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https://github.com/Facepunch/Facepunch.Steamworks.git
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Steamworks SDK 1.51
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@ -191,8 +191,6 @@ namespace Steamworks
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HTML_UpdateToolTip = 4525,
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HTML_HideToolTip = 4526,
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HTML_BrowserRestarted = 4527,
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BroadcastUploadStart = 4604,
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BroadcastUploadStop = 4605,
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GetVideoURLResult = 4611,
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GetOPFSettingsResult = 4624,
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SteamInventoryResultReady = 4700,
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@ -403,8 +401,6 @@ namespace Steamworks
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{ CallbackType.HTML_UpdateToolTip, typeof( HTML_UpdateToolTip_t )},
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{ CallbackType.HTML_HideToolTip, typeof( HTML_HideToolTip_t )},
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{ CallbackType.HTML_BrowserRestarted, typeof( HTML_BrowserRestarted_t )},
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{ CallbackType.BroadcastUploadStart, typeof( BroadcastUploadStart_t )},
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{ CallbackType.BroadcastUploadStop, typeof( BroadcastUploadStop_t )},
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{ CallbackType.GetVideoURLResult, typeof( GetVideoURLResult_t )},
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{ CallbackType.GetOPFSettingsResult, typeof( GetOPFSettingsResult_t )},
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{ CallbackType.SteamInventoryResultReady, typeof( SteamInventoryResultReady_t )},
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@ -15,9 +15,9 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v007", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamController_v007();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v007();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v008", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamController_v008();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v008();
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#region FunctionMeta
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@ -852,5 +852,15 @@ namespace Steamworks
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString", CallingConvention = Platform.CC)]
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private static extern void _ActivateGameOverlayInviteDialogConnectString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString );
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#endregion
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internal void ActivateGameOverlayInviteDialogConnectString( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectString )
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{
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_ActivateGameOverlayInviteDialogConnectString( Self, pchConnectString );
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}
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}
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}
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@ -15,9 +15,9 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v001", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamInput_v001();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v001();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v002", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamInput_v002();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v002();
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#region FunctionMeta
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@ -15,12 +15,12 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingMessages_v002", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingMessages_v002();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingMessages_v002();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingMessages_v002", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerNetworkingMessages_v002();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingMessages_v002();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingMessages_SteamAPI_v002", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingMessages_SteamAPI_v002();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingMessages_SteamAPI_v002();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002();
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#region FunctionMeta
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@ -15,12 +15,12 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingSockets_v009", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingSockets_v009();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingSockets_v009();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingSockets_v009", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerNetworkingSockets_v009();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingSockets_v009();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingSockets_SteamAPI_v009", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingSockets_SteamAPI_v009();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingSockets_SteamAPI_v009();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009();
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#region FunctionMeta
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@ -15,9 +15,9 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingUtils_v003", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingUtils_v003();
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public override IntPtr GetGlobalInterfacePointer() => SteamAPI_SteamNetworkingUtils_v003();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingUtils_SteamAPI_v003", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingUtils_SteamAPI_v003();
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public override IntPtr GetGlobalInterfacePointer() => SteamAPI_SteamNetworkingUtils_SteamAPI_v003();
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#region FunctionMeta
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@ -15,12 +15,12 @@ namespace Steamworks
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUGC_v014", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamUGC_v014();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUGC_v014();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUGC_v014", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerUGC_v014();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUGC_v014();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUGC_v015", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamUGC_v015();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUGC_v015();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUGC_v015", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamGameServerUGC_v015();
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public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUGC_v015();
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#region FunctionMeta
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@ -90,6 +90,45 @@ namespace Steamworks
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCNumTags", CallingConvention = Platform.CC)]
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private static extern uint _GetQueryUGCNumTags( IntPtr self, UGCQueryHandle_t handle, uint index );
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#endregion
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internal uint GetQueryUGCNumTags( UGCQueryHandle_t handle, uint index )
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{
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var returnValue = _GetQueryUGCNumTags( Self, handle, index );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCTag", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetQueryUGCTag( IntPtr self, UGCQueryHandle_t handle, uint index, uint indexTag, IntPtr pchValue, uint cchValueSize );
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#endregion
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internal bool GetQueryUGCTag( UGCQueryHandle_t handle, uint index, uint indexTag, out string pchValue )
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{
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IntPtr mempchValue = Helpers.TakeMemory();
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var returnValue = _GetQueryUGCTag( Self, handle, index, indexTag, mempchValue, (1024 * 32) );
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pchValue = Helpers.MemoryToString( mempchValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetQueryUGCTagDisplayName( IntPtr self, UGCQueryHandle_t handle, uint index, uint indexTag, IntPtr pchValue, uint cchValueSize );
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#endregion
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internal bool GetQueryUGCTagDisplayName( UGCQueryHandle_t handle, uint index, uint indexTag, out string pchValue )
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{
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IntPtr mempchValue = Helpers.TakeMemory();
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var returnValue = _GetQueryUGCTagDisplayName( Self, handle, index, indexTag, mempchValue, (1024 * 32) );
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pchValue = Helpers.MemoryToString( mempchValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCPreviewURL", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetCSERIPPort", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetCSERIPPort( IntPtr self, ref uint unIP, ref ushort usPort );
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#endregion
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internal bool GetCSERIPPort( ref uint unIP, ref ushort usPort )
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{
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var returnValue = _GetCSERIPPort( Self, ref unIP, ref usPort );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetCurrentBatteryPower", CallingConvention = Platform.CC)]
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private static extern byte _GetCurrentBatteryPower( IntPtr self );
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@ -6,31 +6,6 @@ using System.Threading.Tasks;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct BroadcastUploadStart_t : ICallbackData
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{
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[MarshalAs(UnmanagedType.I1)]
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internal bool IsRTMP; // m_bIsRTMP bool
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#region SteamCallback
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public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(BroadcastUploadStart_t) );
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public int DataSize => _datasize;
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public CallbackType CallbackType => CallbackType.BroadcastUploadStart;
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#endregion
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct BroadcastUploadStop_t : ICallbackData
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{
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internal BroadcastUploadResult Result; // m_eResult EBroadcastUploadResult
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#region SteamCallback
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public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(BroadcastUploadStop_t) );
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public int DataSize => _datasize;
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public CallbackType CallbackType => CallbackType.BroadcastUploadStop;
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#endregion
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamServersConnected_t : ICallbackData
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{
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internal static readonly int k_nSteamNetworkingConfig_P2P_Transport_ICE_Enable_Public = 4;
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internal static readonly int k_nSteamNetworkingConfig_P2P_Transport_ICE_Enable_All = 0x7fffffff;
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internal static readonly SteamNetworkingPOPID k_SteamDatagramPOPID_dev = ( ( uint ) 'd' << 16 ) | ( ( uint ) 'e' << 8 ) | ( uint ) 'v';
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internal static readonly uint k_unServerFlagNone = 0x00;
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internal static readonly uint k_unServerFlagActive = 0x01;
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internal static readonly uint k_unServerFlagSecure = 0x02;
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internal static readonly uint k_unServerFlagDedicated = 0x04;
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internal static readonly uint k_unServerFlagLinux = 0x08;
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internal static readonly uint k_unServerFlagPassworded = 0x10;
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internal static readonly uint k_unServerFlagPrivate = 0x20;
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internal static readonly uint k_cbSteamDatagramMaxSerializedTicket = 512;
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internal static readonly uint k_cbMaxSteamDatagramGameCoordinatorServerLoginAppData = 2048;
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internal static readonly uint k_cbMaxSteamDatagramGameCoordinatorServerLoginSerialized = 4096;
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@ -149,6 +149,9 @@ namespace Steamworks
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AccountDeleted = 114,
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ExistingUserCancelledLicense = 115,
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CommunityCooldown = 116,
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NoLauncherSpecified = 117,
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MustAgreeToSSA = 118,
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LauncherMigrated = 119,
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}
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//
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@ -316,7 +319,7 @@ namespace Steamworks
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Comic_UNUSED = 32768,
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Beta = 65536,
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Shortcut = 1073741824,
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DepotOnly = -2147483648,
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DepotOnly_DEPRECATED = -2147483648,
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}
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//
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@ -489,6 +492,7 @@ namespace Steamworks
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MDType_HP_Unknown = 80,
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MDType_HP_WindowsMR = 81,
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MDType_HP_Reverb = 82,
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MDType_HP_ReverbG2 = 1463,
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MDType_Samsung_Unknown = 90,
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MDType_Samsung_Odyssey = 91,
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MDType_Unannounced_Unknown = 100,
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@ -1002,10 +1006,10 @@ namespace Steamworks
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public enum P2PSessionError : int
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{
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None = 0,
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NotRunningApp = 1,
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NoRightsToApp = 2,
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DestinationNotLoggedIn = 3,
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Timeout = 4,
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NotRunningApp_DELETED = 1,
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DestinationNotLoggedIn_DELETED = 3,
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Max = 5,
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}
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@ -1404,7 +1408,82 @@ namespace Steamworks
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Switch_Reserved18 = 255,
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Switch_Reserved19 = 256,
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Switch_Reserved20 = 257,
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Count = 258,
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PS5_X = 258,
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PS5_Circle = 259,
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PS5_Triangle = 260,
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PS5_Square = 261,
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PS5_LeftBumper = 262,
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PS5_RightBumper = 263,
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PS5_Option = 264,
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PS5_Create = 265,
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PS5_Mute = 266,
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PS5_LeftPad_Touch = 267,
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PS5_LeftPad_Swipe = 268,
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PS5_LeftPad_Click = 269,
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PS5_LeftPad_DPadNorth = 270,
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PS5_LeftPad_DPadSouth = 271,
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PS5_LeftPad_DPadWest = 272,
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PS5_LeftPad_DPadEast = 273,
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PS5_RightPad_Touch = 274,
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PS5_RightPad_Swipe = 275,
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PS5_RightPad_Click = 276,
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PS5_RightPad_DPadNorth = 277,
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PS5_RightPad_DPadSouth = 278,
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PS5_RightPad_DPadWest = 279,
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PS5_RightPad_DPadEast = 280,
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PS5_CenterPad_Touch = 281,
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PS5_CenterPad_Swipe = 282,
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PS5_CenterPad_Click = 283,
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PS5_CenterPad_DPadNorth = 284,
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PS5_CenterPad_DPadSouth = 285,
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PS5_CenterPad_DPadWest = 286,
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PS5_CenterPad_DPadEast = 287,
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PS5_LeftTrigger_Pull = 288,
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PS5_LeftTrigger_Click = 289,
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PS5_RightTrigger_Pull = 290,
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PS5_RightTrigger_Click = 291,
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PS5_LeftStick_Move = 292,
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PS5_LeftStick_Click = 293,
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PS5_LeftStick_DPadNorth = 294,
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PS5_LeftStick_DPadSouth = 295,
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PS5_LeftStick_DPadWest = 296,
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PS5_LeftStick_DPadEast = 297,
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PS5_RightStick_Move = 298,
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PS5_RightStick_Click = 299,
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PS5_RightStick_DPadNorth = 300,
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PS5_RightStick_DPadSouth = 301,
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PS5_RightStick_DPadWest = 302,
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PS5_RightStick_DPadEast = 303,
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PS5_DPad_North = 304,
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PS5_DPad_South = 305,
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PS5_DPad_West = 306,
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PS5_DPad_East = 307,
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PS5_Gyro_Move = 308,
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PS5_Gyro_Pitch = 309,
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PS5_Gyro_Yaw = 310,
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PS5_Gyro_Roll = 311,
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PS5_DPad_Move = 312,
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PS5_Reserved1 = 313,
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PS5_Reserved2 = 314,
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PS5_Reserved3 = 315,
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PS5_Reserved4 = 316,
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PS5_Reserved5 = 317,
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PS5_Reserved6 = 318,
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PS5_Reserved7 = 319,
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PS5_Reserved8 = 320,
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PS5_Reserved9 = 321,
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PS5_Reserved10 = 322,
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PS5_Reserved11 = 323,
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PS5_Reserved12 = 324,
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PS5_Reserved13 = 325,
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PS5_Reserved14 = 326,
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PS5_Reserved15 = 327,
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PS5_Reserved16 = 328,
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PS5_Reserved17 = 329,
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PS5_Reserved18 = 330,
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PS5_Reserved19 = 331,
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PS5_Reserved20 = 332,
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Count = 333,
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MaximumPossibleValue = 32767,
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}
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@ -1471,7 +1550,8 @@ namespace Steamworks
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SwitchProController = 10,
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MobileTouch = 11,
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PS3Controller = 12,
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Count = 13,
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PS5Controller = 13,
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Count = 14,
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MaximumPossibleValue = 255,
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}
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@ -1734,7 +1814,62 @@ namespace Steamworks
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XBoxOne_DPad_Move = 242,
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XBox360_DPad_Move = 243,
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Switch_DPad_Move = 244,
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Count = 245,
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PS5_X = 245,
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PS5_Circle = 246,
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PS5_Triangle = 247,
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PS5_Square = 248,
|
||||
PS5_LeftBumper = 249,
|
||||
PS5_RightBumper = 250,
|
||||
PS5_Option = 251,
|
||||
PS5_Create = 252,
|
||||
PS5_Mute = 253,
|
||||
PS5_LeftPad_Touch = 254,
|
||||
PS5_LeftPad_Swipe = 255,
|
||||
PS5_LeftPad_Click = 256,
|
||||
PS5_LeftPad_DPadNorth = 257,
|
||||
PS5_LeftPad_DPadSouth = 258,
|
||||
PS5_LeftPad_DPadWest = 259,
|
||||
PS5_LeftPad_DPadEast = 260,
|
||||
PS5_RightPad_Touch = 261,
|
||||
PS5_RightPad_Swipe = 262,
|
||||
PS5_RightPad_Click = 263,
|
||||
PS5_RightPad_DPadNorth = 264,
|
||||
PS5_RightPad_DPadSouth = 265,
|
||||
PS5_RightPad_DPadWest = 266,
|
||||
PS5_RightPad_DPadEast = 267,
|
||||
PS5_CenterPad_Touch = 268,
|
||||
PS5_CenterPad_Swipe = 269,
|
||||
PS5_CenterPad_Click = 270,
|
||||
PS5_CenterPad_DPadNorth = 271,
|
||||
PS5_CenterPad_DPadSouth = 272,
|
||||
PS5_CenterPad_DPadWest = 273,
|
||||
PS5_CenterPad_DPadEast = 274,
|
||||
PS5_LeftTrigger_Pull = 275,
|
||||
PS5_LeftTrigger_Click = 276,
|
||||
PS5_RightTrigger_Pull = 277,
|
||||
PS5_RightTrigger_Click = 278,
|
||||
PS5_LeftStick_Move = 279,
|
||||
PS5_LeftStick_Click = 280,
|
||||
PS5_LeftStick_DPadNorth = 281,
|
||||
PS5_LeftStick_DPadSouth = 282,
|
||||
PS5_LeftStick_DPadWest = 283,
|
||||
PS5_LeftStick_DPadEast = 284,
|
||||
PS5_RightStick_Move = 285,
|
||||
PS5_RightStick_Click = 286,
|
||||
PS5_RightStick_DPadNorth = 287,
|
||||
PS5_RightStick_DPadSouth = 288,
|
||||
PS5_RightStick_DPadWest = 289,
|
||||
PS5_RightStick_DPadEast = 290,
|
||||
PS5_DPad_Move = 291,
|
||||
PS5_DPad_North = 292,
|
||||
PS5_DPad_South = 293,
|
||||
PS5_DPad_West = 294,
|
||||
PS5_DPad_East = 295,
|
||||
PS5_Gyro_Move = 296,
|
||||
PS5_Gyro_Pitch = 297,
|
||||
PS5_Gyro_Yaw = 298,
|
||||
PS5_Gyro_Roll = 299,
|
||||
Count = 300,
|
||||
MaximumPossibleValue = 32767,
|
||||
}
|
||||
|
||||
@ -1953,6 +2088,8 @@ namespace Steamworks
|
||||
Invalid = 0,
|
||||
SteamID = 16,
|
||||
XboxPairwiseID = 17,
|
||||
SonyPSN = 18,
|
||||
GoogleStadia = 19,
|
||||
IPAddress = 1,
|
||||
GenericString = 2,
|
||||
GenericBytes = 3,
|
||||
@ -2090,6 +2227,7 @@ namespace Steamworks
|
||||
Callback_RelayNetworkStatusChanged = 203,
|
||||
Callback_MessagesSessionRequest = 204,
|
||||
Callback_MessagesSessionFailed = 205,
|
||||
Callback_CreateConnectionSignaling = 206,
|
||||
P2P_STUN_ServerList = 103,
|
||||
P2P_Transport_ICE_Enable = 104,
|
||||
P2P_Transport_ICE_Penalty = 105,
|
||||
|
@ -135,6 +135,18 @@ namespace Steamworks.Data
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID", CallingConvention = Platform.CC)]
|
||||
internal static extern Utf8StringPointer InternalGetXboxPairwiseID( ref NetIdentity self );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetPSNID", CallingConvention = Platform.CC)]
|
||||
internal static extern void InternalSetPSNID( ref NetIdentity self, ulong id );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetPSNID", CallingConvention = Platform.CC)]
|
||||
internal static extern ulong InternalGetPSNID( ref NetIdentity self );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetStadiaID", CallingConvention = Platform.CC)]
|
||||
internal static extern void InternalSetStadiaID( ref NetIdentity self, ulong id );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_GetStadiaID", CallingConvention = Platform.CC)]
|
||||
internal static extern ulong InternalGetStadiaID( ref NetIdentity self );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_SetIPAddr", CallingConvention = Platform.CC)]
|
||||
internal static extern void InternalSetIPAddr( ref NetIdentity self, ref NetAddress addr );
|
||||
|
||||
|
@ -22,13 +22,8 @@ namespace Steamworks
|
||||
|
||||
internal static void InstallEvents()
|
||||
{
|
||||
Dispatch.Install<BroadcastUploadStart_t>( x => OnBroadcastStarted?.Invoke() );
|
||||
Dispatch.Install<BroadcastUploadStop_t>( x => OnBroadcastStopped?.Invoke( x.Result ) );
|
||||
}
|
||||
|
||||
public static event Action OnBroadcastStarted;
|
||||
public static event Action<BroadcastUploadResult> OnBroadcastStopped;
|
||||
|
||||
/// <summary>
|
||||
/// Return true if currently using Steam's live broadcasting
|
||||
/// </summary>
|
||||
|
Binary file not shown.
Binary file not shown.
@ -50,7 +50,7 @@ STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamAppList *, SteamAppList, STEAMAPPLIS
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: Sent when a new app is installed
|
||||
//---------------------------------------------------------------------------------
|
||||
STEAM_CALLBACK_BEGIN( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 );
|
||||
STEAM_CALLBACK_BEGIN( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 )
|
||||
STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
|
||||
STEAM_CALLBACK_END(1)
|
||||
|
||||
@ -58,7 +58,7 @@ STEAM_CALLBACK_END(1)
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: Sent when an app is uninstalled
|
||||
//---------------------------------------------------------------------------------
|
||||
STEAM_CALLBACK_BEGIN( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 );
|
||||
STEAM_CALLBACK_BEGIN( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 )
|
||||
STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
|
||||
STEAM_CALLBACK_END(1)
|
||||
|
||||
|
@ -310,6 +310,64 @@ enum EControllerActionOrigin
|
||||
k_EControllerActionOrigin_XBox360_DPad_Move,
|
||||
k_EControllerActionOrigin_Switch_DPad_Move,
|
||||
|
||||
// Added in SDK 1.51
|
||||
k_EControllerActionOrigin_PS5_X,
|
||||
k_EControllerActionOrigin_PS5_Circle,
|
||||
k_EControllerActionOrigin_PS5_Triangle,
|
||||
k_EControllerActionOrigin_PS5_Square,
|
||||
k_EControllerActionOrigin_PS5_LeftBumper,
|
||||
k_EControllerActionOrigin_PS5_RightBumper,
|
||||
k_EControllerActionOrigin_PS5_Option, //Start
|
||||
k_EControllerActionOrigin_PS5_Create, //Back
|
||||
k_EControllerActionOrigin_PS5_Mute,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_Touch,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_Swipe,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_Click,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_DPadNorth,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_DPadSouth,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_DPadWest,
|
||||
k_EControllerActionOrigin_PS5_LeftPad_DPadEast,
|
||||
k_EControllerActionOrigin_PS5_RightPad_Touch,
|
||||
k_EControllerActionOrigin_PS5_RightPad_Swipe,
|
||||
k_EControllerActionOrigin_PS5_RightPad_Click,
|
||||
k_EControllerActionOrigin_PS5_RightPad_DPadNorth,
|
||||
k_EControllerActionOrigin_PS5_RightPad_DPadSouth,
|
||||
k_EControllerActionOrigin_PS5_RightPad_DPadWest,
|
||||
k_EControllerActionOrigin_PS5_RightPad_DPadEast,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_Touch,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_Swipe,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_Click,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_DPadNorth,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_DPadSouth,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_DPadWest,
|
||||
k_EControllerActionOrigin_PS5_CenterPad_DPadEast,
|
||||
k_EControllerActionOrigin_PS5_LeftTrigger_Pull,
|
||||
k_EControllerActionOrigin_PS5_LeftTrigger_Click,
|
||||
k_EControllerActionOrigin_PS5_RightTrigger_Pull,
|
||||
k_EControllerActionOrigin_PS5_RightTrigger_Click,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_Move,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_Click,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_DPadNorth,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_DPadSouth,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_DPadWest,
|
||||
k_EControllerActionOrigin_PS5_LeftStick_DPadEast,
|
||||
k_EControllerActionOrigin_PS5_RightStick_Move,
|
||||
k_EControllerActionOrigin_PS5_RightStick_Click,
|
||||
k_EControllerActionOrigin_PS5_RightStick_DPadNorth,
|
||||
k_EControllerActionOrigin_PS5_RightStick_DPadSouth,
|
||||
k_EControllerActionOrigin_PS5_RightStick_DPadWest,
|
||||
k_EControllerActionOrigin_PS5_RightStick_DPadEast,
|
||||
k_EControllerActionOrigin_PS5_DPad_Move,
|
||||
k_EControllerActionOrigin_PS5_DPad_North,
|
||||
k_EControllerActionOrigin_PS5_DPad_South,
|
||||
k_EControllerActionOrigin_PS5_DPad_West,
|
||||
k_EControllerActionOrigin_PS5_DPad_East,
|
||||
k_EControllerActionOrigin_PS5_Gyro_Move,
|
||||
k_EControllerActionOrigin_PS5_Gyro_Pitch,
|
||||
k_EControllerActionOrigin_PS5_Gyro_Yaw,
|
||||
k_EControllerActionOrigin_PS5_Gyro_Roll,
|
||||
|
||||
|
||||
k_EControllerActionOrigin_Count, // If Steam has added support for new controllers origins will go here.
|
||||
k_EControllerActionOrigin_MaximumPossibleValue = 32767, // Origins are currently a maximum of 16 bits.
|
||||
};
|
||||
@ -362,6 +420,7 @@ enum ESteamInputType
|
||||
k_ESteamInputType_SwitchProController,
|
||||
k_ESteamInputType_MobileTouch, // Steam Link App On-screen Virtual Controller
|
||||
k_ESteamInputType_PS3Controller, // Currently uses PS4 Origins
|
||||
k_ESteamInputType_PS5Controller, // Added in SDK 151
|
||||
k_ESteamInputType_Count,
|
||||
k_ESteamInputType_MaximumPossibleValue = 255,
|
||||
};
|
||||
@ -540,7 +599,8 @@ public:
|
||||
// If the user is not in Big Picture Mode it will open up the binding in a new window
|
||||
virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0;
|
||||
|
||||
// Returns the input type for a particular handle
|
||||
// Returns the input type for a particular handle - unlike EControllerActionOrigin which update with Steam and may return unrecognized values
|
||||
// ESteamInputType will remain static and only return valid values from your SDK version
|
||||
virtual ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle ) = 0;
|
||||
|
||||
// Returns the associated controller handle for the specified emulated gamepad - can be used with the above 2 functions
|
||||
@ -567,7 +627,7 @@ public:
|
||||
virtual bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, int *pMajor, int *pMinor ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController007"
|
||||
#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController008"
|
||||
|
||||
// Global interface accessor
|
||||
inline ISteamController *SteamController();
|
||||
|
@ -358,7 +358,7 @@ public:
|
||||
|
||||
// Rich invite support.
|
||||
// If the target accepts the invite, a GameRichPresenceJoinRequested_t callback is posted containing the connect string.
|
||||
// (Or you can configure yout game so that it is passed on the command line instead. This is a deprecated path; ask us if you really need this.)
|
||||
// (Or you can configure your game so that it is passed on the command line instead. This is a deprecated path; ask us if you really need this.)
|
||||
virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
|
||||
|
||||
// recently-played-with friends iteration
|
||||
@ -419,6 +419,9 @@ public:
|
||||
// to your specified protocol (scheme) uris and instead dispatch a OverlayBrowserProtocolNavigation_t callback to your game.
|
||||
// ActivateGameOverlayToWebPage() must have been called with k_EActivateGameOverlayToWebPageMode_Modal
|
||||
virtual bool RegisterProtocolInOverlayBrowser( const char *pchProtocol ) = 0;
|
||||
|
||||
// Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
|
||||
virtual void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends017"
|
||||
|
@ -12,8 +12,6 @@
|
||||
|
||||
#include "steam_api_common.h"
|
||||
|
||||
#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -256,19 +254,6 @@ public:
|
||||
inline ISteamGameServer *SteamGameServer();
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamGameServer *, SteamGameServer, STEAMGAMESERVER_INTERFACE_VERSION );
|
||||
|
||||
// game server flags
|
||||
const uint32 k_unServerFlagNone = 0x00;
|
||||
const uint32 k_unServerFlagActive = 0x01; // server has users playing
|
||||
const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure
|
||||
const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated
|
||||
const uint32 k_unServerFlagLinux = 0x08; // linux build
|
||||
const uint32 k_unServerFlagPassworded = 0x10; // password protected
|
||||
const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and
|
||||
// won't enforce authentication of users that connect to the server.
|
||||
// Useful when you run a server where the clients may not
|
||||
// be connected to the internet but you want them to play (i.e LANs)
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
|
@ -329,6 +329,83 @@ enum EInputActionOrigin
|
||||
k_EInputActionOrigin_Switch_Reserved18,
|
||||
k_EInputActionOrigin_Switch_Reserved19,
|
||||
k_EInputActionOrigin_Switch_Reserved20,
|
||||
|
||||
// Added in SDK 1.51
|
||||
k_EInputActionOrigin_PS5_X,
|
||||
k_EInputActionOrigin_PS5_Circle,
|
||||
k_EInputActionOrigin_PS5_Triangle,
|
||||
k_EInputActionOrigin_PS5_Square,
|
||||
k_EInputActionOrigin_PS5_LeftBumper,
|
||||
k_EInputActionOrigin_PS5_RightBumper,
|
||||
k_EInputActionOrigin_PS5_Option, //Start
|
||||
k_EInputActionOrigin_PS5_Create, //Back
|
||||
k_EInputActionOrigin_PS5_Mute,
|
||||
k_EInputActionOrigin_PS5_LeftPad_Touch,
|
||||
k_EInputActionOrigin_PS5_LeftPad_Swipe,
|
||||
k_EInputActionOrigin_PS5_LeftPad_Click,
|
||||
k_EInputActionOrigin_PS5_LeftPad_DPadNorth,
|
||||
k_EInputActionOrigin_PS5_LeftPad_DPadSouth,
|
||||
k_EInputActionOrigin_PS5_LeftPad_DPadWest,
|
||||
k_EInputActionOrigin_PS5_LeftPad_DPadEast,
|
||||
k_EInputActionOrigin_PS5_RightPad_Touch,
|
||||
k_EInputActionOrigin_PS5_RightPad_Swipe,
|
||||
k_EInputActionOrigin_PS5_RightPad_Click,
|
||||
k_EInputActionOrigin_PS5_RightPad_DPadNorth,
|
||||
k_EInputActionOrigin_PS5_RightPad_DPadSouth,
|
||||
k_EInputActionOrigin_PS5_RightPad_DPadWest,
|
||||
k_EInputActionOrigin_PS5_RightPad_DPadEast,
|
||||
k_EInputActionOrigin_PS5_CenterPad_Touch,
|
||||
k_EInputActionOrigin_PS5_CenterPad_Swipe,
|
||||
k_EInputActionOrigin_PS5_CenterPad_Click,
|
||||
k_EInputActionOrigin_PS5_CenterPad_DPadNorth,
|
||||
k_EInputActionOrigin_PS5_CenterPad_DPadSouth,
|
||||
k_EInputActionOrigin_PS5_CenterPad_DPadWest,
|
||||
k_EInputActionOrigin_PS5_CenterPad_DPadEast,
|
||||
k_EInputActionOrigin_PS5_LeftTrigger_Pull,
|
||||
k_EInputActionOrigin_PS5_LeftTrigger_Click,
|
||||
k_EInputActionOrigin_PS5_RightTrigger_Pull,
|
||||
k_EInputActionOrigin_PS5_RightTrigger_Click,
|
||||
k_EInputActionOrigin_PS5_LeftStick_Move,
|
||||
k_EInputActionOrigin_PS5_LeftStick_Click,
|
||||
k_EInputActionOrigin_PS5_LeftStick_DPadNorth,
|
||||
k_EInputActionOrigin_PS5_LeftStick_DPadSouth,
|
||||
k_EInputActionOrigin_PS5_LeftStick_DPadWest,
|
||||
k_EInputActionOrigin_PS5_LeftStick_DPadEast,
|
||||
k_EInputActionOrigin_PS5_RightStick_Move,
|
||||
k_EInputActionOrigin_PS5_RightStick_Click,
|
||||
k_EInputActionOrigin_PS5_RightStick_DPadNorth,
|
||||
k_EInputActionOrigin_PS5_RightStick_DPadSouth,
|
||||
k_EInputActionOrigin_PS5_RightStick_DPadWest,
|
||||
k_EInputActionOrigin_PS5_RightStick_DPadEast,
|
||||
k_EInputActionOrigin_PS5_DPad_North,
|
||||
k_EInputActionOrigin_PS5_DPad_South,
|
||||
k_EInputActionOrigin_PS5_DPad_West,
|
||||
k_EInputActionOrigin_PS5_DPad_East,
|
||||
k_EInputActionOrigin_PS5_Gyro_Move,
|
||||
k_EInputActionOrigin_PS5_Gyro_Pitch,
|
||||
k_EInputActionOrigin_PS5_Gyro_Yaw,
|
||||
k_EInputActionOrigin_PS5_Gyro_Roll,
|
||||
k_EInputActionOrigin_PS5_DPad_Move,
|
||||
k_EInputActionOrigin_PS5_Reserved1,
|
||||
k_EInputActionOrigin_PS5_Reserved2,
|
||||
k_EInputActionOrigin_PS5_Reserved3,
|
||||
k_EInputActionOrigin_PS5_Reserved4,
|
||||
k_EInputActionOrigin_PS5_Reserved5,
|
||||
k_EInputActionOrigin_PS5_Reserved6,
|
||||
k_EInputActionOrigin_PS5_Reserved7,
|
||||
k_EInputActionOrigin_PS5_Reserved8,
|
||||
k_EInputActionOrigin_PS5_Reserved9,
|
||||
k_EInputActionOrigin_PS5_Reserved10,
|
||||
k_EInputActionOrigin_PS5_Reserved11,
|
||||
k_EInputActionOrigin_PS5_Reserved12,
|
||||
k_EInputActionOrigin_PS5_Reserved13,
|
||||
k_EInputActionOrigin_PS5_Reserved14,
|
||||
k_EInputActionOrigin_PS5_Reserved15,
|
||||
k_EInputActionOrigin_PS5_Reserved16,
|
||||
k_EInputActionOrigin_PS5_Reserved17,
|
||||
k_EInputActionOrigin_PS5_Reserved18,
|
||||
k_EInputActionOrigin_PS5_Reserved19,
|
||||
k_EInputActionOrigin_PS5_Reserved20,
|
||||
|
||||
k_EInputActionOrigin_Count, // If Steam has added support for new controllers origins will go here.
|
||||
k_EInputActionOrigin_MaximumPossibleValue = 32767, // Origins are currently a maximum of 16 bits.
|
||||
@ -388,6 +465,7 @@ enum ESteamInputType
|
||||
k_ESteamInputType_SwitchProController,
|
||||
k_ESteamInputType_MobileTouch, // Steam Link App On-screen Virtual Controller
|
||||
k_ESteamInputType_PS3Controller, // Currently uses PS4 Origins
|
||||
k_ESteamInputType_PS5Controller, // Added in SDK 151
|
||||
k_ESteamInputType_Count,
|
||||
k_ESteamInputType_MaximumPossibleValue = 255,
|
||||
};
|
||||
@ -567,7 +645,8 @@ public:
|
||||
// If the user is not in Big Picture Mode it will open up the binding in a new window
|
||||
virtual bool ShowBindingPanel( InputHandle_t inputHandle ) = 0;
|
||||
|
||||
// Returns the input type for a particular handle
|
||||
// Returns the input type for a particular handle - unlike EInputActionOrigin which update with Steam and may return unrecognized values
|
||||
// ESteamInputType will remain static and only return valid values from your SDK version
|
||||
virtual ESteamInputType GetInputTypeForHandle( InputHandle_t inputHandle ) = 0;
|
||||
|
||||
// Returns the associated controller handle for the specified emulated gamepad - can be used with the above 2 functions
|
||||
@ -600,10 +679,10 @@ public:
|
||||
virtual uint32 GetRemotePlaySessionID( InputHandle_t inputHandle ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMINPUT_INTERFACE_VERSION "SteamInput001"
|
||||
#define STEAMINPUT_INTERFACE_VERSION "SteamInput002"
|
||||
|
||||
// Global interface accessor
|
||||
inline ISteamInput *SteamInput();
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamInput *, SteamInput, STEAMINPUT_INTERFACE_VERSION );
|
||||
|
||||
#endif // ISTEAMINPUT_H
|
||||
#endif // ISTEAMINPUT_H
|
@ -17,12 +17,16 @@
|
||||
enum EP2PSessionError
|
||||
{
|
||||
k_EP2PSessionErrorNone = 0,
|
||||
k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
|
||||
k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
|
||||
k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
|
||||
k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
|
||||
// corporate firewalls can also block this (NAT traversal is not firewall traversal)
|
||||
// make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
|
||||
|
||||
// The following error codes were removed and will never be sent.
|
||||
// For privacy reasons, there is no reply if the user is offline or playing another game.
|
||||
k_EP2PSessionErrorNotRunningApp_DELETED = 1,
|
||||
k_EP2PSessionErrorDestinationNotLoggedIn_DELETED = 3,
|
||||
|
||||
k_EP2PSessionErrorMax = 5
|
||||
};
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "steamnetworkingtypes.h"
|
||||
#include "steam_api_common.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// The non-connection-oriented interface to send and receive messages
|
||||
@ -56,7 +57,7 @@ public:
|
||||
///
|
||||
/// It is guaranteed that reliable messages to the same host on the same channel
|
||||
/// will be be received by the remote host (if they are received at all) exactly once,
|
||||
/// and in the same order that they were send.
|
||||
/// and in the same order that they were sent.
|
||||
///
|
||||
/// NO other order guarantees exist! In particular, unreliable messages may be dropped,
|
||||
/// received out of order with respect to each other and with respect to reliable data,
|
||||
@ -73,52 +74,55 @@ public:
|
||||
/// Returns:
|
||||
/// - k_EREsultOK on success.
|
||||
/// - k_EResultNoConnection will be returned if the session has failed or was closed by the peer,
|
||||
/// and k_nSteamNetworkingSend_AutoRestartBrokwnSession is not used. (You can use
|
||||
/// and k_nSteamNetworkingSend_AutoRestartBrokenSession is not used. (You can use
|
||||
/// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session
|
||||
/// and start a new one, you must call CloseSessionWithUser
|
||||
/// - See SendMessageToConnection::SendMessageToConnection for more
|
||||
/// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values
|
||||
virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;
|
||||
|
||||
/// Reads the next message that has been sent from another user via SendMessageToUser() on the given channel.
|
||||
/// Returns number of messages returned into your list. (0 if no message are available on that channel.)
|
||||
///
|
||||
/// When you're done with the message object(s), make sure and call Release()!
|
||||
/// When you're done with the message object(s), make sure and call SteamNetworkingMessage_t::Release()!
|
||||
virtual int ReceiveMessagesOnChannel( int nLocalChannel, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) = 0;
|
||||
|
||||
/// AcceptSessionWithUser() should only be called in response to a SteamP2PSessionRequest_t callback
|
||||
/// SteamP2PSessionRequest_t will be posted if another user tries to send you a message, and you haven't
|
||||
/// tried to talk to them. If you don't want to talk to them, just ignore the request.
|
||||
/// If the user continues to send you messages, SteamP2PSessionRequest_t callbacks will continue to
|
||||
/// be posted periodically. This may be called multiple times for a single user.
|
||||
/// Call this in response to a SteamNetworkingMessagesSessionRequest_t callback.
|
||||
/// SteamNetworkingMessagesSessionRequest_t are posted when a user tries to send you a message,
|
||||
/// and you haven't tried to talk to them first. If you don't want to talk to them, just ignore
|
||||
/// the request. If the user continues to send you messages, SteamNetworkingMessagesSessionRequest_t
|
||||
/// callbacks will continue to be posted periodically.
|
||||
///
|
||||
/// Calling SendMessage() on the other user, this implicitly accepts any pending session request.
|
||||
/// Returns false if there is no session with the user pending or otherwise. If there is an
|
||||
/// existing active session, this function will return true, even if it is not pending.
|
||||
///
|
||||
/// Calling SendMessageToUser() will implicitly accepts any pending session request to that user.
|
||||
virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
|
||||
|
||||
/// Call this when you're done talking to a user to immediately free up resources under-the-hood.
|
||||
/// If the remote user tries to send data to you again, another P2PSessionRequest_t callback will
|
||||
/// be posted.
|
||||
/// If the remote user tries to send data to you again, another SteamNetworkingMessagesSessionRequest_t
|
||||
/// callback will be posted.
|
||||
///
|
||||
/// Note that sessions that go unused for a few minutes are automatically timed out.
|
||||
virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
|
||||
|
||||
/// Call this when you're done talking to a user on a specific channel. Once all
|
||||
/// open channels to a user have been closed, the open session to the user will be
|
||||
/// closed, and any new data from this user will trigger a SteamP2PSessionRequest_t
|
||||
/// callback
|
||||
/// closed, and any new data from this user will trigger a
|
||||
/// SteamSteamNetworkingMessagesSessionRequest_t callback
|
||||
virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChannel ) = 0;
|
||||
|
||||
/// Returns information about the latest state of a connection, if any, with the given peer.
|
||||
/// Primarily intended for debugging purposes, but can also be used to get more detailed
|
||||
/// failure information. (See SendMessageToUser and k_nSteamNetworkingSend_AutoRestartBrokwnSession.)
|
||||
/// failure information. (See SendMessageToUser and k_nSteamNetworkingSend_AutoRestartBrokenSession.)
|
||||
///
|
||||
/// Returns the value of SteamNetConnectionInfo_t::m_eState, or k_ESteamNetworkingConnectionState_None
|
||||
/// if no connection exists with specified peer. You may pass nullptr for either parameter if
|
||||
/// you do not need the corresponding details. Note that sessions time out after a while,
|
||||
/// so if a connection fails, or SendMessageToUser returns SendMessageToUser, you cannot wait
|
||||
/// so if a connection fails, or SendMessageToUser returns k_EResultNoConnection, you cannot wait
|
||||
/// indefinitely to obtain the reason for failure.
|
||||
virtual ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus ) = 0;
|
||||
};
|
||||
#define STEAMNETWORKINGMESSAGES_VERSION "SteamNetworkingMessages002"
|
||||
#define STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "SteamNetworkingMessages002"
|
||||
|
||||
//
|
||||
// Callbacks
|
||||
@ -139,7 +143,7 @@ struct SteamNetworkingMessagesSessionRequest_t
|
||||
/// SteamNetworkingMessages is primarily intended to make porting UDP code easy.)
|
||||
///
|
||||
/// Remember: callbacks are asynchronous. See notes on SendMessageToUser,
|
||||
/// and k_nSteamNetworkingSend_AutoRestartBrokwnSession in particular.
|
||||
/// and k_nSteamNetworkingSend_AutoRestartBrokenSession in particular.
|
||||
///
|
||||
/// Also, if a session times out due to inactivity, no callbacks will be posted. The only
|
||||
/// way to detect that this is happening is that querying the session state may return
|
||||
@ -148,37 +152,48 @@ struct SteamNetworkingMessagesSessionFailed_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingMessagesCallbacks + 2 };
|
||||
|
||||
/// Detailed info about the connection. This will include the
|
||||
/// Detailed info about the session that failed.
|
||||
/// SteamNetConnectionInfo_t::m_identityRemote indicates who this session
|
||||
/// was with.
|
||||
SteamNetConnectionInfo_t m_info;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
//
|
||||
// Global accessor
|
||||
//
|
||||
// Global accessors
|
||||
// Using standalone lib
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
|
||||
#if defined( STEAMNETWORKINGSOCKETS_PARTNER )
|
||||
// Standalone lib.
|
||||
static_assert( STEAMNETWORKINGMESSAGES_INTERFACE_VERSION[25] == '2', "Version mismatch" );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamNetworkingMessages_LibV2();
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages_Lib() { return SteamNetworkingMessages_LibV2(); }
|
||||
|
||||
// Standalone lib. Use different symbol name, so that we can dynamically switch between steamclient.dll
|
||||
// and the standalone lib
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamNetworkingMessages_Lib();
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamGameServerNetworkingMessages_Lib();
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages() { return SteamNetworkingMessages_Lib(); }
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_Lib(); }
|
||||
// If running in context of steam, we also define a gameserver instance.
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamGameServerNetworkingMessages_LibV2();
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages_Lib() { return SteamGameServerNetworkingMessages_LibV2(); }
|
||||
#endif
|
||||
|
||||
#elif defined( STEAMNETWORKINGSOCKETS_OPENSOURCE )
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages() { return SteamNetworkingMessages_LibV2(); }
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_LibV2(); }
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Opensource GameNetworkingSockets
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamNetworkingMessages();
|
||||
|
||||
#else
|
||||
// Using Steamworks SDK
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
|
||||
// Steamworks SDK
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages();
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingMessages *, SteamNetworkingMessages, STEAMNETWORKINGMESSAGES_VERSION );
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages();
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingMessages *, SteamGameServerNetworkingMessages, STEAMNETWORKINGMESSAGES_VERSION );
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingMessages *, SteamNetworkingMessages_SteamAPI, STEAMNETWORKINGMESSAGES_INTERFACE_VERSION );
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingMessages *, SteamGameServerNetworkingMessages_SteamAPI, STEAMNETWORKINGMESSAGES_INTERFACE_VERSION );
|
||||
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages() { return SteamNetworkingMessages_SteamAPI(); }
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_SteamAPI(); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // ISTEAMNETWORKINGMESSAGES
|
||||
|
@ -2,15 +2,14 @@
|
||||
|
||||
#ifndef ISTEAMNETWORKINGSOCKETS
|
||||
#define ISTEAMNETWORKINGSOCKETS
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamnetworkingtypes.h"
|
||||
#include "steam_api_common.h"
|
||||
|
||||
struct SteamNetAuthenticationStatus_t;
|
||||
class ISteamNetworkingConnectionCustomSignaling;
|
||||
class ISteamNetworkingCustomSignalingRecvContext;
|
||||
class ISteamNetworkingConnectionSignaling;
|
||||
class ISteamNetworkingSignalingRecvContext;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// Lower level networking API.
|
||||
@ -84,7 +83,7 @@ public:
|
||||
/// setting the options "immediately" after creation.
|
||||
virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
|
||||
|
||||
/// Like CreateListenSocketIP, but clients will connect using ConnectP2P
|
||||
/// Like CreateListenSocketIP, but clients will connect using ConnectP2P.
|
||||
///
|
||||
/// nLocalVirtualPort specifies how clients can connect to this socket using
|
||||
/// ConnectP2P. It's very common for applications to only have one listening socket;
|
||||
@ -93,7 +92,16 @@ public:
|
||||
/// integer (<1000) unique to each listen socket you create.
|
||||
///
|
||||
/// If you use this, you probably want to call ISteamNetworkingUtils::InitRelayNetworkAccess()
|
||||
/// when your app initializes
|
||||
/// when your app initializes.
|
||||
///
|
||||
/// If you are listening on a dedicated servers in known data center,
|
||||
/// then you can listen using this function instead of CreateHostedDedicatedServerListenSocket,
|
||||
/// to allow clients to connect without a ticket. Any user that owns
|
||||
/// the app and is signed into Steam will be able to attempt to connect to
|
||||
/// your server. Also, a connection attempt may require the client to
|
||||
/// be connected to Steam, which is one more moving part that may fail. When
|
||||
/// tickets are used, then once a ticket is obtained, a client can connect to
|
||||
/// your server even if they got disconnected from Steam or Steam is offline.
|
||||
///
|
||||
/// If you need to set any initial config options, pass them here. See
|
||||
/// SteamNetworkingConfigValue_t for more about why this is preferable to
|
||||
@ -107,6 +115,10 @@ public:
|
||||
/// If you need to set any initial config options, pass them here. See
|
||||
/// SteamNetworkingConfigValue_t for more about why this is preferable to
|
||||
/// setting the options "immediately" after creation.
|
||||
///
|
||||
/// To use your own signaling service, see:
|
||||
/// - ConnectP2PCustomSignaling
|
||||
/// - k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling
|
||||
virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
|
||||
|
||||
/// Accept an incoming connection that has been received on a listen socket.
|
||||
@ -437,11 +449,11 @@ public:
|
||||
/// other connections.)
|
||||
virtual int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) = 0;
|
||||
|
||||
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
|
||||
//
|
||||
// Clients connecting to dedicated servers hosted in a data center,
|
||||
// using central-authority-granted tickets.
|
||||
// using tickets issued by your game coordinator. If you are not
|
||||
// issuing your own tickets to restrict who can attempt to connect
|
||||
// to your server, then you won't use these functions.
|
||||
//
|
||||
|
||||
/// Call this when you receive a ticket from your backend / matchmaking system. Puts the
|
||||
@ -459,7 +471,10 @@ public:
|
||||
virtual int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) = 0;
|
||||
|
||||
/// Client call to connect to a server hosted in a Valve data center, on the specified virtual
|
||||
/// port. You must have placed a ticket for this server into the cache, or else this connect attempt will fail!
|
||||
/// port. You must have placed a ticket for this server into the cache, or else this connect
|
||||
/// attempt will fail! If you are not issuing your own tickets, then to connect to a dedicated
|
||||
/// server via SDR in auto-ticket mode, use ConnectP2P. (The server must be configured to allow
|
||||
/// this type of connection by listening using CreateListenSocketP2P.)
|
||||
///
|
||||
/// You may wonder why tickets are stored in a cache, instead of simply being passed as an argument
|
||||
/// here. The reason is to make reconnection to a gameserver robust, even if the client computer loses
|
||||
@ -522,7 +537,11 @@ public:
|
||||
/// will be determined by the SDR_LISTEN_PORT environment variable. If a UDP port is not
|
||||
/// configured, this call will fail.
|
||||
///
|
||||
/// Note that this call MUST be made through the SteamGameServerNetworkingSockets() interface
|
||||
/// This call MUST be made through the SteamGameServerNetworkingSockets() interface.
|
||||
///
|
||||
/// This function should be used when you are using the ticket generator library
|
||||
/// to issue your own tickets. Clients connecting to the server on this virtual
|
||||
/// port will need a ticket, and they must connect using ConnectToHostedDedicatedServer.
|
||||
///
|
||||
/// If you need to set any initial config options, pass them here. See
|
||||
/// SteamNetworkingConfigValue_t for more about why this is preferable to
|
||||
@ -560,7 +579,6 @@ public:
|
||||
/// NOTE: The routing blob returned here is not encrypted. Send it to your backend
|
||||
/// and don't share it directly with clients.
|
||||
virtual EResult GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int *pcbSignedBlob, void *pBlob ) = 0;
|
||||
#endif // #ifndef STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
|
||||
|
||||
//
|
||||
@ -585,10 +603,10 @@ public:
|
||||
/// This function will immediately construct a connection in the "connecting"
|
||||
/// state. Soon after (perhaps before this function returns, perhaps in another thread),
|
||||
/// the connection will begin sending signaling messages by calling
|
||||
/// ISteamNetworkingConnectionCustomSignaling::SendSignal.
|
||||
/// ISteamNetworkingConnectionSignaling::SendSignal.
|
||||
///
|
||||
/// When the remote peer accepts the connection (See
|
||||
/// ISteamNetworkingCustomSignalingRecvContext::OnConnectRequest),
|
||||
/// ISteamNetworkingSignalingRecvContext::OnConnectRequest),
|
||||
/// it will begin sending signaling messages. When these messages are received,
|
||||
/// you can pass them to the connection using ReceivedP2PCustomSignal.
|
||||
///
|
||||
@ -603,7 +621,7 @@ public:
|
||||
/// If you need to set any initial config options, pass them here. See
|
||||
/// SteamNetworkingConfigValue_t for more about why this is preferable to
|
||||
/// setting the options "immediately" after creation.
|
||||
virtual HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
|
||||
virtual HSteamNetConnection ConnectP2PCustomSignaling( ISteamNetworkingConnectionSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
|
||||
|
||||
/// Called when custom signaling has received a message. When your
|
||||
/// signaling channel receives a message, it should save off whatever
|
||||
@ -614,7 +632,7 @@ public:
|
||||
///
|
||||
/// - If the signal is associated with existing connection, it is dealt
|
||||
/// with immediately. If any replies need to be sent, they will be
|
||||
/// dispatched using the ISteamNetworkingConnectionCustomSignaling
|
||||
/// dispatched using the ISteamNetworkingConnectionSignaling
|
||||
/// associated with the connection.
|
||||
/// - If the message represents a connection request (and the request
|
||||
/// is not redundant for an existing connection), a new connection
|
||||
@ -634,7 +652,7 @@ public:
|
||||
///
|
||||
/// If you expect to be using relayed connections, then you probably want
|
||||
/// to call ISteamNetworkingUtils::InitRelayNetworkAccess() when your app initializes
|
||||
virtual bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext ) = 0;
|
||||
virtual bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext *pContext ) = 0;
|
||||
|
||||
//
|
||||
// Certificate provision by the application. On Steam, we normally handle all this automatically
|
||||
@ -664,28 +682,40 @@ protected:
|
||||
};
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "SteamNetworkingSockets009"
|
||||
|
||||
// Global accessor.
|
||||
#if defined( STEAMNETWORKINGSOCKETS_PARTNER )
|
||||
// Global accessors
|
||||
// Using standalone lib
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
|
||||
// Standalone lib. Use different symbol name, so that we can dynamically switch between steamclient.dll
|
||||
// and the standalone lib
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamNetworkingSockets_Lib();
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamGameServerNetworkingSockets_Lib();
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets() { return SteamNetworkingSockets_Lib(); }
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_Lib(); }
|
||||
// Standalone lib.
|
||||
static_assert( STEAMNETWORKINGSOCKETS_INTERFACE_VERSION[24] == '9', "Version mismatch" );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamNetworkingSockets_LibV9();
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets_Lib() { return SteamNetworkingSockets_LibV9(); }
|
||||
|
||||
#elif defined( STEAMNETWORKINGSOCKETS_OPENSOURCE ) || defined( STEAMNETWORKINGSOCKETS_STREAMINGCLIENT )
|
||||
// If running in context of steam, we also define a gameserver instance.
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV9();
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets_Lib() { return SteamGameServerNetworkingSockets_LibV9(); }
|
||||
#endif
|
||||
|
||||
// Opensource GameNetworkingSockets
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamNetworkingSockets();
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets() { return SteamNetworkingSockets_LibV9(); }
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_LibV9(); }
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#else
|
||||
// Using Steamworks SDK
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
|
||||
// Steamworks SDK
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets();
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamNetworkingSockets, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets();
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamGameServerNetworkingSockets, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamGameServerNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets() { return SteamNetworkingSockets_SteamAPI(); }
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_SteamAPI(); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/// Callback struct used to notify when a connection has changed state
|
||||
|
@ -6,13 +6,11 @@
|
||||
|
||||
#ifndef ISTEAMNETWORKINGUTILS
|
||||
#define ISTEAMNETWORKINGUTILS
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "steamnetworkingtypes.h"
|
||||
#include "steam_api_common.h"
|
||||
|
||||
struct SteamDatagramRelayAuthTicket;
|
||||
struct SteamRelayNetworkStatus_t;
|
||||
|
||||
@ -46,8 +44,6 @@ public:
|
||||
// Access to Steam Datagram Relay (SDR) network
|
||||
//
|
||||
|
||||
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
|
||||
//
|
||||
// Initialization and status check
|
||||
//
|
||||
@ -196,7 +192,6 @@ public:
|
||||
/// Get list of all POP IDs. Returns the number of entries that were filled into
|
||||
/// your list.
|
||||
virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0;
|
||||
#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
|
||||
//
|
||||
// Misc
|
||||
@ -324,18 +319,23 @@ protected:
|
||||
};
|
||||
#define STEAMNETWORKINGUTILS_INTERFACE_VERSION "SteamNetworkingUtils003"
|
||||
|
||||
// Global accessor.
|
||||
// Global accessors
|
||||
// Using standalone lib
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
|
||||
// Standalone lib
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingUtils *SteamNetworkingUtils_Lib();
|
||||
inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_Lib(); }
|
||||
static_assert( STEAMNETWORKINGUTILS_INTERFACE_VERSION[22] == '3', "Version mismatch" );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingUtils *SteamNetworkingUtils_LibV3();
|
||||
inline ISteamNetworkingUtils *SteamNetworkingUtils_Lib() { return SteamNetworkingUtils_LibV3(); }
|
||||
|
||||
#else
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_LibV3(); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Steamworks SDK
|
||||
inline ISteamNetworkingUtils *SteamNetworkingUtils();
|
||||
STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamNetworkingUtils *, SteamNetworkingUtils,
|
||||
// Using Steamworks SDK
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamNetworkingUtils *, SteamNetworkingUtils_SteamAPI,
|
||||
/* Prefer user version of the interface. But if it isn't found, then use
|
||||
gameserver one. Yes, this is a completely terrible hack */
|
||||
SteamInternal_FindOrCreateUserInterface( 0, STEAMNETWORKINGUTILS_INTERFACE_VERSION ) ?
|
||||
@ -344,6 +344,10 @@ protected:
|
||||
"global",
|
||||
STEAMNETWORKINGUTILS_INTERFACE_VERSION
|
||||
)
|
||||
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_SteamAPI(); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/// A struct used to describe our readiness to use the relay network.
|
||||
@ -404,10 +408,7 @@ private:
|
||||
//
|
||||
// Internal stuff
|
||||
|
||||
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
inline void ISteamNetworkingUtils::InitRelayNetworkAccess() { CheckPingDataUpToDate( 1e10f ); }
|
||||
#endif
|
||||
|
||||
inline bool ISteamNetworkingUtils::SetGlobalConfigValueInt32( ESteamNetworkingConfigValue eValue, int32 val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_Int32, &val ); }
|
||||
inline bool ISteamNetworkingUtils::SetGlobalConfigValueFloat( ESteamNetworkingConfigValue eValue, float val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_Float, &val ); }
|
||||
inline bool ISteamNetworkingUtils::SetGlobalConfigValueString( ESteamNetworkingConfigValue eValue, const char *val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_String, val ); }
|
||||
@ -431,11 +432,27 @@ inline bool ISteamNetworkingUtils::SetConfigValueStruct( const SteamNetworkingCo
|
||||
return SetConfigValue( opt.m_eValue, eScopeType, scopeObj, opt.m_eDataType, pVal );
|
||||
}
|
||||
|
||||
#if !defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) && defined( STEAMNETWORKINGSOCKETS_STEAMCLIENT )
|
||||
inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingUtils()->SteamNetworkingIPAddr_ToString( *this, buf, cbBuf, bWithPort ); }
|
||||
inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIPAddr_ParseString( this, pszStr ); }
|
||||
inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingUtils()->SteamNetworkingIdentity_ToString( *this, buf, cbBuf ); }
|
||||
inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIdentity_ParseString( this, pszStr ); }
|
||||
// How to get helper functions.
|
||||
#if defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) || defined( STEAMNETWORKINGSOCKETS_STANDALONELIB )
|
||||
|
||||
// Call direct to static functions
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr *pAddr, char *buf, size_t cbBuf, bool bWithPort );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity *pIdentity, char *buf, size_t cbBuf );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, size_t sizeofIdentity, const char *pszStr );
|
||||
inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingIPAddr_ToString( this, buf, cbBuf, bWithPort ); }
|
||||
inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingIPAddr_ParseString( this, pszStr ); }
|
||||
inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingIdentity_ToString( this, buf, cbBuf ); }
|
||||
inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingIdentity_ParseString( this, sizeof(*this), pszStr ); }
|
||||
|
||||
#elif defined( STEAMNETWORKINGSOCKETS_STEAMAPI )
|
||||
// Using steamworks SDK - go through SteamNetworkingUtils()
|
||||
inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingUtils()->SteamNetworkingIPAddr_ToString( *this, buf, cbBuf, bWithPort ); }
|
||||
inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIPAddr_ParseString( this, pszStr ); }
|
||||
inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingUtils()->SteamNetworkingIdentity_ToString( *this, buf, cbBuf ); }
|
||||
inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIdentity_ParseString( this, pszStr ); }
|
||||
#else
|
||||
#error "Invalid config"
|
||||
#endif
|
||||
|
||||
#endif // ISTEAMNETWORKINGUTILS
|
||||
|
@ -241,7 +241,7 @@ class ISteamRemoteStorage
|
||||
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
|
||||
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
|
||||
|
||||
#if defined(_PS3) || defined(_SERVER)
|
||||
#if defined(_SERVER)
|
||||
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
|
||||
virtual void GetFileListFromServer() = 0;
|
||||
// Indicate this file should be downloaded in the next sync
|
||||
|
@ -220,6 +220,9 @@ public:
|
||||
|
||||
// Retrieve an individual result after receiving the callback for querying UGC
|
||||
virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0;
|
||||
virtual uint32 GetQueryUGCNumTags( UGCQueryHandle_t handle, uint32 index ) = 0;
|
||||
virtual bool GetQueryUGCTag( UGCQueryHandle_t handle, uint32 index, uint32 indexTag, STEAM_OUT_STRING_COUNT( cchValueSize ) char* pchValue, uint32 cchValueSize ) = 0;
|
||||
virtual bool GetQueryUGCTagDisplayName( UGCQueryHandle_t handle, uint32 index, uint32 indexTag, STEAM_OUT_STRING_COUNT( cchValueSize ) char* pchValue, uint32 cchValueSize ) = 0;
|
||||
virtual bool GetQueryUGCPreviewURL( UGCQueryHandle_t handle, uint32 index, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchURL, uint32 cchURLSize ) = 0;
|
||||
virtual bool GetQueryUGCMetadata( UGCQueryHandle_t handle, uint32 index, STEAM_OUT_STRING_COUNT(cchMetadatasize) char *pchMetadata, uint32 cchMetadatasize ) = 0;
|
||||
virtual bool GetQueryUGCChildren( UGCQueryHandle_t handle, uint32 index, PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0;
|
||||
@ -227,7 +230,6 @@ public:
|
||||
virtual uint32 GetQueryUGCNumAdditionalPreviews( UGCQueryHandle_t handle, uint32 index ) = 0;
|
||||
virtual bool GetQueryUGCAdditionalPreview( UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchURLOrVideoID, uint32 cchURLSize, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType *pPreviewType ) = 0;
|
||||
virtual uint32 GetQueryUGCNumKeyValueTags( UGCQueryHandle_t handle, uint32 index ) = 0;
|
||||
|
||||
virtual bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, STEAM_OUT_STRING_COUNT(cchKeySize) char *pchKey, uint32 cchKeySize, STEAM_OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize ) = 0;
|
||||
|
||||
// Return the first value matching the pchKey. Note that a key may map to multiple values. Returns false if there was an error or no matching value was found.
|
||||
@ -360,7 +362,7 @@ public:
|
||||
virtual SteamAPICall_t DeleteItem( PublishedFileId_t nPublishedFileID ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION014"
|
||||
#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION015"
|
||||
|
||||
// Global interface accessor
|
||||
inline ISteamUGC *SteamUGC();
|
||||
|
@ -86,8 +86,8 @@ public:
|
||||
// the destination buffer size should be 4 * height * width * sizeof(char)
|
||||
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
||||
|
||||
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
||||
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
||||
// Deprecated. Do not call this.
|
||||
STEAM_PRIVATE_API( virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0; )
|
||||
|
||||
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
||||
virtual uint8 GetCurrentBatteryPower() = 0;
|
||||
@ -183,9 +183,12 @@ public:
|
||||
// Returns whether this steam client is a Steam China specific client, vs the global client.
|
||||
virtual bool IsSteamChinaLauncher() = 0;
|
||||
|
||||
// Initializes text filtering.
|
||||
// Initializes text filtering, loading dictionaries for the language the game is running in.
|
||||
// unFilterOptions are reserved for future use and should be set to 0
|
||||
// Returns false if filtering is unavailable for the language the user is currently running in.
|
||||
// Returns false if filtering is unavailable for the game's language, in which case FilterText() will act as a passthrough.
|
||||
//
|
||||
// Users can customize the text filter behavior in their Steam Account preferences:
|
||||
// https://store.steampowered.com/account/preferences#CommunityContentPreferences
|
||||
virtual bool InitFilterText( uint32 unFilterOptions = 0 ) = 0;
|
||||
|
||||
// Filters the provided input message and places the filtered result into pchOutFilteredText, using legally required filtering and additional filtering based on the context and user settings
|
||||
|
@ -1,22 +1,5 @@
|
||||
{
|
||||
"callback_structs": [
|
||||
|
||||
{
|
||||
"callback_id": 4604,
|
||||
"fields": [
|
||||
{ "fieldname":"m_bIsRTMP", "fieldtype":"bool" }
|
||||
],
|
||||
"struct": "BroadcastUploadStart_t"
|
||||
},
|
||||
|
||||
{
|
||||
"callback_id": 4605,
|
||||
"fields": [
|
||||
{ "fieldname":"m_eResult", "fieldtype":"EBroadcastUploadResult" }
|
||||
],
|
||||
"struct": "BroadcastUploadStop_t"
|
||||
},
|
||||
|
||||
{
|
||||
"callback_id": 101,
|
||||
"fields": [],
|
||||
@ -1908,13 +1891,6 @@
|
||||
{ "constname":"k_nSteamNetworkingConfig_P2P_Transport_ICE_Enable_Public", "consttype":"int", "constval":"4" },
|
||||
{ "constname":"k_nSteamNetworkingConfig_P2P_Transport_ICE_Enable_All", "consttype":"int", "constval":"0x7fffffff" },
|
||||
{ "constname":"k_SteamDatagramPOPID_dev", "consttype":"SteamNetworkingPOPID", "constval":"( ( uint32 ) 'd' << 16U ) | ( ( uint32 ) 'e' << 8U ) | ( uint32 ) 'v'" },
|
||||
{ "constname":"k_unServerFlagNone", "consttype":"uint32", "constval":"0x00" },
|
||||
{ "constname":"k_unServerFlagActive", "consttype":"uint32", "constval":"0x01" },
|
||||
{ "constname":"k_unServerFlagSecure", "consttype":"uint32", "constval":"0x02" },
|
||||
{ "constname":"k_unServerFlagDedicated", "consttype":"uint32", "constval":"0x04" },
|
||||
{ "constname":"k_unServerFlagLinux", "consttype":"uint32", "constval":"0x08" },
|
||||
{ "constname":"k_unServerFlagPassworded", "consttype":"uint32", "constval":"0x10" },
|
||||
{ "constname":"k_unServerFlagPrivate", "consttype":"uint32", "constval":"0x20" },
|
||||
{ "constname":"k_cbSteamDatagramMaxSerializedTicket", "consttype":"uint32", "constval":"512" },
|
||||
{ "constname":"k_cbMaxSteamDatagramGameCoordinatorServerLoginAppData", "consttype":"uint32", "constval":"2048" },
|
||||
{ "constname":"k_cbMaxSteamDatagramGameCoordinatorServerLoginSerialized", "consttype":"uint32", "constval":"4096" }
|
||||
@ -2056,7 +2032,10 @@
|
||||
{ "name":"k_EResultCantRemoveItem", "value":"113" },
|
||||
{ "name":"k_EResultAccountDeleted", "value":"114" },
|
||||
{ "name":"k_EResultExistingUserCancelledLicense", "value":"115" },
|
||||
{ "name":"k_EResultCommunityCooldown", "value":"116" }
|
||||
{ "name":"k_EResultCommunityCooldown", "value":"116" },
|
||||
{ "name":"k_EResultNoLauncherSpecified", "value":"117" },
|
||||
{ "name":"k_EResultMustAgreeToSSA", "value":"118" },
|
||||
{ "name":"k_EResultLauncherMigrated", "value":"119" }
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -2206,7 +2185,7 @@
|
||||
{ "name":"k_EAppType_Comic_UNUSED", "value":"32768" },
|
||||
{ "name":"k_EAppType_Beta", "value":"65536" },
|
||||
{ "name":"k_EAppType_Shortcut", "value":"1073741824" },
|
||||
{ "name":"k_EAppType_DepotOnly", "value":"-2147483648" }
|
||||
{ "name":"k_EAppType_DepotOnly_DEPRECATED", "value":"-2147483648" }
|
||||
]
|
||||
},
|
||||
{
|
||||
@ -2361,6 +2340,7 @@
|
||||
{ "name":"k_eEVRHMDType_HP_Unknown", "value":"80" },
|
||||
{ "name":"k_eEVRHMDType_HP_WindowsMR", "value":"81" },
|
||||
{ "name":"k_eEVRHMDType_HP_Reverb", "value":"82" },
|
||||
{ "name":"k_eEVRHMDType_HP_ReverbG2", "value":"1463" },
|
||||
{ "name":"k_eEVRHMDType_Samsung_Unknown", "value":"90" },
|
||||
{ "name":"k_eEVRHMDType_Samsung_Odyssey", "value":"91" },
|
||||
{ "name":"k_eEVRHMDType_Unannounced_Unknown", "value":"100" },
|
||||
@ -2807,10 +2787,10 @@
|
||||
"enumname": "EP2PSessionError",
|
||||
"values": [
|
||||
{ "name":"k_EP2PSessionErrorNone", "value":"0" },
|
||||
{ "name":"k_EP2PSessionErrorNotRunningApp", "value":"1" },
|
||||
{ "name":"k_EP2PSessionErrorNoRightsToApp", "value":"2" },
|
||||
{ "name":"k_EP2PSessionErrorDestinationNotLoggedIn", "value":"3" },
|
||||
{ "name":"k_EP2PSessionErrorTimeout", "value":"4" },
|
||||
{ "name":"k_EP2PSessionErrorNotRunningApp_DELETED", "value":"1" },
|
||||
{ "name":"k_EP2PSessionErrorDestinationNotLoggedIn_DELETED", "value":"3" },
|
||||
{ "name":"k_EP2PSessionErrorMax", "value":"5" }
|
||||
]
|
||||
},
|
||||
@ -3213,7 +3193,82 @@
|
||||
{ "name":"k_EInputActionOrigin_Switch_Reserved18", "value":"255" },
|
||||
{ "name":"k_EInputActionOrigin_Switch_Reserved19", "value":"256" },
|
||||
{ "name":"k_EInputActionOrigin_Switch_Reserved20", "value":"257" },
|
||||
{ "name":"k_EInputActionOrigin_Count", "value":"258" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_X", "value":"258" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Circle", "value":"259" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Triangle", "value":"260" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Square", "value":"261" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftBumper", "value":"262" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightBumper", "value":"263" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Option", "value":"264" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Create", "value":"265" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Mute", "value":"266" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_Touch", "value":"267" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_Swipe", "value":"268" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_Click", "value":"269" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_DPadNorth", "value":"270" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_DPadSouth", "value":"271" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_DPadWest", "value":"272" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftPad_DPadEast", "value":"273" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_Touch", "value":"274" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_Swipe", "value":"275" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_Click", "value":"276" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_DPadNorth", "value":"277" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_DPadSouth", "value":"278" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_DPadWest", "value":"279" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightPad_DPadEast", "value":"280" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_Touch", "value":"281" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_Swipe", "value":"282" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_Click", "value":"283" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_DPadNorth", "value":"284" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_DPadSouth", "value":"285" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_DPadWest", "value":"286" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_CenterPad_DPadEast", "value":"287" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftTrigger_Pull", "value":"288" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftTrigger_Click", "value":"289" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightTrigger_Pull", "value":"290" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightTrigger_Click", "value":"291" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_Move", "value":"292" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_Click", "value":"293" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_DPadNorth", "value":"294" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_DPadSouth", "value":"295" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_DPadWest", "value":"296" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_LeftStick_DPadEast", "value":"297" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_Move", "value":"298" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_Click", "value":"299" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_DPadNorth", "value":"300" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_DPadSouth", "value":"301" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_DPadWest", "value":"302" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_RightStick_DPadEast", "value":"303" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_DPad_North", "value":"304" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_DPad_South", "value":"305" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_DPad_West", "value":"306" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_DPad_East", "value":"307" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Gyro_Move", "value":"308" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Gyro_Pitch", "value":"309" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Gyro_Yaw", "value":"310" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Gyro_Roll", "value":"311" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_DPad_Move", "value":"312" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved1", "value":"313" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved2", "value":"314" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved3", "value":"315" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved4", "value":"316" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved5", "value":"317" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved6", "value":"318" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved7", "value":"319" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved8", "value":"320" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved9", "value":"321" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved10", "value":"322" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved11", "value":"323" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved12", "value":"324" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved13", "value":"325" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved14", "value":"326" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved15", "value":"327" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved16", "value":"328" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved17", "value":"329" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved18", "value":"330" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved19", "value":"331" },
|
||||
{ "name":"k_EInputActionOrigin_PS5_Reserved20", "value":"332" },
|
||||
{ "name":"k_EInputActionOrigin_Count", "value":"333" },
|
||||
{ "name":"k_EInputActionOrigin_MaximumPossibleValue", "value":"32767" }
|
||||
]
|
||||
},
|
||||
@ -3274,7 +3329,8 @@
|
||||
{ "name":"k_ESteamInputType_SwitchProController", "value":"10" },
|
||||
{ "name":"k_ESteamInputType_MobileTouch", "value":"11" },
|
||||
{ "name":"k_ESteamInputType_PS3Controller", "value":"12" },
|
||||
{ "name":"k_ESteamInputType_Count", "value":"13" },
|
||||
{ "name":"k_ESteamInputType_PS5Controller", "value":"13" },
|
||||
{ "name":"k_ESteamInputType_Count", "value":"14" },
|
||||
{ "name":"k_ESteamInputType_MaximumPossibleValue", "value":"255" }
|
||||
]
|
||||
},
|
||||
@ -3533,7 +3589,62 @@
|
||||
{ "name":"k_EControllerActionOrigin_XBoxOne_DPad_Move", "value":"242" },
|
||||
{ "name":"k_EControllerActionOrigin_XBox360_DPad_Move", "value":"243" },
|
||||
{ "name":"k_EControllerActionOrigin_Switch_DPad_Move", "value":"244" },
|
||||
{ "name":"k_EControllerActionOrigin_Count", "value":"245" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_X", "value":"245" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Circle", "value":"246" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Triangle", "value":"247" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Square", "value":"248" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftBumper", "value":"249" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightBumper", "value":"250" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Option", "value":"251" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Create", "value":"252" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Mute", "value":"253" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_Touch", "value":"254" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_Swipe", "value":"255" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_Click", "value":"256" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_DPadNorth", "value":"257" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_DPadSouth", "value":"258" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_DPadWest", "value":"259" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftPad_DPadEast", "value":"260" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_Touch", "value":"261" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_Swipe", "value":"262" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_Click", "value":"263" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_DPadNorth", "value":"264" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_DPadSouth", "value":"265" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_DPadWest", "value":"266" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightPad_DPadEast", "value":"267" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_Touch", "value":"268" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_Swipe", "value":"269" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_Click", "value":"270" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_DPadNorth", "value":"271" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_DPadSouth", "value":"272" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_DPadWest", "value":"273" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_CenterPad_DPadEast", "value":"274" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftTrigger_Pull", "value":"275" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftTrigger_Click", "value":"276" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightTrigger_Pull", "value":"277" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightTrigger_Click", "value":"278" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_Move", "value":"279" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_Click", "value":"280" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_DPadNorth", "value":"281" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_DPadSouth", "value":"282" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_DPadWest", "value":"283" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_LeftStick_DPadEast", "value":"284" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_Move", "value":"285" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_Click", "value":"286" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_DPadNorth", "value":"287" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_DPadSouth", "value":"288" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_DPadWest", "value":"289" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_RightStick_DPadEast", "value":"290" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_DPad_Move", "value":"291" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_DPad_North", "value":"292" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_DPad_South", "value":"293" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_DPad_West", "value":"294" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_DPad_East", "value":"295" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Gyro_Move", "value":"296" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Gyro_Pitch", "value":"297" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Gyro_Yaw", "value":"298" },
|
||||
{ "name":"k_EControllerActionOrigin_PS5_Gyro_Roll", "value":"299" },
|
||||
{ "name":"k_EControllerActionOrigin_Count", "value":"300" },
|
||||
{ "name":"k_EControllerActionOrigin_MaximumPossibleValue", "value":"32767" }
|
||||
]
|
||||
},
|
||||
@ -3724,6 +3835,8 @@
|
||||
{ "name":"k_ESteamNetworkingIdentityType_Invalid", "value":"0" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_SteamID", "value":"16" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_XboxPairwiseID", "value":"17" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_SonyPSN", "value":"18" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_GoogleStadia", "value":"19" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_IPAddress", "value":"1" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_GenericString", "value":"2" },
|
||||
{ "name":"k_ESteamNetworkingIdentityType_GenericBytes", "value":"3" },
|
||||
@ -3854,6 +3967,7 @@
|
||||
{ "name":"k_ESteamNetworkingConfig_Callback_RelayNetworkStatusChanged", "value":"203" },
|
||||
{ "name":"k_ESteamNetworkingConfig_Callback_MessagesSessionRequest", "value":"204" },
|
||||
{ "name":"k_ESteamNetworkingConfig_Callback_MessagesSessionFailed", "value":"205" },
|
||||
{ "name":"k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling", "value":"206" },
|
||||
{ "name":"k_ESteamNetworkingConfig_P2P_STUN_ServerList", "value":"103" },
|
||||
{ "name":"k_ESteamNetworkingConfig_P2P_Transport_ICE_Enable", "value":"104" },
|
||||
{ "name":"k_ESteamNetworkingConfig_P2P_Transport_ICE_Penalty", "value":"105" },
|
||||
@ -5197,6 +5311,14 @@
|
||||
{ "paramname":"pchProtocol", "paramtype":"const char *" }
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "ActivateGameOverlayInviteDialogConnectString",
|
||||
"methodname_flat": "SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString",
|
||||
"params": [
|
||||
{ "paramname":"pchConnectString", "paramtype":"const char *" }
|
||||
],
|
||||
"returntype": "void"
|
||||
}
|
||||
],
|
||||
"version_string": "SteamFriends017"
|
||||
@ -5267,15 +5389,6 @@
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "GetCSERIPPort",
|
||||
"methodname_flat": "SteamAPI_ISteamUtils_GetCSERIPPort",
|
||||
"params": [
|
||||
{ "paramname":"unIP", "paramtype":"uint32 *" },
|
||||
{ "paramname":"usPort", "paramtype":"uint16 *" }
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "GetCurrentBatteryPower",
|
||||
"methodname_flat": "SteamAPI_ISteamUtils_GetCurrentBatteryPower",
|
||||
@ -8555,7 +8668,7 @@
|
||||
{
|
||||
"kind": "user",
|
||||
"name": "SteamInput",
|
||||
"name_flat": "SteamAPI_SteamInput_v001"
|
||||
"name_flat": "SteamAPI_SteamInput_v002"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamInput",
|
||||
@ -8886,14 +8999,14 @@
|
||||
"returntype": "uint32"
|
||||
}
|
||||
],
|
||||
"version_string": "SteamInput001"
|
||||
"version_string": "SteamInput002"
|
||||
},
|
||||
{
|
||||
"accessors": [
|
||||
{
|
||||
"kind": "user",
|
||||
"name": "SteamController",
|
||||
"name_flat": "SteamAPI_SteamController_v007"
|
||||
"name_flat": "SteamAPI_SteamController_v008"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamController",
|
||||
@ -9216,19 +9329,19 @@
|
||||
"returntype": "bool"
|
||||
}
|
||||
],
|
||||
"version_string": "SteamController007"
|
||||
"version_string": "SteamController008"
|
||||
},
|
||||
{
|
||||
"accessors": [
|
||||
{
|
||||
"kind": "user",
|
||||
"name": "SteamUGC",
|
||||
"name_flat": "SteamAPI_SteamUGC_v014"
|
||||
"name_flat": "SteamAPI_SteamUGC_v015"
|
||||
},
|
||||
{
|
||||
"kind": "gameserver",
|
||||
"name": "SteamGameServerUGC",
|
||||
"name_flat": "SteamAPI_SteamGameServerUGC_v014"
|
||||
"name_flat": "SteamAPI_SteamGameServerUGC_v015"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamUGC",
|
||||
@ -9300,6 +9413,47 @@
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "GetQueryUGCNumTags",
|
||||
"methodname_flat": "SteamAPI_ISteamUGC_GetQueryUGCNumTags",
|
||||
"params": [
|
||||
{ "paramname":"handle", "paramtype":"UGCQueryHandle_t" },
|
||||
{ "paramname":"index", "paramtype":"uint32" }
|
||||
],
|
||||
"returntype": "uint32"
|
||||
},
|
||||
{
|
||||
"methodname": "GetQueryUGCTag",
|
||||
"methodname_flat": "SteamAPI_ISteamUGC_GetQueryUGCTag",
|
||||
"params": [
|
||||
{ "paramname":"handle", "paramtype":"UGCQueryHandle_t" },
|
||||
{ "paramname":"index", "paramtype":"uint32" },
|
||||
{ "paramname":"indexTag", "paramtype":"uint32" },
|
||||
{
|
||||
"out_string_count": "cchValueSize",
|
||||
"paramname": "pchValue",
|
||||
"paramtype": "char *"
|
||||
},
|
||||
{ "paramname":"cchValueSize", "paramtype":"uint32" }
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "GetQueryUGCTagDisplayName",
|
||||
"methodname_flat": "SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName",
|
||||
"params": [
|
||||
{ "paramname":"handle", "paramtype":"UGCQueryHandle_t" },
|
||||
{ "paramname":"index", "paramtype":"uint32" },
|
||||
{ "paramname":"indexTag", "paramtype":"uint32" },
|
||||
{
|
||||
"out_string_count": "cchValueSize",
|
||||
"paramname": "pchValue",
|
||||
"paramtype": "char *"
|
||||
},
|
||||
{ "paramname":"cchValueSize", "paramtype":"uint32" }
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
{
|
||||
"methodname": "GetQueryUGCPreviewURL",
|
||||
"methodname_flat": "SteamAPI_ISteamUGC_GetQueryUGCPreviewURL",
|
||||
@ -10025,7 +10179,7 @@
|
||||
"returntype": "SteamAPICall_t"
|
||||
}
|
||||
],
|
||||
"version_string": "STEAMUGC_INTERFACE_VERSION014"
|
||||
"version_string": "STEAMUGC_INTERFACE_VERSION015"
|
||||
},
|
||||
{
|
||||
"accessors": [
|
||||
@ -11200,13 +11354,13 @@
|
||||
"accessors": [
|
||||
{
|
||||
"kind": "user",
|
||||
"name": "SteamNetworkingMessages",
|
||||
"name_flat": "SteamAPI_SteamNetworkingMessages_v002"
|
||||
"name": "SteamNetworkingMessages_SteamAPI",
|
||||
"name_flat": "SteamAPI_SteamNetworkingMessages_SteamAPI_v002"
|
||||
},
|
||||
{
|
||||
"kind": "gameserver",
|
||||
"name": "SteamGameServerNetworkingMessages",
|
||||
"name_flat": "SteamAPI_SteamGameServerNetworkingMessages_v002"
|
||||
"name": "SteamGameServerNetworkingMessages_SteamAPI",
|
||||
"name_flat": "SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamNetworkingMessages",
|
||||
@ -11276,13 +11430,13 @@
|
||||
"accessors": [
|
||||
{
|
||||
"kind": "user",
|
||||
"name": "SteamNetworkingSockets",
|
||||
"name_flat": "SteamAPI_SteamNetworkingSockets_v009"
|
||||
"name": "SteamNetworkingSockets_SteamAPI",
|
||||
"name_flat": "SteamAPI_SteamNetworkingSockets_SteamAPI_v009"
|
||||
},
|
||||
{
|
||||
"kind": "gameserver",
|
||||
"name": "SteamGameServerNetworkingSockets",
|
||||
"name_flat": "SteamAPI_SteamGameServerNetworkingSockets_v009"
|
||||
"name": "SteamGameServerNetworkingSockets_SteamAPI",
|
||||
"name_flat": "SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamNetworkingSockets",
|
||||
@ -11611,7 +11765,7 @@
|
||||
"methodname": "ConnectP2PCustomSignaling",
|
||||
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling",
|
||||
"params": [
|
||||
{ "paramname":"pSignaling", "paramtype":"ISteamNetworkingConnectionCustomSignaling *" },
|
||||
{ "paramname":"pSignaling", "paramtype":"ISteamNetworkingConnectionSignaling *" },
|
||||
{ "paramname":"pPeerIdentity", "paramtype":"const SteamNetworkingIdentity *" },
|
||||
{ "paramname":"nRemoteVirtualPort", "paramtype":"int" },
|
||||
{ "paramname":"nOptions", "paramtype":"int" },
|
||||
@ -11625,7 +11779,7 @@
|
||||
"params": [
|
||||
{ "paramname":"pMsg", "paramtype":"const void *" },
|
||||
{ "paramname":"cbMsg", "paramtype":"int" },
|
||||
{ "paramname":"pContext", "paramtype":"ISteamNetworkingCustomSignalingRecvContext *" }
|
||||
{ "paramname":"pContext", "paramtype":"ISteamNetworkingSignalingRecvContext *" }
|
||||
],
|
||||
"returntype": "bool"
|
||||
},
|
||||
@ -11662,8 +11816,8 @@
|
||||
"accessors": [
|
||||
{
|
||||
"kind": "global",
|
||||
"name": "SteamNetworkingUtils",
|
||||
"name_flat": "SteamAPI_SteamNetworkingUtils_v003"
|
||||
"name": "SteamNetworkingUtils_SteamAPI",
|
||||
"name_flat": "SteamAPI_SteamNetworkingUtils_SteamAPI_v003"
|
||||
}
|
||||
],
|
||||
"classname": "ISteamNetworkingUtils",
|
||||
@ -12928,6 +13082,34 @@
|
||||
"params": [],
|
||||
"returntype": "const char *"
|
||||
},
|
||||
{
|
||||
"methodname": "SetPSNID",
|
||||
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_SetPSNID",
|
||||
"params": [
|
||||
{ "paramname":"id", "paramtype":"uint64" }
|
||||
],
|
||||
"returntype": "void"
|
||||
},
|
||||
{
|
||||
"methodname": "GetPSNID",
|
||||
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_GetPSNID",
|
||||
"params": [],
|
||||
"returntype": "uint64"
|
||||
},
|
||||
{
|
||||
"methodname": "SetStadiaID",
|
||||
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_SetStadiaID",
|
||||
"params": [
|
||||
{ "paramname":"id", "paramtype":"uint64" }
|
||||
],
|
||||
"returntype": "void"
|
||||
},
|
||||
{
|
||||
"methodname": "GetStadiaID",
|
||||
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_GetStadiaID",
|
||||
"params": [],
|
||||
"returntype": "uint64"
|
||||
},
|
||||
{
|
||||
"methodname": "SetIPAddr",
|
||||
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_SetIPAddr",
|
||||
|
@ -167,6 +167,7 @@ S_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self,
|
||||
S_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages( ISteamFriends* self );
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog( ISteamFriends* self, uint64_steamid steamIDLobby );
|
||||
S_API bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol );
|
||||
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString( ISteamFriends* self, const char * pchConnectString );
|
||||
|
||||
// ISteamUtils
|
||||
S_API ISteamUtils *SteamAPI_SteamUtils_v010();
|
||||
@ -178,7 +179,6 @@ S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime( ISteamUtils* self );
|
||||
S_API const char * SteamAPI_ISteamUtils_GetIPCountry( ISteamUtils* self );
|
||||
S_API bool SteamAPI_ISteamUtils_GetImageSize( ISteamUtils* self, int iImage, uint32 * pnWidth, uint32 * pnHeight );
|
||||
S_API bool SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils* self, int iImage, uint8 * pubDest, int nDestBufferSize );
|
||||
S_API bool SteamAPI_ISteamUtils_GetCSERIPPort( ISteamUtils* self, uint32 * unIP, uint16 * usPort );
|
||||
S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower( ISteamUtils* self );
|
||||
S_API uint32 SteamAPI_ISteamUtils_GetAppID( ISteamUtils* self );
|
||||
S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition( ISteamUtils* self, ENotificationPosition eNotificationPosition );
|
||||
@ -571,7 +571,7 @@ S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS( ISteamHTTP* self
|
||||
S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTPRequestHandle hRequest, bool * pbWasTimedOut );
|
||||
|
||||
// ISteamInput
|
||||
S_API ISteamInput *SteamAPI_SteamInput_v001();
|
||||
S_API ISteamInput *SteamAPI_SteamInput_v002();
|
||||
S_API bool SteamAPI_ISteamInput_Init( ISteamInput* self );
|
||||
S_API bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
|
||||
S_API void SteamAPI_ISteamInput_RunFrame( ISteamInput* self );
|
||||
@ -609,7 +609,7 @@ S_API bool SteamAPI_ISteamInput_GetDeviceBindingRevision( ISteamInput* self, Inp
|
||||
S_API uint32 SteamAPI_ISteamInput_GetRemotePlaySessionID( ISteamInput* self, InputHandle_t inputHandle );
|
||||
|
||||
// ISteamController
|
||||
S_API ISteamController *SteamAPI_SteamController_v007();
|
||||
S_API ISteamController *SteamAPI_SteamController_v008();
|
||||
S_API bool SteamAPI_ISteamController_Init( ISteamController* self );
|
||||
S_API bool SteamAPI_ISteamController_Shutdown( ISteamController* self );
|
||||
S_API void SteamAPI_ISteamController_RunFrame( ISteamController* self );
|
||||
@ -646,14 +646,17 @@ S_API EControllerActionOrigin SteamAPI_ISteamController_TranslateActionOrigin( I
|
||||
S_API bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteamController* self, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor );
|
||||
|
||||
// ISteamUGC
|
||||
S_API ISteamUGC *SteamAPI_SteamUGC_v014();
|
||||
S_API ISteamUGC *SteamAPI_SteamGameServerUGC_v014();
|
||||
S_API ISteamUGC *SteamAPI_SteamUGC_v015();
|
||||
S_API ISteamUGC *SteamAPI_SteamGameServerUGC_v015();
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest( ISteamUGC* self, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage );
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestPage( ISteamUGC* self, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage );
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestCursor( ISteamUGC* self, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, const char * pchCursor );
|
||||
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest( ISteamUGC* self, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs );
|
||||
S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest( ISteamUGC* self, UGCQueryHandle_t handle );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t * pDetails );
|
||||
S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumTags( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCTag( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, uint32 indexTag, char * pchValue, uint32 cchValueSize );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize );
|
||||
S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren( ISteamUGC* self, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries );
|
||||
@ -845,8 +848,8 @@ S_API bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution( ISteamRemotePl
|
||||
S_API bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite( ISteamRemotePlay* self, uint64_steamid steamIDFriend );
|
||||
|
||||
// ISteamNetworkingMessages
|
||||
S_API ISteamNetworkingMessages *SteamAPI_SteamNetworkingMessages_v002();
|
||||
S_API ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessages_v002();
|
||||
S_API ISteamNetworkingMessages *SteamAPI_SteamNetworkingMessages_SteamAPI_v002();
|
||||
S_API ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002();
|
||||
S_API EResult SteamAPI_ISteamNetworkingMessages_SendMessageToUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel );
|
||||
S_API int SteamAPI_ISteamNetworkingMessages_ReceiveMessagesOnChannel( ISteamNetworkingMessages* self, int nLocalChannel, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages );
|
||||
S_API bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote );
|
||||
@ -855,8 +858,8 @@ S_API bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteamNetwork
|
||||
S_API ESteamNetworkingConnectionState SteamAPI_ISteamNetworkingMessages_GetSessionConnectionInfo( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus );
|
||||
|
||||
// ISteamNetworkingSockets
|
||||
S_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_v009();
|
||||
S_API ISteamNetworkingSockets *SteamAPI_SteamGameServerNetworkingSockets_v009();
|
||||
S_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v009();
|
||||
S_API ISteamNetworkingSockets *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009();
|
||||
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP( ISteamNetworkingSockets* self, const SteamNetworkingIPAddr & localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress( ISteamNetworkingSockets* self, const SteamNetworkingIPAddr & address, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P( ISteamNetworkingSockets* self, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
@ -892,14 +895,14 @@ S_API SteamNetworkingPOPID SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedSe
|
||||
S_API EResult SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerAddress( ISteamNetworkingSockets* self, SteamDatagramHostedAddress * pRouting );
|
||||
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket( ISteamNetworkingSockets* self, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
S_API EResult SteamAPI_ISteamNetworkingSockets_GetGameCoordinatorServerLogin( ISteamNetworkingSockets* self, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob );
|
||||
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling( ISteamNetworkingSockets* self, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
S_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext );
|
||||
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling( ISteamNetworkingSockets* self, ISteamNetworkingConnectionSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
|
||||
S_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext * pContext );
|
||||
S_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg );
|
||||
S_API bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg );
|
||||
S_API void SteamAPI_ISteamNetworkingSockets_RunCallbacks( ISteamNetworkingSockets* self );
|
||||
|
||||
// ISteamNetworkingUtils
|
||||
S_API ISteamNetworkingUtils *SteamAPI_SteamNetworkingUtils_v003();
|
||||
S_API ISteamNetworkingUtils *SteamAPI_SteamNetworkingUtils_SteamAPI_v003();
|
||||
S_API SteamNetworkingMessage_t * SteamAPI_ISteamNetworkingUtils_AllocateMessage( ISteamNetworkingUtils* self, int cbAllocateBuffer );
|
||||
S_API void SteamAPI_ISteamNetworkingUtils_InitRelayNetworkAccess( ISteamNetworkingUtils* self );
|
||||
S_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingUtils_GetRelayNetworkStatus( ISteamNetworkingUtils* self, SteamRelayNetworkStatus_t * pDetails );
|
||||
@ -1043,6 +1046,10 @@ S_API void SteamAPI_SteamNetworkingIdentity_SetSteamID64( SteamNetworkingIdentit
|
||||
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetSteamID64( SteamNetworkingIdentity* self );
|
||||
S_API bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID( SteamNetworkingIdentity* self, const char * pszString );
|
||||
S_API const char * SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID( SteamNetworkingIdentity* self );
|
||||
S_API void SteamAPI_SteamNetworkingIdentity_SetPSNID( SteamNetworkingIdentity* self, uint64 id );
|
||||
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetPSNID( SteamNetworkingIdentity* self );
|
||||
S_API void SteamAPI_SteamNetworkingIdentity_SetStadiaID( SteamNetworkingIdentity* self, uint64 id );
|
||||
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetStadiaID( SteamNetworkingIdentity* self );
|
||||
S_API void SteamAPI_SteamNetworkingIdentity_SetIPAddr( SteamNetworkingIdentity* self, const SteamNetworkingIPAddr & addr );
|
||||
S_API const SteamNetworkingIPAddr * SteamAPI_SteamNetworkingIdentity_GetIPAddr( SteamNetworkingIdentity* self );
|
||||
S_API void SteamAPI_SteamNetworkingIdentity_SetLocalHost( SteamNetworkingIdentity* self );
|
||||
|
@ -22,25 +22,29 @@ enum EServerMode
|
||||
eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
|
||||
};
|
||||
|
||||
/// Pass to SteamGameServer_Init to indicate that the same UDP port will be used for game traffic
|
||||
/// UDP queries. In this case, Steam will not open up a socket to handle server browser queries,
|
||||
/// and you must use ISteamGameServer::HandleIncomingPacket and ISteamGameServer::GetNextOutgoingPacket
|
||||
/// to handle packets related to server discovery on your socket.
|
||||
#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
|
||||
|
||||
// Initialize SteamGameServer client and interface objects, and set server properties which may not be changed.
|
||||
//
|
||||
// After calling this function, you should set any additional server parameters, and then
|
||||
// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
|
||||
//
|
||||
// - usSteamPort is the local port used to communicate with the steam servers.
|
||||
// NOTE: unless you are using ver old Steam client binaries, this parameter is ignored, and
|
||||
// you should pass 0. Gameservers now always use WebSockets to talk to Steam.
|
||||
// This protocol is TCP-based and thus always uses an ephemeral local port.
|
||||
// Older steam client binaries used UDP to talk to Steam, and this argument was useful.
|
||||
// A future version of the SDK will remove this argument.
|
||||
// - usGamePort is the port that clients will connect to for gameplay.
|
||||
// - unIP will usually be zero. If you are on a machine with multiple IP addresses, you can pass a non-zero
|
||||
// value here and the relevant sockets will be bound to that IP. This can be used to ensure that
|
||||
// the IP you desire is the one used in the server browser.
|
||||
// - usGamePort is the port that clients will connect to for gameplay. You will usually open up your
|
||||
// own socket bound to this port.
|
||||
// - usQueryPort is the port that will manage server browser related duties and info
|
||||
// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
|
||||
// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
|
||||
// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
|
||||
// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
|
||||
// - The version string should be in the form x.x.x.x, and is used by the master server to detect when the
|
||||
// server is out of date. (Only servers with the latest version will be listed.)
|
||||
inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
inline bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
|
||||
// Shutdown SteamGameSeverXxx interfaces, log out, and free resources.
|
||||
S_API void SteamGameServer_Shutdown();
|
||||
@ -94,10 +98,10 @@ inline bool CSteamGameServerAPIContext::Init()
|
||||
}
|
||||
#endif
|
||||
|
||||
S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
|
||||
S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usLegacySteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
inline bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
|
||||
{
|
||||
if ( !SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString ) )
|
||||
if ( !SteamInternal_GameServer_Init( unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString ) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -142,6 +142,9 @@ enum EResult
|
||||
k_EResultAccountDeleted = 114, // account has been deleted
|
||||
k_EResultExistingUserCancelledLicense = 115, // A license for this already exists, but cancelled
|
||||
k_EResultCommunityCooldown = 116, // access is denied because of a community cooldown (probably from support profile data resets)
|
||||
k_EResultNoLauncherSpecified = 117, // No launcher was specified, but a launcher was needed to choose correct realm for operation.
|
||||
k_EResultMustAgreeToSSA = 118, // User must agree to china SSA or global SSA before login
|
||||
k_EResultLauncherMigrated = 119, // The specified launcher type is no longer supported; the user should be directed elsewhere
|
||||
};
|
||||
|
||||
// Error codes for use with the voice functions
|
||||
@ -311,7 +314,7 @@ enum EAppType
|
||||
k_EAppType_Beta = 0x10000, // this is a beta version of a game
|
||||
|
||||
k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only
|
||||
k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace
|
||||
k_EAppType_DepotOnly_DEPRECATED = 0x80000000, // there shouldn't be any appinfo for depots
|
||||
};
|
||||
|
||||
|
||||
@ -556,6 +559,7 @@ enum EVRHMDType
|
||||
k_eEVRHMDType_HP_Unknown = 80, // HP unknown HMD
|
||||
k_eEVRHMDType_HP_WindowsMR = 81, // HP Windows MR headset
|
||||
k_eEVRHMDType_HP_Reverb = 82, // HP Reverb Windows MR headset
|
||||
k_eEVRHMDType_HP_ReverbG2 = 1463, // HP Reverb G2 Windows MR headset
|
||||
|
||||
k_eEVRHMDType_Samsung_Unknown = 90, // Samsung unknown HMD
|
||||
k_eEVRHMDType_Samsung_Odyssey = 91, // Samsung Odyssey Windows MR headset
|
||||
|
@ -6,26 +6,40 @@
|
||||
|
||||
#ifndef STEAMNETWORKINGTYPES
|
||||
#define STEAMNETWORKINGTYPES
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
//----------------------------------------
|
||||
// SteamNetworkingSockets library config
|
||||
// Compiling in Steam public branch.
|
||||
#define STEAMNETWORKINGSOCKETS_STEAM
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STATIC_LINK
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern
|
||||
//-----------------------------------------------------------------------------
|
||||
// SteamNetworkingSockets config.
|
||||
//#define STEAMNETWORKINGSOCKETS_STANDALONELIB // Comment this in to support compiling/linking with the standalone library / gamenetworkingsockets opensource
|
||||
#define STEAMNETWORKINGSOCKETS_STEAMAPI // Compiling/link with steam_api.h and Steamworks SDK
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if !defined( STEAMNETWORKINGSOCKETS_OPENSOURCE ) && !defined( STEAMNETWORKINGSOCKETS_STREAMINGCLIENT )
|
||||
#define STEAMNETWORKINGSOCKETS_STEAM
|
||||
#endif
|
||||
#ifdef NN_NINTENDO_SDK // We always static link on Nintendo
|
||||
#define STEAMNETWORKINGSOCKETS_STATIC_LINK
|
||||
#endif
|
||||
#if defined( STEAMNETWORKINGSOCKETS_STATIC_LINK )
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern "C"
|
||||
#elif defined( STEAMNETWORKINGSOCKETS_FOREXPORT )
|
||||
#ifdef _WIN32
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern "C" __declspec( dllexport )
|
||||
#else
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern "C" __attribute__((visibility("default")))
|
||||
#endif
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern "C" __declspec( dllimport )
|
||||
#else
|
||||
#define STEAMNETWORKINGSOCKETS_INTERFACE extern "C"
|
||||
#endif
|
||||
#endif
|
||||
#define STEAMNETWORKINGSOCKETS_STEAMCLIENT
|
||||
#define STEAMNETWORKINGSOCKETS_ENABLE_SDR
|
||||
#include "steam_api_common.h"
|
||||
//
|
||||
//----------------------------------------
|
||||
|
||||
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
@ -195,18 +209,18 @@ struct SteamNetworkingIPAddr
|
||||
/// (This means that you cannot tell if a zero port was explicitly specified.)
|
||||
inline bool ParseString( const char *pszStr );
|
||||
|
||||
/// RFC4038, section 4.2
|
||||
struct IPv4MappedAddress {
|
||||
uint64 m_8zeros;
|
||||
uint16 m_0000;
|
||||
uint16 m_ffff;
|
||||
uint8 m_ip[ 4 ]; // NOTE: As bytes, i.e. network byte order
|
||||
};
|
||||
|
||||
union
|
||||
{
|
||||
uint8 m_ipv6[ 16 ];
|
||||
#ifndef API_GEN // API generator doesn't understand this. The bindings will just use the accessors
|
||||
struct // IPv4 "mapped address" (rfc4038 section 4.2)
|
||||
{
|
||||
uint64 m_8zeros;
|
||||
uint16 m_0000;
|
||||
uint16 m_ffff;
|
||||
uint8 m_ip[ 4 ]; // NOTE: As bytes, i.e. network byte order
|
||||
} m_ipv4;
|
||||
#endif
|
||||
IPv4MappedAddress m_ipv4;
|
||||
};
|
||||
uint16 m_port; // Host byte order
|
||||
|
||||
@ -659,6 +673,9 @@ struct SteamNetConnectionInfo_t
|
||||
/// connection type (and peer information), and any name
|
||||
/// given to the connection by the app. This string is used in various
|
||||
/// internal logging messages.
|
||||
///
|
||||
/// Note that the connection ID *usually* matches the HSteamNetConnection
|
||||
/// handle, but in certain cases with symmetric connections it might not.
|
||||
char m_szConnectionDescription[ k_cchSteamNetworkingMaxConnectionDescription ];
|
||||
|
||||
/// Internal stuff, room to change API easily
|
||||
@ -1297,6 +1314,12 @@ enum ESteamNetworkingConfigValue
|
||||
/// See: ISteamNetworkingUtils::SetGlobalCallback_MessagesSessionFailed
|
||||
k_ESteamNetworkingConfig_Callback_MessagesSessionFailed = 205,
|
||||
|
||||
/// [global FnSteamNetworkingSocketsCreateConnectionSignaling] Callback that will
|
||||
/// be invoked when we need to create a signaling object for a connection
|
||||
/// initiated locally. See: ISteamNetworkingSockets::ConnectP2P,
|
||||
/// ISteamNetworkingMessages.
|
||||
k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling = 206,
|
||||
|
||||
//
|
||||
// P2P settings
|
||||
//
|
||||
@ -1600,17 +1623,6 @@ inline const uint8 *SteamNetworkingIdentity::GetGenericBytes( int &cbLen ) const
|
||||
inline bool SteamNetworkingIdentity::operator==(const SteamNetworkingIdentity &x ) const { return m_eType == x.m_eType && m_cbSize == x.m_cbSize && memcmp( m_genericBytes, x.m_genericBytes, m_cbSize ) == 0; }
|
||||
inline void SteamNetworkingMessage_t::Release() { (*m_pfnRelease)( this ); }
|
||||
|
||||
#if defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) || !defined( STEAMNETWORKINGSOCKETS_STEAMCLIENT )
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr *pAddr, char *buf, size_t cbBuf, bool bWithPort );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity *pIdentity, char *buf, size_t cbBuf );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, size_t sizeofIdentity, const char *pszStr );
|
||||
inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingIPAddr_ToString( this, buf, cbBuf, bWithPort ); }
|
||||
inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingIPAddr_ParseString( this, pszStr ); }
|
||||
inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingIdentity_ToString( this, buf, cbBuf ); }
|
||||
inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingIdentity_ParseString( this, sizeof(*this), pszStr ); }
|
||||
#endif
|
||||
|
||||
#endif // #ifndef API_GEN
|
||||
|
||||
#endif // #ifndef STEAMNETWORKINGTYPES
|
||||
|
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Reference in New Issue
Block a user