public bool CurrentEntryDidChange()
{
return platform.ISteamMusicRemote_CurrentEntryDidChange();
}
// bool
public bool CurrentEntryIsAvailable( bool bAvailable /*bool*/ )
{
return platform.ISteamMusicRemote_CurrentEntryIsAvailable( bAvailable );
}
// bool
public bool CurrentEntryWillChange()
{
return platform.ISteamMusicRemote_CurrentEntryWillChange();
}
// bool
public bool DeregisterSteamMusicRemote()
{
return platform.ISteamMusicRemote_DeregisterSteamMusicRemote();
}
// bool
public bool EnableLooped( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnableLooped( bValue );
}
// bool
public bool EnablePlaylists( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnablePlaylists( bValue );
}
// bool
public bool EnablePlayNext( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnablePlayNext( bValue );
}
// bool
public bool EnablePlayPrevious( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnablePlayPrevious( bValue );
}
// bool
public bool EnableQueue( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnableQueue( bValue );
}
// bool
public bool EnableShuffled( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_EnableShuffled( bValue );
}
// bool
public bool PlaylistDidChange()
{
return platform.ISteamMusicRemote_PlaylistDidChange();
}
// bool
public bool PlaylistWillChange()
{
return platform.ISteamMusicRemote_PlaylistWillChange();
}
// bool
public bool QueueDidChange()
{
return platform.ISteamMusicRemote_QueueDidChange();
}
// bool
public bool QueueWillChange()
{
return platform.ISteamMusicRemote_QueueWillChange();
}
// bool
public bool RegisterSteamMusicRemote( string pchName /*const char **/ )
{
return platform.ISteamMusicRemote_RegisterSteamMusicRemote( pchName );
}
// bool
public bool ResetPlaylistEntries()
{
return platform.ISteamMusicRemote_ResetPlaylistEntries();
}
// bool
public bool ResetQueueEntries()
{
return platform.ISteamMusicRemote_ResetQueueEntries();
}
// bool
public bool SetCurrentPlaylistEntry( int nID /*int*/ )
{
return platform.ISteamMusicRemote_SetCurrentPlaylistEntry( nID );
}
// bool
public bool SetCurrentQueueEntry( int nID /*int*/ )
{
return platform.ISteamMusicRemote_SetCurrentQueueEntry( nID );
}
// bool
public bool SetDisplayName( string pchDisplayName /*const char **/ )
{
return platform.ISteamMusicRemote_SetDisplayName( pchDisplayName );
}
// bool
public bool SetPlaylistEntry( int nID /*int*/, int nPosition /*int*/, string pchEntryText /*const char **/ )
{
return platform.ISteamMusicRemote_SetPlaylistEntry( nID, nPosition, pchEntryText );
}
// bool
public bool SetPNGIcon_64x64( IntPtr pvBuffer /*void **/, uint cbBufferLength /*uint32*/ )
{
return platform.ISteamMusicRemote_SetPNGIcon_64x64( (IntPtr) pvBuffer, cbBufferLength );
}
// bool
public bool SetQueueEntry( int nID /*int*/, int nPosition /*int*/, string pchEntryText /*const char **/ )
{
return platform.ISteamMusicRemote_SetQueueEntry( nID, nPosition, pchEntryText );
}
// bool
public bool UpdateCurrentEntryCoverArt( IntPtr pvBuffer /*void **/, uint cbBufferLength /*uint32*/ )
{
return platform.ISteamMusicRemote_UpdateCurrentEntryCoverArt( (IntPtr) pvBuffer, cbBufferLength );
}
// bool
public bool UpdateCurrentEntryElapsedSeconds( int nValue /*int*/ )
{
return platform.ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds( nValue );
}
// bool
public bool UpdateCurrentEntryText( string pchText /*const char **/ )
{
return platform.ISteamMusicRemote_UpdateCurrentEntryText( pchText );
}
// bool
public bool UpdateLooped( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_UpdateLooped( bValue );
}
// bool
public bool UpdatePlaybackStatus( AudioPlayback_Status nStatus /*AudioPlayback_Status*/ )
{
return platform.ISteamMusicRemote_UpdatePlaybackStatus( nStatus );
}
// bool
public bool UpdateShuffled( bool bValue /*bool*/ )
{
return platform.ISteamMusicRemote_UpdateShuffled( bValue );
}
// bool
public bool UpdateVolume( float flValue /*float*/ )
{
return platform.ISteamMusicRemote_UpdateVolume( flValue );
}
}
}

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@ -1,177 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamNetworking : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamNetworking( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows ) platform = new Platform.Windows( pointer );
else if ( Platform.IsLinux ) platform = new Platform.Linux( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid => platform != null && platform.IsValid;
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool AcceptP2PSessionWithUser( CSteamID steamIDRemote /*class CSteamID*/ )
{
return platform.ISteamNetworking_AcceptP2PSessionWithUser( steamIDRemote.Value );
}
// bool
public bool AllowP2PPacketRelay( bool bAllow /*bool*/ )
{
return platform.ISteamNetworking_AllowP2PPacketRelay( bAllow );
}
// bool
public bool CloseP2PChannelWithUser( CSteamID steamIDRemote /*class CSteamID*/, int nChannel /*int*/ )
{
return platform.ISteamNetworking_CloseP2PChannelWithUser( steamIDRemote.Value, nChannel );
}
// bool
public bool CloseP2PSessionWithUser( CSteamID steamIDRemote /*class CSteamID*/ )
{
return platform.ISteamNetworking_CloseP2PSessionWithUser( steamIDRemote.Value );
}
// SNetSocket_t
public SNetSocket_t CreateConnectionSocket( uint nIP /*uint32*/, ushort nPort /*uint16*/, int nTimeoutSec /*int*/ )
{
return platform.ISteamNetworking_CreateConnectionSocket( nIP, nPort, nTimeoutSec );
}
// SNetListenSocket_t
public SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort /*int*/, uint nIP /*uint32*/, ushort nPort /*uint16*/, bool bAllowUseOfPacketRelay /*bool*/ )
{
return platform.ISteamNetworking_CreateListenSocket( nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
}
// SNetSocket_t
public SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget /*class CSteamID*/, int nVirtualPort /*int*/, int nTimeoutSec /*int*/, bool bAllowUseOfPacketRelay /*bool*/ )
{
return platform.ISteamNetworking_CreateP2PConnectionSocket( steamIDTarget.Value, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay );
}
// bool
public bool DestroyListenSocket( SNetListenSocket_t hSocket /*SNetListenSocket_t*/, bool bNotifyRemoteEnd /*bool*/ )
{
return platform.ISteamNetworking_DestroyListenSocket( hSocket.Value, bNotifyRemoteEnd );
}
// bool
public bool DestroySocket( SNetSocket_t hSocket /*SNetSocket_t*/, bool bNotifyRemoteEnd /*bool*/ )
{
return platform.ISteamNetworking_DestroySocket( hSocket.Value, bNotifyRemoteEnd );
}
// bool
public bool GetListenSocketInfo( SNetListenSocket_t hListenSocket /*SNetListenSocket_t*/, out uint pnIP /*uint32 **/, out ushort pnPort /*uint16 **/ )
{
return platform.ISteamNetworking_GetListenSocketInfo( hListenSocket.Value, out pnIP, out pnPort );
}
// int
public int GetMaxPacketSize( SNetSocket_t hSocket /*SNetSocket_t*/ )
{
return platform.ISteamNetworking_GetMaxPacketSize( hSocket.Value );
}
// bool
public bool GetP2PSessionState( CSteamID steamIDRemote /*class CSteamID*/, ref P2PSessionState_t pConnectionState /*struct P2PSessionState_t **/ )
{
return platform.ISteamNetworking_GetP2PSessionState( steamIDRemote.Value, ref pConnectionState );
}
// SNetSocketConnectionType
public SNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket /*SNetSocket_t*/ )
{
return platform.ISteamNetworking_GetSocketConnectionType( hSocket.Value );
}
// bool
public bool GetSocketInfo( SNetSocket_t hSocket /*SNetSocket_t*/, out CSteamID pSteamIDRemote /*class CSteamID **/, IntPtr peSocketStatus /*int **/, out uint punIPRemote /*uint32 **/, out ushort punPortRemote /*uint16 **/ )
{
return platform.ISteamNetworking_GetSocketInfo( hSocket.Value, out pSteamIDRemote.Value, (IntPtr) peSocketStatus, out punIPRemote, out punPortRemote );
}
// bool
public bool IsDataAvailable( SNetListenSocket_t hListenSocket /*SNetListenSocket_t*/, out uint pcubMsgSize /*uint32 **/, ref SNetSocket_t phSocket /*SNetSocket_t **/ )
{
return platform.ISteamNetworking_IsDataAvailable( hListenSocket.Value, out pcubMsgSize, ref phSocket.Value );
}
// bool
public bool IsDataAvailableOnSocket( SNetSocket_t hSocket /*SNetSocket_t*/, out uint pcubMsgSize /*uint32 **/ )
{
return platform.ISteamNetworking_IsDataAvailableOnSocket( hSocket.Value, out pcubMsgSize );
}
// bool
public bool IsP2PPacketAvailable( out uint pcubMsgSize /*uint32 **/, int nChannel /*int*/ )
{
return platform.ISteamNetworking_IsP2PPacketAvailable( out pcubMsgSize, nChannel );
}
// bool
public bool ReadP2PPacket( IntPtr pubDest /*void **/, uint cubDest /*uint32*/, out uint pcubMsgSize /*uint32 **/, out CSteamID psteamIDRemote /*class CSteamID **/, int nChannel /*int*/ )
{
return platform.ISteamNetworking_ReadP2PPacket( (IntPtr) pubDest, cubDest, out pcubMsgSize, out psteamIDRemote.Value, nChannel );
}
// bool
public bool RetrieveData( SNetListenSocket_t hListenSocket /*SNetListenSocket_t*/, IntPtr pubDest /*void **/, uint cubDest /*uint32*/, out uint pcubMsgSize /*uint32 **/, ref SNetSocket_t phSocket /*SNetSocket_t **/ )
{
return platform.ISteamNetworking_RetrieveData( hListenSocket.Value, (IntPtr) pubDest, cubDest, out pcubMsgSize, ref phSocket.Value );
}
// bool
public bool RetrieveDataFromSocket( SNetSocket_t hSocket /*SNetSocket_t*/, IntPtr pubDest /*void **/, uint cubDest /*uint32*/, out uint pcubMsgSize /*uint32 **/ )
{
return platform.ISteamNetworking_RetrieveDataFromSocket( hSocket.Value, (IntPtr) pubDest, cubDest, out pcubMsgSize );
}
// bool
public bool SendDataOnSocket( SNetSocket_t hSocket /*SNetSocket_t*/, IntPtr pubData /*void **/, uint cubData /*uint32*/, bool bReliable /*bool*/ )
{
return platform.ISteamNetworking_SendDataOnSocket( hSocket.Value, (IntPtr) pubData, cubData, bReliable );
}
// bool
public bool SendP2PPacket( CSteamID steamIDRemote /*class CSteamID*/, IntPtr pubData /*const void **/, uint cubData /*uint32*/, P2PSend eP2PSendType /*EP2PSend*/, int nChannel /*int*/ )
{
return platform.ISteamNetworking_SendP2PPacket( steamIDRemote.Value, (IntPtr) pubData, cubData, eP2PSendType, nChannel );
}
}
}

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