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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-02-05 10:10:46 +03:00
EGameSearchErrorCode_t fix
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b077bf175b
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@ -19,10 +19,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AddGameSearchParams")]
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private static extern EGameSearchErrorCode_t _AddGameSearchParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind );
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private static extern GameSearchErrorCode_t _AddGameSearchParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind );
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#endregion
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internal EGameSearchErrorCode_t AddGameSearchParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind )
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internal GameSearchErrorCode_t AddGameSearchParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToFind, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValuesToFind )
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{
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var returnValue = _AddGameSearchParams( Self, pchKeyToFind, pchValuesToFind );
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return returnValue;
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@ -30,10 +30,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameWithLobby")]
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private static extern EGameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
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private static extern GameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
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#endregion
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internal EGameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
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internal GameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
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{
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var returnValue = _SearchForGameWithLobby( Self, steamIDLobby, nPlayerMin, nPlayerMax );
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return returnValue;
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@ -41,10 +41,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameSolo")]
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private static extern EGameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
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private static extern GameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
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#endregion
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internal EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
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internal GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
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{
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var returnValue = _SearchForGameSolo( Self, nPlayerMin, nPlayerMax );
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return returnValue;
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@ -52,10 +52,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AcceptGame")]
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private static extern EGameSearchErrorCode_t _AcceptGame( IntPtr self );
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private static extern GameSearchErrorCode_t _AcceptGame( IntPtr self );
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#endregion
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internal EGameSearchErrorCode_t AcceptGame()
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internal GameSearchErrorCode_t AcceptGame()
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{
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var returnValue = _AcceptGame( Self );
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return returnValue;
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@ -63,10 +63,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_DeclineGame")]
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private static extern EGameSearchErrorCode_t _DeclineGame( IntPtr self );
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private static extern GameSearchErrorCode_t _DeclineGame( IntPtr self );
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#endregion
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internal EGameSearchErrorCode_t DeclineGame()
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internal GameSearchErrorCode_t DeclineGame()
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{
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var returnValue = _DeclineGame( Self );
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return returnValue;
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@ -74,10 +74,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RetrieveConnectionDetails")]
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private static extern EGameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
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private static extern GameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
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#endregion
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internal EGameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
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internal GameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
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{
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IntPtr mempchConnectionDetails = Helpers.TakeMemory();
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var returnValue = _RetrieveConnectionDetails( Self, steamIDHost, mempchConnectionDetails, (1024 * 32) );
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@ -87,10 +87,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGameSearch")]
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private static extern EGameSearchErrorCode_t _EndGameSearch( IntPtr self );
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private static extern GameSearchErrorCode_t _EndGameSearch( IntPtr self );
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#endregion
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internal EGameSearchErrorCode_t EndGameSearch()
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internal GameSearchErrorCode_t EndGameSearch()
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{
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var returnValue = _EndGameSearch( Self );
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return returnValue;
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@ -98,10 +98,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetGameHostParams")]
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private static extern EGameSearchErrorCode_t _SetGameHostParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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private static extern GameSearchErrorCode_t _SetGameHostParams( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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#endregion
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internal EGameSearchErrorCode_t SetGameHostParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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internal GameSearchErrorCode_t SetGameHostParams( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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{
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var returnValue = _SetGameHostParams( Self, pchKey, pchValue );
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return returnValue;
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@ -109,10 +109,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetConnectionDetails")]
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private static extern EGameSearchErrorCode_t _SetConnectionDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails );
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private static extern GameSearchErrorCode_t _SetConnectionDetails( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails );
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#endregion
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internal EGameSearchErrorCode_t SetConnectionDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails )
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internal GameSearchErrorCode_t SetConnectionDetails( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchConnectionDetails, int cubConnectionDetails )
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{
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var returnValue = _SetConnectionDetails( Self, pchConnectionDetails, cubConnectionDetails );
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return returnValue;
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@ -120,10 +120,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RequestPlayersForGame")]
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private static extern EGameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
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private static extern GameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
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#endregion
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internal EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
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internal GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
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{
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var returnValue = _RequestPlayersForGame( Self, nPlayerMin, nPlayerMax, nMaxTeamSize );
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return returnValue;
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@ -131,10 +131,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_HostConfirmGameStart")]
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private static extern EGameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
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private static extern GameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
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#endregion
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internal EGameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
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internal GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
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{
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var returnValue = _HostConfirmGameStart( Self, ullUniqueGameID );
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return returnValue;
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@ -142,10 +142,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame")]
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private static extern EGameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
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private static extern GameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
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#endregion
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internal EGameSearchErrorCode_t CancelRequestPlayersForGame()
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internal GameSearchErrorCode_t CancelRequestPlayersForGame()
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{
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var returnValue = _CancelRequestPlayersForGame( Self );
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return returnValue;
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@ -153,10 +153,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SubmitPlayerResult")]
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private static extern EGameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, EPlayerResult_t EPlayerResult );
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private static extern GameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult );
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#endregion
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internal EGameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, EPlayerResult_t EPlayerResult )
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internal GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult )
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{
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var returnValue = _SubmitPlayerResult( Self, ullUniqueGameID, steamIDPlayer, EPlayerResult );
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return returnValue;
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@ -164,10 +164,10 @@ namespace Steamworks
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGame")]
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private static extern EGameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
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private static extern GameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
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#endregion
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internal EGameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
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internal GameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
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{
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var returnValue = _EndGame( Self, ullUniqueGameID );
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return returnValue;
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@ -53,7 +53,6 @@ internal class BaseType
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if ( basicType == "int64" ) return new LongType { NativeType = type, VarName = varname };
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if ( basicType == "bool" ) return new BoolType { NativeType = type, VarName = varname };
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if ( basicType.EndsWith( "_t" ) ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "InventoryItemId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "InventoryDefId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "PingLocation" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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@ -64,6 +63,7 @@ internal class BaseType
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if ( basicType == "AnalogState" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "MotionState" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType.StartsWith( "E" ) && char.IsUpper( basicType[1] ) ) return new EnumType { NativeType = type.Substring( 1 ), VarName = varname };
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if ( basicType.EndsWith( "_t" ) ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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return new BaseType { NativeType = type, VarName = varname };
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}
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