diff --git a/Facepunch.Steamworks/Structs/InventoryItem.cs b/Facepunch.Steamworks/Structs/InventoryItem.cs
index 7036d1a..4472118 100644
--- a/Facepunch.Steamworks/Structs/InventoryItem.cs
+++ b/Facepunch.Steamworks/Structs/InventoryItem.cs
@@ -73,12 +73,12 @@ public struct InventoryItem
}
///
- /// Transfer x quantity from this item to the target item
+ /// Add x units of the target item to this item
///
- public async Task TransferItemQuantity( InventoryItem toItem, int quantity )
+ public async Task Add( InventoryItem add, int quantity = 1 )
{
var sresult = default( SteamInventoryResult_t );
- if ( !SteamInventory.Internal.TransferItemQuantity( ref sresult, Id, (uint)quantity, toItem.Id ) )
+ if ( !SteamInventory.Internal.TransferItemQuantity( ref sresult, add.Id, (uint)quantity, Id ) )
return null;
return await InventoryResult.GetAsync( sresult );