diff --git a/Facepunch.Steamworks.Test/ClientTest.cs b/Facepunch.Steamworks.Test/ClientTest.cs
index f8e2ab6..c83105a 100644
--- a/Facepunch.Steamworks.Test/ClientTest.cs
+++ b/Facepunch.Steamworks.Test/ClientTest.cs
@@ -59,23 +59,6 @@ namespace Facepunch.Steamworks.Test
}
}
- [TestMethod]
- public void AuthSessionTicket()
- {
- using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
- {
- var ticket = client.Auth.GetAuthSessionTicket();
-
- Assert.IsTrue( ticket != null );
- Assert.IsTrue( ticket.Handle != 0 );
- Assert.IsTrue( ticket.Data.Length > 0 );
-
- ticket.Cancel();
-
- Assert.IsTrue( ticket.Handle == 0 );
- }
- }
-
[TestMethod]
public void Update()
{
diff --git a/Facepunch.Steamworks/Client/Auth.cs b/Facepunch.Steamworks/Client/Auth.cs
deleted file mode 100644
index d807ae9..0000000
--- a/Facepunch.Steamworks/Client/Auth.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace Facepunch.Steamworks
-{
- public partial class Client : IDisposable
- {
- Auth _auth;
-
- public Auth Auth
- {
- get
- {
- if ( _auth == null )
- _auth = new Auth{ client = this };
-
- return _auth;
- }
- }
- }
-
- public class Auth
- {
- internal Client client;
-
- public class Ticket : IDisposable
- {
- internal Client client;
-
- public byte[] Data;
- public uint Handle;
-
- ///
- /// Cancels a ticket.
- /// You should cancel your ticket when you close the game or leave a server.
- ///
- public void Cancel()
- {
- if ( client.IsValid && Handle != 0 )
- {
- client.native.user.CancelAuthTicket( Handle );
- Handle = 0;
- Data = null;
- }
- }
-
- public void Dispose()
- {
- Cancel();
- }
- }
-
- ///
- /// Which you can send to a server to authenticate that you are who you say you are.
- ///
- public unsafe Ticket GetAuthSessionTicket()
- {
- var data = new byte[1024];
-
- fixed ( byte* b = data )
- {
- uint ticketLength = 0;
- uint ticket = client.native.user.GetAuthSessionTicket( (IntPtr) b, data.Length, out ticketLength );
-
- if ( ticket == 0 )
- return null;
-
- return new Ticket()
- {
- client = client,
- Data = data.Take( (int)ticketLength ).ToArray(),
- Handle = ticket
- };
- }
- }
-
-
- }
-}