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Made OnItemInstalled event public so it can be used to handle workshop items being subscribed to in-game
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@ -39,7 +39,7 @@ public partial class Workshop : IDisposable
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/// because of a call to Download or because of a subscription triggered
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/// via the browser/app.
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/// </summary>
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internal event Action<ulong> OnItemInstalled;
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public event Action<ulong> OnItemInstalled;
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internal Workshop( BaseSteamworks steamworks, SteamNative.SteamUGC ugc, SteamNative.SteamRemoteStorage remoteStorage )
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{
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