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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-02-04 17:50:43 +03:00
ConnectionInterface MessageReading
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parent
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commit
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@ -40,7 +40,6 @@ namespace Steamworks
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si.Close();
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}
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[TestMethod]
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public async Task RelayEndtoEnd()
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{
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@ -103,6 +102,20 @@ namespace Steamworks
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await Task.Delay( 10 );
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}
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}
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public override unsafe void OnMessage( IntPtr data, int size, long messageNum, SteamNetworkingMicroseconds recvTime, int channel )
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{
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// We're only sending strings, so it's fine to read this like this
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var str = UTF8Encoding.UTF8.GetString( (byte*) data, size );
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Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
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if ( str.StartsWith( "Hello" ) )
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{
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Connection.SendMessage( "Hello, How are you!?" );
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}
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}
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}
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@ -150,7 +163,15 @@ namespace Steamworks
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var singleClient = Connected.First();
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singleClient.SendMessage( "Hello Client" );
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singleClient.SendMessage( "Hey?" );
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await Task.Delay( 1000 );
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singleClient.SendMessage( "Anyone?" );
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await Task.Delay( 100 );
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singleClient.SendMessage( "What's this?" );
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await Task.Delay( 10 );
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singleClient.SendMessage( "Greetings!!??" );
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await Task.Delay( 300 );
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singleClient.SendMessage( "Hello Client!?" );
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await Task.Delay( 1000 );
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Steamworks.Data;
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using Steamworks.Data;
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using System;
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using System.Runtime.InteropServices;
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namespace Steamworks
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{
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@ -67,37 +66,52 @@ namespace Steamworks
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Connected = false;
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}
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SteamNetworkingMessage_t[] messageBuffer;
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public void Receive()
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public void Receive( int bufferSize = 32 )
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{
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if ( messageBuffer == null )
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// #32bit
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int processed = 0;
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IntPtr messageBuffer = Marshal.AllocHGlobal( 8 * bufferSize );
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try
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{
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messageBuffer = new SteamNetworkingMessage_t[128];
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processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnConnection( Connection, messageBuffer, bufferSize );
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for ( int i = 0; i < processed; i++ )
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{
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ReceiveMessage( Marshal.ReadIntPtr( messageBuffer, i ) );
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}
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}
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var processed = SteamNetworkingSockets.Internal.ReceiveMessagesOnConnection( Connection, ref messageBuffer, messageBuffer.Length );
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for ( int i=0; i< processed; i++ )
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finally
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{
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Console.WriteLine( "FOUND SOME!" );
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ReceiveMessage( messageBuffer[i] );
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Marshal.FreeHGlobal( messageBuffer );
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}
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//
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// Overwhelmed our buffer, keep going
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//
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if ( processed == messageBuffer.Length )
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Receive();
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if ( processed == bufferSize )
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Receive( bufferSize );
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}
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internal unsafe void ReceiveMessage( SteamNetworkingMessage_t msg )
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internal unsafe void ReceiveMessage( IntPtr msgPtr )
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{
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var stream = new UnmanagedMemoryStream( (byte*)msg.data, msg.length, msg.length, FileAccess.Read );
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var msg = Marshal.PtrToStructure<NetMsg>( msgPtr );
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try
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{
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OnMessage( msg.DataPtr, msg.DataSize, msg.TimeRecv, msg.MessageNumber, msg.Channel );
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}
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finally
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{
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//
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// Releases the message
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//
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msg.Release( msgPtr );
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}
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}
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// read Message
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public virtual void OnMessage( IntPtr data, int size, long messageNum, SteamNetworkingMicroseconds recvTime, int channel )
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{
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msg.release.Invoke( ref msg );
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}
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}
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}
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