Generated 1.50

This commit is contained in:
Garry Newman 2020-09-04 09:43:19 +01:00
parent a627bf76c8
commit e4a35ff64d
10 changed files with 362 additions and 66 deletions

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@ -95,6 +95,8 @@ public enum CallbackType
P2PSessionConnectFail = 1203,
SteamNetConnectionStatusChangedCallback = 1221,
SteamNetAuthenticationStatus = 1222,
SteamNetworkingMessagesSessionRequest = 1251,
SteamNetworkingMessagesSessionFailed = 1252,
SteamRelayNetworkStatus = 1281,
RemoteStorageAppSyncedClient = 1301,
RemoteStorageAppSyncedServer = 1302,
@ -189,8 +191,6 @@ public enum CallbackType
HTML_UpdateToolTip = 4525,
HTML_HideToolTip = 4526,
HTML_BrowserRestarted = 4527,
BroadcastUploadStart = 4604,
BroadcastUploadStop = 4605,
GetVideoURLResult = 4611,
GetOPFSettingsResult = 4624,
SteamInventoryResultReady = 4700,
@ -305,6 +305,8 @@ internal static partial class CallbackTypeFactory
{ CallbackType.P2PSessionConnectFail, typeof( P2PSessionConnectFail_t )},
{ CallbackType.SteamNetConnectionStatusChangedCallback, typeof( SteamNetConnectionStatusChangedCallback_t )},
{ CallbackType.SteamNetAuthenticationStatus, typeof( SteamNetAuthenticationStatus_t )},
{ CallbackType.SteamNetworkingMessagesSessionRequest, typeof( SteamNetworkingMessagesSessionRequest_t )},
{ CallbackType.SteamNetworkingMessagesSessionFailed, typeof( SteamNetworkingMessagesSessionFailed_t )},
{ CallbackType.SteamRelayNetworkStatus, typeof( SteamRelayNetworkStatus_t )},
{ CallbackType.RemoteStorageAppSyncedClient, typeof( RemoteStorageAppSyncedClient_t )},
{ CallbackType.RemoteStorageAppSyncedServer, typeof( RemoteStorageAppSyncedServer_t )},
@ -399,8 +401,6 @@ internal static partial class CallbackTypeFactory
{ CallbackType.HTML_UpdateToolTip, typeof( HTML_UpdateToolTip_t )},
{ CallbackType.HTML_HideToolTip, typeof( HTML_HideToolTip_t )},
{ CallbackType.HTML_BrowserRestarted, typeof( HTML_BrowserRestarted_t )},
{ CallbackType.BroadcastUploadStart, typeof( BroadcastUploadStart_t )},
{ CallbackType.BroadcastUploadStop, typeof( BroadcastUploadStop_t )},
{ CallbackType.GetVideoURLResult, typeof( GetVideoURLResult_t )},
{ CallbackType.GetOPFSettingsResult, typeof( GetOPFSettingsResult_t )},
{ CallbackType.SteamInventoryResultReady, typeof( SteamInventoryResultReady_t )},

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@ -0,0 +1,96 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamNetworkingMessages : SteamInterface
{
internal ISteamNetworkingMessages( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingMessages_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworkingMessages_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingMessages_v002();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingMessages_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerNetworkingMessages_v002();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingMessages_v002();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_SendMessageToUser", CallingConvention = Platform.CC)]
private static extern Result _SendMessageToUser( IntPtr self, ref NetIdentity identityRemote, [In,Out] IntPtr[] pubData, uint cubData, int nSendFlags, int nRemoteChannel );
#endregion
internal Result SendMessageToUser( ref NetIdentity identityRemote, [In,Out] IntPtr[] pubData, uint cubData, int nSendFlags, int nRemoteChannel )
{
var returnValue = _SendMessageToUser( Self, ref identityRemote, pubData, cubData, nSendFlags, nRemoteChannel );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_ReceiveMessagesOnChannel", CallingConvention = Platform.CC)]
private static extern int _ReceiveMessagesOnChannel( IntPtr self, int nLocalChannel, IntPtr ppOutMessages, int nMaxMessages );
#endregion
internal int ReceiveMessagesOnChannel( int nLocalChannel, IntPtr ppOutMessages, int nMaxMessages )
{
var returnValue = _ReceiveMessagesOnChannel( Self, nLocalChannel, ppOutMessages, nMaxMessages );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _AcceptSessionWithUser( IntPtr self, ref NetIdentity identityRemote );
#endregion
internal bool AcceptSessionWithUser( ref NetIdentity identityRemote )
{
var returnValue = _AcceptSessionWithUser( Self, ref identityRemote );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CloseSessionWithUser( IntPtr self, ref NetIdentity identityRemote );
#endregion
internal bool CloseSessionWithUser( ref NetIdentity identityRemote )
{
var returnValue = _CloseSessionWithUser( Self, ref identityRemote );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CloseChannelWithUser( IntPtr self, ref NetIdentity identityRemote, int nLocalChannel );
#endregion
internal bool CloseChannelWithUser( ref NetIdentity identityRemote, int nLocalChannel )
{
var returnValue = _CloseChannelWithUser( Self, ref identityRemote, nLocalChannel );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingMessages_GetSessionConnectionInfo", CallingConvention = Platform.CC)]
private static extern ConnectionState _GetSessionConnectionInfo( IntPtr self, ref NetIdentity identityRemote, ref ConnectionInfo pConnectionInfo, ref ConnectionStatus pQuickStatus );
#endregion
internal ConnectionState GetSessionConnectionInfo( ref NetIdentity identityRemote, ref ConnectionInfo pConnectionInfo, ref ConnectionStatus pQuickStatus )
{
var returnValue = _GetSessionConnectionInfo( Self, ref identityRemote, ref pConnectionInfo, ref pQuickStatus );
return returnValue;
}
}
}

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@ -15,12 +15,12 @@ internal ISteamNetworkingSockets( bool IsGameServer )
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingSockets_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworkingSockets_v008();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingSockets_v008();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingSockets_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerNetworkingSockets_v008();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingSockets_v008();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingSockets_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamNetworkingSockets_v009();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamNetworkingSockets_v009();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerNetworkingSockets_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerNetworkingSockets_v009();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerNetworkingSockets_v009();
#region FunctionMeta
@ -47,23 +47,23 @@ internal Connection ConnectByIPAddress( ref NetAddress address, int nOptions, [I
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P", CallingConvention = Platform.CC)]
private static extern Socket _CreateListenSocketP2P( IntPtr self, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
private static extern Socket _CreateListenSocketP2P( IntPtr self, int nLocalVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Socket CreateListenSocketP2P( int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
internal Socket CreateListenSocketP2P( int nLocalVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _CreateListenSocketP2P( Self, nVirtualPort, nOptions, pOptions );
var returnValue = _CreateListenSocketP2P( Self, nLocalVirtualPort, nOptions, pOptions );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectP2P", CallingConvention = Platform.CC)]
private static extern Connection _ConnectP2P( IntPtr self, ref NetIdentity identityRemote, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
private static extern Connection _ConnectP2P( IntPtr self, ref NetIdentity identityRemote, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectP2P( ref NetIdentity identityRemote, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
internal Connection ConnectP2P( ref NetIdentity identityRemote, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectP2P( Self, ref identityRemote, nVirtualPort, nOptions, pOptions );
var returnValue = _ConnectP2P( Self, ref identityRemote, nRemoteVirtualPort, nOptions, pOptions );
return returnValue;
}
@ -347,23 +347,23 @@ internal bool ReceivedRelayAuthTicket( IntPtr pvTicket, int cbTicket, [In,Out] S
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_FindRelayAuthTicketForServer", CallingConvention = Platform.CC)]
private static extern int _FindRelayAuthTicketForServer( IntPtr self, ref NetIdentity identityGameServer, int nVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
private static extern int _FindRelayAuthTicketForServer( IntPtr self, ref NetIdentity identityGameServer, int nRemoteVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket );
#endregion
internal int FindRelayAuthTicketForServer( ref NetIdentity identityGameServer, int nVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket )
internal int FindRelayAuthTicketForServer( ref NetIdentity identityGameServer, int nRemoteVirtualPort, [In,Out] SteamDatagramRelayAuthTicket[] pOutParsedTicket )
{
var returnValue = _FindRelayAuthTicketForServer( Self, ref identityGameServer, nVirtualPort, pOutParsedTicket );
var returnValue = _FindRelayAuthTicketForServer( Self, ref identityGameServer, nRemoteVirtualPort, pOutParsedTicket );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectToHostedDedicatedServer", CallingConvention = Platform.CC)]
private static extern Connection _ConnectToHostedDedicatedServer( IntPtr self, ref NetIdentity identityTarget, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
private static extern Connection _ConnectToHostedDedicatedServer( IntPtr self, ref NetIdentity identityTarget, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectToHostedDedicatedServer( ref NetIdentity identityTarget, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
internal Connection ConnectToHostedDedicatedServer( ref NetIdentity identityTarget, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectToHostedDedicatedServer( Self, ref identityTarget, nVirtualPort, nOptions, pOptions );
var returnValue = _ConnectToHostedDedicatedServer( Self, ref identityTarget, nRemoteVirtualPort, nOptions, pOptions );
return returnValue;
}
@ -402,12 +402,12 @@ internal Result GetHostedDedicatedServerAddress( ref SteamDatagramHostedAddress
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket", CallingConvention = Platform.CC)]
private static extern Socket _CreateHostedDedicatedServerListenSocket( IntPtr self, int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
private static extern Socket _CreateHostedDedicatedServerListenSocket( IntPtr self, int nLocalVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Socket CreateHostedDedicatedServerListenSocket( int nVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
internal Socket CreateHostedDedicatedServerListenSocket( int nLocalVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _CreateHostedDedicatedServerListenSocket( Self, nVirtualPort, nOptions, pOptions );
var returnValue = _CreateHostedDedicatedServerListenSocket( Self, nLocalVirtualPort, nOptions, pOptions );
return returnValue;
}
@ -424,12 +424,12 @@ internal Result GetGameCoordinatorServerLogin( ref SteamDatagramGameCoordinatorS
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling", CallingConvention = Platform.CC)]
private static extern Connection _ConnectP2PCustomSignaling( IntPtr self, IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nOptions, [In,Out] NetKeyValue[] pOptions );
private static extern Connection _ConnectP2PCustomSignaling( IntPtr self, IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions );
#endregion
internal Connection ConnectP2PCustomSignaling( IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nOptions, [In,Out] NetKeyValue[] pOptions )
internal Connection ConnectP2PCustomSignaling( IntPtr pSignaling, ref NetIdentity pPeerIdentity, int nRemoteVirtualPort, int nOptions, [In,Out] NetKeyValue[] pOptions )
{
var returnValue = _ConnectP2PCustomSignaling( Self, pSignaling, ref pPeerIdentity, nOptions, pOptions );
var returnValue = _ConnectP2PCustomSignaling( Self, pSignaling, ref pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions );
return returnValue;
}
@ -469,5 +469,15 @@ internal bool SetCertificate( IntPtr pCertificate, int cbCertificate, ref NetErr
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_RunCallbacks", CallingConvention = Platform.CC)]
private static extern void _RunCallbacks( IntPtr self );
#endregion
internal void RunCallbacks()
{
_RunCallbacks( Self );
}
}
}

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@ -222,6 +222,18 @@ internal bool SetGlobalConfigValueString( NetConfig eValue, [MarshalAs( Unmanage
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalConfigValuePtr( IntPtr self, NetConfig eValue, IntPtr val );
#endregion
internal bool SetGlobalConfigValuePtr( NetConfig eValue, IntPtr val )
{
var returnValue = _SetGlobalConfigValuePtr( Self, eValue, val );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
@ -258,6 +270,66 @@ internal bool SetConnectionConfigValueString( Connection hConn, NetConfig eValue
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalCallback_SteamNetConnectionStatusChanged( IntPtr self, FnSteamNetConnectionStatusChanged fnCallback );
#endregion
internal bool SetGlobalCallback_SteamNetConnectionStatusChanged( FnSteamNetConnectionStatusChanged fnCallback )
{
var returnValue = _SetGlobalCallback_SteamNetConnectionStatusChanged( Self, fnCallback );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalCallback_SteamNetAuthenticationStatusChanged( IntPtr self, FnSteamNetAuthenticationStatusChanged fnCallback );
#endregion
internal bool SetGlobalCallback_SteamNetAuthenticationStatusChanged( FnSteamNetAuthenticationStatusChanged fnCallback )
{
var returnValue = _SetGlobalCallback_SteamNetAuthenticationStatusChanged( Self, fnCallback );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalCallback_SteamRelayNetworkStatusChanged( IntPtr self, FnSteamRelayNetworkStatusChanged fnCallback );
#endregion
internal bool SetGlobalCallback_SteamRelayNetworkStatusChanged( FnSteamRelayNetworkStatusChanged fnCallback )
{
var returnValue = _SetGlobalCallback_SteamRelayNetworkStatusChanged( Self, fnCallback );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalCallback_MessagesSessionRequest( IntPtr self, FnSteamNetworkingMessagesSessionRequest fnCallback );
#endregion
internal bool SetGlobalCallback_MessagesSessionRequest( FnSteamNetworkingMessagesSessionRequest fnCallback )
{
var returnValue = _SetGlobalCallback_MessagesSessionRequest( Self, fnCallback );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetGlobalCallback_MessagesSessionFailed( IntPtr self, FnSteamNetworkingMessagesSessionFailed fnCallback );
#endregion
internal bool SetGlobalCallback_MessagesSessionFailed( FnSteamNetworkingMessagesSessionFailed fnCallback )
{
var returnValue = _SetGlobalCallback_MessagesSessionFailed( Self, fnCallback );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConfigValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]

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@ -15,12 +15,12 @@ internal ISteamUtils( bool IsGameServer )
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUtils_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUtils_v009();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUtils_v009();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUtils_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerUtils_v009();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUtils_v009();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUtils_v010", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUtils_v010();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUtils_v010();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUtils_v010", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerUtils_v010();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUtils_v010();
#region FunctionMeta
@ -366,24 +366,24 @@ internal bool IsSteamChinaLauncher()
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_InitFilterText", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InitFilterText( IntPtr self );
private static extern bool _InitFilterText( IntPtr self, uint unFilterOptions );
#endregion
internal bool InitFilterText()
internal bool InitFilterText( uint unFilterOptions )
{
var returnValue = _InitFilterText( Self );
var returnValue = _InitFilterText( Self, unFilterOptions );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_FilterText", CallingConvention = Platform.CC)]
private static extern int _FilterText( IntPtr self, IntPtr pchOutFilteredText, uint nByteSizeOutFilteredText, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, [MarshalAs( UnmanagedType.U1 )] bool bLegalOnly );
private static extern int _FilterText( IntPtr self, TextFilteringContext eContext, SteamId sourceSteamID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, IntPtr pchOutFilteredText, uint nByteSizeOutFilteredText );
#endregion
internal int FilterText( out string pchOutFilteredText, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, [MarshalAs( UnmanagedType.U1 )] bool bLegalOnly )
internal int FilterText( TextFilteringContext eContext, SteamId sourceSteamID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchInputMessage, out string pchOutFilteredText )
{
IntPtr mempchOutFilteredText = Helpers.TakeMemory();
var returnValue = _FilterText( Self, mempchOutFilteredText, (1024 * 32), pchInputMessage, bLegalOnly );
var returnValue = _FilterText( Self, eContext, sourceSteamID, pchInputMessage, mempchOutFilteredText, (1024 * 32) );
pchOutFilteredText = Helpers.MemoryToString( mempchOutFilteredText );
return returnValue;
}

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@ -2641,31 +2641,6 @@ internal struct GetOPFSettingsResult_t : ICallbackData
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct BroadcastUploadStart_t : ICallbackData
{
[MarshalAs(UnmanagedType.I1)]
internal bool IsRTMP; // m_bIsRTMP bool
#region SteamCallback
public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(BroadcastUploadStart_t) );
public int DataSize => _datasize;
public CallbackType CallbackType => CallbackType.BroadcastUploadStart;
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct BroadcastUploadStop_t : ICallbackData
{
internal BroadcastUploadResult Result; // m_eResult EBroadcastUploadResult
#region SteamCallback
public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(BroadcastUploadStop_t) );
public int DataSize => _datasize;
public CallbackType CallbackType => CallbackType.BroadcastUploadStop;
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamParentalSettingsChanged_t : ICallbackData
{
@ -2701,6 +2676,30 @@ internal struct SteamRemotePlaySessionDisconnected_t : ICallbackData
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamNetworkingMessagesSessionRequest_t : ICallbackData
{
internal NetIdentity DentityRemote; // m_identityRemote SteamNetworkingIdentity
#region SteamCallback
public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(SteamNetworkingMessagesSessionRequest_t) );
public int DataSize => _datasize;
public CallbackType CallbackType => CallbackType.SteamNetworkingMessagesSessionRequest;
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamNetworkingMessagesSessionFailed_t : ICallbackData
{
internal ConnectionInfo Nfo; // m_info SteamNetConnectionInfo_t
#region SteamCallback
public static int _datasize = System.Runtime.InteropServices.Marshal.SizeOf( typeof(SteamNetworkingMessagesSessionFailed_t) );
public int DataSize => _datasize;
public CallbackType CallbackType => CallbackType.SteamNetworkingMessagesSessionFailed;
#endregion
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamNetConnectionStatusChangedCallback_t : ICallbackData
{

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@ -86,6 +86,7 @@ internal static class Defines
internal static readonly int k_nSteamNetworkingSend_Reliable = 8;
internal static readonly int k_nSteamNetworkingSend_ReliableNoNagle = k_nSteamNetworkingSend_Reliable | k_nSteamNetworkingSend_NoNagle;
internal static readonly int k_nSteamNetworkingSend_UseCurrentThread = 16;
internal static readonly int k_nSteamNetworkingSend_AutoRestartBrokenSession = 32;
internal static readonly int k_cchMaxSteamNetworkingPingLocationString = 1024;
internal static readonly int k_nSteamNetworkingPing_Failed = - 1;
internal static readonly int k_nSteamNetworkingPing_Unknown = - 2;

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@ -749,6 +749,17 @@ public enum GamepadTextInputLineMode : int
MultipleLines = 1,
}
//
// ETextFilteringContext
//
internal enum TextFilteringContext : int
{
Unknown = 0,
GameContent = 1,
Chat = 2,
Name = 3,
}
//
// ECheckFileSignature
//
@ -2003,6 +2014,7 @@ public enum NetConnectionEnd : int
Misc_NoRelaySessionsToClient = 5006,
Misc_P2P_Rendezvous = 5008,
Misc_P2P_NAT_Firewall = 5009,
Misc_PeerSentNoConnection = 5010,
Misc_Max = 5999,
}
@ -2041,7 +2053,7 @@ internal enum NetConfigType : int
Int64 = 2,
Float = 3,
String = 4,
FunctionPtr = 5,
Ptr = 5,
}
//
@ -2071,6 +2083,13 @@ internal enum NetConfig : int
MTU_DataSize = 33,
Unencrypted = 34,
EnumerateDevVars = 35,
SymmetricConnect = 37,
LocalVirtualPort = 38,
Callback_ConnectionStatusChanged = 201,
Callback_AuthStatusChanged = 202,
Callback_RelayNetworkStatusChanged = 203,
Callback_MessagesSessionRequest = 204,
Callback_MessagesSessionFailed = 205,
P2P_STUN_ServerList = 103,
P2P_Transport_ICE_Enable = 104,
P2P_Transport_ICE_Penalty = 105,

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@ -88,6 +88,25 @@ internal partial struct SteamIPAddress
}
internal partial struct NetKeyValue
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetInt32", CallingConvention = Platform.CC)]
internal static extern void InternalSetInt32( ref NetKeyValue self, NetConfig eVal, int32_t data );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetInt64", CallingConvention = Platform.CC)]
internal static extern void InternalSetInt64( ref NetKeyValue self, NetConfig eVal, int64_t data );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetFloat", CallingConvention = Platform.CC)]
internal static extern void InternalSetFloat( ref NetKeyValue self, NetConfig eVal, float data );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetPtr", CallingConvention = Platform.CC)]
internal static extern void InternalSetPtr( ref NetKeyValue self, NetConfig eVal, IntPtr data );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetString", CallingConvention = Platform.CC)]
internal static extern void InternalSetString( ref NetKeyValue self, NetConfig eVal, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string data );
}
public partial struct NetIdentity
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIdentity_Clear", CallingConvention = Platform.CC)]

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@ -806,6 +806,86 @@ internal struct RemotePlaySessionID_t : IEquatable<RemotePlaySessionID_t>, IComp
public int CompareTo( RemotePlaySessionID_t other ) => Value.CompareTo( other.Value );
}
internal struct FnSteamNetConnectionStatusChanged : IEquatable<FnSteamNetConnectionStatusChanged>, IComparable<FnSteamNetConnectionStatusChanged>
{
// Name: FnSteamNetConnectionStatusChanged, Type: void (*)(SteamNetConnectionStatusChangedCallback_t *)
public void (*)(SteamNetConnectionStatusChangedCallback_t *) Value;
public static implicit operator FnSteamNetConnectionStatusChanged( void (*)(SteamNetConnectionStatusChangedCallback_t *) value ) => new FnSteamNetConnectionStatusChanged(){ Value = value };
public static implicit operator void (*)(SteamNetConnectionStatusChangedCallback_t *)( FnSteamNetConnectionStatusChanged value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (FnSteamNetConnectionStatusChanged) p );
public bool Equals( FnSteamNetConnectionStatusChanged p ) => p.Value == Value;
public static bool operator ==( FnSteamNetConnectionStatusChanged a, FnSteamNetConnectionStatusChanged b ) => a.Equals( b );
public static bool operator !=( FnSteamNetConnectionStatusChanged a, FnSteamNetConnectionStatusChanged b ) => !a.Equals( b );
public int CompareTo( FnSteamNetConnectionStatusChanged other ) => Value.CompareTo( other.Value );
}
internal struct FnSteamNetAuthenticationStatusChanged : IEquatable<FnSteamNetAuthenticationStatusChanged>, IComparable<FnSteamNetAuthenticationStatusChanged>
{
// Name: FnSteamNetAuthenticationStatusChanged, Type: void (*)(SteamNetAuthenticationStatus_t *)
public void (*)(SteamNetAuthenticationStatus_t *) Value;
public static implicit operator FnSteamNetAuthenticationStatusChanged( void (*)(SteamNetAuthenticationStatus_t *) value ) => new FnSteamNetAuthenticationStatusChanged(){ Value = value };
public static implicit operator void (*)(SteamNetAuthenticationStatus_t *)( FnSteamNetAuthenticationStatusChanged value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (FnSteamNetAuthenticationStatusChanged) p );
public bool Equals( FnSteamNetAuthenticationStatusChanged p ) => p.Value == Value;
public static bool operator ==( FnSteamNetAuthenticationStatusChanged a, FnSteamNetAuthenticationStatusChanged b ) => a.Equals( b );
public static bool operator !=( FnSteamNetAuthenticationStatusChanged a, FnSteamNetAuthenticationStatusChanged b ) => !a.Equals( b );
public int CompareTo( FnSteamNetAuthenticationStatusChanged other ) => Value.CompareTo( other.Value );
}
internal struct FnSteamRelayNetworkStatusChanged : IEquatable<FnSteamRelayNetworkStatusChanged>, IComparable<FnSteamRelayNetworkStatusChanged>
{
// Name: FnSteamRelayNetworkStatusChanged, Type: void (*)(SteamRelayNetworkStatus_t *)
public void (*)(SteamRelayNetworkStatus_t *) Value;
public static implicit operator FnSteamRelayNetworkStatusChanged( void (*)(SteamRelayNetworkStatus_t *) value ) => new FnSteamRelayNetworkStatusChanged(){ Value = value };
public static implicit operator void (*)(SteamRelayNetworkStatus_t *)( FnSteamRelayNetworkStatusChanged value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (FnSteamRelayNetworkStatusChanged) p );
public bool Equals( FnSteamRelayNetworkStatusChanged p ) => p.Value == Value;
public static bool operator ==( FnSteamRelayNetworkStatusChanged a, FnSteamRelayNetworkStatusChanged b ) => a.Equals( b );
public static bool operator !=( FnSteamRelayNetworkStatusChanged a, FnSteamRelayNetworkStatusChanged b ) => !a.Equals( b );
public int CompareTo( FnSteamRelayNetworkStatusChanged other ) => Value.CompareTo( other.Value );
}
internal struct FnSteamNetworkingMessagesSessionRequest : IEquatable<FnSteamNetworkingMessagesSessionRequest>, IComparable<FnSteamNetworkingMessagesSessionRequest>
{
// Name: FnSteamNetworkingMessagesSessionRequest, Type: void (*)(SteamNetworkingMessagesSessionRequest_t *)
public void (*)(SteamNetworkingMessagesSessionRequest_t *) Value;
public static implicit operator FnSteamNetworkingMessagesSessionRequest( void (*)(SteamNetworkingMessagesSessionRequest_t *) value ) => new FnSteamNetworkingMessagesSessionRequest(){ Value = value };
public static implicit operator void (*)(SteamNetworkingMessagesSessionRequest_t *)( FnSteamNetworkingMessagesSessionRequest value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (FnSteamNetworkingMessagesSessionRequest) p );
public bool Equals( FnSteamNetworkingMessagesSessionRequest p ) => p.Value == Value;
public static bool operator ==( FnSteamNetworkingMessagesSessionRequest a, FnSteamNetworkingMessagesSessionRequest b ) => a.Equals( b );
public static bool operator !=( FnSteamNetworkingMessagesSessionRequest a, FnSteamNetworkingMessagesSessionRequest b ) => !a.Equals( b );
public int CompareTo( FnSteamNetworkingMessagesSessionRequest other ) => Value.CompareTo( other.Value );
}
internal struct FnSteamNetworkingMessagesSessionFailed : IEquatable<FnSteamNetworkingMessagesSessionFailed>, IComparable<FnSteamNetworkingMessagesSessionFailed>
{
// Name: FnSteamNetworkingMessagesSessionFailed, Type: void (*)(SteamNetworkingMessagesSessionFailed_t *)
public void (*)(SteamNetworkingMessagesSessionFailed_t *) Value;
public static implicit operator FnSteamNetworkingMessagesSessionFailed( void (*)(SteamNetworkingMessagesSessionFailed_t *) value ) => new FnSteamNetworkingMessagesSessionFailed(){ Value = value };
public static implicit operator void (*)(SteamNetworkingMessagesSessionFailed_t *)( FnSteamNetworkingMessagesSessionFailed value ) => value.Value;
public override string ToString() => Value.ToString();
public override int GetHashCode() => Value.GetHashCode();
public override bool Equals( object p ) => this.Equals( (FnSteamNetworkingMessagesSessionFailed) p );
public bool Equals( FnSteamNetworkingMessagesSessionFailed p ) => p.Value == Value;
public static bool operator ==( FnSteamNetworkingMessagesSessionFailed a, FnSteamNetworkingMessagesSessionFailed b ) => a.Equals( b );
public static bool operator !=( FnSteamNetworkingMessagesSessionFailed a, FnSteamNetworkingMessagesSessionFailed b ) => !a.Equals( b );
public int CompareTo( FnSteamNetworkingMessagesSessionFailed other ) => Value.CompareTo( other.Value );
}
internal struct HSteamNetPollGroup : IEquatable<HSteamNetPollGroup>, IComparable<HSteamNetPollGroup>
{
// Name: HSteamNetPollGroup, Type: unsigned int