diff --git a/Facepunch.Steamworks.Test/NetworkingUtils.cs b/Facepunch.Steamworks.Test/NetworkingUtils.cs
index 2c84ed7..d2f7fb6 100644
--- a/Facepunch.Steamworks.Test/NetworkingUtils.cs
+++ b/Facepunch.Steamworks.Test/NetworkingUtils.cs
@@ -38,7 +38,7 @@ public async Task LocalPingLocation()
[TestMethod]
public void PingLocationParse()
{
- var pl = Data.PingLocation.TryParseFromString( GarrysLocation );
+ var pl = Data.NetPingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( pl.HasValue );
@@ -50,7 +50,7 @@ public async Task GetEstimatedPing()
{
await SteamNetworkingUtils.WaitForPingDataAsync();
- var garrysping = Data.PingLocation.TryParseFromString( GarrysLocation );
+ var garrysping = Data.NetPingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( garrysping.HasValue );
var ping = SteamNetworkingUtils.EstimatePingTo( garrysping.Value );
diff --git a/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingSockets.cs b/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingSockets.cs
index d6cd2f7..1b20868 100644
--- a/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingSockets.cs
+++ b/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingSockets.cs
@@ -448,10 +448,10 @@ internal bool ReceivedP2PCustomSignal( IntPtr pMsg, int cbMsg, IntPtr pContext )
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_GetCertificateRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
- private static extern bool _GetCertificateRequest( IntPtr self, ref int pcbBlob, IntPtr pBlob, ref SteamNetworkingErrMsg errMsg );
+ private static extern bool _GetCertificateRequest( IntPtr self, ref int pcbBlob, IntPtr pBlob, ref NetErrorMessage errMsg );
#endregion
- internal bool GetCertificateRequest( ref int pcbBlob, IntPtr pBlob, ref SteamNetworkingErrMsg errMsg )
+ internal bool GetCertificateRequest( ref int pcbBlob, IntPtr pBlob, ref NetErrorMessage errMsg )
{
var returnValue = _GetCertificateRequest( Self, ref pcbBlob, pBlob, ref errMsg );
return returnValue;
@@ -460,10 +460,10 @@ internal bool GetCertificateRequest( ref int pcbBlob, IntPtr pBlob, ref SteamNet
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_SetCertificate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
- private static extern bool _SetCertificate( IntPtr self, IntPtr pCertificate, int cbCertificate, ref SteamNetworkingErrMsg errMsg );
+ private static extern bool _SetCertificate( IntPtr self, IntPtr pCertificate, int cbCertificate, ref NetErrorMessage errMsg );
#endregion
- internal bool SetCertificate( IntPtr pCertificate, int cbCertificate, ref SteamNetworkingErrMsg errMsg )
+ internal bool SetCertificate( IntPtr pCertificate, int cbCertificate, ref NetErrorMessage errMsg )
{
var returnValue = _SetCertificate( Self, pCertificate, cbCertificate, ref errMsg );
return returnValue;
diff --git a/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingUtils.cs b/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingUtils.cs
index 30f265b..6c65ae3 100644
--- a/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingUtils.cs
+++ b/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingUtils.cs
@@ -54,10 +54,10 @@ internal SteamNetworkingAvailability GetRelayNetworkStatus( ref SteamRelayNetwor
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetLocalPingLocation", CallingConvention = Platform.CC)]
- private static extern float _GetLocalPingLocation( IntPtr self, ref PingLocation result );
+ private static extern float _GetLocalPingLocation( IntPtr self, ref NetPingLocation result );
#endregion
- internal float GetLocalPingLocation( ref PingLocation result )
+ internal float GetLocalPingLocation( ref NetPingLocation result )
{
var returnValue = _GetLocalPingLocation( Self, ref result );
return returnValue;
@@ -65,10 +65,10 @@ internal float GetLocalPingLocation( ref PingLocation result )
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeBetweenTwoLocations", CallingConvention = Platform.CC)]
- private static extern int _EstimatePingTimeBetweenTwoLocations( IntPtr self, ref PingLocation location1, ref PingLocation location2 );
+ private static extern int _EstimatePingTimeBetweenTwoLocations( IntPtr self, ref NetPingLocation location1, ref NetPingLocation location2 );
#endregion
- internal int EstimatePingTimeBetweenTwoLocations( ref PingLocation location1, ref PingLocation location2 )
+ internal int EstimatePingTimeBetweenTwoLocations( ref NetPingLocation location1, ref NetPingLocation location2 )
{
var returnValue = _EstimatePingTimeBetweenTwoLocations( Self, ref location1, ref location2 );
return returnValue;
@@ -76,10 +76,10 @@ internal int EstimatePingTimeBetweenTwoLocations( ref PingLocation location1, re
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeFromLocalHost", CallingConvention = Platform.CC)]
- private static extern int _EstimatePingTimeFromLocalHost( IntPtr self, ref PingLocation remoteLocation );
+ private static extern int _EstimatePingTimeFromLocalHost( IntPtr self, ref NetPingLocation remoteLocation );
#endregion
- internal int EstimatePingTimeFromLocalHost( ref PingLocation remoteLocation )
+ internal int EstimatePingTimeFromLocalHost( ref NetPingLocation remoteLocation )
{
var returnValue = _EstimatePingTimeFromLocalHost( Self, ref remoteLocation );
return returnValue;
@@ -87,10 +87,10 @@ internal int EstimatePingTimeFromLocalHost( ref PingLocation remoteLocation )
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString", CallingConvention = Platform.CC)]
- private static extern void _ConvertPingLocationToString( IntPtr self, ref PingLocation location, IntPtr pszBuf, int cchBufSize );
+ private static extern void _ConvertPingLocationToString( IntPtr self, ref NetPingLocation location, IntPtr pszBuf, int cchBufSize );
#endregion
- internal void ConvertPingLocationToString( ref PingLocation location, out string pszBuf )
+ internal void ConvertPingLocationToString( ref NetPingLocation location, out string pszBuf )
{
IntPtr mempszBuf = Helpers.TakeMemory();
_ConvertPingLocationToString( Self, ref location, mempszBuf, (1024 * 32) );
@@ -100,10 +100,10 @@ internal void ConvertPingLocationToString( ref PingLocation location, out string
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ParsePingLocationString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
- private static extern bool _ParsePingLocationString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref PingLocation result );
+ private static extern bool _ParsePingLocationString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref NetPingLocation result );
#endregion
- internal bool ParsePingLocationString( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref PingLocation result )
+ internal bool ParsePingLocationString( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref NetPingLocation result )
{
var returnValue = _ParsePingLocationString( Self, pszString, ref result );
return returnValue;
@@ -178,10 +178,10 @@ internal long GetLocalTimestamp()
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction", CallingConvention = Platform.CC)]
- private static extern void _SetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc );
+ private static extern void _SetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, NetDebugFunc pfnFunc );
#endregion
- internal void SetDebugOutputFunction( DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
+ internal void SetDebugOutputFunction( DebugOutputType eDetailLevel, NetDebugFunc pfnFunc )
{
_SetDebugOutputFunction( Self, eDetailLevel, pfnFunc );
}
diff --git a/Facepunch.Steamworks/Generated/SteamEnums.cs b/Facepunch.Steamworks/Generated/SteamEnums.cs
index ef706c9..cc73dea 100644
--- a/Facepunch.Steamworks/Generated/SteamEnums.cs
+++ b/Facepunch.Steamworks/Generated/SteamEnums.cs
@@ -526,7 +526,7 @@ internal enum MarketNotAllowedReasonFlags : int
//
// EDurationControlProgress
//
- internal enum DurationControlProgress : int
+ public enum DurationControlProgress : int
{
Progress_Full = 0,
Progress_Half = 1,
@@ -1988,7 +1988,7 @@ public enum ConnectionState : int
//
// ESteamNetConnectionEnd
//
- internal enum SteamNetConnectionEnd : int
+ public enum NetConnectionEnd : int
{
Invalid = 0,
App_Min = 1000,
diff --git a/Facepunch.Steamworks/Generated/SteamStructs.cs b/Facepunch.Steamworks/Generated/SteamStructs.cs
index 0660d98..545f38d 100644
--- a/Facepunch.Steamworks/Generated/SteamStructs.cs
+++ b/Facepunch.Steamworks/Generated/SteamStructs.cs
@@ -178,6 +178,27 @@ internal struct SteamTVRegion_t
}
+ [StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
+ internal struct SteamNetworkingQuickConnectionStatus
+ {
+ internal ConnectionState State; // m_eState ESteamNetworkingConnectionState
+ internal int Ping; // m_nPing int
+ internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float
+ internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float
+ internal float OutPacketsPerSec; // m_flOutPacketsPerSec float
+ internal float OutBytesPerSec; // m_flOutBytesPerSec float
+ internal float InPacketsPerSec; // m_flInPacketsPerSec float
+ internal float InBytesPerSec; // m_flInBytesPerSec float
+ internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int
+ internal int CbPendingUnreliable; // m_cbPendingUnreliable int
+ internal int CbPendingReliable; // m_cbPendingReliable int
+ internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int
+ internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)]
+ internal uint[] Reserved; // reserved uint32 [16]
+
+ }
+
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamDatagramHostedAddress
{
diff --git a/Facepunch.Steamworks/Structs/Connection.cs b/Facepunch.Steamworks/Networking/Connection.cs
similarity index 85%
rename from Facepunch.Steamworks/Structs/Connection.cs
rename to Facepunch.Steamworks/Networking/Connection.cs
index eaac660..147d37e 100644
--- a/Facepunch.Steamworks/Structs/Connection.cs
+++ b/Facepunch.Steamworks/Networking/Connection.cs
@@ -3,6 +3,14 @@
namespace Steamworks.Data
{
+
+ ///
+ /// Used as a base to create your client connection. This creates a socket
+ /// to a single connection.
+ ///
+ /// You can override all the virtual functions to turn it into what you
+ /// want it to do.
+ ///
public struct Connection
{
public uint Id { get; set; }
@@ -83,10 +91,16 @@ public unsafe Result SendMessage( string str, SendType sendType = SendType.Relia
}
///
- /// Flush any messages waiting on the Nagle timer and send them at the next transmission opportunity (often that means right now).
+ /// Flush any messages waiting on the Nagle timer and send them at the next transmission
+ /// opportunity (often that means right now).
///
public Result Flush() => SteamNetworkingSockets.Internal.FlushMessagesOnConnection( this );
+ ///
+ /// Returns detailed connection stats in text format. Useful
+ /// for dumping to a log, etc.
+ ///
+ /// Plain text connection info
public string DetailedStatus()
{
if ( SteamNetworkingSockets.Internal.GetDetailedConnectionStatus( this, out var strVal ) != 0 )
diff --git a/Facepunch.Steamworks/Structs/ConnectionInfo.cs b/Facepunch.Steamworks/Networking/ConnectionInfo.cs
similarity index 61%
rename from Facepunch.Steamworks/Structs/ConnectionInfo.cs
rename to Facepunch.Steamworks/Networking/ConnectionInfo.cs
index 6cbdf22..dccbf24 100644
--- a/Facepunch.Steamworks/Structs/ConnectionInfo.cs
+++ b/Facepunch.Steamworks/Networking/ConnectionInfo.cs
@@ -2,6 +2,9 @@
namespace Steamworks.Data
{
+ ///
+ /// Describe the state of a connection
+ ///
[StructLayout( LayoutKind.Sequential, Size = 696 )]
public struct ConnectionInfo
{
@@ -19,8 +22,19 @@ public struct ConnectionInfo
[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
internal string connectionDescription;
+ ///
+ /// High level state of the connection
+ ///
public ConnectionState State => state;
+
+ ///
+ /// Who is on the other end? Depending on the connection type and phase of the connection, we might not know
+ ///
public SteamId SteamId => identity.steamID;
- public int EndReason => endReason;
+
+ ///
+ /// Basic cause of the connection termination or problem.
+ ///
+ public NetConnectionEnd EndReason => (NetConnectionEnd)endReason;
}
}
\ No newline at end of file
diff --git a/Facepunch.Steamworks/Classes/ConnectionInterface.cs b/Facepunch.Steamworks/Networking/ConnectionInterface.cs
similarity index 100%
rename from Facepunch.Steamworks/Classes/ConnectionInterface.cs
rename to Facepunch.Steamworks/Networking/ConnectionInterface.cs
diff --git a/Facepunch.Steamworks/Structs/NetAddress.cs b/Facepunch.Steamworks/Networking/NetAddress.cs
similarity index 100%
rename from Facepunch.Steamworks/Structs/NetAddress.cs
rename to Facepunch.Steamworks/Networking/NetAddress.cs
diff --git a/Facepunch.Steamworks/Networking/NetDebugFunc.cs b/Facepunch.Steamworks/Networking/NetDebugFunc.cs
new file mode 100644
index 0000000..9c47c8b
--- /dev/null
+++ b/Facepunch.Steamworks/Networking/NetDebugFunc.cs
@@ -0,0 +1,8 @@
+using Steamworks.Data;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Steamworks.Data
+{
+ delegate void NetDebugFunc( DebugOutputType nType, string pszMsg );
+}
\ No newline at end of file
diff --git a/Facepunch.Steamworks/Structs/SteamNetworkingErrMsg.cs b/Facepunch.Steamworks/Networking/NetErrorMessage.cs
similarity index 66%
rename from Facepunch.Steamworks/Structs/SteamNetworkingErrMsg.cs
rename to Facepunch.Steamworks/Networking/NetErrorMessage.cs
index 692528d..685a43d 100644
--- a/Facepunch.Steamworks/Structs/SteamNetworkingErrMsg.cs
+++ b/Facepunch.Steamworks/Networking/NetErrorMessage.cs
@@ -3,8 +3,7 @@
namespace Steamworks.Data
{
-
- internal unsafe struct SteamNetworkingErrMsg
+ internal unsafe struct NetErrorMessage
{
public fixed char Value[1024];
}
diff --git a/Facepunch.Steamworks/Structs/NetIdentity.cs b/Facepunch.Steamworks/Networking/NetIdentity.cs
similarity index 100%
rename from Facepunch.Steamworks/Structs/NetIdentity.cs
rename to Facepunch.Steamworks/Networking/NetIdentity.cs
diff --git a/Facepunch.Steamworks/Structs/NetKeyValue.cs b/Facepunch.Steamworks/Networking/NetKeyValue.cs
similarity index 100%
rename from Facepunch.Steamworks/Structs/NetKeyValue.cs
rename to Facepunch.Steamworks/Networking/NetKeyValue.cs
diff --git a/Facepunch.Steamworks/Structs/NetMsg.cs b/Facepunch.Steamworks/Networking/NetMsg.cs
similarity index 100%
rename from Facepunch.Steamworks/Structs/NetMsg.cs
rename to Facepunch.Steamworks/Networking/NetMsg.cs
diff --git a/Facepunch.Steamworks/Structs/PingLocation.cs b/Facepunch.Steamworks/Networking/NetPingLocation.cs
similarity index 93%
rename from Facepunch.Steamworks/Structs/PingLocation.cs
rename to Facepunch.Steamworks/Networking/NetPingLocation.cs
index 9eb0a95..9aceca5 100644
--- a/Facepunch.Steamworks/Structs/PingLocation.cs
+++ b/Facepunch.Steamworks/Networking/NetPingLocation.cs
@@ -20,11 +20,11 @@ namespace Steamworks.Data
///
///
[StructLayout( LayoutKind.Explicit, Size = 512 )]
- public struct PingLocation
+ public struct NetPingLocation
{
- public static PingLocation? TryParseFromString( string str )
+ public static NetPingLocation? TryParseFromString( string str )
{
- var result = default( PingLocation );
+ var result = default( NetPingLocation );
if ( !SteamNetworkingUtils.Internal.ParsePingLocationString( str, ref result ) )
return null;
@@ -59,7 +59,7 @@ public override string ToString()
///
/// Do you need to be able to do this from a backend/matchmaking server?
/// You are looking for the "ticketgen" library.
- public int EstimatePingTo( PingLocation target )
+ public int EstimatePingTo( NetPingLocation target )
{
return SteamNetworkingUtils.Internal.EstimatePingTimeBetweenTwoLocations( ref this, ref target );
}
diff --git a/Facepunch.Steamworks/Structs/Socket.cs b/Facepunch.Steamworks/Networking/Socket.cs
similarity index 100%
rename from Facepunch.Steamworks/Structs/Socket.cs
rename to Facepunch.Steamworks/Networking/Socket.cs
diff --git a/Facepunch.Steamworks/Classes/SocketInterface.cs b/Facepunch.Steamworks/Networking/SocketInterface.cs
similarity index 92%
rename from Facepunch.Steamworks/Classes/SocketInterface.cs
rename to Facepunch.Steamworks/Networking/SocketInterface.cs
index 44c13c7..32d0519 100644
--- a/Facepunch.Steamworks/Classes/SocketInterface.cs
+++ b/Facepunch.Steamworks/Networking/SocketInterface.cs
@@ -5,6 +5,13 @@
namespace Steamworks
{
+ ///
+ /// Used as a base to create your networking server. This creates a socket
+ /// and listens/communicates with multiple queries.
+ ///
+ /// You can override all the virtual functions to turn it into what you
+ /// want it to do.
+ ///
public class SocketInterface
{
public List Connecting = new List();
@@ -87,7 +94,6 @@ public void Receive( int bufferSize = 32 )
int processed = 0;
IntPtr messageBuffer = Marshal.AllocHGlobal( IntPtr.Size * bufferSize );
-
try
{
processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnPollGroup( pollGroup, messageBuffer, bufferSize );
diff --git a/Facepunch.Steamworks/Networking/SteamDatagramRelayAuthTicket.cs b/Facepunch.Steamworks/Networking/SteamDatagramRelayAuthTicket.cs
new file mode 100644
index 0000000..8a95234
--- /dev/null
+++ b/Facepunch.Steamworks/Networking/SteamDatagramRelayAuthTicket.cs
@@ -0,0 +1,12 @@
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using System.Text;
+
+namespace Steamworks.Data
+{
+ struct SteamDatagramRelayAuthTicket
+ {
+ // Not implemented, not used
+ };
+}
\ No newline at end of file
diff --git a/Facepunch.Steamworks/SteamNetworkingUtils.cs b/Facepunch.Steamworks/SteamNetworkingUtils.cs
index aa44ea8..b6899ef 100644
--- a/Facepunch.Steamworks/SteamNetworkingUtils.cs
+++ b/Facepunch.Steamworks/SteamNetworkingUtils.cs
@@ -66,11 +66,11 @@ public static void InitRelayNetworkAccess()
/// This always return the most up-to-date information we have available
/// right now, even if we are in the middle of re-calculating ping times.
///
- public static PingLocation? LocalPingLocation
+ public static NetPingLocation? LocalPingLocation
{
get
{
- PingLocation location = default;
+ NetPingLocation location = default;
var age = Internal.GetLocalPingLocation( ref location );
if ( age < 0 )
return null;
@@ -84,7 +84,7 @@ public static PingLocation? LocalPingLocation
/// This is a bit faster, especially if you need to calculate a bunch of
/// these in a loop to find the fastest one.
///
- public static int EstimatePingTo( PingLocation target )
+ public static int EstimatePingTo( NetPingLocation target )
{
return Internal.EstimatePingTimeFromLocalHost( ref target );
}
diff --git a/Facepunch.Steamworks/SteamParties.cs b/Facepunch.Steamworks/SteamParties.cs
index 6b972d0..aef57bb 100644
--- a/Facepunch.Steamworks/SteamParties.cs
+++ b/Facepunch.Steamworks/SteamParties.cs
@@ -7,6 +7,12 @@
namespace Steamworks
{
+ ///
+ /// This API can be used to selectively advertise your multiplayer game session in a Steam chat room group.
+ /// Tell Steam the number of player spots that are available for your party, and a join-game string, and it
+ /// will show a beacon in the selected group and allow that many users to “follow” the beacon to your party.
+ /// Adjust the number of open slots if other players join through alternate matchmaking methods.
+ ///
public class SteamParties : SteamClientClass
{
internal static ISteamParties Internal => Interface as ISteamParties;
@@ -17,7 +23,7 @@ internal override void InitializeInterface( bool server )
InstallEvents( server );
}
- internal static void InstallEvents( bool server )
+ internal void InstallEvents( bool server )
{
Dispatch.Install( x => OnBeaconLocationsUpdated?.Invoke(), server );
Dispatch.Install( x => OnActiveBeaconsUpdated?.Invoke(), server );
@@ -49,18 +55,5 @@ public static IEnumerable ActiveBeacons
}
}
}
-
- ///
- /// Create a new party beacon and activate it in the selected location.
- /// When people begin responding to your beacon, Steam will send you
- /// OnPartyReservation callbacks to let you know who is on the way.
- ///
- //public async Task CreateBeacon( int slots, string connectString, string meta )
- //{
- // var result = await Internal.CreateBeacon( (uint)slots, null, connectString, meta );
- // if ( !result.HasValue ) return null;
- //}
-
- // TODO - is this useful to anyone, or is it a load of shit?
}
}
\ No newline at end of file
diff --git a/Facepunch.Steamworks/Structs/SteamNetworking.cs b/Facepunch.Steamworks/Structs/SteamNetworking.cs
deleted file mode 100644
index 62e9356..0000000
--- a/Facepunch.Steamworks/Structs/SteamNetworking.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using System.Text;
-
-namespace Steamworks.Data
-{
- delegate void FSteamNetworkingSocketsDebugOutput (DebugOutputType nType, string pszMsg );
-
- [StructLayout( LayoutKind.Sequential )]
- public struct SteamNetworkingQuickConnectionStatus
- {
- public ConnectionState state;
- public int ping;
- public float connectionQualityLocal;
- public float connectionQualityRemote;
- public float outPacketsPerSecond;
- public float outBytesPerSecond;
- public float inPacketsPerSecond;
- public float inBytesPerSecond;
- public int sendRateBytesPerSecond;
- public int pendingUnreliable;
- public int pendingReliable;
- public int sentUnackedReliable;
- public long queueTime;
-
- [MarshalAs( UnmanagedType.ByValArray, SizeConst = 16 )]
- uint[] reserved;
- }
-
- struct SteamDatagramRelayAuthTicket
- {
- // Not implemented
- };
-}
\ No newline at end of file
diff --git a/Facepunch.Steamworks/Structs/Ugc.cs b/Facepunch.Steamworks/Structs/Ugc.cs
index f902b33..20a459b 100644
--- a/Facepunch.Steamworks/Structs/Ugc.cs
+++ b/Facepunch.Steamworks/Structs/Ugc.cs
@@ -1,9 +1,13 @@
using System.Linq;
+#pragma warning disable 649
+
namespace Steamworks.Data
{
public struct Ugc
{
internal UGCHandle_t Handle;
}
-}
\ No newline at end of file
+}
+
+#pragma warning restore 649
diff --git a/Facepunch.Steamworks/Utility/Utf8String.cs b/Facepunch.Steamworks/Utility/Utf8String.cs
index ac73835..3599753 100644
--- a/Facepunch.Steamworks/Utility/Utf8String.cs
+++ b/Facepunch.Steamworks/Utility/Utf8String.cs
@@ -44,7 +44,9 @@ public IntPtr MarshalManagedToNative(object managedObj)
internal struct Utf8StringPointer
{
+#pragma warning disable 649
internal IntPtr ptr;
+#pragma warning restore 649
public unsafe static implicit operator string( Utf8StringPointer p )
{
diff --git a/Generator/Cleanup.cs b/Generator/Cleanup.cs
index 6afb829..4d76f1e 100644
--- a/Generator/Cleanup.cs
+++ b/Generator/Cleanup.cs
@@ -32,11 +32,14 @@ public static string ConvertType( string type )
type = type.Replace( "SteamItemInstanceID_t", "InventoryItemId" );
type = type.Replace( "SteamItemDef_t", "InventoryDefId" );
type = type.Replace( "ChatRoomEnterResponse", "RoomEnter" );
- type = type.Replace( "SteamNetworkPingLocation_t", "PingLocation" );
+ type = type.Replace( "SteamNetworkPingLocation_t", "NetPingLocation" );
type = type.Replace( "SteamNetworkingConfigValue_t", "NetKeyValue" );
type = type.Replace( "SteamNetworkingConfigValue", "NetConfig" );
type = type.Replace( "SteamNetworkingConfigScope", "NetConfigScope" );
type = type.Replace( "SteamNetworkingConfigDataType", "NetConfigType" );
+ type = type.Replace( "FSteamNetworkingSocketsDebugOutput", "NetDebugFunc" );
+ type = type.Replace( "SteamNetworkingErrMsg", "NetErrorMessage" );
+ type = type.Replace( "SteamNetConnectionEnd", "NetConnectionEnd" );
type = type.Replace( "HSteamNetConnection", "Connection" );
type = type.Replace( "HSteamListenSocket", "Socket" );
type = type.Replace( "SteamNetworkingIPAddr", "NetAddress" );
@@ -77,18 +80,17 @@ public static bool ShouldCreate( string type )
if ( type == "Connection" ) return false;
if ( type == "Socket" ) return false;
if ( type == "SteamNetworkingMicroseconds" ) return false;
- if ( type == "FSteamNetworkingSocketsDebugOutput" ) return false;
+ if ( type == "NetDebugFunc" ) return false;
if ( type == "NetMsg" ) return false;
if ( type == "SteamDatagramErrMsg" ) return false;
if ( type == "ConnectionInfo" ) return false;
if ( type == "SteamNetworkingIPAddr" ) return false;
if ( type == "NetAddress" ) return false;
if ( type == "NetIdentity" ) return false;
- if ( type == "SteamNetworkingQuickConnectionStatus" ) return false;
if ( type == "SteamNetworkingErrMsg" ) return false;
if ( type == "NetKeyValue" ) return false;
if ( type == "SteamIPAddress" ) return false;
- if ( type == "PingLocation" ) return false;
+ if ( type == "NetPingLocation" ) return false;
if ( type == "CSteamID" ) return false;
if ( type == "CSteamAPIContext" ) return false;
if ( type == "CCallResult" ) return false;
@@ -126,11 +128,12 @@ internal static string Expose( string name )
if ( name == "InputType" ) return "public";
if ( name == "InputSourceMode" ) return "public";
if ( name == "UserHasLicenseForAppResult" ) return "public";
- if ( name == "PingLocation" ) return "public";
+ if ( name == "NetPingLocation" ) return "public";
if ( name == "ConnectionState" ) return "public";
if ( name == "SteamNetworkingAvailability" ) return "public";
if ( name == "SteamDeviceFormFactor" ) return "public";
if ( name == "DurationControlProgress" ) return "public";
+ if ( name == "NetConnectionEnd" ) return "public";
return "internal";
}