mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-29 15:08:10 +03:00
Fixed server interfaces
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parent
011c596cb1
commit
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@ -97,6 +97,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="FriendsTest.cs" />
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<Compile Include="FriendsTest.cs" />
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<Compile Include="GameServerStatsTest.cs" />
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<Compile Include="InputTest.cs" />
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<Compile Include="InputTest.cs" />
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<Compile Include="NetworkingSockets.cs" />
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<Compile Include="NetworkingSockets.cs" />
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<Compile Include="NetworkingSocketsTest.TestConnectionInterface.cs" />
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<Compile Include="NetworkingSocketsTest.TestConnectionInterface.cs" />
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@ -107,6 +107,7 @@
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<Compile Include="SteamNetworkingTest.cs" />
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<Compile Include="SteamNetworkingTest.cs" />
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<Compile Include="UgcTest.cs" />
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<Compile Include="UgcTest.cs" />
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<Compile Include="UgcEditor.cs" />
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<Compile Include="UgcEditor.cs" />
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<Compile Include="GameServerStatsTest.cs" />
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<Compile Include="UserTest.cs" />
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<Compile Include="UserTest.cs" />
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<Compile Include="UserStatsTest.cs" />
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<Compile Include="UserStatsTest.cs" />
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<Compile Include="UgcQuery.cs" />
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<Compile Include="UgcQuery.cs" />
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32
Facepunch.Steamworks.Test/GameServerStatsTest.cs
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32
Facepunch.Steamworks.Test/GameServerStatsTest.cs
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@ -0,0 +1,32 @@
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using System;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Steamworks.Data;
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namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_api.dll" )]
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public class GameServerStatsTest
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{
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static SteamId Garry = 76561197960279927;
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[TestMethod]
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public async Task GetAchievement()
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{
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var result = await SteamServerStats.RequestUserStats( Garry );
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Assert.AreEqual( result, Result.OK );
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var value = SteamServerStats.GetAchievement( Garry, "COLLECT_100_WOOD" );
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Assert.IsTrue( value );
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value = SteamServerStats.GetAchievement( Garry, "ACHIVEMENT_THAT_DOESNT_EXIST" );
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Assert.IsFalse( value );
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}
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}
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}
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@ -93,6 +93,14 @@ namespace Steamworks
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Dispatch.ServerPipe = SteamGameServer.GetHSteamPipe();
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Dispatch.ServerPipe = SteamGameServer.GetHSteamPipe();
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AddInterface<SteamServer>();
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AddInterface<SteamServer>();
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AddInterface<SteamUtils>();
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AddInterface<SteamNetworking>();
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AddInterface<SteamServerStats>();
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//AddInterface<ISteamHTTP>();
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AddInterface<SteamInventory>();
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AddInterface<SteamUGC>();
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AddInterface<SteamApps>();
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AddInterface<SteamNetworkingUtils>();
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AddInterface<SteamNetworkingUtils>();
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AddInterface<SteamNetworkingSockets>();
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AddInterface<SteamNetworkingSockets>();
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