From da64466b72daaa456bb7d16f59953bcf1656570b Mon Sep 17 00:00:00 2001 From: Garry Newman Date: Sat, 27 Apr 2019 15:46:05 +0100 Subject: [PATCH] Comment fixes --- Facepunch.Steamworks/SteamRemoteStorage.cs | 2 +- Facepunch.Steamworks/SteamUserStats.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Facepunch.Steamworks/SteamRemoteStorage.cs b/Facepunch.Steamworks/SteamRemoteStorage.cs index 0dbb720..23324c6 100644 --- a/Facepunch.Steamworks/SteamRemoteStorage.cs +++ b/Facepunch.Steamworks/SteamRemoteStorage.cs @@ -123,7 +123,7 @@ namespace Steamworks } /// - /// returns true if IsCloudEnabledForAccount && IsCloudEnabledForApp + /// returns true if IsCloudEnabledForAccount AND IsCloudEnabledForApp /// public static bool IsCloudEnabled => IsCloudEnabledForAccount && IsCloudEnabledForApp; diff --git a/Facepunch.Steamworks/SteamUserStats.cs b/Facepunch.Steamworks/SteamUserStats.cs index ae7fe06..78dbae8 100644 --- a/Facepunch.Steamworks/SteamUserStats.cs +++ b/Facepunch.Steamworks/SteamUserStats.cs @@ -88,7 +88,8 @@ namespace Steamworks return result.Value.CPlayers; } - + + /// /// Send the changed stats and achievements data to the server for permanent storage. /// If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful. /// This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds.You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. This call is required to display the achievement unlock notification dialog though, so if you have called SetAchievement then it's advisable to call this soon after that.