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Add GetAuthTicketForWebApiAsync
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@ -86,6 +86,17 @@ namespace Steamworks
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Console.WriteLine( $"ticket.Data: { string.Join( "", ticket.Data.Select( x => x.ToString( "x" ) ) ) }" );
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}
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[TestMethod]
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public async Task AuthTicketForWebApiAsync()
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{
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var ticket = await SteamUser.GetAuthTicketForWebApiAsync( "Test" );
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Assert.AreNotEqual( 0, ticket.Handle );
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Assert.AreNotEqual( 0, ticket.Data.Length );
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Console.WriteLine( $"ticket.Handle: {ticket.Handle}" );
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Console.WriteLine( $"ticket.Data: { string.Join( "", ticket.Data.Select( x => x.ToString( "x" ) ) ) }" );
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}
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[TestMethod]
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public void SteamLevel()
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{
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@ -43,6 +43,7 @@ namespace Steamworks
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Dispatch.Install<MicroTxnAuthorizationResponse_t>( x => OnMicroTxnAuthorizationResponse?.Invoke( x.AppID, x.OrderID, x.Authorized != 0 ) );
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Dispatch.Install<GameWebCallback_t>( x => OnGameWebCallback?.Invoke( x.URLUTF8() ) );
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Dispatch.Install<GetAuthSessionTicketResponse_t>( x => OnGetAuthSessionTicketResponse?.Invoke( x ) );
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Dispatch.Install<GetTicketForWebApiResponse_t>( x => OnGetTicketForWebApiResponse?.Invoke( x ) );
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Dispatch.Install<DurationControl_t>( x => OnDurationControl?.Invoke( new DurationControl { _inner = x } ) );
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}
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@ -89,10 +90,15 @@ namespace Steamworks
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public static event Action<SteamId, SteamId, AuthResponse> OnValidateAuthTicketResponse;
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/// <summary>
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/// Used internally for <see cref="GetAuthSessionTicketAsync(double)"/>.
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/// Used internally for <see cref="GetAuthSessionTicketAsync(NetIdentity, double)"/>.
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/// </summary>
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internal static event Action<GetAuthSessionTicketResponse_t> OnGetAuthSessionTicketResponse;
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/// <summary>
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/// Used internally for <see cref="GetAuthTicketForWebApiAsync(string, double)"/>.
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/// </summary>
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internal static event Action<GetTicketForWebApiResponse_t> OnGetTicketForWebApiResponse;
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/// <summary>
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/// Invoked when a user has responded to a microtransaction authorization request.
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/// ( appid, orderid, user authorized )
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@ -375,6 +381,72 @@ namespace Steamworks
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}
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}
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/// <summary>
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/// Retrieve an authentication ticket to be sent to the entity who wishes to authenticate you.
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/// </summary>
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private static unsafe AuthTicket GetAuthTicketForWebApi( string identity )
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{
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uint ticket = Internal.GetAuthTicketForWebApi( identity );
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if ( ticket == 0 )
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return null;
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return new AuthTicket()
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{
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Handle = ticket
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};
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}
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/// <summary>
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/// Retrieve a authentication ticket to be sent to the entity who wishes to authenticate you.
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/// This waits for a positive response from the backend before returning the ticket. This means
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/// the ticket is definitely ready to go as soon as it returns. Will return <see langword="null"/> if the callback
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/// times out or returns negatively.
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/// </summary>
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public static async Task<AuthTicket> GetAuthTicketForWebApiAsync( string identity, double timeoutSeconds = 10.0f )
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{
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var result = Result.Pending;
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AuthTicket ticket = null;
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var stopwatch = Stopwatch.StartNew();
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void f( GetTicketForWebApiResponse_t t )
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{
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if ( t.AuthTicket != ticket.Handle ) return;
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result = t.Result;
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ticket.Data = t.GubTicket;
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}
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OnGetTicketForWebApiResponse += f;
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try
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{
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ticket = GetAuthTicketForWebApi( identity );
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if ( ticket == null )
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return null;
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while ( result == Result.Pending )
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{
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await Task.Delay( 10 );
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if ( stopwatch.Elapsed.TotalSeconds > timeoutSeconds )
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{
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ticket.Cancel();
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return null;
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}
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}
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if ( result == Result.OK )
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return ticket;
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ticket.Cancel();
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return null;
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}
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finally
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{
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OnGetTicketForWebApiResponse -= f;
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}
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}
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public static unsafe BeginAuthResult BeginAuthSession( byte[] ticketData, SteamId steamid )
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{
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fixed ( byte* ptr = ticketData )
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