mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-05-07 12:19:40 +03:00
Workshop query boilerplate
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parent
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51
Facepunch.Steamworks.Test/Client/Workshop.cs
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51
Facepunch.Steamworks.Test/Client/Workshop.cs
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using System;
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using System.Text;
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using System.Threading;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using System.Linq;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public class WorkshopTest
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{
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[TestMethod]
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public void Query()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsTrue( client.IsValid );
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var Query = client.Workshop.CreateQuery();
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Query.Run();
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// Block, wait for result
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// (don't do this in realtime)
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Query.Block();
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Assert.IsFalse( Query.IsRunning );
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// results
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Console.WriteLine( "Searching" );
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Query.SearchText = "shit";
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Query.Run();
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// Block, wait for result
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// (don't do this in realtime)
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Query.Block();
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for ( int i=0; i<100; i++ )
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{
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client.Update();
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Thread.Sleep( 10 );
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}
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}
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}
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}
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}
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@ -89,6 +89,7 @@
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</Choose>
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</Choose>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Client\Client.cs" />
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<Compile Include="Client\Client.cs" />
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<Compile Include="Client\Workshop.cs" />
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<Compile Include="Client\Networking.cs" />
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<Compile Include="Client\Networking.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Client\Friends.cs" />
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<Compile Include="Client\Friends.cs" />
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27
Facepunch.Steamworks/Callbacks/Workshop.cs
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27
Facepunch.Steamworks/Callbacks/Workshop.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Facepunch.Steamworks.Interop;
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namespace Facepunch.Steamworks.Callbacks.Workshop
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{
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internal class QueryCompleted : CallResult<QueryCompleted.Data>
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{
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public override int CallbackId { get { return Callbacks.Index.UGC + 1; } }
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[StructLayout( LayoutKind.Sequential )]
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internal struct Data
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{
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internal ulong Handle;
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internal int Result;
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internal uint m_unNumResultsReturned;
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internal uint m_unTotalMatchingResults;
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[MarshalAs(UnmanagedType.I1)]
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internal bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache
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};
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}
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}
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@ -116,6 +116,7 @@
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<Compile Include="BaseSteamworks.cs" />
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<Compile Include="BaseSteamworks.cs" />
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<Compile Include="Callbacks\Index.cs" />
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<Compile Include="Callbacks\Index.cs" />
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<Compile Include="Callbacks\User.cs" />
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<Compile Include="Callbacks\User.cs" />
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<Compile Include="Callbacks\Workshop.cs" />
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<Compile Include="Interfaces\Inventory.Item.cs" />
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<Compile Include="Interfaces\Inventory.Item.cs" />
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<Compile Include="Interfaces\Inventory.Result.cs" />
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<Compile Include="Interfaces\Inventory.Result.cs" />
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<Compile Include="Interfaces\Networking.cs" />
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<Compile Include="Interfaces\Networking.cs" />
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@ -135,6 +136,7 @@
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<Compile Include="Client\Voice.cs" />
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<Compile Include="Client\Voice.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Callbacks\Networking.cs" />
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<Compile Include="Callbacks\Networking.cs" />
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<Compile Include="Interfaces\Workshop.cs" />
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<Compile Include="Interop\Callback.cs" />
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<Compile Include="Interop\Callback.cs" />
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<Compile Include="Interop\CallResult.cs" />
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<Compile Include="Interop\CallResult.cs" />
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<Compile Include="Interop\Native.cs" />
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<Compile Include="Interop\Native.cs" />
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135
Facepunch.Steamworks/Interfaces/Workshop.cs
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135
Facepunch.Steamworks/Interfaces/Workshop.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Facepunch.Steamworks.Callbacks.Networking;
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using Facepunch.Steamworks.Callbacks.Workshop;
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using Facepunch.Steamworks.Interop;
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using Valve.Steamworks;
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namespace Facepunch.Steamworks
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{
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public class Workshop
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{
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internal const ulong InvalidHandle = 0xffffffffffffffff;
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internal ISteamUGC ugc;
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internal BaseSteamworks steamworks;
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internal Workshop( BaseSteamworks sw, ISteamUGC ugc )
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{
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this.ugc = ugc;
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this.steamworks = sw;
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// sw.AddCallback<P2PSessionRequest>( onP2PConnectionRequest, P2PSessionRequest.CallbackId );
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}
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public enum Order
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{
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RankedByVote = 0,
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RankedByPublicationDate = 1,
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AcceptedForGameRankedByAcceptanceDate = 2,
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RankedByTrend = 3,
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FavoritedByFriendsRankedByPublicationDate = 4,
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CreatedByFriendsRankedByPublicationDate = 5,
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RankedByNumTimesReported = 6,
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CreatedByFollowedUsersRankedByPublicationDate = 7,
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NotYetRated = 8,
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RankedByTotalVotesAsc = 9,
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RankedByVotesUp = 10,
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RankedByTextSearch = 11,
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RankedByTotalUniqueSubscriptions = 12,
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};
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public enum QueryType
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{
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Items = 0, // both mtx items and ready-to-use items
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Items_Mtx = 1,
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Items_ReadyToUse = 2,
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Collections = 3,
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Artwork = 4,
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Videos = 5,
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Screenshots = 6,
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AllGuides = 7, // both web guides and integrated guides
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WebGuides = 8,
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IntegratedGuides = 9,
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UsableInGame = 10, // ready-to-use items and integrated guides
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ControllerBindings = 11,
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GameManagedItems = 12, // game managed items (not managed by users)
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All = ~0, // return everything
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};
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public WorkshopQuery CreateQuery()
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{
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var q = new WorkshopQuery();
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q.workshop = this;
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return q;
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}
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public class WorkshopQuery
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{
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internal ulong Handle;
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internal QueryCompleted Callback;
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public QueryType QueryType { get; set; } = QueryType.All;
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public Order Order { get; set; } = Order.RankedByPublicationDate;
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public string SearchText { get; set; }
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/// <summary>
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/// Page starts at 1 !!
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/// </summary>
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public int Page { get; set; } = 1;
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internal Workshop workshop;
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public void Run()
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{
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if ( Callback != null )
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return;
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if ( Page <= 0 )
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throw new System.Exception( "Page should be 1 or above" );
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Handle = workshop.ugc.CreateQueryAllUGCRequest( (uint)Order, (uint)QueryType, workshop.steamworks.AppId, workshop.steamworks.AppId, (uint)Page );
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if ( !string.IsNullOrEmpty( SearchText ) )
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workshop.ugc.SetSearchText( Handle, SearchText );
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Callback = new QueryCompleted();
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Callback.Handle = workshop.ugc.SendQueryUGCRequest( Handle );
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Callback.OnResult = OnResult;
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workshop.steamworks.AddCallResult( Callback );
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}
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void OnResult( QueryCompleted.Data data )
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{
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Callback.Dispose();
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Callback = null;
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Console.WriteLine( "Results: " + data.m_unTotalMatchingResults );
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}
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public bool IsRunning
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{
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get { return Callback != null; }
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}
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/// <summary>
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/// Don't call this in production!
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/// </summary>
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public void Block()
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{
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workshop.steamworks.Update();
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while ( IsRunning )
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{
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System.Threading.Thread.Sleep( 10 );
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workshop.steamworks.Update();
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}
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}
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}
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}
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}
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