Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t.

This commit is contained in:
Michal Kracik 2020-02-09 09:25:43 -05:00
parent cfa77bc9e2
commit f60b54df33

View File

@ -42,7 +42,7 @@ internal static void InstallEvents()
FriendStateChange_t.Install( x => OnPersonaStateChange?.Invoke( new Friend( x.SteamID ) ) );
GameRichPresenceJoinRequested_t.Install( x => OnGameRichPresenceJoinRequested?.Invoke( new Friend( x.SteamIDFriend), x.ConnectUTF8() ) );
GameConnectedFriendChatMsg_t.Install( OnFriendChatMessage );
GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke() );
GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke(x.Active == 0 ? false : true) );
GameServerChangeRequested_t.Install( x => OnGameServerChangeRequested?.Invoke( x.ServerUTF8(), x.PasswordUTF8() ) );
GameLobbyJoinRequested_t.Install( x => OnGameLobbyJoinRequested?.Invoke( new Lobby( x.SteamIDLobby ), x.SteamIDFriend ) );
FriendRichPresenceUpdate_t.Install( x => OnFriendRichPresenceUpdate?.Invoke( new Friend( x.SteamIDFriend ) ) );
@ -70,7 +70,7 @@ internal static void InstallEvents()
/// Posted when game overlay activates or deactivates
/// the game can use this to be pause or resume single player games
/// </summary>
public static event Action OnGameOverlayActivated;
public static event Action<bool> OnGameOverlayActivated;
/// <summary>
/// Called when the user tries to join a different game server from their friends list