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https://github.com/Facepunch/Facepunch.Steamworks.git
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Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t.
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@ -42,7 +42,7 @@ internal static void InstallEvents()
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FriendStateChange_t.Install( x => OnPersonaStateChange?.Invoke( new Friend( x.SteamID ) ) );
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FriendStateChange_t.Install( x => OnPersonaStateChange?.Invoke( new Friend( x.SteamID ) ) );
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GameRichPresenceJoinRequested_t.Install( x => OnGameRichPresenceJoinRequested?.Invoke( new Friend( x.SteamIDFriend), x.ConnectUTF8() ) );
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GameRichPresenceJoinRequested_t.Install( x => OnGameRichPresenceJoinRequested?.Invoke( new Friend( x.SteamIDFriend), x.ConnectUTF8() ) );
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GameConnectedFriendChatMsg_t.Install( OnFriendChatMessage );
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GameConnectedFriendChatMsg_t.Install( OnFriendChatMessage );
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GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke() );
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GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke(x.Active == 0 ? false : true) );
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GameServerChangeRequested_t.Install( x => OnGameServerChangeRequested?.Invoke( x.ServerUTF8(), x.PasswordUTF8() ) );
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GameServerChangeRequested_t.Install( x => OnGameServerChangeRequested?.Invoke( x.ServerUTF8(), x.PasswordUTF8() ) );
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GameLobbyJoinRequested_t.Install( x => OnGameLobbyJoinRequested?.Invoke( new Lobby( x.SteamIDLobby ), x.SteamIDFriend ) );
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GameLobbyJoinRequested_t.Install( x => OnGameLobbyJoinRequested?.Invoke( new Lobby( x.SteamIDLobby ), x.SteamIDFriend ) );
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FriendRichPresenceUpdate_t.Install( x => OnFriendRichPresenceUpdate?.Invoke( new Friend( x.SteamIDFriend ) ) );
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FriendRichPresenceUpdate_t.Install( x => OnFriendRichPresenceUpdate?.Invoke( new Friend( x.SteamIDFriend ) ) );
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@ -70,7 +70,7 @@ internal static void InstallEvents()
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/// Posted when game overlay activates or deactivates
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/// Posted when game overlay activates or deactivates
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/// the game can use this to be pause or resume single player games
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/// the game can use this to be pause or resume single player games
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/// </summary>
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/// </summary>
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public static event Action OnGameOverlayActivated;
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public static event Action<bool> OnGameOverlayActivated;
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/// <summary>
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/// <summary>
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/// Called when the user tries to join a different game server from their friends list
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/// Called when the user tries to join a different game server from their friends list
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