Headers for 1.53

This commit is contained in:
André Straubmeier 2021-11-24 09:55:25 +01:00
parent 30ff3a3d85
commit ed1c690d7b
6 changed files with 142 additions and 56 deletions

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@ -174,10 +174,6 @@ struct HTTPRequestCompleted_t
// It will be false if we failed due to an internal error or client side network failure.
bool m_bRequestSuccessful;
bool m_TMP_bSuccessfulA;
bool m_TMP_bSuccessfulB;
// Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
// OK response, if you get something else you probably need to treat it as a failure.
EHTTPStatusCode m_eStatusCode;

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@ -555,6 +555,7 @@ enum ESteamInputType
k_ESteamInputType_MobileTouch, // Steam Link App On-screen Virtual Controller
k_ESteamInputType_PS3Controller, // Currently uses PS4 Origins
k_ESteamInputType_PS5Controller, // Added in SDK 151
k_ESteamInputType_SteamDeckController, // Added in SDK 153
k_ESteamInputType_Count,
k_ESteamInputType_MaximumPossibleValue = 255,
};
@ -581,23 +582,24 @@ enum ESteamInputLEDFlag
// These values are passed into GetGlyphPNGForActionOrigin
enum ESteamInputGlyphSize
{
k_ESteamInputGlyphSize_Small,
k_ESteamInputGlyphSize_Medium,
k_ESteamInputGlyphSize_Large,
k_ESteamInputGlyphSize_Small, // 32x32 pixels
k_ESteamInputGlyphSize_Medium, // 128x128 pixels
k_ESteamInputGlyphSize_Large, // 256x256 pixels
k_ESteamInputGlyphSize_Count,
};
enum ESteamInputGlyphStyle
{
// Base-styles - cannot mix
ESteamInputGlyphStyle_Standard = 0x0,
ESteamInputGlyphStyle_Knockout = 0x0, // Face buttons will have colored labels/outlines on a knocked out background
// Rest of inputs will have white detail/borders on a knocked out background
ESteamInputGlyphStyle_Light = 0x1, // Black detail/borders on a white background
ESteamInputGlyphStyle_Dark = 0x2, // White detail/borders on a black background
// Modifiers
// Default ABXY/PS equivalent glyphs have a solid fill w/ color matching the physical buttons on the device
ESteamInputGlyphStyle_NeutralColorABXY = 0x10, // ABXY Buttons will match the base style color instead of their normal associated color
ESteamInputGlyphStyle_OutlineOnlyABXY = 0x20, // ABXY Buttons will have colored outline and label text without fill
ESteamInputGlyphStyle_SolidABXY = 0x20, // ABXY Buttons will have a solid fill
};
enum ESteamInputActionEventType
@ -895,7 +897,7 @@ public:
virtual uint16 GetSessionInputConfigurationSettings() = 0;
};
#define STEAMINPUT_INTERFACE_VERSION "SteamInput005"
#define STEAMINPUT_INTERFACE_VERSION "SteamInput006"
// Global interface accessor
inline ISteamInput *SteamInput();

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@ -834,18 +834,20 @@ public:
/// may often occur in practice.
///
/// Returns false if a request was already in progress, true if a new request
/// was started. A SteamNetworkingFakeIP_t will be posted when the request
/// was started. A SteamNetworkingFakeIPResult_t will be posted when the request
/// completes.
///
/// You can call this before you are logged in. For gameservers, doing so is
/// *required*, and all places where your public IP appears (such as the server
/// browser) will be replaced by the FakeIP, and the fake port at index 0.
/// A failure will not be posted (using SteamNetworkingFakeIP_t) unless we get
/// logged in, and then the request fails. Furthermore, it is assumed that
/// FakeIP allocation is essential for your application to function, and so
/// failure will not be reported until *several* retries have been attempted,
/// possibly lasting several minutes. It is highly recommended to treat failure
/// as fatal.
/// For gameservers, you *must* call this after initializing the SDK but before
/// beginning login. Steam needs to know in advance that FakeIP will be used.
/// Everywhere your public IP would normally appear (such as the server browser) will be
/// replaced by the FakeIP, and the fake port at index 0. The request is actually queued
/// until the logon completes, so you must not wait until the allocation completes
/// before logging in. Except for trivial failures that can be detected locally
/// (e.g. invalid parameter), a SteamNetworkingFakeIPResult_t callback (whether success or
/// failure) will not be posted until after we have logged in. Furthermore, it is assumed
/// that FakeIP allocation is essential for your application to function, and so failure
/// will not be reported until *several* retries have been attempted. This process may
/// last several minutes. It is *highly* recommended to treat failure as fatal.
///
/// To communicate using a connection-oriented (TCP-style) API:
/// - Server creates a listen socket using CreateListenSocketP2PFakeIP

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@ -1129,8 +1129,6 @@
{ "fieldname":"m_hRequest", "fieldtype":"HTTPRequestHandle" },
{ "fieldname":"m_ulContextValue", "fieldtype":"uint64" },
{ "fieldname":"m_bRequestSuccessful", "fieldtype":"bool" },
{ "fieldname":"m_TMP_bSuccessfulA", "fieldtype":"bool" },
{ "fieldname":"m_TMP_bSuccessfulB", "fieldtype":"bool" },
{ "fieldname":"m_eStatusCode", "fieldtype":"EHTTPStatusCode" },
{ "fieldname":"m_unBodySize", "fieldtype":"uint32" }
],
@ -3340,7 +3338,8 @@
{ "name":"k_ESteamInputType_MobileTouch", "value":"11" },
{ "name":"k_ESteamInputType_PS3Controller", "value":"12" },
{ "name":"k_ESteamInputType_PS5Controller", "value":"13" },
{ "name":"k_ESteamInputType_Count", "value":"14" },
{ "name":"k_ESteamInputType_SteamDeckController", "value":"14" },
{ "name":"k_ESteamInputType_Count", "value":"15" },
{ "name":"k_ESteamInputType_MaximumPossibleValue", "value":"255" }
]
},
@ -3373,11 +3372,11 @@
{
"enumname": "ESteamInputGlyphStyle",
"values": [
{ "name":"ESteamInputGlyphStyle_Standard", "value":"0" },
{ "name":"ESteamInputGlyphStyle_Knockout", "value":"0" },
{ "name":"ESteamInputGlyphStyle_Light", "value":"1" },
{ "name":"ESteamInputGlyphStyle_Dark", "value":"2" },
{ "name":"ESteamInputGlyphStyle_NeutralColorABXY", "value":"16" },
{ "name":"ESteamInputGlyphStyle_OutlineOnlyABXY", "value":"32" }
{ "name":"ESteamInputGlyphStyle_SolidABXY", "value":"32" }
]
},
{
@ -3969,6 +3968,16 @@
{ "name":"k_ESteamNetworkingIdentityType__Force32bit", "value":"2147483647" }
]
},
{
"enumname": "ESteamNetworkingFakeIPType",
"values": [
{ "name":"k_ESteamNetworkingFakeIPType_Invalid", "value":"0" },
{ "name":"k_ESteamNetworkingFakeIPType_NotFake", "value":"1" },
{ "name":"k_ESteamNetworkingFakeIPType_GlobalIPv4", "value":"2" },
{ "name":"k_ESteamNetworkingFakeIPType_LocalIPv4", "value":"3" },
{ "name":"k_ESteamNetworkingFakeIPType__Force32Bit", "value":"2147483647" }
]
},
{
"enumname": "ESteamNetworkingConnectionState",
"values": [
@ -4083,6 +4092,7 @@
{ "name":"k_ESteamNetworkingConfig_Callback_MessagesSessionRequest", "value":"204" },
{ "name":"k_ESteamNetworkingConfig_Callback_MessagesSessionFailed", "value":"205" },
{ "name":"k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling", "value":"206" },
{ "name":"k_ESteamNetworkingConfig_Callback_FakeIPResult", "value":"207" },
{ "name":"k_ESteamNetworkingConfig_P2P_STUN_ServerList", "value":"103" },
{ "name":"k_ESteamNetworkingConfig_P2P_Transport_ICE_Enable", "value":"104" },
{ "name":"k_ESteamNetworkingConfig_P2P_Transport_ICE_Penalty", "value":"105" },
@ -8838,7 +8848,7 @@
{
"kind": "user",
"name": "SteamInput",
"name_flat": "SteamAPI_SteamInput_v005"
"name_flat": "SteamAPI_SteamInput_v006"
}
],
"classname": "ISteamInput",
@ -9278,7 +9288,7 @@
"returntype": "uint16"
}
],
"version_string": "SteamInput005"
"version_string": "SteamInput006"
},
{
"accessors": [
@ -11770,33 +11780,6 @@
],
"returntype": "HSteamListenSocket"
},
{
"methodname": "GetFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_GetFakeIP",
"params": [
{ "paramname":"idxFirstPort", "paramtype":"int" },
{ "paramname":"pInfo", "paramtype":"SteamNetworkingFakeIPResult_t *" }
],
"returntype": "void"
},
{
"methodname": "BeginAsyncRequestFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP",
"params": [
{ "paramname":"nNumPorts", "paramtype":"int" }
],
"returntype": "bool"
},
{
"methodname": "CreateListenSocketP2PFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2PFakeIP",
"params": [
{ "paramname":"idxFakePort", "paramtype":"int" },
{ "paramname":"nOptions", "paramtype":"int" },
{ "paramname":"pOptions", "paramtype":"const SteamNetworkingConfigValue_t *" }
],
"returntype": "HSteamListenSocket"
},
{
"methodname": "ConnectP2P",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_ConnectP2P",
@ -12155,6 +12138,42 @@
"params": [],
"returntype": "void"
},
{
"methodname": "BeginAsyncRequestFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP",
"params": [
{ "paramname":"nNumPorts", "paramtype":"int" }
],
"returntype": "bool"
},
{
"methodname": "GetFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_GetFakeIP",
"params": [
{ "paramname":"idxFirstPort", "paramtype":"int" },
{ "paramname":"pInfo", "paramtype":"SteamNetworkingFakeIPResult_t *" }
],
"returntype": "void"
},
{
"methodname": "CreateListenSocketP2PFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2PFakeIP",
"params": [
{ "paramname":"idxFakePort", "paramtype":"int" },
{ "paramname":"nOptions", "paramtype":"int" },
{ "paramname":"pOptions", "paramtype":"const SteamNetworkingConfigValue_t *" }
],
"returntype": "HSteamListenSocket"
},
{
"methodname": "GetRemoteFakeIPForConnection",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_GetRemoteFakeIPForConnection",
"params": [
{ "paramname":"hConn", "paramtype":"HSteamNetConnection" },
{ "paramname":"pOutAddr", "paramtype":"SteamNetworkingIPAddr *" }
],
"returntype": "EResult"
},
{
"methodname": "CreateFakeUDPPort",
"methodname_flat": "SteamAPI_ISteamNetworkingSockets_CreateFakeUDPPort",
@ -12298,6 +12317,31 @@
],
"returntype": "void"
},
{
"methodname": "IsFakeIPv4",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_IsFakeIPv4",
"params": [
{ "paramname":"nIPv4", "paramtype":"uint32" }
],
"returntype": "bool"
},
{
"methodname": "GetIPv4FakeIPType",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_GetIPv4FakeIPType",
"params": [
{ "paramname":"nIPv4", "paramtype":"uint32" }
],
"returntype": "ESteamNetworkingFakeIPType"
},
{
"methodname": "GetRealIdentityForFakeIP",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_GetRealIdentityForFakeIP",
"params": [
{ "paramname":"fakeIP", "paramtype":"const SteamNetworkingIPAddr &" },
{ "paramname":"pOutRealIdentity", "paramtype":"SteamNetworkingIdentity *" }
],
"returntype": "EResult"
},
{
"methodname": "SetGlobalConfigValueInt32",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32",
@ -12388,6 +12432,14 @@
],
"returntype": "bool"
},
{
"methodname": "SetGlobalCallback_FakeIPResult",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult",
"params": [
{ "paramname":"fnCallback", "paramtype":"FnSteamNetworkingFakeIPResult" }
],
"returntype": "bool"
},
{
"methodname": "SetGlobalCallback_MessagesSessionRequest",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest",
@ -12478,6 +12530,14 @@
],
"returntype": "bool"
},
{
"methodname": "SteamNetworkingIPAddr_GetFakeIPType",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_GetFakeIPType",
"params": [
{ "paramname":"addr", "paramtype":"const SteamNetworkingIPAddr &" }
],
"returntype": "ESteamNetworkingFakeIPType"
},
{
"methodname": "SteamNetworkingIdentity_ToString",
"methodname_flat": "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString",
@ -13399,6 +13459,18 @@
{ "paramname":"x", "paramtype":"const SteamNetworkingIPAddr &" }
],
"returntype": "bool"
},
{
"methodname": "GetFakeIPType",
"methodname_flat": "SteamAPI_SteamNetworkingIPAddr_GetFakeIPType",
"params": [],
"returntype": "ESteamNetworkingFakeIPType"
},
{
"methodname": "IsFakeIP",
"methodname_flat": "SteamAPI_SteamNetworkingIPAddr_IsFakeIP",
"params": [],
"returntype": "bool"
}
],
"struct": "SteamNetworkingIPAddr"
@ -13528,6 +13600,18 @@
"params": [],
"returntype": "uint32"
},
{
"methodname": "GetFakeIPType",
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_GetFakeIPType",
"params": [],
"returntype": "ESteamNetworkingFakeIPType"
},
{
"methodname": "IsFakeIP",
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_IsFakeIP",
"params": [],
"returntype": "bool"
},
{
"methodname": "SetLocalHost",
"methodname_flat": "SteamAPI_SteamNetworkingIdentity_SetLocalHost",
@ -13837,6 +13921,7 @@
{ "typedef":"FnSteamRelayNetworkStatusChanged", "type":"void (*)(SteamRelayNetworkStatus_t *)" },
{ "typedef":"FnSteamNetworkingMessagesSessionRequest", "type":"void (*)(SteamNetworkingMessagesSessionRequest_t *)" },
{ "typedef":"FnSteamNetworkingMessagesSessionFailed", "type":"void (*)(SteamNetworkingMessagesSessionFailed_t *)" },
{ "typedef":"FnSteamNetworkingFakeIPResult", "type":"void (*)(SteamNetworkingFakeIPResult_t *)" },
{ "typedef":"HSteamNetConnection", "type":"unsigned int" },
{ "typedef":"HSteamListenSocket", "type":"unsigned int" },
{ "typedef":"HSteamNetPollGroup", "type":"unsigned int" },

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@ -652,9 +652,9 @@ S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* self, HTTP
// ISteamInput
// A versioned accessor is exported by the library
S_API ISteamInput *SteamAPI_SteamInput_v005();
S_API ISteamInput *SteamAPI_SteamInput_v006();
// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensures that you are using a matching library.
inline ISteamInput *SteamAPI_SteamInput() { return SteamAPI_SteamInput_v005(); }
inline ISteamInput *SteamAPI_SteamInput() { return SteamAPI_SteamInput_v006(); }
S_API bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame );
S_API bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
S_API bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath );

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@ -269,6 +269,7 @@ enum { k_iSteam2AsyncCallbacks = 1900 };
enum { k_iSteamGameStatsCallbacks = 2000 };
enum { k_iSteamHTTPCallbacks = 2100 };
enum { k_iSteamScreenshotsCallbacks = 2300 };
// NOTE: 2500-2599 are reserved
enum { k_iSteamStreamLauncherCallbacks = 2600 };
enum { k_iSteamControllerCallbacks = 2800 };
enum { k_iSteamUGCCallbacks = 3400 };