Overloaded functions no longer named differently

This commit is contained in:
Garry Newman 2020-02-19 09:11:26 +00:00
parent c55d295b1e
commit d42c510f6e
3 changed files with 9 additions and 9 deletions

View File

@ -44,7 +44,7 @@ namespace Steamworks
/// </summary>
public static bool SetFloat( SteamId steamid, string name, float stat )
{
return Internal.SetUserStat0( steamid, name, stat );
return Internal.SetUserStat( steamid, name, stat );
}
/// <summary>
@ -71,7 +71,7 @@ namespace Steamworks
{
float data = defaultValue;
if ( !Internal.GetUserStat0( steamid, name, ref data ) )
if ( !Internal.GetUserStat( steamid, name, ref data ) )
return defaultValue;
return data;

View File

@ -206,7 +206,7 @@ namespace Steamworks
/// </summary>
public static bool SetStat( string name, float value )
{
return Internal.SetStat0( name, value );
return Internal.SetStat( name, value );
}
/// <summary>
@ -225,7 +225,7 @@ namespace Steamworks
public static float GetStatFloat( string name )
{
float data = 0;
Internal.GetStat0( name, ref data );
Internal.GetStat( name, ref data );
return data;
}

View File

@ -36,7 +36,7 @@ namespace Steamworks.Data
{
double val = 0.0;
if ( SteamUserStats.Internal.GetGlobalStat0( Name, ref val ) )
if ( SteamUserStats.Internal.GetGlobalStat( Name, ref val ) )
return val;
return 0;
@ -71,7 +71,7 @@ namespace Steamworks.Data
var r = new double[days];
var rows = SteamUserStats.Internal.GetGlobalStatHistory0( Name, r, (uint)r.Length * sizeof( double ) );
var rows = SteamUserStats.Internal.GetGlobalStatHistory( Name, r, (uint)r.Length * sizeof( double ) );
if ( days != rows )
r = r.Take( rows ).ToArray();
@ -85,11 +85,11 @@ namespace Steamworks.Data
if ( UserId > 0 )
{
SteamUserStats.Internal.GetUserStat0( UserId, Name, ref val );
SteamUserStats.Internal.GetUserStat( UserId, Name, ref val );
}
else
{
SteamUserStats.Internal.GetStat0( Name, ref val );
SteamUserStats.Internal.GetStat( Name, ref val );
}
return 0;
@ -120,7 +120,7 @@ namespace Steamworks.Data
public bool Set( float val )
{
LocalUserOnly();
return SteamUserStats.Internal.SetStat0( Name, val );
return SteamUserStats.Internal.SetStat( Name, val );
}
public bool Add( int val )