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Make PingLocation public
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@ -188,7 +188,7 @@ internal struct SteamTVRegion_t
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct PingLocation
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public struct PingLocation
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{
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 512)] // m_data
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internal byte[] Data; // m_data uint8 [512]
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@ -111,6 +111,7 @@ internal static string Expose( string name )
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if ( name == "InputType" ) return "public";
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if ( name == "InputSourceMode" ) return "public";
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if ( name == "UserHasLicenseForAppResult" ) return "public";
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if ( name == "PingLocation" ) return "public";
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return "internal";
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}
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