mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-24 13:45:37 +03:00
Added Friends.OnChatMessage
This commit is contained in:
parent
7abd06a806
commit
e71cce0817
@ -34,13 +34,43 @@ public Friends Friends
|
||||
public class Friends
|
||||
{
|
||||
internal Client client;
|
||||
private byte[] buffer = new byte[1024 * 128];
|
||||
|
||||
internal Friends( Client c )
|
||||
{
|
||||
client = c;
|
||||
|
||||
client.RegisterCallback<SteamNative.PersonaStateChange_t>( OnPersonaStateChange );
|
||||
client.RegisterCallback<SteamNative.GameRichPresenceJoinRequested_t>( OnGameJoinRequested );
|
||||
client.RegisterCallback<PersonaStateChange_t>( OnPersonaStateChange );
|
||||
client.RegisterCallback<GameRichPresenceJoinRequested_t>( OnGameJoinRequested );
|
||||
client.RegisterCallback<GameConnectedFriendChatMsg_t>( OnFriendChatMessage );
|
||||
}
|
||||
|
||||
public delegate void ChatMessageDelegate( SteamFriend friend, string type, string message );
|
||||
|
||||
/// <summary>
|
||||
/// Called when chat message has been received from a friend. You'll need to turn on
|
||||
/// ListenForFriendsMessages to recieve this.
|
||||
/// </summary>
|
||||
public event ChatMessageDelegate OnChatMessage;
|
||||
|
||||
private unsafe void OnFriendChatMessage( GameConnectedFriendChatMsg_t data )
|
||||
{
|
||||
if ( OnChatMessage == null ) return;
|
||||
|
||||
var friend = Get( data.SteamIDUser );
|
||||
var type = ChatEntryType.ChatMsg;
|
||||
fixed ( byte* ptr = buffer )
|
||||
{
|
||||
var len = client.native.friends.GetFriendMessage( data.SteamIDUser, data.MessageID, (IntPtr)ptr, buffer.Length, out type );
|
||||
|
||||
if ( len == 0 && type == ChatEntryType.Invalid )
|
||||
return;
|
||||
|
||||
var typeName = type.ToString();
|
||||
var message = Encoding.UTF8.GetString( buffer, 0, len );
|
||||
|
||||
OnChatMessage( friend, typeName, message );
|
||||
}
|
||||
}
|
||||
|
||||
private bool _listenForFriendsMessages;
|
||||
|
Loading…
Reference in New Issue
Block a user