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https://github.com/Facepunch/Facepunch.Steamworks.git
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Friends, Refactoring, Cleanup, Placeholder
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Facepunch.Steamworks.Test/Client.Stats.cs
Normal file
30
Facepunch.Steamworks.Test/Client.Stats.cs
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@ -0,0 +1,30 @@
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using System;
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using System.Text;
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using System.Threading;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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public partial class Client
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{
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[TestMethod]
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public void UpdateStats()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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client.Stats.UpdateStats();
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}
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}
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[TestMethod]
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public void UpdateSUpdateGlobalStatstats()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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client.Stats.UpdateGlobalStats( 1 );
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client.Stats.UpdateGlobalStats( 3 );
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client.Stats.UpdateGlobalStats( 7 );
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}
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}
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}
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}
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@ -52,7 +52,7 @@ public void AuthSessionTicket()
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Assert.IsTrue( ticket.Handle != 0 );
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Assert.IsTrue( ticket.Data.Length > 0 );
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client.Auth.CancelAuthTicket( ticket );
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ticket.Cancel();
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Assert.IsTrue( ticket.Handle == 0 );
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}
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@ -96,6 +96,9 @@
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<Name>Facepunch.Steamworks</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Client.Stats.cs" />
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</ItemGroup>
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<Choose>
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<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
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<ItemGroup>
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@ -25,10 +25,31 @@ public class Auth
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{
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internal Client client;
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public class Ticket
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public class Ticket : IDisposable
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{
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internal Client client;
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public byte[] Data;
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public uint Handle;
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/// <summary>
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/// Cancels a ticket.
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/// You should cancel your ticket when you close the game or leave a server.
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/// </summary>
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public void Cancel()
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{
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if ( client.Valid && Handle != 0 )
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{
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client.native.user.CancelAuthTicket( Handle );
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Handle = 0;
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Data = null;
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}
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}
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public void Dispose()
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{
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Cancel();
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}
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}
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/// <summary>
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@ -49,21 +70,13 @@ public unsafe Ticket GetAuthSessionTicket()
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return new Ticket()
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{
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client = client,
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Data = data.Take( (int)ticketLength ).ToArray(),
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Handle = ticket
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};
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}
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}
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/// <summary>
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/// Cancels a ticket.
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/// You should cancel your ticket when you close the game or leave a server.
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/// </summary>
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public void CancelAuthTicket( Ticket ticket )
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{
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client.native.user.CancelAuthTicket( ticket.Handle );
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ticket.Handle = 0;
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ticket.Data = null;
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}
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}
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}
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@ -35,10 +35,36 @@ public struct Server
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public string[] Tags { get; set; }
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public ulong SteamId { get; set; }
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public uint Address { get; set; }
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public int ConnectionPort { get; set; }
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public int QueryPort { get; set; }
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public string AddressString
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{
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get
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{
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return string.Format( "{0}.{1}.{2}.{3}", ( Address >> 24 ) & 0xFFul, ( Address >> 16 ) & 0xFFul, ( Address >> 8 ) & 0xFFul, Address & 0xFFul );
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}
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}
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public string ConnectionAddress
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{
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get
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{
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return string.Format( "{0}.{1}.{2}.{3}:{4}", ( Address >> 24 ) & 0xFFul, ( Address >> 16 ) & 0xFFul, ( Address >> 8 ) & 0xFFul, Address & 0xFFul, ConnectionPort );
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}
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}
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internal static Server FromSteam( gameserveritem_t item )
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{
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return new Server()
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{
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Address = item.m_NetAdr.m_unIP,
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ConnectionPort = item.m_NetAdr.m_usConnectionPort,
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QueryPort = item.m_NetAdr.m_usQueryPort,
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Name = item.m_szServerName,
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Ping = item.m_nPing,
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GameDir = item.m_szGameDir,
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@ -58,35 +84,6 @@ internal static Server FromSteam( gameserveritem_t item )
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}
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}
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public servernetadr_t m_NetAdr;
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public int m_nPing;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bHadSuccessfulResponse;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bDoNotRefresh;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string m_szGameDir; //char[32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string m_szMap; //char[32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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public string m_szGameDescription; //char[64]
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public uint m_nAppID;
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public int m_nPlayers;
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public int m_nMaxPlayers;
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public int m_nBotPlayers;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bPassword;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bSecure;
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public uint m_ulTimeLastPlayed;
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public int m_nServerVersion;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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public string m_szServerName; //char[64]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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public string m_szGameTags; //char[128]
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public ulong m_steamID;
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/// <summary>
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/// A list of servers that responded. If you're only interested in servers that responded since you
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/// last updated, then simply clear this list.
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@ -58,5 +58,42 @@ public unsafe Request Test()
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return request;
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}
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}
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public unsafe Request History( Dictionary< string, string > filter )
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{
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var request = new Request()
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{
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client = client
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};
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request.Id = client.native.servers.RequestHistoryServerList( client.AppId, new IntPtr[] { }, request.GetVTablePointer() );
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return request;
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}
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public void AddToHistory( Request.Server server )
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{
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// client.native.matchmaking
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}
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public void RemoveFromHistory( Request.Server server )
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{
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//
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}
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public void AddToFavourite( Request.Server server )
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{
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// client.native.matchmaking
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}
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public void RemoveFromFavourite( Request.Server server )
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{
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//
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}
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public bool IsFavourite( Request.Server server )
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{
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return false;
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}
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}
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}
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@ -21,6 +21,7 @@ internal class Internal : IDisposable
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internal Valve.Steamworks.ISteamMatchmakingServers servers;
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internal Valve.Steamworks.ISteamInventory inventory;
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internal Valve.Steamworks.ISteamNetworking networking;
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internal Valve.Steamworks.ISteamUserStats userstats;
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internal bool Init()
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{
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@ -41,6 +42,7 @@ internal bool Init()
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inventory = client.GetISteamInventory( _huser, _hpipe, "STEAMINVENTORY_INTERFACE_V001" );
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networking = client.GetISteamNetworking( _huser, _hpipe, "SteamNetworking005" );
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apps = client.GetISteamApps( _huser, _hpipe, "STEAMAPPS_INTERFACE_VERSION008" );
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userstats = client.GetISteamUserStats( _huser, _hpipe, "STEAMUSERSTATS_INTERFACE_VERSION011" );
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return true;
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}
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@ -35,6 +35,18 @@ public void MarkContentCorrupt( bool missingFilesOnly = false )
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client.native.apps.MarkContentCorrupt( missingFilesOnly );
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}
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/// <summary>
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/// Returns the current BuildId of the game.
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/// This is pretty useless, as it isn't guarenteed to return
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/// the build id you're playing, or the latest build id.
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/// </summary>
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public int BuildId
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{
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get
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{
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return client.native.apps.GetAppBuildId();
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}
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}
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}
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}
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40
Facepunch.Steamworks/Client/Friends.cs
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40
Facepunch.Steamworks/Client/Friends.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Facepunch.Steamworks
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{
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public partial class Client : IDisposable
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{
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Friends _friends;
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public Friends Friends
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{
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get
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{
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if ( _friends == null )
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_friends = new Friends( this );
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return _friends;
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}
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}
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}
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public class Friends
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{
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internal Client client;
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internal Friends( Client c )
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{
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client = c;
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}
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public string GetName( ulong steamid )
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{
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client.native.friends.RequestUserInformation( steamid, true );
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return client.native.friends.GetFriendPersonaName( steamid );
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}
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}
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}
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@ -44,25 +44,11 @@ internal Inventory( Client c )
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/// IE - your player is alive, and playing.
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/// Don't stress on it too much tho cuz it's super hijackable anyway.
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/// </summary>
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public void DropHeartbeat()
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public void PlaytimeHeartbeat()
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{
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client.native.inventory.SendItemDropHeartbeat();
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}
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/// <summary>
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/// Trigger an item drop. Call this when it's a good time to award
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/// an item drop to a player. This won't automatically result in giving
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/// an item to a player. Just call it every minute or so, or on launch.
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/// ItemDefinition is usually a generator
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/// </summary>
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public void TriggerItemDrop( Definition definition )
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{
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int result = 0;
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client.native.inventory.TriggerItemDrop( ref result, definition.Id );
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client.native.inventory.DestroyResult( result );
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}
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/// <summary>
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/// Call this to retrieve the items.
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/// Note that if this has already been called it won't
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@ -256,14 +242,42 @@ public T GetProperty<T>( string name )
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}
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}
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internal void SetupCommonProperties()
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{
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Name = GetProperty<string>( "name" );
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Description = GetProperty<string>( "description" );
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Created = GetProperty<DateTime>( "timestamp" );
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Modified = GetProperty<DateTime>( "modified" );
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internal void SetupCommonProperties()
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{
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Name = GetProperty<string>( "name" );
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Description = GetProperty<string>( "description" );
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Created = GetProperty<DateTime>( "timestamp" );
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Modified = GetProperty<DateTime>( "modified" );
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}
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/// <summary>
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/// Trigger an item drop. Call this when it's a good time to award
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/// an item drop to a player. This won't automatically result in giving
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/// an item to a player. Just call it every minute or so, or on launch.
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/// ItemDefinition is usually a generator
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/// </summary>
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public void TriggerItemDrop()
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{
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int result = 0;
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client.native.inventory.TriggerItemDrop( ref result, Id );
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client.native.inventory.DestroyResult( result );
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}
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}
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/// <summary>
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/// Utility, given a "1;VLV250" string, convert it to a 2.5
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/// </summary>
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public static float PriceCategoryToFloat( string price )
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{
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price = price.Replace( "1;VLV", "" );
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int iPrice = 0;
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if ( !int.TryParse( price, out iPrice ) )
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return 0.0f;
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return int.Parse( price ) / 100.0f;
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}
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}
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}
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}
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@ -29,5 +29,38 @@ internal Stats( Client c )
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{
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client = c;
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}
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public void UpdateStats()
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{
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client.native.userstats.RequestCurrentStats();
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}
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public void UpdateGlobalStats( int days = 1 )
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{
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client.native.userstats.GetNumberOfCurrentPlayers();
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client.native.userstats.RequestGlobalAchievementPercentages();
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client.native.userstats.RequestGlobalStats( days );
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}
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public int GetInt( string name )
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{
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return 0;
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}
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public int GetGlobalInt( string name )
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{
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return 0;
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}
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public int GetFloat( string name )
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{
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return 0;
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}
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public int GetGlobalFloat( string name )
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{
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return 0;
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}
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}
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}
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@ -121,6 +121,7 @@
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<Compile Include="Client.Auth.cs" />
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<Compile Include="Client.cs" />
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<Compile Include="Client\App.cs" />
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<Compile Include="Client\Friends.cs" />
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<Compile Include="Client\Inventory.cs" />
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<Compile Include="Client\Stats.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -1817,11 +1817,11 @@ internal abstract class ISteamMatchmakingServers
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{
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internal abstract IntPtr GetIntPtr();
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internal abstract IntPtr RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestLANServerList( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse );
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internal abstract IntPtr RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
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internal abstract IntPtr RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
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internal abstract IntPtr RequestHistoryServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
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internal abstract IntPtr RequestSpectatorServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
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internal abstract IntPtr RequestLANServerList( uint iApp, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestHistoryServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestSpectatorServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract void ReleaseRequest( IntPtr hServerListRequest );
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internal abstract gameserveritem_t GetServerDetails( IntPtr hRequest, int iServer );
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internal abstract void CancelQuery( IntPtr hRequest );
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@ -2457,7 +2457,7 @@ internal override ISteamUserStats GetISteamUserStats( uint hSteamUser, uint hSte
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUserStats(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
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return (ISteamUserStats)Marshal.PtrToStructure( result, typeof( ISteamUserStats ) );
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return new CSteamUserStats( result );
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}
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internal override ISteamGameServerStats GetISteamGameServerStats( uint hSteamuser, uint hSteamPipe, string pchVersion )
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{
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@ -3781,34 +3781,34 @@ internal override IntPtr RequestInternetServerList( uint iApp, IntPtr[] ppchFilt
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
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return result;
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}
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internal override IntPtr RequestLANServerList( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse )
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internal override IntPtr RequestLANServerList( uint iApp, IntPtr pRequestServersResponse )
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_pSteamMatchmakingServers,iApp,pRequestServersResponse.GetIntPtr());
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_pSteamMatchmakingServers,iApp,pRequestServersResponse);
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return result;
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}
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internal override IntPtr RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse )
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internal override IntPtr RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
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return result;
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}
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internal override IntPtr RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse )
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internal override IntPtr RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
|
||||
IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
|
||||
return result;
|
||||
}
|
||||
internal override IntPtr RequestHistoryServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse )
|
||||
internal override IntPtr RequestHistoryServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
|
||||
{
|
||||
CheckIfUsable();
|
||||
IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
|
||||
IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
|
||||
return result;
|
||||
}
|
||||
internal override IntPtr RequestSpectatorServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse )
|
||||
internal override IntPtr RequestSpectatorServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
|
||||
{
|
||||
CheckIfUsable();
|
||||
IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
|
||||
IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
|
||||
return result;
|
||||
}
|
||||
internal override void ReleaseRequest( IntPtr hServerListRequest )
|
||||
@ -9037,7 +9037,7 @@ public struct MatchMakingKeyValuePair_t
|
||||
public struct servernetadr_t
|
||||
{
|
||||
public ushort m_usConnectionPort;
|
||||
public char m_usQueryPort;
|
||||
public ushort m_usQueryPort;
|
||||
public uint m_unIP;
|
||||
}
|
||||
[StructLayout( LayoutKind.Sequential, Size = 372, Pack = 4, CharSet = CharSet.Ansi )]
|
||||
|
Loading…
Reference in New Issue
Block a user