Fixed ms.GetBuffer() usage (for netcore)

This commit is contained in:
Garry Newman 2017-04-05 16:23:13 +01:00
parent 412d13cbbc
commit fd82d26367
2 changed files with 14 additions and 14 deletions

View File

@ -26,12 +26,14 @@ public void PeerToPeerSend()
//
client.Networking.SetListenChannel( 0, true );
client.Networking.OnP2PData = ( steamid, ms, channel ) =>
client.Networking.OnP2PData = ( steamid, bytes, length, channel ) =>
{
var str = Encoding.UTF8.GetString( ms.GetBuffer() );
var str = Encoding.UTF8.GetString( bytes, 0, length );
Assert.AreEqual( str, TestString );
Assert.AreEqual( steamid, client.SteamId );
OutputReceived = true;
Console.WriteLine( "Got: " + str );
};
client.Networking.OnIncomingConnection = ( steamid ) =>

View File

@ -8,13 +8,16 @@ namespace Facepunch.Steamworks
{
public class Networking : IDisposable
{
public Action<ulong, MemoryStream, int> OnP2PData;
private static byte[] ReceiveBuffer = new byte[1024 * 64];
public delegate void OnRecievedP2PData( ulong steamid, byte[] data, int dataLength, int channel );
public OnRecievedP2PData OnP2PData;
public Func<ulong, bool> OnIncomingConnection;
public Action<ulong, SessionError> OnConnectionFailed;
private List<int> ListenChannels = new List<int>();
private MemoryStream ReceiveBuffer = new MemoryStream();
private System.Diagnostics.Stopwatch UpdateTimer = System.Diagnostics.Stopwatch.StartNew();
internal SteamNative.SteamNetworking networking;
@ -170,21 +173,16 @@ private unsafe bool ReadP2PPacket( int channel )
if ( !networking.IsP2PPacketAvailable( out DataAvailable, channel ) || DataAvailable == 0 )
return false;
if ( ReceiveBuffer.Capacity < DataAvailable )
ReceiveBuffer.Capacity = (int) DataAvailable;
if ( ReceiveBuffer.Length < DataAvailable )
ReceiveBuffer = new byte[ DataAvailable + 1024 ];
ReceiveBuffer.Position = 0;
ReceiveBuffer.SetLength( DataAvailable );
fixed ( byte* p = ReceiveBuffer.GetBuffer() )
fixed ( byte* p = ReceiveBuffer )
{
SteamNative.CSteamID steamid = 1;
if ( !networking.ReadP2PPacket( (IntPtr)p, (uint)DataAvailable, out DataAvailable, out steamid, channel ) || DataAvailable == 0 )
if ( !networking.ReadP2PPacket( (IntPtr)p, DataAvailable, out DataAvailable, out steamid, channel ) || DataAvailable == 0 )
return false;
ReceiveBuffer.SetLength( DataAvailable );
OnP2PData?.Invoke( steamid, ReceiveBuffer, channel );
OnP2PData?.Invoke( steamid, ReceiveBuffer, (int) DataAvailable, channel );
return true;
}
}