mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
We can treat mac and linux as the same os
This commit is contained in:
parent
8da5ab2cd0
commit
cbc154da66
@ -19,11 +19,11 @@ public static OsType Os
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}
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else if ( File.Exists( @"/System/Library/CoreServices/SystemVersion.plist" ) )
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{
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_os = OsType.MacOs;
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_os = OsType.Posix;
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}
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else if ( File.Exists( @"/proc/sys/kernel/ostype" ) )
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{
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_os = OsType.Linux;
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_os = OsType.Posix;
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}
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else
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{
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@ -55,7 +55,6 @@ public enum OsType
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{
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None,
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Windows,
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Linux,
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MacOs,
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Posix,
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}
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}
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@ -44,7 +44,7 @@ internal static class Win64
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public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
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}
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internal static class MacOs
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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@ -85,9 +85,9 @@ static internal bool Init()
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{
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return Win64.SteamAPI_Init();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamAPI_Init();
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return Posix.SteamAPI_Init();
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}
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else
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{
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@ -101,9 +101,9 @@ static internal void RunCallbacks()
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{
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Win64.SteamAPI_RunCallbacks();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_RunCallbacks();
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Posix.SteamAPI_RunCallbacks();
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}
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else
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{
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@ -117,9 +117,9 @@ static internal void RegisterCallback( IntPtr pCallback, int callback )
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{
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Win64.SteamAPI_RegisterCallback( pCallback, callback );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_RegisterCallback( pCallback, callback );
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Posix.SteamAPI_RegisterCallback( pCallback, callback );
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}
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else
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{
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@ -133,9 +133,9 @@ static internal void UnregisterCallback( IntPtr pCallback )
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{
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Win64.SteamAPI_UnregisterCallback( pCallback );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_UnregisterCallback( pCallback );
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Posix.SteamAPI_UnregisterCallback( pCallback );
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}
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else
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{
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@ -149,9 +149,9 @@ static internal void RegisterCallResult( IntPtr pCallback, SteamAPICall_t callba
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{
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Win64.SteamAPI_RegisterCallResult( pCallback, callback );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_RegisterCallResult( pCallback, callback );
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Posix.SteamAPI_RegisterCallResult( pCallback, callback );
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}
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else
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{
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@ -165,9 +165,9 @@ static internal void UnregisterCallResult( IntPtr pCallback, SteamAPICall_t call
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{
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Win64.SteamAPI_UnregisterCallResult( pCallback, callback );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_UnregisterCallResult( pCallback, callback );
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Posix.SteamAPI_UnregisterCallResult( pCallback, callback );
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}
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else
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{
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@ -181,9 +181,9 @@ static internal void Shutdown()
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{
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Win64.SteamAPI_Shutdown();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamAPI_Shutdown();
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Posix.SteamAPI_Shutdown();
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}
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else
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{
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@ -197,9 +197,9 @@ static internal HSteamUser GetHSteamUser()
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{
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return Win64.SteamAPI_GetHSteamUser();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamAPI_GetHSteamUser();
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return Posix.SteamAPI_GetHSteamUser();
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}
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else
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{
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@ -213,9 +213,9 @@ static internal HSteamPipe GetHSteamPipe()
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{
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return Win64.SteamAPI_GetHSteamPipe();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamAPI_GetHSteamPipe();
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return Posix.SteamAPI_GetHSteamPipe();
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}
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else
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{
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@ -229,9 +229,9 @@ static internal bool RestartAppIfNecessary( uint unOwnAppID )
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{
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return Win64.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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return Posix.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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else
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{
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@ -24,7 +24,7 @@ internal static class Win64
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public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
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}
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internal static class MacOs
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_RunCallbacks();
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@ -45,9 +45,9 @@ static internal void RunCallbacks()
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{
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Win64.SteamGameServer_RunCallbacks();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamGameServer_RunCallbacks();
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Posix.SteamGameServer_RunCallbacks();
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}
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else
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{
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@ -61,9 +61,9 @@ static internal void Shutdown()
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{
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Win64.SteamGameServer_Shutdown();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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MacOs.SteamGameServer_Shutdown();
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Posix.SteamGameServer_Shutdown();
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}
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else
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{
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@ -77,9 +77,9 @@ static internal HSteamUser GetHSteamUser()
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{
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return Win64.SteamGameServer_GetHSteamUser();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamGameServer_GetHSteamUser();
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return Posix.SteamGameServer_GetHSteamUser();
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}
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else
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{
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@ -93,9 +93,9 @@ static internal HSteamPipe GetHSteamPipe()
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{
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return Win64.SteamGameServer_GetHSteamPipe();
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamGameServer_GetHSteamPipe();
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return Posix.SteamGameServer_GetHSteamPipe();
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}
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else
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{
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@ -25,7 +25,7 @@ internal static class Win64
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public static extern IntPtr SteamInternal_CreateInterface( string version );
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}
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internal static class MacOs
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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@ -47,9 +47,9 @@ static internal bool GameServer_Init( uint unIP, ushort usPort, ushort usGamePor
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{
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return Win64.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
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return Posix.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
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}
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else
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{
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@ -63,9 +63,9 @@ static internal IntPtr FindOrCreateUserInterface( int steamuser, string versionn
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{
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return Win64.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
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return Posix.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
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}
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else
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{
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@ -79,9 +79,9 @@ static internal IntPtr FindOrCreateGameServerInterface( int steamuser, string ve
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{
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return Win64.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
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return Posix.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
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}
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else
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{
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@ -95,9 +95,9 @@ static internal IntPtr CreateInterface( string version )
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{
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return Win64.SteamInternal_CreateInterface( version );
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}
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else if ( Config.Os == OsType.MacOs )
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else if ( Config.Os == OsType.Posix )
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{
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return MacOs.SteamInternal_CreateInterface( version );
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return Posix.SteamInternal_CreateInterface( version );
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}
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else
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{
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@ -112,7 +112,6 @@ void WriteFunctionPointerReader( CodeParser.Class clss )
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}
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else
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{
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WriteLine( $"_{func.Name} = Marshal.GetDelegateForFunctionPointer<F{func.Name}>( Marshal.ReadIntPtr( VTable, {locations[i]}) );" );
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if ( returnType.IsReturnedWeird )
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@ -36,7 +36,7 @@ public void GenerateGlobalFunctions( string startingWith, string filename )
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}
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EndBlock();
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StartBlock( $"internal static class MacOs" );
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StartBlock( $"internal static class Posix" );
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{
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foreach ( var func in functions )
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{
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@ -107,21 +107,21 @@ private void WriteGlobalFunction( string cname, SteamApiDefinition.MethodDef fun
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WriteLine( returnType.Return( v ) );
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}
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}
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Else( " if ( Config.Os == OsType.MacOs )" );
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Else( " if ( Config.Os == OsType.Posix )" );
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{
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if ( returnType.IsReturnedWeird )
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{
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WriteLine( $"var retVal = default( {returnType.TypeName} );" );
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WriteLine( $"MacOs.{func.Name}( ref retVal, {callargs} );" );
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WriteLine( $"Posix.{func.Name}( ref retVal, {callargs} );" );
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WriteLine( $"{returnType.Return( "retVal" )}" );
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}
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else if ( returnType.IsVoid )
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{
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WriteLine( $"MacOs.{func.Name}( {callargs} );" );
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WriteLine( $"Posix.{func.Name}( {callargs} );" );
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}
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else
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{
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var v = $"MacOs.{func.Name}( {callargs} )";
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var v = $"Posix.{func.Name}( {callargs} )";
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WriteLine( returnType.Return( v ) );
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}
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