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Merge pull request #269 from laurirasanen/master
Install SteamNetworkingSockets events when initializing SteamServer
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commit
d64ef909c6
@ -81,9 +81,9 @@ internal static void Shutdown()
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ConnectionInterfaces = null;
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ConnectionInterfaces = null;
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}
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}
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internal static void InstallEvents()
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internal static void InstallEvents( bool server = false )
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{
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{
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SteamNetConnectionStatusChangedCallback_t.Install( x => ConnectionStatusChanged( x ) );
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SteamNetConnectionStatusChangedCallback_t.Install( x => ConnectionStatusChanged( x ), server );
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}
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}
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private static void ConnectionStatusChanged( SteamNetConnectionStatusChangedCallback_t data )
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private static void ConnectionStatusChanged( SteamNetConnectionStatusChangedCallback_t data )
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@ -37,8 +37,9 @@ internal static ISteamGameServer Internal
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internal static void InstallEvents()
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internal static void InstallEvents()
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{
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{
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SteamInventory.InstallEvents();
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SteamInventory.InstallEvents();
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SteamNetworkingSockets.InstallEvents(true);
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ValidateAuthTicketResponse_t.Install( x => OnValidateAuthTicketResponse?.Invoke( x.SteamID, x.OwnerSteamID, x.AuthSessionResponse ), true );
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ValidateAuthTicketResponse_t.Install( x => OnValidateAuthTicketResponse?.Invoke( x.SteamID, x.OwnerSteamID, x.AuthSessionResponse ), true );
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SteamServersConnected_t.Install( x => OnSteamServersConnected?.Invoke(), true );
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SteamServersConnected_t.Install( x => OnSteamServersConnected?.Invoke(), true );
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SteamServerConnectFailure_t.Install( x => OnSteamServerConnectFailure?.Invoke( x.Result, x.StillRetrying ), true );
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SteamServerConnectFailure_t.Install( x => OnSteamServerConnectFailure?.Invoke( x.Result, x.StillRetrying ), true );
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SteamServersDisconnected_t.Install( x => OnSteamServersDisconnected?.Invoke( x.Result ), true );
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SteamServersDisconnected_t.Install( x => OnSteamServersDisconnected?.Invoke( x.Result ), true );
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