Merge pull request #269 from laurirasanen/master

Install SteamNetworkingSockets events when initializing SteamServer
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Garry Newman 2019-06-02 17:05:17 +01:00 committed by GitHub
commit d64ef909c6
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2 changed files with 4 additions and 3 deletions

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@ -81,9 +81,9 @@ internal static void Shutdown()
ConnectionInterfaces = null;
}
internal static void InstallEvents()
internal static void InstallEvents( bool server = false )
{
SteamNetConnectionStatusChangedCallback_t.Install( x => ConnectionStatusChanged( x ) );
SteamNetConnectionStatusChangedCallback_t.Install( x => ConnectionStatusChanged( x ), server );
}
private static void ConnectionStatusChanged( SteamNetConnectionStatusChangedCallback_t data )

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@ -37,6 +37,7 @@ internal static ISteamGameServer Internal
internal static void InstallEvents()
{
SteamInventory.InstallEvents();
SteamNetworkingSockets.InstallEvents(true);
ValidateAuthTicketResponse_t.Install( x => OnValidateAuthTicketResponse?.Invoke( x.SteamID, x.OwnerSteamID, x.AuthSessionResponse ), true );
SteamServersConnected_t.Install( x => OnSteamServersConnected?.Invoke(), true );