mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-13 15:18:07 +03:00
Merge branch 'Facepunch:master' into master
This commit is contained in:
commit
d72b03b22e
100
.editorconfig
Normal file
100
.editorconfig
Normal file
@ -0,0 +1,100 @@
|
||||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
indent_style = tab
|
||||
indent_size = tab
|
||||
tab_size = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = crlf
|
||||
insert_final_newline = true
|
||||
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_prefer_not_pattern = true:suggestion
|
||||
csharp_style_prefer_pattern_matching = true:silent
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
csharp_style_deconstructed_variable_declaration = true:suggestion
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_pattern_local_over_anonymous_function = true:suggestion
|
||||
csharp_style_prefer_index_operator = true:suggestion
|
||||
csharp_style_prefer_range_operator = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = no_change
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = true
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = true
|
||||
csharp_space_between_parentheses = control_flow_statements
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
34
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: garrynewman
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Set x to y
|
||||
2. Run for x minutes
|
||||
3. Call x
|
||||
4. See error
|
||||
|
||||
**Calling Code**
|
||||
```
|
||||
// The code you're using to call into Steamworks
|
||||
Steamworks.DoBug();
|
||||
```
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Unity: [e.g Unity 2019.3]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
10
.github/ISSUE_TEMPLATE/something-else.md
vendored
Normal file
10
.github/ISSUE_TEMPLATE/something-else.md
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Something Else
|
||||
about: Describe this issue template's purpose here.
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
35
.github/workflows/dotnetcore.yml
vendored
Normal file
35
.github/workflows/dotnetcore.yml
vendored
Normal file
@ -0,0 +1,35 @@
|
||||
name: Build All
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dotnet 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: '6.0.x'
|
||||
include-prerelease: true
|
||||
|
||||
- name: Restore Win64
|
||||
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
|
||||
- name: Restore Win32
|
||||
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
|
||||
- name: Restore Posix
|
||||
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
|
||||
|
||||
- name: Build Win64
|
||||
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
|
||||
- name: Build Win32
|
||||
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
|
||||
- name: Build Posix
|
||||
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
|
||||
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Compiled Files
|
||||
path: Facepunch.Steamworks/bin
|
@ -1,5 +1,5 @@
|
||||
cd Facepunch.Steamworks
|
||||
dotnet restore .\Facepunch.Steamworks.Posix32.csproj
|
||||
dotnet restore .\Facepunch.Steamworks.Posix64.csproj
|
||||
dotnet restore .\Facepunch.Steamworks.Win32.csproj
|
||||
dotnet restore .\Facepunch.Steamworks.Win64.csproj
|
||||
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
|
||||
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
|
||||
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
|
||||
dotnet restore .\Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin32.csproj
|
||||
dotnet restore .\Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin64.csproj
|
@ -15,7 +15,14 @@ namespace Steamworks
|
||||
[AssemblyInitialize]
|
||||
public static void AssemblyInit( TestContext context )
|
||||
{
|
||||
Steamworks.SteamClient.OnCallbackException = ( e ) =>
|
||||
Steamworks.Dispatch.OnDebugCallback = ( type, str, server ) =>
|
||||
{
|
||||
Console.WriteLine( $"[Callback {type} {(server ? "server" : "client")}]" );
|
||||
Console.WriteLine( str );
|
||||
Console.WriteLine( $"" );
|
||||
};
|
||||
|
||||
Steamworks.Dispatch.OnException = ( e ) =>
|
||||
{
|
||||
Console.Error.WriteLine( e.Message );
|
||||
Console.Error.WriteLine( e.StackTrace );
|
||||
@ -39,15 +46,15 @@ namespace Steamworks
|
||||
|
||||
Steamworks.SteamServer.Init( 252490, serverInit );
|
||||
|
||||
//
|
||||
// Needs to happen before LogOnAnonymous
|
||||
//
|
||||
SteamNetworkingSockets.RequestFakeIP();
|
||||
|
||||
SteamServer.LogOnAnonymous();
|
||||
|
||||
}
|
||||
|
||||
static void OnNewUrlLaunchParameters()
|
||||
{
|
||||
// Wow!
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void GameLangauge()
|
||||
{
|
||||
@ -95,7 +102,7 @@ namespace Steamworks
|
||||
[TestMethod]
|
||||
public async Task GetFileDetails()
|
||||
{
|
||||
var fileinfo = await SteamApps.GetFileDetailsAsync( "hl2.exe" );
|
||||
var fileinfo = await SteamApps.GetFileDetailsAsync( "RustClient.exe" );
|
||||
|
||||
Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo?.SizeInBytes}" );
|
||||
Console.WriteLine( $"fileinfo.Sha1: {fileinfo?.Sha1}" );
|
||||
|
59
Facepunch.Steamworks.Test/ClanTest.cs
Normal file
59
Facepunch.Steamworks.Test/ClanTest.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
[DeploymentItem("steam_api64.dll")]
|
||||
[DeploymentItem("steam_api.dll")]
|
||||
[TestClass]
|
||||
public class ClanTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void GetName()
|
||||
{
|
||||
var clan = new Clan(103582791433666425);
|
||||
|
||||
Assert.AreEqual("Steamworks Development", clan.Name);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void GetClanTag()
|
||||
{
|
||||
var clan = new Clan(103582791433666425);
|
||||
|
||||
Assert.AreEqual("SteamworksDev", clan.Tag);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task GetOwner()
|
||||
{
|
||||
var clan = new Clan(103582791433666425);
|
||||
await clan.RequestOfficerList();
|
||||
|
||||
Assert.AreNotEqual(new SteamId(), clan.Owner.Id);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void GetOfficers()
|
||||
{
|
||||
var clan = new Clan(103582791433666425);
|
||||
foreach (var officer in clan.GetOfficers())
|
||||
{
|
||||
Console.WriteLine($"{officer.Name} : {officer.Id}");
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task RequestOfficerList()
|
||||
{
|
||||
var clan = new Clan(103582791433666425);
|
||||
bool res = await clan.RequestOfficerList();
|
||||
|
||||
Assert.AreEqual(true, res);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,147 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3F6183AD-D966-44F2-A6EB-42E61E591B49}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Facepunch.Steamworks.TestWin32</RootNamespace>
|
||||
<AssemblyName>Facepunch.Steamworks.TestWin32</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
|
||||
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
|
||||
<IsCodedUITest>False</IsCodedUITest>
|
||||
<TestProjectType>UnitTest</TestProjectType>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;TEST_WIN32</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;TEST_WIN32</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MSTest.TestFramework.2.0.0-beta4\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MSTest.TestFramework.2.0.0-beta4\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.9.0.2-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="FriendsTest.cs" />
|
||||
<Compile Include="InputTest.cs" />
|
||||
<Compile Include="NetworkingSockets.cs" />
|
||||
<Compile Include="SteamMatchmakingTest.cs" />
|
||||
<Compile Include="RemoteStorageTest.cs" />
|
||||
<Compile Include="InventoryTest.cs" />
|
||||
<Compile Include="SteamNetworkingTest.cs" />
|
||||
<Compile Include="UgcTest.cs" />
|
||||
<Compile Include="UgcEditor.cs" />
|
||||
<Compile Include="UserTest.cs" />
|
||||
<Compile Include="UserStatsTest.cs" />
|
||||
<Compile Include="UgcQuery.cs" />
|
||||
<Compile Include="NetworkingUtils.cs" />
|
||||
<Compile Include="UtilsTest.cs" />
|
||||
<Compile Include="AppTest.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="GameServerTest.cs" />
|
||||
<Compile Include="Client\Server\StatsTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ServerlistTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
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|
||||
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|
||||
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|
||||
<Name>Facepunch.Steamworks.Win32</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
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|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props'))" />
|
||||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="steam_api.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="2.0.0-beta4" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="2.0.0-beta4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="9.0.2-beta1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="ClanTest.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,147 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{165081E3-BD96-404B-B83E-A635F1AF7CDE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Facepunch.Steamworks.TestWin64</RootNamespace>
|
||||
<AssemblyName>Facepunch.Steamworks.TestWin64</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
|
||||
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
|
||||
<IsCodedUITest>False</IsCodedUITest>
|
||||
<TestProjectType>UnitTest</TestProjectType>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;TEST_WIN64</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MSTest.TestFramework.2.0.0-beta4\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MSTest.TestFramework.2.0.0-beta4\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.9.0.2-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="FriendsTest.cs" />
|
||||
<Compile Include="InputTest.cs" />
|
||||
<Compile Include="NetworkingSockets.cs" />
|
||||
<Compile Include="SteamMatchmakingTest.cs" />
|
||||
<Compile Include="RemoteStorageTest.cs" />
|
||||
<Compile Include="InventoryTest.cs" />
|
||||
<Compile Include="SteamNetworkingTest.cs" />
|
||||
<Compile Include="UgcTest.cs" />
|
||||
<Compile Include="UgcEditor.cs" />
|
||||
<Compile Include="UserTest.cs" />
|
||||
<Compile Include="UserStatsTest.cs" />
|
||||
<Compile Include="UgcQuery.cs" />
|
||||
<Compile Include="NetworkingUtils.cs" />
|
||||
<Compile Include="UtilsTest.cs" />
|
||||
<Compile Include="AppTest.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="GameServerTest.cs" />
|
||||
<Compile Include="Client\Server\StatsTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ServerlistTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj">
|
||||
<Project>{8c73da93-73ad-4445-9a2c-15d4a44337d3}</Project>
|
||||
<Name>Facepunch.Steamworks.Win64</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props'))" />
|
||||
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="steam_api64.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="2.0.0-beta4" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="2.0.0-beta4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="9.0.2-beta1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="ClanTest.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -7,6 +7,7 @@ using Steamworks.Data;
|
||||
namespace Steamworks
|
||||
{
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
[TestClass]
|
||||
public class FriendsTest
|
||||
{
|
||||
@ -112,43 +113,20 @@ namespace Steamworks
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
[TestMethod]
|
||||
public void FriendListWithoutRefresh()
|
||||
public async Task OpenWebOverlay()
|
||||
{
|
||||
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
|
||||
{
|
||||
Assert.IsTrue( client.IsValid );
|
||||
if ( SteamUtils.IsOverlayEnabled )
|
||||
Console.WriteLine( "Overlay Is Enabled" );
|
||||
else
|
||||
Console.WriteLine( "Overlay Is Not Enabled" );
|
||||
|
||||
foreach ( var friend in client.Friends.All )
|
||||
{
|
||||
Console.WriteLine( "{0}: {1} (Friend:{2}) (Blocked:{3})", friend.Id, friend.Name, friend.IsFriend, friend.IsBlocked );
|
||||
}
|
||||
}
|
||||
SteamFriends.OpenWebOverlay( "https://www.google.com/" );
|
||||
|
||||
await Task.Delay( 2000 );
|
||||
}
|
||||
|
||||
|
||||
|
||||
[TestMethod]
|
||||
public void CachedAvatar()
|
||||
{
|
||||
using (var client = new Facepunch.Steamworks.Client(252490))
|
||||
{
|
||||
Assert.IsTrue(client.IsValid);
|
||||
|
||||
var friend = client.Friends.All.First();
|
||||
|
||||
var image = client.Friends.GetCachedAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id );
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
Assert.AreEqual(image.Width, 64);
|
||||
Assert.AreEqual(image.Height, 64);
|
||||
Assert.AreEqual(image.Data.Length, image.Width * image.Height * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
public static void DrawImage( Image img )
|
||||
{
|
||||
var grad = " -:+#";
|
||||
|
32
Facepunch.Steamworks.Test/GameServerStatsTest.cs
Normal file
32
Facepunch.Steamworks.Test/GameServerStatsTest.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class GameServerStatsTest
|
||||
{
|
||||
static SteamId Garry = 76561197960279927;
|
||||
|
||||
[TestMethod]
|
||||
public async Task GetAchievement()
|
||||
{
|
||||
var result = await SteamServerStats.RequestUserStatsAsync( Garry );
|
||||
Assert.AreEqual( result, Result.OK );
|
||||
|
||||
var value = SteamServerStats.GetAchievement( Garry, "COLLECT_100_WOOD" );
|
||||
Assert.IsTrue( value );
|
||||
|
||||
value = SteamServerStats.GetAchievement( Garry, "ACHIVEMENT_THAT_DOESNT_EXIST" );
|
||||
Assert.IsFalse( value );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -5,6 +5,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
namespace Steamworks
|
||||
{
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
[TestClass]
|
||||
public partial class GameServerTest
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
[DeploymentItem( "controller_config/game_actions_252490.vdf" )]
|
||||
public class InputTest
|
||||
{
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class InventoryTest
|
||||
{
|
||||
[TestMethod]
|
||||
@ -194,8 +195,8 @@ namespace Steamworks
|
||||
{
|
||||
await SteamInventory.WaitForDefinitions();
|
||||
|
||||
byte[] data = null;
|
||||
int itemCount = 0;
|
||||
byte[] data;
|
||||
int itemCount;
|
||||
|
||||
// Serialize
|
||||
{
|
||||
|
@ -11,12 +11,20 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
public class NetworkingSocketsTest
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public partial class NetworkingSocketsTest
|
||||
{
|
||||
void DebugOutput( NetDebugOutput type, string text )
|
||||
{
|
||||
Console.WriteLine( $"[NET:{type}]\t\t{text}" );
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task CreateRelayServer()
|
||||
{
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
var si = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>();
|
||||
|
||||
Console.WriteLine( $"Created Socket: {si}" );
|
||||
@ -30,6 +38,9 @@ namespace Steamworks
|
||||
[TestMethod]
|
||||
public async Task CreateNormalServer()
|
||||
{
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
var si = SteamNetworkingSockets.CreateNormalSocket<TestSocketInterface>( Data.NetAddress.AnyIp( 21893 ) );
|
||||
|
||||
Console.WriteLine( $"Created Socket: {si}" );
|
||||
@ -40,15 +51,41 @@ namespace Steamworks
|
||||
si.Close();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task CreateRelayServerFakeIP()
|
||||
{
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
var si = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
|
||||
|
||||
Console.WriteLine( $"Created Socket: {si}" );
|
||||
|
||||
// Give it a second for something to happen
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
si.Close();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task RelayEndtoEnd()
|
||||
{
|
||||
var socket = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>( 7788 );
|
||||
SteamNetworkingUtils.InitRelayNetworkAccess();
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Warning;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
// For some reason giving steam a couple of seconds here
|
||||
// seems to prevent it returning null connections from ConnectNormal
|
||||
await Task.Delay( 2000 );
|
||||
|
||||
Console.WriteLine( $"----- Creating Socket Relay Socket.." );
|
||||
var socket = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>( 6 );
|
||||
var server = socket.RunAsync();
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
var connection = SteamNetworkingSockets.ConnectRelay<TestConnectionInterface>( SteamClient.SteamId, 7788 );
|
||||
Console.WriteLine( $"----- Connecting To Socket via SteamId ({SteamClient.SteamId})" );
|
||||
var connection = SteamNetworkingSockets.ConnectRelay<TestConnectionInterface>( SteamClient.SteamId, 6 );
|
||||
var client = connection.RunAsync();
|
||||
|
||||
await Task.WhenAll( server, client );
|
||||
@ -57,229 +94,68 @@ namespace Steamworks
|
||||
[TestMethod]
|
||||
public async Task NormalEndtoEnd()
|
||||
{
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
// For some reason giving steam a couple of seconds here
|
||||
// seems to prevent it returning null connections from ConnectNormal
|
||||
await Task.Delay( 2000 );
|
||||
|
||||
//
|
||||
// Start the server
|
||||
//
|
||||
Console.WriteLine( "CreateNormalSocket" );
|
||||
var socket = SteamNetworkingSockets.CreateNormalSocket<TestSocketInterface>( NetAddress.AnyIp( 12445 ) );
|
||||
var server = socket.RunAsync();
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( NetAddress.From( System.Net.IPAddress.Parse( "127.0.0.1" ), 12445 ) );
|
||||
//
|
||||
// Start the client
|
||||
//
|
||||
Console.WriteLine( "ConnectNormal" );
|
||||
var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( NetAddress.From( "127.0.0.1", 12445 ) );
|
||||
var client = connection.RunAsync();
|
||||
|
||||
await Task.WhenAll( server, client );
|
||||
}
|
||||
|
||||
private class TestConnectionInterface : ConnectionInterface
|
||||
[TestMethod]
|
||||
public async Task RelayEndtoEndFakeIP()
|
||||
{
|
||||
public override void OnConnectionChanged( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $"[Connection][{Connection}] [{data.State}]" );
|
||||
SteamNetworkingUtils.InitRelayNetworkAccess();
|
||||
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Warning;
|
||||
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
|
||||
|
||||
base.OnConnectionChanged( data );
|
||||
}
|
||||
// For some reason giving steam a couple of seconds here
|
||||
// seems to prevent it returning null connections from ConnectNormal
|
||||
await Task.Delay( 2000 );
|
||||
|
||||
public override void OnConnecting( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnecting" );
|
||||
base.OnConnecting( data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public override void OnConnected( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnected" );
|
||||
base.OnConnected( data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public override void OnDisconnected( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnDisconnected" );
|
||||
base.OnDisconnected( data );
|
||||
}
|
||||
|
||||
internal async Task RunAsync()
|
||||
{
|
||||
Console.WriteLine( "[Connection] RunAsync" );
|
||||
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
while ( Connecting )
|
||||
{
|
||||
await Task.Delay( 10 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 30 )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !Connected )
|
||||
{
|
||||
Console.WriteLine( "[Connection] Couldn't connect!" );
|
||||
Console.WriteLine( Connection.DetailedStatus() );
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine( "[Connection] Hey We're Connected!" );
|
||||
|
||||
|
||||
sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
while ( Connected )
|
||||
{
|
||||
Receive();
|
||||
await Task.Delay( 100 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 10 )
|
||||
{
|
||||
Assert.Fail( "Client Took Too Long" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override unsafe void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
// We're only sending strings, so it's fine to read this like this
|
||||
var str = UTF8Encoding.UTF8.GetString( (byte*) data, size );
|
||||
|
||||
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
||||
|
||||
if ( str.Contains( "Hello" ) )
|
||||
{
|
||||
Connection.SendMessage( "Hello, How are you!?" );
|
||||
|
||||
Connection.SendMessage( "How do you like 20 messages in a row?" );
|
||||
|
||||
for ( int i=0; i<20; i++ )
|
||||
{
|
||||
Connection.SendMessage( $"BLAMMO!" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( str.Contains( "status" ))
|
||||
{
|
||||
Console.WriteLine( Connection.DetailedStatus() );
|
||||
}
|
||||
|
||||
if ( str.Contains( "how about yourself" ) )
|
||||
{
|
||||
Connection.SendMessage( "I'm great, but I have to go now, bye." );
|
||||
}
|
||||
|
||||
if ( str.Contains( "hater" ) )
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class TestSocketInterface : SocketInterface
|
||||
{
|
||||
public bool HasFinished = false;
|
||||
|
||||
public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $"[Socket{Socket}][{connection}] [{data.State}]" );
|
||||
|
||||
base.OnConnectionChanged( connection, data );
|
||||
}
|
||||
|
||||
public override void OnConnecting( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnecting" );
|
||||
base.OnConnecting( connection, data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public override void OnConnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnected" );
|
||||
base.OnConnected( connection, data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public override void OnDisconnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnDisconnected" );
|
||||
base.OnDisconnected( connection, data );
|
||||
}
|
||||
|
||||
internal async Task RunAsync()
|
||||
{
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
while ( Connected.Count == 0 )
|
||||
{
|
||||
await Task.Delay( 10 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 2 )
|
||||
{
|
||||
Assert.Fail( "Client Took Too Long To Connect" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
Console.WriteLine( $"----- Creating Socket Relay Socket.." );
|
||||
var socket = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
|
||||
var server = socket.RunAsync();
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
var singleClient = Connected.First();
|
||||
Console.WriteLine( $"----- Retrieving Fake IP.." );
|
||||
SteamNetworkingSockets.GetFakeIP( 0, out NetAddress address );
|
||||
|
||||
singleClient.SendMessage( "Hey?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Anyone?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's this?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's your status?" );
|
||||
await Task.Delay( 10 );
|
||||
singleClient.SendMessage( "Greetings!!??" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Hello Client!?" );
|
||||
Console.WriteLine( $"----- Connecting To Socket via Fake IP ({address})" );
|
||||
var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( address );
|
||||
var client = connection.RunAsync();
|
||||
|
||||
sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
while ( Connected.Contains( singleClient ) )
|
||||
{
|
||||
Receive();
|
||||
await Task.Delay( 100 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 10 )
|
||||
{
|
||||
Assert.Fail( "Socket Took Too Long" );
|
||||
break;
|
||||
}
|
||||
await Task.WhenAll( server, client );
|
||||
}
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
Close();
|
||||
[TestMethod]
|
||||
public void NetAddressTest()
|
||||
{
|
||||
{
|
||||
var n = NetAddress.From( "127.0.0.1", 12445 );
|
||||
Assert.AreEqual( n.ToString(), "127.0.0.1:12445" );
|
||||
}
|
||||
|
||||
public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
// We're only sending strings, so it's fine to read this like this
|
||||
var str = UTF8Encoding.UTF8.GetString( (byte*)data, size );
|
||||
|
||||
Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
||||
|
||||
if ( str.Contains( "Hello, How are you" ) )
|
||||
{
|
||||
connection.SendMessage( "I'm great thanks, how about yourself?" );
|
||||
}
|
||||
|
||||
if ( str.Contains( "bye" ) )
|
||||
{
|
||||
connection.SendMessage( "See you later, hater." );
|
||||
connection.Flush();
|
||||
connection.Close( true, 10, "Said Bye" );
|
||||
}
|
||||
var n = NetAddress.AnyIp( 5543 );
|
||||
Assert.AreEqual( n.ToString(), "[::]:5543" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public partial class NetworkingSocketsTest
|
||||
{
|
||||
private class TestConnectionInterface : ConnectionManager
|
||||
{
|
||||
public override void OnConnectionChanged( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $"[Connection][{Connection}] [{data.State}]" );
|
||||
|
||||
base.OnConnectionChanged( data );
|
||||
}
|
||||
|
||||
public override void OnConnecting( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnecting" );
|
||||
base.OnConnecting( data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public override void OnConnected( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnected" );
|
||||
base.OnConnected( data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public override void OnDisconnected( ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnDisconnected" );
|
||||
base.OnDisconnected( data );
|
||||
}
|
||||
|
||||
internal async Task RunAsync()
|
||||
{
|
||||
Console.WriteLine( "[Connection] RunAsync" );
|
||||
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
Console.WriteLine( "[Connection] Connecting" );
|
||||
while ( Connecting )
|
||||
{
|
||||
await Task.Delay( 10 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 10 )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !Connected )
|
||||
{
|
||||
Console.WriteLine( "[Connection] Couldn't connect!" );
|
||||
Console.WriteLine( Connection.DetailedStatus() );
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine( "[Connection] Hey We're Connected!" );
|
||||
|
||||
|
||||
sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
while ( Connected )
|
||||
{
|
||||
Receive();
|
||||
await Task.Delay( 100 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 30 )
|
||||
{
|
||||
Assert.Fail( "Client Took Too Long" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override unsafe void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
// We're only sending strings, so it's fine to read this like this
|
||||
var str = UTF8Encoding.UTF8.GetString( (byte*) data, size );
|
||||
|
||||
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
||||
|
||||
if ( str.Contains( "Hello" ) )
|
||||
{
|
||||
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: Hello, How are you!?" );
|
||||
Connection.SendMessage( "Hello, How are you!?" );
|
||||
|
||||
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: How do you like 20 messages in a row?" );
|
||||
Connection.SendMessage( "How do you like 20 messages in a row?" );
|
||||
|
||||
var connections = new[] { Connection };
|
||||
var results = new Result[1];
|
||||
for ( int i=0; i<20; i++ )
|
||||
{
|
||||
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: BLAMMO {i}!" );
|
||||
SendMessages( connections, connections.Length, $"BLAMMO {i}!", results: results );
|
||||
Assert.AreEqual( Result.OK, results[0] );
|
||||
}
|
||||
|
||||
Connection.Flush();
|
||||
}
|
||||
|
||||
if ( str.Contains( "status" ))
|
||||
{
|
||||
Console.WriteLine( Connection.DetailedStatus() );
|
||||
}
|
||||
|
||||
if ( str.Contains( "how about yourself" ) )
|
||||
{
|
||||
Connection.SendMessage( "I'm great, but I have to go now, bye." );
|
||||
}
|
||||
|
||||
if ( str.Contains( "hater" ) )
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,137 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public partial class NetworkingSocketsTest
|
||||
{
|
||||
private class TestSocketInterface : SocketManager
|
||||
{
|
||||
public bool HasFinished = false;
|
||||
|
||||
public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $"[Socket{Socket}][connection:{connection}][data.Identity:{data.Identity}] [data.State:{data.State}]" );
|
||||
|
||||
base.OnConnectionChanged( connection, data );
|
||||
}
|
||||
|
||||
public override void OnConnecting( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnConnecting" );
|
||||
base.OnConnecting( connection, data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public override void OnConnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $"" );
|
||||
Console.WriteLine( $"Socket -> OnConnected:" );
|
||||
Console.WriteLine( $" data.Address: {data.Address}" );
|
||||
Console.WriteLine( $" data.Identity: {data.Identity}" );
|
||||
Console.WriteLine( $" data.Identity.Steamid: {data.Identity.SteamId}" );
|
||||
Console.WriteLine( $" data.Identity.IsIpAddress: {data.Identity.IsIpAddress}" );
|
||||
Console.WriteLine( $" data.Identity.IsLocalHost: {data.Identity.IsLocalHost}" );
|
||||
Console.WriteLine( $" data.Identity.IsSteamId: {data.Identity.IsSteamId}" );
|
||||
Console.WriteLine( $" data.Identity.Address: {data.Identity.Address}" );
|
||||
Console.WriteLine( $" data.Identity.Address.Address: {data.Identity.Address.Address}" );
|
||||
Console.WriteLine( $" data.Identity.Address.Port: {data.Identity.Address.Port}" );
|
||||
Console.WriteLine( $"" );
|
||||
|
||||
base.OnConnected( connection, data );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public override void OnDisconnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Console.WriteLine( $" - OnDisconnected" );
|
||||
|
||||
base.OnDisconnected( connection, data );
|
||||
}
|
||||
|
||||
internal async Task RunAsync()
|
||||
{
|
||||
var sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
while ( Connected.Count == 0 )
|
||||
{
|
||||
await Task.Delay( 10 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 10 )
|
||||
{
|
||||
Assert.Fail( "Client Took Too Long To Connect" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
var singleClient = Connected.First();
|
||||
|
||||
singleClient.SendMessage( "Hey?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Anyone?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's this?" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "What's your status?" );
|
||||
await Task.Delay( 10 );
|
||||
singleClient.SendMessage( "Greetings!!??" );
|
||||
await Task.Delay( 100 );
|
||||
singleClient.SendMessage( "Hello Client!?" );
|
||||
|
||||
sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
Console.WriteLine( $"Socket: Listening" );
|
||||
|
||||
while ( Connected.Contains( singleClient ) )
|
||||
{
|
||||
Receive();
|
||||
await Task.Delay( 100 );
|
||||
|
||||
if ( sw.Elapsed.TotalSeconds > 30 )
|
||||
{
|
||||
Console.WriteLine( "Socket: This all took too long - throwing an exception" );
|
||||
Assert.Fail( "Socket Took Too Long" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( $"Socket: Closing connection because {Connected.Count()} Connected" );
|
||||
|
||||
await Task.Delay( 1000 );
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
// We're only sending strings, so it's fine to read this like this
|
||||
var str = UTF8Encoding.UTF8.GetString( (byte*)data, size );
|
||||
|
||||
Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
||||
|
||||
if ( str.Contains( "Hello, How are you" ) )
|
||||
{
|
||||
connection.SendMessage( "I'm great thanks, how about yourself?" );
|
||||
}
|
||||
|
||||
if ( str.Contains( "bye" ) )
|
||||
{
|
||||
connection.SendMessage( "See you later, hater." );
|
||||
connection.Flush();
|
||||
connection.Close( true, 10, "Said Bye" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -9,9 +9,10 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class NetworkUtilsTest
|
||||
{
|
||||
static string GarrysLocation = "lhr=19+1,ams=25+2/25+1,par=29+2,fra=31+3/30+1,lux=33+3,vie=44+4/41+1,waw=47+4/45+1,sto2=48+4/46+2,sto=50+5/46+2,iad=107+10/91+1,sgp=186+18,gru=252+25/234+1";
|
||||
static string GarrysLocation = "lhr=4+0,ams=13+1/10+0,par=17+1/12+0,lux=17+1,fra=18+1/18+0,sto=25+2,sto2=26+2,mad=27+2,vie=31+3/30+0,iad=90+9/75+0,sgp=173+17/174+17,gru=200+20/219+0";
|
||||
|
||||
[TestMethod]
|
||||
public async Task LocalPingLocation()
|
||||
@ -37,7 +38,7 @@ namespace Steamworks
|
||||
[TestMethod]
|
||||
public void PingLocationParse()
|
||||
{
|
||||
var pl = Data.PingLocation.TryParseFromString( GarrysLocation );
|
||||
var pl = Data.NetPingLocation.TryParseFromString( GarrysLocation );
|
||||
|
||||
Assert.IsTrue( pl.HasValue );
|
||||
|
||||
@ -49,7 +50,7 @@ namespace Steamworks
|
||||
{
|
||||
await SteamNetworkingUtils.WaitForPingDataAsync();
|
||||
|
||||
var garrysping = Data.PingLocation.TryParseFromString( GarrysLocation );
|
||||
var garrysping = Data.NetPingLocation.TryParseFromString( GarrysLocation );
|
||||
Assert.IsTrue( garrysping.HasValue );
|
||||
|
||||
var ping = SteamNetworkingUtils.EstimatePingTo( garrysping.Value );
|
||||
|
30
Facepunch.Steamworks.Test/RemotePlayTest.cs
Normal file
30
Facepunch.Steamworks.Test/RemotePlayTest.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class RemotePlayTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void BasicUsability()
|
||||
{
|
||||
Console.WriteLine( $"Sessions: {SteamRemotePlay.SessionCount}" );
|
||||
|
||||
var session = SteamRemotePlay.GetSession( 4 );
|
||||
|
||||
Assert.IsFalse( session.IsValid );
|
||||
Assert.IsFalse( session.SteamId.IsValid );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class RemoteStorageTest
|
||||
{
|
||||
[TestMethod]
|
||||
|
@ -11,6 +11,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public partial class ServerListTest
|
||||
{
|
||||
[TestMethod]
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class SteamMatchmakingTest
|
||||
{
|
||||
[TestMethod]
|
||||
|
@ -10,13 +10,13 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class SteamNetworkingTest
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task SendP2PPacket()
|
||||
{
|
||||
var sent = SteamNetworking.SendP2PPacket( SteamClient.SteamId, new byte[] { 1, 2, 3 } );
|
||||
|
||||
Assert.IsTrue( sent );
|
||||
|
||||
while ( !SteamNetworking.IsP2PPacketAvailable() )
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcEditor
|
||||
{
|
||||
[TestMethod]
|
||||
@ -129,7 +130,7 @@ namespace Steamworks
|
||||
[TestMethod]
|
||||
public async Task CreateAndThenEditFile()
|
||||
{
|
||||
PublishedFileId fileid = default;
|
||||
PublishedFileId fileid;
|
||||
|
||||
//
|
||||
// Make a file
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcQueryTests
|
||||
{
|
||||
[TestMethod]
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UgcTest
|
||||
{
|
||||
[TestMethod]
|
||||
@ -34,6 +35,7 @@ namespace Steamworks
|
||||
Console.WriteLine( $"Description: {itemInfo?.Description}" );
|
||||
Console.WriteLine( $"Owner: {itemInfo?.Owner}" );
|
||||
Console.WriteLine( $"Score: {itemInfo?.Score}" );
|
||||
Console.WriteLine( $"PreviewImageUrl: {itemInfo?.PreviewImageUrl}" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UserStatsTest
|
||||
{
|
||||
[TestMethod]
|
||||
@ -167,6 +168,30 @@ namespace Steamworks
|
||||
Assert.AreNotEqual( 0, deaths.GetInt() );
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task GetFriendStats()
|
||||
{
|
||||
var friend = new Friend( 76561197965732579 ); // Hezzy
|
||||
|
||||
// Download stats
|
||||
var status = await friend.RequestUserStatsAsync();
|
||||
Assert.AreNotEqual( false, status );
|
||||
|
||||
var deaths = friend.GetStatInt( "deaths" );
|
||||
|
||||
Console.WriteLine( $"Hezzy has died {deaths} times" );
|
||||
|
||||
Assert.AreNotEqual( 0, deaths );
|
||||
|
||||
var unlocked = friend.GetAchievement( "COLLECT_100_WOOD" );
|
||||
Assert.AreNotEqual( false, unlocked );
|
||||
|
||||
var when = friend.GetAchievementUnlockTime( "COLLECT_100_WOOD" );
|
||||
Assert.AreNotEqual( when, DateTime.MinValue );
|
||||
|
||||
Console.WriteLine( $"Hezzy unlocked COLLECT_100_WOOD {when}" );
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task GetStatGlobalInt()
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UserTest
|
||||
{
|
||||
[TestMethod]
|
||||
@ -134,20 +135,44 @@ namespace Steamworks
|
||||
|
||||
[TestMethod]
|
||||
public async Task RequestEncryptedAppTicketAsyncWithData()
|
||||
{
|
||||
for ( int i=0; i<10; i++ )
|
||||
{
|
||||
var data = await SteamUser.RequestEncryptedAppTicketAsync( new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 } );
|
||||
Assert.IsNotNull( data );
|
||||
|
||||
Console.WriteLine( $"data: {string.Join( "", data.Select( x => x.ToString( "x" ) ))}" );
|
||||
if ( data == null )
|
||||
{
|
||||
Console.WriteLine( $"Attempt {i}: Returned null.. waiting 1 seconds" );
|
||||
await Task.Delay( 10000 );
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.WriteLine( $"data: {BitConverter.ToString( data )}" );
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task RequestEncryptedAppTicketAsync()
|
||||
{
|
||||
for ( int i = 0; i < 6; i++ )
|
||||
{
|
||||
var data = await SteamUser.RequestEncryptedAppTicketAsync();
|
||||
Assert.IsNotNull( data );
|
||||
|
||||
Console.WriteLine( $"data: {string.Join( "", data.Select( x => x.ToString( "x" ) ) )}" );
|
||||
if ( data == null )
|
||||
{
|
||||
Console.WriteLine( $"Attempt {i}: Returned null.. waiting 1 seconds" );
|
||||
await Task.Delay( 10000 );
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.WriteLine( $"data: {BitConverter.ToString( data )}" );
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ namespace Steamworks
|
||||
{
|
||||
[TestClass]
|
||||
[DeploymentItem( "steam_api64.dll" )]
|
||||
[DeploymentItem( "steam_api.dll" )]
|
||||
public class UtilsTest
|
||||
{
|
||||
[TestMethod]
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Facepunch.Steamworks.Test/steam_api.dll
Normal file
BIN
Facepunch.Steamworks.Test/steam_api.dll
Normal file
Binary file not shown.
BIN
Facepunch.Steamworks.Test/steam_api64.dll
Normal file
BIN
Facepunch.Steamworks.Test/steam_api64.dll
Normal file
Binary file not shown.
@ -7,11 +7,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Generator", "Generator\Gene
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Facepunch.Steamworks.Win64", "Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj", "{8C73DA93-73AD-4445-9A2C-15D4A44337D3}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Facepunch.Steamworks.Posix64", "Facepunch.Steamworks\Facepunch.Steamworks.Posix64.csproj", "{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Facepunch.Steamworks.Win32", "Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj", "{2D6247F6-8AB2-405F-A00E-3A364B808A55}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Facepunch.Steamworks.Posix32", "Facepunch.Steamworks\Facepunch.Steamworks.Posix32.csproj", "{C62FF421-BE44-4DB0-B99A-E13E007A30B9}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Facepunch.Steamworks.Posix", "Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj", "{C62FF421-BE44-4DB0-B99A-E13E007A30B9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Facepunch.Steamworks.TestWin32", "Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin32.csproj", "{3F6183AD-D966-44F2-A6EB-42E61E591B49}"
|
||||
EndProject
|
||||
@ -51,18 +49,6 @@ Global
|
||||
{8C73DA93-73AD-4445-9A2C-15D4A44337D3}.Release|x64.Build.0 = Release|Any CPU
|
||||
{8C73DA93-73AD-4445-9A2C-15D4A44337D3}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{8C73DA93-73AD-4445-9A2C-15D4A44337D3}.Release|x86.Build.0 = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{12478BAE-7C1F-4FFD-B903-E1DDA6426DDF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{2D6247F6-8AB2-405F-A00E-3A364B808A55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2D6247F6-8AB2-405F-A00E-3A364B808A55}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2D6247F6-8AB2-405F-A00E-3A364B808A55}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
|
98
Facepunch.Steamworks/Callbacks/CallResult.cs
Normal file
98
Facepunch.Steamworks/Callbacks/CallResult.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// An awaitable version of a SteamAPICall_t
|
||||
/// </summary>
|
||||
internal struct CallResult<T> : INotifyCompletion where T : struct, ICallbackData
|
||||
{
|
||||
SteamAPICall_t call;
|
||||
ISteamUtils utils;
|
||||
bool server;
|
||||
|
||||
public CallResult( SteamAPICall_t call, bool server )
|
||||
{
|
||||
this.call = call;
|
||||
this.server = server;
|
||||
|
||||
utils = (server ? SteamUtils.InterfaceServer : SteamUtils.InterfaceClient) as ISteamUtils;
|
||||
|
||||
if ( utils == null )
|
||||
utils = SteamUtils.Interface as ISteamUtils;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This gets called if IsComplete returned false on the first call.
|
||||
/// The Action "continues" the async call. We pass it to the Dispatch
|
||||
/// to be called when the callback returns.
|
||||
/// </summary>
|
||||
public void OnCompleted( Action continuation )
|
||||
{
|
||||
if (IsCompleted)
|
||||
continuation();
|
||||
else
|
||||
Dispatch.OnCallComplete<T>(call, continuation, server);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the result. This is called internally by the async shit.
|
||||
/// </summary>
|
||||
public T? GetResult()
|
||||
{
|
||||
bool failed = false;
|
||||
if ( !utils.IsAPICallCompleted( call, ref failed ) || failed )
|
||||
return null;
|
||||
|
||||
var t = default( T );
|
||||
var size = t.DataSize;
|
||||
var ptr = Marshal.AllocHGlobal( size );
|
||||
|
||||
try
|
||||
{
|
||||
if ( !utils.GetAPICallResult( call, ptr, size, (int)t.CallbackType, ref failed ) || failed )
|
||||
{
|
||||
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, "!GetAPICallResult or failed", server );
|
||||
return null;
|
||||
}
|
||||
|
||||
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, Dispatch.CallbackToString( t.CallbackType, ptr, size ), server );
|
||||
|
||||
return ((T)Marshal.PtrToStructure( ptr, typeof( T ) ));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal( ptr );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if complete or failed
|
||||
/// </summary>
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
bool failed = false;
|
||||
if ( utils.IsAPICallCompleted( call, ref failed ) || failed )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is what makes this struct awaitable
|
||||
/// </summary>
|
||||
internal CallResult<T> GetAwaiter()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
internal partial class Callback
|
||||
{
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
public delegate void Run( IntPtr thisptr, IntPtr pvParam );
|
||||
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
public delegate void RunCall( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
|
||||
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
public delegate int GetCallbackSizeBytes( IntPtr thisptr );
|
||||
|
||||
internal enum Flags : byte
|
||||
{
|
||||
Registered = 0x01,
|
||||
GameServer = 0x02
|
||||
}
|
||||
|
||||
public IntPtr vTablePtr;
|
||||
public byte CallbackFlags;
|
||||
public int CallbackId;
|
||||
|
||||
//
|
||||
// These are functions that are on CCallback but are never called
|
||||
// We could just send a IntPtr.Zero but it's probably safer to throw a
|
||||
// big apeshit message if steam changes its behaviour at some point
|
||||
//
|
||||
[MonoPInvokeCallback]
|
||||
internal static void RunStub( IntPtr self, IntPtr param, bool failure, SteamAPICall_t call ) =>
|
||||
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the CallResult function [Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )]" );
|
||||
|
||||
[MonoPInvokeCallback]
|
||||
internal static int SizeStub( IntPtr self ) =>
|
||||
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the GetSize function [GetCallbackSizeBytes()]" );
|
||||
};
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
//
|
||||
// Created on registration of a callback
|
||||
//
|
||||
internal class Event : IDisposable
|
||||
{
|
||||
internal static List<IDisposable> AllClient = new List<IDisposable>();
|
||||
internal static List<IDisposable> AllServer = new List<IDisposable>();
|
||||
|
||||
internal static void DisposeAllClient()
|
||||
{
|
||||
foreach ( var a in AllClient.ToArray() )
|
||||
{
|
||||
a.Dispose();
|
||||
}
|
||||
|
||||
AllClient.Clear();
|
||||
}
|
||||
|
||||
internal static void DisposeAllServer()
|
||||
{
|
||||
foreach ( var a in AllServer.ToArray() )
|
||||
{
|
||||
a.Dispose();
|
||||
}
|
||||
|
||||
AllServer.Clear();
|
||||
}
|
||||
|
||||
internal static void Register( Callback.Run func, int size, int callbackId, bool gameserver )
|
||||
{
|
||||
var r = new Event();
|
||||
r.vTablePtr = BuildVTable( func, r.Allocations );
|
||||
|
||||
//
|
||||
// Create the callback object
|
||||
//
|
||||
var cb = new Callback();
|
||||
cb.vTablePtr = r.vTablePtr;
|
||||
cb.CallbackFlags = gameserver ? (byte)0x02 : (byte)0;
|
||||
cb.CallbackId = callbackId;
|
||||
|
||||
//
|
||||
// Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native
|
||||
//
|
||||
r.PinnedCallback = GCHandle.Alloc( cb, GCHandleType.Pinned );
|
||||
|
||||
//
|
||||
// Register the callback with Steam
|
||||
//
|
||||
SteamClient.RegisterCallback( r.PinnedCallback.AddrOfPinnedObject(), cb.CallbackId );
|
||||
|
||||
r.IsAllocated = true;
|
||||
|
||||
if ( gameserver )
|
||||
Event.AllServer.Add( r );
|
||||
else
|
||||
Event.AllClient.Add( r );
|
||||
}
|
||||
|
||||
static IntPtr BuildVTable( Callback.Run run, List<GCHandle> allocations )
|
||||
{
|
||||
var RunStub = (Callback.RunCall)Callback.RunStub;
|
||||
var SizeStub = (Callback.GetCallbackSizeBytes)Callback.SizeStub;
|
||||
|
||||
allocations.Add( GCHandle.Alloc( run ) );
|
||||
allocations.Add( GCHandle.Alloc( RunStub ) );
|
||||
allocations.Add( GCHandle.Alloc( SizeStub ) );
|
||||
|
||||
var a = Marshal.GetFunctionPointerForDelegate<Callback.Run>( run );
|
||||
var b = Marshal.GetFunctionPointerForDelegate<Callback.RunCall>( RunStub );
|
||||
var c = Marshal.GetFunctionPointerForDelegate<Callback.GetCallbackSizeBytes>( SizeStub );
|
||||
|
||||
var vt = Marshal.AllocHGlobal( IntPtr.Size * 3 );
|
||||
|
||||
// Windows switches the function positions
|
||||
#if PLATFORM_WIN
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, b );
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, a );
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
|
||||
#else
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, a );
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, b );
|
||||
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
|
||||
#endif
|
||||
|
||||
return vt;
|
||||
}
|
||||
|
||||
bool IsAllocated;
|
||||
List<GCHandle> Allocations = new List<GCHandle>();
|
||||
internal IntPtr vTablePtr;
|
||||
internal GCHandle PinnedCallback;
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if ( !IsAllocated ) return;
|
||||
IsAllocated = false;
|
||||
|
||||
if ( !PinnedCallback.IsAllocated )
|
||||
throw new System.Exception( "Callback isn't allocated!?" );
|
||||
|
||||
SteamClient.UnregisterCallback( PinnedCallback.AddrOfPinnedObject() );
|
||||
|
||||
foreach ( var a in Allocations )
|
||||
{
|
||||
if ( a.IsAllocated )
|
||||
a.Free();
|
||||
}
|
||||
|
||||
Allocations = null;
|
||||
|
||||
PinnedCallback.Free();
|
||||
|
||||
if ( vTablePtr != IntPtr.Zero )
|
||||
{
|
||||
Marshal.FreeHGlobal( vTablePtr );
|
||||
vTablePtr = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
~Event()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
17
Facepunch.Steamworks/Callbacks/ICallbackData.cs
Normal file
17
Facepunch.Steamworks/Callbacks/ICallbackData.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// Gives us a generic way to get the CallbackId of structs
|
||||
/// </summary>
|
||||
internal interface ICallbackData
|
||||
{
|
||||
CallbackType CallbackType { get; }
|
||||
int DataSize { get; }
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public class ConnectionInterface
|
||||
{
|
||||
public Connection Connection;
|
||||
public bool Connected = false;
|
||||
public bool Connecting = true;
|
||||
|
||||
public string ConnectionName
|
||||
{
|
||||
get => Connection.ConnectionName;
|
||||
set => Connection.ConnectionName = value;
|
||||
}
|
||||
|
||||
public long UserData
|
||||
{
|
||||
get => Connection.UserData;
|
||||
set => Connection.UserData = value;
|
||||
}
|
||||
|
||||
public void Close() => Connection.Close();
|
||||
|
||||
public override string ToString() => Connection.ToString();
|
||||
|
||||
public virtual void OnConnectionChanged( ConnectionInfo data )
|
||||
{
|
||||
switch ( data.State )
|
||||
{
|
||||
case ConnectionState.Connecting:
|
||||
OnConnecting( data );
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
OnConnected( data );
|
||||
break;
|
||||
case ConnectionState.ClosedByPeer:
|
||||
case ConnectionState.ProblemDetectedLocally:
|
||||
case ConnectionState.None:
|
||||
OnDisconnected( data );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We're trying to connect!
|
||||
/// </summary>
|
||||
public virtual void OnConnecting( ConnectionInfo data )
|
||||
{
|
||||
Connecting = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public virtual void OnConnected( ConnectionInfo data )
|
||||
{
|
||||
Connected = true;
|
||||
Connecting = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public virtual void OnDisconnected( ConnectionInfo data )
|
||||
{
|
||||
Connected = false;
|
||||
Connecting = false;
|
||||
}
|
||||
|
||||
public void Receive( int bufferSize = 32 )
|
||||
{
|
||||
int processed = 0;
|
||||
IntPtr messageBuffer = Marshal.AllocHGlobal( IntPtr.Size * bufferSize );
|
||||
|
||||
try
|
||||
{
|
||||
processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnConnection( Connection, messageBuffer, bufferSize );
|
||||
|
||||
for ( int i = 0; i < processed; i++ )
|
||||
{
|
||||
ReceiveMessage( Marshal.ReadIntPtr( messageBuffer, i * IntPtr.Size ) );
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal( messageBuffer );
|
||||
}
|
||||
|
||||
//
|
||||
// Overwhelmed our buffer, keep going
|
||||
//
|
||||
if ( processed == bufferSize )
|
||||
Receive( bufferSize );
|
||||
}
|
||||
|
||||
internal unsafe void ReceiveMessage( IntPtr msgPtr )
|
||||
{
|
||||
var msg = Marshal.PtrToStructure<NetMsg>( msgPtr );
|
||||
try
|
||||
{
|
||||
OnMessage( msg.DataPtr, msg.DataSize, msg.RecvTime, msg.MessageNumber, msg.Channel );
|
||||
}
|
||||
finally
|
||||
{
|
||||
//
|
||||
// Releases the message
|
||||
//
|
||||
msg.Release( msgPtr );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
334
Facepunch.Steamworks/Classes/Dispatch.cs
Normal file
334
Facepunch.Steamworks/Classes/Dispatch.cs
Normal file
@ -0,0 +1,334 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
using Steamworks;
|
||||
using System.Linq;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// Responsible for all callback/callresult handling
|
||||
///
|
||||
/// This manually pumps Steam's message queue and dispatches those
|
||||
/// events to any waiting callbacks/callresults.
|
||||
/// </summary>
|
||||
public static class Dispatch
|
||||
{
|
||||
/// <summary>
|
||||
/// If set then we'll call this function every time a callback is generated.
|
||||
///
|
||||
/// This is SLOW!! - it's for debugging - don't keep it on all the time. If you want to access a specific
|
||||
/// callback then please create an issue on github and I'll add it!
|
||||
///
|
||||
/// Params are : [Callback Type] [Callback Contents] [server]
|
||||
///
|
||||
/// </summary>
|
||||
public static Action<CallbackType, string, bool> OnDebugCallback;
|
||||
|
||||
/// <summary>
|
||||
/// Called if an exception happens during a callback/callresult.
|
||||
/// This is needed because the exception isn't always accessible when running
|
||||
/// async.. and can fail silently. With this hooked you won't be stuck wondering
|
||||
/// what happened.
|
||||
/// </summary>
|
||||
public static Action<Exception> OnException;
|
||||
|
||||
#region interop
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_Init", CallingConvention = CallingConvention.Cdecl )]
|
||||
internal static extern void SteamAPI_ManualDispatch_Init();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_RunFrame", CallingConvention = CallingConvention.Cdecl )]
|
||||
internal static extern void SteamAPI_ManualDispatch_RunFrame( HSteamPipe pipe );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_GetNextCallback", CallingConvention = CallingConvention.Cdecl )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
internal static extern bool SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe pipe, [In, Out] ref CallbackMsg_t msg );
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_FreeLastCallback", CallingConvention = CallingConvention.Cdecl )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
internal static extern bool SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe pipe );
|
||||
|
||||
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
|
||||
internal struct CallbackMsg_t
|
||||
{
|
||||
public HSteamUser m_hSteamUser; // Specific user to whom this callback applies.
|
||||
public CallbackType Type; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.)
|
||||
public IntPtr Data; // Points to the callback structure
|
||||
public int DataSize; // Size of the data pointed to by m_pubParam
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
internal static HSteamPipe ClientPipe { get; set; }
|
||||
internal static HSteamPipe ServerPipe { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This gets called from Client/Server Init
|
||||
/// It's important to switch to the manual dispatcher
|
||||
/// </summary>
|
||||
internal static void Init()
|
||||
{
|
||||
SteamAPI_ManualDispatch_Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure we don't call Frame in a callback - because that'll cause some issues for everyone.
|
||||
/// </summary>
|
||||
static bool runningFrame = false;
|
||||
|
||||
/// <summary>
|
||||
/// Calls RunFrame and processes events from this Steam Pipe
|
||||
/// </summary>
|
||||
internal static void Frame( HSteamPipe pipe )
|
||||
{
|
||||
if ( runningFrame )
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
runningFrame = true;
|
||||
|
||||
SteamAPI_ManualDispatch_RunFrame( pipe );
|
||||
SteamNetworkingUtils.OutputDebugMessages();
|
||||
|
||||
CallbackMsg_t msg = default;
|
||||
|
||||
while ( SteamAPI_ManualDispatch_GetNextCallback( pipe, ref msg ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
ProcessCallback( msg, pipe == ServerPipe );
|
||||
}
|
||||
finally
|
||||
{
|
||||
SteamAPI_ManualDispatch_FreeLastCallback( pipe );
|
||||
}
|
||||
}
|
||||
}
|
||||
catch ( System.Exception e )
|
||||
{
|
||||
OnException?.Invoke( e );
|
||||
}
|
||||
finally
|
||||
{
|
||||
runningFrame = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To be safe we don't call the continuation functions while iterating
|
||||
/// the Callback list. This is maybe overly safe because the only way this
|
||||
/// could be an issue is if the callback list is modified in the continuation
|
||||
/// which would only happen if starting or shutting down in the callback.
|
||||
/// </summary>
|
||||
static List<Action<IntPtr>> actionsToCall = new List<Action<IntPtr>>();
|
||||
|
||||
/// <summary>
|
||||
/// A callback is a general global message
|
||||
/// </summary>
|
||||
private static void ProcessCallback( CallbackMsg_t msg, bool isServer )
|
||||
{
|
||||
OnDebugCallback?.Invoke( msg.Type, CallbackToString( msg.Type, msg.Data, msg.DataSize ), isServer );
|
||||
|
||||
// Is this a special callback telling us that the call result is ready?
|
||||
if ( msg.Type == CallbackType.SteamAPICallCompleted )
|
||||
{
|
||||
ProcessResult( msg );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( Callbacks.TryGetValue( msg.Type, out var list ) )
|
||||
{
|
||||
actionsToCall.Clear();
|
||||
|
||||
foreach ( var item in list )
|
||||
{
|
||||
if ( item.server != isServer )
|
||||
continue;
|
||||
|
||||
actionsToCall.Add( item.action );
|
||||
}
|
||||
|
||||
foreach ( var action in actionsToCall )
|
||||
{
|
||||
action( msg.Data );
|
||||
}
|
||||
|
||||
actionsToCall.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a callback, try to turn it into a string
|
||||
/// </summary>
|
||||
internal static string CallbackToString( CallbackType type, IntPtr data, int expectedsize )
|
||||
{
|
||||
if ( !CallbackTypeFactory.All.TryGetValue( type, out var t ) )
|
||||
return $"[{type} not in sdk]";
|
||||
|
||||
var strct = data.ToType( t );
|
||||
if ( strct == null )
|
||||
return "[null]";
|
||||
|
||||
var str = "";
|
||||
|
||||
var fields = t.GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic );
|
||||
|
||||
if ( fields.Length == 0 )
|
||||
return "[no fields]";
|
||||
|
||||
var columnSize = fields.Max( x => x.Name.Length ) + 1;
|
||||
|
||||
if ( columnSize < 10 )
|
||||
columnSize = 10;
|
||||
|
||||
foreach ( var field in fields )
|
||||
{
|
||||
var spaces = (columnSize - field.Name.Length);
|
||||
if ( spaces < 0 ) spaces = 0;
|
||||
|
||||
str += $"{new String( ' ', spaces )}{field.Name}: {field.GetValue( strct )}\n";
|
||||
}
|
||||
|
||||
return str.Trim( '\n' );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A result is a reply to a specific command
|
||||
/// </summary>
|
||||
private static void ProcessResult( CallbackMsg_t msg )
|
||||
{
|
||||
var result = msg.Data.ToType<SteamAPICallCompleted_t>();
|
||||
|
||||
//
|
||||
// Do we have an entry added via OnCallComplete
|
||||
//
|
||||
if ( !ResultCallbacks.TryGetValue( result.AsyncCall, out var callbackInfo ) )
|
||||
{
|
||||
//
|
||||
// This can happen if the callback result was immediately available
|
||||
// so we just returned that without actually going through the callback
|
||||
// dance. It's okay for this to fail.
|
||||
//
|
||||
|
||||
//
|
||||
// But still let everyone know that this happened..
|
||||
//
|
||||
OnDebugCallback?.Invoke( (CallbackType)result.Callback, $"[no callback waiting/required]", false );
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove it before we do anything, incase the continuation throws exceptions
|
||||
ResultCallbacks.Remove( result.AsyncCall );
|
||||
|
||||
// At this point whatever async routine called this
|
||||
// continues running.
|
||||
callbackInfo.continuation();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pumps the queue in an async loop so we don't
|
||||
/// have to think about it. This has the advantage that
|
||||
/// you can call .Wait() on async shit and it still works.
|
||||
/// </summary>
|
||||
internal static async void LoopClientAsync()
|
||||
{
|
||||
while ( ClientPipe != 0 )
|
||||
{
|
||||
Frame( ClientPipe );
|
||||
await Task.Delay( 16 );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pumps the queue in an async loop so we don't
|
||||
/// have to think about it. This has the advantage that
|
||||
/// you can call .Wait() on async shit and it still works.
|
||||
/// </summary>
|
||||
internal static async void LoopServerAsync()
|
||||
{
|
||||
while ( ServerPipe != 0 )
|
||||
{
|
||||
Frame( ServerPipe );
|
||||
await Task.Delay( 32 );
|
||||
}
|
||||
}
|
||||
|
||||
struct ResultCallback
|
||||
{
|
||||
public Action continuation;
|
||||
public bool server;
|
||||
}
|
||||
|
||||
static Dictionary<ulong, ResultCallback> ResultCallbacks = new Dictionary<ulong, ResultCallback>();
|
||||
|
||||
/// <summary>
|
||||
/// Watch for a steam api call
|
||||
/// </summary>
|
||||
internal static void OnCallComplete<T>( SteamAPICall_t call, Action continuation, bool server ) where T : struct, ICallbackData
|
||||
{
|
||||
ResultCallbacks[call.Value] = new ResultCallback
|
||||
{
|
||||
continuation = continuation,
|
||||
server = server
|
||||
};
|
||||
}
|
||||
|
||||
struct Callback
|
||||
{
|
||||
public Action<IntPtr> action;
|
||||
public bool server;
|
||||
}
|
||||
|
||||
static Dictionary<CallbackType, List<Callback>> Callbacks = new Dictionary<CallbackType, List<Callback>>();
|
||||
|
||||
/// <summary>
|
||||
/// Install a global callback. The passed function will get called if it's all good.
|
||||
/// </summary>
|
||||
internal static void Install<T>( Action<T> p, bool server = false ) where T : ICallbackData
|
||||
{
|
||||
var t = default( T );
|
||||
var type = t.CallbackType;
|
||||
|
||||
if ( !Callbacks.TryGetValue( type, out var list ) )
|
||||
{
|
||||
list = new List<Callback>();
|
||||
Callbacks[type] = list;
|
||||
}
|
||||
|
||||
list.Add( new Callback
|
||||
{
|
||||
action = x => p( x.ToType<T>() ),
|
||||
server = server
|
||||
} );
|
||||
}
|
||||
|
||||
internal static void ShutdownServer()
|
||||
{
|
||||
ServerPipe = 0;
|
||||
|
||||
foreach ( var callback in Callbacks )
|
||||
{
|
||||
Callbacks[callback.Key].RemoveAll( x => x.server );
|
||||
}
|
||||
|
||||
ResultCallbacks = ResultCallbacks.Where( x => !x.Value.server )
|
||||
.ToDictionary( x => x.Key, x => x.Value );
|
||||
}
|
||||
|
||||
internal static void ShutdownClient()
|
||||
{
|
||||
ClientPipe = 0;
|
||||
|
||||
foreach ( var callback in Callbacks )
|
||||
{
|
||||
Callbacks[callback.Key].RemoveAll( x => !x.server );
|
||||
}
|
||||
|
||||
ResultCallbacks = ResultCallbacks.Where( x => x.Value.server )
|
||||
.ToDictionary( x => x.Key, x => x.Value );
|
||||
}
|
||||
}
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public class SocketInterface
|
||||
{
|
||||
public List<Connection> Connecting = new List<Connection>();
|
||||
public List<Connection> Connected = new List<Connection>();
|
||||
public Socket Socket { get; internal set; }
|
||||
|
||||
public bool Close() => Socket.Close();
|
||||
|
||||
public override string ToString() => Socket.ToString();
|
||||
|
||||
public virtual void OnConnectionChanged( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
switch ( data.State )
|
||||
{
|
||||
case ConnectionState.Connecting:
|
||||
OnConnecting( connection, data );
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
OnConnected( connection, data );
|
||||
break;
|
||||
case ConnectionState.ClosedByPeer:
|
||||
case ConnectionState.ProblemDetectedLocally:
|
||||
case ConnectionState.None:
|
||||
OnDisconnected( connection, data );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Default behaviour is to accept every connection
|
||||
/// </summary>
|
||||
public virtual void OnConnecting( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
connection.Accept();
|
||||
Connecting.Add( connection );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is connected. They move from connecting to Connections
|
||||
/// </summary>
|
||||
public virtual void OnConnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
Connecting.Remove( connection );
|
||||
Connected.Add( connection );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
||||
/// </summary>
|
||||
public virtual void OnDisconnected( Connection connection, ConnectionInfo data )
|
||||
{
|
||||
connection.Close();
|
||||
|
||||
Connecting.Remove( connection );
|
||||
Connected.Remove( connection );
|
||||
}
|
||||
|
||||
public void Receive( int bufferSize = 32 )
|
||||
{
|
||||
int processed = 0;
|
||||
IntPtr messageBuffer = Marshal.AllocHGlobal( IntPtr.Size * bufferSize );
|
||||
|
||||
try
|
||||
{
|
||||
processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnListenSocket( Socket, messageBuffer, bufferSize );
|
||||
|
||||
for ( int i = 0; i < processed; i++ )
|
||||
{
|
||||
ReceiveMessage( Marshal.ReadIntPtr( messageBuffer, i * IntPtr.Size ) );
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal( messageBuffer );
|
||||
}
|
||||
|
||||
//
|
||||
// Overwhelmed our buffer, keep going
|
||||
//
|
||||
if ( processed == bufferSize )
|
||||
Receive( bufferSize );
|
||||
}
|
||||
|
||||
internal unsafe void ReceiveMessage( IntPtr msgPtr )
|
||||
{
|
||||
var msg = Marshal.PtrToStructure<NetMsg>( msgPtr );
|
||||
try
|
||||
{
|
||||
OnMessage( msg.Connection, msg.Identity, msg.DataPtr, msg.DataSize, msg.RecvTime, msg.MessageNumber, msg.Channel );
|
||||
}
|
||||
finally
|
||||
{
|
||||
//
|
||||
// Releases the message
|
||||
//
|
||||
msg.Release( msgPtr );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
50
Facepunch.Steamworks/Classes/SteamApi.cs
Normal file
50
Facepunch.Steamworks/Classes/SteamApi.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal static class SteamAPI
|
||||
{
|
||||
internal static class Native
|
||||
{
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
public static extern bool SteamAPI_Init();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
|
||||
public static extern void SteamAPI_Shutdown();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
|
||||
public static extern HSteamPipe SteamAPI_GetHSteamPipe();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
|
||||
|
||||
}
|
||||
static internal bool Init()
|
||||
{
|
||||
return Native.SteamAPI_Init();
|
||||
}
|
||||
|
||||
static internal void Shutdown()
|
||||
{
|
||||
Native.SteamAPI_Shutdown();
|
||||
}
|
||||
|
||||
static internal HSteamPipe GetHSteamPipe()
|
||||
{
|
||||
return Native.SteamAPI_GetHSteamPipe();
|
||||
}
|
||||
|
||||
static internal bool RestartAppIfNecessary( uint unOwnAppID )
|
||||
{
|
||||
return Native.SteamAPI_RestartAppIfNecessary( unOwnAppID );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -17,9 +17,6 @@ namespace Steamworks
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
|
||||
public static extern void SteamGameServer_Shutdown();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
|
||||
public static extern HSteamUser SteamGameServer_GetHSteamUser();
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
|
||||
public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
|
||||
|
||||
@ -34,11 +31,6 @@ namespace Steamworks
|
||||
Native.SteamGameServer_Shutdown();
|
||||
}
|
||||
|
||||
static internal HSteamUser GetHSteamUser()
|
||||
{
|
||||
return Native.SteamGameServer_GetHSteamUser();
|
||||
}
|
||||
|
||||
static internal HSteamPipe GetHSteamPipe()
|
||||
{
|
||||
return Native.SteamGameServer_GetHSteamPipe();
|
24
Facepunch.Steamworks/Classes/SteamInternal.cs
Normal file
24
Facepunch.Steamworks/Classes/SteamInternal.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal static class SteamInternal
|
||||
{
|
||||
internal static class Native
|
||||
{
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
|
||||
}
|
||||
|
||||
static internal bool GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
|
||||
{
|
||||
return Native.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
|
||||
}
|
||||
}
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
/// High level connection status
|
||||
public enum ConnectionState
|
||||
{
|
||||
|
||||
/// Dummy value used to indicate an error condition in the API.
|
||||
/// Specified connection doesn't exist or has already been closed.
|
||||
None = 0,
|
||||
|
||||
/// We are trying to establish whether peers can talk to each other,
|
||||
/// whether they WANT to talk to each other, perform basic auth,
|
||||
/// and exchange crypt keys.
|
||||
///
|
||||
/// - For connections on the "client" side (initiated locally):
|
||||
/// We're in the process of trying to establish a connection.
|
||||
/// Depending on the connection type, we might not know who they are.
|
||||
/// Note that it is not possible to tell if we are waiting on the
|
||||
/// network to complete handshake packets, or for the application layer
|
||||
/// to accept the connection.
|
||||
///
|
||||
/// - For connections on the "server" side (accepted through listen socket):
|
||||
/// We have completed some basic handshake and the client has presented
|
||||
/// some proof of identity. The connection is ready to be accepted
|
||||
/// using AcceptConnection().
|
||||
///
|
||||
/// In either case, any unreliable packets sent now are almost certain
|
||||
/// to be dropped. Attempts to receive packets are guaranteed to fail.
|
||||
/// You may send messages if the send mode allows for them to be queued.
|
||||
/// but if you close the connection before the connection is actually
|
||||
/// established, any queued messages will be discarded immediately.
|
||||
/// (We will not attempt to flush the queue and confirm delivery to the
|
||||
/// remote host, which ordinarily happens when a connection is closed.)
|
||||
Connecting = 1,
|
||||
|
||||
/// Some connection types use a back channel or trusted 3rd party
|
||||
/// for earliest communication. If the server accepts the connection,
|
||||
/// then these connections switch into the rendezvous state. During this
|
||||
/// state, we still have not yet established an end-to-end route (through
|
||||
/// the relay network), and so if you send any messages unreliable, they
|
||||
/// are going to be discarded.
|
||||
FindingRoute = 2,
|
||||
|
||||
/// We've received communications from our peer (and we know
|
||||
/// who they are) and are all good. If you close the connection now,
|
||||
/// we will make our best effort to flush out any reliable sent data that
|
||||
/// has not been acknowledged by the peer. (But note that this happens
|
||||
/// from within the application process, so unlike a TCP connection, you are
|
||||
/// not totally handing it off to the operating system to deal with it.)
|
||||
Connected = 3,
|
||||
|
||||
/// Connection has been closed by our peer, but not closed locally.
|
||||
/// The connection still exists from an API perspective. You must close the
|
||||
/// handle to free up resources. If there are any messages in the inbound queue,
|
||||
/// you may retrieve them. Otherwise, nothing may be done with the connection
|
||||
/// except to close it.
|
||||
///
|
||||
/// This stats is similar to CLOSE_WAIT in the TCP state machine.
|
||||
ClosedByPeer = 4,
|
||||
|
||||
/// A disruption in the connection has been detected locally. (E.g. timeout,
|
||||
/// local internet connection disrupted, etc.)
|
||||
///
|
||||
/// The connection still exists from an API perspective. You must close the
|
||||
/// handle to free up resources.
|
||||
///
|
||||
/// Attempts to send further messages will fail. Any remaining received messages
|
||||
/// in the queue are available.
|
||||
ProblemDetectedLocally = 5,
|
||||
|
||||
//
|
||||
// The following values are used internally and will not be returned by any API.
|
||||
// We document them here to provide a little insight into the state machine that is used
|
||||
// under the hood.
|
||||
//
|
||||
|
||||
/// We've disconnected on our side, and from an API perspective the connection is closed.
|
||||
/// No more data may be sent or received. All reliable data has been flushed, or else
|
||||
/// we've given up and discarded it. We do not yet know for sure that the peer knows
|
||||
/// the connection has been closed, however, so we're just hanging around so that if we do
|
||||
/// get a packet from them, we can send them the appropriate packets so that they can
|
||||
/// know why the connection was closed (and not have to rely on a timeout, which makes
|
||||
/// it appear as if something is wrong).
|
||||
FinWait = -1,
|
||||
|
||||
/// We've disconnected on our side, and from an API perspective the connection is closed.
|
||||
/// No more data may be sent or received. From a network perspective, however, on the wire,
|
||||
/// we have not yet given any indication to the peer that the connection is closed.
|
||||
/// We are in the process of flushing out the last bit of reliable data. Once that is done,
|
||||
/// we will inform the peer that the connection has been closed, and transition to the
|
||||
/// FinWait state.
|
||||
///
|
||||
/// Note that no indication is given to the remote host that we have closed the connection,
|
||||
/// until the data has been flushed. If the remote host attempts to send us data, we will
|
||||
/// do whatever is necessary to keep the connection alive until it can be closed properly.
|
||||
/// But in fact the data will be discarded, since there is no way for the application to
|
||||
/// read it back. Typically this is not a problem, as application protocols that utilize
|
||||
/// the lingering functionality are designed for the remote host to wait for the response
|
||||
/// before sending any more data.
|
||||
Linger = -2,
|
||||
|
||||
/// Connection is completely inactive and ready to be destroyed
|
||||
Dead = -3,
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
};
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
enum DebugOutputType : int
|
||||
{
|
||||
None = 0,
|
||||
Bug = 1, // You used the API incorrectly, or an internal error happened
|
||||
Error = 2, // Run-time error condition that isn't the result of a bug. (E.g. we are offline, cannot bind a port, etc)
|
||||
Important = 3, // Nothing is wrong, but this is an important notification
|
||||
Warning = 4,
|
||||
Msg = 5, // Recommended amount
|
||||
Verbose = 6, // Quite a bit
|
||||
Debug = 7, // Practically everything
|
||||
Everything = 8, // Wall of text, detailed packet contents breakdown, etc
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
};
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
internal enum NetConfig : int
|
||||
{
|
||||
Invalid = 0,
|
||||
FakePacketLoss_Send = 2,
|
||||
FakePacketLoss_Recv = 3,
|
||||
FakePacketLag_Send = 4,
|
||||
FakePacketLag_Recv = 5,
|
||||
|
||||
FakePacketReorder_Send = 6,
|
||||
FakePacketReorder_Recv = 7,
|
||||
|
||||
FakePacketReorder_Time = 8,
|
||||
|
||||
FakePacketDup_Send = 26,
|
||||
FakePacketDup_Recv = 27,
|
||||
|
||||
FakePacketDup_TimeMax = 28,
|
||||
|
||||
TimeoutInitial = 24,
|
||||
|
||||
TimeoutConnected = 25,
|
||||
|
||||
SendBufferSize = 9,
|
||||
|
||||
SendRateMin = 10,
|
||||
SendRateMax = 11,
|
||||
|
||||
NagleTime = 12,
|
||||
|
||||
IP_AllowWithoutAuth = 23,
|
||||
|
||||
SDRClient_ConsecutitivePingTimeoutsFailInitial = 19,
|
||||
|
||||
SDRClient_ConsecutitivePingTimeoutsFail = 20,
|
||||
|
||||
SDRClient_MinPingsBeforePingAccurate = 21,
|
||||
|
||||
SDRClient_SingleSocket = 22,
|
||||
|
||||
SDRClient_ForceRelayCluster = 29,
|
||||
|
||||
SDRClient_DebugTicketAddress = 30,
|
||||
|
||||
SDRClient_ForceProxyAddr = 31,
|
||||
|
||||
LogLevel_AckRTT = 13,
|
||||
LogLevel_PacketDecode = 14,
|
||||
LogLevel_Message = 15,
|
||||
LogLevel_PacketGaps = 16,
|
||||
LogLevel_P2PRendezvous = 17,
|
||||
LogLevel_SDRRelayPings = 18,
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
enum NetConfigResult
|
||||
{
|
||||
BadValue = -1, // No such configuration value
|
||||
BadScopeObj = -2, // Bad connection handle, etc
|
||||
BufferTooSmall = -3, // Couldn't fit the result in your buffer
|
||||
OK = 1,
|
||||
OKInherited = 2, // A value was not set at this level, but the effective (inherited) value was returned.
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
};
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
enum NetConfigType
|
||||
{
|
||||
Int32 = 1,
|
||||
Int64 = 2,
|
||||
Float = 3,
|
||||
String = 4,
|
||||
FunctionPtr = 5, // NOTE: When setting callbacks, you should put the pointer into a variable and pass a pointer to that variable.
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
};
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
internal enum NetScope : int
|
||||
{
|
||||
Global = 1,
|
||||
SocketsInterface = 2,
|
||||
ListenSocket = 3,
|
||||
Connection = 4,
|
||||
|
||||
Force32Bit = 0x7fffffff
|
||||
}
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Facepunch.Steamworks.Posix64</AssemblyName>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_POSIX64;PLATFORM_POSIX;PLATFORM_64</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
|
||||
<AssemblyName>Facepunch.Steamworks.Posix</AssemblyName>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_POSIX</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.1</LangVersion>
|
||||
<LangVersion>10</LangVersion>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<RootNamespace>Steamworks</RootNamespace>
|
@ -1,16 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Facepunch.Steamworks.Posix32</AssemblyName>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_POSIX32;PLATFORM_POSIX;PLATFORM_32</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.1</LangVersion>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<RootNamespace>Steamworks</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="Facepunch.Steamworks.targets" />
|
||||
|
||||
</Project>
|
@ -2,18 +2,38 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Facepunch.Steamworks.Win32</AssemblyName>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_WIN32;PLATFORM_WIN;PLATFORM_32</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_WIN32;PLATFORM_WIN</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.1</LangVersion>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||
<RootNamespace>Steamworks</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
|
||||
<Authors>Garry Newman</Authors>
|
||||
<PackageId>Facepunch.Steamworks.win32</PackageId>
|
||||
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x86.</PackageDescription>
|
||||
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
|
||||
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
|
||||
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
|
||||
<LangVersion>10</LangVersion>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="steam_api.dll">
|
||||
<None Include="Facepunch.Steamworks.jpg">
|
||||
<Pack>true</Pack>
|
||||
<PackagePath>/</PackagePath>
|
||||
</None>
|
||||
<None Include="steam_api.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<Pack>true</Pack>
|
||||
<PackagePath>content</PackagePath>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
|
@ -3,34 +3,53 @@
|
||||
<PropertyGroup>
|
||||
<AssemblyName>Facepunch.Steamworks.Win64</AssemblyName>
|
||||
<DefineConstants>$(DefineConstants);PLATFORM_WIN64;PLATFORM_WIN;PLATFORM_64</DefineConstants>
|
||||
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
|
||||
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.1</LangVersion>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||
<RootNamespace>Steamworks</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="steam_api64.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
|
||||
<Authors>Garry Newman</Authors>
|
||||
<PackageId>Facepunch.Steamworks</PackageId>
|
||||
<PackageDescription>Another fucking c# Steamworks implementation</PackageDescription>
|
||||
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x64.</PackageDescription>
|
||||
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
|
||||
<PackageIconUrl>https://files.facepunch.com/garry/c5edce1c-0c21-4c5d-95b6-37743be7455d.jpg</PackageIconUrl>
|
||||
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
|
||||
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
|
||||
<PackageVersion>2.2.0</PackageVersion>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>10</LangVersion>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Facepunch.Steamworks.jpg">
|
||||
<Pack>true</Pack>
|
||||
<PackagePath>/</PackagePath>
|
||||
</None>
|
||||
<None Include="steam_api64.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<Pack>true</Pack>
|
||||
<PackagePath>content</PackagePath>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="Facepunch.Steamworks.targets" />
|
||||
|
||||
<Target Name="PostBuildHome" AfterTargets="PostBuildEvent" Condition="'$(Computername)'=='GarryBasementPc'">
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\plastic\RustMain\Assets\Plugins\Facepunch.Steamworks\" />
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\plastic\RustMain\Assets\Plugins\Facepunch.Steamworks\" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PostBuildOffice" AfterTargets="PostBuildEvent" Condition="'$(Computername)'=='GARRYSOFFICEPC'">
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks\" />
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks\" />
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win32.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
|
||||
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
BIN
Facepunch.Steamworks/Facepunch.Steamworks.jpg
Normal file
BIN
Facepunch.Steamworks/Facepunch.Steamworks.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
@ -5,6 +5,11 @@
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PackageVersion>2.3.4</PackageVersion>
|
||||
<FileVersion>2.3.4</FileVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
|
||||
<NoWarn>1701;1702;1705;618;1591</NoWarn>
|
||||
@ -29,8 +34,4 @@
|
||||
<Folder Include="Generated\Interfaces\" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$(COMPUTERNAME) == 'GarrysPC' AND '$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.0|AnyCPU'">
|
||||
<Exec Command="copy $(TargetDir)\$(AssemblyName).dll C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks
copy $(TargetDir)\$(AssemblyName).pdb C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks
copy $(TargetDir)\$(AssemblyName).xml C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks

copy $(TargetDir)\$(AssemblyName).dll C:\GitHub\SteamworksUnityTests\Assets\Steamworks
copy $(TargetDir)\$(AssemblyName).pdb C:\GitHub\SteamworksUnityTests\Assets\Steamworks
copy $(TargetDir)\$(AssemblyName).xml C:\GitHub\SteamworksUnityTests\Assets\Steamworks" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
444
Facepunch.Steamworks/Generated/CustomEnums.cs
Normal file
444
Facepunch.Steamworks/Generated/CustomEnums.cs
Normal file
@ -0,0 +1,444 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
using Steamworks.Data;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public enum CallbackType
|
||||
{
|
||||
SteamServersConnected = 101,
|
||||
SteamServerConnectFailure = 102,
|
||||
SteamServersDisconnected = 103,
|
||||
ClientGameServerDeny = 113,
|
||||
GSPolicyResponse = 115,
|
||||
IPCFailure = 117,
|
||||
LicensesUpdated = 125,
|
||||
ValidateAuthTicketResponse = 143,
|
||||
MicroTxnAuthorizationResponse = 152,
|
||||
EncryptedAppTicketResponse = 154,
|
||||
GetAuthSessionTicketResponse = 163,
|
||||
GameWebCallback = 164,
|
||||
StoreAuthURLResponse = 165,
|
||||
MarketEligibilityResponse = 166,
|
||||
DurationControl = 167,
|
||||
GSClientApprove = 201,
|
||||
GSClientDeny = 202,
|
||||
GSClientKick = 203,
|
||||
GSClientAchievementStatus = 206,
|
||||
GSGameplayStats = 207,
|
||||
GSClientGroupStatus = 208,
|
||||
GSReputation = 209,
|
||||
AssociateWithClanResult = 210,
|
||||
ComputeNewPlayerCompatibilityResult = 211,
|
||||
PersonaStateChange = 304,
|
||||
GameOverlayActivated = 331,
|
||||
GameServerChangeRequested = 332,
|
||||
GameLobbyJoinRequested = 333,
|
||||
AvatarImageLoaded = 334,
|
||||
ClanOfficerListResponse = 335,
|
||||
FriendRichPresenceUpdate = 336,
|
||||
GameRichPresenceJoinRequested = 337,
|
||||
GameConnectedClanChatMsg = 338,
|
||||
GameConnectedChatJoin = 339,
|
||||
GameConnectedChatLeave = 340,
|
||||
DownloadClanActivityCountsResult = 341,
|
||||
JoinClanChatRoomCompletionResult = 342,
|
||||
GameConnectedFriendChatMsg = 343,
|
||||
FriendsGetFollowerCount = 344,
|
||||
FriendsIsFollowing = 345,
|
||||
FriendsEnumerateFollowingList = 346,
|
||||
SetPersonaNameResponse = 347,
|
||||
UnreadChatMessagesChanged = 348,
|
||||
OverlayBrowserProtocolNavigation = 349,
|
||||
EquippedProfileItemsChanged = 350,
|
||||
EquippedProfileItems = 351,
|
||||
FavoritesListChanged = 502,
|
||||
LobbyInvite = 503,
|
||||
LobbyEnter = 504,
|
||||
LobbyDataUpdate = 505,
|
||||
LobbyChatUpdate = 506,
|
||||
LobbyChatMsg = 507,
|
||||
LobbyGameCreated = 509,
|
||||
LobbyMatchList = 510,
|
||||
LobbyKicked = 512,
|
||||
LobbyCreated = 513,
|
||||
PSNGameBootInviteResult = 515,
|
||||
FavoritesListAccountsUpdated = 516,
|
||||
IPCountry = 701,
|
||||
LowBatteryPower = 702,
|
||||
SteamAPICallCompleted = 703,
|
||||
SteamShutdown = 704,
|
||||
CheckFileSignature = 705,
|
||||
GamepadTextInputDismissed = 714,
|
||||
AppResumingFromSuspend = 736,
|
||||
FloatingGamepadTextInputDismissed = 738,
|
||||
DlcInstalled = 1005,
|
||||
RegisterActivationCodeResponse = 1008,
|
||||
NewUrlLaunchParameters = 1014,
|
||||
AppProofOfPurchaseKeyResponse = 1021,
|
||||
FileDetailsResult = 1023,
|
||||
TimedTrialStatus = 1030,
|
||||
UserStatsReceived = 1101,
|
||||
UserStatsStored = 1102,
|
||||
UserAchievementStored = 1103,
|
||||
LeaderboardFindResult = 1104,
|
||||
LeaderboardScoresDownloaded = 1105,
|
||||
LeaderboardScoreUploaded = 1106,
|
||||
NumberOfCurrentPlayers = 1107,
|
||||
UserStatsUnloaded = 1108,
|
||||
GSStatsUnloaded = 1108,
|
||||
UserAchievementIconFetched = 1109,
|
||||
GlobalAchievementPercentagesReady = 1110,
|
||||
LeaderboardUGCSet = 1111,
|
||||
// PS3TrophiesInstalled = 1112,
|
||||
GlobalStatsReceived = 1112,
|
||||
// SocketStatusCallback = 1201,
|
||||
P2PSessionRequest = 1202,
|
||||
P2PSessionConnectFail = 1203,
|
||||
SteamNetConnectionStatusChangedCallback = 1221,
|
||||
SteamNetAuthenticationStatus = 1222,
|
||||
SteamNetworkingFakeIPResult = 1223,
|
||||
SteamNetworkingMessagesSessionRequest = 1251,
|
||||
SteamNetworkingMessagesSessionFailed = 1252,
|
||||
SteamRelayNetworkStatus = 1281,
|
||||
RemoteStorageFileShareResult = 1307,
|
||||
RemoteStoragePublishFileResult = 1309,
|
||||
RemoteStorageDeletePublishedFileResult = 1311,
|
||||
RemoteStorageEnumerateUserPublishedFilesResult = 1312,
|
||||
RemoteStorageSubscribePublishedFileResult = 1313,
|
||||
RemoteStorageEnumerateUserSubscribedFilesResult = 1314,
|
||||
RemoteStorageUnsubscribePublishedFileResult = 1315,
|
||||
RemoteStorageUpdatePublishedFileResult = 1316,
|
||||
RemoteStorageDownloadUGCResult = 1317,
|
||||
RemoteStorageGetPublishedFileDetailsResult = 1318,
|
||||
RemoteStorageEnumerateWorkshopFilesResult = 1319,
|
||||
RemoteStorageGetPublishedItemVoteDetailsResult = 1320,
|
||||
RemoteStoragePublishedFileSubscribed = 1321,
|
||||
RemoteStoragePublishedFileUnsubscribed = 1322,
|
||||
RemoteStoragePublishedFileDeleted = 1323,
|
||||
RemoteStorageUpdateUserPublishedItemVoteResult = 1324,
|
||||
RemoteStorageUserVoteDetails = 1325,
|
||||
RemoteStorageEnumerateUserSharedWorkshopFilesResult = 1326,
|
||||
RemoteStorageSetUserPublishedFileActionResult = 1327,
|
||||
RemoteStorageEnumeratePublishedFilesByUserActionResult = 1328,
|
||||
RemoteStoragePublishFileProgress = 1329,
|
||||
RemoteStoragePublishedFileUpdated = 1330,
|
||||
RemoteStorageFileWriteAsyncComplete = 1331,
|
||||
RemoteStorageFileReadAsyncComplete = 1332,
|
||||
RemoteStorageLocalFileChange = 1333,
|
||||
GSStatsReceived = 1800,
|
||||
GSStatsStored = 1801,
|
||||
HTTPRequestCompleted = 2101,
|
||||
HTTPRequestHeadersReceived = 2102,
|
||||
HTTPRequestDataReceived = 2103,
|
||||
ScreenshotReady = 2301,
|
||||
ScreenshotRequested = 2302,
|
||||
SteamInputDeviceConnected = 2801,
|
||||
SteamInputDeviceDisconnected = 2802,
|
||||
SteamInputConfigurationLoaded = 2803,
|
||||
SteamUGCQueryCompleted = 3401,
|
||||
SteamUGCRequestUGCDetailsResult = 3402,
|
||||
CreateItemResult = 3403,
|
||||
SubmitItemUpdateResult = 3404,
|
||||
ItemInstalled = 3405,
|
||||
DownloadItemResult = 3406,
|
||||
UserFavoriteItemsListChanged = 3407,
|
||||
SetUserItemVoteResult = 3408,
|
||||
GetUserItemVoteResult = 3409,
|
||||
StartPlaytimeTrackingResult = 3410,
|
||||
StopPlaytimeTrackingResult = 3411,
|
||||
AddUGCDependencyResult = 3412,
|
||||
RemoveUGCDependencyResult = 3413,
|
||||
AddAppDependencyResult = 3414,
|
||||
RemoveAppDependencyResult = 3415,
|
||||
GetAppDependenciesResult = 3416,
|
||||
DeleteItemResult = 3417,
|
||||
UserSubscribedItemsListChanged = 3418,
|
||||
WorkshopEULAStatus = 3420,
|
||||
SteamAppInstalled = 3901,
|
||||
SteamAppUninstalled = 3902,
|
||||
PlaybackStatusHasChanged = 4001,
|
||||
VolumeHasChanged = 4002,
|
||||
MusicPlayerWantsVolume = 4011,
|
||||
MusicPlayerSelectsQueueEntry = 4012,
|
||||
MusicPlayerSelectsPlaylistEntry = 4013,
|
||||
MusicPlayerRemoteWillActivate = 4101,
|
||||
MusicPlayerRemoteWillDeactivate = 4102,
|
||||
MusicPlayerRemoteToFront = 4103,
|
||||
MusicPlayerWillQuit = 4104,
|
||||
MusicPlayerWantsPlay = 4105,
|
||||
MusicPlayerWantsPause = 4106,
|
||||
MusicPlayerWantsPlayPrevious = 4107,
|
||||
MusicPlayerWantsPlayNext = 4108,
|
||||
MusicPlayerWantsShuffled = 4109,
|
||||
MusicPlayerWantsLooped = 4110,
|
||||
MusicPlayerWantsPlayingRepeatStatus = 4114,
|
||||
HTML_BrowserReady = 4501,
|
||||
HTML_NeedsPaint = 4502,
|
||||
HTML_StartRequest = 4503,
|
||||
HTML_CloseBrowser = 4504,
|
||||
HTML_URLChanged = 4505,
|
||||
HTML_FinishedRequest = 4506,
|
||||
HTML_OpenLinkInNewTab = 4507,
|
||||
HTML_ChangedTitle = 4508,
|
||||
HTML_SearchResults = 4509,
|
||||
HTML_CanGoBackAndForward = 4510,
|
||||
HTML_HorizontalScroll = 4511,
|
||||
HTML_VerticalScroll = 4512,
|
||||
HTML_LinkAtPosition = 4513,
|
||||
HTML_JSAlert = 4514,
|
||||
HTML_JSConfirm = 4515,
|
||||
HTML_FileOpenDialog = 4516,
|
||||
HTML_NewWindow = 4521,
|
||||
HTML_SetCursor = 4522,
|
||||
HTML_StatusText = 4523,
|
||||
HTML_ShowToolTip = 4524,
|
||||
HTML_UpdateToolTip = 4525,
|
||||
HTML_HideToolTip = 4526,
|
||||
HTML_BrowserRestarted = 4527,
|
||||
GetVideoURLResult = 4611,
|
||||
GetOPFSettingsResult = 4624,
|
||||
SteamInventoryResultReady = 4700,
|
||||
SteamInventoryFullUpdate = 4701,
|
||||
SteamInventoryDefinitionUpdate = 4702,
|
||||
SteamInventoryEligiblePromoItemDefIDs = 4703,
|
||||
SteamInventoryStartPurchaseResult = 4704,
|
||||
SteamInventoryRequestPricesResult = 4705,
|
||||
SteamParentalSettingsChanged = 5001,
|
||||
SearchForGameProgressCallback = 5201,
|
||||
SearchForGameResultCallback = 5202,
|
||||
RequestPlayersForGameProgressCallback = 5211,
|
||||
RequestPlayersForGameResultCallback = 5212,
|
||||
RequestPlayersForGameFinalResultCallback = 5213,
|
||||
SubmitPlayerResultResultCallback = 5214,
|
||||
EndGameResultCallback = 5215,
|
||||
JoinPartyCallback = 5301,
|
||||
CreateBeaconCallback = 5302,
|
||||
ReservationNotificationCallback = 5303,
|
||||
ChangeNumOpenSlotsCallback = 5304,
|
||||
AvailableBeaconLocationsUpdated = 5305,
|
||||
ActiveBeaconsUpdated = 5306,
|
||||
SteamRemotePlaySessionConnected = 5701,
|
||||
SteamRemotePlaySessionDisconnected = 5702,
|
||||
}
|
||||
internal static partial class CallbackTypeFactory
|
||||
{
|
||||
internal static System.Collections.Generic.Dictionary<CallbackType, System.Type> All = new System.Collections.Generic.Dictionary<CallbackType, System.Type>
|
||||
{
|
||||
{ CallbackType.SteamServersConnected, typeof( SteamServersConnected_t )},
|
||||
{ CallbackType.SteamServerConnectFailure, typeof( SteamServerConnectFailure_t )},
|
||||
{ CallbackType.SteamServersDisconnected, typeof( SteamServersDisconnected_t )},
|
||||
{ CallbackType.ClientGameServerDeny, typeof( ClientGameServerDeny_t )},
|
||||
{ CallbackType.GSPolicyResponse, typeof( GSPolicyResponse_t )},
|
||||
{ CallbackType.IPCFailure, typeof( IPCFailure_t )},
|
||||
{ CallbackType.LicensesUpdated, typeof( LicensesUpdated_t )},
|
||||
{ CallbackType.ValidateAuthTicketResponse, typeof( ValidateAuthTicketResponse_t )},
|
||||
{ CallbackType.MicroTxnAuthorizationResponse, typeof( MicroTxnAuthorizationResponse_t )},
|
||||
{ CallbackType.EncryptedAppTicketResponse, typeof( EncryptedAppTicketResponse_t )},
|
||||
{ CallbackType.GetAuthSessionTicketResponse, typeof( GetAuthSessionTicketResponse_t )},
|
||||
{ CallbackType.GameWebCallback, typeof( GameWebCallback_t )},
|
||||
{ CallbackType.StoreAuthURLResponse, typeof( StoreAuthURLResponse_t )},
|
||||
{ CallbackType.MarketEligibilityResponse, typeof( MarketEligibilityResponse_t )},
|
||||
{ CallbackType.DurationControl, typeof( DurationControl_t )},
|
||||
{ CallbackType.GSClientApprove, typeof( GSClientApprove_t )},
|
||||
{ CallbackType.GSClientDeny, typeof( GSClientDeny_t )},
|
||||
{ CallbackType.GSClientKick, typeof( GSClientKick_t )},
|
||||
{ CallbackType.GSClientAchievementStatus, typeof( GSClientAchievementStatus_t )},
|
||||
{ CallbackType.GSGameplayStats, typeof( GSGameplayStats_t )},
|
||||
{ CallbackType.GSClientGroupStatus, typeof( GSClientGroupStatus_t )},
|
||||
{ CallbackType.GSReputation, typeof( GSReputation_t )},
|
||||
{ CallbackType.AssociateWithClanResult, typeof( AssociateWithClanResult_t )},
|
||||
{ CallbackType.ComputeNewPlayerCompatibilityResult, typeof( ComputeNewPlayerCompatibilityResult_t )},
|
||||
{ CallbackType.PersonaStateChange, typeof( PersonaStateChange_t )},
|
||||
{ CallbackType.GameOverlayActivated, typeof( GameOverlayActivated_t )},
|
||||
{ CallbackType.GameServerChangeRequested, typeof( GameServerChangeRequested_t )},
|
||||
{ CallbackType.GameLobbyJoinRequested, typeof( GameLobbyJoinRequested_t )},
|
||||
{ CallbackType.AvatarImageLoaded, typeof( AvatarImageLoaded_t )},
|
||||
{ CallbackType.ClanOfficerListResponse, typeof( ClanOfficerListResponse_t )},
|
||||
{ CallbackType.FriendRichPresenceUpdate, typeof( FriendRichPresenceUpdate_t )},
|
||||
{ CallbackType.GameRichPresenceJoinRequested, typeof( GameRichPresenceJoinRequested_t )},
|
||||
{ CallbackType.GameConnectedClanChatMsg, typeof( GameConnectedClanChatMsg_t )},
|
||||
{ CallbackType.GameConnectedChatJoin, typeof( GameConnectedChatJoin_t )},
|
||||
{ CallbackType.GameConnectedChatLeave, typeof( GameConnectedChatLeave_t )},
|
||||
{ CallbackType.DownloadClanActivityCountsResult, typeof( DownloadClanActivityCountsResult_t )},
|
||||
{ CallbackType.JoinClanChatRoomCompletionResult, typeof( JoinClanChatRoomCompletionResult_t )},
|
||||
{ CallbackType.GameConnectedFriendChatMsg, typeof( GameConnectedFriendChatMsg_t )},
|
||||
{ CallbackType.FriendsGetFollowerCount, typeof( FriendsGetFollowerCount_t )},
|
||||
{ CallbackType.FriendsIsFollowing, typeof( FriendsIsFollowing_t )},
|
||||
{ CallbackType.FriendsEnumerateFollowingList, typeof( FriendsEnumerateFollowingList_t )},
|
||||
{ CallbackType.SetPersonaNameResponse, typeof( SetPersonaNameResponse_t )},
|
||||
{ CallbackType.UnreadChatMessagesChanged, typeof( UnreadChatMessagesChanged_t )},
|
||||
{ CallbackType.OverlayBrowserProtocolNavigation, typeof( OverlayBrowserProtocolNavigation_t )},
|
||||
{ CallbackType.EquippedProfileItemsChanged, typeof( EquippedProfileItemsChanged_t )},
|
||||
{ CallbackType.EquippedProfileItems, typeof( EquippedProfileItems_t )},
|
||||
{ CallbackType.FavoritesListChanged, typeof( FavoritesListChanged_t )},
|
||||
{ CallbackType.LobbyInvite, typeof( LobbyInvite_t )},
|
||||
{ CallbackType.LobbyEnter, typeof( LobbyEnter_t )},
|
||||
{ CallbackType.LobbyDataUpdate, typeof( LobbyDataUpdate_t )},
|
||||
{ CallbackType.LobbyChatUpdate, typeof( LobbyChatUpdate_t )},
|
||||
{ CallbackType.LobbyChatMsg, typeof( LobbyChatMsg_t )},
|
||||
{ CallbackType.LobbyGameCreated, typeof( LobbyGameCreated_t )},
|
||||
{ CallbackType.LobbyMatchList, typeof( LobbyMatchList_t )},
|
||||
{ CallbackType.LobbyKicked, typeof( LobbyKicked_t )},
|
||||
{ CallbackType.LobbyCreated, typeof( LobbyCreated_t )},
|
||||
{ CallbackType.PSNGameBootInviteResult, typeof( PSNGameBootInviteResult_t )},
|
||||
{ CallbackType.FavoritesListAccountsUpdated, typeof( FavoritesListAccountsUpdated_t )},
|
||||
{ CallbackType.IPCountry, typeof( IPCountry_t )},
|
||||
{ CallbackType.LowBatteryPower, typeof( LowBatteryPower_t )},
|
||||
{ CallbackType.SteamAPICallCompleted, typeof( SteamAPICallCompleted_t )},
|
||||
{ CallbackType.SteamShutdown, typeof( SteamShutdown_t )},
|
||||
{ CallbackType.CheckFileSignature, typeof( CheckFileSignature_t )},
|
||||
{ CallbackType.GamepadTextInputDismissed, typeof( GamepadTextInputDismissed_t )},
|
||||
{ CallbackType.AppResumingFromSuspend, typeof( AppResumingFromSuspend_t )},
|
||||
{ CallbackType.FloatingGamepadTextInputDismissed, typeof( FloatingGamepadTextInputDismissed_t )},
|
||||
{ CallbackType.DlcInstalled, typeof( DlcInstalled_t )},
|
||||
{ CallbackType.RegisterActivationCodeResponse, typeof( RegisterActivationCodeResponse_t )},
|
||||
{ CallbackType.NewUrlLaunchParameters, typeof( NewUrlLaunchParameters_t )},
|
||||
{ CallbackType.AppProofOfPurchaseKeyResponse, typeof( AppProofOfPurchaseKeyResponse_t )},
|
||||
{ CallbackType.FileDetailsResult, typeof( FileDetailsResult_t )},
|
||||
{ CallbackType.TimedTrialStatus, typeof( TimedTrialStatus_t )},
|
||||
{ CallbackType.UserStatsReceived, typeof( UserStatsReceived_t )},
|
||||
{ CallbackType.UserStatsStored, typeof( UserStatsStored_t )},
|
||||
{ CallbackType.UserAchievementStored, typeof( UserAchievementStored_t )},
|
||||
{ CallbackType.LeaderboardFindResult, typeof( LeaderboardFindResult_t )},
|
||||
{ CallbackType.LeaderboardScoresDownloaded, typeof( LeaderboardScoresDownloaded_t )},
|
||||
{ CallbackType.LeaderboardScoreUploaded, typeof( LeaderboardScoreUploaded_t )},
|
||||
{ CallbackType.NumberOfCurrentPlayers, typeof( NumberOfCurrentPlayers_t )},
|
||||
{ CallbackType.UserStatsUnloaded, typeof( UserStatsUnloaded_t )},
|
||||
// { CallbackType.GSStatsUnloaded, typeof( GSStatsUnloaded_t )},
|
||||
{ CallbackType.UserAchievementIconFetched, typeof( UserAchievementIconFetched_t )},
|
||||
{ CallbackType.GlobalAchievementPercentagesReady, typeof( GlobalAchievementPercentagesReady_t )},
|
||||
{ CallbackType.LeaderboardUGCSet, typeof( LeaderboardUGCSet_t )},
|
||||
{ CallbackType.GlobalStatsReceived, typeof( GlobalStatsReceived_t )},
|
||||
{ CallbackType.P2PSessionRequest, typeof( P2PSessionRequest_t )},
|
||||
{ CallbackType.P2PSessionConnectFail, typeof( P2PSessionConnectFail_t )},
|
||||
{ CallbackType.SteamNetConnectionStatusChangedCallback, typeof( SteamNetConnectionStatusChangedCallback_t )},
|
||||
{ CallbackType.SteamNetAuthenticationStatus, typeof( SteamNetAuthenticationStatus_t )},
|
||||
{ CallbackType.SteamNetworkingFakeIPResult, typeof( SteamNetworkingFakeIPResult_t )},
|
||||
{ CallbackType.SteamNetworkingMessagesSessionRequest, typeof( SteamNetworkingMessagesSessionRequest_t )},
|
||||
{ CallbackType.SteamNetworkingMessagesSessionFailed, typeof( SteamNetworkingMessagesSessionFailed_t )},
|
||||
{ CallbackType.SteamRelayNetworkStatus, typeof( SteamRelayNetworkStatus_t )},
|
||||
{ CallbackType.RemoteStorageFileShareResult, typeof( RemoteStorageFileShareResult_t )},
|
||||
{ CallbackType.RemoteStoragePublishFileResult, typeof( RemoteStoragePublishFileResult_t )},
|
||||
{ CallbackType.RemoteStorageDeletePublishedFileResult, typeof( RemoteStorageDeletePublishedFileResult_t )},
|
||||
{ CallbackType.RemoteStorageEnumerateUserPublishedFilesResult, typeof( RemoteStorageEnumerateUserPublishedFilesResult_t )},
|
||||
{ CallbackType.RemoteStorageSubscribePublishedFileResult, typeof( RemoteStorageSubscribePublishedFileResult_t )},
|
||||
{ CallbackType.RemoteStorageEnumerateUserSubscribedFilesResult, typeof( RemoteStorageEnumerateUserSubscribedFilesResult_t )},
|
||||
{ CallbackType.RemoteStorageUnsubscribePublishedFileResult, typeof( RemoteStorageUnsubscribePublishedFileResult_t )},
|
||||
{ CallbackType.RemoteStorageUpdatePublishedFileResult, typeof( RemoteStorageUpdatePublishedFileResult_t )},
|
||||
{ CallbackType.RemoteStorageDownloadUGCResult, typeof( RemoteStorageDownloadUGCResult_t )},
|
||||
{ CallbackType.RemoteStorageGetPublishedFileDetailsResult, typeof( RemoteStorageGetPublishedFileDetailsResult_t )},
|
||||
{ CallbackType.RemoteStorageEnumerateWorkshopFilesResult, typeof( RemoteStorageEnumerateWorkshopFilesResult_t )},
|
||||
{ CallbackType.RemoteStorageGetPublishedItemVoteDetailsResult, typeof( RemoteStorageGetPublishedItemVoteDetailsResult_t )},
|
||||
{ CallbackType.RemoteStoragePublishedFileSubscribed, typeof( RemoteStoragePublishedFileSubscribed_t )},
|
||||
{ CallbackType.RemoteStoragePublishedFileUnsubscribed, typeof( RemoteStoragePublishedFileUnsubscribed_t )},
|
||||
{ CallbackType.RemoteStoragePublishedFileDeleted, typeof( RemoteStoragePublishedFileDeleted_t )},
|
||||
{ CallbackType.RemoteStorageUpdateUserPublishedItemVoteResult, typeof( RemoteStorageUpdateUserPublishedItemVoteResult_t )},
|
||||
{ CallbackType.RemoteStorageUserVoteDetails, typeof( RemoteStorageUserVoteDetails_t )},
|
||||
{ CallbackType.RemoteStorageEnumerateUserSharedWorkshopFilesResult, typeof( RemoteStorageEnumerateUserSharedWorkshopFilesResult_t )},
|
||||
{ CallbackType.RemoteStorageSetUserPublishedFileActionResult, typeof( RemoteStorageSetUserPublishedFileActionResult_t )},
|
||||
{ CallbackType.RemoteStorageEnumeratePublishedFilesByUserActionResult, typeof( RemoteStorageEnumeratePublishedFilesByUserActionResult_t )},
|
||||
{ CallbackType.RemoteStoragePublishFileProgress, typeof( RemoteStoragePublishFileProgress_t )},
|
||||
{ CallbackType.RemoteStoragePublishedFileUpdated, typeof( RemoteStoragePublishedFileUpdated_t )},
|
||||
{ CallbackType.RemoteStorageFileWriteAsyncComplete, typeof( RemoteStorageFileWriteAsyncComplete_t )},
|
||||
{ CallbackType.RemoteStorageFileReadAsyncComplete, typeof( RemoteStorageFileReadAsyncComplete_t )},
|
||||
{ CallbackType.RemoteStorageLocalFileChange, typeof( RemoteStorageLocalFileChange_t )},
|
||||
{ CallbackType.GSStatsReceived, typeof( GSStatsReceived_t )},
|
||||
{ CallbackType.GSStatsStored, typeof( GSStatsStored_t )},
|
||||
{ CallbackType.HTTPRequestCompleted, typeof( HTTPRequestCompleted_t )},
|
||||
{ CallbackType.HTTPRequestHeadersReceived, typeof( HTTPRequestHeadersReceived_t )},
|
||||
{ CallbackType.HTTPRequestDataReceived, typeof( HTTPRequestDataReceived_t )},
|
||||
{ CallbackType.ScreenshotReady, typeof( ScreenshotReady_t )},
|
||||
{ CallbackType.ScreenshotRequested, typeof( ScreenshotRequested_t )},
|
||||
{ CallbackType.SteamInputDeviceConnected, typeof( SteamInputDeviceConnected_t )},
|
||||
{ CallbackType.SteamInputDeviceDisconnected, typeof( SteamInputDeviceDisconnected_t )},
|
||||
{ CallbackType.SteamInputConfigurationLoaded, typeof( SteamInputConfigurationLoaded_t )},
|
||||
{ CallbackType.SteamUGCQueryCompleted, typeof( SteamUGCQueryCompleted_t )},
|
||||
{ CallbackType.SteamUGCRequestUGCDetailsResult, typeof( SteamUGCRequestUGCDetailsResult_t )},
|
||||
{ CallbackType.CreateItemResult, typeof( CreateItemResult_t )},
|
||||
{ CallbackType.SubmitItemUpdateResult, typeof( SubmitItemUpdateResult_t )},
|
||||
{ CallbackType.ItemInstalled, typeof( ItemInstalled_t )},
|
||||
{ CallbackType.DownloadItemResult, typeof( DownloadItemResult_t )},
|
||||
{ CallbackType.UserFavoriteItemsListChanged, typeof( UserFavoriteItemsListChanged_t )},
|
||||
{ CallbackType.SetUserItemVoteResult, typeof( SetUserItemVoteResult_t )},
|
||||
{ CallbackType.GetUserItemVoteResult, typeof( GetUserItemVoteResult_t )},
|
||||
{ CallbackType.StartPlaytimeTrackingResult, typeof( StartPlaytimeTrackingResult_t )},
|
||||
{ CallbackType.StopPlaytimeTrackingResult, typeof( StopPlaytimeTrackingResult_t )},
|
||||
{ CallbackType.AddUGCDependencyResult, typeof( AddUGCDependencyResult_t )},
|
||||
{ CallbackType.RemoveUGCDependencyResult, typeof( RemoveUGCDependencyResult_t )},
|
||||
{ CallbackType.AddAppDependencyResult, typeof( AddAppDependencyResult_t )},
|
||||
{ CallbackType.RemoveAppDependencyResult, typeof( RemoveAppDependencyResult_t )},
|
||||
{ CallbackType.GetAppDependenciesResult, typeof( GetAppDependenciesResult_t )},
|
||||
{ CallbackType.DeleteItemResult, typeof( DeleteItemResult_t )},
|
||||
{ CallbackType.UserSubscribedItemsListChanged, typeof( UserSubscribedItemsListChanged_t )},
|
||||
{ CallbackType.WorkshopEULAStatus, typeof( WorkshopEULAStatus_t )},
|
||||
{ CallbackType.SteamAppInstalled, typeof( SteamAppInstalled_t )},
|
||||
{ CallbackType.SteamAppUninstalled, typeof( SteamAppUninstalled_t )},
|
||||
{ CallbackType.PlaybackStatusHasChanged, typeof( PlaybackStatusHasChanged_t )},
|
||||
{ CallbackType.VolumeHasChanged, typeof( VolumeHasChanged_t )},
|
||||
{ CallbackType.MusicPlayerWantsVolume, typeof( MusicPlayerWantsVolume_t )},
|
||||
{ CallbackType.MusicPlayerSelectsQueueEntry, typeof( MusicPlayerSelectsQueueEntry_t )},
|
||||
{ CallbackType.MusicPlayerSelectsPlaylistEntry, typeof( MusicPlayerSelectsPlaylistEntry_t )},
|
||||
{ CallbackType.MusicPlayerRemoteWillActivate, typeof( MusicPlayerRemoteWillActivate_t )},
|
||||
{ CallbackType.MusicPlayerRemoteWillDeactivate, typeof( MusicPlayerRemoteWillDeactivate_t )},
|
||||
{ CallbackType.MusicPlayerRemoteToFront, typeof( MusicPlayerRemoteToFront_t )},
|
||||
{ CallbackType.MusicPlayerWillQuit, typeof( MusicPlayerWillQuit_t )},
|
||||
{ CallbackType.MusicPlayerWantsPlay, typeof( MusicPlayerWantsPlay_t )},
|
||||
{ CallbackType.MusicPlayerWantsPause, typeof( MusicPlayerWantsPause_t )},
|
||||
{ CallbackType.MusicPlayerWantsPlayPrevious, typeof( MusicPlayerWantsPlayPrevious_t )},
|
||||
{ CallbackType.MusicPlayerWantsPlayNext, typeof( MusicPlayerWantsPlayNext_t )},
|
||||
{ CallbackType.MusicPlayerWantsShuffled, typeof( MusicPlayerWantsShuffled_t )},
|
||||
{ CallbackType.MusicPlayerWantsLooped, typeof( MusicPlayerWantsLooped_t )},
|
||||
{ CallbackType.MusicPlayerWantsPlayingRepeatStatus, typeof( MusicPlayerWantsPlayingRepeatStatus_t )},
|
||||
{ CallbackType.HTML_BrowserReady, typeof( HTML_BrowserReady_t )},
|
||||
{ CallbackType.HTML_NeedsPaint, typeof( HTML_NeedsPaint_t )},
|
||||
{ CallbackType.HTML_StartRequest, typeof( HTML_StartRequest_t )},
|
||||
{ CallbackType.HTML_CloseBrowser, typeof( HTML_CloseBrowser_t )},
|
||||
{ CallbackType.HTML_URLChanged, typeof( HTML_URLChanged_t )},
|
||||
{ CallbackType.HTML_FinishedRequest, typeof( HTML_FinishedRequest_t )},
|
||||
{ CallbackType.HTML_OpenLinkInNewTab, typeof( HTML_OpenLinkInNewTab_t )},
|
||||
{ CallbackType.HTML_ChangedTitle, typeof( HTML_ChangedTitle_t )},
|
||||
{ CallbackType.HTML_SearchResults, typeof( HTML_SearchResults_t )},
|
||||
{ CallbackType.HTML_CanGoBackAndForward, typeof( HTML_CanGoBackAndForward_t )},
|
||||
{ CallbackType.HTML_HorizontalScroll, typeof( HTML_HorizontalScroll_t )},
|
||||
{ CallbackType.HTML_VerticalScroll, typeof( HTML_VerticalScroll_t )},
|
||||
{ CallbackType.HTML_LinkAtPosition, typeof( HTML_LinkAtPosition_t )},
|
||||
{ CallbackType.HTML_JSAlert, typeof( HTML_JSAlert_t )},
|
||||
{ CallbackType.HTML_JSConfirm, typeof( HTML_JSConfirm_t )},
|
||||
{ CallbackType.HTML_FileOpenDialog, typeof( HTML_FileOpenDialog_t )},
|
||||
{ CallbackType.HTML_NewWindow, typeof( HTML_NewWindow_t )},
|
||||
{ CallbackType.HTML_SetCursor, typeof( HTML_SetCursor_t )},
|
||||
{ CallbackType.HTML_StatusText, typeof( HTML_StatusText_t )},
|
||||
{ CallbackType.HTML_ShowToolTip, typeof( HTML_ShowToolTip_t )},
|
||||
{ CallbackType.HTML_UpdateToolTip, typeof( HTML_UpdateToolTip_t )},
|
||||
{ CallbackType.HTML_HideToolTip, typeof( HTML_HideToolTip_t )},
|
||||
{ CallbackType.HTML_BrowserRestarted, typeof( HTML_BrowserRestarted_t )},
|
||||
{ CallbackType.GetVideoURLResult, typeof( GetVideoURLResult_t )},
|
||||
{ CallbackType.GetOPFSettingsResult, typeof( GetOPFSettingsResult_t )},
|
||||
{ CallbackType.SteamInventoryResultReady, typeof( SteamInventoryResultReady_t )},
|
||||
{ CallbackType.SteamInventoryFullUpdate, typeof( SteamInventoryFullUpdate_t )},
|
||||
{ CallbackType.SteamInventoryDefinitionUpdate, typeof( SteamInventoryDefinitionUpdate_t )},
|
||||
{ CallbackType.SteamInventoryEligiblePromoItemDefIDs, typeof( SteamInventoryEligiblePromoItemDefIDs_t )},
|
||||
{ CallbackType.SteamInventoryStartPurchaseResult, typeof( SteamInventoryStartPurchaseResult_t )},
|
||||
{ CallbackType.SteamInventoryRequestPricesResult, typeof( SteamInventoryRequestPricesResult_t )},
|
||||
{ CallbackType.SteamParentalSettingsChanged, typeof( SteamParentalSettingsChanged_t )},
|
||||
{ CallbackType.SearchForGameProgressCallback, typeof( SearchForGameProgressCallback_t )},
|
||||
{ CallbackType.SearchForGameResultCallback, typeof( SearchForGameResultCallback_t )},
|
||||
{ CallbackType.RequestPlayersForGameProgressCallback, typeof( RequestPlayersForGameProgressCallback_t )},
|
||||
{ CallbackType.RequestPlayersForGameResultCallback, typeof( RequestPlayersForGameResultCallback_t )},
|
||||
{ CallbackType.RequestPlayersForGameFinalResultCallback, typeof( RequestPlayersForGameFinalResultCallback_t )},
|
||||
{ CallbackType.SubmitPlayerResultResultCallback, typeof( SubmitPlayerResultResultCallback_t )},
|
||||
{ CallbackType.EndGameResultCallback, typeof( EndGameResultCallback_t )},
|
||||
{ CallbackType.JoinPartyCallback, typeof( JoinPartyCallback_t )},
|
||||
{ CallbackType.CreateBeaconCallback, typeof( CreateBeaconCallback_t )},
|
||||
{ CallbackType.ReservationNotificationCallback, typeof( ReservationNotificationCallback_t )},
|
||||
{ CallbackType.ChangeNumOpenSlotsCallback, typeof( ChangeNumOpenSlotsCallback_t )},
|
||||
{ CallbackType.AvailableBeaconLocationsUpdated, typeof( AvailableBeaconLocationsUpdated_t )},
|
||||
{ CallbackType.ActiveBeaconsUpdated, typeof( ActiveBeaconsUpdated_t )},
|
||||
{ CallbackType.SteamRemotePlaySessionConnected, typeof( SteamRemotePlaySessionConnected_t )},
|
||||
{ CallbackType.SteamRemotePlaySessionDisconnected, typeof( SteamRemotePlaySessionDisconnected_t )},
|
||||
};
|
||||
}
|
||||
}
|
83
Facepunch.Steamworks/Generated/Interfaces/ISteamAppList.cs
Normal file
83
Facepunch.Steamworks/Generated/Interfaces/ISteamAppList.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamAppList : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamAppList( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamAppList_v001", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamAppList_v001();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamAppList_v001();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetNumInstalledApps", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetNumInstalledApps( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal uint GetNumInstalledApps()
|
||||
{
|
||||
var returnValue = _GetNumInstalledApps( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetInstalledApps", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetInstalledApps( IntPtr self, [In,Out] AppId[] pvecAppID, uint unMaxAppIDs );
|
||||
|
||||
#endregion
|
||||
internal uint GetInstalledApps( [In,Out] AppId[] pvecAppID, uint unMaxAppIDs )
|
||||
{
|
||||
var returnValue = _GetInstalledApps( Self, pvecAppID, unMaxAppIDs );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppName", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAppName( IntPtr self, AppId nAppID, IntPtr pchName, int cchNameMax );
|
||||
|
||||
#endregion
|
||||
internal int GetAppName( AppId nAppID, out string pchName )
|
||||
{
|
||||
using var mempchName = Helpers.TakeMemory();
|
||||
var returnValue = _GetAppName( Self, nAppID, mempchName, (1024 * 32) );
|
||||
pchName = Helpers.MemoryToString( mempchName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppInstallDir", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAppInstallDir( IntPtr self, AppId nAppID, IntPtr pchDirectory, int cchNameMax );
|
||||
|
||||
#endregion
|
||||
internal int GetAppInstallDir( AppId nAppID, out string pchDirectory )
|
||||
{
|
||||
using var mempchDirectory = Helpers.TakeMemory();
|
||||
var returnValue = _GetAppInstallDir( Self, nAppID, mempchDirectory, (1024 * 32) );
|
||||
pchDirectory = Helpers.MemoryToString( mempchDirectory );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppBuildId", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAppBuildId( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal int GetAppBuildId( AppId nAppID )
|
||||
{
|
||||
var returnValue = _GetAppBuildId( Self, nAppID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,80 +7,23 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamApps : SteamInterface
|
||||
internal unsafe class ISteamApps : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "STEAMAPPS_INTERFACE_VERSION008";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamApps( bool IsGameServer )
|
||||
{
|
||||
_BIsSubscribed = Marshal.GetDelegateForFunctionPointer<FBIsSubscribed>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_BIsLowViolence = Marshal.GetDelegateForFunctionPointer<FBIsLowViolence>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_BIsCybercafe = Marshal.GetDelegateForFunctionPointer<FBIsCybercafe>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_BIsVACBanned = Marshal.GetDelegateForFunctionPointer<FBIsVACBanned>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_GetCurrentGameLanguage = Marshal.GetDelegateForFunctionPointer<FGetCurrentGameLanguage>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_GetAvailableGameLanguages = Marshal.GetDelegateForFunctionPointer<FGetAvailableGameLanguages>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_BIsSubscribedApp = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_BIsDlcInstalled = Marshal.GetDelegateForFunctionPointer<FBIsDlcInstalled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_GetEarliestPurchaseUnixTime = Marshal.GetDelegateForFunctionPointer<FGetEarliestPurchaseUnixTime>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_BIsSubscribedFromFreeWeekend = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFreeWeekend>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_GetDLCCount = Marshal.GetDelegateForFunctionPointer<FGetDLCCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_BGetDLCDataByIndex = Marshal.GetDelegateForFunctionPointer<FBGetDLCDataByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_InstallDLC = Marshal.GetDelegateForFunctionPointer<FInstallDLC>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_UninstallDLC = Marshal.GetDelegateForFunctionPointer<FUninstallDLC>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_RequestAppProofOfPurchaseKey = Marshal.GetDelegateForFunctionPointer<FRequestAppProofOfPurchaseKey>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_GetCurrentBetaName = Marshal.GetDelegateForFunctionPointer<FGetCurrentBetaName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_MarkContentCorrupt = Marshal.GetDelegateForFunctionPointer<FMarkContentCorrupt>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_GetInstalledDepots = Marshal.GetDelegateForFunctionPointer<FGetInstalledDepots>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_GetAppInstallDir = Marshal.GetDelegateForFunctionPointer<FGetAppInstallDir>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_BIsAppInstalled = Marshal.GetDelegateForFunctionPointer<FBIsAppInstalled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_GetAppOwner = Marshal.GetDelegateForFunctionPointer<FGetAppOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_GetLaunchQueryParam = Marshal.GetDelegateForFunctionPointer<FGetLaunchQueryParam>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
_GetDlcDownloadProgress = Marshal.GetDelegateForFunctionPointer<FGetDlcDownloadProgress>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
|
||||
_GetAppBuildId = Marshal.GetDelegateForFunctionPointer<FGetAppBuildId>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
|
||||
_RequestAllProofOfPurchaseKeys = Marshal.GetDelegateForFunctionPointer<FRequestAllProofOfPurchaseKeys>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
|
||||
_GetFileDetails = Marshal.GetDelegateForFunctionPointer<FGetFileDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
|
||||
_GetLaunchCommandLine = Marshal.GetDelegateForFunctionPointer<FGetLaunchCommandLine>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
|
||||
_BIsSubscribedFromFamilySharing = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFamilySharing>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_BIsSubscribed = null;
|
||||
_BIsLowViolence = null;
|
||||
_BIsCybercafe = null;
|
||||
_BIsVACBanned = null;
|
||||
_GetCurrentGameLanguage = null;
|
||||
_GetAvailableGameLanguages = null;
|
||||
_BIsSubscribedApp = null;
|
||||
_BIsDlcInstalled = null;
|
||||
_GetEarliestPurchaseUnixTime = null;
|
||||
_BIsSubscribedFromFreeWeekend = null;
|
||||
_GetDLCCount = null;
|
||||
_BGetDLCDataByIndex = null;
|
||||
_InstallDLC = null;
|
||||
_UninstallDLC = null;
|
||||
_RequestAppProofOfPurchaseKey = null;
|
||||
_GetCurrentBetaName = null;
|
||||
_MarkContentCorrupt = null;
|
||||
_GetInstalledDepots = null;
|
||||
_GetAppInstallDir = null;
|
||||
_BIsAppInstalled = null;
|
||||
_GetAppOwner = null;
|
||||
_GetLaunchQueryParam = null;
|
||||
_GetDlcDownloadProgress = null;
|
||||
_GetAppBuildId = null;
|
||||
_RequestAllProofOfPurchaseKeys = null;
|
||||
_GetFileDetails = null;
|
||||
_GetLaunchCommandLine = null;
|
||||
_BIsSubscribedFromFamilySharing = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamApps_v008", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamApps_v008();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamApps_v008();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribed", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsSubscribed( IntPtr self );
|
||||
private FBIsSubscribed _BIsSubscribed;
|
||||
private static extern bool _BIsSubscribed( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsSubscribed()
|
||||
@ -90,10 +33,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsLowViolence", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsLowViolence( IntPtr self );
|
||||
private FBIsLowViolence _BIsLowViolence;
|
||||
private static extern bool _BIsLowViolence( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsLowViolence()
|
||||
@ -103,10 +45,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsCybercafe", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsCybercafe( IntPtr self );
|
||||
private FBIsCybercafe _BIsCybercafe;
|
||||
private static extern bool _BIsCybercafe( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsCybercafe()
|
||||
@ -116,10 +57,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsVACBanned", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsVACBanned( IntPtr self );
|
||||
private FBIsVACBanned _BIsVACBanned;
|
||||
private static extern bool _BIsVACBanned( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsVACBanned()
|
||||
@ -129,9 +69,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetCurrentGameLanguage( IntPtr self );
|
||||
private FGetCurrentGameLanguage _GetCurrentGameLanguage;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentGameLanguage", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetCurrentGameLanguage( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal string GetCurrentGameLanguage()
|
||||
@ -141,9 +80,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetAvailableGameLanguages( IntPtr self );
|
||||
private FGetAvailableGameLanguages _GetAvailableGameLanguages;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAvailableGameLanguages", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetAvailableGameLanguages( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal string GetAvailableGameLanguages()
|
||||
@ -153,10 +91,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedApp", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsSubscribedApp( IntPtr self, AppId appID );
|
||||
private FBIsSubscribedApp _BIsSubscribedApp;
|
||||
private static extern bool _BIsSubscribedApp( IntPtr self, AppId appID );
|
||||
|
||||
#endregion
|
||||
internal bool BIsSubscribedApp( AppId appID )
|
||||
@ -166,10 +103,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsDlcInstalled", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsDlcInstalled( IntPtr self, AppId appID );
|
||||
private FBIsDlcInstalled _BIsDlcInstalled;
|
||||
private static extern bool _BIsDlcInstalled( IntPtr self, AppId appID );
|
||||
|
||||
#endregion
|
||||
internal bool BIsDlcInstalled( AppId appID )
|
||||
@ -179,9 +115,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID );
|
||||
private FGetEarliestPurchaseUnixTime _GetEarliestPurchaseUnixTime;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal uint GetEarliestPurchaseUnixTime( AppId nAppID )
|
||||
@ -191,10 +126,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsSubscribedFromFreeWeekend( IntPtr self );
|
||||
private FBIsSubscribedFromFreeWeekend _BIsSubscribedFromFreeWeekend;
|
||||
private static extern bool _BIsSubscribedFromFreeWeekend( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsSubscribedFromFreeWeekend()
|
||||
@ -204,9 +138,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetDLCCount( IntPtr self );
|
||||
private FGetDLCCount _GetDLCCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDLCCount", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetDLCCount( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal int GetDLCCount()
|
||||
@ -216,24 +149,22 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BGetDLCDataByIndex", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, IntPtr pchName, int cchNameBufferSize );
|
||||
private FBGetDLCDataByIndex _BGetDLCDataByIndex;
|
||||
private static extern bool _BGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, IntPtr pchName, int cchNameBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool BGetDLCDataByIndex( int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, out string pchName )
|
||||
{
|
||||
IntPtr mempchName = Helpers.TakeMemory();
|
||||
using var mempchName = Helpers.TakeMemory();
|
||||
var returnValue = _BGetDLCDataByIndex( Self, iDLC, ref pAppID, ref pbAvailable, mempchName, (1024 * 32) );
|
||||
pchName = Helpers.MemoryToString( mempchName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FInstallDLC( IntPtr self, AppId nAppID );
|
||||
private FInstallDLC _InstallDLC;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_InstallDLC", CallingConvention = Platform.CC)]
|
||||
private static extern void _InstallDLC( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal void InstallDLC( AppId nAppID )
|
||||
@ -242,9 +173,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FUninstallDLC( IntPtr self, AppId nAppID );
|
||||
private FUninstallDLC _UninstallDLC;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_UninstallDLC", CallingConvention = Platform.CC)]
|
||||
private static extern void _UninstallDLC( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal void UninstallDLC( AppId nAppID )
|
||||
@ -253,9 +183,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FRequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID );
|
||||
private FRequestAppProofOfPurchaseKey _RequestAppProofOfPurchaseKey;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey", CallingConvention = Platform.CC)]
|
||||
private static extern void _RequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal void RequestAppProofOfPurchaseKey( AppId nAppID )
|
||||
@ -264,25 +193,23 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentBetaName", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetCurrentBetaName( IntPtr self, IntPtr pchName, int cchNameBufferSize );
|
||||
private FGetCurrentBetaName _GetCurrentBetaName;
|
||||
private static extern bool _GetCurrentBetaName( IntPtr self, IntPtr pchName, int cchNameBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetCurrentBetaName( out string pchName )
|
||||
{
|
||||
IntPtr mempchName = Helpers.TakeMemory();
|
||||
using var mempchName = Helpers.TakeMemory();
|
||||
var returnValue = _GetCurrentBetaName( Self, mempchName, (1024 * 32) );
|
||||
pchName = Helpers.MemoryToString( mempchName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_MarkContentCorrupt", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FMarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly );
|
||||
private FMarkContentCorrupt _MarkContentCorrupt;
|
||||
private static extern bool _MarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly );
|
||||
|
||||
#endregion
|
||||
internal bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly )
|
||||
@ -292,9 +219,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
|
||||
private FGetInstalledDepots _GetInstalledDepots;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetInstalledDepots", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
|
||||
|
||||
#endregion
|
||||
internal uint GetInstalledDepots( AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots )
|
||||
@ -304,24 +230,22 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetAppInstallDir( IntPtr self, AppId appID, IntPtr pchFolder, uint cchFolderBufferSize );
|
||||
private FGetAppInstallDir _GetAppInstallDir;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppInstallDir", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetAppInstallDir( IntPtr self, AppId appID, IntPtr pchFolder, uint cchFolderBufferSize );
|
||||
|
||||
#endregion
|
||||
internal uint GetAppInstallDir( AppId appID, out string pchFolder )
|
||||
{
|
||||
IntPtr mempchFolder = Helpers.TakeMemory();
|
||||
using var mempchFolder = Helpers.TakeMemory();
|
||||
var returnValue = _GetAppInstallDir( Self, appID, mempchFolder, (1024 * 32) );
|
||||
pchFolder = Helpers.MemoryToString( mempchFolder );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsAppInstalled", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsAppInstalled( IntPtr self, AppId appID );
|
||||
private FBIsAppInstalled _BIsAppInstalled;
|
||||
private static extern bool _BIsAppInstalled( IntPtr self, AppId appID );
|
||||
|
||||
#endregion
|
||||
internal bool BIsAppInstalled( AppId appID )
|
||||
@ -331,31 +255,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetAppOwner( IntPtr self, ref SteamId retVal );
|
||||
#else
|
||||
private delegate SteamId FGetAppOwner( IntPtr self );
|
||||
#endif
|
||||
private FGetAppOwner _GetAppOwner;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppOwner", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _GetAppOwner( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal SteamId GetAppOwner()
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_GetAppOwner( Self, ref retVal );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetAppOwner( Self );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetLaunchQueryParam( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
private FGetLaunchQueryParam _GetLaunchQueryParam;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchQueryParam", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetLaunchQueryParam( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
|
||||
#endregion
|
||||
internal string GetLaunchQueryParam( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
|
||||
@ -365,10 +277,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDlcDownloadProgress", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal );
|
||||
private FGetDlcDownloadProgress _GetDlcDownloadProgress;
|
||||
private static extern bool _GetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal );
|
||||
|
||||
#endregion
|
||||
internal bool GetDlcDownloadProgress( AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal )
|
||||
@ -378,9 +289,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetAppBuildId( IntPtr self );
|
||||
private FGetAppBuildId _GetAppBuildId;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppBuildId", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAppBuildId( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal int GetAppBuildId()
|
||||
@ -390,9 +300,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FRequestAllProofOfPurchaseKeys( IntPtr self );
|
||||
private FRequestAllProofOfPurchaseKeys _RequestAllProofOfPurchaseKeys;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys", CallingConvention = Platform.CC)]
|
||||
private static extern void _RequestAllProofOfPurchaseKeys( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void RequestAllProofOfPurchaseKeys()
|
||||
@ -401,36 +310,33 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FGetFileDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName );
|
||||
private FGetFileDetails _GetFileDetails;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetFileDetails", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _GetFileDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName );
|
||||
|
||||
#endregion
|
||||
internal async Task<FileDetailsResult_t?> GetFileDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName )
|
||||
internal CallResult<FileDetailsResult_t> GetFileDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszFileName )
|
||||
{
|
||||
var returnValue = _GetFileDetails( Self, pszFileName );
|
||||
return await FileDetailsResult_t.GetResultAsync( returnValue );
|
||||
return new CallResult<FileDetailsResult_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetLaunchCommandLine( IntPtr self, IntPtr pszCommandLine, int cubCommandLine );
|
||||
private FGetLaunchCommandLine _GetLaunchCommandLine;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchCommandLine", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetLaunchCommandLine( IntPtr self, IntPtr pszCommandLine, int cubCommandLine );
|
||||
|
||||
#endregion
|
||||
internal int GetLaunchCommandLine( out string pszCommandLine )
|
||||
{
|
||||
IntPtr mempszCommandLine = Helpers.TakeMemory();
|
||||
using var mempszCommandLine = Helpers.TakeMemory();
|
||||
var returnValue = _GetLaunchCommandLine( Self, mempszCommandLine, (1024 * 32) );
|
||||
pszCommandLine = Helpers.MemoryToString( mempszCommandLine );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsSubscribedFromFamilySharing( IntPtr self );
|
||||
private FBIsSubscribedFromFamilySharing _BIsSubscribedFromFamilySharing;
|
||||
private static extern bool _BIsSubscribedFromFamilySharing( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsSubscribedFromFamilySharing()
|
||||
@ -439,5 +345,29 @@ namespace Steamworks
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsTimedTrial", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BIsTimedTrial( IntPtr self, ref uint punSecondsAllowed, ref uint punSecondsPlayed );
|
||||
|
||||
#endregion
|
||||
internal bool BIsTimedTrial( ref uint punSecondsAllowed, ref uint punSecondsPlayed )
|
||||
{
|
||||
var returnValue = _BIsTimedTrial( Self, ref punSecondsAllowed, ref punSecondsPlayed );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_SetDlcContext", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetDlcContext( IntPtr self, AppId nAppID );
|
||||
|
||||
#endregion
|
||||
internal bool SetDlcContext( AppId nAppID )
|
||||
{
|
||||
var returnValue = _SetDlcContext( Self, nAppID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
414
Facepunch.Steamworks/Generated/Interfaces/ISteamClient.cs
Normal file
414
Facepunch.Steamworks/Generated/Interfaces/ISteamClient.cs
Normal file
@ -0,0 +1,414 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamClient : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamClient( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe", CallingConvention = Platform.CC)]
|
||||
private static extern HSteamPipe _CreateSteamPipe( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal HSteamPipe CreateSteamPipe()
|
||||
{
|
||||
var returnValue = _CreateSteamPipe( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BReleaseSteamPipe( IntPtr self, HSteamPipe hSteamPipe );
|
||||
|
||||
#endregion
|
||||
internal bool BReleaseSteamPipe( HSteamPipe hSteamPipe )
|
||||
{
|
||||
var returnValue = _BReleaseSteamPipe( Self, hSteamPipe );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ConnectToGlobalUser", CallingConvention = Platform.CC)]
|
||||
private static extern HSteamUser _ConnectToGlobalUser( IntPtr self, HSteamPipe hSteamPipe );
|
||||
|
||||
#endregion
|
||||
internal HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe )
|
||||
{
|
||||
var returnValue = _ConnectToGlobalUser( Self, hSteamPipe );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateLocalUser", CallingConvention = Platform.CC)]
|
||||
private static extern HSteamUser _CreateLocalUser( IntPtr self, ref HSteamPipe phSteamPipe, AccountType eAccountType );
|
||||
|
||||
#endregion
|
||||
internal HSteamUser CreateLocalUser( ref HSteamPipe phSteamPipe, AccountType eAccountType )
|
||||
{
|
||||
var returnValue = _CreateLocalUser( Self, ref phSteamPipe, eAccountType );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ReleaseUser", CallingConvention = Platform.CC)]
|
||||
private static extern void _ReleaseUser( IntPtr self, HSteamPipe hSteamPipe, HSteamUser hUser );
|
||||
|
||||
#endregion
|
||||
internal void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
|
||||
{
|
||||
_ReleaseUser( Self, hSteamPipe, hUser );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUser", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamUser( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamUser( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServer", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamGameServer( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamGameServer( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetLocalIPBinding", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetLocalIPBinding( IntPtr self, ref SteamIPAddress unIP, ushort usPort );
|
||||
|
||||
#endregion
|
||||
internal void SetLocalIPBinding( ref SteamIPAddress unIP, ushort usPort )
|
||||
{
|
||||
_SetLocalIPBinding( Self, ref unIP, usPort );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamFriends", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamFriends( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamFriends( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUtils", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamUtils( IntPtr self, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamUtils( HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamUtils( Self, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmaking", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamMatchmaking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamMatchmaking( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmakingServers", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamMatchmakingServers( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamMatchmakingServers( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGenericInterface", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamGenericInterface( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamGenericInterface( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUserStats", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamUserStats( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamUserStats( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServerStats", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamGameServerStats( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamGameServerStats( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamApps", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamApps( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamApps( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamNetworking", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamNetworking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamNetworking( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemoteStorage", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamRemoteStorage( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamRemoteStorage( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamScreenshots", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamScreenshots( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamScreenshots( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameSearch", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamGameSearch( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamGameSearch( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetIPCCallCount", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetIPCCallCount( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal uint GetIPCCallCount()
|
||||
{
|
||||
var returnValue = _GetIPCCallCount( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetWarningMessageHook", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetWarningMessageHook( IntPtr self, IntPtr pFunction );
|
||||
|
||||
#endregion
|
||||
internal void SetWarningMessageHook( IntPtr pFunction )
|
||||
{
|
||||
_SetWarningMessageHook( Self, pFunction );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BShutdownIfAllPipesClosed", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BShutdownIfAllPipesClosed( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BShutdownIfAllPipesClosed()
|
||||
{
|
||||
var returnValue = _BShutdownIfAllPipesClosed( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTTP", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamHTTP( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamHTTP( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamController", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamController( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamController( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUGC", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamUGC( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamUGC( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamAppList", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamAppList( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamAppList( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusic", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamMusic( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamMusic( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusicRemote", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamMusicRemote( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamMusicRemote( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamMusicRemote( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTMLSurface", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamHTMLSurface( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamHTMLSurface( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamHTMLSurface( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInventory", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamInventory( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamInventory( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamVideo", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamVideo( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamVideo( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParentalSettings", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamParentalSettings( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamParentalSettings( Self, hSteamuser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInput", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamInput( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamInput( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParties", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamParties( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamParties( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemotePlay", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetISteamRemotePlay( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion );
|
||||
|
||||
#endregion
|
||||
internal IntPtr GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersion )
|
||||
{
|
||||
var returnValue = _GetISteamRemotePlay( Self, hSteamUser, hSteamPipe, pchVersion );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
392
Facepunch.Steamworks/Generated/Interfaces/ISteamController.cs
Normal file
392
Facepunch.Steamworks/Generated/Interfaces/ISteamController.cs
Normal file
@ -0,0 +1,392 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamController : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamController( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v008", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamController_v008();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v008();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Init", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _Init( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool Init()
|
||||
{
|
||||
var returnValue = _Init( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Shutdown", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _Shutdown( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool Shutdown()
|
||||
{
|
||||
var returnValue = _Shutdown( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_RunFrame", CallingConvention = Platform.CC)]
|
||||
private static extern void _RunFrame( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void RunFrame()
|
||||
{
|
||||
_RunFrame( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] ControllerHandle_t[] handlesOut );
|
||||
|
||||
#endregion
|
||||
internal int GetConnectedControllers( [In,Out] ControllerHandle_t[] handlesOut )
|
||||
{
|
||||
var returnValue = _GetConnectedControllers( Self, handlesOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
|
||||
|
||||
#endregion
|
||||
internal ControllerActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
|
||||
{
|
||||
var returnValue = _GetActionSetHandle( Self, pszActionSetName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSet", CallingConvention = Platform.CC)]
|
||||
private static extern void _ActivateActionSet( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle );
|
||||
|
||||
#endregion
|
||||
internal void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
|
||||
{
|
||||
_ActivateActionSet( Self, controllerHandle, actionSetHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerActionSetHandle_t _GetCurrentActionSet( IntPtr self, ControllerHandle_t controllerHandle );
|
||||
|
||||
#endregion
|
||||
internal ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
var returnValue = _GetCurrentActionSet( Self, controllerHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSetLayer", CallingConvention = Platform.CC)]
|
||||
private static extern void _ActivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
|
||||
|
||||
#endregion
|
||||
internal void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
_ActivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
|
||||
private static extern void _DeactivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
|
||||
|
||||
#endregion
|
||||
internal void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
_DeactivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
|
||||
private static extern void _DeactivateAllActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle );
|
||||
|
||||
#endregion
|
||||
internal void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
_DeactivateAllActionSetLayers( Self, controllerHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetActiveActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut );
|
||||
|
||||
#endregion
|
||||
internal int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut )
|
||||
{
|
||||
var returnValue = _GetActiveActionSetLayers( Self, controllerHandle, handlesOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
|
||||
#endregion
|
||||
internal ControllerDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
|
||||
{
|
||||
var returnValue = _GetDigitalActionHandle( Self, pszActionName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData", CallingConvention = Platform.CC)]
|
||||
private static extern DigitalState _GetDigitalActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle );
|
||||
|
||||
#endregion
|
||||
internal DigitalState GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
|
||||
{
|
||||
var returnValue = _GetDigitalActionData( Self, controllerHandle, digitalActionHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetDigitalActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut );
|
||||
|
||||
#endregion
|
||||
internal int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut )
|
||||
{
|
||||
var returnValue = _GetDigitalActionOrigins( Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
|
||||
#endregion
|
||||
internal ControllerAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
|
||||
{
|
||||
var returnValue = _GetAnalogActionHandle( Self, pszActionName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData", CallingConvention = Platform.CC)]
|
||||
private static extern AnalogState _GetAnalogActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle );
|
||||
|
||||
#endregion
|
||||
internal AnalogState GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
|
||||
{
|
||||
var returnValue = _GetAnalogActionData( Self, controllerHandle, analogActionHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAnalogActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut );
|
||||
|
||||
#endregion
|
||||
internal int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut )
|
||||
{
|
||||
var returnValue = _GetAnalogActionOrigins( Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForActionOrigin( ControllerActionOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
|
||||
private static extern void _StopAnalogActionMomentum( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction );
|
||||
|
||||
#endregion
|
||||
internal void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
|
||||
{
|
||||
_StopAnalogActionMomentum( Self, controllerHandle, eAction );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetMotionData", CallingConvention = Platform.CC)]
|
||||
private static extern MotionState _GetMotionData( IntPtr self, ControllerHandle_t controllerHandle );
|
||||
|
||||
#endregion
|
||||
internal MotionState GetMotionData( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
var returnValue = _GetMotionData( Self, controllerHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
|
||||
|
||||
#endregion
|
||||
internal void TriggerHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
|
||||
{
|
||||
_TriggerHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerRepeatedHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
|
||||
|
||||
#endregion
|
||||
internal void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
|
||||
{
|
||||
_TriggerRepeatedHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerVibration", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerVibration( IntPtr self, ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed );
|
||||
|
||||
#endregion
|
||||
internal void TriggerVibration( ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed )
|
||||
{
|
||||
_TriggerVibration( Self, controllerHandle, usLeftSpeed, usRightSpeed );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_SetLEDColor", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetLEDColor( IntPtr self, ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
|
||||
|
||||
#endregion
|
||||
internal void SetLEDColor( ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
|
||||
{
|
||||
_SetLEDColor( Self, controllerHandle, nColorR, nColorG, nColorB, nFlags );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _ShowBindingPanel( IntPtr self, ControllerHandle_t controllerHandle );
|
||||
|
||||
#endregion
|
||||
internal bool ShowBindingPanel( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
var returnValue = _ShowBindingPanel( Self, controllerHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetInputTypeForHandle", CallingConvention = Platform.CC)]
|
||||
private static extern InputType _GetInputTypeForHandle( IntPtr self, ControllerHandle_t controllerHandle );
|
||||
|
||||
#endregion
|
||||
internal InputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
var returnValue = _GetInputTypeForHandle( Self, controllerHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
|
||||
|
||||
#endregion
|
||||
internal ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
|
||||
{
|
||||
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetGamepadIndexForController( IntPtr self, ControllerHandle_t ulControllerHandle );
|
||||
|
||||
#endregion
|
||||
internal int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
|
||||
{
|
||||
var returnValue = _GetGamepadIndexForController( Self, ulControllerHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, ControllerHandle_t controllerHandle, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, XboxOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetActionOriginFromXboxOrigin( Self, controllerHandle, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TranslateActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern ControllerActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin );
|
||||
|
||||
#endregion
|
||||
internal ControllerActionOrigin TranslateActionOrigin( InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin )
|
||||
{
|
||||
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerBindingRevision", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetControllerBindingRevision( IntPtr self, ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor );
|
||||
|
||||
#endregion
|
||||
internal bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor )
|
||||
{
|
||||
var returnValue = _GetControllerBindingRevision( Self, controllerHandle, ref pMajor, ref pMinor );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
180
Facepunch.Steamworks/Generated/Interfaces/ISteamGameSearch.cs
Normal file
180
Facepunch.Steamworks/Generated/Interfaces/ISteamGameSearch.cs
Normal file
@ -0,0 +1,180 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamGameSearch : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamGameSearch( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameSearch_v001", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameSearch_v001();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamGameSearch_v001();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AddGameSearchParams", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _AddGameSearchParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t AddGameSearchParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind )
|
||||
{
|
||||
var returnValue = _AddGameSearchParams( Self, pchKeyToFind, pchValuesToFind );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameWithLobby", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
|
||||
{
|
||||
var returnValue = _SearchForGameWithLobby( Self, steamIDLobby, nPlayerMin, nPlayerMax );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameSolo", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
|
||||
{
|
||||
var returnValue = _SearchForGameSolo( Self, nPlayerMin, nPlayerMax );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AcceptGame", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _AcceptGame( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t AcceptGame()
|
||||
{
|
||||
var returnValue = _AcceptGame( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_DeclineGame", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _DeclineGame( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t DeclineGame()
|
||||
{
|
||||
var returnValue = _DeclineGame( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RetrieveConnectionDetails", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
|
||||
{
|
||||
using var mempchConnectionDetails = Helpers.TakeMemory();
|
||||
var returnValue = _RetrieveConnectionDetails( Self, steamIDHost, mempchConnectionDetails, (1024 * 32) );
|
||||
pchConnectionDetails = Helpers.MemoryToString( mempchConnectionDetails );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGameSearch", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _EndGameSearch( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t EndGameSearch()
|
||||
{
|
||||
var returnValue = _EndGameSearch( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetGameHostParams", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _SetGameHostParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t SetGameHostParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
|
||||
{
|
||||
var returnValue = _SetGameHostParams( Self, pchKey, pchValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetConnectionDetails", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _SetConnectionDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t SetConnectionDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails )
|
||||
{
|
||||
var returnValue = _SetConnectionDetails( Self, pchConnectionDetails, cubConnectionDetails );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RequestPlayersForGame", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
|
||||
{
|
||||
var returnValue = _RequestPlayersForGame( Self, nPlayerMin, nPlayerMax, nMaxTeamSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_HostConfirmGameStart", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
|
||||
{
|
||||
var returnValue = _HostConfirmGameStart( Self, ullUniqueGameID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t CancelRequestPlayersForGame()
|
||||
{
|
||||
var returnValue = _CancelRequestPlayersForGame( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SubmitPlayerResult", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult )
|
||||
{
|
||||
var returnValue = _SubmitPlayerResult( Self, ullUniqueGameID, steamIDPlayer, EPlayerResult );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGame", CallingConvention = Platform.CC)]
|
||||
private static extern GameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
|
||||
|
||||
#endregion
|
||||
internal GameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
|
||||
{
|
||||
var returnValue = _EndGame( Self, ullUniqueGameID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,124 +7,22 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamGameServer : SteamInterface
|
||||
internal unsafe class ISteamGameServer : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamGameServer012";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamGameServer( bool IsGameServer )
|
||||
{
|
||||
_InitGameServer = Marshal.GetDelegateForFunctionPointer<FInitGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_SetProduct = Marshal.GetDelegateForFunctionPointer<FSetProduct>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_SetGameDescription = Marshal.GetDelegateForFunctionPointer<FSetGameDescription>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_SetModDir = Marshal.GetDelegateForFunctionPointer<FSetModDir>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_SetDedicatedServer = Marshal.GetDelegateForFunctionPointer<FSetDedicatedServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_LogOn = Marshal.GetDelegateForFunctionPointer<FLogOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_LogOnAnonymous = Marshal.GetDelegateForFunctionPointer<FLogOnAnonymous>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_LogOff = Marshal.GetDelegateForFunctionPointer<FLogOff>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_BLoggedOn = Marshal.GetDelegateForFunctionPointer<FBLoggedOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_BSecure = Marshal.GetDelegateForFunctionPointer<FBSecure>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_GetSteamID = Marshal.GetDelegateForFunctionPointer<FGetSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_WasRestartRequested = Marshal.GetDelegateForFunctionPointer<FWasRestartRequested>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_SetMaxPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetMaxPlayerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_SetBotPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetBotPlayerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_SetServerName = Marshal.GetDelegateForFunctionPointer<FSetServerName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_SetMapName = Marshal.GetDelegateForFunctionPointer<FSetMapName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_SetPasswordProtected = Marshal.GetDelegateForFunctionPointer<FSetPasswordProtected>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_SetSpectatorPort = Marshal.GetDelegateForFunctionPointer<FSetSpectatorPort>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_SetSpectatorServerName = Marshal.GetDelegateForFunctionPointer<FSetSpectatorServerName>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_ClearAllKeyValues = Marshal.GetDelegateForFunctionPointer<FClearAllKeyValues>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_SetKeyValue = Marshal.GetDelegateForFunctionPointer<FSetKeyValue>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_SetGameTags = Marshal.GetDelegateForFunctionPointer<FSetGameTags>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
_SetGameData = Marshal.GetDelegateForFunctionPointer<FSetGameData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
|
||||
_SetRegion = Marshal.GetDelegateForFunctionPointer<FSetRegion>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
|
||||
_SendUserConnectAndAuthenticate = Marshal.GetDelegateForFunctionPointer<FSendUserConnectAndAuthenticate>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
|
||||
_CreateUnauthenticatedUserConnection = Marshal.GetDelegateForFunctionPointer<FCreateUnauthenticatedUserConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
|
||||
_SendUserDisconnect = Marshal.GetDelegateForFunctionPointer<FSendUserDisconnect>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
|
||||
_BUpdateUserData = Marshal.GetDelegateForFunctionPointer<FBUpdateUserData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
|
||||
_GetAuthSessionTicket = Marshal.GetDelegateForFunctionPointer<FGetAuthSessionTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
|
||||
_BeginAuthSession = Marshal.GetDelegateForFunctionPointer<FBeginAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
|
||||
_EndAuthSession = Marshal.GetDelegateForFunctionPointer<FEndAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
|
||||
_CancelAuthTicket = Marshal.GetDelegateForFunctionPointer<FCancelAuthTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
|
||||
_UserHasLicenseForApp = Marshal.GetDelegateForFunctionPointer<FUserHasLicenseForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
|
||||
_RequestUserGroupStatus = Marshal.GetDelegateForFunctionPointer<FRequestUserGroupStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
|
||||
_GetGameplayStats = Marshal.GetDelegateForFunctionPointer<FGetGameplayStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
|
||||
_GetServerReputation = Marshal.GetDelegateForFunctionPointer<FGetServerReputation>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
|
||||
_GetPublicIP = Marshal.GetDelegateForFunctionPointer<FGetPublicIP>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
|
||||
_HandleIncomingPacket = Marshal.GetDelegateForFunctionPointer<FHandleIncomingPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
|
||||
_GetNextOutgoingPacket = Marshal.GetDelegateForFunctionPointer<FGetNextOutgoingPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 304 ) ) );
|
||||
_EnableHeartbeats = Marshal.GetDelegateForFunctionPointer<FEnableHeartbeats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 312 ) ) );
|
||||
_SetHeartbeatInterval = Marshal.GetDelegateForFunctionPointer<FSetHeartbeatInterval>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 320 ) ) );
|
||||
_ForceHeartbeat = Marshal.GetDelegateForFunctionPointer<FForceHeartbeat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 328 ) ) );
|
||||
_AssociateWithClan = Marshal.GetDelegateForFunctionPointer<FAssociateWithClan>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 336 ) ) );
|
||||
_ComputeNewPlayerCompatibility = Marshal.GetDelegateForFunctionPointer<FComputeNewPlayerCompatibility>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 344 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_InitGameServer = null;
|
||||
_SetProduct = null;
|
||||
_SetGameDescription = null;
|
||||
_SetModDir = null;
|
||||
_SetDedicatedServer = null;
|
||||
_LogOn = null;
|
||||
_LogOnAnonymous = null;
|
||||
_LogOff = null;
|
||||
_BLoggedOn = null;
|
||||
_BSecure = null;
|
||||
_GetSteamID = null;
|
||||
_WasRestartRequested = null;
|
||||
_SetMaxPlayerCount = null;
|
||||
_SetBotPlayerCount = null;
|
||||
_SetServerName = null;
|
||||
_SetMapName = null;
|
||||
_SetPasswordProtected = null;
|
||||
_SetSpectatorPort = null;
|
||||
_SetSpectatorServerName = null;
|
||||
_ClearAllKeyValues = null;
|
||||
_SetKeyValue = null;
|
||||
_SetGameTags = null;
|
||||
_SetGameData = null;
|
||||
_SetRegion = null;
|
||||
_SendUserConnectAndAuthenticate = null;
|
||||
_CreateUnauthenticatedUserConnection = null;
|
||||
_SendUserDisconnect = null;
|
||||
_BUpdateUserData = null;
|
||||
_GetAuthSessionTicket = null;
|
||||
_BeginAuthSession = null;
|
||||
_EndAuthSession = null;
|
||||
_CancelAuthTicket = null;
|
||||
_UserHasLicenseForApp = null;
|
||||
_RequestUserGroupStatus = null;
|
||||
_GetGameplayStats = null;
|
||||
_GetServerReputation = null;
|
||||
_GetPublicIP = null;
|
||||
_HandleIncomingPacket = null;
|
||||
_GetNextOutgoingPacket = null;
|
||||
_EnableHeartbeats = null;
|
||||
_SetHeartbeatInterval = null;
|
||||
_ForceHeartbeat = null;
|
||||
_AssociateWithClan = null;
|
||||
_ComputeNewPlayerCompatibility = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v014", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameServer_v014();
|
||||
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v014();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FInitGameServer( IntPtr self, uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
|
||||
private FInitGameServer _InitGameServer;
|
||||
|
||||
#endregion
|
||||
internal bool InitGameServer( uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
|
||||
{
|
||||
var returnValue = _InitGameServer( Self, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetProduct( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct );
|
||||
private FSetProduct _SetProduct;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetProduct", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetProduct( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct );
|
||||
|
||||
#endregion
|
||||
internal void SetProduct( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct )
|
||||
@ -133,9 +31,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetGameDescription( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription );
|
||||
private FSetGameDescription _SetGameDescription;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetGameDescription( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription );
|
||||
|
||||
#endregion
|
||||
internal void SetGameDescription( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription )
|
||||
@ -144,9 +41,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetModDir( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir );
|
||||
private FSetModDir _SetModDir;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetModDir", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetModDir( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir );
|
||||
|
||||
#endregion
|
||||
internal void SetModDir( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir )
|
||||
@ -155,9 +51,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
|
||||
private FSetDedicatedServer _SetDedicatedServer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
|
||||
|
||||
#endregion
|
||||
internal void SetDedicatedServer( [MarshalAs( UnmanagedType.U1 )] bool bDedicated )
|
||||
@ -166,9 +61,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FLogOn( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken );
|
||||
private FLogOn _LogOn;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOn", CallingConvention = Platform.CC)]
|
||||
private static extern void _LogOn( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken );
|
||||
|
||||
#endregion
|
||||
internal void LogOn( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken )
|
||||
@ -177,9 +71,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FLogOnAnonymous( IntPtr self );
|
||||
private FLogOnAnonymous _LogOnAnonymous;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous", CallingConvention = Platform.CC)]
|
||||
private static extern void _LogOnAnonymous( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void LogOnAnonymous()
|
||||
@ -188,9 +81,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FLogOff( IntPtr self );
|
||||
private FLogOff _LogOff;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOff", CallingConvention = Platform.CC)]
|
||||
private static extern void _LogOff( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void LogOff()
|
||||
@ -199,10 +91,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBLoggedOn( IntPtr self );
|
||||
private FBLoggedOn _BLoggedOn;
|
||||
private static extern bool _BLoggedOn( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BLoggedOn()
|
||||
@ -212,10 +103,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BSecure", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBSecure( IntPtr self );
|
||||
private FBSecure _BSecure;
|
||||
private static extern bool _BSecure( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BSecure()
|
||||
@ -225,32 +115,20 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetSteamID( IntPtr self, ref SteamId retVal );
|
||||
#else
|
||||
private delegate SteamId FGetSteamID( IntPtr self );
|
||||
#endif
|
||||
private FGetSteamID _GetSteamID;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _GetSteamID( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal SteamId GetSteamID()
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_GetSteamID( Self, ref retVal );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetSteamID( Self );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FWasRestartRequested( IntPtr self );
|
||||
private FWasRestartRequested _WasRestartRequested;
|
||||
private static extern bool _WasRestartRequested( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool WasRestartRequested()
|
||||
@ -260,9 +138,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetMaxPlayerCount( IntPtr self, int cPlayersMax );
|
||||
private FSetMaxPlayerCount _SetMaxPlayerCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetMaxPlayerCount( IntPtr self, int cPlayersMax );
|
||||
|
||||
#endregion
|
||||
internal void SetMaxPlayerCount( int cPlayersMax )
|
||||
@ -271,9 +148,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetBotPlayerCount( IntPtr self, int cBotplayers );
|
||||
private FSetBotPlayerCount _SetBotPlayerCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetBotPlayerCount( IntPtr self, int cBotplayers );
|
||||
|
||||
#endregion
|
||||
internal void SetBotPlayerCount( int cBotplayers )
|
||||
@ -282,9 +158,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName );
|
||||
private FSetServerName _SetServerName;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetServerName", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName );
|
||||
|
||||
#endregion
|
||||
internal void SetServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName )
|
||||
@ -293,9 +168,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetMapName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName );
|
||||
private FSetMapName _SetMapName;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMapName", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetMapName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName );
|
||||
|
||||
#endregion
|
||||
internal void SetMapName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName )
|
||||
@ -304,9 +178,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
|
||||
private FSetPasswordProtected _SetPasswordProtected;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
|
||||
|
||||
#endregion
|
||||
internal void SetPasswordProtected( [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected )
|
||||
@ -315,9 +188,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetSpectatorPort( IntPtr self, ushort unSpectatorPort );
|
||||
private FSetSpectatorPort _SetSpectatorPort;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetSpectatorPort( IntPtr self, ushort unSpectatorPort );
|
||||
|
||||
#endregion
|
||||
internal void SetSpectatorPort( ushort unSpectatorPort )
|
||||
@ -326,9 +198,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetSpectatorServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName );
|
||||
private FSetSpectatorServerName _SetSpectatorServerName;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetSpectatorServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName );
|
||||
|
||||
#endregion
|
||||
internal void SetSpectatorServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName )
|
||||
@ -337,9 +208,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FClearAllKeyValues( IntPtr self );
|
||||
private FClearAllKeyValues _ClearAllKeyValues;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues", CallingConvention = Platform.CC)]
|
||||
private static extern void _ClearAllKeyValues( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void ClearAllKeyValues()
|
||||
@ -348,9 +218,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetKeyValue( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue );
|
||||
private FSetKeyValue _SetKeyValue;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetKeyValue( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue );
|
||||
|
||||
#endregion
|
||||
internal void SetKeyValue( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue )
|
||||
@ -359,9 +228,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetGameTags( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags );
|
||||
private FSetGameTags _SetGameTags;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetGameTags( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags );
|
||||
|
||||
#endregion
|
||||
internal void SetGameTags( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags )
|
||||
@ -370,9 +238,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData );
|
||||
private FSetGameData _SetGameData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameData", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData );
|
||||
|
||||
#endregion
|
||||
internal void SetGameData( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData )
|
||||
@ -381,9 +248,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion );
|
||||
private FSetRegion _SetRegion;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetRegion", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion );
|
||||
|
||||
#endregion
|
||||
internal void SetRegion( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion )
|
||||
@ -392,68 +258,18 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
|
||||
private FSendUserConnectAndAuthenticate _SendUserConnectAndAuthenticate;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetAdvertiseServerActive", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetAdvertiseServerActive( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
|
||||
|
||||
#endregion
|
||||
internal bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
|
||||
internal void SetAdvertiseServerActive( [MarshalAs( UnmanagedType.U1 )] bool bActive )
|
||||
{
|
||||
var returnValue = _SendUserConnectAndAuthenticate( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
|
||||
return returnValue;
|
||||
_SetAdvertiseServerActive( Self, bActive );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FCreateUnauthenticatedUserConnection( IntPtr self, ref SteamId retVal );
|
||||
#else
|
||||
private delegate SteamId FCreateUnauthenticatedUserConnection( IntPtr self );
|
||||
#endif
|
||||
private FCreateUnauthenticatedUserConnection _CreateUnauthenticatedUserConnection;
|
||||
|
||||
#endregion
|
||||
internal SteamId CreateUnauthenticatedUserConnection()
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_CreateUnauthenticatedUserConnection( Self, ref retVal );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _CreateUnauthenticatedUserConnection( Self );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSendUserDisconnect( IntPtr self, SteamId steamIDUser );
|
||||
private FSendUserDisconnect _SendUserDisconnect;
|
||||
|
||||
#endregion
|
||||
internal void SendUserDisconnect( SteamId steamIDUser )
|
||||
{
|
||||
_SendUserDisconnect( Self, steamIDUser );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
|
||||
private FBUpdateUserData _BUpdateUserData;
|
||||
|
||||
#endregion
|
||||
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
|
||||
{
|
||||
var returnValue = _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HAuthTicket FGetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
|
||||
private FGetAuthSessionTicket _GetAuthSessionTicket;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket", CallingConvention = Platform.CC)]
|
||||
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
|
||||
|
||||
#endregion
|
||||
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
|
||||
@ -463,9 +279,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate BeginAuthResult FBeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
|
||||
private FBeginAuthSession _BeginAuthSession;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession", CallingConvention = Platform.CC)]
|
||||
private static extern BeginAuthResult _BeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
|
||||
|
||||
#endregion
|
||||
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
|
||||
@ -475,9 +290,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FEndAuthSession( IntPtr self, SteamId steamID );
|
||||
private FEndAuthSession _EndAuthSession;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession", CallingConvention = Platform.CC)]
|
||||
private static extern void _EndAuthSession( IntPtr self, SteamId steamID );
|
||||
|
||||
#endregion
|
||||
internal void EndAuthSession( SteamId steamID )
|
||||
@ -486,9 +300,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FCancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
|
||||
private FCancelAuthTicket _CancelAuthTicket;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket", CallingConvention = Platform.CC)]
|
||||
private static extern void _CancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
|
||||
|
||||
#endregion
|
||||
internal void CancelAuthTicket( HAuthTicket hAuthTicket )
|
||||
@ -497,9 +310,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate UserHasLicenseForAppResult FUserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
|
||||
private FUserHasLicenseForApp _UserHasLicenseForApp;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp", CallingConvention = Platform.CC)]
|
||||
private static extern UserHasLicenseForAppResult _UserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
|
||||
|
||||
#endregion
|
||||
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
|
||||
@ -509,10 +321,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
|
||||
private FRequestUserGroupStatus _RequestUserGroupStatus;
|
||||
private static extern bool _RequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
|
||||
|
||||
#endregion
|
||||
internal bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup )
|
||||
@ -522,9 +333,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FGetGameplayStats( IntPtr self );
|
||||
private FGetGameplayStats _GetGameplayStats;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats", CallingConvention = Platform.CC)]
|
||||
private static extern void _GetGameplayStats( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void GetGameplayStats()
|
||||
@ -533,34 +343,31 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FGetServerReputation( IntPtr self );
|
||||
private FGetServerReputation _GetServerReputation;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _GetServerReputation( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal async Task<GSReputation_t?> GetServerReputation()
|
||||
internal CallResult<GSReputation_t> GetServerReputation()
|
||||
{
|
||||
var returnValue = _GetServerReputation( Self );
|
||||
return await GSReputation_t.GetResultAsync( returnValue );
|
||||
return new CallResult<GSReputation_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetPublicIP( IntPtr self );
|
||||
private FGetPublicIP _GetPublicIP;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP", CallingConvention = Platform.CC)]
|
||||
private static extern SteamIPAddress _GetPublicIP( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal uint GetPublicIP()
|
||||
internal SteamIPAddress GetPublicIP()
|
||||
{
|
||||
var returnValue = _GetPublicIP( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FHandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
|
||||
private FHandleIncomingPacket _HandleIncomingPacket;
|
||||
private static extern bool _HandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
|
||||
|
||||
#endregion
|
||||
internal bool HandleIncomingPacket( IntPtr pData, int cbData, uint srcIP, ushort srcPort )
|
||||
@ -570,9 +377,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
|
||||
private FGetNextOutgoingPacket _GetNextOutgoingPacket;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
|
||||
|
||||
#endregion
|
||||
internal int GetNextOutgoingPacket( IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort )
|
||||
@ -582,60 +388,70 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FEnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
|
||||
private FEnableHeartbeats _EnableHeartbeats;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _AssociateWithClan( IntPtr self, SteamId steamIDClan );
|
||||
|
||||
#endregion
|
||||
internal void EnableHeartbeats( [MarshalAs( UnmanagedType.U1 )] bool bActive )
|
||||
{
|
||||
_EnableHeartbeats( Self, bActive );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
|
||||
private FSetHeartbeatInterval _SetHeartbeatInterval;
|
||||
|
||||
#endregion
|
||||
internal void SetHeartbeatInterval( int iHeartbeatInterval )
|
||||
{
|
||||
_SetHeartbeatInterval( Self, iHeartbeatInterval );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FForceHeartbeat( IntPtr self );
|
||||
private FForceHeartbeat _ForceHeartbeat;
|
||||
|
||||
#endregion
|
||||
internal void ForceHeartbeat()
|
||||
{
|
||||
_ForceHeartbeat( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FAssociateWithClan( IntPtr self, SteamId steamIDClan );
|
||||
private FAssociateWithClan _AssociateWithClan;
|
||||
|
||||
#endregion
|
||||
internal async Task<AssociateWithClanResult_t?> AssociateWithClan( SteamId steamIDClan )
|
||||
internal CallResult<AssociateWithClanResult_t> AssociateWithClan( SteamId steamIDClan )
|
||||
{
|
||||
var returnValue = _AssociateWithClan( Self, steamIDClan );
|
||||
return await AssociateWithClanResult_t.GetResultAsync( returnValue );
|
||||
return new CallResult<AssociateWithClanResult_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
|
||||
private FComputeNewPlayerCompatibility _ComputeNewPlayerCompatibility;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _ComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
|
||||
|
||||
#endregion
|
||||
internal async Task<ComputeNewPlayerCompatibilityResult_t?> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
|
||||
internal CallResult<ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
|
||||
{
|
||||
var returnValue = _ComputeNewPlayerCompatibility( Self, steamIDNewPlayer );
|
||||
return await ComputeNewPlayerCompatibilityResult_t.GetResultAsync( returnValue );
|
||||
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SendUserConnectAndAuthenticate_DEPRECATED( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
|
||||
|
||||
#endregion
|
||||
internal bool SendUserConnectAndAuthenticate_DEPRECATED( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
|
||||
{
|
||||
var returnValue = _SendUserConnectAndAuthenticate_DEPRECATED( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal SteamId CreateUnauthenticatedUserConnection()
|
||||
{
|
||||
var returnValue = _CreateUnauthenticatedUserConnection( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED", CallingConvention = Platform.CC)]
|
||||
private static extern void _SendUserDisconnect_DEPRECATED( IntPtr self, SteamId steamIDUser );
|
||||
|
||||
#endregion
|
||||
internal void SendUserDisconnect_DEPRECATED( SteamId steamIDUser )
|
||||
{
|
||||
_SendUserDisconnect_DEPRECATED( Self, steamIDUser );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
|
||||
|
||||
#endregion
|
||||
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
|
||||
{
|
||||
var returnValue = _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,90 +7,58 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamGameServerStats : SteamInterface
|
||||
internal unsafe class ISteamGameServerStats : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamGameServerStats001";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamGameServerStats( bool IsGameServer )
|
||||
{
|
||||
_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_StoreUserStats = Marshal.GetDelegateForFunctionPointer<FStoreUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
|
||||
#if PLATFORM_WIN
|
||||
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
#else
|
||||
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
#endif
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_RequestUserStats = null;
|
||||
_GetUserStat1 = null;
|
||||
_GetUserStat2 = null;
|
||||
_GetUserAchievement = null;
|
||||
_SetUserStat1 = null;
|
||||
_SetUserStat2 = null;
|
||||
_UpdateUserAvgRateStat = null;
|
||||
_SetUserAchievement = null;
|
||||
_ClearUserAchievement = null;
|
||||
_StoreUserStats = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerStats_v001", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameServerStats_v001();
|
||||
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerStats_v001();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
|
||||
private FRequestUserStats _RequestUserStats;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _RequestUserStats( IntPtr self, SteamId steamIDUser );
|
||||
|
||||
#endregion
|
||||
internal async Task<GSStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
|
||||
internal CallResult<GSStatsReceived_t> RequestUserStats( SteamId steamIDUser )
|
||||
{
|
||||
var returnValue = _RequestUserStats( Self, steamIDUser );
|
||||
return await GSStatsReceived_t.GetResultAsync( returnValue );
|
||||
return new CallResult<GSStatsReceived_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatInt32", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
|
||||
private FGetUserStat1 _GetUserStat1;
|
||||
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
|
||||
|
||||
#endregion
|
||||
internal bool GetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
|
||||
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
|
||||
{
|
||||
var returnValue = _GetUserStat1( Self, steamIDUser, pchName, ref pData );
|
||||
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatFloat", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
|
||||
private FGetUserStat2 _GetUserStat2;
|
||||
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
|
||||
|
||||
#endregion
|
||||
internal bool GetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
|
||||
internal bool GetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
|
||||
{
|
||||
var returnValue = _GetUserStat2( Self, steamIDUser, pchName, ref pData );
|
||||
var returnValue = _GetUserStat( Self, steamIDUser, pchName, ref pData );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
|
||||
private FGetUserAchievement _GetUserAchievement;
|
||||
private static extern bool _GetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
|
||||
|
||||
#endregion
|
||||
internal bool GetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
|
||||
@ -100,36 +68,33 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatInt32", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
|
||||
private FSetUserStat1 _SetUserStat1;
|
||||
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
|
||||
|
||||
#endregion
|
||||
internal bool SetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
|
||||
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
|
||||
{
|
||||
var returnValue = _SetUserStat1( Self, steamIDUser, pchName, nData );
|
||||
var returnValue = _SetUserStat( Self, steamIDUser, pchName, nData );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatFloat", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
|
||||
private FSetUserStat2 _SetUserStat2;
|
||||
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
|
||||
|
||||
#endregion
|
||||
internal bool SetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
|
||||
internal bool SetUserStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
|
||||
{
|
||||
var returnValue = _SetUserStat2( Self, steamIDUser, pchName, fData );
|
||||
var returnValue = _SetUserStat( Self, steamIDUser, pchName, fData );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FUpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
|
||||
private FUpdateUserAvgRateStat _UpdateUserAvgRateStat;
|
||||
private static extern bool _UpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateUserAvgRateStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength )
|
||||
@ -139,10 +104,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
|
||||
private FSetUserAchievement _SetUserAchievement;
|
||||
private static extern bool _SetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
|
||||
|
||||
#endregion
|
||||
internal bool SetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
|
||||
@ -152,10 +116,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
|
||||
private FClearUserAchievement _ClearUserAchievement;
|
||||
private static extern bool _ClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
|
||||
|
||||
#endregion
|
||||
internal bool ClearUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
|
||||
@ -165,15 +128,14 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FStoreUserStats( IntPtr self, SteamId steamIDUser );
|
||||
private FStoreUserStats _StoreUserStats;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _StoreUserStats( IntPtr self, SteamId steamIDUser );
|
||||
|
||||
#endregion
|
||||
internal async Task<GSStatsStored_t?> StoreUserStats( SteamId steamIDUser )
|
||||
internal CallResult<GSStatsStored_t> StoreUserStats( SteamId steamIDUser )
|
||||
{
|
||||
var returnValue = _StoreUserStats( Self, steamIDUser );
|
||||
return await GSStatsStored_t.GetResultAsync( returnValue );
|
||||
return new CallResult<GSStatsStored_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
}
|
||||
|
399
Facepunch.Steamworks/Generated/Interfaces/ISteamHTMLSurface.cs
Normal file
399
Facepunch.Steamworks/Generated/Interfaces/ISteamHTMLSurface.cs
Normal file
@ -0,0 +1,399 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamHTMLSurface : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamHTMLSurface( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTMLSurface_v005", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamHTMLSurface_v005();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTMLSurface_v005();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Init", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _Init( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool Init()
|
||||
{
|
||||
var returnValue = _Init( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Shutdown", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _Shutdown( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool Shutdown()
|
||||
{
|
||||
var returnValue = _Shutdown( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CreateBrowser", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _CreateBrowser( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserCSS );
|
||||
|
||||
#endregion
|
||||
internal CallResult<HTML_BrowserReady_t> CreateBrowser( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserCSS )
|
||||
{
|
||||
var returnValue = _CreateBrowser( Self, pchUserAgent, pchUserCSS );
|
||||
return new CallResult<HTML_BrowserReady_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_RemoveBrowser", CallingConvention = Platform.CC)]
|
||||
private static extern void _RemoveBrowser( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void RemoveBrowser( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_RemoveBrowser( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_LoadURL", CallingConvention = Platform.CC)]
|
||||
private static extern void _LoadURL( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchURL, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPostData );
|
||||
|
||||
#endregion
|
||||
internal void LoadURL( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchURL, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPostData )
|
||||
{
|
||||
_LoadURL( Self, unBrowserHandle, pchURL, pchPostData );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetSize", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetSize( IntPtr self, HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight );
|
||||
|
||||
#endregion
|
||||
internal void SetSize( HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight )
|
||||
{
|
||||
_SetSize( Self, unBrowserHandle, unWidth, unHeight );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopLoad", CallingConvention = Platform.CC)]
|
||||
private static extern void _StopLoad( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void StopLoad( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_StopLoad( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Reload", CallingConvention = Platform.CC)]
|
||||
private static extern void _Reload( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void Reload( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_Reload( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoBack", CallingConvention = Platform.CC)]
|
||||
private static extern void _GoBack( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void GoBack( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_GoBack( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoForward", CallingConvention = Platform.CC)]
|
||||
private static extern void _GoForward( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void GoForward( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_GoForward( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AddHeader", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddHeader( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
|
||||
#endregion
|
||||
internal void AddHeader( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
|
||||
{
|
||||
_AddHeader( Self, unBrowserHandle, pchKey, pchValue );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ExecuteJavascript", CallingConvention = Platform.CC)]
|
||||
private static extern void _ExecuteJavascript( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchScript );
|
||||
|
||||
#endregion
|
||||
internal void ExecuteJavascript( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchScript )
|
||||
{
|
||||
_ExecuteJavascript( Self, unBrowserHandle, pchScript );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseUp", CallingConvention = Platform.CC)]
|
||||
private static extern void _MouseUp( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
|
||||
|
||||
#endregion
|
||||
internal void MouseUp( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
|
||||
{
|
||||
_MouseUp( Self, unBrowserHandle, eMouseButton );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDown", CallingConvention = Platform.CC)]
|
||||
private static extern void _MouseDown( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
|
||||
|
||||
#endregion
|
||||
internal void MouseDown( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
|
||||
{
|
||||
_MouseDown( Self, unBrowserHandle, eMouseButton );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDoubleClick", CallingConvention = Platform.CC)]
|
||||
private static extern void _MouseDoubleClick( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
|
||||
|
||||
#endregion
|
||||
internal void MouseDoubleClick( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
|
||||
{
|
||||
_MouseDoubleClick( Self, unBrowserHandle, eMouseButton );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseMove", CallingConvention = Platform.CC)]
|
||||
private static extern void _MouseMove( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
|
||||
|
||||
#endregion
|
||||
internal void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y )
|
||||
{
|
||||
_MouseMove( Self, unBrowserHandle, x, y );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseWheel", CallingConvention = Platform.CC)]
|
||||
private static extern void _MouseWheel( IntPtr self, HHTMLBrowser unBrowserHandle, int nDelta );
|
||||
|
||||
#endregion
|
||||
internal void MouseWheel( HHTMLBrowser unBrowserHandle, int nDelta )
|
||||
{
|
||||
_MouseWheel( Self, unBrowserHandle, nDelta );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyDown", CallingConvention = Platform.CC)]
|
||||
private static extern void _KeyDown( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey );
|
||||
|
||||
#endregion
|
||||
internal void KeyDown( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey )
|
||||
{
|
||||
_KeyDown( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers, bIsSystemKey );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyUp", CallingConvention = Platform.CC)]
|
||||
private static extern void _KeyUp( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers );
|
||||
|
||||
#endregion
|
||||
internal void KeyUp( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers )
|
||||
{
|
||||
_KeyUp( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyChar", CallingConvention = Platform.CC)]
|
||||
private static extern void _KeyChar( IntPtr self, HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers );
|
||||
|
||||
#endregion
|
||||
internal void KeyChar( HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers )
|
||||
{
|
||||
_KeyChar( Self, unBrowserHandle, cUnicodeChar, eHTMLKeyModifiers );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetHorizontalScroll", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetHorizontalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
|
||||
|
||||
#endregion
|
||||
internal void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
|
||||
{
|
||||
_SetHorizontalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetVerticalScroll", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetVerticalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
|
||||
|
||||
#endregion
|
||||
internal void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
|
||||
{
|
||||
_SetVerticalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetKeyFocus", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetKeyFocus( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus );
|
||||
|
||||
#endregion
|
||||
internal void SetKeyFocus( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus )
|
||||
{
|
||||
_SetKeyFocus( Self, unBrowserHandle, bHasKeyFocus );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ViewSource", CallingConvention = Platform.CC)]
|
||||
private static extern void _ViewSource( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void ViewSource( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_ViewSource( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CopyToClipboard", CallingConvention = Platform.CC)]
|
||||
private static extern void _CopyToClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void CopyToClipboard( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_CopyToClipboard( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_PasteFromClipboard", CallingConvention = Platform.CC)]
|
||||
private static extern void _PasteFromClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void PasteFromClipboard( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_PasteFromClipboard( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Find", CallingConvention = Platform.CC)]
|
||||
private static extern void _Find( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse );
|
||||
|
||||
#endregion
|
||||
internal void Find( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse )
|
||||
{
|
||||
_Find( Self, unBrowserHandle, pchSearchStr, bCurrentlyInFind, bReverse );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopFind", CallingConvention = Platform.CC)]
|
||||
private static extern void _StopFind( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void StopFind( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_StopFind( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GetLinkAtPosition", CallingConvention = Platform.CC)]
|
||||
private static extern void _GetLinkAtPosition( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
|
||||
|
||||
#endregion
|
||||
internal void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y )
|
||||
{
|
||||
_GetLinkAtPosition( Self, unBrowserHandle, x, y );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetCookie", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetCookie( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHostname, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly );
|
||||
|
||||
#endregion
|
||||
internal void SetCookie( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHostname, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly )
|
||||
{
|
||||
_SetCookie( Self, pchHostname, pchKey, pchValue, pchPath, nExpires, bSecure, bHTTPOnly );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetPageScaleFactor", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetPageScaleFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY );
|
||||
|
||||
#endregion
|
||||
internal void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY )
|
||||
{
|
||||
_SetPageScaleFactor( Self, unBrowserHandle, flZoom, nPointX, nPointY );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetBackgroundMode", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetBackgroundMode( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode );
|
||||
|
||||
#endregion
|
||||
internal void SetBackgroundMode( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode )
|
||||
{
|
||||
_SetBackgroundMode( Self, unBrowserHandle, bBackgroundMode );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetDPIScalingFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flDPIScaling );
|
||||
|
||||
#endregion
|
||||
internal void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling )
|
||||
{
|
||||
_SetDPIScalingFactor( Self, unBrowserHandle, flDPIScaling );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_OpenDeveloperTools", CallingConvention = Platform.CC)]
|
||||
private static extern void _OpenDeveloperTools( IntPtr self, HHTMLBrowser unBrowserHandle );
|
||||
|
||||
#endregion
|
||||
internal void OpenDeveloperTools( HHTMLBrowser unBrowserHandle )
|
||||
{
|
||||
_OpenDeveloperTools( Self, unBrowserHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AllowStartRequest", CallingConvention = Platform.CC)]
|
||||
private static extern void _AllowStartRequest( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed );
|
||||
|
||||
#endregion
|
||||
internal void AllowStartRequest( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed )
|
||||
{
|
||||
_AllowStartRequest( Self, unBrowserHandle, bAllowed );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_JSDialogResponse", CallingConvention = Platform.CC)]
|
||||
private static extern void _JSDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult );
|
||||
|
||||
#endregion
|
||||
internal void JSDialogResponse( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult )
|
||||
{
|
||||
_JSDialogResponse( Self, unBrowserHandle, bResult );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse", CallingConvention = Platform.CC)]
|
||||
private static extern void _FileLoadDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSelectedFiles );
|
||||
|
||||
#endregion
|
||||
internal void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchSelectedFiles )
|
||||
{
|
||||
_FileLoadDialogResponse( Self, unBrowserHandle, pchSelectedFiles );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
325
Facepunch.Steamworks/Generated/Interfaces/ISteamHTTP.cs
Normal file
325
Facepunch.Steamworks/Generated/Interfaces/ISteamHTTP.cs
Normal file
@ -0,0 +1,325 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamHTTP : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamHTTP( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTTP_v003", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamHTTP_v003();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTTP_v003();
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerHTTP_v003", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameServerHTTP_v003();
|
||||
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerHTTP_v003();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateHTTPRequest", CallingConvention = Platform.CC)]
|
||||
private static extern HTTPRequestHandle _CreateHTTPRequest( IntPtr self, HTTPMethod eHTTPRequestMethod, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchAbsoluteURL );
|
||||
|
||||
#endregion
|
||||
internal HTTPRequestHandle CreateHTTPRequest( HTTPMethod eHTTPRequestMethod, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchAbsoluteURL )
|
||||
{
|
||||
var returnValue = _CreateHTTPRequest( Self, eHTTPRequestMethod, pchAbsoluteURL );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestContextValue", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestContextValue( IntPtr self, HTTPRequestHandle hRequest, ulong ulContextValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, ulong ulContextValue )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestContextValue( Self, hRequest, ulContextValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestNetworkActivityTimeout( IntPtr self, HTTPRequestHandle hRequest, uint unTimeoutSeconds );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint unTimeoutSeconds )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestNetworkActivityTimeout( Self, hRequest, unTimeoutSeconds );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestHeaderValue( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderValue )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestHeaderValue( Self, hRequest, pchHeaderName, pchHeaderValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestGetOrPostParameter( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchParamValue )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestGetOrPostParameter( Self, hRequest, pchParamName, pchParamValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequest", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SendHTTPRequest( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
|
||||
|
||||
#endregion
|
||||
internal bool SendHTTPRequest( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
|
||||
{
|
||||
var returnValue = _SendHTTPRequest( Self, hRequest, ref pCallHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SendHTTPRequestAndStreamResponse( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
|
||||
|
||||
#endregion
|
||||
internal bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
|
||||
{
|
||||
var returnValue = _SendHTTPRequestAndStreamResponse( Self, hRequest, ref pCallHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_DeferHTTPRequest", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _DeferHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
|
||||
|
||||
#endregion
|
||||
internal bool DeferHTTPRequest( HTTPRequestHandle hRequest )
|
||||
{
|
||||
var returnValue = _DeferHTTPRequest( Self, hRequest );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_PrioritizeHTTPRequest", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _PrioritizeHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
|
||||
|
||||
#endregion
|
||||
internal bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
|
||||
{
|
||||
var returnValue = _PrioritizeHTTPRequest( Self, hRequest );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPResponseHeaderSize( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref uint unResponseHeaderSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref uint unResponseHeaderSize )
|
||||
{
|
||||
var returnValue = _GetHTTPResponseHeaderSize( Self, hRequest, pchHeaderName, ref unResponseHeaderSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPResponseHeaderValue( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize )
|
||||
{
|
||||
var returnValue = _GetHTTPResponseHeaderValue( Self, hRequest, pchHeaderName, ref pHeaderValueBuffer, unBufferSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodySize", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPResponseBodySize( IntPtr self, HTTPRequestHandle hRequest, ref uint unBodySize );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, ref uint unBodySize )
|
||||
{
|
||||
var returnValue = _GetHTTPResponseBodySize( Self, hRequest, ref unBodySize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodyData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize )
|
||||
{
|
||||
var returnValue = _GetHTTPResponseBodyData( Self, hRequest, ref pBodyDataBuffer, unBufferSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPStreamingResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize )
|
||||
{
|
||||
var returnValue = _GetHTTPStreamingResponseBodyData( Self, hRequest, cOffset, ref pBodyDataBuffer, unBufferSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseHTTPRequest", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _ReleaseHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
|
||||
|
||||
#endregion
|
||||
internal bool ReleaseHTTPRequest( HTTPRequestHandle hRequest )
|
||||
{
|
||||
var returnValue = _ReleaseHTTPRequest( Self, hRequest );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPDownloadProgressPct( IntPtr self, HTTPRequestHandle hRequest, ref float pflPercentOut );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, ref float pflPercentOut )
|
||||
{
|
||||
var returnValue = _GetHTTPDownloadProgressPct( Self, hRequest, ref pflPercentOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestRawPostBody( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchContentType, [In,Out] byte[] pubBody, uint unBodyLen );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchContentType, [In,Out] byte[] pubBody, uint unBodyLen )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestRawPostBody( Self, hRequest, pchContentType, pubBody, unBodyLen );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateCookieContainer", CallingConvention = Platform.CC)]
|
||||
private static extern HTTPCookieContainerHandle _CreateCookieContainer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify );
|
||||
|
||||
#endregion
|
||||
internal HTTPCookieContainerHandle CreateCookieContainer( [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify )
|
||||
{
|
||||
var returnValue = _CreateCookieContainer( Self, bAllowResponsesToModify );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseCookieContainer", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _ReleaseCookieContainer( IntPtr self, HTTPCookieContainerHandle hCookieContainer );
|
||||
|
||||
#endregion
|
||||
internal bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer )
|
||||
{
|
||||
var returnValue = _ReleaseCookieContainer( Self, hCookieContainer );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetCookie", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetCookie( IntPtr self, HTTPCookieContainerHandle hCookieContainer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHost, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUrl, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchCookie );
|
||||
|
||||
#endregion
|
||||
internal bool SetCookie( HTTPCookieContainerHandle hCookieContainer, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchHost, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUrl, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchCookie )
|
||||
{
|
||||
var returnValue = _SetCookie( Self, hCookieContainer, pchHost, pchUrl, pchCookie );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestCookieContainer( IntPtr self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestCookieContainer( Self, hRequest, hCookieContainer );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestUserAgentInfo( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgentInfo );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchUserAgentInfo )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestUserAgentInfo( Self, hRequest, pchUserAgentInfo );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestRequiresVerifiedCertificate( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestRequiresVerifiedCertificate( Self, hRequest, bRequireVerifiedCertificate );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetHTTPRequestAbsoluteTimeoutMS( IntPtr self, HTTPRequestHandle hRequest, uint unMilliseconds );
|
||||
|
||||
#endregion
|
||||
internal bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint unMilliseconds )
|
||||
{
|
||||
var returnValue = _SetHTTPRequestAbsoluteTimeoutMS( Self, hRequest, unMilliseconds );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetHTTPRequestWasTimedOut( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut );
|
||||
|
||||
#endregion
|
||||
internal bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut )
|
||||
{
|
||||
var returnValue = _GetHTTPRequestWasTimedOut( Self, hRequest, ref pbWasTimedOut );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,126 +7,92 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamInput : SteamInterface
|
||||
internal unsafe class ISteamInput : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamInput001";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamInput( bool IsGameServer )
|
||||
{
|
||||
_DoInit = Marshal.GetDelegateForFunctionPointer<FDoInit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_DoShutdown = Marshal.GetDelegateForFunctionPointer<FDoShutdown>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_RunFrame = Marshal.GetDelegateForFunctionPointer<FRunFrame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_GetConnectedControllers = Marshal.GetDelegateForFunctionPointer<FGetConnectedControllers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_GetActionSetHandle = Marshal.GetDelegateForFunctionPointer<FGetActionSetHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_ActivateActionSet = Marshal.GetDelegateForFunctionPointer<FActivateActionSet>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_GetCurrentActionSet = Marshal.GetDelegateForFunctionPointer<FGetCurrentActionSet>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_ActivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FActivateActionSetLayer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_DeactivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FDeactivateActionSetLayer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_DeactivateAllActionSetLayers = Marshal.GetDelegateForFunctionPointer<FDeactivateAllActionSetLayers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_GetActiveActionSetLayers = Marshal.GetDelegateForFunctionPointer<FGetActiveActionSetLayers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_GetDigitalActionHandle = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_GetDigitalActionData = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_GetDigitalActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionOrigins>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_GetAnalogActionHandle = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_GetAnalogActionData = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_GetAnalogActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionOrigins>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_GetGlyphForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_GetStringForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_StopAnalogActionMomentum = Marshal.GetDelegateForFunctionPointer<FStopAnalogActionMomentum>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_GetMotionData = Marshal.GetDelegateForFunctionPointer<FGetMotionData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_TriggerVibration = Marshal.GetDelegateForFunctionPointer<FTriggerVibration>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
_SetLEDColor = Marshal.GetDelegateForFunctionPointer<FSetLEDColor>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
|
||||
_TriggerHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerHapticPulse>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
|
||||
_TriggerRepeatedHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerRepeatedHapticPulse>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
|
||||
_ShowBindingPanel = Marshal.GetDelegateForFunctionPointer<FShowBindingPanel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
|
||||
_GetInputTypeForHandle = Marshal.GetDelegateForFunctionPointer<FGetInputTypeForHandle>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
|
||||
_GetControllerForGamepadIndex = Marshal.GetDelegateForFunctionPointer<FGetControllerForGamepadIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
|
||||
_GetGamepadIndexForController = Marshal.GetDelegateForFunctionPointer<FGetGamepadIndexForController>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
|
||||
_GetStringForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
|
||||
_GetGlyphForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
|
||||
_GetActionOriginFromXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetActionOriginFromXboxOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
|
||||
_TranslateActionOrigin = Marshal.GetDelegateForFunctionPointer<FTranslateActionOrigin>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_DoInit = null;
|
||||
_DoShutdown = null;
|
||||
_RunFrame = null;
|
||||
_GetConnectedControllers = null;
|
||||
_GetActionSetHandle = null;
|
||||
_ActivateActionSet = null;
|
||||
_GetCurrentActionSet = null;
|
||||
_ActivateActionSetLayer = null;
|
||||
_DeactivateActionSetLayer = null;
|
||||
_DeactivateAllActionSetLayers = null;
|
||||
_GetActiveActionSetLayers = null;
|
||||
_GetDigitalActionHandle = null;
|
||||
_GetDigitalActionData = null;
|
||||
_GetDigitalActionOrigins = null;
|
||||
_GetAnalogActionHandle = null;
|
||||
_GetAnalogActionData = null;
|
||||
_GetAnalogActionOrigins = null;
|
||||
_GetGlyphForActionOrigin = null;
|
||||
_GetStringForActionOrigin = null;
|
||||
_StopAnalogActionMomentum = null;
|
||||
_GetMotionData = null;
|
||||
_TriggerVibration = null;
|
||||
_SetLEDColor = null;
|
||||
_TriggerHapticPulse = null;
|
||||
_TriggerRepeatedHapticPulse = null;
|
||||
_ShowBindingPanel = null;
|
||||
_GetInputTypeForHandle = null;
|
||||
_GetControllerForGamepadIndex = null;
|
||||
_GetGamepadIndexForController = null;
|
||||
_GetStringForXboxOrigin = null;
|
||||
_GetGlyphForXboxOrigin = null;
|
||||
_GetActionOriginFromXboxOrigin = null;
|
||||
_TranslateActionOrigin = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v006", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamInput_v006();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v006();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Init", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDoInit( IntPtr self );
|
||||
private FDoInit _DoInit;
|
||||
private static extern bool _Init( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame );
|
||||
|
||||
#endregion
|
||||
internal bool DoInit()
|
||||
internal bool Init( [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame )
|
||||
{
|
||||
var returnValue = _DoInit( Self );
|
||||
var returnValue = _Init( Self, bExplicitlyCallRunFrame );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Shutdown", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDoShutdown( IntPtr self );
|
||||
private FDoShutdown _DoShutdown;
|
||||
private static extern bool _Shutdown( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool DoShutdown()
|
||||
internal bool Shutdown()
|
||||
{
|
||||
var returnValue = _DoShutdown( Self );
|
||||
var returnValue = _Shutdown( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FRunFrame( IntPtr self );
|
||||
private FRunFrame _RunFrame;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetInputActionManifestFilePath", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetInputActionManifestFilePath( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputActionManifestAbsolutePath );
|
||||
|
||||
#endregion
|
||||
internal void RunFrame()
|
||||
internal bool SetInputActionManifestFilePath( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputActionManifestAbsolutePath )
|
||||
{
|
||||
_RunFrame( Self );
|
||||
var returnValue = _SetInputActionManifestFilePath( Self, pchInputActionManifestAbsolutePath );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
|
||||
private FGetConnectedControllers _GetConnectedControllers;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_RunFrame", CallingConvention = Platform.CC)]
|
||||
private static extern void _RunFrame( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bReservedValue );
|
||||
|
||||
#endregion
|
||||
internal void RunFrame( [MarshalAs( UnmanagedType.U1 )] bool bReservedValue )
|
||||
{
|
||||
_RunFrame( Self, bReservedValue );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BWaitForData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BWaitForData( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout );
|
||||
|
||||
#endregion
|
||||
internal bool BWaitForData( [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout )
|
||||
{
|
||||
var returnValue = _BWaitForData( Self, bWaitForever, unTimeout );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BNewDataAvailable", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BNewDataAvailable( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BNewDataAvailable()
|
||||
{
|
||||
var returnValue = _BNewDataAvailable( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetConnectedControllers", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
|
||||
|
||||
#endregion
|
||||
internal int GetConnectedControllers( [In,Out] InputHandle_t[] handlesOut )
|
||||
@ -136,9 +102,18 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputActionSetHandle_t FGetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
|
||||
private FGetActionSetHandle _GetActionSetHandle;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_EnableDeviceCallbacks", CallingConvention = Platform.CC)]
|
||||
private static extern void _EnableDeviceCallbacks( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void EnableDeviceCallbacks()
|
||||
{
|
||||
_EnableDeviceCallbacks( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionSetHandle", CallingConvention = Platform.CC)]
|
||||
private static extern InputActionSetHandle_t _GetActionSetHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName );
|
||||
|
||||
#endregion
|
||||
internal InputActionSetHandle_t GetActionSetHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionSetName )
|
||||
@ -148,9 +123,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
|
||||
private FActivateActionSet _ActivateActionSet;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSet", CallingConvention = Platform.CC)]
|
||||
private static extern void _ActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
|
||||
|
||||
#endregion
|
||||
internal void ActivateActionSet( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle )
|
||||
@ -159,9 +133,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputActionSetHandle_t FGetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
|
||||
private FGetCurrentActionSet _GetCurrentActionSet;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetCurrentActionSet", CallingConvention = Platform.CC)]
|
||||
private static extern InputActionSetHandle_t _GetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle )
|
||||
@ -171,9 +144,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
|
||||
private FActivateActionSetLayer _ActivateActionSetLayer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSetLayer", CallingConvention = Platform.CC)]
|
||||
private static extern void _ActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
|
||||
|
||||
#endregion
|
||||
internal void ActivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
|
||||
@ -182,9 +154,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FDeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
|
||||
private FDeactivateActionSetLayer _DeactivateActionSetLayer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
|
||||
private static extern void _DeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
|
||||
|
||||
#endregion
|
||||
internal void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
|
||||
@ -193,9 +164,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FDeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
|
||||
private FDeactivateAllActionSetLayers _DeactivateAllActionSetLayers;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
|
||||
private static extern void _DeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal void DeactivateAllActionSetLayers( InputHandle_t inputHandle )
|
||||
@ -204,9 +174,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
|
||||
private FGetActiveActionSetLayers _GetActiveActionSetLayers;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
|
||||
|
||||
#endregion
|
||||
internal int GetActiveActionSetLayers( InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut )
|
||||
@ -216,9 +185,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputDigitalActionHandle_t FGetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
private FGetDigitalActionHandle _GetDigitalActionHandle;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionHandle", CallingConvention = Platform.CC)]
|
||||
private static extern InputDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
|
||||
#endregion
|
||||
internal InputDigitalActionHandle_t GetDigitalActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
|
||||
@ -228,31 +196,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetDigitalActionData( IntPtr self, ref DigitalState retVal, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
|
||||
#else
|
||||
private delegate DigitalState FGetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
|
||||
#endif
|
||||
private FGetDigitalActionData _GetDigitalActionData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionData", CallingConvention = Platform.CC)]
|
||||
private static extern DigitalState _GetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
|
||||
|
||||
#endregion
|
||||
internal DigitalState GetDigitalActionData( InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( DigitalState );
|
||||
_GetDigitalActionData( Self, ref retVal, inputHandle, digitalActionHandle );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetDigitalActionData( Self, inputHandle, digitalActionHandle );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
|
||||
private FGetDigitalActionOrigins _GetDigitalActionOrigins;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
|
||||
|
||||
#endregion
|
||||
internal int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut )
|
||||
@ -262,9 +218,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputAnalogActionHandle_t FGetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
private FGetAnalogActionHandle _GetAnalogActionHandle;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForDigitalActionName", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForDigitalActionName( IntPtr self, InputDigitalActionHandle_t eActionHandle );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForDigitalActionName( InputDigitalActionHandle_t eActionHandle )
|
||||
{
|
||||
var returnValue = _GetStringForDigitalActionName( Self, eActionHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionHandle", CallingConvention = Platform.CC)]
|
||||
private static extern InputAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName );
|
||||
|
||||
#endregion
|
||||
internal InputAnalogActionHandle_t GetAnalogActionHandle( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszActionName )
|
||||
@ -274,31 +240,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetAnalogActionData( IntPtr self, ref AnalogState retVal, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
|
||||
#else
|
||||
private delegate AnalogState FGetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
|
||||
#endif
|
||||
private FGetAnalogActionData _GetAnalogActionData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionData", CallingConvention = Platform.CC)]
|
||||
private static extern AnalogState _GetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
|
||||
|
||||
#endregion
|
||||
internal AnalogState GetAnalogActionData( InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( AnalogState );
|
||||
_GetAnalogActionData( Self, ref retVal, inputHandle, analogActionHandle );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetAnalogActionData( Self, inputHandle, analogActionHandle );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
|
||||
private FGetAnalogActionOrigins _GetAnalogActionOrigins;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
|
||||
|
||||
#endregion
|
||||
internal int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut )
|
||||
@ -308,21 +262,41 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetGlyphForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
|
||||
private FGetGlyphForActionOrigin _GetGlyphForActionOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphPNGForActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphPNGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForActionOrigin( InputActionOrigin eOrigin )
|
||||
internal string GetGlyphPNGForActionOrigin( InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags )
|
||||
{
|
||||
var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
|
||||
var returnValue = _GetGlyphPNGForActionOrigin( Self, eOrigin, eSize, unFlags );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
|
||||
private FGetStringForActionOrigin _GetStringForActionOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphSVGForActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphSVGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, uint unFlags );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphSVGForActionOrigin( InputActionOrigin eOrigin, uint unFlags )
|
||||
{
|
||||
var returnValue = _GetGlyphSVGForActionOrigin( Self, eOrigin, unFlags );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForActionOrigin_Legacy", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphForActionOrigin_Legacy( IntPtr self, InputActionOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForActionOrigin_Legacy( InputActionOrigin eOrigin )
|
||||
{
|
||||
var returnValue = _GetGlyphForActionOrigin_Legacy( Self, eOrigin );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForActionOrigin( InputActionOrigin eOrigin )
|
||||
@ -332,9 +306,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FStopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
|
||||
private FStopAnalogActionMomentum _StopAnalogActionMomentum;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForAnalogActionName", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForAnalogActionName( IntPtr self, InputAnalogActionHandle_t eActionHandle );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForAnalogActionName( InputAnalogActionHandle_t eActionHandle )
|
||||
{
|
||||
var returnValue = _GetStringForAnalogActionName( Self, eActionHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
|
||||
private static extern void _StopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
|
||||
|
||||
#endregion
|
||||
internal void StopAnalogActionMomentum( InputHandle_t inputHandle, InputAnalogActionHandle_t eAction )
|
||||
@ -343,31 +327,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetMotionData( IntPtr self, ref MotionState retVal, InputHandle_t inputHandle );
|
||||
#else
|
||||
private delegate MotionState FGetMotionData( IntPtr self, InputHandle_t inputHandle );
|
||||
#endif
|
||||
private FGetMotionData _GetMotionData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetMotionData", CallingConvention = Platform.CC)]
|
||||
private static extern MotionState _GetMotionData( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal MotionState GetMotionData( InputHandle_t inputHandle )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( MotionState );
|
||||
_GetMotionData( Self, ref retVal, inputHandle );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetMotionData( Self, inputHandle );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FTriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
|
||||
private FTriggerVibration _TriggerVibration;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibration", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
|
||||
|
||||
#endregion
|
||||
internal void TriggerVibration( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed )
|
||||
@ -376,9 +348,28 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
|
||||
private FSetLEDColor _SetLEDColor;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibrationExtended", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerVibrationExtended( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed );
|
||||
|
||||
#endregion
|
||||
internal void TriggerVibrationExtended( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed )
|
||||
{
|
||||
_TriggerVibrationExtended( Self, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerSimpleHapticEvent", CallingConvention = Platform.CC)]
|
||||
private static extern void _TriggerSimpleHapticEvent( IntPtr self, InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB );
|
||||
|
||||
#endregion
|
||||
internal void TriggerSimpleHapticEvent( InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB )
|
||||
{
|
||||
_TriggerSimpleHapticEvent( Self, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetLEDColor", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
|
||||
|
||||
#endregion
|
||||
internal void SetLEDColor( InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
|
||||
@ -387,32 +378,29 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FTriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
|
||||
private FTriggerHapticPulse _TriggerHapticPulse;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerHapticPulse", CallingConvention = Platform.CC)]
|
||||
private static extern void _Legacy_TriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
|
||||
|
||||
#endregion
|
||||
internal void TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
|
||||
internal void Legacy_TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
|
||||
{
|
||||
_TriggerHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec );
|
||||
_Legacy_TriggerHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FTriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
|
||||
private FTriggerRepeatedHapticPulse _TriggerRepeatedHapticPulse;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
|
||||
private static extern void _Legacy_TriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
|
||||
|
||||
#endregion
|
||||
internal void TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
|
||||
internal void Legacy_TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
|
||||
{
|
||||
_TriggerRepeatedHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
|
||||
_Legacy_TriggerRepeatedHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ShowBindingPanel", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
|
||||
private FShowBindingPanel _ShowBindingPanel;
|
||||
private static extern bool _ShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal bool ShowBindingPanel( InputHandle_t inputHandle )
|
||||
@ -422,9 +410,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputType FGetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
|
||||
private FGetInputTypeForHandle _GetInputTypeForHandle;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetInputTypeForHandle", CallingConvention = Platform.CC)]
|
||||
private static extern InputType _GetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal InputType GetInputTypeForHandle( InputHandle_t inputHandle )
|
||||
@ -434,9 +421,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputHandle_t FGetControllerForGamepadIndex( IntPtr self, int nIndex );
|
||||
private FGetControllerForGamepadIndex _GetControllerForGamepadIndex;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
|
||||
private static extern InputHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
|
||||
|
||||
#endregion
|
||||
internal InputHandle_t GetControllerForGamepadIndex( int nIndex )
|
||||
@ -446,9 +432,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
|
||||
private FGetGamepadIndexForController _GetGamepadIndexForController;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGamepadIndexForController", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
|
||||
|
||||
#endregion
|
||||
internal int GetGamepadIndexForController( InputHandle_t ulinputHandle )
|
||||
@ -458,9 +443,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
private FGetStringForXboxOrigin _GetStringForXboxOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
|
||||
@ -470,9 +454,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
private FGetGlyphForXboxOrigin _GetGlyphForXboxOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
|
||||
@ -482,9 +465,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputActionOrigin FGetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
|
||||
private FGetActionOriginFromXboxOrigin _GetActionOriginFromXboxOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern InputActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
|
||||
|
||||
#endregion
|
||||
internal InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, XboxOrigin eOrigin )
|
||||
@ -494,9 +476,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate InputActionOrigin FTranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
|
||||
private FTranslateActionOrigin _TranslateActionOrigin;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TranslateActionOrigin", CallingConvention = Platform.CC)]
|
||||
private static extern InputActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
|
||||
|
||||
#endregion
|
||||
internal InputActionOrigin TranslateActionOrigin( InputType eDestinationInputType, InputActionOrigin eSourceOrigin )
|
||||
@ -505,5 +486,39 @@ namespace Steamworks
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDeviceBindingRevision", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _GetDeviceBindingRevision( IntPtr self, InputHandle_t inputHandle, ref int pMajor, ref int pMinor );
|
||||
|
||||
#endregion
|
||||
internal bool GetDeviceBindingRevision( InputHandle_t inputHandle, ref int pMajor, ref int pMinor )
|
||||
{
|
||||
var returnValue = _GetDeviceBindingRevision( Self, inputHandle, ref pMajor, ref pMinor );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetRemotePlaySessionID", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetRemotePlaySessionID( IntPtr self, InputHandle_t inputHandle );
|
||||
|
||||
#endregion
|
||||
internal uint GetRemotePlaySessionID( InputHandle_t inputHandle )
|
||||
{
|
||||
var returnValue = _GetRemotePlaySessionID( Self, inputHandle );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetSessionInputConfigurationSettings", CallingConvention = Platform.CC)]
|
||||
private static extern ushort _GetSessionInputConfigurationSettings( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal ushort GetSessionInputConfigurationSettings()
|
||||
{
|
||||
var returnValue = _GetSessionInputConfigurationSettings( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -7,97 +7,25 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamInventory : SteamInterface
|
||||
internal unsafe class ISteamInventory : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "STEAMINVENTORY_INTERFACE_V003";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamInventory( bool IsGameServer )
|
||||
{
|
||||
_GetResultStatus = Marshal.GetDelegateForFunctionPointer<FGetResultStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_GetResultItems = Marshal.GetDelegateForFunctionPointer<FGetResultItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_GetResultItemProperty = Marshal.GetDelegateForFunctionPointer<FGetResultItemProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_GetResultTimestamp = Marshal.GetDelegateForFunctionPointer<FGetResultTimestamp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_CheckResultSteamID = Marshal.GetDelegateForFunctionPointer<FCheckResultSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_DestroyResult = Marshal.GetDelegateForFunctionPointer<FDestroyResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_GetAllItems = Marshal.GetDelegateForFunctionPointer<FGetAllItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_GetItemsByID = Marshal.GetDelegateForFunctionPointer<FGetItemsByID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_SerializeResult = Marshal.GetDelegateForFunctionPointer<FSerializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_DeserializeResult = Marshal.GetDelegateForFunctionPointer<FDeserializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_GenerateItems = Marshal.GetDelegateForFunctionPointer<FGenerateItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_GrantPromoItems = Marshal.GetDelegateForFunctionPointer<FGrantPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_AddPromoItem = Marshal.GetDelegateForFunctionPointer<FAddPromoItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_AddPromoItems = Marshal.GetDelegateForFunctionPointer<FAddPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_ConsumeItem = Marshal.GetDelegateForFunctionPointer<FConsumeItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_ExchangeItems = Marshal.GetDelegateForFunctionPointer<FExchangeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_TransferItemQuantity = Marshal.GetDelegateForFunctionPointer<FTransferItemQuantity>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_SendItemDropHeartbeat = Marshal.GetDelegateForFunctionPointer<FSendItemDropHeartbeat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_TriggerItemDrop = Marshal.GetDelegateForFunctionPointer<FTriggerItemDrop>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_TradeItems = Marshal.GetDelegateForFunctionPointer<FTradeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_LoadItemDefinitions = Marshal.GetDelegateForFunctionPointer<FLoadItemDefinitions>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_GetItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
_GetItemDefinitionProperty = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
|
||||
_RequestEligiblePromoItemDefinitionsIDs = Marshal.GetDelegateForFunctionPointer<FRequestEligiblePromoItemDefinitionsIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
|
||||
_GetEligiblePromoItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetEligiblePromoItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
|
||||
_StartPurchase = Marshal.GetDelegateForFunctionPointer<FStartPurchase>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
|
||||
_RequestPrices = Marshal.GetDelegateForFunctionPointer<FRequestPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
|
||||
_GetNumItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetNumItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
|
||||
_GetItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
|
||||
_GetItemPrice = Marshal.GetDelegateForFunctionPointer<FGetItemPrice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
|
||||
_StartUpdateProperties = Marshal.GetDelegateForFunctionPointer<FStartUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
|
||||
_RemoveProperty = Marshal.GetDelegateForFunctionPointer<FRemoveProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
|
||||
_SetProperty1 = Marshal.GetDelegateForFunctionPointer<FSetProperty1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
|
||||
_SetProperty2 = Marshal.GetDelegateForFunctionPointer<FSetProperty2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
|
||||
_SetProperty3 = Marshal.GetDelegateForFunctionPointer<FSetProperty3>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
|
||||
_SetProperty4 = Marshal.GetDelegateForFunctionPointer<FSetProperty4>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
|
||||
_SubmitUpdateProperties = Marshal.GetDelegateForFunctionPointer<FSubmitUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_GetResultStatus = null;
|
||||
_GetResultItems = null;
|
||||
_GetResultItemProperty = null;
|
||||
_GetResultTimestamp = null;
|
||||
_CheckResultSteamID = null;
|
||||
_DestroyResult = null;
|
||||
_GetAllItems = null;
|
||||
_GetItemsByID = null;
|
||||
_SerializeResult = null;
|
||||
_DeserializeResult = null;
|
||||
_GenerateItems = null;
|
||||
_GrantPromoItems = null;
|
||||
_AddPromoItem = null;
|
||||
_AddPromoItems = null;
|
||||
_ConsumeItem = null;
|
||||
_ExchangeItems = null;
|
||||
_TransferItemQuantity = null;
|
||||
_SendItemDropHeartbeat = null;
|
||||
_TriggerItemDrop = null;
|
||||
_TradeItems = null;
|
||||
_LoadItemDefinitions = null;
|
||||
_GetItemDefinitionIDs = null;
|
||||
_GetItemDefinitionProperty = null;
|
||||
_RequestEligiblePromoItemDefinitionsIDs = null;
|
||||
_GetEligiblePromoItemDefinitionIDs = null;
|
||||
_StartPurchase = null;
|
||||
_RequestPrices = null;
|
||||
_GetNumItemsWithPrices = null;
|
||||
_GetItemsWithPrices = null;
|
||||
_GetItemPrice = null;
|
||||
_StartUpdateProperties = null;
|
||||
_RemoveProperty = null;
|
||||
_SetProperty1 = null;
|
||||
_SetProperty2 = null;
|
||||
_SetProperty3 = null;
|
||||
_SetProperty4 = null;
|
||||
_SubmitUpdateProperties = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInventory_v003", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamInventory_v003();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInventory_v003();
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerInventory_v003", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameServerInventory_v003();
|
||||
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerInventory_v003();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Result FGetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
private FGetResultStatus _GetResultStatus;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus", CallingConvention = Platform.CC)]
|
||||
private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
|
||||
#endregion
|
||||
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
|
||||
@ -107,10 +35,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
|
||||
private FGetResultItems _GetResultItems;
|
||||
private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
|
||||
|
||||
#endregion
|
||||
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
|
||||
@ -120,24 +47,22 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItemProperty", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
|
||||
private FGetResultItemProperty _GetResultItemProperty;
|
||||
private static extern bool _GetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
|
||||
|
||||
#endregion
|
||||
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
|
||||
{
|
||||
IntPtr mempchValueBuffer = Helpers.TakeMemory();
|
||||
using var mempchValueBuffer = Helpers.TakeMemory();
|
||||
var returnValue = _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
|
||||
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
private FGetResultTimestamp _GetResultTimestamp;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
|
||||
#endregion
|
||||
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
|
||||
@ -147,10 +72,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FCheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
|
||||
private FCheckResultSteamID _CheckResultSteamID;
|
||||
private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
|
||||
|
||||
#endregion
|
||||
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
|
||||
@ -160,9 +84,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FDestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
private FDestroyResult _DestroyResult;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DestroyResult", CallingConvention = Platform.CC)]
|
||||
private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
|
||||
|
||||
#endregion
|
||||
internal void DestroyResult( SteamInventoryResult_t resultHandle )
|
||||
@ -171,10 +94,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetAllItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
|
||||
private FGetAllItems _GetAllItems;
|
||||
private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
|
||||
|
||||
#endregion
|
||||
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
|
||||
@ -184,10 +106,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
|
||||
private FGetItemsByID _GetItemsByID;
|
||||
private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
|
||||
|
||||
#endregion
|
||||
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
|
||||
@ -197,10 +118,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SerializeResult", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
|
||||
private FSerializeResult _SerializeResult;
|
||||
private static extern bool _SerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize )
|
||||
@ -210,10 +130,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
|
||||
private FDeserializeResult _DeserializeResult;
|
||||
private static extern bool _DeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
|
||||
|
||||
#endregion
|
||||
internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
|
||||
@ -223,10 +142,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GenerateItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
|
||||
private FGenerateItems _GenerateItems;
|
||||
private static extern bool _GenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
|
||||
|
||||
#endregion
|
||||
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
|
||||
@ -236,10 +154,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
|
||||
private FGrantPromoItems _GrantPromoItems;
|
||||
private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
|
||||
|
||||
#endregion
|
||||
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
|
||||
@ -249,10 +166,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FAddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
|
||||
private FAddPromoItem _AddPromoItem;
|
||||
private static extern bool _AddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
|
||||
|
||||
#endregion
|
||||
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef )
|
||||
@ -262,10 +178,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FAddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
|
||||
private FAddPromoItems _AddPromoItems;
|
||||
private static extern bool _AddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
|
||||
|
||||
#endregion
|
||||
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength )
|
||||
@ -275,10 +190,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
|
||||
private FConsumeItem _ConsumeItem;
|
||||
private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
|
||||
|
||||
#endregion
|
||||
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
|
||||
@ -288,10 +202,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
|
||||
private FExchangeItems _ExchangeItems;
|
||||
private static extern bool _ExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
|
||||
|
||||
#endregion
|
||||
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength )
|
||||
@ -301,10 +214,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FTransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
|
||||
private FTransferItemQuantity _TransferItemQuantity;
|
||||
private static extern bool _TransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
|
||||
|
||||
#endregion
|
||||
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest )
|
||||
@ -314,9 +226,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSendItemDropHeartbeat( IntPtr self );
|
||||
private FSendItemDropHeartbeat _SendItemDropHeartbeat;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat", CallingConvention = Platform.CC)]
|
||||
private static extern void _SendItemDropHeartbeat( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void SendItemDropHeartbeat()
|
||||
@ -325,10 +236,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FTriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
|
||||
private FTriggerItemDrop _TriggerItemDrop;
|
||||
private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
|
||||
|
||||
#endregion
|
||||
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
|
||||
@ -338,10 +248,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TradeItems", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FTradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
|
||||
private FTradeItems _TradeItems;
|
||||
private static extern bool _TradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
|
||||
|
||||
#endregion
|
||||
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength )
|
||||
@ -351,10 +260,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FLoadItemDefinitions( IntPtr self );
|
||||
private FLoadItemDefinitions _LoadItemDefinitions;
|
||||
private static extern bool _LoadItemDefinitions( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool LoadItemDefinitions()
|
||||
@ -364,10 +272,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
|
||||
private FGetItemDefinitionIDs _GetItemDefinitionIDs;
|
||||
private static extern bool _GetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
|
||||
|
||||
#endregion
|
||||
internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
|
||||
@ -377,37 +284,34 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
|
||||
private FGetItemDefinitionProperty _GetItemDefinitionProperty;
|
||||
private static extern bool _GetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
|
||||
|
||||
#endregion
|
||||
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
|
||||
{
|
||||
IntPtr mempchValueBuffer = Helpers.TakeMemory();
|
||||
using var mempchValueBuffer = Helpers.TakeMemory();
|
||||
var returnValue = _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
|
||||
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FRequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
|
||||
private FRequestEligiblePromoItemDefinitionsIDs _RequestEligiblePromoItemDefinitionsIDs;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _RequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
|
||||
|
||||
#endregion
|
||||
internal async Task<SteamInventoryEligiblePromoItemDefIDs_t?> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
|
||||
internal CallResult<SteamInventoryEligiblePromoItemDefIDs_t> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
|
||||
{
|
||||
var returnValue = _RequestEligiblePromoItemDefinitionsIDs( Self, steamID );
|
||||
return await SteamInventoryEligiblePromoItemDefIDs_t.GetResultAsync( returnValue );
|
||||
return new CallResult<SteamInventoryEligiblePromoItemDefIDs_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
|
||||
private FGetEligiblePromoItemDefinitionIDs _GetEligiblePromoItemDefinitionIDs;
|
||||
private static extern bool _GetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
|
||||
|
||||
#endregion
|
||||
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
|
||||
@ -417,33 +321,30 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FStartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
|
||||
private FStartPurchase _StartPurchase;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartPurchase", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _StartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
|
||||
|
||||
#endregion
|
||||
internal async Task<SteamInventoryStartPurchaseResult_t?> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
|
||||
internal CallResult<SteamInventoryStartPurchaseResult_t> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
|
||||
{
|
||||
var returnValue = _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength );
|
||||
return await SteamInventoryStartPurchaseResult_t.GetResultAsync( returnValue );
|
||||
return new CallResult<SteamInventoryStartPurchaseResult_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FRequestPrices( IntPtr self );
|
||||
private FRequestPrices _RequestPrices;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestPrices", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _RequestPrices( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal async Task<SteamInventoryRequestPricesResult_t?> RequestPrices()
|
||||
internal CallResult<SteamInventoryRequestPricesResult_t> RequestPrices()
|
||||
{
|
||||
var returnValue = _RequestPrices( Self );
|
||||
return await SteamInventoryRequestPricesResult_t.GetResultAsync( returnValue );
|
||||
return new CallResult<SteamInventoryRequestPricesResult_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate uint FGetNumItemsWithPrices( IntPtr self );
|
||||
private FGetNumItemsWithPrices _GetNumItemsWithPrices;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetNumItemsWithPrices", CallingConvention = Platform.CC)]
|
||||
private static extern uint _GetNumItemsWithPrices( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal uint GetNumItemsWithPrices()
|
||||
@ -453,10 +354,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsWithPrices", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
|
||||
private FGetItemsWithPrices _GetItemsWithPrices;
|
||||
private static extern bool _GetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
|
||||
|
||||
#endregion
|
||||
internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength )
|
||||
@ -466,10 +366,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemPrice", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
|
||||
private FGetItemPrice _GetItemPrice;
|
||||
private static extern bool _GetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
|
||||
|
||||
#endregion
|
||||
internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
|
||||
@ -479,9 +378,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamInventoryUpdateHandle_t FStartUpdateProperties( IntPtr self );
|
||||
private FStartUpdateProperties _StartUpdateProperties;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartUpdateProperties", CallingConvention = Platform.CC)]
|
||||
private static extern SteamInventoryUpdateHandle_t _StartUpdateProperties( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal SteamInventoryUpdateHandle_t StartUpdateProperties()
|
||||
@ -491,10 +389,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RemoveProperty", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
|
||||
private FRemoveProperty _RemoveProperty;
|
||||
private static extern bool _RemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
|
||||
|
||||
#endregion
|
||||
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName )
|
||||
@ -504,62 +401,57 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyString", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetProperty1( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
|
||||
private FSetProperty1 _SetProperty1;
|
||||
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetProperty1( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
|
||||
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
|
||||
{
|
||||
var returnValue = _SetProperty1( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
|
||||
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyBool", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetProperty2( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
private FSetProperty2 _SetProperty2;
|
||||
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetProperty2( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _SetProperty2( Self, handle, nItemID, pchPropertyName, bValue );
|
||||
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyInt64", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetProperty3( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
|
||||
private FSetProperty3 _SetProperty3;
|
||||
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetProperty3( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
|
||||
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
|
||||
{
|
||||
var returnValue = _SetProperty3( Self, handle, nItemID, pchPropertyName, nValue );
|
||||
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, nValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyFloat", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetProperty4( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
|
||||
private FSetProperty4 _SetProperty4;
|
||||
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetProperty4( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
|
||||
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
|
||||
{
|
||||
var returnValue = _SetProperty4( Self, handle, nItemID, pchPropertyName, flValue );
|
||||
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, flValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SubmitUpdateProperties", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
|
||||
private FSubmitUpdateProperties _SubmitUpdateProperties;
|
||||
private static extern bool _SubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
|
||||
|
||||
#endregion
|
||||
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )
|
||||
@ -568,5 +460,17 @@ namespace Steamworks
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_InspectItem", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _InspectItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchItemToken );
|
||||
|
||||
#endregion
|
||||
internal bool InspectItem( ref SteamInventoryResult_t pResultHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchItemToken )
|
||||
{
|
||||
var returnValue = _InspectItem( Self, ref pResultHandle, pchItemToken );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -7,99 +7,22 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamMatchmaking : SteamInterface
|
||||
internal unsafe class ISteamMatchmaking : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamMatchMaking009";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamMatchmaking( bool IsGameServer )
|
||||
{
|
||||
_GetFavoriteGameCount = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGameCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_GetFavoriteGame = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_AddFavoriteGame = Marshal.GetDelegateForFunctionPointer<FAddFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_RemoveFavoriteGame = Marshal.GetDelegateForFunctionPointer<FRemoveFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_RequestLobbyList = Marshal.GetDelegateForFunctionPointer<FRequestLobbyList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_AddRequestLobbyListStringFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListStringFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_AddRequestLobbyListNumericalFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNumericalFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_AddRequestLobbyListNearValueFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNearValueFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_AddRequestLobbyListFilterSlotsAvailable = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListFilterSlotsAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_AddRequestLobbyListDistanceFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListDistanceFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_AddRequestLobbyListResultCountFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListResultCountFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_AddRequestLobbyListCompatibleMembersFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListCompatibleMembersFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_GetLobbyByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_CreateLobby = Marshal.GetDelegateForFunctionPointer<FCreateLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_JoinLobby = Marshal.GetDelegateForFunctionPointer<FJoinLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_LeaveLobby = Marshal.GetDelegateForFunctionPointer<FLeaveLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_InviteUserToLobby = Marshal.GetDelegateForFunctionPointer<FInviteUserToLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_GetNumLobbyMembers = Marshal.GetDelegateForFunctionPointer<FGetNumLobbyMembers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_GetLobbyMemberByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_GetLobbyData = Marshal.GetDelegateForFunctionPointer<FGetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_SetLobbyData = Marshal.GetDelegateForFunctionPointer<FSetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_GetLobbyDataCount = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
_GetLobbyDataByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
|
||||
_DeleteLobbyData = Marshal.GetDelegateForFunctionPointer<FDeleteLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
|
||||
_GetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
|
||||
_SetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
|
||||
_SendLobbyChatMsg = Marshal.GetDelegateForFunctionPointer<FSendLobbyChatMsg>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
|
||||
_GetLobbyChatEntry = Marshal.GetDelegateForFunctionPointer<FGetLobbyChatEntry>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
|
||||
_RequestLobbyData = Marshal.GetDelegateForFunctionPointer<FRequestLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
|
||||
_SetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FSetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
|
||||
_GetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FGetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
|
||||
_SetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
|
||||
_GetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
|
||||
_SetLobbyType = Marshal.GetDelegateForFunctionPointer<FSetLobbyType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
|
||||
_SetLobbyJoinable = Marshal.GetDelegateForFunctionPointer<FSetLobbyJoinable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
|
||||
_GetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FGetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
|
||||
_SetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FSetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
|
||||
_SetLinkedLobby = Marshal.GetDelegateForFunctionPointer<FSetLinkedLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_GetFavoriteGameCount = null;
|
||||
_GetFavoriteGame = null;
|
||||
_AddFavoriteGame = null;
|
||||
_RemoveFavoriteGame = null;
|
||||
_RequestLobbyList = null;
|
||||
_AddRequestLobbyListStringFilter = null;
|
||||
_AddRequestLobbyListNumericalFilter = null;
|
||||
_AddRequestLobbyListNearValueFilter = null;
|
||||
_AddRequestLobbyListFilterSlotsAvailable = null;
|
||||
_AddRequestLobbyListDistanceFilter = null;
|
||||
_AddRequestLobbyListResultCountFilter = null;
|
||||
_AddRequestLobbyListCompatibleMembersFilter = null;
|
||||
_GetLobbyByIndex = null;
|
||||
_CreateLobby = null;
|
||||
_JoinLobby = null;
|
||||
_LeaveLobby = null;
|
||||
_InviteUserToLobby = null;
|
||||
_GetNumLobbyMembers = null;
|
||||
_GetLobbyMemberByIndex = null;
|
||||
_GetLobbyData = null;
|
||||
_SetLobbyData = null;
|
||||
_GetLobbyDataCount = null;
|
||||
_GetLobbyDataByIndex = null;
|
||||
_DeleteLobbyData = null;
|
||||
_GetLobbyMemberData = null;
|
||||
_SetLobbyMemberData = null;
|
||||
_SendLobbyChatMsg = null;
|
||||
_GetLobbyChatEntry = null;
|
||||
_RequestLobbyData = null;
|
||||
_SetLobbyGameServer = null;
|
||||
_GetLobbyGameServer = null;
|
||||
_SetLobbyMemberLimit = null;
|
||||
_GetLobbyMemberLimit = null;
|
||||
_SetLobbyType = null;
|
||||
_SetLobbyJoinable = null;
|
||||
_GetLobbyOwner = null;
|
||||
_SetLobbyOwner = null;
|
||||
_SetLinkedLobby = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmaking_v009", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamMatchmaking_v009();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmaking_v009();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetFavoriteGameCount( IntPtr self );
|
||||
private FGetFavoriteGameCount _GetFavoriteGameCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetFavoriteGameCount( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal int GetFavoriteGameCount()
|
||||
@ -109,10 +32,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
|
||||
private FGetFavoriteGame _GetFavoriteGame;
|
||||
private static extern bool _GetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
|
||||
|
||||
#endregion
|
||||
internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
|
||||
@ -122,9 +44,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FAddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
|
||||
private FAddFavoriteGame _AddFavoriteGame;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame", CallingConvention = Platform.CC)]
|
||||
private static extern int _AddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
|
||||
|
||||
#endregion
|
||||
internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
|
||||
@ -134,10 +55,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
|
||||
private FRemoveFavoriteGame _RemoveFavoriteGame;
|
||||
private static extern bool _RemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
|
||||
|
||||
#endregion
|
||||
internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
|
||||
@ -147,21 +67,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FRequestLobbyList( IntPtr self );
|
||||
private FRequestLobbyList _RequestLobbyList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _RequestLobbyList( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal async Task<LobbyMatchList_t?> RequestLobbyList()
|
||||
internal CallResult<LobbyMatchList_t> RequestLobbyList()
|
||||
{
|
||||
var returnValue = _RequestLobbyList( Self );
|
||||
return await LobbyMatchList_t.GetResultAsync( returnValue );
|
||||
return new CallResult<LobbyMatchList_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
|
||||
private FAddRequestLobbyListStringFilter _AddRequestLobbyListStringFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListStringFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType )
|
||||
@ -170,9 +88,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
|
||||
private FAddRequestLobbyListNumericalFilter _AddRequestLobbyListNumericalFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListNumericalFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
|
||||
@ -181,9 +98,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
|
||||
private FAddRequestLobbyListNearValueFilter _AddRequestLobbyListNearValueFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListNearValueFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo )
|
||||
@ -192,9 +108,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
|
||||
private FAddRequestLobbyListFilterSlotsAvailable _AddRequestLobbyListFilterSlotsAvailable;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
|
||||
@ -203,9 +118,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
|
||||
private FAddRequestLobbyListDistanceFilter _AddRequestLobbyListDistanceFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
|
||||
@ -214,9 +128,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
|
||||
private FAddRequestLobbyListResultCountFilter _AddRequestLobbyListResultCountFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
|
||||
@ -225,9 +138,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FAddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
|
||||
private FAddRequestLobbyListCompatibleMembersFilter _AddRequestLobbyListCompatibleMembersFilter;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
|
||||
@ -236,55 +148,41 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetLobbyByIndex( IntPtr self, ref SteamId retVal, int iLobby );
|
||||
#else
|
||||
private delegate SteamId FGetLobbyByIndex( IntPtr self, int iLobby );
|
||||
#endif
|
||||
private FGetLobbyByIndex _GetLobbyByIndex;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _GetLobbyByIndex( IntPtr self, int iLobby );
|
||||
|
||||
#endregion
|
||||
internal SteamId GetLobbyByIndex( int iLobby )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_GetLobbyByIndex( Self, ref retVal, iLobby );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetLobbyByIndex( Self, iLobby );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FCreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
|
||||
private FCreateLobby _CreateLobby;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _CreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
|
||||
|
||||
#endregion
|
||||
internal async Task<LobbyCreated_t?> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
|
||||
internal CallResult<LobbyCreated_t> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
|
||||
{
|
||||
var returnValue = _CreateLobby( Self, eLobbyType, cMaxMembers );
|
||||
return await LobbyCreated_t.GetResultAsync( returnValue );
|
||||
return new CallResult<LobbyCreated_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SteamAPICall_t FJoinLobby( IntPtr self, SteamId steamIDLobby );
|
||||
private FJoinLobby _JoinLobby;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby", CallingConvention = Platform.CC)]
|
||||
private static extern SteamAPICall_t _JoinLobby( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal async Task<LobbyEnter_t?> JoinLobby( SteamId steamIDLobby )
|
||||
internal CallResult<LobbyEnter_t> JoinLobby( SteamId steamIDLobby )
|
||||
{
|
||||
var returnValue = _JoinLobby( Self, steamIDLobby );
|
||||
return await LobbyEnter_t.GetResultAsync( returnValue );
|
||||
return new CallResult<LobbyEnter_t>( returnValue, IsServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FLeaveLobby( IntPtr self, SteamId steamIDLobby );
|
||||
private FLeaveLobby _LeaveLobby;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby", CallingConvention = Platform.CC)]
|
||||
private static extern void _LeaveLobby( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal void LeaveLobby( SteamId steamIDLobby )
|
||||
@ -293,10 +191,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FInviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
|
||||
private FInviteUserToLobby _InviteUserToLobby;
|
||||
private static extern bool _InviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
|
||||
|
||||
#endregion
|
||||
internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
|
||||
@ -306,9 +203,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
|
||||
private FGetNumLobbyMembers _GetNumLobbyMembers;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal int GetNumLobbyMembers( SteamId steamIDLobby )
|
||||
@ -318,31 +214,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetLobbyMemberByIndex( IntPtr self, ref SteamId retVal, SteamId steamIDLobby, int iMember );
|
||||
#else
|
||||
private delegate SteamId FGetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
|
||||
#endif
|
||||
private FGetLobbyMemberByIndex _GetLobbyMemberByIndex;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _GetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
|
||||
|
||||
#endregion
|
||||
internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_GetLobbyMemberByIndex( Self, ref retVal, steamIDLobby, iMember );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
private FGetLobbyData _GetLobbyData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
|
||||
#endregion
|
||||
internal string GetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
|
||||
@ -352,10 +236,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
private FSetLobbyData _SetLobbyData;
|
||||
private static extern bool _SetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
|
||||
@ -365,9 +248,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
|
||||
private FGetLobbyDataCount _GetLobbyDataCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal int GetLobbyDataCount( SteamId steamIDLobby )
|
||||
@ -377,16 +259,15 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
|
||||
private FGetLobbyDataByIndex _GetLobbyDataByIndex;
|
||||
private static extern bool _GetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
|
||||
|
||||
#endregion
|
||||
internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, out string pchKey, out string pchValue )
|
||||
{
|
||||
IntPtr mempchKey = Helpers.TakeMemory();
|
||||
IntPtr mempchValue = Helpers.TakeMemory();
|
||||
using var mempchKey = Helpers.TakeMemory();
|
||||
using var mempchValue = Helpers.TakeMemory();
|
||||
var returnValue = _GetLobbyDataByIndex( Self, steamIDLobby, iLobbyData, mempchKey, (1024 * 32), mempchValue, (1024 * 32) );
|
||||
pchKey = Helpers.MemoryToString( mempchKey );
|
||||
pchValue = Helpers.MemoryToString( mempchValue );
|
||||
@ -394,10 +275,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
private FDeleteLobbyData _DeleteLobbyData;
|
||||
private static extern bool _DeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
|
||||
#endregion
|
||||
internal bool DeleteLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
|
||||
@ -407,9 +287,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate Utf8StringPointer FGetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
private FGetLobbyMemberData _GetLobbyMemberData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData", CallingConvention = Platform.CC)]
|
||||
private static extern Utf8StringPointer _GetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
|
||||
|
||||
#endregion
|
||||
internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
|
||||
@ -419,9 +298,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
private FSetLobbyMemberData _SetLobbyMemberData;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
|
||||
#endregion
|
||||
internal void SetLobbyMemberData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
|
||||
@ -430,10 +308,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
|
||||
private FSendLobbyChatMsg _SendLobbyChatMsg;
|
||||
private static extern bool _SendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
|
||||
|
||||
#endregion
|
||||
internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
|
||||
@ -443,9 +320,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
|
||||
private FGetLobbyChatEntry _GetLobbyChatEntry;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
|
||||
|
||||
#endregion
|
||||
internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
|
||||
@ -455,10 +331,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRequestLobbyData( IntPtr self, SteamId steamIDLobby );
|
||||
private FRequestLobbyData _RequestLobbyData;
|
||||
private static extern bool _RequestLobbyData( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal bool RequestLobbyData( SteamId steamIDLobby )
|
||||
@ -468,9 +343,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
|
||||
private FSetLobbyGameServer _SetLobbyGameServer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
|
||||
|
||||
#endregion
|
||||
internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
|
||||
@ -479,10 +353,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
|
||||
private FGetLobbyGameServer _GetLobbyGameServer;
|
||||
private static extern bool _GetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
|
||||
|
||||
#endregion
|
||||
internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
|
||||
@ -492,10 +365,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
|
||||
private FSetLobbyMemberLimit _SetLobbyMemberLimit;
|
||||
private static extern bool _SetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
|
||||
@ -505,9 +377,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
|
||||
private FGetLobbyMemberLimit _GetLobbyMemberLimit;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal int GetLobbyMemberLimit( SteamId steamIDLobby )
|
||||
@ -517,10 +388,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
|
||||
private FSetLobbyType _SetLobbyType;
|
||||
private static extern bool _SetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
|
||||
@ -530,10 +400,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
|
||||
private FSetLobbyJoinable _SetLobbyJoinable;
|
||||
private static extern bool _SetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
|
||||
@ -543,32 +412,20 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
#if PLATFORM_WIN
|
||||
private delegate void FGetLobbyOwner( IntPtr self, ref SteamId retVal, SteamId steamIDLobby );
|
||||
#else
|
||||
private delegate SteamId FGetLobbyOwner( IntPtr self, SteamId steamIDLobby );
|
||||
#endif
|
||||
private FGetLobbyOwner _GetLobbyOwner;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner", CallingConvention = Platform.CC)]
|
||||
private static extern SteamId _GetLobbyOwner( IntPtr self, SteamId steamIDLobby );
|
||||
|
||||
#endregion
|
||||
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
|
||||
{
|
||||
#if PLATFORM_WIN
|
||||
var retVal = default( SteamId );
|
||||
_GetLobbyOwner( Self, ref retVal, steamIDLobby );
|
||||
return retVal;
|
||||
#else
|
||||
var returnValue = _GetLobbyOwner( Self, steamIDLobby );
|
||||
return returnValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
|
||||
private FSetLobbyOwner _SetLobbyOwner;
|
||||
private static extern bool _SetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
|
||||
@ -578,10 +435,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
|
||||
private FSetLinkedLobby _SetLinkedLobby;
|
||||
private static extern bool _SetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
|
||||
|
||||
#endregion
|
||||
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )
|
||||
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamMatchmakingPingResponse : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamMatchmakingPingResponse( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded", CallingConvention = Platform.CC)]
|
||||
private static extern void _ServerResponded( IntPtr self, ref gameserveritem_t server );
|
||||
|
||||
#endregion
|
||||
internal void ServerResponded( ref gameserveritem_t server )
|
||||
{
|
||||
_ServerResponded( Self, ref server );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
|
||||
private static extern void _ServerFailedToRespond( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void ServerFailedToRespond()
|
||||
{
|
||||
_ServerFailedToRespond( Self );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamMatchmakingPlayersResponse : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList", CallingConvention = Platform.CC)]
|
||||
private static extern void _AddPlayerToList( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nScore, float flTimePlayed );
|
||||
|
||||
#endregion
|
||||
internal void AddPlayerToList( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nScore, float flTimePlayed )
|
||||
{
|
||||
_AddPlayerToList( Self, pchName, nScore, flTimePlayed );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond", CallingConvention = Platform.CC)]
|
||||
private static extern void _PlayersFailedToRespond( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void PlayersFailedToRespond()
|
||||
{
|
||||
_PlayersFailedToRespond( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete", CallingConvention = Platform.CC)]
|
||||
private static extern void _PlayersRefreshComplete( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void PlayersRefreshComplete()
|
||||
{
|
||||
_PlayersRefreshComplete( Self );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamMatchmakingRulesResponse : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamMatchmakingRulesResponse( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded", CallingConvention = Platform.CC)]
|
||||
private static extern void _RulesResponded( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
|
||||
|
||||
#endregion
|
||||
internal void RulesResponded( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
|
||||
{
|
||||
_RulesResponded( Self, pchRule, pchValue );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond", CallingConvention = Platform.CC)]
|
||||
private static extern void _RulesFailedToRespond( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void RulesFailedToRespond()
|
||||
{
|
||||
_RulesFailedToRespond( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete", CallingConvention = Platform.CC)]
|
||||
private static extern void _RulesRefreshComplete( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void RulesRefreshComplete()
|
||||
{
|
||||
_RulesRefreshComplete( Self );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamMatchmakingServerListResponse : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamMatchmakingServerListResponse( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded", CallingConvention = Platform.CC)]
|
||||
private static extern void _ServerResponded( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
|
||||
#endregion
|
||||
internal void ServerResponded( HServerListRequest hRequest, int iServer )
|
||||
{
|
||||
_ServerResponded( Self, hRequest, iServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
|
||||
private static extern void _ServerFailedToRespond( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
|
||||
#endregion
|
||||
internal void ServerFailedToRespond( HServerListRequest hRequest, int iServer )
|
||||
{
|
||||
_ServerFailedToRespond( Self, hRequest, iServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete", CallingConvention = Platform.CC)]
|
||||
private static extern void _RefreshComplete( IntPtr self, HServerListRequest hRequest, MatchMakingServerResponse response );
|
||||
|
||||
#endregion
|
||||
internal void RefreshComplete( HServerListRequest hRequest, MatchMakingServerResponse response )
|
||||
{
|
||||
_RefreshComplete( Self, hRequest, response );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,57 +7,22 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamMatchmakingServers : SteamInterface
|
||||
internal unsafe class ISteamMatchmakingServers : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamMatchMakingServers002";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamMatchmakingServers( bool IsGameServer )
|
||||
{
|
||||
_RequestInternetServerList = Marshal.GetDelegateForFunctionPointer<FRequestInternetServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_RequestLANServerList = Marshal.GetDelegateForFunctionPointer<FRequestLANServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_RequestFriendsServerList = Marshal.GetDelegateForFunctionPointer<FRequestFriendsServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_RequestFavoritesServerList = Marshal.GetDelegateForFunctionPointer<FRequestFavoritesServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_RequestHistoryServerList = Marshal.GetDelegateForFunctionPointer<FRequestHistoryServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_RequestSpectatorServerList = Marshal.GetDelegateForFunctionPointer<FRequestSpectatorServerList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_ReleaseRequest = Marshal.GetDelegateForFunctionPointer<FReleaseRequest>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_GetServerDetails = Marshal.GetDelegateForFunctionPointer<FGetServerDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_CancelQuery = Marshal.GetDelegateForFunctionPointer<FCancelQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_RefreshQuery = Marshal.GetDelegateForFunctionPointer<FRefreshQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_IsRefreshing = Marshal.GetDelegateForFunctionPointer<FIsRefreshing>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_GetServerCount = Marshal.GetDelegateForFunctionPointer<FGetServerCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_RefreshServer = Marshal.GetDelegateForFunctionPointer<FRefreshServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_PingServer = Marshal.GetDelegateForFunctionPointer<FPingServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_PlayerDetails = Marshal.GetDelegateForFunctionPointer<FPlayerDetails>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_ServerRules = Marshal.GetDelegateForFunctionPointer<FServerRules>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_CancelServerQuery = Marshal.GetDelegateForFunctionPointer<FCancelServerQuery>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_RequestInternetServerList = null;
|
||||
_RequestLANServerList = null;
|
||||
_RequestFriendsServerList = null;
|
||||
_RequestFavoritesServerList = null;
|
||||
_RequestHistoryServerList = null;
|
||||
_RequestSpectatorServerList = null;
|
||||
_ReleaseRequest = null;
|
||||
_GetServerDetails = null;
|
||||
_CancelQuery = null;
|
||||
_RefreshQuery = null;
|
||||
_IsRefreshing = null;
|
||||
_GetServerCount = null;
|
||||
_RefreshServer = null;
|
||||
_PingServer = null;
|
||||
_PlayerDetails = null;
|
||||
_ServerRules = null;
|
||||
_CancelServerQuery = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmakingServers_v002", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamMatchmakingServers_v002();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmakingServers_v002();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
private FRequestInternetServerList _RequestInternetServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestInternetServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
|
||||
@ -67,9 +32,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
|
||||
private FRequestLANServerList _RequestLANServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse )
|
||||
@ -79,9 +43,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
private FRequestFriendsServerList _RequestFriendsServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestFriendsServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
|
||||
@ -91,9 +54,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
private FRequestFavoritesServerList _RequestFavoritesServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestFavoritesServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
|
||||
@ -103,9 +65,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
private FRequestHistoryServerList _RequestHistoryServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestHistoryServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
|
||||
@ -115,9 +76,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerListRequest FRequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
private FRequestSpectatorServerList _RequestSpectatorServerList;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList", CallingConvention = Platform.CC)]
|
||||
private static extern HServerListRequest _RequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerListRequest RequestSpectatorServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
|
||||
@ -127,9 +87,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
|
||||
private FReleaseRequest _ReleaseRequest;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest", CallingConvention = Platform.CC)]
|
||||
private static extern void _ReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
|
||||
|
||||
#endregion
|
||||
internal void ReleaseRequest( HServerListRequest hServerListRequest )
|
||||
@ -138,21 +97,19 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate IntPtr FGetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
private FGetServerDetails _GetServerDetails;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails", CallingConvention = Platform.CC)]
|
||||
private static extern IntPtr _GetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
|
||||
#endregion
|
||||
internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer )
|
||||
{
|
||||
var returnValue = _GetServerDetails( Self, hRequest, iServer );
|
||||
return gameserveritem_t.Fill( returnValue );
|
||||
return returnValue.ToType<gameserveritem_t>();
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FCancelQuery( IntPtr self, HServerListRequest hRequest );
|
||||
private FCancelQuery _CancelQuery;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)]
|
||||
private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest );
|
||||
|
||||
#endregion
|
||||
internal void CancelQuery( HServerListRequest hRequest )
|
||||
@ -161,9 +118,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FRefreshQuery( IntPtr self, HServerListRequest hRequest );
|
||||
private FRefreshQuery _RefreshQuery;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery", CallingConvention = Platform.CC)]
|
||||
private static extern void _RefreshQuery( IntPtr self, HServerListRequest hRequest );
|
||||
|
||||
#endregion
|
||||
internal void RefreshQuery( HServerListRequest hRequest )
|
||||
@ -172,10 +128,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FIsRefreshing( IntPtr self, HServerListRequest hRequest );
|
||||
private FIsRefreshing _IsRefreshing;
|
||||
private static extern bool _IsRefreshing( IntPtr self, HServerListRequest hRequest );
|
||||
|
||||
#endregion
|
||||
internal bool IsRefreshing( HServerListRequest hRequest )
|
||||
@ -185,9 +140,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetServerCount( IntPtr self, HServerListRequest hRequest );
|
||||
private FGetServerCount _GetServerCount;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount", CallingConvention = Platform.CC)]
|
||||
private static extern int _GetServerCount( IntPtr self, HServerListRequest hRequest );
|
||||
|
||||
#endregion
|
||||
internal int GetServerCount( HServerListRequest hRequest )
|
||||
@ -197,9 +151,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FRefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
private FRefreshServer _RefreshServer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer", CallingConvention = Platform.CC)]
|
||||
private static extern void _RefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
|
||||
|
||||
#endregion
|
||||
internal void RefreshServer( HServerListRequest hRequest, int iServer )
|
||||
@ -208,9 +161,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerQuery FPingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
private FPingServer _PingServer;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer", CallingConvention = Platform.CC)]
|
||||
private static extern HServerQuery _PingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
|
||||
@ -220,9 +172,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerQuery FPlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
private FPlayerDetails _PlayerDetails;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails", CallingConvention = Platform.CC)]
|
||||
private static extern HServerQuery _PlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
|
||||
@ -232,9 +183,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate HServerQuery FServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
private FServerRules _ServerRules;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules", CallingConvention = Platform.CC)]
|
||||
private static extern HServerQuery _ServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
|
||||
|
||||
#endregion
|
||||
internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
|
||||
@ -244,9 +194,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FCancelServerQuery( IntPtr self, HServerQuery hServerQuery );
|
||||
private FCancelServerQuery _CancelServerQuery;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery", CallingConvention = Platform.CC)]
|
||||
private static extern void _CancelServerQuery( IntPtr self, HServerQuery hServerQuery );
|
||||
|
||||
#endregion
|
||||
internal void CancelServerQuery( HServerQuery hServerQuery )
|
||||
|
@ -7,42 +7,23 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamMusic : SteamInterface
|
||||
internal unsafe class ISteamMusic : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "STEAMMUSIC_INTERFACE_VERSION001";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamMusic( bool IsGameServer )
|
||||
{
|
||||
_BIsEnabled = Marshal.GetDelegateForFunctionPointer<FBIsEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_BIsPlaying = Marshal.GetDelegateForFunctionPointer<FBIsPlaying>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_GetPlaybackStatus = Marshal.GetDelegateForFunctionPointer<FGetPlaybackStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_Play = Marshal.GetDelegateForFunctionPointer<FPlay>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_Pause = Marshal.GetDelegateForFunctionPointer<FPause>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_PlayPrevious = Marshal.GetDelegateForFunctionPointer<FPlayPrevious>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_PlayNext = Marshal.GetDelegateForFunctionPointer<FPlayNext>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_SetVolume = Marshal.GetDelegateForFunctionPointer<FSetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_GetVolume = Marshal.GetDelegateForFunctionPointer<FGetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_BIsEnabled = null;
|
||||
_BIsPlaying = null;
|
||||
_GetPlaybackStatus = null;
|
||||
_Play = null;
|
||||
_Pause = null;
|
||||
_PlayPrevious = null;
|
||||
_PlayNext = null;
|
||||
_SetVolume = null;
|
||||
_GetVolume = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusic_v001", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamMusic_v001();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusic_v001();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsEnabled( IntPtr self );
|
||||
private FBIsEnabled _BIsEnabled;
|
||||
private static extern bool _BIsEnabled( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsEnabled()
|
||||
@ -52,10 +33,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FBIsPlaying( IntPtr self );
|
||||
private FBIsPlaying _BIsPlaying;
|
||||
private static extern bool _BIsPlaying( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsPlaying()
|
||||
@ -65,9 +45,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate MusicStatus FGetPlaybackStatus( IntPtr self );
|
||||
private FGetPlaybackStatus _GetPlaybackStatus;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus", CallingConvention = Platform.CC)]
|
||||
private static extern MusicStatus _GetPlaybackStatus( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal MusicStatus GetPlaybackStatus()
|
||||
@ -77,9 +56,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FPlay( IntPtr self );
|
||||
private FPlay _Play;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Play", CallingConvention = Platform.CC)]
|
||||
private static extern void _Play( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void Play()
|
||||
@ -88,9 +66,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FPause( IntPtr self );
|
||||
private FPause _Pause;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Pause", CallingConvention = Platform.CC)]
|
||||
private static extern void _Pause( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void Pause()
|
||||
@ -99,9 +76,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FPlayPrevious( IntPtr self );
|
||||
private FPlayPrevious _PlayPrevious;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious", CallingConvention = Platform.CC)]
|
||||
private static extern void _PlayPrevious( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void PlayPrevious()
|
||||
@ -110,9 +86,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FPlayNext( IntPtr self );
|
||||
private FPlayNext _PlayNext;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayNext", CallingConvention = Platform.CC)]
|
||||
private static extern void _PlayNext( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void PlayNext()
|
||||
@ -121,9 +96,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate void FSetVolume( IntPtr self, float flVolume );
|
||||
private FSetVolume _SetVolume;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_SetVolume", CallingConvention = Platform.CC)]
|
||||
private static extern void _SetVolume( IntPtr self, float flVolume );
|
||||
|
||||
#endregion
|
||||
internal void SetVolume( float flVolume )
|
||||
@ -132,9 +106,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate float FGetVolume( IntPtr self );
|
||||
private FGetVolume _GetVolume;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetVolume", CallingConvention = Platform.CC)]
|
||||
private static extern float _GetVolume( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal float GetVolume()
|
||||
|
408
Facepunch.Steamworks/Generated/Interfaces/ISteamMusicRemote.cs
Normal file
408
Facepunch.Steamworks/Generated/Interfaces/ISteamMusicRemote.cs
Normal file
@ -0,0 +1,408 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamMusicRemote : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamMusicRemote( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusicRemote_v001", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamMusicRemote_v001();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusicRemote_v001();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _RegisterSteamMusicRemote( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
|
||||
|
||||
#endregion
|
||||
internal bool RegisterSteamMusicRemote( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
|
||||
{
|
||||
var returnValue = _RegisterSteamMusicRemote( Self, pchName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _DeregisterSteamMusicRemote( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool DeregisterSteamMusicRemote()
|
||||
{
|
||||
var returnValue = _DeregisterSteamMusicRemote( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BIsCurrentMusicRemote( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool BIsCurrentMusicRemote()
|
||||
{
|
||||
var returnValue = _BIsCurrentMusicRemote( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _BActivationSuccess( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool BActivationSuccess( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _BActivationSuccess( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetDisplayName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName );
|
||||
|
||||
#endregion
|
||||
internal bool SetDisplayName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName )
|
||||
{
|
||||
var returnValue = _SetDisplayName( Self, pchDisplayName );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetPNGIcon_64x64( IntPtr self, IntPtr pvBuffer, uint cbBufferLength );
|
||||
|
||||
#endregion
|
||||
internal bool SetPNGIcon_64x64( IntPtr pvBuffer, uint cbBufferLength )
|
||||
{
|
||||
var returnValue = _SetPNGIcon_64x64( Self, pvBuffer, cbBufferLength );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnablePlayPrevious( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnablePlayPrevious( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnablePlayPrevious( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnablePlayNext( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnablePlayNext( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnablePlayNext( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnableShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnableShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnableShuffled( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnableLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnableLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnableLooped( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnableQueue( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnableQueue( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnableQueue( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _EnablePlaylists( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool EnablePlaylists( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _EnablePlaylists( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdatePlaybackStatus( IntPtr self, MusicStatus nStatus );
|
||||
|
||||
#endregion
|
||||
internal bool UpdatePlaybackStatus( MusicStatus nStatus )
|
||||
{
|
||||
var returnValue = _UpdatePlaybackStatus( Self, nStatus );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _UpdateShuffled( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue )
|
||||
{
|
||||
var returnValue = _UpdateLooped( Self, bValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateVolume( IntPtr self, float flValue );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateVolume( float flValue )
|
||||
{
|
||||
var returnValue = _UpdateVolume( Self, flValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _CurrentEntryWillChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool CurrentEntryWillChange()
|
||||
{
|
||||
var returnValue = _CurrentEntryWillChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _CurrentEntryIsAvailable( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAvailable );
|
||||
|
||||
#endregion
|
||||
internal bool CurrentEntryIsAvailable( [MarshalAs( UnmanagedType.U1 )] bool bAvailable )
|
||||
{
|
||||
var returnValue = _CurrentEntryIsAvailable( Self, bAvailable );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateCurrentEntryText( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateCurrentEntryText( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText )
|
||||
{
|
||||
var returnValue = _UpdateCurrentEntryText( Self, pchText );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateCurrentEntryElapsedSeconds( IntPtr self, int nValue );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateCurrentEntryElapsedSeconds( int nValue )
|
||||
{
|
||||
var returnValue = _UpdateCurrentEntryElapsedSeconds( Self, nValue );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _UpdateCurrentEntryCoverArt( IntPtr self, IntPtr pvBuffer, uint cbBufferLength );
|
||||
|
||||
#endregion
|
||||
internal bool UpdateCurrentEntryCoverArt( IntPtr pvBuffer, uint cbBufferLength )
|
||||
{
|
||||
var returnValue = _UpdateCurrentEntryCoverArt( Self, pvBuffer, cbBufferLength );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _CurrentEntryDidChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool CurrentEntryDidChange()
|
||||
{
|
||||
var returnValue = _CurrentEntryDidChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _QueueWillChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool QueueWillChange()
|
||||
{
|
||||
var returnValue = _QueueWillChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _ResetQueueEntries( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool ResetQueueEntries()
|
||||
{
|
||||
var returnValue = _ResetQueueEntries( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetQueueEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText );
|
||||
|
||||
#endregion
|
||||
internal bool SetQueueEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText )
|
||||
{
|
||||
var returnValue = _SetQueueEntry( Self, nID, nPosition, pchEntryText );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetCurrentQueueEntry( IntPtr self, int nID );
|
||||
|
||||
#endregion
|
||||
internal bool SetCurrentQueueEntry( int nID )
|
||||
{
|
||||
var returnValue = _SetCurrentQueueEntry( Self, nID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _QueueDidChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool QueueDidChange()
|
||||
{
|
||||
var returnValue = _QueueDidChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _PlaylistWillChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool PlaylistWillChange()
|
||||
{
|
||||
var returnValue = _PlaylistWillChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _ResetPlaylistEntries( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool ResetPlaylistEntries()
|
||||
{
|
||||
var returnValue = _ResetPlaylistEntries( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetPlaylistEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText );
|
||||
|
||||
#endregion
|
||||
internal bool SetPlaylistEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText )
|
||||
{
|
||||
var returnValue = _SetPlaylistEntry( Self, nID, nPosition, pchEntryText );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _SetCurrentPlaylistEntry( IntPtr self, int nID );
|
||||
|
||||
#endregion
|
||||
internal bool SetCurrentPlaylistEntry( int nID )
|
||||
{
|
||||
var returnValue = _SetCurrentPlaylistEntry( Self, nID );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private static extern bool _PlaylistDidChange( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal bool PlaylistDidChange()
|
||||
{
|
||||
var returnValue = _PlaylistDidChange( Self );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,68 +7,26 @@ using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal class ISteamNetworking : SteamInterface
|
||||
internal unsafe class ISteamNetworking : SteamInterface
|
||||
{
|
||||
public override string InterfaceName => "SteamNetworking005";
|
||||
|
||||
public override void InitInternals()
|
||||
internal ISteamNetworking( bool IsGameServer )
|
||||
{
|
||||
_SendP2PPacket = Marshal.GetDelegateForFunctionPointer<FSendP2PPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
|
||||
_IsP2PPacketAvailable = Marshal.GetDelegateForFunctionPointer<FIsP2PPacketAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
|
||||
_ReadP2PPacket = Marshal.GetDelegateForFunctionPointer<FReadP2PPacket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
|
||||
_AcceptP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FAcceptP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
|
||||
_CloseP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
|
||||
_CloseP2PChannelWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PChannelWithUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
|
||||
_GetP2PSessionState = Marshal.GetDelegateForFunctionPointer<FGetP2PSessionState>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
|
||||
_AllowP2PPacketRelay = Marshal.GetDelegateForFunctionPointer<FAllowP2PPacketRelay>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
|
||||
_CreateListenSocket = Marshal.GetDelegateForFunctionPointer<FCreateListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
|
||||
_CreateP2PConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateP2PConnectionSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
|
||||
_CreateConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateConnectionSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
|
||||
_DestroySocket = Marshal.GetDelegateForFunctionPointer<FDestroySocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
|
||||
_DestroyListenSocket = Marshal.GetDelegateForFunctionPointer<FDestroyListenSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
|
||||
_SendDataOnSocket = Marshal.GetDelegateForFunctionPointer<FSendDataOnSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
|
||||
_IsDataAvailableOnSocket = Marshal.GetDelegateForFunctionPointer<FIsDataAvailableOnSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
|
||||
_RetrieveDataFromSocket = Marshal.GetDelegateForFunctionPointer<FRetrieveDataFromSocket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
|
||||
_IsDataAvailable = Marshal.GetDelegateForFunctionPointer<FIsDataAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
|
||||
_RetrieveData = Marshal.GetDelegateForFunctionPointer<FRetrieveData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
|
||||
_GetSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetSocketInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
|
||||
_GetListenSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetListenSocketInfo>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
|
||||
_GetSocketConnectionType = Marshal.GetDelegateForFunctionPointer<FGetSocketConnectionType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
|
||||
_GetMaxPacketSize = Marshal.GetDelegateForFunctionPointer<FGetMaxPacketSize>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
internal override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_SendP2PPacket = null;
|
||||
_IsP2PPacketAvailable = null;
|
||||
_ReadP2PPacket = null;
|
||||
_AcceptP2PSessionWithUser = null;
|
||||
_CloseP2PSessionWithUser = null;
|
||||
_CloseP2PChannelWithUser = null;
|
||||
_GetP2PSessionState = null;
|
||||
_AllowP2PPacketRelay = null;
|
||||
_CreateListenSocket = null;
|
||||
_CreateP2PConnectionSocket = null;
|
||||
_CreateConnectionSocket = null;
|
||||
_DestroySocket = null;
|
||||
_DestroyListenSocket = null;
|
||||
_SendDataOnSocket = null;
|
||||
_IsDataAvailableOnSocket = null;
|
||||
_RetrieveDataFromSocket = null;
|
||||
_IsDataAvailable = null;
|
||||
_RetrieveData = null;
|
||||
_GetSocketInfo = null;
|
||||
_GetListenSocketInfo = null;
|
||||
_GetSocketConnectionType = null;
|
||||
_GetMaxPacketSize = null;
|
||||
}
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworking_v006", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamNetworking_v006();
|
||||
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworking_v006();
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworking_v006", CallingConvention = Platform.CC)]
|
||||
internal static extern IntPtr SteamAPI_SteamGameServerNetworking_v006();
|
||||
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworking_v006();
|
||||
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_SendP2PPacket", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendP2PPacket( IntPtr self, SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
|
||||
private FSendP2PPacket _SendP2PPacket;
|
||||
private static extern bool _SendP2PPacket( IntPtr self, SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
|
||||
|
||||
#endregion
|
||||
internal bool SendP2PPacket( SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel )
|
||||
@ -78,10 +36,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_IsP2PPacketAvailable", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FIsP2PPacketAvailable( IntPtr self, ref uint pcubMsgSize, int nChannel );
|
||||
private FIsP2PPacketAvailable _IsP2PPacketAvailable;
|
||||
private static extern bool _IsP2PPacketAvailable( IntPtr self, ref uint pcubMsgSize, int nChannel );
|
||||
|
||||
#endregion
|
||||
internal bool IsP2PPacketAvailable( ref uint pcubMsgSize, int nChannel )
|
||||
@ -91,10 +48,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_ReadP2PPacket", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FReadP2PPacket( IntPtr self, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
|
||||
private FReadP2PPacket _ReadP2PPacket;
|
||||
private static extern bool _ReadP2PPacket( IntPtr self, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
|
||||
|
||||
#endregion
|
||||
internal bool ReadP2PPacket( IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel )
|
||||
@ -104,10 +60,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FAcceptP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
|
||||
private FAcceptP2PSessionWithUser _AcceptP2PSessionWithUser;
|
||||
private static extern bool _AcceptP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
|
||||
|
||||
#endregion
|
||||
internal bool AcceptP2PSessionWithUser( SteamId steamIDRemote )
|
||||
@ -117,10 +72,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PSessionWithUser", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FCloseP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
|
||||
private FCloseP2PSessionWithUser _CloseP2PSessionWithUser;
|
||||
private static extern bool _CloseP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
|
||||
|
||||
#endregion
|
||||
internal bool CloseP2PSessionWithUser( SteamId steamIDRemote )
|
||||
@ -130,10 +84,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PChannelWithUser", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FCloseP2PChannelWithUser( IntPtr self, SteamId steamIDRemote, int nChannel );
|
||||
private FCloseP2PChannelWithUser _CloseP2PChannelWithUser;
|
||||
private static extern bool _CloseP2PChannelWithUser( IntPtr self, SteamId steamIDRemote, int nChannel );
|
||||
|
||||
#endregion
|
||||
internal bool CloseP2PChannelWithUser( SteamId steamIDRemote, int nChannel )
|
||||
@ -143,10 +96,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_GetP2PSessionState", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetP2PSessionState( IntPtr self, SteamId steamIDRemote, ref P2PSessionState_t pConnectionState );
|
||||
private FGetP2PSessionState _GetP2PSessionState;
|
||||
private static extern bool _GetP2PSessionState( IntPtr self, SteamId steamIDRemote, ref P2PSessionState_t pConnectionState );
|
||||
|
||||
#endregion
|
||||
internal bool GetP2PSessionState( SteamId steamIDRemote, ref P2PSessionState_t pConnectionState )
|
||||
@ -156,10 +108,9 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_AllowP2PPacketRelay", CallingConvention = Platform.CC)]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FAllowP2PPacketRelay( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllow );
|
||||
private FAllowP2PPacketRelay _AllowP2PPacketRelay;
|
||||
private static extern bool _AllowP2PPacketRelay( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllow );
|
||||
|
||||
#endregion
|
||||
internal bool AllowP2PPacketRelay( [MarshalAs( UnmanagedType.U1 )] bool bAllow )
|
||||
@ -169,21 +120,8 @@ namespace Steamworks
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SNetListenSocket_t FCreateListenSocket( IntPtr self, int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
|
||||
private FCreateListenSocket _CreateListenSocket;
|
||||
|
||||
#endregion
|
||||
internal SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
|
||||
{
|
||||
var returnValue = _CreateListenSocket( Self, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SNetSocket_t FCreateP2PConnectionSocket( IntPtr self, SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
|
||||
private FCreateP2PConnectionSocket _CreateP2PConnectionSocket;
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworking_CreateP2PConnectionSocket", CallingConvention = Platform.CC)]
|
||||
private static extern SNetSocket_t _CreateP2PConnectionSocket( IntPtr self, SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
|
||||
|
||||
#endregion
|
||||
internal SNetSocket_t CreateP2PConnectionSocket( SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
|
||||
@ -192,158 +130,5 @@ namespace Steamworks
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SNetSocket_t FCreateConnectionSocket( IntPtr self, uint nIP, ushort nPort, int nTimeoutSec );
|
||||
private FCreateConnectionSocket _CreateConnectionSocket;
|
||||
|
||||
#endregion
|
||||
internal SNetSocket_t CreateConnectionSocket( uint nIP, ushort nPort, int nTimeoutSec )
|
||||
{
|
||||
var returnValue = _CreateConnectionSocket( Self, nIP, nPort, nTimeoutSec );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDestroySocket( IntPtr self, SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
|
||||
private FDestroySocket _DestroySocket;
|
||||
|
||||
#endregion
|
||||
internal bool DestroySocket( SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
|
||||
{
|
||||
var returnValue = _DestroySocket( Self, hSocket, bNotifyRemoteEnd );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FDestroyListenSocket( IntPtr self, SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
|
||||
private FDestroyListenSocket _DestroyListenSocket;
|
||||
|
||||
#endregion
|
||||
internal bool DestroyListenSocket( SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
|
||||
{
|
||||
var returnValue = _DestroyListenSocket( Self, hSocket, bNotifyRemoteEnd );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendDataOnSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable );
|
||||
private FSendDataOnSocket _SendDataOnSocket;
|
||||
|
||||
#endregion
|
||||
internal bool SendDataOnSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable )
|
||||
{
|
||||
var returnValue = _SendDataOnSocket( Self, hSocket, pubData, cubData, bReliable );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FIsDataAvailableOnSocket( IntPtr self, SNetSocket_t hSocket, ref uint pcubMsgSize );
|
||||
private FIsDataAvailableOnSocket _IsDataAvailableOnSocket;
|
||||
|
||||
#endregion
|
||||
internal bool IsDataAvailableOnSocket( SNetSocket_t hSocket, ref uint pcubMsgSize )
|
||||
{
|
||||
var returnValue = _IsDataAvailableOnSocket( Self, hSocket, ref pcubMsgSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRetrieveDataFromSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize );
|
||||
private FRetrieveDataFromSocket _RetrieveDataFromSocket;
|
||||
|
||||
#endregion
|
||||
internal bool RetrieveDataFromSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize )
|
||||
{
|
||||
var returnValue = _RetrieveDataFromSocket( Self, hSocket, pubDest, cubDest, ref pcubMsgSize );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FIsDataAvailable( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
|
||||
private FIsDataAvailable _IsDataAvailable;
|
||||
|
||||
#endregion
|
||||
internal bool IsDataAvailable( SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
|
||||
{
|
||||
var returnValue = _IsDataAvailable( Self, hListenSocket, ref pcubMsgSize, ref phSocket );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRetrieveData( IntPtr self, SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
|
||||
private FRetrieveData _RetrieveData;
|
||||
|
||||
#endregion
|
||||
internal bool RetrieveData( SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
|
||||
{
|
||||
var returnValue = _RetrieveData( Self, hListenSocket, pubDest, cubDest, ref pcubMsgSize, ref phSocket );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetSocketInfo( IntPtr self, SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote );
|
||||
private FGetSocketInfo _GetSocketInfo;
|
||||
|
||||
#endregion
|
||||
internal bool GetSocketInfo( SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote )
|
||||
{
|
||||
var returnValue = _GetSocketInfo( Self, hSocket, ref pSteamIDRemote, ref peSocketStatus, ref punIPRemote, ref punPortRemote );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetListenSocketInfo( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort );
|
||||
private FGetListenSocketInfo _GetListenSocketInfo;
|
||||
|
||||
#endregion
|
||||
internal bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort )
|
||||
{
|
||||
var returnValue = _GetListenSocketInfo( Self, hListenSocket, ref pnIP, ref pnPort );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate SNetSocketConnectionType FGetSocketConnectionType( IntPtr self, SNetSocket_t hSocket );
|
||||
private FGetSocketConnectionType _GetSocketConnectionType;
|
||||
|
||||
#endregion
|
||||
internal SNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket )
|
||||
{
|
||||
var returnValue = _GetSocketConnectionType( Self, hSocket );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( Platform.MemberConvention )]
|
||||
private delegate int FGetMaxPacketSize( IntPtr self, SNetSocket_t hSocket );
|
||||
private FGetMaxPacketSize _GetMaxPacketSize;
|
||||
|
||||
#endregion
|
||||
internal int GetMaxPacketSize( SNetSocket_t hSocket )
|
||||
{
|
||||
var returnValue = _GetMaxPacketSize( Self, hSocket );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
internal unsafe class ISteamNetworkingFakeUDPPort : SteamInterface
|
||||
{
|
||||
|
||||
internal ISteamNetworkingFakeUDPPort( bool IsGameServer )
|
||||
{
|
||||
SetupInterface( IsGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_DestroyFakeUDPPort", CallingConvention = Platform.CC)]
|
||||
private static extern void _DestroyFakeUDPPort( IntPtr self );
|
||||
|
||||
#endregion
|
||||
internal void DestroyFakeUDPPort()
|
||||
{
|
||||
_DestroyFakeUDPPort( Self );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_SendMessageToFakeIP", CallingConvention = Platform.CC)]
|
||||
private static extern Result _SendMessageToFakeIP( IntPtr self, ref NetAddress remoteAddress, IntPtr pData, uint cbData, int nSendFlags );
|
||||
|
||||
#endregion
|
||||
internal Result SendMessageToFakeIP( ref NetAddress remoteAddress, IntPtr pData, uint cbData, int nSendFlags )
|
||||
{
|
||||
var returnValue = _SendMessageToFakeIP( Self, ref remoteAddress, pData, cbData, nSendFlags );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_ReceiveMessages", CallingConvention = Platform.CC)]
|
||||
private static extern int _ReceiveMessages( IntPtr self, IntPtr ppOutMessages, int nMaxMessages );
|
||||
|
||||
#endregion
|
||||
internal int ReceiveMessages( IntPtr ppOutMessages, int nMaxMessages )
|
||||
{
|
||||
var returnValue = _ReceiveMessages( Self, ppOutMessages, nMaxMessages );
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup", CallingConvention = Platform.CC)]
|
||||
private static extern void _ScheduleCleanup( IntPtr self, ref NetAddress remoteAddress );
|
||||
|
||||
#endregion
|
||||
internal void ScheduleCleanup( ref NetAddress remoteAddress )
|
||||
{
|
||||
_ScheduleCleanup( Self, ref remoteAddress );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user