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Removing/replacing ugc KeyValueTags
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@ -69,8 +69,9 @@ namespace Steamworks.Ugc
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public Editor WithPrivateVisibility() { Visibility = RemoteStoragePublishedFileVisibility.Private; return this; }
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List<string> Tags;
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Dictionary<string, string> KeyValueTags;
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Dictionary<string, List<string>> KeyValueTags;
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HashSet<string> KeyValueTagsToRemove;
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public Editor WithTag( string tag )
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{
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if ( Tags == null ) Tags = new List<string>();
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@ -80,10 +81,37 @@ namespace Steamworks.Ugc
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return this;
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}
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/// <summary>
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/// Adds a key-value tag pair to an item.
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/// Keys can map to multiple different values (1-to-many relationship).
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/// Key names are restricted to alpha-numeric characters and the '_' character.
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/// Both keys and values cannot exceed 255 characters in length. Key-value tags are searchable by exact match only.
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/// To replace all values associated to one key use RemoveKeyValueTags then AddKeyValueTag.
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/// </summary>
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public Editor AddKeyValueTag(string key, string value)
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{
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if (KeyValueTags == null) KeyValueTags = new Dictionary<string, string>();
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KeyValueTags.Add(key, value);
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if (KeyValueTags == null)
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KeyValueTags = new Dictionary<string, List<string>>();
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if ( KeyValueTags.TryGetValue( key, out var list ) )
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list.Add( value );
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else
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KeyValueTags[key] = new List<string>() { value };
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return this;
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}
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/// <summary>
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/// Removes a key and all values associated to it.
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/// You can remove up to 100 keys per item update.
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/// If you need remove more tags than that you'll need to make subsequent item updates.
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/// </summary>
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public Editor RemoveKeyValueTags( string key )
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{
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if ( KeyValueTagsToRemove == null )
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KeyValueTagsToRemove = new HashSet<string>();
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KeyValueTagsToRemove.Add( key );
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return this;
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}
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@ -156,11 +184,19 @@ namespace Steamworks.Ugc
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}
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}
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if (KeyValueTags != null && KeyValueTags.Count > 0)
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if ( KeyValueTagsToRemove != null)
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{
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foreach (var keyValueTag in KeyValueTags)
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foreach ( var key in KeyValueTagsToRemove )
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SteamUGC.Internal.RemoveItemKeyValueTags( handle, key );
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}
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if ( KeyValueTags != null )
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{
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foreach ( var keyWithValues in KeyValueTags )
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{
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SteamUGC.Internal.AddItemKeyValueTag(handle, keyValueTag.Key, keyValueTag.Value);
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var key = keyWithValues.Key;
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foreach ( var value in keyWithValues.Value )
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SteamUGC.Internal.AddItemKeyValueTag( handle, key, value );
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}
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}
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