diff --git a/Facepunch.Steamworks/Client/Lobby.cs b/Facepunch.Steamworks/Client/Lobby.cs index ccca631..fb2c163 100644 --- a/Facepunch.Steamworks/Client/Lobby.cs +++ b/Facepunch.Steamworks/Client/Lobby.cs @@ -92,7 +92,7 @@ void OnLobbyJoinedAPI( LobbyEnter_t callback, bool error ) public Action OnLobbyJoined; /// - /// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.CurrentLobby if successful. + /// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.Lobby.CurrentLobby if successful. /// /// The Lobby.Type of Lobby to be created /// The maximum amount of people you want to be able to be in this lobby, including yourself diff --git a/Facepunch.Steamworks/Client/LobbyList.cs b/Facepunch.Steamworks/Client/LobbyList.cs index a8ed9a2..4470973 100644 --- a/Facepunch.Steamworks/Client/LobbyList.cs +++ b/Facepunch.Steamworks/Client/LobbyList.cs @@ -41,6 +41,8 @@ public void Refresh ( Filter filter = null) { filter = new Filter(); filter.StringFilters.Add("appid", client.AppId.ToString()); + client.native.matchmaking.RequestLobbyList(OnLobbyList); + return; } client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);