Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive"

This commit is contained in:
Jake_Rich 2023-09-06 21:46:41 -04:00
parent 4463739be5
commit f8960c8971
2 changed files with 27 additions and 3 deletions

View File

@ -69,6 +69,27 @@ public async Task ServerListInternet()
} }
} }
// Used to reproduce steam serverlist stopping querying after ~10s around august 2023
[TestMethod]
public async Task RustServerListTest()
{
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "secure", "1" );
list.AddFilter( "and", "1" );
list.AddFilter( "gametype", "v2405" );
list.AddFilter( "appid", "252490" );
list.AddFilter( "gamedir", "rust" );
list.AddFilter( "empty", "1" );
var success = await list.RunQueryAsync( 90 );
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod] [TestMethod]
public async Task SourceQuery() public async Task SourceQuery()
{ {

View File

@ -41,6 +41,7 @@ public abstract class Base : IDisposable
/// </summary> /// </summary>
public List<ServerInfo> Unresponsive = new List<ServerInfo>(); public List<ServerInfo> Unresponsive = new List<ServerInfo>();
public List<ServerInfo> Unqueried = new List<ServerInfo>();
public Base() public Base()
{ {
@ -176,8 +177,10 @@ void MovePendingToUnresponsive()
{ {
watchList.RemoveAll( x => watchList.RemoveAll( x =>
{ {
var info = Internal.GetServerDetails( request, x ); var details = Internal.GetServerDetails( request, x );
OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse ); var info = ServerInfo.From( details );
info.Ping = int.MaxValue;
Unqueried.Add( info );
return true; return true;
} ); } );
} }