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Added ReadVoiceDataBytes
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@ -175,6 +175,33 @@ public static unsafe int ReadVoiceData( System.IO.Stream stream )
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return (int) szWritten;
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}
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/// <summary>
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/// Reads the voice data and returns the bytes. You should obviously ideally be using
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/// ReadVoiceData because it won't be creating a new byte array every call. But this
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/// makes it easier to get it working, so let the babies have their bottle.
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/// </summary>
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public static unsafe byte[] ReadVoiceDataBytes()
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{
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if ( !HasVoiceData )
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return null;
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uint szWritten = 0;
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uint deprecated = 0;
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fixed ( byte* b = readBuffer )
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{
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if ( Internal.GetVoice( true, (IntPtr)b, (uint)readBuffer.Length, ref szWritten, false, IntPtr.Zero, 0, ref deprecated, 0 ) != VoiceResult.OK )
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return null;
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}
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if ( szWritten == 0 )
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return null;
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var arry = new byte[szWritten];
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Array.Copy( readBuffer, 0, arry, 0, szWritten );
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return arry;
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}
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static uint sampleRate = 48000;
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public static uint SampleRate
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