Make PingLocation public

This commit is contained in:
Garry Newman 2020-02-19 09:37:18 +00:00
parent 5ce097557d
commit f76d8033f0
2 changed files with 2 additions and 1 deletions

View File

@ -188,7 +188,7 @@ internal struct SteamTVRegion_t
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct PingLocation
public struct PingLocation
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 512)] // m_data
internal byte[] Data; // m_data uint8 [512]

View File

@ -111,6 +111,7 @@ internal static string Expose( string name )
if ( name == "InputType" ) return "public";
if ( name == "InputSourceMode" ) return "public";
if ( name == "UserHasLicenseForAppResult" ) return "public";
if ( name == "PingLocation" ) return "public";
return "internal";
}