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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 14:45:51 +03:00
Global function cleanup
This commit is contained in:
parent
d5abb32aeb
commit
f53e1aaba0
@ -9,234 +9,89 @@ namespace Steamworks
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{
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internal static class SteamAPI
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{
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internal static class Win64
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internal static class Native
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{
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_Init();
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RunCallbacks();
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_RegisterCallback", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RegisterCallback", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RegisterCallback( IntPtr pCallback, int callback );
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_UnregisterCallback", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_UnregisterCallback", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_UnregisterCallback( IntPtr pCallback );
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_RegisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RegisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RegisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_UnregisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_UnregisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_UnregisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_Shutdown();
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamUser SteamAPI_GetHSteamUser();
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamAPI_GetHSteamPipe();
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[DllImport( "steam_api64", EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
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}
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_Init();
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RunCallbacks();
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_RegisterCallback", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RegisterCallback( IntPtr pCallback, int callback );
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_UnregisterCallback", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_UnregisterCallback( IntPtr pCallback );
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_RegisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_RegisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_UnregisterCallResult", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_UnregisterCallResult( IntPtr pCallback, SteamAPICall_t callback );
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_Shutdown();
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamUser SteamAPI_GetHSteamUser();
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamAPI_GetHSteamPipe();
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[DllImport( "libsteam_api", EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
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}
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static internal bool Init()
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamAPI_Init();
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamAPI_Init();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamAPI_Init();
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}
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static internal void RunCallbacks()
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_RunCallbacks();
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_RunCallbacks();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_RunCallbacks();
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}
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static internal void RegisterCallback( IntPtr pCallback, int callback )
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_RegisterCallback( pCallback, callback );
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_RegisterCallback( pCallback, callback );
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_RegisterCallback( pCallback, callback );
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}
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static internal void UnregisterCallback( IntPtr pCallback )
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_UnregisterCallback( pCallback );
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_UnregisterCallback( pCallback );
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_UnregisterCallback( pCallback );
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}
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static internal void RegisterCallResult( IntPtr pCallback, SteamAPICall_t callback )
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_RegisterCallResult( pCallback, callback );
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_RegisterCallResult( pCallback, callback );
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_RegisterCallResult( pCallback, callback );
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}
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static internal void UnregisterCallResult( IntPtr pCallback, SteamAPICall_t callback )
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_UnregisterCallResult( pCallback, callback );
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_UnregisterCallResult( pCallback, callback );
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_UnregisterCallResult( pCallback, callback );
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}
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static internal void Shutdown()
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamAPI_Shutdown();
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamAPI_Shutdown();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamAPI_Shutdown();
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}
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static internal HSteamUser GetHSteamUser()
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamAPI_GetHSteamUser();
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamAPI_GetHSteamUser();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamAPI_GetHSteamUser();
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}
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static internal HSteamPipe GetHSteamPipe()
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamAPI_GetHSteamPipe();
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamAPI_GetHSteamPipe();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamAPI_GetHSteamPipe();
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}
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static internal bool RestartAppIfNecessary( uint unOwnAppID )
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamAPI_RestartAppIfNecessary( unOwnAppID );
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}
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}
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@ -9,98 +9,39 @@ namespace Steamworks
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{
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internal static class SteamGameServer
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{
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internal static class Win64
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internal static class Native
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{
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[DllImport( "steam_api64", EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_RunCallbacks();
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[DllImport( "steam_api64", EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_Shutdown();
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[DllImport( "steam_api64", EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamUser SteamGameServer_GetHSteamUser();
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[DllImport( "steam_api64", EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
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}
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_RunCallbacks();
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[DllImport( "libsteam_api", EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_Shutdown();
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[DllImport( "libsteam_api", EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamUser SteamGameServer_GetHSteamUser();
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[DllImport( "libsteam_api", EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
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}
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static internal void RunCallbacks()
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamGameServer_RunCallbacks();
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamGameServer_RunCallbacks();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamGameServer_RunCallbacks();
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}
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static internal void Shutdown()
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{
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if ( Config.Os == OsType.Windows )
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{
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Win64.SteamGameServer_Shutdown();
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}
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else if ( Config.Os == OsType.Posix )
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{
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Posix.SteamGameServer_Shutdown();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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Native.SteamGameServer_Shutdown();
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}
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static internal HSteamUser GetHSteamUser()
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamGameServer_GetHSteamUser();
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamGameServer_GetHSteamUser();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamGameServer_GetHSteamUser();
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}
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static internal HSteamPipe GetHSteamPipe()
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{
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if ( Config.Os == OsType.Windows )
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{
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return Win64.SteamGameServer_GetHSteamPipe();
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}
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else if ( Config.Os == OsType.Posix )
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{
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return Posix.SteamGameServer_GetHSteamPipe();
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}
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else
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{
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throw new System.Exception( "this platform isn't supported" );
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}
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return Native.SteamGameServer_GetHSteamPipe();
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}
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}
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@ -9,100 +9,40 @@ namespace Steamworks
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{
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internal static class SteamInternal
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{
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internal static class Win64
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internal static class Native
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{
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[DllImport( "steam_api64", EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
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[DllImport( "steam_api64", EntryPoint = "SteamInternal_FindOrCreateUserInterface", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_FindOrCreateUserInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_FindOrCreateUserInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
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[DllImport( "steam_api64", EntryPoint = "SteamInternal_FindOrCreateGameServerInterface", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_FindOrCreateGameServerInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_FindOrCreateGameServerInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
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[DllImport( "steam_api64", EntryPoint = "SteamInternal_CreateInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_CreateInterface( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string version );
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}
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internal static class Posix
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{
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[DllImport( "libsteam_api", EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
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[DllImport( "libsteam_api", EntryPoint = "SteamInternal_FindOrCreateUserInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_FindOrCreateUserInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
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[DllImport( "libsteam_api", EntryPoint = "SteamInternal_FindOrCreateGameServerInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_FindOrCreateGameServerInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname );
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[DllImport( "libsteam_api", EntryPoint = "SteamInternal_CreateInterface", CallingConvention = CallingConvention.Cdecl )]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_CreateInterface", CallingConvention = CallingConvention.Cdecl )]
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public static extern IntPtr SteamInternal_CreateInterface( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string version );
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}
|
||||
static internal bool GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
|
||||
{
|
||||
if ( Config.Os == OsType.Windows )
|
||||
{
|
||||
return Win64.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
|
||||
}
|
||||
else if ( Config.Os == OsType.Posix )
|
||||
{
|
||||
return Posix.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception( "this platform isn't supported" );
|
||||
}
|
||||
return Native.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
|
||||
}
|
||||
|
||||
static internal IntPtr FindOrCreateUserInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname )
|
||||
{
|
||||
if ( Config.Os == OsType.Windows )
|
||||
{
|
||||
return Win64.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
|
||||
}
|
||||
else if ( Config.Os == OsType.Posix )
|
||||
{
|
||||
return Posix.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception( "this platform isn't supported" );
|
||||
}
|
||||
return Native.SteamInternal_FindOrCreateUserInterface( steamuser, versionname );
|
||||
}
|
||||
|
||||
static internal IntPtr FindOrCreateGameServerInterface( int steamuser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string versionname )
|
||||
{
|
||||
if ( Config.Os == OsType.Windows )
|
||||
{
|
||||
return Win64.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
|
||||
}
|
||||
else if ( Config.Os == OsType.Posix )
|
||||
{
|
||||
return Posix.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception( "this platform isn't supported" );
|
||||
}
|
||||
return Native.SteamInternal_FindOrCreateGameServerInterface( steamuser, versionname );
|
||||
}
|
||||
|
||||
static internal IntPtr CreateInterface( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string version )
|
||||
{
|
||||
if ( Config.Os == OsType.Windows )
|
||||
{
|
||||
return Win64.SteamInternal_CreateInterface( version );
|
||||
}
|
||||
else if ( Config.Os == OsType.Posix )
|
||||
{
|
||||
return Posix.SteamInternal_CreateInterface( version );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception( "this platform isn't supported" );
|
||||
}
|
||||
return Native.SteamInternal_CreateInterface( version );
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,8 +11,13 @@ internal static class Platform
|
||||
{
|
||||
#if PLATFORM_WIN64
|
||||
public const int StructPlatformPackSize = 8;
|
||||
#else
|
||||
public const string LibraryName = "steam_api64";
|
||||
#elif PLATFORM_WIN32
|
||||
public const int StructPlatformPackSize = 4;
|
||||
public const string LibraryName = "steam_api";
|
||||
#elif PLATFORM_POSIX64
|
||||
public const int StructPlatformPackSize = 4;
|
||||
public const string LibraryName = "libsteam_api";
|
||||
#endif
|
||||
|
||||
public const int StructPackSize = 4;
|
||||
|
@ -27,20 +27,11 @@ public void GenerateGlobalFunctions( string startingWith, string filename )
|
||||
{
|
||||
StartBlock( $"internal static class {startingWith}" );
|
||||
{
|
||||
StartBlock( $"internal static class Win64" );
|
||||
StartBlock( $"internal static class Native" );
|
||||
{
|
||||
foreach ( var func in functions )
|
||||
{
|
||||
WriteMarshalledFunction( func, "steam_api64" );
|
||||
}
|
||||
}
|
||||
EndBlock();
|
||||
|
||||
StartBlock( $"internal static class Posix" );
|
||||
{
|
||||
foreach ( var func in functions )
|
||||
{
|
||||
WriteMarshalledFunction( func, "libsteam_api" );
|
||||
WriteMarshalledFunction( func );
|
||||
}
|
||||
}
|
||||
EndBlock();
|
||||
@ -87,56 +78,28 @@ private void WriteGlobalFunction( string cname, SteamApiDefinition.MethodDef fun
|
||||
{
|
||||
var callargs = string.Join( ", ", args.Select( x => x.AsCallArgument() ) );
|
||||
|
||||
StartBlock( "if ( Config.Os == OsType.Windows )" );
|
||||
if ( returnType.IsReturnedWeird )
|
||||
{
|
||||
|
||||
if ( returnType.IsReturnedWeird )
|
||||
{
|
||||
WriteLine( $"var retVal = default( {returnType.TypeName} );" );
|
||||
WriteLine( $"Win64.{func.Name}( ref retVal, {callargs} );" );
|
||||
WriteLine( $"{returnType.Return( "retVal" )}" );
|
||||
}
|
||||
else if ( returnType.IsVoid )
|
||||
{
|
||||
WriteLine( $"Win64.{func.Name}( {callargs} );" );
|
||||
}
|
||||
else
|
||||
{
|
||||
var v = $"Win64.{func.Name}( {callargs} )";
|
||||
|
||||
WriteLine( returnType.Return( v ) );
|
||||
}
|
||||
WriteLine( $"var retVal = default( {returnType.TypeName} );" );
|
||||
WriteLine( $"Native.{func.Name}( ref retVal, {callargs} );" );
|
||||
WriteLine( $"{returnType.Return( "retVal" )}" );
|
||||
}
|
||||
Else( " if ( Config.Os == OsType.Posix )" );
|
||||
else if ( returnType.IsVoid )
|
||||
{
|
||||
if ( returnType.IsReturnedWeird )
|
||||
{
|
||||
WriteLine( $"var retVal = default( {returnType.TypeName} );" );
|
||||
WriteLine( $"Posix.{func.Name}( ref retVal, {callargs} );" );
|
||||
WriteLine( $"{returnType.Return( "retVal" )}" );
|
||||
}
|
||||
else if ( returnType.IsVoid )
|
||||
{
|
||||
WriteLine( $"Posix.{func.Name}( {callargs} );" );
|
||||
}
|
||||
else
|
||||
{
|
||||
var v = $"Posix.{func.Name}( {callargs} )";
|
||||
|
||||
WriteLine( returnType.Return( v ) );
|
||||
}
|
||||
WriteLine( $"Native.{func.Name}( {callargs} );" );
|
||||
}
|
||||
Else();
|
||||
else
|
||||
{
|
||||
WriteLine( "throw new System.Exception( \"this platform isn't supported\" );" );
|
||||
var v = $"Native.{func.Name}( {callargs} )";
|
||||
|
||||
WriteLine( returnType.Return( v ) );
|
||||
}
|
||||
EndBlock();
|
||||
}
|
||||
EndBlock();
|
||||
|
||||
}
|
||||
|
||||
private void WriteMarshalledFunction( SteamApiDefinition.MethodDef func, string dllName )
|
||||
private void WriteMarshalledFunction( SteamApiDefinition.MethodDef func )
|
||||
{
|
||||
var returnType = BaseType.Parse( func.ReturnType );
|
||||
returnType.Func = func.Name;
|
||||
@ -153,7 +116,7 @@ private void WriteMarshalledFunction( SteamApiDefinition.MethodDef func, string
|
||||
var argstr = string.Join( ", ", args.Select( x => x.AsArgument() ) );
|
||||
var delegateargstr = string.Join( ", ", args.Select( x => x.AsArgument() ) );
|
||||
|
||||
WriteLine( $"[DllImport( \"{dllName}\", EntryPoint = \"{func.Name}\", CallingConvention = CallingConvention.Cdecl )]" );
|
||||
WriteLine( $"[DllImport( Platform.LibraryName, EntryPoint = \"{func.Name}\", CallingConvention = CallingConvention.Cdecl )]" );
|
||||
|
||||
if ( returnType.ReturnAttribute != null )
|
||||
WriteLine( returnType.ReturnAttribute );
|
||||
|
Loading…
Reference in New Issue
Block a user