Connection lanes implementation

This commit is contained in:
André Straubmeier 2021-11-22 17:51:40 +01:00
parent 2088f14c05
commit f3ee5bec4e
4 changed files with 35 additions and 21 deletions

View File

@ -254,12 +254,12 @@ internal bool CreateSocketPair( [In,Out] Connection[] pOutConnection1, [In,Out]
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingSockets_ConfigureConnectionLanes", CallingConvention = Platform.CC)]
private static extern Result _ConfigureConnectionLanes( IntPtr self, Connection hConn, int nNumLanes, ref int pLanePriorities, ref ushort pLaneWeights );
private static extern Result _ConfigureConnectionLanes( IntPtr self, Connection hConn, int nNumLanes, [In,Out] int[] pLanePriorities, [In,Out] ushort[] pLaneWeights );
#endregion
internal Result ConfigureConnectionLanes( Connection hConn, int nNumLanes, ref int pLanePriorities, ref ushort pLaneWeights )
internal Result ConfigureConnectionLanes( Connection hConn, int nNumLanes, [In,Out] int[] pLanePriorities, [In,Out] ushort[] pLaneWeights )
{
var returnValue = _ConfigureConnectionLanes( Self, hConn, nNumLanes, ref pLanePriorities, ref pLaneWeights );
var returnValue = _ConfigureConnectionLanes( Self, hConn, nNumLanes, pLanePriorities, pLaneWeights );
return returnValue;
}

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@ -21,8 +21,8 @@ public struct Connection : IEquatable<Connection>
public override string ToString() => Id.ToString();
public static implicit operator Connection( uint value ) => new Connection() { Id = value };
public static implicit operator uint( Connection value ) => value.Id;
public static bool operator ==( Connection value1, Connection value2 ) => value1.Equals(value2);
public static bool operator !=( Connection value1, Connection value2 ) => !value1.Equals(value2);
public static bool operator ==( Connection value1, Connection value2 ) => value1.Equals( value2 );
public static bool operator !=( Connection value1, Connection value2 ) => !value1.Equals( value2 );
/// <summary>
/// Accept an incoming connection that has been received on a listen socket.
@ -69,30 +69,31 @@ public string ConnectionName
/// <summary>
/// This is the best version to use.
/// </summary>
public unsafe Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
public unsafe Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable, ushort laneIndex = 0 )
{
if ( ptr == IntPtr.Zero )
throw new ArgumentNullException( nameof( ptr ) );
if ( size == 0 )
throw new ArgumentException( "`size` cannot be zero", nameof( size ) );
if ( ptr == IntPtr.Zero )
throw new ArgumentNullException( nameof( ptr ) );
if ( size == 0 )
throw new ArgumentException( "`size` cannot be zero", nameof( size ) );
var copyPtr = BufferManager.Get( size, 1 );
Buffer.MemoryCopy( (void*)ptr, (void*)copyPtr, size, size );
var copyPtr = BufferManager.Get( size, 1 );
Buffer.MemoryCopy( (void*)ptr, (void*)copyPtr, size, size );
var message = SteamNetworkingUtils.AllocateMessage();
message->Connection = this;
message->Flags = sendType;
message->DataPtr = copyPtr;
var message = SteamNetworkingUtils.AllocateMessage();
message->Connection = this;
message->Flags = sendType;
message->DataPtr = copyPtr;
message->DataSize = size;
message->FreeDataPtr = BufferManager.FreeFunctionPointer;
message->FreeDataPtr = BufferManager.FreeFunctionPointer;
message->IdxLane = laneIndex;
long messageNumber = 0;
SteamNetworkingSockets.Internal.SendMessages( 1, &message, &messageNumber );
return messageNumber >= 0
? Result.OK
: (Result)(-messageNumber);
}
return messageNumber >= 0
? Result.OK
: (Result)(-messageNumber);
}
/// <summary>
/// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and
@ -157,5 +158,14 @@ public ConnectionStatus QuickStatus()
return connectionStatus;
}
/// <summary>
/// Configure multiple outbound messages streams ("lanes") on a connection, and
/// control head-of-line blocking between them.
/// </summary>
public Result ConfigureConnectionLanes( int[] lanePriorities, ushort[] laneWeights )
{
return SteamNetworkingSockets.Internal.ConfigureConnectionLanes( this, lanePriorities.Length, lanePriorities, laneWeights );
}
}
}

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@ -18,5 +18,7 @@ internal partial struct NetMsg
internal int Channel;
internal SendType Flags;
internal long UserData;
internal ushort IdxLane;
internal ushort _pad1__;
}
}

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@ -108,6 +108,8 @@ public virtual bool IsVector
if ( VarName == "pOutMessageNumber" ) return false;
if ( VarName == "pOptions" ) return true;
if ( VarName == "pLanes" ) return true;
if ( VarName == "pLanePriorities" ) return true;
if ( VarName == "pLaneWeights" ) return true;
if ( VarName == "pOut" ) return false;
if ( VarName == "pOutBuffer" ) return false;